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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.85 by root, Mon Dec 11 22:56:57 2006 UTC vs.
Revision 1.155 by root, Tue Jan 9 21:32:42 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Data::Dumper;
21use Digest::MD5;
22use Fcntl;
10use IO::AIO (); 23use IO::AIO 2.32 ();
11use YAML::Syck (); 24use YAML::Syck ();
12use Time::HiRes; 25use Time::HiRes;
13use Event; 26
14$Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
15 30
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
18 33
19use strict; 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
20 35
21our %COMMAND = (); 36our %COMMAND = ();
22our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
23our %EXTCMD = (); 38our %EXTCMD = ();
24 39
25_init_vars;
26
27our @EVENT; 40our @EVENT;
28our $LIBDIR = maps_directory "perl"; 41our $LIBDIR = datadir . "/ext";
29 42
30our $TICK = MAX_TIME * 1e-6; 43our $TICK = MAX_TIME * 1e-6;
31our $TICK_WATCHER; 44our $TICK_WATCHER;
32our $NEXT_TICK; 45our $NEXT_TICK;
46our $NOW;
33 47
34our %CFG; 48our %CFG;
35 49
36our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
51our $RUNTIME;
52
53our %PLAYER; # all users
54our %MAP; # all maps
55our $LINK_MAP; # the special {link} map
56our $RANDOM_MAPS = cf::localdir . "/random";
57our %EXT_CORO; # coroutines bound to extensions
58
59our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
60our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
61
62binmode STDOUT;
63binmode STDERR;
64
65# read virtual server time, if available
66unless ($RUNTIME || !-e cf::localdir . "/runtime") {
67 open my $fh, "<", cf::localdir . "/runtime"
68 or die "unable to read runtime file: $!";
69 $RUNTIME = <$fh> + 0.;
70}
71
72mkdir cf::localdir;
73mkdir cf::localdir . "/" . cf::playerdir;
74mkdir cf::localdir . "/" . cf::tmpdir;
75mkdir cf::localdir . "/" . cf::uniquedir;
76mkdir $RANDOM_MAPS;
77
78# a special map that is always available
79our $LINK_MAP;
80our $EMERGENCY_POSITION;
37 81
38############################################################################# 82#############################################################################
39 83
40=head2 GLOBAL VARIABLES 84=head2 GLOBAL VARIABLES
41 85
42=over 4 86=over 4
43 87
44=item $cf::UPTIME 88=item $cf::UPTIME
45 89
46The timestamp of the server start (so not actually an uptime). 90The timestamp of the server start (so not actually an uptime).
91
92=item $cf::RUNTIME
93
94The time this server has run, starts at 0 and is increased by $cf::TICK on
95every server tick.
47 96
48=item $cf::LIBDIR 97=item $cf::LIBDIR
49 98
50The perl library directory, where extensions and cf-specific modules can 99The perl library directory, where extensions and cf-specific modules can
51be found. It will be added to C<@INC> automatically. 100be found. It will be added to C<@INC> automatically.
52 101
102=item $cf::NOW
103
104The time of the last (current) server tick.
105
53=item $cf::TICK 106=item $cf::TICK
54 107
55The interval between server ticks, in seconds. 108The interval between server ticks, in seconds.
56 109
57=item %cf::CFG 110=item %cf::CFG
58 111
59Configuration for the server, loaded from C</etc/crossfire/config>, or 112Configuration for the server, loaded from C</etc/crossfire/config>, or
60from wherever your confdir points to. 113from wherever your confdir points to.
114
115=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
116
117These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
118or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
119processing has been done. Call C<< ->wait >> on them to maximise the
120window of cpu time available, or simply to synchronise to the server tick.
61 121
62=back 122=back
63 123
64=cut 124=cut
65 125
66BEGIN { 126BEGIN {
67 *CORE::GLOBAL::warn = sub { 127 *CORE::GLOBAL::warn = sub {
68 my $msg = join "", @_; 128 my $msg = join "", @_;
129 utf8::encode $msg;
130
69 $msg .= "\n" 131 $msg .= "\n"
70 unless $msg =~ /\n$/; 132 unless $msg =~ /\n$/;
71 133
72 print STDERR "cfperl: $msg";
73 LOG llevError, "cfperl: $msg"; 134 LOG llevError, $msg;
74 }; 135 };
75} 136}
76 137
138@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
139@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
140@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
141@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
142@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
77@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 143@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
78 144
79# we bless all objects into (empty) derived classes to force a method lookup 145# we bless all objects into (empty) derived classes to force a method lookup
80# within the Safe compartment. 146# within the Safe compartment.
81for my $pkg (qw(cf::object cf::object::player cf::player cf::map cf::party cf::region cf::arch cf::living)) { 147for my $pkg (qw(
148 cf::global cf::attachable
149 cf::object cf::object::player
150 cf::client cf::player
151 cf::arch cf::living
152 cf::map cf::party cf::region
153)) {
82 no strict 'refs'; 154 no strict 'refs';
83 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 155 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
84} 156}
85 157
86$Event::DIED = sub { 158$Event::DIED = sub {
93 165
94=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
95 167
96=over 4 168=over 4
97 169
170=item dumpval $ref
171
98=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
99 192
100use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
101 194
102=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
103 196
119sub to_json($) { 212sub to_json($) {
120 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
121 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
122} 215}
123 216
217=item cf::lock_wait $string
218
219Wait until the given lock is available. See cf::lock_acquire.
220
221=item my $lock = cf::lock_acquire $string
222
223Wait until the given lock is available and then acquires it and returns
224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225for example when the coroutine gets canceled), the lock is automatically
226returned.
227
228Lock names should begin with a unique identifier (for example, cf::map::find
229uses map_find and cf::map::load uses map_load).
230
231=cut
232
233our %LOCK;
234
235sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243}
244
245sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257}
258
259sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
276
277=item cf::sync_job { BLOCK }
278
279The design of crossfire+ requires that the main coro ($Coro::main) is
280always able to handle events or runnable, as crossfire+ is only partly
281reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
282
283If it must be done, put the blocking parts into C<sync_job>. This will run
284the given BLOCK in another coroutine while waiting for the result. The
285server will be frozen during this time, so the block should either finish
286fast or be very important.
287
288=cut
289
290sub sync_job(&) {
291 my ($job) = @_;
292
293 if ($Coro::current == $Coro::main) {
294 # this is the main coro, too bad, we have to block
295 # till the operation succeeds, freezing the server :/
296
297 # TODO: use suspend/resume instead
298 # (but this is cancel-safe)
299 my $freeze_guard = freeze_mainloop;
300
301 my $busy = 1;
302 my @res;
303
304 (async {
305 @res = eval { $job->() };
306 warn $@ if $@;
307 undef $busy;
308 })->prio (Coro::PRIO_MAX);
309
310 while ($busy) {
311 Coro::cede or Event::one_event;
312 }
313
314 wantarray ? @res : $res[0]
315 } else {
316 # we are in another coroutine, how wonderful, everything just works
317
318 $job->()
319 }
320}
321
322=item $coro = cf::async_ext { BLOCK }
323
324Like async, but this coro is automcatially being canceled when the
325extension calling this is being unloaded.
326
327=cut
328
329sub async_ext(&) {
330 my $cb = shift;
331
332 my $coro = &Coro::async ($cb);
333
334 $coro->on_destroy (sub {
335 delete $EXT_CORO{$coro+0};
336 });
337 $EXT_CORO{$coro+0} = $coro;
338
339 $coro
340}
341
342sub write_runtime {
343 my $runtime = cf::localdir . "/runtime";
344
345 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
346 or return;
347
348 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
349 (aio_write $fh, 0, (length $value), $value, 0) <= 0
350 and return;
351
352 aio_fsync $fh
353 and return;
354
355 close $fh
356 or return;
357
358 aio_rename "$runtime~", $runtime
359 and return;
360
361 1
362}
363
124=back 364=back
125 365
126=cut 366=cut
127 367
128############################################################################# 368#############################################################################
129 369
130=head2 EVENTS AND OBJECT ATTACHMENTS 370package cf::path;
371
372# used to convert map paths into valid unix filenames by repalcing / by ∕
373our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
374
375sub new {
376 my ($class, $path, $base) = @_;
377
378 $path = $path->as_string if ref $path;
379
380 my $self = bless { }, $class;
381
382 # {... are special paths that are not touched
383 # ?xxx/... are special absolute paths
384 # ?random/... random maps
385 # /! non-realised random map exit
386 # /... normal maps
387 # ~/... per-player maps without a specific player (DO NOT USE)
388 # ~user/... per-player map of a specific user
389
390 if ($path =~ /^{/) {
391 # fine as it is
392 } elsif ($path =~ s{^\?random/}{}) {
393 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
394 $self->{random} = cf::from_json $data;
395 } else {
396 if ($path =~ s{^~([^/]+)?}{}) {
397 $self->{user_rel} = 1;
398
399 if (defined $1) {
400 $self->{user} = $1;
401 } elsif ($base =~ m{^~([^/]+)/}) {
402 $self->{user} = $1;
403 } else {
404 warn "cannot resolve user-relative path without user <$path,$base>\n";
405 }
406 } elsif ($path =~ /^\//) {
407 # already absolute
408 } else {
409 $base =~ s{[^/]+/?$}{};
410 return $class->new ("$base/$path");
411 }
412
413 for ($path) {
414 redo if s{/\.?/}{/};
415 redo if s{/[^/]+/\.\./}{/};
416 }
417 }
418
419 $self->{path} = $path;
420
421 $self
422}
423
424# the name / primary key / in-game path
425sub as_string {
426 my ($self) = @_;
427
428 $self->{user_rel} ? "~$self->{user}$self->{path}"
429 : $self->{random} ? "?random/$self->{path}"
430 : $self->{path}
431}
432
433# the displayed name, this is a one way mapping
434sub visible_name {
435 my ($self) = @_;
436
437# if (my $rmp = $self->{random}) {
438# # todo: be more intelligent about this
439# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
440# } else {
441 $self->as_string
442# }
443}
444
445# escape the /'s in the path
446sub _escaped_path {
447 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
448 $path
449}
450
451# the original (read-only) location
452sub load_path {
453 my ($self) = @_;
454
455 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
456}
457
458# the temporary/swap location
459sub save_path {
460 my ($self) = @_;
461
462 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
463 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
464 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
465}
466
467# the unique path, might be eq to save_path
468sub uniq_path {
469 my ($self) = @_;
470
471 $self->{user_rel} || $self->{random}
472 ? undef
473 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
474}
475
476# return random map parameters, or undef
477sub random_map_params {
478 my ($self) = @_;
479
480 $self->{random}
481}
482
483# this is somewhat ugly, but style maps do need special treatment
484sub is_style_map {
485 $_[0]{path} =~ m{^/styles/}
486}
487
488package cf;
489
490#############################################################################
491
492=head2 ATTACHABLE OBJECTS
493
494Many objects in crossfire are so-called attachable objects. That means you can
495attach callbacks/event handlers (a collection of which is called an "attachment")
496to it. All such attachable objects support the following methods.
497
498In the following description, CLASS can be any of C<global>, C<object>
499C<player>, C<client> or C<map> (i.e. the attachable objects in
500crossfire+).
131 501
132=over 4 502=over 4
133 503
134=item $object->attach ($attachment, key => $value...)
135
136=item $object->detach ($attachment)
137
138Attach/detach a pre-registered attachment to an object.
139
140=item $player->attach ($attachment, key => $value...)
141
142=item $player->detach ($attachment)
143
144Attach/detach a pre-registered attachment to a player.
145
146=item $map->attach ($attachment, key => $value...) 504=item $attachable->attach ($attachment, key => $value...)
147 505
148=item $map->detach ($attachment) 506=item $attachable->detach ($attachment)
149 507
150Attach/detach a pre-registered attachment to a map. 508Attach/detach a pre-registered attachment to a specific object and give it
509the specified key/value pairs as arguments.
151 510
152=item $bool = $object->attached ($name) 511Example, attach a minesweeper attachment to the given object, making it a
51210x10 minesweeper game:
153 513
154=item $bool = $player->attached ($name) 514 $obj->attach (minesweeper => width => 10, height => 10);
155 515
156=item $bool = $map->attached ($name) 516=item $bool = $attachable->attached ($name)
157 517
158Checks wether the named attachment is currently attached to the object. 518Checks wether the named attachment is currently attached to the object.
159 519
160=item cf::attach_global ... 520=item cf::CLASS->attach ...
161 521
162Attach handlers for global events. 522=item cf::CLASS->detach ...
163 523
164This and all following C<attach_*>-functions expect any number of the 524Define an anonymous attachment and attach it to all objects of the given
165following handler/hook descriptions: 525CLASS. See the next function for an explanation of its arguments.
526
527You can attach to global events by using the C<cf::global> class.
528
529Example, log all player logins:
530
531 cf::player->attach (
532 on_login => sub {
533 my ($pl) = @_;
534 ...
535 },
536 );
537
538Example, attach to the jeweler skill:
539
540 cf::object->attach (
541 type => cf::SKILL,
542 subtype => cf::SK_JEWELER,
543 on_use_skill => sub {
544 my ($sk, $ob, $part, $dir, $msg) = @_;
545 ...
546 },
547 );
548
549=item cf::CLASS::attachment $name, ...
550
551Register an attachment by C<$name> through which attachable objects of the
552given CLASS can refer to this attachment.
553
554Some classes such as crossfire maps and objects can specify attachments
555that are attached at load/instantiate time, thus the need for a name.
556
557These calls expect any number of the following handler/hook descriptions:
166 558
167=over 4 559=over 4
168 560
169=item prio => $number 561=item prio => $number
170 562
172by another C<prio> setting). Lower priority handlers get executed 564by another C<prio> setting). Lower priority handlers get executed
173earlier. The default priority is C<0>, and many built-in handlers are 565earlier. The default priority is C<0>, and many built-in handlers are
174registered at priority C<-1000>, so lower priorities should not be used 566registered at priority C<-1000>, so lower priorities should not be used
175unless you know what you are doing. 567unless you know what you are doing.
176 568
569=item type => $type
570
571(Only for C<< cf::object->attach >> calls), limits the attachment to the
572given type of objects only (the additional parameter C<subtype> can be
573used to further limit to the given subtype).
574
177=item on_I<event> => \&cb 575=item on_I<event> => \&cb
178 576
179Call the given code reference whenever the named event happens (event is 577Call the given code reference whenever the named event happens (event is
180something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 578something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
181handlers are recognised generally depends on the type of object these 579handlers are recognised generally depends on the type of object these
190package and register them. Only handlers for eevents supported by the 588package and register them. Only handlers for eevents supported by the
191object/class are recognised. 589object/class are recognised.
192 590
193=back 591=back
194 592
195=item cf::attach_to_type $object_type, $subtype, ... 593Example, define an attachment called "sockpuppet" that calls the given
594event handler when a monster attacks:
196 595
197Attach handlers for a specific object type (e.g. TRANSPORT) and 596 cf::object::attachment sockpuppet =>
198subtype. If C<$subtype> is zero or undef, matches all objects of the given 597 on_skill_attack => sub {
199type. 598 my ($self, $victim) = @_;
200 599 ...
201=item cf::attach_to_objects ...
202
203Attach handlers to all objects. Do not use this except for debugging or
204very rare events, as handlers are (obviously) called for I<all> objects in
205the game.
206
207=item cf::attach_to_players ...
208
209Attach handlers to all players.
210
211=item cf::attach_to_maps ...
212
213Attach handlers to all maps.
214
215=item cf:register_attachment $name, ...
216
217Register an attachment by name through which objects can refer to this
218attachment.
219
220=item cf:register_player_attachment $name, ...
221
222Register an attachment by name through which players can refer to this
223attachment.
224
225=item cf:register_map_attachment $name, ...
226
227Register an attachment by name through which maps can refer to this
228attachment.
229
230=cut
231
232# the following variables are defined in .xs and must not be re-created
233our @CB_GLOBAL = (); # registry for all global events
234our @CB_OBJECT = (); # all objects (should not be used except in emergency)
235our @CB_PLAYER = ();
236our @CB_TYPE = (); # registry for type (cf-object class) based events
237our @CB_MAP = ();
238
239my %attachment;
240
241sub _attach_cb($\%$$$) {
242 my ($registry, $undo, $event, $prio, $cb) = @_;
243
244 use sort 'stable';
245
246 $cb = [$prio, $cb];
247
248 @{$registry->[$event]} = sort
249 { $a->[0] cmp $b->[0] }
250 @{$registry->[$event] || []}, $cb;
251
252 push @{$undo->{cb}}, [$event, $cb];
253}
254
255# attach handles attaching event callbacks
256# the only thing the caller has to do is pass the correct
257# registry (== where the callback attaches to).
258sub _attach(\@$@) {
259 my ($registry, $klass, @arg) = @_;
260
261 my $prio = 0;
262
263 my %undo = (
264 registry => $registry,
265 cb => [],
266 );
267
268 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
269
270 while (@arg) {
271 my $type = shift @arg;
272
273 if ($type eq "prio") {
274 $prio = shift @arg;
275
276 } elsif ($type eq "package") {
277 my $pkg = shift @arg;
278
279 while (my ($name, $id) = each %cb_id) {
280 if (my $cb = $pkg->can ($name)) {
281 _attach_cb $registry, %undo, $id, $prio, $cb;
282 }
283 } 600 }
284
285 } elsif (exists $cb_id{$type}) {
286 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
287
288 } elsif (ref $type) {
289 warn "attaching objects not supported, ignoring.\n";
290
291 } else {
292 shift @arg;
293 warn "attach argument '$type' not supported, ignoring.\n";
294 }
295 }
296
297 \%undo
298}
299
300sub _attach_attachment {
301 my ($obj, $name, %arg) = @_;
302
303 return if exists $obj->{_attachment}{$name};
304
305 my $res;
306
307 if (my $attach = $attachment{$name}) {
308 my $registry = $obj->registry;
309
310 for (@$attach) {
311 my ($klass, @attach) = @$_;
312 $res = _attach @$registry, $klass, @attach;
313 }
314
315 $obj->{$name} = \%arg;
316 } else {
317 warn "object uses attachment '$name' that is not available, postponing.\n";
318 }
319
320 $obj->{_attachment}{$name} = undef;
321
322 $res->{attachment} = $name;
323 $res
324}
325
326*cf::object::attach =
327*cf::player::attach =
328*cf::map::attach = sub {
329 my ($obj, $name, %arg) = @_;
330
331 _attach_attachment $obj, $name, %arg;
332};
333
334# all those should be optimised
335*cf::object::detach =
336*cf::player::detach =
337*cf::map::detach = sub {
338 my ($obj, $name) = @_;
339
340 delete $obj->{_attachment}{$name};
341 reattach ($obj);
342};
343
344*cf::object::attached =
345*cf::player::attached =
346*cf::map::attached = sub {
347 my ($obj, $name) = @_;
348
349 exists $obj->{_attachment}{$name}
350};
351
352sub attach_global {
353 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
354}
355
356sub attach_to_type {
357 my $type = shift;
358 my $subtype = shift;
359
360 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
361}
362
363sub attach_to_objects {
364 _attach @CB_OBJECT, KLASS_OBJECT, @_
365}
366
367sub attach_to_players {
368 _attach @CB_PLAYER, KLASS_PLAYER, @_
369}
370
371sub attach_to_maps {
372 _attach @CB_MAP, KLASS_MAP, @_
373}
374
375sub register_attachment {
376 my $name = shift;
377
378 $attachment{$name} = [[KLASS_OBJECT, @_]];
379}
380
381sub register_player_attachment {
382 my $name = shift;
383
384 $attachment{$name} = [[KLASS_PLAYER, @_]];
385}
386
387sub register_map_attachment {
388 my $name = shift;
389
390 $attachment{$name} = [[KLASS_MAP, @_]];
391}
392
393our $override;
394our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
395
396sub override {
397 $override = 1;
398 @invoke_results = ();
399}
400
401sub do_invoke {
402 my $event = shift;
403 my $callbacks = shift;
404
405 @invoke_results = ();
406
407 local $override;
408
409 for (@$callbacks) {
410 eval { &{$_->[1]} };
411
412 if ($@) {
413 warn "$@";
414 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
415 override;
416 }
417
418 return 1 if $override;
419 }
420
421 0 601 }
422}
423 602
424=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 603=item $attachable->valid
425
426=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
427
428=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
429
430=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
431
432Generate a global/object/player/map-specific event with the given arguments.
433
434This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
435removed in future versions), and there is no public API to access override
436results (if you must, access C<@cf::invoke_results> directly).
437
438=back
439
440=cut
441
442#############################################################################
443
444=head2 METHODS VALID FOR ALL CORE OBJECTS
445
446=over 4
447
448=item $object->valid, $player->valid, $map->valid
449 604
450Just because you have a perl object does not mean that the corresponding 605Just because you have a perl object does not mean that the corresponding
451C-level object still exists. If you try to access an object that has no 606C-level object still exists. If you try to access an object that has no
452valid C counterpart anymore you get an exception at runtime. This method 607valid C counterpart anymore you get an exception at runtime. This method
453can be used to test for existence of the C object part without causing an 608can be used to test for existence of the C object part without causing an
454exception. 609exception.
455 610
611=cut
612
613# the following variables are defined in .xs and must not be re-created
614our @CB_GLOBAL = (); # registry for all global events
615our @CB_ATTACHABLE = (); # registry for all attachables
616our @CB_OBJECT = (); # all objects (should not be used except in emergency)
617our @CB_PLAYER = ();
618our @CB_CLIENT = ();
619our @CB_TYPE = (); # registry for type (cf-object class) based events
620our @CB_MAP = ();
621
622my %attachment;
623
624sub _attach_cb($$$$) {
625 my ($registry, $event, $prio, $cb) = @_;
626
627 use sort 'stable';
628
629 $cb = [$prio, $cb];
630
631 @{$registry->[$event]} = sort
632 { $a->[0] cmp $b->[0] }
633 @{$registry->[$event] || []}, $cb;
634}
635
636# hack
637my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
638
639# attach handles attaching event callbacks
640# the only thing the caller has to do is pass the correct
641# registry (== where the callback attaches to).
642sub _attach {
643 my ($registry, $klass, @arg) = @_;
644
645 my $object_type;
646 my $prio = 0;
647 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
648
649 #TODO: get rid of this hack
650 if ($attachable_klass{$klass}) {
651 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
652 }
653
654 while (@arg) {
655 my $type = shift @arg;
656
657 if ($type eq "prio") {
658 $prio = shift @arg;
659
660 } elsif ($type eq "type") {
661 $object_type = shift @arg;
662 $registry = $CB_TYPE[$object_type] ||= [];
663
664 } elsif ($type eq "subtype") {
665 defined $object_type or Carp::croak "subtype specified without type";
666 my $object_subtype = shift @arg;
667 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
668
669 } elsif ($type eq "package") {
670 my $pkg = shift @arg;
671
672 while (my ($name, $id) = each %cb_id) {
673 if (my $cb = $pkg->can ($name)) {
674 _attach_cb $registry, $id, $prio, $cb;
675 }
676 }
677
678 } elsif (exists $cb_id{$type}) {
679 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
680
681 } elsif (ref $type) {
682 warn "attaching objects not supported, ignoring.\n";
683
684 } else {
685 shift @arg;
686 warn "attach argument '$type' not supported, ignoring.\n";
687 }
688 }
689}
690
691sub _object_attach {
692 my ($obj, $name, %arg) = @_;
693
694 return if exists $obj->{_attachment}{$name};
695
696 if (my $attach = $attachment{$name}) {
697 my $registry = $obj->registry;
698
699 for (@$attach) {
700 my ($klass, @attach) = @$_;
701 _attach $registry, $klass, @attach;
702 }
703
704 $obj->{$name} = \%arg;
705 } else {
706 warn "object uses attachment '$name' that is not available, postponing.\n";
707 }
708
709 $obj->{_attachment}{$name} = undef;
710}
711
712sub cf::attachable::attach {
713 if (ref $_[0]) {
714 _object_attach @_;
715 } else {
716 _attach shift->_attach_registry, @_;
717 }
718};
719
720# all those should be optimised
721sub cf::attachable::detach {
722 my ($obj, $name) = @_;
723
724 if (ref $obj) {
725 delete $obj->{_attachment}{$name};
726 reattach ($obj);
727 } else {
728 Carp::croak "cannot, currently, detach class attachments";
729 }
730};
731
732sub cf::attachable::attached {
733 my ($obj, $name) = @_;
734
735 exists $obj->{_attachment}{$name}
736}
737
738for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
739 eval "#line " . __LINE__ . " 'cf.pm'
740 sub cf::\L$klass\E::_attach_registry {
741 (\\\@CB_$klass, KLASS_$klass)
742 }
743
744 sub cf::\L$klass\E::attachment {
745 my \$name = shift;
746
747 \$attachment{\$name} = [[KLASS_$klass, \@_]];
748 }
749 ";
750 die if $@;
751}
752
753our $override;
754our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
755
756sub override {
757 $override = 1;
758 @invoke_results = ();
759}
760
761sub do_invoke {
762 my $event = shift;
763 my $callbacks = shift;
764
765 @invoke_results = ();
766
767 local $override;
768
769 for (@$callbacks) {
770 eval { &{$_->[1]} };
771
772 if ($@) {
773 warn "$@";
774 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
775 override;
776 }
777
778 return 1 if $override;
779 }
780
781 0
782}
783
784=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
785
786=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
787
788Generate an object-specific event with the given arguments.
789
790This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
791removed in future versions), and there is no public API to access override
792results (if you must, access C<@cf::invoke_results> directly).
793
456=back 794=back
457 795
458=cut 796=cut
459
460*cf::object::valid =
461*cf::player::valid =
462*cf::map::valid = \&cf::_valid;
463 797
464############################################################################# 798#############################################################################
465# object support 799# object support
466 800
467sub instantiate {
468 my ($obj, $data) = @_;
469
470 $data = from_json $data;
471
472 for (@$data) {
473 my ($name, $args) = @$_;
474
475 $obj->attach ($name, %{$args || {} });
476 }
477}
478
479# basically do the same as instantiate, without calling instantiate
480sub reattach { 801sub reattach {
802 # basically do the same as instantiate, without calling instantiate
481 my ($obj) = @_; 803 my ($obj) = @_;
804
482 my $registry = $obj->registry; 805 my $registry = $obj->registry;
483 806
484 @$registry = (); 807 @$registry = ();
485 808
486 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 809 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
487 810
488 for my $name (keys %{ $obj->{_attachment} || {} }) { 811 for my $name (keys %{ $obj->{_attachment} || {} }) {
489 if (my $attach = $attachment{$name}) { 812 if (my $attach = $attachment{$name}) {
490 for (@$attach) { 813 for (@$attach) {
491 my ($klass, @attach) = @$_; 814 my ($klass, @attach) = @$_;
492 _attach @$registry, $klass, @attach; 815 _attach $registry, $klass, @attach;
493 } 816 }
494 } else { 817 } else {
495 warn "object uses attachment '$name' that is not available, postponing.\n"; 818 warn "object uses attachment '$name' that is not available, postponing.\n";
496 } 819 }
497 } 820 }
498} 821}
499 822
500sub object_freezer_save { 823cf::attachable->attach (
501 my ($filename, $rdata, $objs) = @_;
502
503 if (length $$rdata) {
504 warn sprintf "saving %s (%d,%d)\n",
505 $filename, length $$rdata, scalar @$objs;
506
507 if (open my $fh, ">:raw", "$filename~") {
508 chmod SAVE_MODE, $fh;
509 syswrite $fh, $$rdata;
510 close $fh;
511
512 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
513 chmod SAVE_MODE, $fh;
514 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
515 close $fh;
516 rename "$filename.pst~", "$filename.pst";
517 } else {
518 unlink "$filename.pst";
519 }
520
521 rename "$filename~", $filename;
522 } else {
523 warn "FATAL: $filename~: $!\n";
524 }
525 } else {
526 unlink $filename;
527 unlink "$filename.pst";
528 }
529}
530
531sub object_freezer_as_string {
532 my ($rdata, $objs) = @_;
533
534 use Data::Dumper;
535
536 $$rdata . Dumper $objs
537}
538
539sub object_thawer_load {
540 my ($filename) = @_;
541
542 local $/;
543
544 my $av;
545
546 #TODO: use sysread etc.
547 if (open my $data, "<:raw:perlio", $filename) {
548 $data = <$data>;
549 if (open my $pst, "<:raw:perlio", "$filename.pst") {
550 $av = eval { (Storable::thaw <$pst>)->{objs} };
551 }
552 return ($data, $av);
553 }
554
555 ()
556}
557
558attach_to_objects
559 prio => -1000000, 824 prio => -1000000,
825 on_instantiate => sub {
826 my ($obj, $data) = @_;
827
828 $data = from_json $data;
829
830 for (@$data) {
831 my ($name, $args) = @$_;
832
833 $obj->attach ($name, %{$args || {} });
834 }
835 },
836 on_reattach => \&reattach,
560 on_clone => sub { 837 on_clone => sub {
561 my ($src, $dst) = @_; 838 my ($src, $dst) = @_;
562 839
563 @{$dst->registry} = @{$src->registry}; 840 @{$dst->registry} = @{$src->registry};
564 841
565 %$dst = %$src; 842 %$dst = %$src;
566 843
567 %{$dst->{_attachment}} = %{$src->{_attachment}} 844 %{$dst->{_attachment}} = %{$src->{_attachment}}
568 if exists $src->{_attachment}; 845 if exists $src->{_attachment};
569 }, 846 },
570; 847);
848
849sub object_freezer_save {
850 my ($filename, $rdata, $objs) = @_;
851
852 sync_job {
853 if (length $$rdata) {
854 warn sprintf "saving %s (%d,%d)\n",
855 $filename, length $$rdata, scalar @$objs;
856
857 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
858 chmod SAVE_MODE, $fh;
859 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
860 aio_fsync $fh;
861 close $fh;
862
863 if (@$objs) {
864 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
865 chmod SAVE_MODE, $fh;
866 my $data = Storable::nfreeze { version => 1, objs => $objs };
867 aio_write $fh, 0, (length $data), $data, 0;
868 aio_fsync $fh;
869 close $fh;
870 aio_rename "$filename.pst~", "$filename.pst";
871 }
872 } else {
873 aio_unlink "$filename.pst";
874 }
875
876 aio_rename "$filename~", $filename;
877 } else {
878 warn "FATAL: $filename~: $!\n";
879 }
880 } else {
881 aio_unlink $filename;
882 aio_unlink "$filename.pst";
883 }
884 }
885}
886
887sub object_freezer_as_string {
888 my ($rdata, $objs) = @_;
889
890 use Data::Dumper;
891
892 $$rdata . Dumper $objs
893}
894
895sub object_thawer_load {
896 my ($filename) = @_;
897
898 my ($data, $av);
899
900 (aio_load $filename, $data) >= 0
901 or return;
902
903 unless (aio_stat "$filename.pst") {
904 (aio_load "$filename.pst", $av) >= 0
905 or return;
906 $av = eval { (Storable::thaw $av)->{objs} };
907 }
908
909 warn sprintf "loading %s (%d)\n",
910 $filename, length $data, scalar @{$av || []};#d#
911 return ($data, $av);
912}
571 913
572############################################################################# 914#############################################################################
573# command handling &c 915# command handling &c
574 916
575=item cf::register_command $name => \&callback($ob,$args); 917=item cf::register_command $name => \&callback($ob,$args);
604 #warn "registering extcmd '$name' to '$caller'"; 946 #warn "registering extcmd '$name' to '$caller'";
605 947
606 $EXTCMD{$name} = [$cb, $caller]; 948 $EXTCMD{$name} = [$cb, $caller];
607} 949}
608 950
609attach_to_players 951cf::player->attach (
610 on_command => sub { 952 on_command => sub {
611 my ($pl, $name, $params) = @_; 953 my ($pl, $name, $params) = @_;
612 954
613 my $cb = $COMMAND{$name} 955 my $cb = $COMMAND{$name}
614 or return; 956 or return;
634 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 976 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
635 } 977 }
636 978
637 cf::override; 979 cf::override;
638 }, 980 },
639; 981);
640 982
641sub register { 983sub register {
642 my ($base, $pkg) = @_; 984 my ($base, $pkg) = @_;
643 985
644 #TODO 986 #TODO
713 1055
714 Symbol::delete_package $pkg; 1056 Symbol::delete_package $pkg;
715} 1057}
716 1058
717sub load_extensions { 1059sub load_extensions {
718 my $LIBDIR = maps_directory "perl";
719
720 for my $ext (<$LIBDIR/*.ext>) { 1060 for my $ext (<$LIBDIR/*.ext>) {
721 next unless -r $ext; 1061 next unless -r $ext;
722 eval { 1062 eval {
723 load_extension $ext; 1063 load_extension $ext;
724 1 1064 1
736 defined $path or return; 1076 defined $path or return;
737 1077
738 unlink "$path.pst"; 1078 unlink "$path.pst";
739}; 1079};
740 1080
741attach_to_maps prio => -10000, package => cf::mapsupport::; 1081cf::map->attach (prio => -10000, package => cf::mapsupport::);
742 1082
743############################################################################# 1083#############################################################################
744# load/save perl data associated with player->ob objects
745 1084
746sub all_objects(@) { 1085=head2 CORE EXTENSIONS
747 @_, map all_objects ($_->inv), @_
748}
749 1086
750# TODO: compatibility cruft, remove when no longer needed 1087Functions and methods that extend core crossfire objects.
751attach_to_players 1088
752 on_load => sub { 1089=cut
1090
1091package cf::player;
1092
1093use Coro::AIO;
1094
1095=head3 cf::player
1096
1097=over 4
1098
1099=item cf::player::find $login
1100
1101Returns the given player object, loading it if necessary (might block).
1102
1103=cut
1104
1105sub playerdir($) {
1106 cf::localdir
1107 . "/"
1108 . cf::playerdir
1109 . "/"
1110 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1111}
1112
1113sub path($) {
1114 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1115
1116 (playerdir $login) . "/$login.pl"
1117}
1118
1119sub find_active($) {
1120 $cf::PLAYER{$_[0]}
1121 and $cf::PLAYER{$_[0]}->active
1122 and $cf::PLAYER{$_[0]}
1123}
1124
1125sub exists($) {
1126 my ($login) = @_;
1127
1128 $cf::PLAYER{$login}
1129 or cf::sync_job { !aio_stat $login }
1130}
1131
1132sub find($) {
1133 return $cf::PLAYER{$_[0]} || do {
1134 my $login = $_[0];
1135
1136 my $guard = cf::lock_acquire "user_find:$login";
1137
1138 $cf::PLAYER{$_[0]} || do {
1139 my $pl = load_pl path $login
1140 or return;
1141 $cf::PLAYER{$login} = $pl
1142 }
1143 }
1144}
1145
1146sub save($) {
1147 my ($pl) = @_;
1148
1149 return if $pl->{deny_save};
1150
1151 my $path = path $pl;
1152 my $guard = cf::lock_acquire "user_save:$path";
1153
1154 return if $pl->{deny_save};
1155
1156 aio_mkdir playerdir $pl, 0770;
1157 $pl->{last_save} = $cf::RUNTIME;
1158
1159 $pl->save_pl ($path);
1160 Coro::cede;
1161}
1162
1163sub new($) {
1164 my ($login) = @_;
1165
1166 my $self = create;
1167
1168 $self->ob->name ($login);
1169 $self->{deny_save} = 1;
1170
1171 $cf::PLAYER{$login} = $self;
1172
1173 $self
1174}
1175
1176=item $pl->quit_character
1177
1178Nukes the player without looking back. If logged in, the connection will
1179be destroyed. May block for a long time.
1180
1181=cut
1182
1183sub quit_character {
1184 my ($pl) = @_;
1185
1186 $pl->{deny_save} = 1;
1187 $pl->password ("*"); # this should lock out the player until we nuked the dir
1188
1189 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1190 $pl->deactivate;
1191 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1192 $pl->ns->destroy if $pl->ns;
1193
1194 my $path = playerdir $pl;
1195 my $temp = "$path~$cf::RUNTIME~deleting~";
1196 aio_rename $path, $temp;
1197 delete $cf::PLAYER{$pl->ob->name};
1198 $pl->destroy;
1199 IO::AIO::aio_rmtree $temp;
1200}
1201
1202=item cf::player::list_logins
1203
1204Returns am arrayref of all valid playernames in the system, can take a
1205while and may block, so not sync_job-capable, ever.
1206
1207=cut
1208
1209sub list_logins {
1210 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1211 or return [];
1212
1213 my @logins;
1214
1215 for my $login (@$dirs) {
1216 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1217 aio_read $fh, 0, 512, my $buf, 0 or next;
1218 $buf !~ /^password -------------$/m or next; # official not-valid tag
1219
1220 utf8::decode $login;
1221 push @logins, $login;
1222 }
1223
1224 \@logins
1225}
1226
1227=item $player->maps
1228
1229Returns an arrayref of cf::path's of all maps that are private for this
1230player. May block.
1231
1232=cut
1233
1234sub maps($) {
1235 my ($pl) = @_;
1236
1237 my $files = aio_readdir playerdir $pl
1238 or return;
1239
1240 my @paths;
1241
1242 for (@$files) {
1243 utf8::decode $_;
1244 next if /\.(?:pl|pst)$/;
1245 next unless /^$PATH_SEP/;
1246
1247 s/$PATH_SEP/\//g;
1248 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1249 }
1250
1251 \@paths
1252}
1253
1254=item $player->ext_reply ($msgid, $msgtype, %msg)
1255
1256Sends an ext reply to the player.
1257
1258=cut
1259
1260sub ext_reply($$$%) {
1261 my ($self, $id, %msg) = @_;
1262
1263 $msg{msgid} = $id;
1264
1265 $self->send ("ext " . cf::to_json \%msg);
1266}
1267
1268package cf;
1269
1270=back
1271
1272
1273=head3 cf::map
1274
1275=over 4
1276
1277=cut
1278
1279package cf::map;
1280
1281use Fcntl;
1282use Coro::AIO;
1283
1284our $MAX_RESET = 3600;
1285our $DEFAULT_RESET = 3000;
1286
1287sub generate_random_map {
1288 my ($path, $rmp) = @_;
1289
1290 # mit "rum" bekleckern, nicht
1291 cf::map::_create_random_map
1292 $path,
1293 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1294 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1295 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1296 $rmp->{exit_on_final_map},
1297 $rmp->{xsize}, $rmp->{ysize},
1298 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1299 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1300 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1301 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1302 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1303 (cf::region::find $rmp->{region})
1304}
1305
1306# and all this just because we cannot iterate over
1307# all maps in C++...
1308sub change_all_map_light {
1309 my ($change) = @_;
1310
1311 $_->change_map_light ($change)
1312 for grep $_->outdoor, values %cf::MAP;
1313}
1314
1315sub try_load_header($) {
753 my ($pl, $path) = @_; 1316 my ($path) = @_;
754 1317
755 for my $o (all_objects $pl->ob) { 1318 utf8::encode $path;
756 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1319 aio_open $path, O_RDONLY, 0
757 $o->set_ob_key_value ("_perl_data"); 1320 or return;
758 1321
759 %$o = %{ Storable::thaw pack "H*", $value }; 1322 my $map = cf::map::new
1323 or return;
1324
1325 # for better error messages only, will be overwritten
1326 $map->path ($path);
1327
1328 $map->load_header ($path)
1329 or return;
1330
1331 $map->{load_path} = $path;
1332
1333 $map
1334}
1335
1336sub find;
1337sub find {
1338 my ($path, $origin) = @_;
1339
1340 #warn "find<$path,$origin>\n";#d#
1341
1342 $path = new cf::path $path, $origin && $origin->path;
1343 my $key = $path->as_string;
1344
1345 cf::lock_wait "map_find:$key";
1346
1347 $cf::MAP{$key} || do {
1348 my $guard = cf::lock_acquire "map_find:$key";
1349
1350 # do it the slow way
1351 my $map = try_load_header $path->save_path;
1352
1353 Coro::cede;
1354
1355 if ($map) {
1356 $map->last_access ((delete $map->{last_access})
1357 || $cf::RUNTIME); #d#
1358 # safety
1359 $map->{instantiate_time} = $cf::RUNTIME
1360 if $map->{instantiate_time} > $cf::RUNTIME;
1361 } else {
1362 if (my $rmp = $path->random_map_params) {
1363 $map = generate_random_map $key, $rmp;
1364 } else {
1365 $map = try_load_header $path->load_path;
760 } 1366 }
1367
1368 $map or return;
1369
1370 $map->{load_original} = 1;
1371 $map->{instantiate_time} = $cf::RUNTIME;
1372 $map->last_access ($cf::RUNTIME);
1373 $map->instantiate;
1374
1375 # per-player maps become, after loading, normal maps
1376 $map->per_player (0) if $path->{user_rel};
761 } 1377 }
1378
1379 $map->path ($key);
1380 $map->{path} = $path;
1381 $map->{last_save} = $cf::RUNTIME;
1382
1383 Coro::cede;
1384
1385 if ($map->should_reset) {
1386 $map->reset;
1387 undef $guard;
1388 $map = find $path
1389 or return;
1390 }
1391
1392 $cf::MAP{$key} = $map
762 }, 1393 }
763; 1394}
764 1395
765############################################################################# 1396sub load {
1397 my ($self) = @_;
766 1398
767=head2 CORE EXTENSIONS 1399 my $path = $self->{path};
1400 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
768 1401
769Functions and methods that extend core crossfire objects. 1402 return if $self->in_memory != cf::MAP_SWAPPED;
1403
1404 $self->in_memory (cf::MAP_LOADING);
1405
1406 $self->alloc;
1407 $self->load_objects ($self->{load_path}, 1)
1408 or return;
1409
1410 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1411 if delete $self->{load_original};
1412
1413 if (my $uniq = $path->uniq_path) {
1414 utf8::encode $uniq;
1415 if (aio_open $uniq, O_RDONLY, 0) {
1416 $self->clear_unique_items;
1417 $self->load_objects ($uniq, 0);
1418 }
1419 }
1420
1421 Coro::cede;
1422
1423 # now do the right thing for maps
1424 $self->link_multipart_objects;
1425
1426 if ($self->{path}->is_style_map) {
1427 $self->{deny_save} = 1;
1428 $self->{deny_reset} = 1;
1429 } else {
1430 $self->fix_auto_apply;
1431 $self->decay_objects;
1432 $self->update_buttons;
1433 $self->set_darkness_map;
1434 $self->difficulty ($self->estimate_difficulty)
1435 unless $self->difficulty;
1436 $self->activate;
1437 }
1438
1439 Coro::cede;
1440
1441 $self->in_memory (cf::MAP_IN_MEMORY);
1442}
1443
1444sub find_sync {
1445 my ($path, $origin) = @_;
1446
1447 cf::sync_job { cf::map::find $path, $origin }
1448}
1449
1450sub do_load_sync {
1451 my ($map) = @_;
1452
1453 cf::sync_job { $map->load };
1454}
1455
1456sub save {
1457 my ($self) = @_;
1458
1459 my $lock = cf::lock_acquire "map_data:" . $self->path;
1460
1461 $self->{last_save} = $cf::RUNTIME;
1462
1463 return unless $self->dirty;
1464
1465 my $save = $self->{path}->save_path; utf8::encode $save;
1466 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1467
1468 $self->{load_path} = $save;
1469
1470 return if $self->{deny_save};
1471
1472 local $self->{last_access} = $self->last_access;#d#
1473
1474 cf::async {
1475 $_->contr->save for $self->players;
1476 };
1477
1478 if ($uniq) {
1479 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1480 $self->save_objects ($uniq, cf::IO_UNIQUES);
1481 } else {
1482 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1483 }
1484}
1485
1486sub swap_out {
1487 my ($self) = @_;
1488
1489 # save first because save cedes
1490 $self->save;
1491
1492 my $lock = cf::lock_acquire "map_data:" . $self->path;
1493
1494 return if $self->players;
1495 return if $self->in_memory != cf::MAP_IN_MEMORY;
1496 return if $self->{deny_save};
1497
1498 $self->clear;
1499 $self->in_memory (cf::MAP_SWAPPED);
1500}
1501
1502sub reset_at {
1503 my ($self) = @_;
1504
1505 # TODO: safety, remove and allow resettable per-player maps
1506 return 1e99 if $self->{path}{user_rel};
1507 return 1e99 if $self->{deny_reset};
1508
1509 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1510 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1511
1512 $time + $to
1513}
1514
1515sub should_reset {
1516 my ($self) = @_;
1517
1518 $self->reset_at <= $cf::RUNTIME
1519}
1520
1521sub unlink_save {
1522 my ($self) = @_;
1523
1524 utf8::encode (my $save = $self->{path}->save_path);
1525 aioreq_pri 3; IO::AIO::aio_unlink $save;
1526 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1527}
1528
1529sub rename {
1530 my ($self, $new_path) = @_;
1531
1532 $self->unlink_save;
1533
1534 delete $cf::MAP{$self->path};
1535 $self->{path} = new cf::path $new_path;
1536 $self->path ($self->{path}->as_string);
1537 $cf::MAP{$self->path} = $self;
1538
1539 $self->save;
1540}
1541
1542sub reset {
1543 my ($self) = @_;
1544
1545 my $lock = cf::lock_acquire "map_data:" . $self->path;
1546
1547 return if $self->players;
1548 return if $self->{path}{user_rel};#d#
1549
1550 warn "resetting map ", $self->path;#d#
1551
1552 delete $cf::MAP{$self->path};
1553
1554 $_->clear_links_to ($self) for values %cf::MAP;
1555
1556 $self->unlink_save;
1557 $self->destroy;
1558}
1559
1560my $nuke_counter = "aaaa";
1561
1562sub nuke {
1563 my ($self) = @_;
1564
1565 $self->{deny_save} = 1;
1566 $self->reset_timeout (1);
1567 $self->rename ("{nuke}/" . ($nuke_counter++));
1568 $self->reset; # polite request, might not happen
1569}
1570
1571sub customise_for {
1572 my ($map, $ob) = @_;
1573
1574 if ($map->per_player) {
1575 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1576 }
1577
1578 $map
1579}
1580
1581package cf;
1582
1583=back
1584
1585=head3 cf::object
1586
1587=cut
1588
1589package cf::object;
770 1590
771=over 4 1591=over 4
772 1592
773=item cf::player::exists $login 1593=item $ob->inv_recursive
774 1594
775Returns true when the given account exists. 1595Returns the inventory of the object _and_ their inventories, recursively.
776 1596
777=cut 1597=cut
778 1598
779sub cf::player::exists($) { 1599sub inv_recursive_;
780 cf::player::find $_[0] 1600sub inv_recursive_ {
781 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1601 map { $_, inv_recursive_ $_->inv } @_
782} 1602}
1603
1604sub inv_recursive {
1605 inv_recursive_ inv $_[0]
1606}
1607
1608package cf;
1609
1610=back
1611
1612=head3 cf::object::player
1613
1614=over 4
783 1615
784=item $player_object->reply ($npc, $msg[, $flags]) 1616=item $player_object->reply ($npc, $msg[, $flags])
785 1617
786Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1618Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
787can be C<undef>. Does the right thing when the player is currently in a 1619can be C<undef>. Does the right thing when the player is currently in a
789 1621
790=cut 1622=cut
791 1623
792# rough implementation of a future "reply" method that works 1624# rough implementation of a future "reply" method that works
793# with dialog boxes. 1625# with dialog boxes.
1626#TODO: the first argument must go, split into a $npc->reply_to ( method
794sub cf::object::player::reply($$$;$) { 1627sub cf::object::player::reply($$$;$) {
795 my ($self, $npc, $msg, $flags) = @_; 1628 my ($self, $npc, $msg, $flags) = @_;
796 1629
797 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1630 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
798 1631
802 $msg = $npc->name . " says: $msg" if $npc; 1635 $msg = $npc->name . " says: $msg" if $npc;
803 $self->message ($msg, $flags); 1636 $self->message ($msg, $flags);
804 } 1637 }
805} 1638}
806 1639
807=item $player->ext_reply ($msgid, $msgtype, %msg)
808
809Sends an ext reply to the player.
810
811=cut
812
813sub cf::player::ext_reply($$$%) {
814 my ($self, $id, %msg) = @_;
815
816 $msg{msgid} = $id;
817
818 $self->send ("ext " . to_json \%msg);
819}
820
821=item $player_object->may ("access") 1640=item $player_object->may ("access")
822 1641
823Returns wether the given player is authorized to access resource "access" 1642Returns wether the given player is authorized to access resource "access"
824(e.g. "command_wizcast"). 1643(e.g. "command_wizcast").
825 1644
832 (ref $cf::CFG{"may_$access"} 1651 (ref $cf::CFG{"may_$access"}
833 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1652 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
834 : $cf::CFG{"may_$access"}) 1653 : $cf::CFG{"may_$access"})
835} 1654}
836 1655
837=cut 1656=item $player_object->enter_link
838 1657
839############################################################################# 1658Freezes the player and moves him/her to a special map (C<{link}>).
1659
1660The player should be reaosnably safe there for short amounts of time. You
1661I<MUST> call C<leave_link> as soon as possible, though.
1662
1663=item $player_object->leave_link ($map, $x, $y)
1664
1665Moves the player out of the specila link map onto the given map. If the
1666map is not valid (or omitted), the player will be moved back to the
1667location he/she was before the call to C<enter_link>, or, if that fails,
1668to the emergency map position.
1669
1670Might block.
1671
1672=cut
1673
1674sub cf::object::player::enter_link {
1675 my ($self) = @_;
1676
1677 $self->deactivate_recursive;
1678
1679 return if $self->map == $LINK_MAP;
1680
1681 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1682 if $self->map;
1683
1684 $self->enter_map ($LINK_MAP, 20, 20);
1685}
1686
1687sub cf::object::player::leave_link {
1688 my ($self, $map, $x, $y) = @_;
1689
1690 my $link_pos = delete $self->{_link_pos};
1691
1692 unless ($map) {
1693 # restore original map position
1694 ($map, $x, $y) = @{ $link_pos || [] };
1695 $map = cf::map::find $map;
1696
1697 unless ($map) {
1698 ($map, $x, $y) = @$EMERGENCY_POSITION;
1699 $map = cf::map::find $map
1700 or die "FATAL: cannot load emergency map\n";
1701 }
1702 }
1703
1704 ($x, $y) = (-1, -1)
1705 unless (defined $x) && (defined $y);
1706
1707 # use -1 or undef as default coordinates, not 0, 0
1708 ($x, $y) = ($map->enter_x, $map->enter_y)
1709 if $x <=0 && $y <= 0;
1710
1711 $map->load;
1712
1713 return unless $self->contr->active;
1714 $self->activate_recursive;
1715 $self->enter_map ($map, $x, $y);
1716}
1717
1718cf::player->attach (
1719 on_logout => sub {
1720 my ($pl) = @_;
1721
1722 # abort map switching before logout
1723 if ($pl->ob->{_link_pos}) {
1724 cf::sync_job {
1725 $pl->ob->leave_link
1726 };
1727 }
1728 },
1729 on_login => sub {
1730 my ($pl) = @_;
1731
1732 # try to abort aborted map switching on player login :)
1733 # should happen only on crashes
1734 if ($pl->ob->{_link_pos}) {
1735 $pl->ob->enter_link;
1736 (async {
1737 # we need this sleep as the login has a concurrent enter_exit running
1738 # and this sleep increases chances of the player not ending up in scorn
1739 $pl->ob->reply (undef,
1740 "There was an internal problem at your last logout, "
1741 . "the server will try to bring you to your intended destination in a second.",
1742 cf::NDI_RED);
1743 Coro::Timer::sleep 1;
1744 $pl->ob->leave_link;
1745 })->prio (2);
1746 }
1747 },
1748);
1749
1750=item $player_object->goto ($path, $x, $y)
1751
1752=cut
1753
1754sub cf::object::player::goto {
1755 my ($self, $path, $x, $y) = @_;
1756
1757 $path = new cf::path $path;
1758 $path ne "/" or Carp::cluck ("oy");#d#
1759
1760 $self->enter_link;
1761
1762 (async {
1763 my $map = cf::map::find $path->as_string;
1764 $map = $map->customise_for ($self) if $map;
1765
1766# warn "entering ", $map->path, " at ($x, $y)\n"
1767# if $map;
1768
1769 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1770
1771 $self->leave_link ($map, $x, $y);
1772 })->prio (1);
1773}
1774
1775=item $player_object->enter_exit ($exit_object)
1776
1777=cut
1778
1779sub parse_random_map_params {
1780 my ($spec) = @_;
1781
1782 my $rmp = { # defaults
1783 xsize => 10,
1784 ysize => 10,
1785 };
1786
1787 for (split /\n/, $spec) {
1788 my ($k, $v) = split /\s+/, $_, 2;
1789
1790 $rmp->{lc $k} = $v if (length $k) && (length $v);
1791 }
1792
1793 $rmp
1794}
1795
1796sub prepare_random_map {
1797 my ($exit) = @_;
1798
1799 # all this does is basically replace the /! path by
1800 # a new random map path (?random/...) with a seed
1801 # that depends on the exit object
1802
1803 my $rmp = parse_random_map_params $exit->msg;
1804
1805 if ($exit->map) {
1806 $rmp->{region} = $exit->map->region_name;
1807 $rmp->{origin_map} = $exit->map->path;
1808 $rmp->{origin_x} = $exit->x;
1809 $rmp->{origin_y} = $exit->y;
1810 }
1811
1812 $rmp->{random_seed} ||= $exit->random_seed;
1813
1814 my $data = cf::to_json $rmp;
1815 my $md5 = Digest::MD5::md5_hex $data;
1816
1817 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1818 aio_write $fh, 0, (length $data), $data, 0;
1819
1820 $exit->slaying ("?random/$md5");
1821 $exit->msg (undef);
1822 }
1823}
1824
1825sub cf::object::player::enter_exit {
1826 my ($self, $exit) = @_;
1827
1828 return unless $self->type == cf::PLAYER;
1829
1830 $self->enter_link;
1831
1832 (async {
1833 $self->deactivate_recursive; # just to be sure
1834 unless (eval {
1835 prepare_random_map $exit
1836 if $exit->slaying eq "/!";
1837
1838 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1839 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1840
1841 1;
1842 }) {
1843 $self->message ("Something went wrong deep within the crossfire server. "
1844 . "I'll try to bring you back to the map you were before. "
1845 . "Please report this to the dungeon master",
1846 cf::NDI_UNIQUE | cf::NDI_RED);
1847
1848 warn "ERROR in enter_exit: $@";
1849 $self->leave_link;
1850 }
1851 })->prio (1);
1852}
1853
1854=head3 cf::client
1855
1856=over 4
1857
1858=item $client->send_drawinfo ($text, $flags)
1859
1860Sends a drawinfo packet to the client. Circumvents output buffering so
1861should not be used under normal circumstances.
1862
1863=cut
1864
1865sub cf::client::send_drawinfo {
1866 my ($self, $text, $flags) = @_;
1867
1868 utf8::encode $text;
1869 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1870}
1871
1872
1873=item $success = $client->query ($flags, "text", \&cb)
1874
1875Queues a query to the client, calling the given callback with
1876the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1877C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1878
1879Queries can fail, so check the return code. Or don't, as queries will become
1880reliable at some point in the future.
1881
1882=cut
1883
1884sub cf::client::query {
1885 my ($self, $flags, $text, $cb) = @_;
1886
1887 return unless $self->state == ST_PLAYING
1888 || $self->state == ST_SETUP
1889 || $self->state == ST_CUSTOM;
1890
1891 $self->state (ST_CUSTOM);
1892
1893 utf8::encode $text;
1894 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1895
1896 $self->send_packet ($self->{query_queue}[0][0])
1897 if @{ $self->{query_queue} } == 1;
1898}
1899
1900cf::client->attach (
1901 on_reply => sub {
1902 my ($ns, $msg) = @_;
1903
1904 # this weird shuffling is so that direct followup queries
1905 # get handled first
1906 my $queue = delete $ns->{query_queue}
1907 or return; # be conservative, not sure how that can happen, but we saw a crash here
1908
1909 (shift @$queue)->[1]->($msg);
1910
1911 push @{ $ns->{query_queue} }, @$queue;
1912
1913 if (@{ $ns->{query_queue} } == @$queue) {
1914 if (@$queue) {
1915 $ns->send_packet ($ns->{query_queue}[0][0]);
1916 } else {
1917 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1918 }
1919 }
1920 },
1921);
1922
1923=item $client->async (\&cb)
1924
1925Create a new coroutine, running the specified callback. The coroutine will
1926be automatically cancelled when the client gets destroyed (e.g. on logout,
1927or loss of connection).
1928
1929=cut
1930
1931sub cf::client::async {
1932 my ($self, $cb) = @_;
1933
1934 my $coro = &Coro::async ($cb);
1935
1936 $coro->on_destroy (sub {
1937 delete $self->{_coro}{$coro+0};
1938 });
1939
1940 $self->{_coro}{$coro+0} = $coro;
1941
1942 $coro
1943}
1944
1945cf::client->attach (
1946 on_destroy => sub {
1947 my ($ns) = @_;
1948
1949 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1950 },
1951);
1952
1953=back
1954
840 1955
841=head2 SAFE SCRIPTING 1956=head2 SAFE SCRIPTING
842 1957
843Functions that provide a safe environment to compile and execute 1958Functions that provide a safe environment to compile and execute
844snippets of perl code without them endangering the safety of the server 1959snippets of perl code without them endangering the safety of the server
859 1974
860=pod 1975=pod
861 1976
862The following fucntions and emthods are available within a safe environment: 1977The following fucntions and emthods are available within a safe environment:
863 1978
864 cf::object contr pay_amount pay_player 1979 cf::object contr pay_amount pay_player map
865 cf::object::player player 1980 cf::object::player player
866 cf::player peaceful 1981 cf::player peaceful
1982 cf::map trigger
867 1983
868=cut 1984=cut
869 1985
870for ( 1986for (
871 ["cf::object" => qw(contr pay_amount pay_player)], 1987 ["cf::object" => qw(contr pay_amount pay_player map)],
872 ["cf::object::player" => qw(player)], 1988 ["cf::object::player" => qw(player)],
873 ["cf::player" => qw(peaceful)], 1989 ["cf::player" => qw(peaceful)],
1990 ["cf::map" => qw(trigger)],
874) { 1991) {
875 no strict 'refs'; 1992 no strict 'refs';
876 my ($pkg, @funs) = @$_; 1993 my ($pkg, @funs) = @$_;
877 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1994 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
878 for @funs; 1995 for @funs;
994 2111
995{ 2112{
996 my $path = cf::localdir . "/database.pst"; 2113 my $path = cf::localdir . "/database.pst";
997 2114
998 sub db_load() { 2115 sub db_load() {
999 warn "loading database $path\n";#d# remove later
1000 $DB = stat $path ? Storable::retrieve $path : { }; 2116 $DB = stat $path ? Storable::retrieve $path : { };
1001 } 2117 }
1002 2118
1003 my $pid; 2119 my $pid;
1004 2120
1005 sub db_save() { 2121 sub db_save() {
1006 warn "saving database $path\n";#d# remove later
1007 waitpid $pid, 0 if $pid; 2122 waitpid $pid, 0 if $pid;
1008 if (0 == ($pid = fork)) { 2123 if (0 == ($pid = fork)) {
1009 $DB->{_meta}{version} = 1; 2124 $DB->{_meta}{version} = 1;
1010 Storable::nstore $DB, "$path~"; 2125 Storable::nstore $DB, "$path~";
1011 rename "$path~", $path; 2126 rename "$path~", $path;
1018 sub db_sync() { 2133 sub db_sync() {
1019 db_save if $dirty; 2134 db_save if $dirty;
1020 undef $dirty; 2135 undef $dirty;
1021 } 2136 }
1022 2137
1023 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { 2138 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1024 db_sync; 2139 db_sync;
1025 }); 2140 });
1026 2141
1027 sub db_dirty() { 2142 sub db_dirty() {
1028 $dirty = 1; 2143 $dirty = 1;
1042 $DB->{$_[0]} = $_[1]; 2157 $DB->{$_[0]} = $_[1];
1043 } 2158 }
1044 db_dirty; 2159 db_dirty;
1045 } 2160 }
1046 2161
1047 attach_global 2162 cf::global->attach (
1048 prio => 10000, 2163 prio => 10000,
1049 on_cleanup => sub { 2164 on_cleanup => sub {
1050 db_sync; 2165 db_sync;
1051 }, 2166 },
1052 ; 2167 );
1053} 2168}
1054 2169
1055############################################################################# 2170#############################################################################
1056# the server's main() 2171# the server's main()
1057 2172
1059 open my $fh, "<:utf8", cf::confdir . "/config" 2174 open my $fh, "<:utf8", cf::confdir . "/config"
1060 or return; 2175 or return;
1061 2176
1062 local $/; 2177 local $/;
1063 *CFG = YAML::Syck::Load <$fh>; 2178 *CFG = YAML::Syck::Load <$fh>;
2179
2180 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2181
2182 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2183 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2184
2185 if (exists $CFG{mlockall}) {
2186 eval {
2187 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2188 and die "WARNING: m(un)lockall failed: $!\n";
2189 };
2190 warn $@ if $@;
2191 }
1064} 2192}
1065 2193
1066sub main { 2194sub main {
2195 # we must not ever block the main coroutine
2196 local $Coro::idle = sub {
2197 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2198 async { Event::one_event };
2199 };
2200
1067 cfg_load; 2201 cfg_load;
1068 db_load; 2202 db_load;
1069 load_extensions; 2203 load_extensions;
1070 Event::loop; 2204 Event::loop;
1071} 2205}
1072 2206
1073############################################################################# 2207#############################################################################
1074# initialisation 2208# initialisation and cleanup
1075 2209
2210# install some emergency cleanup handlers
2211BEGIN {
2212 for my $signal (qw(INT HUP TERM)) {
2213 Event->signal (
2214 data => WF_AUTOCANCEL,
2215 signal => $signal,
2216 cb => sub {
2217 cf::cleanup "SIG$signal";
2218 },
2219 );
2220 }
2221}
2222
2223sub emergency_save {
2224 my $freeze_guard = cf::freeze_mainloop;
2225
2226 warn "enter emergency perl save\n";
2227
2228 cf::sync_job {
2229 # use a peculiar iteration method to avoid tripping on perl
2230 # refcount bugs in for. also avoids problems with players
2231 # and maps saved/Destroyed asynchronously.
2232 warn "begin emergency player save\n";
2233 for my $login (keys %cf::PLAYER) {
2234 my $pl = $cf::PLAYER{$login} or next;
2235 $pl->valid or next;
2236 $pl->save;
2237 }
2238 warn "end emergency player save\n";
2239
2240 warn "begin emergency map save\n";
2241 for my $path (keys %cf::MAP) {
2242 my $map = $cf::MAP{$path} or next;
2243 $map->valid or next;
2244 $map->save;
2245 }
2246 warn "end emergency map save\n";
2247 };
2248
2249 warn "leave emergency perl save\n";
2250}
2251
1076sub _perl_reload(&) { 2252sub reload() {
1077 my ($msg) = @_; 2253 # can/must only be called in main
2254 if ($Coro::current != $Coro::main) {
2255 warn "can only reload from main coroutine\n";
2256 return;
2257 }
1078 2258
1079 $msg->("reloading..."); 2259 warn "reloading...";
2260
2261 my $guard = freeze_mainloop;
2262 cf::emergency_save;
1080 2263
1081 eval { 2264 eval {
2265 # if anything goes wrong in here, we should simply crash as we already saved
2266
1082 # cancel all watchers 2267 # cancel all watchers
1083 $_->cancel for Event::all_watchers; 2268 for (Event::all_watchers) {
2269 $_->cancel if $_->data & WF_AUTOCANCEL;
2270 }
2271
2272 # cancel all extension coros
2273 $_->cancel for values %EXT_CORO;
2274 %EXT_CORO = ();
1084 2275
1085 # unload all extensions 2276 # unload all extensions
1086 for (@exts) { 2277 for (@exts) {
1087 $msg->("unloading <$_>"); 2278 warn "unloading <$_>";
1088 unload_extension $_; 2279 unload_extension $_;
1089 } 2280 }
1090 2281
1091 # unload all modules loaded from $LIBDIR 2282 # unload all modules loaded from $LIBDIR
1092 while (my ($k, $v) = each %INC) { 2283 while (my ($k, $v) = each %INC) {
1093 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2284 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1094 2285
1095 $msg->("removing <$k>"); 2286 warn "removing <$k>";
1096 delete $INC{$k}; 2287 delete $INC{$k};
1097 2288
1098 $k =~ s/\.pm$//; 2289 $k =~ s/\.pm$//;
1099 $k =~ s/\//::/g; 2290 $k =~ s/\//::/g;
1100 2291
1105 Symbol::delete_package $k; 2296 Symbol::delete_package $k;
1106 } 2297 }
1107 2298
1108 # sync database to disk 2299 # sync database to disk
1109 cf::db_sync; 2300 cf::db_sync;
2301 IO::AIO::flush;
1110 2302
1111 # get rid of safe::, as good as possible 2303 # get rid of safe::, as good as possible
1112 Symbol::delete_package "safe::$_" 2304 Symbol::delete_package "safe::$_"
1113 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2305 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1114 2306
1115 # remove register_script_function callbacks 2307 # remove register_script_function callbacks
1116 # TODO 2308 # TODO
1117 2309
1118 # unload cf.pm "a bit" 2310 # unload cf.pm "a bit"
1121 # don't, removes xs symbols, too, 2313 # don't, removes xs symbols, too,
1122 # and global variables created in xs 2314 # and global variables created in xs
1123 #Symbol::delete_package __PACKAGE__; 2315 #Symbol::delete_package __PACKAGE__;
1124 2316
1125 # reload cf.pm 2317 # reload cf.pm
1126 $msg->("reloading cf.pm"); 2318 warn "reloading cf.pm";
1127 require cf; 2319 require cf;
2320 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1128 2321
1129 # load config and database again 2322 # load config and database again
1130 cf::cfg_load; 2323 cf::cfg_load;
1131 cf::db_load; 2324 cf::db_load;
1132 2325
1133 # load extensions 2326 # load extensions
1134 $msg->("load extensions"); 2327 warn "load extensions";
1135 cf::load_extensions; 2328 cf::load_extensions;
1136 2329
1137 # reattach attachments to objects 2330 # reattach attachments to objects
1138 $msg->("reattach"); 2331 warn "reattach";
1139 _global_reattach; 2332 _global_reattach;
2333 reattach $_ for values %MAP;
1140 }; 2334 };
1141 $msg->($@) if $@;
1142 2335
1143 $msg->("reloaded"); 2336 if ($@) {
2337 warn $@;
2338 warn "error while reloading, exiting.";
2339 exit 1;
2340 }
2341
2342 warn "reloaded successfully";
1144}; 2343};
1145 2344
1146sub perl_reload() { 2345#############################################################################
1147 _perl_reload { 2346
1148 warn $_[0]; 2347unless ($LINK_MAP) {
1149 print "$_[0]\n"; 2348 $LINK_MAP = cf::map::new;
1150 }; 2349
2350 $LINK_MAP->width (41);
2351 $LINK_MAP->height (41);
2352 $LINK_MAP->alloc;
2353 $LINK_MAP->path ("{link}");
2354 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2355 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2356
2357 # dirty hack because... archetypes are not yet loaded
2358 Event->timer (
2359 after => 10,
2360 cb => sub {
2361 $_[0]->w->cancel;
2362
2363 # provide some exits "home"
2364 my $exit = cf::object::new "exit";
2365
2366 $exit->slaying ($EMERGENCY_POSITION->[0]);
2367 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2368 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2369
2370 $LINK_MAP->insert ($exit->clone, 19, 19);
2371 $LINK_MAP->insert ($exit->clone, 19, 20);
2372 $LINK_MAP->insert ($exit->clone, 19, 21);
2373 $LINK_MAP->insert ($exit->clone, 20, 19);
2374 $LINK_MAP->insert ($exit->clone, 20, 21);
2375 $LINK_MAP->insert ($exit->clone, 21, 19);
2376 $LINK_MAP->insert ($exit->clone, 21, 20);
2377 $LINK_MAP->insert ($exit->clone, 21, 21);
2378
2379 $exit->destroy;
2380 });
2381
2382 $LINK_MAP->{deny_save} = 1;
2383 $LINK_MAP->{deny_reset} = 1;
2384
2385 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1151} 2386}
1152 2387
1153register "<global>", __PACKAGE__; 2388register "<global>", __PACKAGE__;
1154 2389
1155register_command "perl-reload" => sub { 2390register_command "reload" => sub {
1156 my ($who, $arg) = @_; 2391 my ($who, $arg) = @_;
1157 2392
1158 if ($who->flag (FLAG_WIZ)) { 2393 if ($who->flag (FLAG_WIZ)) {
1159 _perl_reload { 2394 $who->message ("start of reload.");
1160 warn $_[0]; 2395 reload;
1161 $who->message ($_[0]); 2396 $who->message ("end of reload.");
1162 };
1163 } 2397 }
1164}; 2398};
1165 2399
1166unshift @INC, $LIBDIR; 2400unshift @INC, $LIBDIR;
1167 2401
1168$TICK_WATCHER = Event->timer ( 2402$TICK_WATCHER = Event->timer (
2403 reentrant => 0,
1169 prio => 1, 2404 prio => 0,
1170 async => 1,
1171 at => $NEXT_TICK || 1, 2405 at => $NEXT_TICK || $TICK,
2406 data => WF_AUTOCANCEL,
1172 cb => sub { 2407 cb => sub {
1173 cf::server_tick; # one server iteration 2408 cf::server_tick; # one server iteration
1174 2409 $RUNTIME += $TICK;
1175 my $NOW = Event::time;
1176 $NEXT_TICK += $TICK; 2410 $NEXT_TICK += $TICK;
1177 2411
2412 $WAIT_FOR_TICK->broadcast;
2413 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2414
1178 # if we are delayed by four ticks or more, skip them all 2415 # if we are delayed by four ticks or more, skip them all
1179 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2416 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1180 2417
1181 $TICK_WATCHER->at ($NEXT_TICK); 2418 $TICK_WATCHER->at ($NEXT_TICK);
1182 $TICK_WATCHER->start; 2419 $TICK_WATCHER->start;
1183 }, 2420 },
1184); 2421);
1185 2422
1186IO::AIO::max_poll_time $TICK * 0.2; 2423IO::AIO::max_poll_time $TICK * 0.2;
1187 2424
2425Event->io (
1188Event->io (fd => IO::AIO::poll_fileno, 2426 fd => IO::AIO::poll_fileno,
1189 poll => 'r', 2427 poll => 'r',
1190 prio => 5, 2428 prio => 5,
2429 data => WF_AUTOCANCEL,
1191 cb => \&IO::AIO::poll_cb); 2430 cb => \&IO::AIO::poll_cb,
2431);
2432
2433Event->timer (
2434 data => WF_AUTOCANCEL,
2435 after => 0,
2436 interval => 10,
2437 cb => sub {
2438 (Coro::unblock_sub {
2439 write_runtime
2440 or warn "ERROR: unable to write runtime file: $!";
2441 })->();
2442 },
2443);
2444
2445END { cf::emergency_save }
1192 2446
11931 24471
1194 2448

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