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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.110 by root, Mon Jan 1 11:21:55 2007 UTC vs.
Revision 1.163 by root, Thu Jan 11 01:01:56 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
47our %CFG; 52our %CFG;
48 53
49our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 55our $RUNTIME;
51 56
57our %PLAYER; # all users
52our %MAP; # all maps 58our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 59our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 60our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
57 64
58binmode STDOUT; 65binmode STDOUT;
59binmode STDERR; 66binmode STDERR;
60 67
61# read virtual server time, if available 68# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 78mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 79mkdir $RANDOM_MAPS;
73 80
74# a special map that is always available 81# a special map that is always available
75our $LINK_MAP; 82our $LINK_MAP;
76 83our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 84
79############################################################################# 85#############################################################################
80 86
81=head2 GLOBAL VARIABLES 87=head2 GLOBAL VARIABLES
82 88
106 112
107=item %cf::CFG 113=item %cf::CFG
108 114
109Configuration for the server, loaded from C</etc/crossfire/config>, or 115Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to. 116from wherever your confdir points to.
117
118=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
119
120These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
121or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
122processing has been done. Call C<< ->wait >> on them to maximise the
123window of cpu time available, or simply to synchronise to the server tick.
111 124
112=back 125=back
113 126
114=cut 127=cut
115 128
119 utf8::encode $msg; 132 utf8::encode $msg;
120 133
121 $msg .= "\n" 134 $msg .= "\n"
122 unless $msg =~ /\n$/; 135 unless $msg =~ /\n$/;
123 136
124 LOG llevError, "cfperl: $msg"; 137 LOG llevError, $msg;
125 }; 138 };
126} 139}
127 140
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 141@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 142@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
147 160
148$Event::DIED = sub { 161$Event::DIED = sub {
149 warn "error in event callback: @_"; 162 warn "error in event callback: @_";
150}; 163};
151 164
152my %ext_pkg;
153my @exts;
154my @hook;
155
156=head2 UTILITY FUNCTIONS 165=head2 UTILITY FUNCTIONS
157 166
158=over 4 167=over 4
159 168
169=item dumpval $ref
170
160=cut 171=cut
172
173sub dumpval {
174 eval {
175 local $SIG{__DIE__};
176 my $d;
177 if (1) {
178 $d = new Data::Dumper([$_[0]], ["*var"]);
179 $d->Terse(1);
180 $d->Indent(2);
181 $d->Quotekeys(0);
182 $d->Useqq(1);
183 #$d->Bless(...);
184 $d->Seen($_[1]) if @_ > 1;
185 $d = $d->Dump();
186 }
187 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
188 $d
189 } || "[unable to dump $_[0]: '$@']";
190}
161 191
162use JSON::Syck (); # TODO# replace by JSON::PC once working 192use JSON::Syck (); # TODO# replace by JSON::PC once working
163 193
164=item $ref = cf::from_json $json 194=item $ref = cf::from_json $json
165 195
180 210
181sub to_json($) { 211sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 212 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 213 JSON::Syck::Dump $_[0]
184} 214}
215
216=item cf::lock_wait $string
217
218Wait until the given lock is available. See cf::lock_acquire.
219
220=item my $lock = cf::lock_acquire $string
221
222Wait until the given lock is available and then acquires it and returns
223a Coro::guard object. If the guard object gets destroyed (goes out of scope,
224for example when the coroutine gets canceled), the lock is automatically
225returned.
226
227Lock names should begin with a unique identifier (for example, cf::map::find
228uses map_find and cf::map::load uses map_load).
229
230=cut
231
232our %LOCK;
233
234sub lock_wait($) {
235 my ($key) = @_;
236
237 # wait for lock, if any
238 while ($LOCK{$key}) {
239 push @{ $LOCK{$key} }, $Coro::current;
240 Coro::schedule;
241 }
242}
243
244sub lock_acquire($) {
245 my ($key) = @_;
246
247 # wait, to be sure we are not locked
248 lock_wait $key;
249
250 $LOCK{$key} = [];
251
252 Coro::guard {
253 # wake up all waiters, to be on the safe side
254 $_->ready for @{ delete $LOCK{$key} };
255 }
256}
257
258sub freeze_mainloop {
259 return unless $TICK_WATCHER->is_active;
260
261 my $guard = Coro::guard { $TICK_WATCHER->start };
262 $TICK_WATCHER->stop;
263 $guard
264}
265
266=item cf::async { BLOCK }
267
268Currently the same as Coro::async_pool, meaning you cannot use
269C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
270thing you are allowed to do is call C<prio> on it.
271
272=cut
273
274BEGIN { *async = \&Coro::async_pool }
185 275
186=item cf::sync_job { BLOCK } 276=item cf::sync_job { BLOCK }
187 277
188The design of crossfire+ requires that the main coro ($Coro::main) is 278The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 279always able to handle events or runnable, as crossfire+ is only partly
197=cut 287=cut
198 288
199sub sync_job(&) { 289sub sync_job(&) {
200 my ($job) = @_; 290 my ($job) = @_;
201 291
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 292 if ($Coro::current == $Coro::main) {
293 # this is the main coro, too bad, we have to block
294 # till the operation succeeds, freezing the server :/
295
212 # TODO: use suspend/resume instead 296 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 297 # (but this is cancel-safe)
298 my $freeze_guard = freeze_mainloop;
299
300 my $busy = 1;
301 my @res;
302
303 (async {
304 @res = eval { $job->() };
305 warn $@ if $@;
306 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 307 })->prio (Coro::PRIO_MAX);
308
215 while ($busy) { 309 while ($busy) {
216 Coro::cede_notself; 310 Coro::cede or Event::one_event;
217 Event::one_event unless Coro::nready;
218 } 311 }
312
313 wantarray ? @res : $res[0]
219 } else { 314 } else {
220 $coro->join; 315 # we are in another coroutine, how wonderful, everything just works
316
317 $job->()
221 } 318 }
222
223 wantarray ? @res : $res[0]
224} 319}
225 320
226=item $coro = cf::coro { BLOCK } 321=item $coro = cf::async_ext { BLOCK }
227 322
228Creates and returns a new coro. This coro is automcatially being canceled 323Like async, but this coro is automatically being canceled when the
229when the extension calling this is being unloaded. 324extension calling this is being unloaded.
230 325
231=cut 326=cut
232 327
233sub coro(&) { 328sub async_ext(&) {
234 my $cb = shift; 329 my $cb = shift;
235 330
236 my $coro; $coro = async { 331 my $coro = &Coro::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 332
243 $coro->on_destroy (sub { 333 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 334 delete $EXT_CORO{$coro+0};
245 }); 335 });
246 $EXT_CORO{$coro+0} = $coro; 336 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 342 my $runtime = cf::localdir . "/runtime";
253 343
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 344 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 345 or return;
256 346
257 my $value = $cf::RUNTIME; 347 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 348 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 349 and return;
260 350
261 aio_fsync $fh 351 aio_fsync $fh
262 and return; 352 and return;
276 366
277############################################################################# 367#############################################################################
278 368
279package cf::path; 369package cf::path;
280 370
371use overload
372 '""' => \&as_string;
373
374# used to convert map paths into valid unix filenames by repalcing / by ∕
375our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
376
377sub register {
378 my ($pkg, $prefix) = @_;
379
380 $EXT_MAP{$prefix} = $pkg;
381}
382
281sub new { 383sub new {
282 my ($class, $path, $base) = @_; 384 my ($class, $path, $base) = @_;
283 385
284 $path = $path->as_string if ref $path; 386 return $path if ref $path;
285 387
286 my $self = bless { }, $class; 388 my $self = {};
287 389
288 if ($path =~ s{^\?random/}{}) { 390 # {... are special paths that are not being touched
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 391 # ?xxx/... are special absolute paths
290 $self->{random} = cf::from_json $data; 392 # ?random/... random maps
393 # /! non-realised random map exit
394 # /... normal maps
395 # ~/... per-player maps without a specific player (DO NOT USE)
396 # ~user/... per-player map of a specific user
397
398 $path =~ s/$PATH_SEP/\//go;
399
400 if ($path =~ /^{/) {
401 # fine as it is
291 } else { 402 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 403 if ($path =~ s{^~([^/]+)?}{}) {
404 # ~user
293 $self->{user_rel} = 1; 405 $self->{user_rel} = 1;
294 406
295 if (defined $1) { 407 if (defined $1) {
296 $self->{user} = $1; 408 $self->{user} = $1;
297 } elsif ($base =~ m{^~([^/]+)/}) { 409 } elsif ($base =~ m{^~([^/]+)/}) {
298 $self->{user} = $1; 410 $self->{user} = $1;
299 } else { 411 } else {
300 warn "cannot resolve user-relative path without user <$path,$base>\n"; 412 warn "cannot resolve user-relative path without user <$path,$base>\n";
301 } 413 }
414 } elsif ($path =~ s{^\?([^/]+)/}{}) {
415 # ?...
416 $self->{ext} = $1;
417 if (my $ext = $EXT_MAP{$1}) {
418 bless $self, $ext;
419 }
302 } elsif ($path =~ /^\//) { 420 } elsif ($path =~ /^\//) {
421 # /...
303 # already absolute 422 # already absolute
304 } else { 423 } else {
424 # relative
305 $base =~ s{[^/]+/?$}{}; 425 $base =~ s{[^/]+/?$}{};
306 return $class->new ("$base/$path"); 426 return $class->new ("$base/$path");
307 } 427 }
308 428
309 for ($path) { 429 for ($path) {
312 } 432 }
313 } 433 }
314 434
315 $self->{path} = $path; 435 $self->{path} = $path;
316 436
437 if ("HASH" eq ref $self) {
438 bless $self, $class;
439 } else {
440 $self->init;
441 }
442
443 for my $ext (values %EXT_MAP) {
444 if (my $subst = $ext->substitute ($self)) {
445 return $subst;
446 }
447 }
448
317 $self 449 $self
450}
451
452sub init {
453 # nop
454}
455
456sub substitute {
457 ()
318} 458}
319 459
320# the name / primary key / in-game path 460# the name / primary key / in-game path
321sub as_string { 461sub as_string {
322 my ($self) = @_; 462 my ($self) = @_;
323 463
324 $self->{user_rel} ? "~$self->{user}$self->{path}" 464 $self->{user_rel} ? "~$self->{user}$self->{path}"
325 : $self->{random} ? "?random/$self->{path}" 465 : $self->{ext} ? "?$self->{ext}/$self->{path}"
326 : $self->{path} 466 : $self->{path}
327} 467}
328 468
329# the displayed name, this is a one way mapping 469# the displayed name, this is a one way mapping
330sub visible_name { 470sub visible_name {
331 my ($self) = @_; 471 &as_string
332
333# if (my $rmp = $self->{random}) {
334# # todo: be more intelligent about this
335# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
336# } else {
337 $self->as_string
338# }
339} 472}
340 473
341# escape the /'s in the path 474# escape the /'s in the path
342sub _escaped_path { 475sub _escaped_path {
343 # ∕ is U+2215
344 (my $path = $_[0]{path}) =~ s/\///g; 476 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
477
345 $path 478 $path
346} 479}
347 480
348# the original (read-only) location 481# the original (read-only) location
349sub load_path { 482sub load_path {
354 487
355# the temporary/swap location 488# the temporary/swap location
356sub save_path { 489sub save_path {
357 my ($self) = @_; 490 my ($self) = @_;
358 491
492 $self->{user_rel}
359 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path 493 ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
360 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
361 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path 494 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
362} 495}
363 496
364# the unique path, might be eq to save_path 497# the unique path, undef == no special unique path
365sub uniq_path { 498sub uniq_path {
366 my ($self) = @_; 499 my ($self) = @_;
367 500
368 $self->{user_rel} || $self->{random}
369 ? undef
370 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path 501 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
371}
372
373# return random map parameters, or undef
374sub random_map_params {
375 my ($self) = @_;
376
377 $self->{random}
378} 502}
379 503
380# this is somewhat ugly, but style maps do need special treatment 504# this is somewhat ugly, but style maps do need special treatment
381sub is_style_map { 505sub is_style_map {
382 $_[0]{path} =~ m{^/styles/} 506 $_[0]{path} =~ m{^/styles/}
507}
508
509sub load_orig {
510 my ($self) = @_;
511
512 &cf::map::load_map_header ($self->load_path)
513}
514
515sub load_temp {
516 my ($self) = @_;
517
518 &cf::map::load_map_header ($self->save_path)
383} 519}
384 520
385package cf; 521package cf;
386 522
387############################################################################# 523#############################################################################
798 or return; 934 or return;
799 935
800 unless (aio_stat "$filename.pst") { 936 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 937 (aio_load "$filename.pst", $av) >= 0
802 or return; 938 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 939 $av = eval { (Storable::thaw $av)->{objs} };
804 } 940 }
805 941
942 warn sprintf "loading %s (%d)\n",
943 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 944 return ($data, $av);
807} 945}
808 946
809############################################################################# 947#############################################################################
810# command handling &c 948# command handling &c
835=cut 973=cut
836 974
837sub register_extcmd { 975sub register_extcmd {
838 my ($name, $cb) = @_; 976 my ($name, $cb) = @_;
839 977
840 my $caller = caller;
841 #warn "registering extcmd '$name' to '$caller'";
842
843 $EXTCMD{$name} = [$cb, $caller]; 978 $EXTCMD{$name} = $cb;
844} 979}
845 980
846cf::player->attach ( 981cf::player->attach (
847 on_command => sub { 982 on_command => sub {
848 my ($pl, $name, $params) = @_; 983 my ($pl, $name, $params) = @_;
861 996
862 my $msg = eval { from_json $buf }; 997 my $msg = eval { from_json $buf };
863 998
864 if (ref $msg) { 999 if (ref $msg) {
865 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 1000 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
866 if (my %reply = $cb->[0]->($pl, $msg)) { 1001 if (my %reply = $cb->($pl, $msg)) {
867 $pl->ext_reply ($msg->{msgid}, %reply); 1002 $pl->ext_reply ($msg->{msgid}, %reply);
868 } 1003 }
869 } 1004 }
870 } else { 1005 } else {
871 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 1006 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
873 1008
874 cf::override; 1009 cf::override;
875 }, 1010 },
876); 1011);
877 1012
878sub register {
879 my ($base, $pkg) = @_;
880
881 #TODO
882}
883
884sub load_extension { 1013sub load_extension {
885 my ($path) = @_; 1014 my ($path) = @_;
886 1015
887 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 1016 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
888 my $base = $1; 1017 my $base = $1;
889 my $pkg = $1; 1018 my $pkg = $1;
890 $pkg =~ s/[^[:word:]]/_/g; 1019 $pkg =~ s/[^[:word:]]/_/g;
891 $pkg = "ext::$pkg"; 1020 $pkg = "ext::$pkg";
892 1021
893 warn "loading '$path' into '$pkg'\n"; 1022 warn "... loading '$path' into '$pkg'\n";
894 1023
895 open my $fh, "<:utf8", $path 1024 open my $fh, "<:utf8", $path
896 or die "$path: $!"; 1025 or die "$path: $!";
897 1026
898 my $source = 1027 my $source =
903 1032
904 eval $source 1033 eval $source
905 or die $@ ? "$path: $@\n" 1034 or die $@ ? "$path: $@\n"
906 : "extension disabled.\n"; 1035 : "extension disabled.\n";
907 1036
908 push @exts, $pkg; 1037 push @EXTS, $pkg;
909 $ext_pkg{$base} = $pkg;
910
911# no strict 'refs';
912# @{"$pkg\::ISA"} = ext::;
913
914 register $base, $pkg;
915}
916
917sub unload_extension {
918 my ($pkg) = @_;
919
920 warn "removing extension $pkg\n";
921
922 # remove hooks
923 #TODO
924# for my $idx (0 .. $#PLUGIN_EVENT) {
925# delete $hook[$idx]{$pkg};
926# }
927
928 # remove commands
929 for my $name (keys %COMMAND) {
930 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
931
932 if (@cb) {
933 $COMMAND{$name} = \@cb;
934 } else {
935 delete $COMMAND{$name};
936 }
937 }
938
939 # remove extcmds
940 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
941 delete $EXTCMD{$name};
942 }
943
944 if (my $cb = $pkg->can ("unload")) {
945 eval {
946 $cb->($pkg);
947 1
948 } or warn "$pkg unloaded, but with errors: $@";
949 }
950
951 Symbol::delete_package $pkg;
952} 1038}
953 1039
954sub load_extensions { 1040sub load_extensions {
955 for my $ext (<$LIBDIR/*.ext>) { 1041 for my $ext (<$LIBDIR/*.ext>) {
956 next unless -r $ext; 1042 next unless -r $ext;
974}; 1060};
975 1061
976cf::map->attach (prio => -10000, package => cf::mapsupport::); 1062cf::map->attach (prio => -10000, package => cf::mapsupport::);
977 1063
978############################################################################# 1064#############################################################################
979# load/save perl data associated with player->ob objects
980
981sub all_objects(@) {
982 @_, map all_objects ($_->inv), @_
983}
984
985# TODO: compatibility cruft, remove when no longer needed
986cf::player->attach (
987 on_load => sub {
988 my ($pl, $path) = @_;
989
990 for my $o (all_objects $pl->ob) {
991 if (my $value = $o->get_ob_key_value ("_perl_data")) {
992 $o->set_ob_key_value ("_perl_data");
993
994 %$o = %{ Storable::thaw pack "H*", $value };
995 }
996 }
997 },
998);
999
1000#############################################################################
1001 1065
1002=head2 CORE EXTENSIONS 1066=head2 CORE EXTENSIONS
1003 1067
1004Functions and methods that extend core crossfire objects. 1068Functions and methods that extend core crossfire objects.
1005 1069
1070=cut
1071
1072package cf::player;
1073
1074use Coro::AIO;
1075
1006=head3 cf::player 1076=head3 cf::player
1007 1077
1008=over 4 1078=over 4
1009 1079
1010=item cf::player::exists $login 1080=item cf::player::find $login
1011 1081
1012Returns true when the given account exists. 1082Returns the given player object, loading it if necessary (might block).
1013 1083
1014=cut 1084=cut
1015 1085
1016sub cf::player::exists($) { 1086sub playerdir($) {
1017 cf::player::find $_[0] 1087 cf::localdir
1018 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1088 . "/"
1089 . cf::playerdir
1090 . "/"
1091 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1092}
1093
1094sub path($) {
1095 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1096
1097 (playerdir $login) . "/$login.pl"
1098}
1099
1100sub find_active($) {
1101 $cf::PLAYER{$_[0]}
1102 and $cf::PLAYER{$_[0]}->active
1103 and $cf::PLAYER{$_[0]}
1104}
1105
1106sub exists($) {
1107 my ($login) = @_;
1108
1109 $cf::PLAYER{$login}
1110 or cf::sync_job { !aio_stat $login }
1111}
1112
1113sub find($) {
1114 return $cf::PLAYER{$_[0]} || do {
1115 my $login = $_[0];
1116
1117 my $guard = cf::lock_acquire "user_find:$login";
1118
1119 $cf::PLAYER{$_[0]} || do {
1120 my $pl = load_pl path $login
1121 or return;
1122 $cf::PLAYER{$login} = $pl
1123 }
1124 }
1125}
1126
1127sub save($) {
1128 my ($pl) = @_;
1129
1130 return if $pl->{deny_save};
1131
1132 my $path = path $pl;
1133 my $guard = cf::lock_acquire "user_save:$path";
1134
1135 return if $pl->{deny_save};
1136
1137 aio_mkdir playerdir $pl, 0770;
1138 $pl->{last_save} = $cf::RUNTIME;
1139
1140 $pl->save_pl ($path);
1141 Coro::cede;
1142}
1143
1144sub new($) {
1145 my ($login) = @_;
1146
1147 my $self = create;
1148
1149 $self->ob->name ($login);
1150 $self->{deny_save} = 1;
1151
1152 $cf::PLAYER{$login} = $self;
1153
1154 $self
1155}
1156
1157=item $pl->quit_character
1158
1159Nukes the player without looking back. If logged in, the connection will
1160be destroyed. May block for a long time.
1161
1162=cut
1163
1164sub quit_character {
1165 my ($pl) = @_;
1166
1167 $pl->{deny_save} = 1;
1168 $pl->password ("*"); # this should lock out the player until we nuked the dir
1169
1170 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1171 $pl->deactivate;
1172 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1173 $pl->ns->destroy if $pl->ns;
1174
1175 my $path = playerdir $pl;
1176 my $temp = "$path~$cf::RUNTIME~deleting~";
1177 aio_rename $path, $temp;
1178 delete $cf::PLAYER{$pl->ob->name};
1179 $pl->destroy;
1180 IO::AIO::aio_rmtree $temp;
1181}
1182
1183=item cf::player::list_logins
1184
1185Returns am arrayref of all valid playernames in the system, can take a
1186while and may block, so not sync_job-capable, ever.
1187
1188=cut
1189
1190sub list_logins {
1191 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1192 or return [];
1193
1194 my @logins;
1195
1196 for my $login (@$dirs) {
1197 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1198 aio_read $fh, 0, 512, my $buf, 0 or next;
1199 $buf !~ /^password -------------$/m or next; # official not-valid tag
1200
1201 utf8::decode $login;
1202 push @logins, $login;
1203 }
1204
1205 \@logins
1206}
1207
1208=item $player->maps
1209
1210Returns an arrayref of cf::path's of all maps that are private for this
1211player. May block.
1212
1213=cut
1214
1215sub maps($) {
1216 my ($pl) = @_;
1217
1218 my $files = aio_readdir playerdir $pl
1219 or return;
1220
1221 my @paths;
1222
1223 for (@$files) {
1224 utf8::decode $_;
1225 next if /\.(?:pl|pst)$/;
1226 next unless /^$PATH_SEP/o;
1227
1228 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1229 }
1230
1231 \@paths
1019} 1232}
1020 1233
1021=item $player->ext_reply ($msgid, $msgtype, %msg) 1234=item $player->ext_reply ($msgid, $msgtype, %msg)
1022 1235
1023Sends an ext reply to the player. 1236Sends an ext reply to the player.
1024 1237
1025=cut 1238=cut
1026 1239
1027sub cf::player::ext_reply($$$%) { 1240sub ext_reply($$$%) {
1028 my ($self, $id, %msg) = @_; 1241 my ($self, $id, %msg) = @_;
1029 1242
1030 $msg{msgid} = $id; 1243 $msg{msgid} = $id;
1031 1244
1032 $self->send ("ext " . to_json \%msg); 1245 $self->send ("ext " . cf::to_json \%msg);
1033} 1246}
1247
1248package cf;
1034 1249
1035=back 1250=back
1036 1251
1037 1252
1038=head3 cf::map 1253=head3 cf::map
1044package cf::map; 1259package cf::map;
1045 1260
1046use Fcntl; 1261use Fcntl;
1047use Coro::AIO; 1262use Coro::AIO;
1048 1263
1049our $MAX_RESET = 7200; 1264our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1265our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1266
1054sub generate_random_map { 1267sub generate_random_map {
1055 my ($path, $rmp) = @_; 1268 my ($path, $rmp) = @_;
1056 1269
1057 # mit "rum" bekleckern, nicht 1270 # mit "rum" bekleckern, nicht
1058 cf::map::_create_random_map 1271 cf::map::_create_random_map (
1059 $path, 1272 $path,
1060 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1273 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1061 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1274 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1062 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1275 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1063 $rmp->{exit_on_final_map}, 1276 $rmp->{exit_on_final_map},
1065 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1278 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1066 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1279 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1067 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1280 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1068 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1281 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1069 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1282 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1070 (cf::region::find $rmp->{region}) 1283 (cf::region::find $rmp->{region}), $rmp->{custom}
1284 )
1071} 1285}
1072 1286
1073# and all this just because we cannot iterate over 1287# and all this just because we cannot iterate over
1074# all maps in C++... 1288# all maps in C++...
1075sub change_all_map_light { 1289sub change_all_map_light {
1076 my ($change) = @_; 1290 my ($change) = @_;
1077 1291
1078 $_->change_map_light ($change) for values %cf::MAP; 1292 $_->change_map_light ($change)
1293 for grep $_->outdoor, values %cf::MAP;
1079} 1294}
1080 1295
1081sub try_load_header($) { 1296sub load_map_header($) {
1082 my ($path) = @_; 1297 my ($path) = @_;
1083 1298
1084 utf8::encode $path; 1299 utf8::encode $path;
1085 aio_open $path, O_RDONLY, 0 1300 aio_open $path, O_RDONLY, 0
1086 or return; 1301 or return;
1087 1302
1088 my $map = cf::map::new 1303 my $map = cf::map::new
1089 or return; 1304 or return;
1090 1305
1306 # for better error messages only, will be overwritten later
1307 $map->path ($path);
1308
1091 $map->load_header ($path) 1309 $map->load_header ($path)
1092 or return; 1310 or return;
1093 1311
1094 $map->{load_path} = $path; 1312 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1313
1097 $map 1314 $map
1098} 1315}
1099 1316
1317sub find;
1100sub find_map { 1318sub find {
1101 my ($path, $origin) = @_; 1319 my ($path, $origin) = @_;
1102 1320
1103 #warn "find_map<$path,$origin>\n";#d# 1321 #warn "find<$path,$origin>\n";#d#
1104 1322
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1323 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1324 my $key = $path->as_string;
1107 1325
1326 cf::lock_wait "map_find:$key";
1327
1108 $cf::MAP{$key} || do { 1328 $cf::MAP{$key} || do {
1329 my $guard = cf::lock_acquire "map_find:$key";
1330
1109 # do it the slow way 1331 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1332 my $map = $path->load_temp;
1333
1334 Coro::cede;
1111 1335
1112 if ($map) { 1336 if ($map) {
1337 $map->last_access ((delete $map->{last_access})
1338 || $cf::RUNTIME); #d#
1113 # safety 1339 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1340 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1341 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1342 } else {
1117 if (my $rmp = $path->random_map_params) { 1343 $map = $path->load_orig
1118 $map = generate_random_map $key, $rmp;
1119 } else {
1120 $map = try_load_header $path->load_path;
1121 }
1122
1123 $map or return; 1344 or return;
1124 1345
1346 $map->{load_original} = 1;
1125 $map->{instantiate_time} = $cf::RUNTIME; 1347 $map->{instantiate_time} = $cf::RUNTIME;
1348 $map->last_access ($cf::RUNTIME);
1126 $map->instantiate; 1349 $map->instantiate;
1127 1350
1128 # per-player maps become, after loading, normal maps 1351 # per-player maps become, after loading, normal maps
1129 $map->per_player (0) if $path->{user_rel}; 1352 $map->per_player (0) if $path->{user_rel};
1130 } 1353 }
1131 1354
1132 $map->path ($key); 1355 $map->path ($key);
1133 $map->{path} = $path; 1356 $map->{path} = $path;
1134 $map->last_access ($cf::RUNTIME); 1357 $map->{last_save} = $cf::RUNTIME;
1135 1358
1359 Coro::cede;
1360
1136 $map->reset if $map->should_reset; 1361 if ($map->should_reset) {
1362 $map->reset;
1363 undef $guard;
1364 $map = find $path
1365 or return;
1366 }
1137 1367
1138 $cf::MAP{$key} = $map 1368 $cf::MAP{$key} = $map
1139 } 1369 }
1140} 1370}
1141 1371
1142sub load { 1372sub load {
1143 my ($self) = @_; 1373 my ($self) = @_;
1144 1374
1375 my $path = $self->{path};
1376 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1377
1145 return if $self->in_memory != cf::MAP_SWAPPED; 1378 return if $self->in_memory != cf::MAP_SWAPPED;
1146 1379
1147 $self->in_memory (cf::MAP_LOADING); 1380 $self->in_memory (cf::MAP_LOADING);
1148
1149 my $path = $self->{path};
1150 1381
1151 $self->alloc; 1382 $self->alloc;
1152 $self->load_objects ($self->{load_path}, 1) 1383 $self->load_objects ($self->{load_path}, 1)
1153 or return; 1384 or return;
1385
1386 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1387 if delete $self->{load_original};
1154 1388
1155 if (my $uniq = $path->uniq_path) { 1389 if (my $uniq = $path->uniq_path) {
1156 utf8::encode $uniq; 1390 utf8::encode $uniq;
1157 if (aio_open $uniq, O_RDONLY, 0) { 1391 if (aio_open $uniq, O_RDONLY, 0) {
1158 $self->clear_unique_items; 1392 $self->clear_unique_items;
1159 $self->load_objects ($uniq, 0); 1393 $self->load_objects ($uniq, 0);
1160 } 1394 }
1161 } 1395 }
1396
1397 Coro::cede;
1162 1398
1163 # now do the right thing for maps 1399 # now do the right thing for maps
1164 $self->link_multipart_objects; 1400 $self->link_multipart_objects;
1165 1401
1166 if ($self->{path}->is_style_map) { 1402 if ($self->{path}->is_style_map) {
1174 $self->difficulty ($self->estimate_difficulty) 1410 $self->difficulty ($self->estimate_difficulty)
1175 unless $self->difficulty; 1411 unless $self->difficulty;
1176 $self->activate; 1412 $self->activate;
1177 } 1413 }
1178 1414
1415 Coro::cede;
1416
1179 $self->in_memory (cf::MAP_IN_MEMORY); 1417 $self->in_memory (cf::MAP_IN_MEMORY);
1180} 1418}
1181 1419
1182sub load_map_sync { 1420# find and load all maps in the 3x3 area around a map
1421sub load_diag {
1422 my ($map) = @_;
1423
1424 my @diag; # diagonal neighbours
1425
1426 for (0 .. 3) {
1427 my $neigh = $map->tile_path ($_)
1428 or next;
1429 $neigh = find $neigh, $map
1430 or next;
1431 $neigh->load;
1432
1433 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1434 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1435 }
1436
1437 for (@diag) {
1438 my $neigh = find @$_
1439 or next;
1440 $neigh->load;
1441 }
1442}
1443
1444sub find_sync {
1183 my ($path, $origin) = @_; 1445 my ($path, $origin) = @_;
1184 1446
1185 #warn "load_map_sync<$path, $origin>\n";#d# 1447 cf::sync_job { find $path, $origin }
1448}
1186 1449
1187 cf::sync_job { 1450sub do_load_sync {
1188 my $map = cf::map::find_map $path, $origin 1451 my ($map) = @_;
1452
1453 cf::sync_job { $map->load };
1454}
1455
1456our %MAP_PREFETCH;
1457our $MAP_PREFETCHER = Coro::async {
1458 while () {
1459 while (%MAP_PREFETCH) {
1460 my $key = each %MAP_PREFETCH
1189 or return; 1461 or next;
1462 my $path = delete $MAP_PREFETCH{$key};
1463
1464 my $map = find $path
1465 or next;
1190 $map->load; 1466 $map->load;
1191 $map 1467 }
1468 Coro::schedule;
1192 } 1469 }
1470};
1471
1472sub find_async {
1473 my ($path, $origin) = @_;
1474
1475 $path = new cf::path $path, $origin && $origin->path;
1476 my $key = $path->as_string;
1477
1478 if (my $map = $cf::MAP{$key}) {
1479 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1480 }
1481
1482 $MAP_PREFETCH{$key} = $path;
1483 $MAP_PREFETCHER->ready;
1484
1485 ()
1193} 1486}
1194 1487
1195sub save { 1488sub save {
1196 my ($self) = @_; 1489 my ($self) = @_;
1197 1490
1491 my $lock = cf::lock_acquire "map_data:" . $self->path;
1492
1493 $self->{last_save} = $cf::RUNTIME;
1494
1495 return unless $self->dirty;
1496
1198 my $save = $self->{path}->save_path; utf8::encode $save; 1497 my $save = $self->{path}->save_path; utf8::encode $save;
1199 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1498 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1200 1499
1201 $self->{last_save} = $cf::RUNTIME;
1202
1203 return unless $self->dirty;
1204
1205 $self->{load_path} = $save; 1500 $self->{load_path} = $save;
1206 1501
1207 return if $self->{deny_save}; 1502 return if $self->{deny_save};
1208 1503
1209 warn "saving map ", $self->path; 1504 local $self->{last_access} = $self->last_access;#d#
1505
1506 cf::async {
1507 $_->contr->save for $self->players;
1508 };
1210 1509
1211 if ($uniq) { 1510 if ($uniq) {
1212 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1511 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1213 $self->save_objects ($uniq, cf::IO_UNIQUES); 1512 $self->save_objects ($uniq, cf::IO_UNIQUES);
1214 } else { 1513 } else {
1217} 1516}
1218 1517
1219sub swap_out { 1518sub swap_out {
1220 my ($self) = @_; 1519 my ($self) = @_;
1221 1520
1521 # save first because save cedes
1522 $self->save;
1523
1524 my $lock = cf::lock_acquire "map_data:" . $self->path;
1525
1222 return if $self->players; 1526 return if $self->players;
1223 return if $self->in_memory != cf::MAP_IN_MEMORY; 1527 return if $self->in_memory != cf::MAP_IN_MEMORY;
1224 return if $self->{deny_save}; 1528 return if $self->{deny_save};
1225 1529
1226 $self->save;
1227 $self->clear; 1530 $self->clear;
1228 $self->in_memory (cf::MAP_SWAPPED); 1531 $self->in_memory (cf::MAP_SWAPPED);
1229} 1532}
1230 1533
1534sub reset_at {
1535 my ($self) = @_;
1536
1537 # TODO: safety, remove and allow resettable per-player maps
1538 return 1e99 if $self->{path}{user_rel};
1539 return 1e99 if $self->{deny_reset};
1540
1541 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1542 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1543
1544 $time + $to
1545}
1546
1231sub should_reset { 1547sub should_reset {
1232 my ($map) = @_;
1233
1234 # TODO: safety, remove and allow resettable per-player maps
1235 return if $map->{path}{user_rel};#d#
1236 return if $map->{deny_reset};
1237 #return unless $map->reset_timeout;
1238
1239 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1240
1241 $time + ($map->reset_timeout || $DEFAULT_RESET) < $cf::RUNTIME
1242}
1243
1244sub reset {
1245 my ($self) = @_; 1548 my ($self) = @_;
1246 1549
1247 return if $self->players; 1550 $self->reset_at <= $cf::RUNTIME
1248 return if $self->{path}{user_rel};#d# 1551}
1249 1552
1250 warn "resetting map ", $self->path;#d# 1553sub unlink_save {
1554 my ($self) = @_;
1251 1555
1252 utf8::encode (my $save = $self->{path}->save_path); 1556 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1557 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1558 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1559}
1560
1561sub rename {
1562 my ($self, $new_path) = @_;
1563
1564 $self->unlink_save;
1565
1566 delete $cf::MAP{$self->path};
1567 $self->{path} = new cf::path $new_path;
1568 $self->path ($self->{path}->as_string);
1569 $cf::MAP{$self->path} = $self;
1570
1571 $self->save;
1572}
1573
1574sub reset {
1575 my ($self) = @_;
1576
1577 my $lock = cf::lock_acquire "map_data:" . $self->path;
1578
1579 return if $self->players;
1580 return if $self->{path}{user_rel};#d#
1581
1582 warn "resetting map ", $self->path;#d#
1583
1584 delete $cf::MAP{$self->path};
1255 1585
1256 $_->clear_links_to ($self) for values %cf::MAP; 1586 $_->clear_links_to ($self) for values %cf::MAP;
1257 1587
1588 $self->unlink_save;
1258 $self->clear; 1589 $self->destroy;
1259 $self->in_memory (cf::MAP_SWAPPED); 1590}
1260 utf8::encode ($self->{load_path} = $self->{path}->load_path); 1591
1592my $nuke_counter = "aaaa";
1593
1594sub nuke {
1595 my ($self) = @_;
1596
1597 $self->{deny_save} = 1;
1598 $self->reset_timeout (1);
1599 $self->rename ("{nuke}/" . ($nuke_counter++));
1600 $self->reset; # polite request, might not happen
1261} 1601}
1262 1602
1263sub customise_for { 1603sub customise_for {
1264 my ($map, $ob) = @_; 1604 my ($map, $ob) = @_;
1265 1605
1266 if ($map->per_player) { 1606 if ($map->per_player) {
1267 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1607 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1268 } 1608 }
1269 1609
1270 $map 1610 $map
1271} 1611}
1272 1612
1273sub emergency_save { 1613=item cf::map::unique_maps
1274 local $cf::FREEZE = 1;
1275 1614
1276 warn "enter emergency map save\n"; 1615Returns an arrayref of cf::path's of all shared maps that have
1616instantiated unique items. May block.
1277 1617
1278 cf::sync_job { 1618=cut
1279 warn "begin emergency map save\n"; 1619
1280 $_->save for values %cf::MAP; 1620sub unique_maps() {
1621 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1622 or return;
1623
1624 my @paths;
1625
1626 for (@$files) {
1627 utf8::decode $_;
1628 next if /\.pst$/;
1629 next unless /^$PATH_SEP/o;
1630
1631 push @paths, new cf::path $_;
1281 }; 1632 }
1282 1633
1283 warn "end emergency map save\n"; 1634 \@paths
1284} 1635}
1285 1636
1286package cf; 1637package cf;
1287 1638
1288=back 1639=back
1289 1640
1641=head3 cf::object
1642
1643=cut
1644
1645package cf::object;
1646
1647=over 4
1648
1649=item $ob->inv_recursive
1650
1651Returns the inventory of the object _and_ their inventories, recursively.
1652
1653=cut
1654
1655sub inv_recursive_;
1656sub inv_recursive_ {
1657 map { $_, inv_recursive_ $_->inv } @_
1658}
1659
1660sub inv_recursive {
1661 inv_recursive_ inv $_[0]
1662}
1663
1664package cf;
1665
1666=back
1290 1667
1291=head3 cf::object::player 1668=head3 cf::object::player
1292 1669
1293=over 4 1670=over 4
1294 1671
1330 (ref $cf::CFG{"may_$access"} 1707 (ref $cf::CFG{"may_$access"}
1331 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1708 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1332 : $cf::CFG{"may_$access"}) 1709 : $cf::CFG{"may_$access"})
1333} 1710}
1334 1711
1712=item $player_object->enter_link
1713
1714Freezes the player and moves him/her to a special map (C<{link}>).
1715
1716The player should be reaosnably safe there for short amounts of time. You
1717I<MUST> call C<leave_link> as soon as possible, though.
1718
1719=item $player_object->leave_link ($map, $x, $y)
1720
1721Moves the player out of the specila link map onto the given map. If the
1722map is not valid (or omitted), the player will be moved back to the
1723location he/she was before the call to C<enter_link>, or, if that fails,
1724to the emergency map position.
1725
1726Might block.
1727
1728=cut
1729
1335sub cf::object::player::enter_link { 1730sub cf::object::player::enter_link {
1336 my ($self) = @_; 1731 my ($self) = @_;
1337 1732
1733 $self->deactivate_recursive;
1734
1338 return if $self->map == $LINK_MAP; 1735 return if $self->map == $LINK_MAP;
1339 1736
1340 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1737 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1341 if $self->map; 1738 if $self->map;
1342 1739
1343 $self->enter_map ($LINK_MAP, 20, 20); 1740 $self->enter_map ($LINK_MAP, 20, 20);
1344 $self->deactivate_recursive;
1345} 1741}
1346 1742
1347sub cf::object::player::leave_link { 1743sub cf::object::player::leave_link {
1348 my ($self, $map, $x, $y) = @_; 1744 my ($self, $map, $x, $y) = @_;
1349 1745
1350 my $link_pos = delete $self->{_link_pos}; 1746 my $link_pos = delete $self->{_link_pos};
1351 1747
1352 unless ($map) { 1748 unless ($map) {
1353 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1354
1355 # restore original map position 1749 # restore original map position
1356 ($map, $x, $y) = @{ $link_pos || [] }; 1750 ($map, $x, $y) = @{ $link_pos || [] };
1357 $map = cf::map::find_map $map; 1751 $map = cf::map::find $map;
1358 1752
1359 unless ($map) { 1753 unless ($map) {
1360 ($map, $x, $y) = @$EMERGENCY_POSITION; 1754 ($map, $x, $y) = @$EMERGENCY_POSITION;
1361 $map = cf::map::find_map $map 1755 $map = cf::map::find $map
1362 or die "FATAL: cannot load emergency map\n"; 1756 or die "FATAL: cannot load emergency map\n";
1363 } 1757 }
1364 } 1758 }
1365 1759
1366 ($x, $y) = (-1, -1) 1760 ($x, $y) = (-1, -1)
1369 # use -1 or undef as default coordinates, not 0, 0 1763 # use -1 or undef as default coordinates, not 0, 0
1370 ($x, $y) = ($map->enter_x, $map->enter_y) 1764 ($x, $y) = ($map->enter_x, $map->enter_y)
1371 if $x <=0 && $y <= 0; 1765 if $x <=0 && $y <= 0;
1372 1766
1373 $map->load; 1767 $map->load;
1768 $map->load_diag;
1374 1769
1770 return unless $self->contr->active;
1375 $self->activate_recursive; 1771 $self->activate_recursive;
1376 $self->enter_map ($map, $x, $y); 1772 $self->enter_map ($map, $x, $y);
1377} 1773}
1378 1774
1775cf::player->attach (
1776 on_logout => sub {
1777 my ($pl) = @_;
1778
1779 # abort map switching before logout
1780 if ($pl->ob->{_link_pos}) {
1781 cf::sync_job {
1782 $pl->ob->leave_link
1783 };
1784 }
1785 },
1786 on_login => sub {
1787 my ($pl) = @_;
1788
1789 # try to abort aborted map switching on player login :)
1790 # should happen only on crashes
1791 if ($pl->ob->{_link_pos}) {
1792 $pl->ob->enter_link;
1793 (async {
1794 # we need this sleep as the login has a concurrent enter_exit running
1795 # and this sleep increases chances of the player not ending up in scorn
1796 $pl->ob->reply (undef,
1797 "There was an internal problem at your last logout, "
1798 . "the server will try to bring you to your intended destination in a second.",
1799 cf::NDI_RED);
1800 Coro::Timer::sleep 1;
1801 $pl->ob->leave_link;
1802 })->prio (2);
1803 }
1804 },
1805);
1806
1379=item $player_object->goto_map ($map, $x, $y) 1807=item $player_object->goto ($path, $x, $y)
1380 1808
1381=cut 1809=cut
1382 1810
1383sub cf::object::player::goto_map { 1811sub cf::object::player::goto {
1384 my ($self, $path, $x, $y) = @_; 1812 my ($self, $path, $x, $y) = @_;
1385 1813
1814 $path = new cf::path $path;
1815
1386 $self->enter_link; 1816 $self->enter_link;
1387 1817
1388 (Coro::async { 1818 (async {
1389 $path = new cf::path $path;
1390
1391 my $map = cf::map::find_map $path->as_string; 1819 my $map = cf::map::find $path->as_string;
1392 $map = $map->customise_for ($self) if $map; 1820 $map = $map->customise_for ($self) if $map;
1393 1821
1394 warn "entering ", $map->path, " at ($x, $y)\n" 1822# warn "entering ", $map->path, " at ($x, $y)\n"
1395 if $map; 1823# if $map;
1824
1825 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1396 1826
1397 $self->leave_link ($map, $x, $y); 1827 $self->leave_link ($map, $x, $y);
1398 })->prio (1); 1828 })->prio (1);
1399} 1829}
1400 1830
1453 1883
1454 return unless $self->type == cf::PLAYER; 1884 return unless $self->type == cf::PLAYER;
1455 1885
1456 $self->enter_link; 1886 $self->enter_link;
1457 1887
1458 (Coro::async { 1888 (async {
1889 $self->deactivate_recursive; # just to be sure
1459 unless (eval { 1890 unless (eval {
1460
1461 prepare_random_map $exit 1891 prepare_random_map $exit
1462 if $exit->slaying eq "/!"; 1892 if $exit->slaying eq "/!";
1463 1893
1464 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1894 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1465 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1895 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1466 1896
1467 1; 1897 1;
1468 }) { 1898 }) {
1469 $self->message ("Something went wrong deep within the crossfire server. " 1899 $self->message ("Something went wrong deep within the crossfire server. "
1470 . "I'll try to bring you back to the map you were before. " 1900 . "I'll try to bring you back to the map you were before. "
1471 . "Please report this to the dungeon master", 1901 . "Please report this to the dungeon master!",
1472 cf::NDI_UNIQUE | cf::NDI_RED); 1902 cf::NDI_UNIQUE | cf::NDI_RED);
1473 1903
1474 warn "ERROR in enter_exit: $@"; 1904 warn "ERROR in enter_exit: $@";
1475 $self->leave_link; 1905 $self->leave_link;
1476 } 1906 }
1527 on_reply => sub { 1957 on_reply => sub {
1528 my ($ns, $msg) = @_; 1958 my ($ns, $msg) = @_;
1529 1959
1530 # this weird shuffling is so that direct followup queries 1960 # this weird shuffling is so that direct followup queries
1531 # get handled first 1961 # get handled first
1532 my $queue = delete $ns->{query_queue}; 1962 my $queue = delete $ns->{query_queue}
1963 or return; # be conservative, not sure how that can happen, but we saw a crash here
1533 1964
1534 (shift @$queue)->[1]->($msg); 1965 (shift @$queue)->[1]->($msg);
1535 1966
1536 push @{ $ns->{query_queue} }, @$queue; 1967 push @{ $ns->{query_queue} }, @$queue;
1537 1968
1543 } 1974 }
1544 } 1975 }
1545 }, 1976 },
1546); 1977);
1547 1978
1548=item $client->coro (\&cb) 1979=item $client->async (\&cb)
1549 1980
1550Create a new coroutine, running the specified callback. The coroutine will 1981Create a new coroutine, running the specified callback. The coroutine will
1551be automatically cancelled when the client gets destroyed (e.g. on logout, 1982be automatically cancelled when the client gets destroyed (e.g. on logout,
1552or loss of connection). 1983or loss of connection).
1553 1984
1554=cut 1985=cut
1555 1986
1556sub cf::client::coro { 1987sub cf::client::async {
1557 my ($self, $cb) = @_; 1988 my ($self, $cb) = @_;
1558 1989
1559 my $coro; $coro = async { 1990 my $coro = &Coro::async ($cb);
1560 eval {
1561 $cb->();
1562 };
1563 warn $@ if $@;
1564 };
1565 1991
1566 $coro->on_destroy (sub { 1992 $coro->on_destroy (sub {
1567 delete $self->{_coro}{$coro+0}; 1993 delete $self->{_coro}{$coro+0};
1568 }); 1994 });
1569 1995
1741 2167
1742{ 2168{
1743 my $path = cf::localdir . "/database.pst"; 2169 my $path = cf::localdir . "/database.pst";
1744 2170
1745 sub db_load() { 2171 sub db_load() {
1746 warn "loading database $path\n";#d# remove later
1747 $DB = stat $path ? Storable::retrieve $path : { }; 2172 $DB = stat $path ? Storable::retrieve $path : { };
1748 } 2173 }
1749 2174
1750 my $pid; 2175 my $pid;
1751 2176
1752 sub db_save() { 2177 sub db_save() {
1753 warn "saving database $path\n";#d# remove later
1754 waitpid $pid, 0 if $pid; 2178 waitpid $pid, 0 if $pid;
1755 if (0 == ($pid = fork)) { 2179 if (0 == ($pid = fork)) {
1756 $DB->{_meta}{version} = 1; 2180 $DB->{_meta}{version} = 1;
1757 Storable::nstore $DB, "$path~"; 2181 Storable::nstore $DB, "$path~";
1758 rename "$path~", $path; 2182 rename "$path~", $path;
1806 open my $fh, "<:utf8", cf::confdir . "/config" 2230 open my $fh, "<:utf8", cf::confdir . "/config"
1807 or return; 2231 or return;
1808 2232
1809 local $/; 2233 local $/;
1810 *CFG = YAML::Syck::Load <$fh>; 2234 *CFG = YAML::Syck::Load <$fh>;
2235
2236 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2237
2238 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2239 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2240
2241 if (exists $CFG{mlockall}) {
2242 eval {
2243 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2244 and die "WARNING: m(un)lockall failed: $!\n";
2245 };
2246 warn $@ if $@;
2247 }
1811} 2248}
1812 2249
1813sub main { 2250sub main {
1814 # we must not ever block the main coroutine 2251 # we must not ever block the main coroutine
1815 local $Coro::idle = sub { 2252 local $Coro::idle = sub {
1816 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2253 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1817 (Coro::unblock_sub {
1818 Event::one_event; 2254 async { Event::one_event };
1819 })->();
1820 }; 2255 };
1821 2256
1822 cfg_load; 2257 cfg_load;
1823 db_load; 2258 db_load;
1824 load_extensions; 2259 load_extensions;
1825 Event::loop; 2260 Event::loop;
1826} 2261}
1827 2262
1828############################################################################# 2263#############################################################################
1829# initialisation 2264# initialisation and cleanup
1830 2265
2266# install some emergency cleanup handlers
2267BEGIN {
2268 for my $signal (qw(INT HUP TERM)) {
2269 Event->signal (
2270 data => WF_AUTOCANCEL,
2271 signal => $signal,
2272 cb => sub {
2273 cf::cleanup "SIG$signal";
2274 },
2275 );
2276 }
2277}
2278
2279sub emergency_save() {
2280 my $freeze_guard = cf::freeze_mainloop;
2281
2282 warn "enter emergency perl save\n";
2283
2284 cf::sync_job {
2285 # use a peculiar iteration method to avoid tripping on perl
2286 # refcount bugs in for. also avoids problems with players
2287 # and maps saved/Destroyed asynchronously.
2288 warn "begin emergency player save\n";
2289 for my $login (keys %cf::PLAYER) {
2290 my $pl = $cf::PLAYER{$login} or next;
2291 $pl->valid or next;
2292 $pl->save;
2293 }
2294 warn "end emergency player save\n";
2295
2296 warn "begin emergency map save\n";
2297 for my $path (keys %cf::MAP) {
2298 my $map = $cf::MAP{$path} or next;
2299 $map->valid or next;
2300 $map->save;
2301 }
2302 warn "end emergency map save\n";
2303 };
2304
2305 warn "leave emergency perl save\n";
2306}
2307
1831sub perl_reload() { 2308sub reload() {
1832 # can/must only be called in main 2309 # can/must only be called in main
1833 if ($Coro::current != $Coro::main) { 2310 if ($Coro::current != $Coro::main) {
1834 warn "can only reload from main coroutine\n"; 2311 warn "can only reload from main coroutine\n";
1835 return; 2312 return;
1836 } 2313 }
1837 2314
1838 warn "reloading..."; 2315 warn "reloading...";
1839 2316
1840 local $FREEZE = 1; 2317 warn "freezing server";
2318 my $guard = freeze_mainloop;
1841 cf::emergency_save; 2319 cf::emergency_save;
2320
2321 warn "sync database to disk";
2322 cf::db_sync;
2323 IO::AIO::flush;
1842 2324
1843 eval { 2325 eval {
1844 # if anything goes wrong in here, we should simply crash as we already saved 2326 # if anything goes wrong in here, we should simply crash as we already saved
1845 2327
1846 # cancel all watchers 2328 warn "cancel all watchers";
1847 for (Event::all_watchers) { 2329 for (Event::all_watchers) {
1848 $_->cancel if $_->data & WF_AUTOCANCEL; 2330 $_->cancel if $_->data & WF_AUTOCANCEL;
1849 } 2331 }
1850 2332
1851 # cancel all extension coros 2333 warn "cancel all extension coros";
1852 $_->cancel for values %EXT_CORO; 2334 $_->cancel for values %EXT_CORO;
1853 %EXT_CORO = (); 2335 %EXT_CORO = ();
1854 2336
2337 warn "remove commands";
2338 %COMMAND = ();
2339
2340 warn "remove ext commands";
2341 %EXTCMD = ();
2342
1855 # unload all extensions 2343 warn "unload/nuke all extensions";
1856 for (@exts) { 2344 for my $pkg (@EXTS) {
1857 warn "unloading <$_>"; 2345 warn "... unloading $pkg";
1858 unload_extension $_; 2346
2347 if (my $cb = $pkg->can ("unload")) {
2348 eval {
2349 $cb->($pkg);
2350 1
2351 } or warn "$pkg unloaded, but with errors: $@";
1859 } 2352 }
1860 2353
2354 warn "... nuking $pkg";
2355 Symbol::delete_package $pkg;
2356 }
2357
1861 # unload all modules loaded from $LIBDIR 2358 warn "unload all perl modules loaded from $LIBDIR";
1862 while (my ($k, $v) = each %INC) { 2359 while (my ($k, $v) = each %INC) {
1863 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2360 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1864 2361
1865 warn "removing <$k>"; 2362 warn "removing <$k>";
1866 delete $INC{$k}; 2363 delete $INC{$k};
1873 } 2370 }
1874 2371
1875 Symbol::delete_package $k; 2372 Symbol::delete_package $k;
1876 } 2373 }
1877 2374
1878 # sync database to disk
1879 cf::db_sync;
1880 IO::AIO::flush;
1881
1882 # get rid of safe::, as good as possible 2375 warn "get rid of safe::, as good as possible";
1883 Symbol::delete_package "safe::$_" 2376 Symbol::delete_package "safe::$_"
1884 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2377 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1885 2378
1886 # remove register_script_function callbacks
1887 # TODO
1888
1889 # unload cf.pm "a bit" 2379 warn "unload cf.pm \"a bit\"";
1890 delete $INC{"cf.pm"}; 2380 delete $INC{"cf.pm"};
1891 2381
1892 # don't, removes xs symbols, too, 2382 # don't, removes xs symbols, too,
1893 # and global variables created in xs 2383 # and global variables created in xs
1894 #Symbol::delete_package __PACKAGE__; 2384 #Symbol::delete_package __PACKAGE__;
1895 2385
1896 # reload cf.pm
1897 warn "reloading cf.pm"; 2386 warn "reloading cf.pm";
1898 require cf; 2387 require cf;
1899 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2388 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1900 2389
1901 # load config and database again 2390 warn "load config and database again";
1902 cf::cfg_load; 2391 cf::cfg_load;
1903 cf::db_load; 2392 cf::db_load;
1904 2393
1905 # load extensions
1906 warn "load extensions"; 2394 warn "load extensions";
1907 cf::load_extensions; 2395 cf::load_extensions;
1908 2396
1909 # reattach attachments to objects 2397 warn "reattach attachments to objects/players";
1910 warn "reattach";
1911 _global_reattach; 2398 _global_reattach;
2399 warn "reattach attachments to maps";
2400 reattach $_ for values %MAP;
1912 }; 2401 };
1913 2402
1914 if ($@) { 2403 if ($@) {
1915 warn $@; 2404 warn $@;
1916 warn "error while reloading, exiting."; 2405 warn "error while reloading, exiting.";
1917 exit 1; 2406 exit 1;
1918 } 2407 }
1919 2408
1920 warn "reloaded successfully"; 2409 warn "reloaded";
1921}; 2410};
1922 2411
1923############################################################################# 2412#############################################################################
1924 2413
1925unless ($LINK_MAP) { 2414unless ($LINK_MAP) {
1932 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2421 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1933 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2422 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1934 2423
1935 # dirty hack because... archetypes are not yet loaded 2424 # dirty hack because... archetypes are not yet loaded
1936 Event->timer ( 2425 Event->timer (
1937 after => 2, 2426 after => 10,
1938 cb => sub { 2427 cb => sub {
1939 $_[0]->w->cancel; 2428 $_[0]->w->cancel;
1940 2429
1941 # provide some exits "home" 2430 # provide some exits "home"
1942 my $exit = cf::object::new "exit"; 2431 my $exit = cf::object::new "exit";
1961 $LINK_MAP->{deny_reset} = 1; 2450 $LINK_MAP->{deny_reset} = 1;
1962 2451
1963 $cf::MAP{$LINK_MAP->path} = $LINK_MAP; 2452 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1964} 2453}
1965 2454
1966register "<global>", __PACKAGE__;
1967
1968register_command "perl-reload" => sub { 2455register_command "reload" => sub {
1969 my ($who, $arg) = @_; 2456 my ($who, $arg) = @_;
1970 2457
1971 if ($who->flag (FLAG_WIZ)) { 2458 if ($who->flag (FLAG_WIZ)) {
1972 $who->message ("start of reload."); 2459 $who->message ("start of reload.");
1973 perl_reload; 2460 reload;
1974 $who->message ("end of reload."); 2461 $who->message ("end of reload.");
1975 } 2462 }
1976}; 2463};
1977 2464
1978unshift @INC, $LIBDIR; 2465unshift @INC, $LIBDIR;
1981 reentrant => 0, 2468 reentrant => 0,
1982 prio => 0, 2469 prio => 0,
1983 at => $NEXT_TICK || $TICK, 2470 at => $NEXT_TICK || $TICK,
1984 data => WF_AUTOCANCEL, 2471 data => WF_AUTOCANCEL,
1985 cb => sub { 2472 cb => sub {
1986 unless ($FREEZE) { 2473 $NOW = Event::time;
2474
1987 cf::server_tick; # one server iteration 2475 cf::server_tick; # one server iteration
1988 $RUNTIME += $TICK; 2476 $RUNTIME += $TICK;
1989 }
1990
1991 $NEXT_TICK += $TICK; 2477 $NEXT_TICK += $TICK;
2478
2479 $WAIT_FOR_TICK->broadcast;
2480 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
1992 2481
1993 # if we are delayed by four ticks or more, skip them all 2482 # if we are delayed by four ticks or more, skip them all
1994 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2483 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1995 2484
1996 $TICK_WATCHER->at ($NEXT_TICK); 2485 $TICK_WATCHER->at ($NEXT_TICK);
2018 or warn "ERROR: unable to write runtime file: $!"; 2507 or warn "ERROR: unable to write runtime file: $!";
2019 })->(); 2508 })->();
2020 }, 2509 },
2021); 2510);
2022 2511
2512END { cf::emergency_save }
2513
20231 25141
2024 2515

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