--- deliantra/server/lib/cf.pm 2007/01/02 23:12:47 1.126 +++ deliantra/server/lib/cf.pm 2007/01/04 16:19:32 1.133 @@ -10,7 +10,7 @@ use Safe; use Safe::Hole; -use Coro 3.3; +use Coro 3.3 (); use Coro::Event; use Coro::Timer; use Coro::Signal; @@ -51,7 +51,6 @@ our %MAP; # all maps our $LINK_MAP; # the special {link} map -our $FREEZE; our $RANDOM_MAPS = cf::localdir . "/random"; our %EXT_CORO; @@ -73,8 +72,7 @@ # a special map that is always available our $LINK_MAP; - -our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37]; +our $EMERGENCY_POSITION; ############################################################################# @@ -216,8 +214,8 @@ for example when the coroutine gets canceled), the lock is automatically returned. -Lock names should begin with a unique identifier (for example, find_map -uses map_find and load_map uses map_load). +Lock names should begin with a unique identifier (for example, cf::map::find +uses map_find and cf::map::load uses map_load). =cut @@ -247,6 +245,30 @@ } } +=item cf::async { BLOCK } + +Like C, but runs the given BLOCK in an eval and only logs the +error instead of exiting the server in case of a problem. + +=cut + +sub async(&) { + my ($cb) = @_; + + Coro::async { + eval { $cb->() }; + warn $@ if $@; + } +} + +sub freeze_mainloop { + return unless $TICK_WATCHER->is_active; + + my $guard = guard { $TICK_WATCHER->start }; + $TICK_WATCHER->stop; + $guard +} + =item cf::sync_job { BLOCK } The design of crossfire+ requires that the main coro ($Coro::main) is @@ -269,7 +291,7 @@ # TODO: use suspend/resume instead # (but this is cancel-safe) - local $FREEZE = 1; + my $freeze_guard = freeze_mainloop; my $busy = 1; my @res; @@ -303,12 +325,7 @@ sub coro(&) { my $cb = shift; - my $coro; $coro = async { - eval { - $cb->(); - }; - warn $@ if $@; - }; + my $coro = &cf::async ($cb); $coro->on_destroy (sub { delete $EXT_CORO{$coro+0}; @@ -1128,8 +1145,8 @@ use Fcntl; use Coro::AIO; -our $MAX_RESET = 7200; -our $DEFAULT_RESET = 3600; +our $MAX_RESET = 3600; +our $DEFAULT_RESET = 3000; sub generate_random_map { my ($path, $rmp) = @_; @@ -1177,11 +1194,11 @@ $map } -sub find_map; -sub find_map { +sub find; +sub find { my ($path, $origin) = @_; - #warn "find_map<$path,$origin>\n";#d# + #warn "find<$path,$origin>\n";#d# $path = new cf::path $path, $origin && $origin->path; my $key = $path->as_string; @@ -1195,6 +1212,8 @@ my $map = try_load_header $path->save_path; if ($map) { + $map->last_access ((delete $map->{last_access}) + || $cf::RUNTIME); #d# # safety $map->{instantiate_time} = $cf::RUNTIME if $map->{instantiate_time} > $cf::RUNTIME; @@ -1209,6 +1228,7 @@ $map->{load_original} = 1; $map->{instantiate_time} = $cf::RUNTIME; + $map->last_access ($cf::RUNTIME); $map->instantiate; # per-player maps become, after loading, normal maps @@ -1218,12 +1238,11 @@ $map->path ($key); $map->{path} = $path; $map->{last_save} = $cf::RUNTIME; - $map->last_access ($cf::RUNTIME); if ($map->should_reset) { $map->reset; undef $guard; - $map = find_map $path + $map = find $path or return; } @@ -1275,17 +1294,16 @@ $self->in_memory (cf::MAP_IN_MEMORY); } -sub load_map_sync { +sub find_sync { my ($path, $origin) = @_; - #warn "load_map_sync<$path, $origin>\n";#d# + cf::sync_job { cf::map::find $path, $origin } +} - cf::sync_job { - my $map = cf::map::find_map $path, $origin - or return; - $map->load; - $map - } +sub do_load_sync { + my ($map) = @_; + + cf::sync_job { $map->load }; } sub save { @@ -1302,6 +1320,8 @@ return if $self->{deny_save}; + local $self->{last_access} = $self->last_access;#d# + if ($uniq) { $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); $self->save_objects ($uniq, cf::IO_UNIQUES); @@ -1313,11 +1333,13 @@ sub swap_out { my ($self) = @_; + # save first because save cedes + $self->save; + return if $self->players; return if $self->in_memory != cf::MAP_IN_MEMORY; return if $self->{deny_save}; - $self->save; $self->clear; $self->in_memory (cf::MAP_SWAPPED); } @@ -1393,14 +1415,14 @@ my ($map, $ob) = @_; if ($map->per_player) { - return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; + return cf::map::find "~" . $ob->name . "/" . $map->{path}{path}; } $map } sub emergency_save { - local $cf::FREEZE = 1; + my $freeze_guard = cf::freeze_mainloop; warn "enter emergency map save\n"; @@ -1500,11 +1522,11 @@ unless ($map) { # restore original map position ($map, $x, $y) = @{ $link_pos || [] }; - $map = cf::map::find_map $map; + $map = cf::map::find $map; unless ($map) { ($map, $x, $y) = @$EMERGENCY_POSITION; - $map = cf::map::find_map $map + $map = cf::map::find $map or die "FATAL: cannot load emergency map\n"; } } @@ -1540,7 +1562,7 @@ # should happen only on crashes if ($pl->ob->{_link_pos}) { $pl->ob->enter_link; - Coro::async { + cf::async { # we need this sleep as the login has a concurrent enter_exit running # and this sleep increases chances of the player not ending up in scorn Coro::Timer::sleep 1; @@ -1559,10 +1581,10 @@ $self->enter_link; - (Coro::async { + (cf::async { $path = new cf::path $path; - my $map = cf::map::find_map $path->as_string; + my $map = cf::map::find $path->as_string; $map = $map->customise_for ($self) if $map; # warn "entering ", $map->path, " at ($x, $y)\n" @@ -1631,9 +1653,9 @@ $self->enter_link; - (Coro::async { + (cf::async { + $self->deactivate_recursive; # just to be sure unless (eval { - prepare_random_map $exit if $exit->slaying eq "/!"; @@ -1705,7 +1727,8 @@ # this weird shuffling is so that direct followup queries # get handled first - my $queue = delete $ns->{query_queue}; + my $queue = delete $ns->{query_queue} + or return; # be conservative, not sure how that can happen, but we saw a crash here (shift @$queue)->[1]->($msg); @@ -1732,12 +1755,7 @@ sub cf::client::coro { my ($self, $cb) = @_; - my $coro; $coro = async { - eval { - $cb->(); - }; - warn $@ if $@; - }; + my $coro = &cf::async ($cb); $coro->on_destroy (sub { delete $self->{_coro}{$coro+0}; @@ -1982,6 +2000,16 @@ local $/; *CFG = YAML::Syck::Load <$fh>; + + $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; + + if (exists $CFG{mlockall}) { + eval { + $CFG{mlockall} ? &mlockall : &munlockall + and die "WARNING: m(un)lockall failed: $!\n"; + }; + warn $@ if $@; + } } sub main { @@ -2011,7 +2039,7 @@ warn "reloading..."; - local $FREEZE = 1; + my $guard = freeze_mainloop; cf::emergency_save; eval { @@ -2157,11 +2185,8 @@ at => $NEXT_TICK || $TICK, data => WF_AUTOCANCEL, cb => sub { - unless ($FREEZE) { - cf::server_tick; # one server iteration - $RUNTIME += $TICK; - } - + cf::server_tick; # one server iteration + $RUNTIME += $TICK; $NEXT_TICK += $TICK; # if we are delayed by four ticks or more, skip them all