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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.139 by root, Fri Jan 5 19:12:03 2007 UTC vs.
Revision 1.143 by root, Sun Jan 7 02:39:14 2007 UTC

47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
56 57
57binmode STDOUT; 58binmode STDOUT;
58binmode STDERR; 59binmode STDERR;
59 60
60# read virtual server time, if available 61# read virtual server time, if available
229 my $guard = Coro::guard { $TICK_WATCHER->start }; 230 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop; 231 $TICK_WATCHER->stop;
231 $guard 232 $guard
232} 233}
233 234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
234=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
235 246
236The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
237always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
238reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
256 my $freeze_guard = freeze_mainloop; 267 my $freeze_guard = freeze_mainloop;
257 268
258 my $busy = 1; 269 my $busy = 1;
259 my @res; 270 my @res;
260 271
261 (Coro::async_pool { 272 (async {
262 @res = eval { $job->() }; 273 @res = eval { $job->() };
263 warn $@ if $@; 274 warn $@ if $@;
264 undef $busy; 275 undef $busy;
265 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
266 277
267 while ($busy) { 278 while ($busy) {
268 unless (Coro::cede) { 279 Coro::cede or Event::one_event;
269 Coro::nready ? Event::one_event 0 : Event::one_event;
270 Coro::cede_notself unless Coro::cede;
271 }
272 } 280 }
273 281
274 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
275 } else { 283 } else {
276 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
277 285
278 $job->() 286 $job->()
279 } 287 }
280} 288}
281 289
282=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
283 291
284Creates (and readies) and returns a new coro. This coro is automcatially 292Like async, but this coro is automcatially being canceled when the
285being canceled when the extension calling this is being unloaded. 293extension calling this is being unloaded.
286 294
287=cut 295=cut
288 296
289sub coro(&) { 297sub async_ext(&) {
290 my $cb = shift; 298 my $cb = shift;
291 299
292 my $coro = &Coro::async_pool ($cb); 300 my $coro = &Coro::async ($cb);
293 301
294 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
295 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
296 }); 304 });
297 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1064 1072
1065=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1066 1074
1067Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1068 1076
1077=cut
1078
1079package cf::player;
1080
1069=head3 cf::player 1081=head3 cf::player
1070 1082
1071=over 4 1083=over 4
1072 1084
1073=item cf::player::exists $login 1085=item cf::player::find $login
1074 1086
1075Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1076 1088
1077=cut 1089=cut
1078 1090
1079sub cf::player::exists($) { 1091sub path($) {
1080 cf::player::find $_[0] 1092 sprintf "%s/%s/%s/%s.pl",
1081 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 cf::localdir, cf::playerdir,
1094 (ref $_[0] ? $_[0]->ob->name : $_[0]) x 2
1095}
1096
1097sub find_active($) {
1098 $cf::PLAYER{$_[0]}
1099 and $cf::PLAYER{$_[0]}->active
1100 and $cf::PLAYER{$_[0]}
1101}
1102
1103sub exists($) {
1104 my ($login) = @_;
1105
1106 $cf::PLAYER{$login}
1107 or cf::sync_job { !aio_stat $login }
1108}
1109
1110sub find($) {
1111 return $cf::PLAYER{$_[0]} || do {
1112 my $login = $_[0];
1113
1114 my $guard = cf::lock_acquire "user_find:$login";
1115
1116 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1117 };
1118}
1119
1120sub save($) {
1121 my ($pl) = @_;
1122
1123 return if $pl->{deny_save};
1124
1125 my $path = path $pl;
1126 my $guard = cf::lock_acquire "user_save:$path";
1127
1128 return if $pl->{deny_save};
1129 $pl->{last_save} = $cf::RUNTIME;
1130
1131 Coro::cede;
1132 $pl->save_pl ($path);
1133 Coro::cede;
1134}
1135
1136sub new($) {
1137 my ($login) = @_;
1138
1139 my $self = create;
1140
1141 $self->ob->name ($login);
1142 $self->{deny_save} = 1;
1143
1144 $cf::PLAYER{$login} = $self;
1145
1146 $self
1082} 1147}
1083 1148
1084=item $player->ext_reply ($msgid, $msgtype, %msg) 1149=item $player->ext_reply ($msgid, $msgtype, %msg)
1085 1150
1086Sends an ext reply to the player. 1151Sends an ext reply to the player.
1087 1152
1088=cut 1153=cut
1089 1154
1090sub cf::player::ext_reply($$$%) { 1155sub ext_reply($$$%) {
1091 my ($self, $id, %msg) = @_; 1156 my ($self, $id, %msg) = @_;
1092 1157
1093 $msg{msgid} = $id; 1158 $msg{msgid} = $id;
1094 1159
1095 $self->send ("ext " . to_json \%msg); 1160 $self->send ("ext " . cf::to_json \%msg);
1096} 1161}
1162
1163package cf;
1097 1164
1098=back 1165=back
1099 1166
1100 1167
1101=head3 cf::map 1168=head3 cf::map
1270} 1337}
1271 1338
1272sub find_sync { 1339sub find_sync {
1273 my ($path, $origin) = @_; 1340 my ($path, $origin) = @_;
1274 1341
1275 cf::sync_job { 1342 cf::sync_job { cf::map::find $path, $origin }
1276 my $map = cf::map::find $path, $origin;
1277 $map
1278 }
1279} 1343}
1280 1344
1281sub do_load_sync { 1345sub do_load_sync {
1282 my ($map) = @_; 1346 my ($map) = @_;
1283 1347
1299 $self->{load_path} = $save; 1363 $self->{load_path} = $save;
1300 1364
1301 return if $self->{deny_save}; 1365 return if $self->{deny_save};
1302 1366
1303 local $self->{last_access} = $self->last_access;#d# 1367 local $self->{last_access} = $self->last_access;#d#
1368
1369 cf::async {
1370 $_->contr->save for $self->players;
1371 };
1304 1372
1305 if ($uniq) { 1373 if ($uniq) {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1374 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1307 $self->save_objects ($uniq, cf::IO_UNIQUES); 1375 $self->save_objects ($uniq, cf::IO_UNIQUES);
1308 } else { 1376 } else {
1522 ($x, $y) = ($map->enter_x, $map->enter_y) 1590 ($x, $y) = ($map->enter_x, $map->enter_y)
1523 if $x <=0 && $y <= 0; 1591 if $x <=0 && $y <= 0;
1524 1592
1525 $map->load; 1593 $map->load;
1526 1594
1595 return unless $self->contr->active;
1527 $self->activate_recursive; 1596 $self->activate_recursive;
1528 $self->enter_map ($map, $x, $y); 1597 $self->enter_map ($map, $x, $y);
1529} 1598}
1530 1599
1531cf::player->attach ( 1600cf::player->attach (
1543 my ($pl) = @_; 1612 my ($pl) = @_;
1544 1613
1545 # try to abort aborted map switching on player login :) 1614 # try to abort aborted map switching on player login :)
1546 # should happen only on crashes 1615 # should happen only on crashes
1547 if ($pl->ob->{_link_pos}) { 1616 if ($pl->ob->{_link_pos}) {
1548
1549 $pl->ob->enter_link; 1617 $pl->ob->enter_link;
1550 (Coro::async_pool { 1618 (async {
1551 # we need this sleep as the login has a concurrent enter_exit running 1619 # we need this sleep as the login has a concurrent enter_exit running
1552 # and this sleep increases chances of the player not ending up in scorn 1620 # and this sleep increases chances of the player not ending up in scorn
1621 $pl->ob->reply (undef,
1622 "There was an internal problem at your last logout, "
1623 . "the server will try to bring you to your intended destination in a second.",
1624 cf::NDI_RED);
1553 Coro::Timer::sleep 1; 1625 Coro::Timer::sleep 1;
1554 $pl->ob->leave_link; 1626 $pl->ob->leave_link;
1555 })->prio (2); 1627 })->prio (2);
1556 } 1628 }
1557 }, 1629 },
1564sub cf::object::player::goto { 1636sub cf::object::player::goto {
1565 my ($self, $path, $x, $y) = @_; 1637 my ($self, $path, $x, $y) = @_;
1566 1638
1567 $self->enter_link; 1639 $self->enter_link;
1568 1640
1569 (Coro::async_pool { 1641 (async {
1570 $path = new cf::path $path; 1642 $path = new cf::path $path;
1571 1643
1572 my $map = cf::map::find $path->as_string; 1644 my $map = cf::map::find $path->as_string;
1573 $map = $map->customise_for ($self) if $map; 1645 $map = $map->customise_for ($self) if $map;
1574 1646
1636 1708
1637 return unless $self->type == cf::PLAYER; 1709 return unless $self->type == cf::PLAYER;
1638 1710
1639 $self->enter_link; 1711 $self->enter_link;
1640 1712
1641 (Coro::async_pool { 1713 (async {
1642 $self->deactivate_recursive; # just to be sure 1714 $self->deactivate_recursive; # just to be sure
1643 unless (eval { 1715 unless (eval {
1644 prepare_random_map $exit 1716 prepare_random_map $exit
1645 if $exit->slaying eq "/!"; 1717 if $exit->slaying eq "/!";
1646 1718
1727 } 1799 }
1728 } 1800 }
1729 }, 1801 },
1730); 1802);
1731 1803
1732=item $client->coro (\&cb) 1804=item $client->async (\&cb)
1733 1805
1734Create a new coroutine, running the specified callback. The coroutine will 1806Create a new coroutine, running the specified callback. The coroutine will
1735be automatically cancelled when the client gets destroyed (e.g. on logout, 1807be automatically cancelled when the client gets destroyed (e.g. on logout,
1736or loss of connection). 1808or loss of connection).
1737 1809
1738=cut 1810=cut
1739 1811
1740sub cf::client::coro { 1812sub cf::client::async {
1741 my ($self, $cb) = @_; 1813 my ($self, $cb) = @_;
1742 1814
1743 my $coro = &Coro::async_pool ($cb); 1815 my $coro = &Coro::async ($cb);
1744 1816
1745 $coro->on_destroy (sub { 1817 $coro->on_destroy (sub {
1746 delete $self->{_coro}{$coro+0}; 1818 delete $self->{_coro}{$coro+0};
1747 }); 1819 });
1748 1820
2002 2074
2003sub main { 2075sub main {
2004 # we must not ever block the main coroutine 2076 # we must not ever block the main coroutine
2005 local $Coro::idle = sub { 2077 local $Coro::idle = sub {
2006 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2078 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2007 Coro::async_pool { Event::one_event }; 2079 async { Event::one_event };
2008 }; 2080 };
2009 2081
2010 cfg_load; 2082 cfg_load;
2011 db_load; 2083 db_load;
2012 load_extensions; 2084 load_extensions;
2120 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2192 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2121 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2193 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2122 2194
2123 # dirty hack because... archetypes are not yet loaded 2195 # dirty hack because... archetypes are not yet loaded
2124 Event->timer ( 2196 Event->timer (
2125 after => 2, 2197 after => 10,
2126 cb => sub { 2198 cb => sub {
2127 $_[0]->w->cancel; 2199 $_[0]->w->cancel;
2128 2200
2129 # provide some exits "home" 2201 # provide some exits "home"
2130 my $exit = cf::object::new "exit"; 2202 my $exit = cf::object::new "exit";

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