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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.52 by root, Mon Aug 28 16:52:51 2006 UTC vs.
Revision 1.59 by root, Wed Aug 30 16:30:37 2006 UTC

105} 105}
106 106
107############################################################################# 107#############################################################################
108# "new" plug-in system 108# "new" plug-in system
109 109
110=head3 EVENTS AND OBJECT ATTACHMENTS
111
112=over 4
113
110=item $object->attach ($attachment, key => $value...) 114=item $object->attach ($attachment, key => $value...)
111 115
116=item $object->detach ($attachment)
117
112Attach a pre-registered attachment to an object. 118Attach/detach a pre-registered attachment to an object.
113 119
114=item $player->attach ($attachment, key => $value...) 120=item $player->attach ($attachment, key => $value...)
115 121
122=item $player->detach ($attachment)
123
116Attach a pre-registered attachment to a player. 124Attach/detach a pre-registered attachment to a player.
117 125
118=item $map->attach ($attachment, key => $value...) # not yet persistent 126=item $map->attach ($attachment, key => $value...)
119 127
128=item $map->detach ($attachment)
129
120Attach a pre-registered attachment to a map. 130Attach/detach a pre-registered attachment to a map.
131
132=item $bool = $object->attached ($name)
133
134=item $bool = $player->attached ($name)
135
136=item $bool = $map->attached ($name)
137
138Checks wether the named attachment is currently attached to the object.
121 139
122=item cf::attach_global ... 140=item cf::attach_global ...
123 141
124Attach handlers for global events. 142Attach handlers for global events.
125 143
175Attach handlers to all maps. 193Attach handlers to all maps.
176 194
177=item cf:register_attachment $name, ... 195=item cf:register_attachment $name, ...
178 196
179Register an attachment by name through which objects can refer to this 197Register an attachment by name through which objects can refer to this
198attachment.
199
200=item cf:register_player_attachment $name, ...
201
202Register an attachment by name through which players can refer to this
180attachment. 203attachment.
181 204
182=item cf:register_map_attachment $name, ... 205=item cf:register_map_attachment $name, ...
183 206
184Register an attachment by name through which maps can refer to this 207Register an attachment by name through which maps can refer to this
255} 278}
256 279
257sub _attach_attachment { 280sub _attach_attachment {
258 my ($obj, $name, %arg) = @_; 281 my ($obj, $name, %arg) = @_;
259 282
283 return if exists $obj->{_attachment}{$name};
284
260 my $res; 285 my $res;
261 286
262 if (my $attach = $attachment{$name}) { 287 if (my $attach = $attachment{$name}) {
263 my $registry = $obj->registry; 288 my $registry = $obj->registry;
264 289
276 301
277 $res->{attachment} = $name; 302 $res->{attachment} = $name;
278 $res 303 $res
279} 304}
280 305
281sub cf::object::attach { 306*cf::object::attach =
307*cf::player::attach =
308*cf::map::attach = sub {
282 my ($obj, $name, %arg) = @_; 309 my ($obj, $name, %arg) = @_;
283 310
284 _attach_attachment $obj, $name, %arg; 311 _attach_attachment $obj, $name, %arg;
285} 312};
286 313
314# all those should be optimised
315*cf::object::detach =
287sub cf::player::attach { 316*cf::player::detach =
317*cf::map::detach = sub {
288 my ($obj, $name, %arg) = @_; 318 my ($obj, $name) = @_;
289 319
290 _attach_attachment $obj, $name, %arg; 320 delete $obj->{_attachment}{$name};
291} 321 reattach ($obj);
322};
292 323
293sub cf::map::attach { 324*cf::object::attached =
325*cf::player::attached =
326*cf::map::attached = sub {
294 my ($obj, $name, %arg) = @_; 327 my ($obj, $name) = @_;
295 328
296 _attach_attachment $obj, $name, %arg; 329 exists $obj->{_attachment}{$name}
297} 330};
298 331
299sub attach_global { 332sub attach_global {
300 _attach @CB_GLOBAL, KLASS_GLOBAL, @_ 333 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
301} 334}
302 335
321 354
322sub register_attachment { 355sub register_attachment {
323 my $name = shift; 356 my $name = shift;
324 357
325 $attachment{$name} = [[KLASS_OBJECT, @_]]; 358 $attachment{$name} = [[KLASS_OBJECT, @_]];
359}
360
361sub register_player_attachment {
362 my $name = shift;
363
364 $attachment{$name} = [[KLASS_PLAYER, @_]];
326} 365}
327 366
328sub register_map_attachment { 367sub register_map_attachment {
329 my $name = shift; 368 my $name = shift;
330 369
359 return 1 if $override; 398 return 1 if $override;
360 } 399 }
361 400
362 0 401 0
363} 402}
403
404=item $bool = cf::invoke EVENT_GLOBAL_XXX, ...
405
406=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
407
408=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
409
410=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
411
412Generate a global/object/player/map-specific event with the given arguments.
413
414This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
415removed in future versions), and there is no public API to access override
416results (if you must, access C<@cf::invoke_results> directly).
417
418=back
419
420=head2 methods valid for all pointers
421
422=over 4
423
424=item $object->valid
425
426=item $player->valid
427
428=item $map->valid
429
430Just because you have a perl object does not mean that the corresponding
431C-level object still exists. If you try to access an object that has no
432valid C counterpart anymore you get an exception at runtime. This method
433can be used to test for existence of the C object part without causing an
434exception.
435
436=back
437
438=cut
439
440*cf::object::valid =
441*cf::player::valid =
442*cf::map::valid = \&cf::_valid;
364 443
365############################################################################# 444#############################################################################
366# object support 445# object support
367 446
368sub instantiate { 447sub instantiate {
397 } 476 }
398 } 477 }
399} 478}
400 479
401sub object_freezer_save { 480sub object_freezer_save {
402 my ($filename, $objs) = @_; 481 my ($filename, $rdata, $objs) = @_;
403 482
404 if (@$objs) {
405 open my $fh, ">:raw", "$filename.pst~"; 483 if (open my $fh, ">:raw", "$filename~") {
406 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs }; 484 chmod SAVE_MODE, $fh;
485 syswrite $fh, $$rdata;
407 close $fh; 486 close $fh;
408 chmod SAVE_MODE, "$filename.pst~"; 487
488 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
489 chmod SAVE_MODE, $fh;
490 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
491 close $fh;
409 rename "$filename.pst~", "$filename.pst"; 492 rename "$filename.pst~", "$filename.pst";
493 } else {
494 unlink "$filename.pst";
495 }
496
497 rename "$filename~", $filename;
410 } else { 498 } else {
411 unlink "$filename.pst"; 499 warn "FATAL: $filename~: $!\n";
412 } 500 }
413
414 chmod SAVE_MODE, "$filename~";
415 rename "$filename~", $filename;
416} 501}
417 502
418sub object_thawer_load { 503sub object_thawer_load {
419 my ($filename) = @_; 504 my ($filename) = @_;
420 505
685 defined $path or return; 770 defined $path or return;
686 771
687 unlink "$path.pst"; 772 unlink "$path.pst";
688}; 773};
689 774
690# old style persistent data, TODO: remove #d#
691*cf::mapsupport::on_swapin =
692*cf::mapsupport::on_load = sub {
693 my ($map) = @_;
694
695 my $path = $map->tmpname;
696 $path = $map->path unless defined $path;
697
698 open my $fh, "<:raw", "$path.cfperl"
699 or return; # no perl data
700
701 my $data = Storable::thaw do { local $/; <$fh> };
702
703 $data->{version} <= 1
704 or return; # too new
705
706 $map->_set_obs ($data->{obs});
707 $map->invoke (EVENT_MAP_UPGRADE);
708};
709
710attach_to_maps prio => -10000, package => cf::mapsupport::; 775attach_to_maps prio => -10000, package => cf::mapsupport::;
711 776
712############################################################################# 777#############################################################################
713# load/save perl data associated with player->ob objects 778# load/save perl data associated with player->ob objects
714 779

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