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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.94 by root, Thu Dec 21 23:02:54 2006 UTC vs.
Revision 1.134 by root, Thu Jan 4 17:28:49 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
56
57binmode STDOUT;
58binmode STDERR;
59
60# read virtual server time, if available
61unless ($RUNTIME || !-e cf::localdir . "/runtime") {
62 open my $fh, "<", cf::localdir . "/runtime"
63 or die "unable to read runtime file: $!";
64 $RUNTIME = <$fh> + 0.;
65}
66
67mkdir cf::localdir;
68mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
72
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
39 76
40############################################################################# 77#############################################################################
41 78
42=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
43 80
44=over 4 81=over 4
45 82
46=item $cf::UPTIME 83=item $cf::UPTIME
47 84
48The timestamp of the server start (so not actually an uptime). 85The timestamp of the server start (so not actually an uptime).
86
87=item $cf::RUNTIME
88
89The time this server has run, starts at 0 and is increased by $cf::TICK on
90every server tick.
49 91
50=item $cf::LIBDIR 92=item $cf::LIBDIR
51 93
52The perl library directory, where extensions and cf-specific modules can 94The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 95be found. It will be added to C<@INC> automatically.
96
97=item $cf::NOW
98
99The time of the last (current) server tick.
54 100
55=item $cf::TICK 101=item $cf::TICK
56 102
57The interval between server ticks, in seconds. 103The interval between server ticks, in seconds.
58 104
66=cut 112=cut
67 113
68BEGIN { 114BEGIN {
69 *CORE::GLOBAL::warn = sub { 115 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 116 my $msg = join "", @_;
117 utf8::encode $msg;
118
71 $msg .= "\n" 119 $msg .= "\n"
72 unless $msg =~ /\n$/; 120 unless $msg =~ /\n$/;
73 121
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 122 LOG llevError, "cfperl: $msg";
76 }; 123 };
77} 124}
78 125
79@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
84@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 131@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
85 132
86# we bless all objects into (empty) derived classes to force a method lookup 133# we bless all objects into (empty) derived classes to force a method lookup
87# within the Safe compartment. 134# within the Safe compartment.
88for my $pkg (qw( 135for my $pkg (qw(
89 cf::global 136 cf::global cf::attachable
90 cf::object cf::object::player 137 cf::object cf::object::player
91 cf::client cf::player 138 cf::client cf::player
92 cf::arch cf::living 139 cf::arch cf::living
93 cf::map cf::party cf::region 140 cf::map cf::party cf::region
94)) { 141)) {
132sub to_json($) { 179sub to_json($) {
133 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
134 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
135} 182}
136 183
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string
207
208Wait until the given lock is available. See cf::lock_acquire.
209
210=item my $lock = cf::lock_acquire $string
211
212Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically
215returned.
216
217Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load).
219
220=cut
221
222our %LOCK;
223
224sub lock_wait($) {
225 my ($key) = @_;
226
227 # wait for lock, if any
228 while ($LOCK{$key}) {
229 push @{ $LOCK{$key} }, $Coro::current;
230 Coro::schedule;
231 }
232}
233
234sub lock_acquire($) {
235 my ($key) = @_;
236
237 # wait, to be sure we are not locked
238 lock_wait $key;
239
240 $LOCK{$key} = [];
241
242 cf::guard {
243 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} };
245 }
246}
247
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop;
269 $guard
270}
271
272=item cf::sync_job { BLOCK }
273
274The design of crossfire+ requires that the main coro ($Coro::main) is
275always able to handle events or runnable, as crossfire+ is only partly
276reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
277
278If it must be done, put the blocking parts into C<sync_job>. This will run
279the given BLOCK in another coroutine while waiting for the result. The
280server will be frozen during this time, so the block should either finish
281fast or be very important.
282
283=cut
284
285sub sync_job(&) {
286 my ($job) = @_;
287
288 if ($Coro::current == $Coro::main) {
289 # this is the main coro, too bad, we have to block
290 # till the operation succeeds, freezing the server :/
291
292 # TODO: use suspend/resume instead
293 # (but this is cancel-safe)
294 my $freeze_guard = freeze_mainloop;
295
296 my $busy = 1;
297 my @res;
298
299 (Coro::async {
300 @res = eval { $job->() };
301 warn $@ if $@;
302 undef $busy;
303 })->prio (Coro::PRIO_MAX);
304
305 while ($busy) {
306 Coro::cede_notself;
307 Event::one_event unless Coro::nready;
308 }
309
310 wantarray ? @res : $res[0]
311 } else {
312 # we are in another coroutine, how wonderful, everything just works
313
314 $job->()
315 }
316}
317
318=item $coro = cf::coro { BLOCK }
319
320Creates and returns a new coro. This coro is automcatially being canceled
321when the extension calling this is being unloaded.
322
323=cut
324
325sub coro(&) {
326 my $cb = shift;
327
328 my $coro = &cf::async ($cb);
329
330 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0};
332 });
333 $EXT_CORO{$coro+0} = $coro;
334
335 $coro
336}
337
338sub write_runtime {
339 my $runtime = cf::localdir . "/runtime";
340
341 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
342 or return;
343
344 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
345 (aio_write $fh, 0, (length $value), $value, 0) <= 0
346 and return;
347
348 aio_fsync $fh
349 and return;
350
351 close $fh
352 or return;
353
354 aio_rename "$runtime~", $runtime
355 and return;
356
357 1
358}
359
137=back 360=back
138 361
139=cut 362=cut
363
364#############################################################################
365
366package cf::path;
367
368sub new {
369 my ($class, $path, $base) = @_;
370
371 $path = $path->as_string if ref $path;
372
373 my $self = bless { }, $class;
374
375 # {... are special paths that are not touched
376 # ?xxx/... are special absolute paths
377 # ?random/... random maps
378 # /! non-realised random map exit
379 # /... normal maps
380 # ~/... per-player maps without a specific player (DO NOT USE)
381 # ~user/... per-player map of a specific user
382
383 if ($path =~ /^{/) {
384 # fine as it is
385 } elsif ($path =~ s{^\?random/}{}) {
386 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
387 $self->{random} = cf::from_json $data;
388 } else {
389 if ($path =~ s{^~([^/]+)?}{}) {
390 $self->{user_rel} = 1;
391
392 if (defined $1) {
393 $self->{user} = $1;
394 } elsif ($base =~ m{^~([^/]+)/}) {
395 $self->{user} = $1;
396 } else {
397 warn "cannot resolve user-relative path without user <$path,$base>\n";
398 }
399 } elsif ($path =~ /^\//) {
400 # already absolute
401 } else {
402 $base =~ s{[^/]+/?$}{};
403 return $class->new ("$base/$path");
404 }
405
406 for ($path) {
407 redo if s{/\.?/}{/};
408 redo if s{/[^/]+/\.\./}{/};
409 }
410 }
411
412 $self->{path} = $path;
413
414 $self
415}
416
417# the name / primary key / in-game path
418sub as_string {
419 my ($self) = @_;
420
421 $self->{user_rel} ? "~$self->{user}$self->{path}"
422 : $self->{random} ? "?random/$self->{path}"
423 : $self->{path}
424}
425
426# the displayed name, this is a one way mapping
427sub visible_name {
428 my ($self) = @_;
429
430# if (my $rmp = $self->{random}) {
431# # todo: be more intelligent about this
432# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
433# } else {
434 $self->as_string
435# }
436}
437
438# escape the /'s in the path
439sub _escaped_path {
440 # ∕ is U+2215
441 (my $path = $_[0]{path}) =~ s/\//∕/g;
442 $path
443}
444
445# the original (read-only) location
446sub load_path {
447 my ($self) = @_;
448
449 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
450}
451
452# the temporary/swap location
453sub save_path {
454 my ($self) = @_;
455
456 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
457 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
458 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
459}
460
461# the unique path, might be eq to save_path
462sub uniq_path {
463 my ($self) = @_;
464
465 $self->{user_rel} || $self->{random}
466 ? undef
467 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
468}
469
470# return random map parameters, or undef
471sub random_map_params {
472 my ($self) = @_;
473
474 $self->{random}
475}
476
477# this is somewhat ugly, but style maps do need special treatment
478sub is_style_map {
479 $_[0]{path} =~ m{^/styles/}
480}
481
482package cf;
140 483
141############################################################################# 484#############################################################################
142 485
143=head2 ATTACHABLE OBJECTS 486=head2 ATTACHABLE OBJECTS
144 487
249 my ($self, $victim) = @_; 592 my ($self, $victim) = @_;
250 ... 593 ...
251 } 594 }
252 } 595 }
253 596
597=item $attachable->valid
598
599Just because you have a perl object does not mean that the corresponding
600C-level object still exists. If you try to access an object that has no
601valid C counterpart anymore you get an exception at runtime. This method
602can be used to test for existence of the C object part without causing an
603exception.
604
254=cut 605=cut
255 606
256# the following variables are defined in .xs and must not be re-created 607# the following variables are defined in .xs and must not be re-created
257our @CB_GLOBAL = (); # registry for all global events 608our @CB_GLOBAL = (); # registry for all global events
609our @CB_ATTACHABLE = (); # registry for all attachables
258our @CB_OBJECT = (); # all objects (should not be used except in emergency) 610our @CB_OBJECT = (); # all objects (should not be used except in emergency)
259our @CB_PLAYER = (); 611our @CB_PLAYER = ();
260our @CB_CLIENT = (); 612our @CB_CLIENT = ();
261our @CB_TYPE = (); # registry for type (cf-object class) based events 613our @CB_TYPE = (); # registry for type (cf-object class) based events
262our @CB_MAP = (); 614our @CB_MAP = ();
263 615
264my %attachment; 616my %attachment;
265 617
266sub _attach_cb($$$$) { 618sub _attach_cb($$$$) {
267 my ($registry, $event, $prio, $cb) = @_; 619 my ($registry, $event, $prio, $cb) = @_;
272 624
273 @{$registry->[$event]} = sort 625 @{$registry->[$event]} = sort
274 { $a->[0] cmp $b->[0] } 626 { $a->[0] cmp $b->[0] }
275 @{$registry->[$event] || []}, $cb; 627 @{$registry->[$event] || []}, $cb;
276} 628}
629
630# hack
631my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
277 632
278# attach handles attaching event callbacks 633# attach handles attaching event callbacks
279# the only thing the caller has to do is pass the correct 634# the only thing the caller has to do is pass the correct
280# registry (== where the callback attaches to). 635# registry (== where the callback attaches to).
281sub _attach { 636sub _attach {
283 638
284 my $object_type; 639 my $object_type;
285 my $prio = 0; 640 my $prio = 0;
286 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; 641 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
287 642
643 #TODO: get rid of this hack
644 if ($attachable_klass{$klass}) {
645 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
646 }
647
288 while (@arg) { 648 while (@arg) {
289 my $type = shift @arg; 649 my $type = shift @arg;
290 650
291 if ($type eq "prio") { 651 if ($type eq "prio") {
292 $prio = shift @arg; 652 $prio = shift @arg;
367 my ($obj, $name) = @_; 727 my ($obj, $name) = @_;
368 728
369 exists $obj->{_attachment}{$name} 729 exists $obj->{_attachment}{$name}
370} 730}
371 731
372for my $klass (qw(GLOBAL OBJECT PLAYER CLIENT MAP)) { 732for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
373 eval "#line " . __LINE__ . " 'cf.pm' 733 eval "#line " . __LINE__ . " 'cf.pm'
374 sub cf::\L$klass\E::_attach_registry { 734 sub cf::\L$klass\E::_attach_registry {
375 (\\\@CB_$klass, KLASS_$klass) 735 (\\\@CB_$klass, KLASS_$klass)
376 } 736 }
377 737
413 } 773 }
414 774
415 0 775 0
416} 776}
417 777
418=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 778=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
419 779
420=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
421
422=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
423
424=item $bool = $client->invoke (EVENT_CLIENT_XXX, ...) 780=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
425 781
426=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
427
428Generate a global/object/player/map-specific event with the given arguments. 782Generate an object-specific event with the given arguments.
429 783
430This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be 784This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
431removed in future versions), and there is no public API to access override 785removed in future versions), and there is no public API to access override
432results (if you must, access C<@cf::invoke_results> directly). 786results (if you must, access C<@cf::invoke_results> directly).
433 787
434=back 788=back
435 789
436=cut 790=cut
437 791
438############################################################################# 792#############################################################################
439
440=head2 METHODS VALID FOR ALL ATTACHABLE OBJECTS
441
442Attachable objects includes objects, players, clients and maps.
443
444=over 4
445
446=item $object->valid
447
448Just because you have a perl object does not mean that the corresponding
449C-level object still exists. If you try to access an object that has no
450valid C counterpart anymore you get an exception at runtime. This method
451can be used to test for existence of the C object part without causing an
452exception.
453
454=back
455
456=cut
457
458#############################################################################
459# object support 793# object support
460 794
461sub instantiate {
462 my ($obj, $data) = @_;
463
464 $data = from_json $data;
465
466 for (@$data) {
467 my ($name, $args) = @$_;
468
469 $obj->attach ($name, %{$args || {} });
470 }
471}
472
473# basically do the same as instantiate, without calling instantiate
474sub reattach { 795sub reattach {
796 # basically do the same as instantiate, without calling instantiate
475 my ($obj) = @_; 797 my ($obj) = @_;
798
476 my $registry = $obj->registry; 799 my $registry = $obj->registry;
477 800
478 @$registry = (); 801 @$registry = ();
479 802
480 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 803 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
489 warn "object uses attachment '$name' that is not available, postponing.\n"; 812 warn "object uses attachment '$name' that is not available, postponing.\n";
490 } 813 }
491 } 814 }
492} 815}
493 816
494sub object_freezer_save { 817cf::attachable->attach (
495 my ($filename, $rdata, $objs) = @_;
496
497 if (length $$rdata) {
498 warn sprintf "saving %s (%d,%d)\n",
499 $filename, length $$rdata, scalar @$objs;
500
501 if (open my $fh, ">:raw", "$filename~") {
502 chmod SAVE_MODE, $fh;
503 syswrite $fh, $$rdata;
504 close $fh;
505
506 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
507 chmod SAVE_MODE, $fh;
508 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
509 close $fh;
510 rename "$filename.pst~", "$filename.pst";
511 } else {
512 unlink "$filename.pst";
513 }
514
515 rename "$filename~", $filename;
516 } else {
517 warn "FATAL: $filename~: $!\n";
518 }
519 } else {
520 unlink $filename;
521 unlink "$filename.pst";
522 }
523}
524
525sub object_freezer_as_string {
526 my ($rdata, $objs) = @_;
527
528 use Data::Dumper;
529
530 $$rdata . Dumper $objs
531}
532
533sub object_thawer_load {
534 my ($filename) = @_;
535
536 local $/;
537
538 my $av;
539
540 #TODO: use sysread etc.
541 if (open my $data, "<:raw:perlio", $filename) {
542 $data = <$data>;
543 if (open my $pst, "<:raw:perlio", "$filename.pst") {
544 $av = eval { (Storable::thaw <$pst>)->{objs} };
545 }
546 return ($data, $av);
547 }
548
549 ()
550}
551
552cf::object->attach (
553 prio => -1000000, 818 prio => -1000000,
819 on_instantiate => sub {
820 my ($obj, $data) = @_;
821
822 $data = from_json $data;
823
824 for (@$data) {
825 my ($name, $args) = @$_;
826
827 $obj->attach ($name, %{$args || {} });
828 }
829 },
830 on_reattach => \&reattach,
554 on_clone => sub { 831 on_clone => sub {
555 my ($src, $dst) = @_; 832 my ($src, $dst) = @_;
556 833
557 @{$dst->registry} = @{$src->registry}; 834 @{$dst->registry} = @{$src->registry};
558 835
560 837
561 %{$dst->{_attachment}} = %{$src->{_attachment}} 838 %{$dst->{_attachment}} = %{$src->{_attachment}}
562 if exists $src->{_attachment}; 839 if exists $src->{_attachment};
563 }, 840 },
564); 841);
842
843sub object_freezer_save {
844 my ($filename, $rdata, $objs) = @_;
845
846 sync_job {
847 if (length $$rdata) {
848 warn sprintf "saving %s (%d,%d)\n",
849 $filename, length $$rdata, scalar @$objs;
850
851 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
852 chmod SAVE_MODE, $fh;
853 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
854 aio_fsync $fh;
855 close $fh;
856
857 if (@$objs) {
858 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
859 chmod SAVE_MODE, $fh;
860 my $data = Storable::nfreeze { version => 1, objs => $objs };
861 aio_write $fh, 0, (length $data), $data, 0;
862 aio_fsync $fh;
863 close $fh;
864 aio_rename "$filename.pst~", "$filename.pst";
865 }
866 } else {
867 aio_unlink "$filename.pst";
868 }
869
870 aio_rename "$filename~", $filename;
871 } else {
872 warn "FATAL: $filename~: $!\n";
873 }
874 } else {
875 aio_unlink $filename;
876 aio_unlink "$filename.pst";
877 }
878 }
879}
880
881sub object_freezer_as_string {
882 my ($rdata, $objs) = @_;
883
884 use Data::Dumper;
885
886 $$rdata . Dumper $objs
887}
888
889sub object_thawer_load {
890 my ($filename) = @_;
891
892 my ($data, $av);
893
894 (aio_load $filename, $data) >= 0
895 or return;
896
897 unless (aio_stat "$filename.pst") {
898 (aio_load "$filename.pst", $av) >= 0
899 or return;
900 $av = eval { (Storable::thaw $av)->{objs} };
901 }
902
903 warn sprintf "loading %s (%d)\n",
904 $filename, length $data, scalar @{$av || []};#d#
905 return ($data, $av);
906}
565 907
566############################################################################# 908#############################################################################
567# command handling &c 909# command handling &c
568 910
569=item cf::register_command $name => \&callback($ob,$args); 911=item cf::register_command $name => \&callback($ob,$args);
758 1100
759=head2 CORE EXTENSIONS 1101=head2 CORE EXTENSIONS
760 1102
761Functions and methods that extend core crossfire objects. 1103Functions and methods that extend core crossfire objects.
762 1104
1105=head3 cf::player
1106
763=over 4 1107=over 4
764 1108
765=item cf::player::exists $login 1109=item cf::player::exists $login
766 1110
767Returns true when the given account exists. 1111Returns true when the given account exists.
771sub cf::player::exists($) { 1115sub cf::player::exists($) {
772 cf::player::find $_[0] 1116 cf::player::find $_[0]
773 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1117 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
774} 1118}
775 1119
1120=item $player->ext_reply ($msgid, $msgtype, %msg)
1121
1122Sends an ext reply to the player.
1123
1124=cut
1125
1126sub cf::player::ext_reply($$$%) {
1127 my ($self, $id, %msg) = @_;
1128
1129 $msg{msgid} = $id;
1130
1131 $self->send ("ext " . to_json \%msg);
1132}
1133
1134=back
1135
1136
1137=head3 cf::map
1138
1139=over 4
1140
1141=cut
1142
1143package cf::map;
1144
1145use Fcntl;
1146use Coro::AIO;
1147
1148our $MAX_RESET = 3600;
1149our $DEFAULT_RESET = 3000;
1150
1151sub generate_random_map {
1152 my ($path, $rmp) = @_;
1153
1154 # mit "rum" bekleckern, nicht
1155 cf::map::_create_random_map
1156 $path,
1157 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1158 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1159 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1160 $rmp->{exit_on_final_map},
1161 $rmp->{xsize}, $rmp->{ysize},
1162 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1163 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1164 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1165 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1166 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1167 (cf::region::find $rmp->{region})
1168}
1169
1170# and all this just because we cannot iterate over
1171# all maps in C++...
1172sub change_all_map_light {
1173 my ($change) = @_;
1174
1175 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP;
1177}
1178
1179sub try_load_header($) {
1180 my ($path) = @_;
1181
1182 utf8::encode $path;
1183 aio_open $path, O_RDONLY, 0
1184 or return;
1185
1186 my $map = cf::map::new
1187 or return;
1188
1189 $map->load_header ($path)
1190 or return;
1191
1192 $map->{load_path} = $path;
1193
1194 $map
1195}
1196
1197sub find;
1198sub find {
1199 my ($path, $origin) = @_;
1200
1201 #warn "find<$path,$origin>\n";#d#
1202
1203 $path = new cf::path $path, $origin && $origin->path;
1204 my $key = $path->as_string;
1205
1206 cf::lock_wait "map_find:$key";
1207
1208 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key";
1210
1211 # do it the slow way
1212 my $map = try_load_header $path->save_path;
1213
1214 Coro::cede;
1215
1216 if ($map) {
1217 $map->last_access ((delete $map->{last_access})
1218 || $cf::RUNTIME); #d#
1219 # safety
1220 $map->{instantiate_time} = $cf::RUNTIME
1221 if $map->{instantiate_time} > $cf::RUNTIME;
1222 } else {
1223 if (my $rmp = $path->random_map_params) {
1224 $map = generate_random_map $key, $rmp;
1225 } else {
1226 $map = try_load_header $path->load_path;
1227 }
1228
1229 $map or return;
1230
1231 $map->{load_original} = 1;
1232 $map->{instantiate_time} = $cf::RUNTIME;
1233 $map->last_access ($cf::RUNTIME);
1234 $map->instantiate;
1235
1236 # per-player maps become, after loading, normal maps
1237 $map->per_player (0) if $path->{user_rel};
1238 }
1239
1240 $map->path ($key);
1241 $map->{path} = $path;
1242 $map->{last_save} = $cf::RUNTIME;
1243
1244 Coro::cede;
1245
1246 if ($map->should_reset) {
1247 $map->reset;
1248 undef $guard;
1249 $map = find $path
1250 or return;
1251 }
1252
1253 $cf::MAP{$key} = $map
1254 }
1255}
1256
1257sub load {
1258 my ($self) = @_;
1259
1260 my $path = $self->{path};
1261 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1262
1263 return if $self->in_memory != cf::MAP_SWAPPED;
1264
1265 $self->in_memory (cf::MAP_LOADING);
1266
1267 $self->alloc;
1268 $self->load_objects ($self->{load_path}, 1)
1269 or return;
1270
1271 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1272 if delete $self->{load_original};
1273
1274 if (my $uniq = $path->uniq_path) {
1275 utf8::encode $uniq;
1276 if (aio_open $uniq, O_RDONLY, 0) {
1277 $self->clear_unique_items;
1278 $self->load_objects ($uniq, 0);
1279 }
1280 }
1281
1282 Coro::cede;
1283
1284 # now do the right thing for maps
1285 $self->link_multipart_objects;
1286
1287 if ($self->{path}->is_style_map) {
1288 $self->{deny_save} = 1;
1289 $self->{deny_reset} = 1;
1290 } else {
1291 $self->fix_auto_apply;
1292 $self->decay_objects;
1293 $self->update_buttons;
1294 $self->set_darkness_map;
1295 $self->difficulty ($self->estimate_difficulty)
1296 unless $self->difficulty;
1297 $self->activate;
1298 }
1299
1300 Coro::cede;
1301
1302 $self->in_memory (cf::MAP_IN_MEMORY);
1303}
1304
1305sub find_sync {
1306 my ($path, $origin) = @_;
1307
1308 cf::sync_job { cf::map::find $path, $origin }
1309}
1310
1311sub do_load_sync {
1312 my ($map) = @_;
1313
1314 cf::sync_job { $map->load };
1315}
1316
1317sub save {
1318 my ($self) = @_;
1319
1320 $self->{last_save} = $cf::RUNTIME;
1321
1322 return unless $self->dirty;
1323
1324 my $save = $self->{path}->save_path; utf8::encode $save;
1325 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1326
1327 $self->{load_path} = $save;
1328
1329 return if $self->{deny_save};
1330
1331 local $self->{last_access} = $self->last_access;#d#
1332
1333 if ($uniq) {
1334 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1335 $self->save_objects ($uniq, cf::IO_UNIQUES);
1336 } else {
1337 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1338 }
1339}
1340
1341sub swap_out {
1342 my ($self) = @_;
1343
1344 # save first because save cedes
1345 $self->save;
1346
1347 return if $self->players;
1348 return if $self->in_memory != cf::MAP_IN_MEMORY;
1349 return if $self->{deny_save};
1350
1351 $self->clear;
1352 $self->in_memory (cf::MAP_SWAPPED);
1353}
1354
1355sub reset_at {
1356 my ($self) = @_;
1357
1358 # TODO: safety, remove and allow resettable per-player maps
1359 return 1e99 if $self->{path}{user_rel};
1360 return 1e99 if $self->{deny_reset};
1361
1362 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1363 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1364
1365 $time + $to
1366}
1367
1368sub should_reset {
1369 my ($self) = @_;
1370
1371 $self->reset_at <= $cf::RUNTIME
1372}
1373
1374sub unlink_save {
1375 my ($self) = @_;
1376
1377 utf8::encode (my $save = $self->{path}->save_path);
1378 aioreq_pri 3; IO::AIO::aio_unlink $save;
1379 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1380}
1381
1382sub rename {
1383 my ($self, $new_path) = @_;
1384
1385 $self->unlink_save;
1386
1387 delete $cf::MAP{$self->path};
1388 $self->{path} = new cf::path $new_path;
1389 $self->path ($self->{path}->as_string);
1390 $cf::MAP{$self->path} = $self;
1391
1392 $self->save;
1393}
1394
1395sub reset {
1396 my ($self) = @_;
1397
1398 return if $self->players;
1399 return if $self->{path}{user_rel};#d#
1400
1401 warn "resetting map ", $self->path;#d#
1402
1403 delete $cf::MAP{$self->path};
1404
1405 $_->clear_links_to ($self) for values %cf::MAP;
1406
1407 $self->unlink_save;
1408 $self->destroy;
1409}
1410
1411my $nuke_counter = "aaaa";
1412
1413sub nuke {
1414 my ($self) = @_;
1415
1416 $self->{deny_save} = 1;
1417 $self->reset_timeout (1);
1418 $self->rename ("{nuke}/" . ($nuke_counter++));
1419 $self->reset; # polite request, might not happen
1420}
1421
1422sub customise_for {
1423 my ($map, $ob) = @_;
1424
1425 if ($map->per_player) {
1426 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1427 }
1428
1429 $map
1430}
1431
1432sub emergency_save {
1433 my $freeze_guard = cf::freeze_mainloop;
1434
1435 warn "enter emergency map save\n";
1436
1437 cf::sync_job {
1438 warn "begin emergency map save\n";
1439 $_->save for values %cf::MAP;
1440 };
1441
1442 warn "end emergency map save\n";
1443}
1444
1445package cf;
1446
1447=back
1448
1449
1450=head3 cf::object::player
1451
1452=over 4
1453
776=item $player_object->reply ($npc, $msg[, $flags]) 1454=item $player_object->reply ($npc, $msg[, $flags])
777 1455
778Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1456Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
779can be C<undef>. Does the right thing when the player is currently in a 1457can be C<undef>. Does the right thing when the player is currently in a
780dialogue with the given NPC character. 1458dialogue with the given NPC character.
781 1459
782=cut 1460=cut
783 1461
784# rough implementation of a future "reply" method that works 1462# rough implementation of a future "reply" method that works
785# with dialog boxes. 1463# with dialog boxes.
1464#TODO: the first argument must go, split into a $npc->reply_to ( method
786sub cf::object::player::reply($$$;$) { 1465sub cf::object::player::reply($$$;$) {
787 my ($self, $npc, $msg, $flags) = @_; 1466 my ($self, $npc, $msg, $flags) = @_;
788 1467
789 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1468 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
790 1469
794 $msg = $npc->name . " says: $msg" if $npc; 1473 $msg = $npc->name . " says: $msg" if $npc;
795 $self->message ($msg, $flags); 1474 $self->message ($msg, $flags);
796 } 1475 }
797} 1476}
798 1477
799=item $player->ext_reply ($msgid, $msgtype, %msg)
800
801Sends an ext reply to the player.
802
803=cut
804
805sub cf::player::ext_reply($$$%) {
806 my ($self, $id, %msg) = @_;
807
808 $msg{msgid} = $id;
809
810 $self->send ("ext " . to_json \%msg);
811}
812
813=item $player_object->may ("access") 1478=item $player_object->may ("access")
814 1479
815Returns wether the given player is authorized to access resource "access" 1480Returns wether the given player is authorized to access resource "access"
816(e.g. "command_wizcast"). 1481(e.g. "command_wizcast").
817 1482
824 (ref $cf::CFG{"may_$access"} 1489 (ref $cf::CFG{"may_$access"}
825 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1490 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
826 : $cf::CFG{"may_$access"}) 1491 : $cf::CFG{"may_$access"})
827} 1492}
828 1493
829=cut 1494=item $player_object->enter_link
830 1495
831############################################################################# 1496Freezes the player and moves him/her to a special map (C<{link}>).
1497
1498The player should be reaosnably safe there for short amounts of time. You
1499I<MUST> call C<leave_link> as soon as possible, though.
1500
1501=item $player_object->leave_link ($map, $x, $y)
1502
1503Moves the player out of the specila link map onto the given map. If the
1504map is not valid (or omitted), the player will be moved back to the
1505location he/she was before the call to C<enter_link>, or, if that fails,
1506to the emergency map position.
1507
1508Might block.
1509
1510=cut
1511
1512sub cf::object::player::enter_link {
1513 my ($self) = @_;
1514
1515 $self->deactivate_recursive;
1516
1517 return if $self->map == $LINK_MAP;
1518
1519 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1520 if $self->map;
1521
1522 $self->enter_map ($LINK_MAP, 20, 20);
1523}
1524
1525sub cf::object::player::leave_link {
1526 my ($self, $map, $x, $y) = @_;
1527
1528 my $link_pos = delete $self->{_link_pos};
1529
1530 unless ($map) {
1531 # restore original map position
1532 ($map, $x, $y) = @{ $link_pos || [] };
1533 $map = cf::map::find $map;
1534
1535 unless ($map) {
1536 ($map, $x, $y) = @$EMERGENCY_POSITION;
1537 $map = cf::map::find $map
1538 or die "FATAL: cannot load emergency map\n";
1539 }
1540 }
1541
1542 ($x, $y) = (-1, -1)
1543 unless (defined $x) && (defined $y);
1544
1545 # use -1 or undef as default coordinates, not 0, 0
1546 ($x, $y) = ($map->enter_x, $map->enter_y)
1547 if $x <=0 && $y <= 0;
1548
1549 $map->load;
1550
1551 $self->activate_recursive;
1552 $self->enter_map ($map, $x, $y);
1553}
1554
1555cf::player->attach (
1556 on_logout => sub {
1557 my ($pl) = @_;
1558
1559 # abort map switching before logout
1560 if ($pl->ob->{_link_pos}) {
1561 cf::sync_job {
1562 $pl->ob->leave_link
1563 };
1564 }
1565 },
1566 on_login => sub {
1567 my ($pl) = @_;
1568
1569 # try to abort aborted map switching on player login :)
1570 # should happen only on crashes
1571 if ($pl->ob->{_link_pos}) {
1572 $pl->ob->enter_link;
1573 cf::async {
1574 # we need this sleep as the login has a concurrent enter_exit running
1575 # and this sleep increases chances of the player not ending up in scorn
1576 Coro::Timer::sleep 1;
1577 $pl->ob->leave_link;
1578 };
1579 }
1580 },
1581);
1582
1583=item $player_object->goto_map ($path, $x, $y)
1584
1585=cut
1586
1587sub cf::object::player::goto_map {
1588 my ($self, $path, $x, $y) = @_;
1589
1590 $self->enter_link;
1591
1592 (cf::async {
1593 $path = new cf::path $path;
1594
1595 my $map = cf::map::find $path->as_string;
1596 $map = $map->customise_for ($self) if $map;
1597
1598# warn "entering ", $map->path, " at ($x, $y)\n"
1599# if $map;
1600
1601 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1602
1603 $self->leave_link ($map, $x, $y);
1604 })->prio (1);
1605}
1606
1607=item $player_object->enter_exit ($exit_object)
1608
1609=cut
1610
1611sub parse_random_map_params {
1612 my ($spec) = @_;
1613
1614 my $rmp = { # defaults
1615 xsize => 10,
1616 ysize => 10,
1617 };
1618
1619 for (split /\n/, $spec) {
1620 my ($k, $v) = split /\s+/, $_, 2;
1621
1622 $rmp->{lc $k} = $v if (length $k) && (length $v);
1623 }
1624
1625 $rmp
1626}
1627
1628sub prepare_random_map {
1629 my ($exit) = @_;
1630
1631 # all this does is basically replace the /! path by
1632 # a new random map path (?random/...) with a seed
1633 # that depends on the exit object
1634
1635 my $rmp = parse_random_map_params $exit->msg;
1636
1637 if ($exit->map) {
1638 $rmp->{region} = $exit->map->region_name;
1639 $rmp->{origin_map} = $exit->map->path;
1640 $rmp->{origin_x} = $exit->x;
1641 $rmp->{origin_y} = $exit->y;
1642 }
1643
1644 $rmp->{random_seed} ||= $exit->random_seed;
1645
1646 my $data = cf::to_json $rmp;
1647 my $md5 = Digest::MD5::md5_hex $data;
1648
1649 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1650 aio_write $fh, 0, (length $data), $data, 0;
1651
1652 $exit->slaying ("?random/$md5");
1653 $exit->msg (undef);
1654 }
1655}
1656
1657sub cf::object::player::enter_exit {
1658 my ($self, $exit) = @_;
1659
1660 return unless $self->type == cf::PLAYER;
1661
1662 $self->enter_link;
1663
1664 (cf::async {
1665 $self->deactivate_recursive; # just to be sure
1666 unless (eval {
1667 prepare_random_map $exit
1668 if $exit->slaying eq "/!";
1669
1670 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1671 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1672
1673 1;
1674 }) {
1675 $self->message ("Something went wrong deep within the crossfire server. "
1676 . "I'll try to bring you back to the map you were before. "
1677 . "Please report this to the dungeon master",
1678 cf::NDI_UNIQUE | cf::NDI_RED);
1679
1680 warn "ERROR in enter_exit: $@";
1681 $self->leave_link;
1682 }
1683 })->prio (1);
1684}
1685
1686=head3 cf::client
1687
1688=over 4
1689
1690=item $client->send_drawinfo ($text, $flags)
1691
1692Sends a drawinfo packet to the client. Circumvents output buffering so
1693should not be used under normal circumstances.
1694
1695=cut
1696
1697sub cf::client::send_drawinfo {
1698 my ($self, $text, $flags) = @_;
1699
1700 utf8::encode $text;
1701 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1702}
1703
1704
1705=item $success = $client->query ($flags, "text", \&cb)
1706
1707Queues a query to the client, calling the given callback with
1708the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1709C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1710
1711Queries can fail, so check the return code. Or don't, as queries will become
1712reliable at some point in the future.
1713
1714=cut
1715
1716sub cf::client::query {
1717 my ($self, $flags, $text, $cb) = @_;
1718
1719 return unless $self->state == ST_PLAYING
1720 || $self->state == ST_SETUP
1721 || $self->state == ST_CUSTOM;
1722
1723 $self->state (ST_CUSTOM);
1724
1725 utf8::encode $text;
1726 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1727
1728 $self->send_packet ($self->{query_queue}[0][0])
1729 if @{ $self->{query_queue} } == 1;
1730}
1731
1732cf::client->attach (
1733 on_reply => sub {
1734 my ($ns, $msg) = @_;
1735
1736 # this weird shuffling is so that direct followup queries
1737 # get handled first
1738 my $queue = delete $ns->{query_queue}
1739 or return; # be conservative, not sure how that can happen, but we saw a crash here
1740
1741 (shift @$queue)->[1]->($msg);
1742
1743 push @{ $ns->{query_queue} }, @$queue;
1744
1745 if (@{ $ns->{query_queue} } == @$queue) {
1746 if (@$queue) {
1747 $ns->send_packet ($ns->{query_queue}[0][0]);
1748 } else {
1749 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1750 }
1751 }
1752 },
1753);
1754
1755=item $client->coro (\&cb)
1756
1757Create a new coroutine, running the specified callback. The coroutine will
1758be automatically cancelled when the client gets destroyed (e.g. on logout,
1759or loss of connection).
1760
1761=cut
1762
1763sub cf::client::coro {
1764 my ($self, $cb) = @_;
1765
1766 my $coro = &cf::async ($cb);
1767
1768 $coro->on_destroy (sub {
1769 delete $self->{_coro}{$coro+0};
1770 });
1771
1772 $self->{_coro}{$coro+0} = $coro;
1773
1774 $coro
1775}
1776
1777cf::client->attach (
1778 on_destroy => sub {
1779 my ($ns) = @_;
1780
1781 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1782 },
1783);
1784
1785=back
1786
832 1787
833=head2 SAFE SCRIPTING 1788=head2 SAFE SCRIPTING
834 1789
835Functions that provide a safe environment to compile and execute 1790Functions that provide a safe environment to compile and execute
836snippets of perl code without them endangering the safety of the server 1791snippets of perl code without them endangering the safety of the server
988 1943
989{ 1944{
990 my $path = cf::localdir . "/database.pst"; 1945 my $path = cf::localdir . "/database.pst";
991 1946
992 sub db_load() { 1947 sub db_load() {
993 warn "loading database $path\n";#d# remove later
994 $DB = stat $path ? Storable::retrieve $path : { }; 1948 $DB = stat $path ? Storable::retrieve $path : { };
995 } 1949 }
996 1950
997 my $pid; 1951 my $pid;
998 1952
999 sub db_save() { 1953 sub db_save() {
1000 warn "saving database $path\n";#d# remove later
1001 waitpid $pid, 0 if $pid; 1954 waitpid $pid, 0 if $pid;
1002 if (0 == ($pid = fork)) { 1955 if (0 == ($pid = fork)) {
1003 $DB->{_meta}{version} = 1; 1956 $DB->{_meta}{version} = 1;
1004 Storable::nstore $DB, "$path~"; 1957 Storable::nstore $DB, "$path~";
1005 rename "$path~", $path; 1958 rename "$path~", $path;
1053 open my $fh, "<:utf8", cf::confdir . "/config" 2006 open my $fh, "<:utf8", cf::confdir . "/config"
1054 or return; 2007 or return;
1055 2008
1056 local $/; 2009 local $/;
1057 *CFG = YAML::Syck::Load <$fh>; 2010 *CFG = YAML::Syck::Load <$fh>;
2011
2012 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2013
2014 if (exists $CFG{mlockall}) {
2015 eval {
2016 $CFG{mlockall} ? &mlockall : &munlockall
2017 and die "WARNING: m(un)lockall failed: $!\n";
2018 };
2019 warn $@ if $@;
2020 }
1058} 2021}
1059 2022
1060sub main { 2023sub main {
2024 # we must not ever block the main coroutine
2025 local $Coro::idle = sub {
2026 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2027 (Coro::unblock_sub {
2028 Event::one_event;
2029 })->();
2030 };
2031
1061 cfg_load; 2032 cfg_load;
1062 db_load; 2033 db_load;
1063 load_extensions; 2034 load_extensions;
1064 Event::loop; 2035 Event::loop;
1065} 2036}
1066 2037
1067############################################################################# 2038#############################################################################
1068# initialisation 2039# initialisation
1069 2040
1070sub _perl_reload(&) { 2041sub reload() {
1071 my ($msg) = @_; 2042 # can/must only be called in main
2043 if ($Coro::current != $Coro::main) {
2044 warn "can only reload from main coroutine\n";
2045 return;
2046 }
1072 2047
1073 $msg->("reloading..."); 2048 warn "reloading...";
2049
2050 my $guard = freeze_mainloop;
2051 cf::emergency_save;
1074 2052
1075 eval { 2053 eval {
2054 # if anything goes wrong in here, we should simply crash as we already saved
2055
1076 # cancel all watchers 2056 # cancel all watchers
1077 for (Event::all_watchers) { 2057 for (Event::all_watchers) {
1078 $_->cancel if $_->data & WF_AUTOCANCEL; 2058 $_->cancel if $_->data & WF_AUTOCANCEL;
1079 } 2059 }
1080 2060
2061 # cancel all extension coros
2062 $_->cancel for values %EXT_CORO;
2063 %EXT_CORO = ();
2064
1081 # unload all extensions 2065 # unload all extensions
1082 for (@exts) { 2066 for (@exts) {
1083 $msg->("unloading <$_>"); 2067 warn "unloading <$_>";
1084 unload_extension $_; 2068 unload_extension $_;
1085 } 2069 }
1086 2070
1087 # unload all modules loaded from $LIBDIR 2071 # unload all modules loaded from $LIBDIR
1088 while (my ($k, $v) = each %INC) { 2072 while (my ($k, $v) = each %INC) {
1089 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2073 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1090 2074
1091 $msg->("removing <$k>"); 2075 warn "removing <$k>";
1092 delete $INC{$k}; 2076 delete $INC{$k};
1093 2077
1094 $k =~ s/\.pm$//; 2078 $k =~ s/\.pm$//;
1095 $k =~ s/\//::/g; 2079 $k =~ s/\//::/g;
1096 2080
1101 Symbol::delete_package $k; 2085 Symbol::delete_package $k;
1102 } 2086 }
1103 2087
1104 # sync database to disk 2088 # sync database to disk
1105 cf::db_sync; 2089 cf::db_sync;
2090 IO::AIO::flush;
1106 2091
1107 # get rid of safe::, as good as possible 2092 # get rid of safe::, as good as possible
1108 Symbol::delete_package "safe::$_" 2093 Symbol::delete_package "safe::$_"
1109 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2094 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1110 2095
1111 # remove register_script_function callbacks 2096 # remove register_script_function callbacks
1112 # TODO 2097 # TODO
1113 2098
1114 # unload cf.pm "a bit" 2099 # unload cf.pm "a bit"
1117 # don't, removes xs symbols, too, 2102 # don't, removes xs symbols, too,
1118 # and global variables created in xs 2103 # and global variables created in xs
1119 #Symbol::delete_package __PACKAGE__; 2104 #Symbol::delete_package __PACKAGE__;
1120 2105
1121 # reload cf.pm 2106 # reload cf.pm
1122 $msg->("reloading cf.pm"); 2107 warn "reloading cf.pm";
1123 require cf; 2108 require cf;
2109 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1124 2110
1125 # load config and database again 2111 # load config and database again
1126 cf::cfg_load; 2112 cf::cfg_load;
1127 cf::db_load; 2113 cf::db_load;
1128 2114
1129 # load extensions 2115 # load extensions
1130 $msg->("load extensions"); 2116 warn "load extensions";
1131 cf::load_extensions; 2117 cf::load_extensions;
1132 2118
1133 # reattach attachments to objects 2119 # reattach attachments to objects
1134 $msg->("reattach"); 2120 warn "reattach";
1135 _global_reattach; 2121 _global_reattach;
1136 }; 2122 };
1137 $msg->($@) if $@;
1138 2123
1139 $msg->("reloaded"); 2124 if ($@) {
2125 warn $@;
2126 warn "error while reloading, exiting.";
2127 exit 1;
2128 }
2129
2130 warn "reloaded successfully";
1140}; 2131};
1141 2132
1142sub perl_reload() { 2133#############################################################################
1143 _perl_reload { 2134
1144 warn $_[0]; 2135unless ($LINK_MAP) {
1145 print "$_[0]\n"; 2136 $LINK_MAP = cf::map::new;
1146 }; 2137
2138 $LINK_MAP->width (41);
2139 $LINK_MAP->height (41);
2140 $LINK_MAP->alloc;
2141 $LINK_MAP->path ("{link}");
2142 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2143 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2144
2145 # dirty hack because... archetypes are not yet loaded
2146 Event->timer (
2147 after => 2,
2148 cb => sub {
2149 $_[0]->w->cancel;
2150
2151 # provide some exits "home"
2152 my $exit = cf::object::new "exit";
2153
2154 $exit->slaying ($EMERGENCY_POSITION->[0]);
2155 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2156 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2157
2158 $LINK_MAP->insert ($exit->clone, 19, 19);
2159 $LINK_MAP->insert ($exit->clone, 19, 20);
2160 $LINK_MAP->insert ($exit->clone, 19, 21);
2161 $LINK_MAP->insert ($exit->clone, 20, 19);
2162 $LINK_MAP->insert ($exit->clone, 20, 21);
2163 $LINK_MAP->insert ($exit->clone, 21, 19);
2164 $LINK_MAP->insert ($exit->clone, 21, 20);
2165 $LINK_MAP->insert ($exit->clone, 21, 21);
2166
2167 $exit->destroy;
2168 });
2169
2170 $LINK_MAP->{deny_save} = 1;
2171 $LINK_MAP->{deny_reset} = 1;
2172
2173 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1147} 2174}
1148 2175
1149register "<global>", __PACKAGE__; 2176register "<global>", __PACKAGE__;
1150 2177
1151register_command "perl-reload" => sub { 2178register_command "reload" => sub {
1152 my ($who, $arg) = @_; 2179 my ($who, $arg) = @_;
1153 2180
1154 if ($who->flag (FLAG_WIZ)) { 2181 if ($who->flag (FLAG_WIZ)) {
1155 _perl_reload { 2182 $who->message ("start of reload.");
1156 warn $_[0]; 2183 reload;
1157 $who->message ($_[0]); 2184 $who->message ("end of reload.");
1158 };
1159 } 2185 }
1160}; 2186};
1161 2187
1162unshift @INC, $LIBDIR; 2188unshift @INC, $LIBDIR;
1163 2189
1164$TICK_WATCHER = Event->timer ( 2190$TICK_WATCHER = Event->timer (
2191 reentrant => 0,
1165 prio => 0, 2192 prio => 0,
1166 at => $NEXT_TICK || 1, 2193 at => $NEXT_TICK || $TICK,
1167 data => WF_AUTOCANCEL, 2194 data => WF_AUTOCANCEL,
1168 cb => sub { 2195 cb => sub {
1169 cf::server_tick; # one server iteration 2196 cf::server_tick; # one server iteration
1170 2197 $RUNTIME += $TICK;
1171 my $NOW = Event::time;
1172 $NEXT_TICK += $TICK; 2198 $NEXT_TICK += $TICK;
1173 2199
1174 # if we are delayed by four ticks or more, skip them all 2200 # if we are delayed by four ticks or more, skip them all
1175 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2201 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1176 2202
1177 $TICK_WATCHER->at ($NEXT_TICK); 2203 $TICK_WATCHER->at ($NEXT_TICK);
1178 $TICK_WATCHER->start; 2204 $TICK_WATCHER->start;
1179 }, 2205 },
1180); 2206);
1181 2207
1182IO::AIO::max_poll_time $TICK * 0.2; 2208IO::AIO::max_poll_time $TICK * 0.2;
1183 2209
2210Event->io (
1184Event->io (fd => IO::AIO::poll_fileno, 2211 fd => IO::AIO::poll_fileno,
1185 poll => 'r', 2212 poll => 'r',
1186 prio => 5, 2213 prio => 5,
1187 data => WF_AUTOCANCEL, 2214 data => WF_AUTOCANCEL,
1188 cb => \&IO::AIO::poll_cb); 2215 cb => \&IO::AIO::poll_cb,
2216);
2217
2218Event->timer (
2219 data => WF_AUTOCANCEL,
2220 after => 0,
2221 interval => 10,
2222 cb => sub {
2223 (Coro::unblock_sub {
2224 write_runtime
2225 or warn "ERROR: unable to write runtime file: $!";
2226 })->();
2227 },
2228);
2229
2230END { cf::emergency_save }
1189 2231
11901 22321
1191 2233

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