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4 | use strict; |
4 | use strict; |
5 | |
5 | |
6 | use Symbol; |
6 | use Symbol; |
7 | use List::Util; |
7 | use List::Util; |
8 | use Storable; |
8 | use Storable; |
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|
9 | use Event; |
9 | use Opcode; |
10 | use Opcode; |
10 | use Safe; |
11 | use Safe; |
11 | use Safe::Hole; |
12 | use Safe::Hole; |
12 | |
13 | |
13 | use Coro 3.5 (); |
14 | use Coro 3.52 (); |
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15 | use Coro::State; |
14 | use Coro::Event; |
16 | use Coro::Event; |
15 | use Coro::Timer; |
17 | use Coro::Timer; |
16 | use Coro::Signal; |
18 | use Coro::Signal; |
17 | use Coro::Semaphore; |
19 | use Coro::Semaphore; |
18 | use Coro::AIO; |
20 | use Coro::AIO; |
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24 | use IO::AIO 2.32 (); |
26 | use IO::AIO 2.32 (); |
25 | use YAML::Syck (); |
27 | use YAML::Syck (); |
26 | use Time::HiRes; |
28 | use Time::HiRes; |
27 | use Compress::LZF; |
29 | use Compress::LZF; |
28 | |
30 | |
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31 | Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator |
29 | Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later |
32 | Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later |
30 | |
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|
31 | use Event; $Event::Eval = 1; # no idea why this is required, but it is |
33 | $Event::Eval = 1; # no idea why this is required, but it is |
32 | |
34 | |
33 | sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload |
35 | sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload |
34 | |
36 | |
35 | # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? |
37 | # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? |
36 | $YAML::Syck::ImplicitUnicode = 1; |
38 | $YAML::Syck::ImplicitUnicode = 1; |
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43 | our @EXTS = (); # list of extension package names |
45 | our @EXTS = (); # list of extension package names |
44 | our %EXTCMD = (); |
46 | our %EXTCMD = (); |
45 | our %EXT_CORO = (); # coroutines bound to extensions |
47 | our %EXT_CORO = (); # coroutines bound to extensions |
46 | our %EXT_MAP = (); # pluggable maps |
48 | our %EXT_MAP = (); # pluggable maps |
47 | |
49 | |
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50 | our $RELOAD; # number of reloads so far |
48 | our @EVENT; |
51 | our @EVENT; |
49 | our $LIBDIR = datadir . "/ext"; |
52 | our $LIBDIR = datadir . "/ext"; |
50 | |
53 | |
51 | our $TICK = MAX_TIME * 1e-6; |
54 | our $TICK = MAX_TIME * 1e-6; |
52 | our $TICK_WATCHER; |
55 | our $TICK_WATCHER; |
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… | |
354 | |
357 | |
355 | $coro |
358 | $coro |
356 | } |
359 | } |
357 | |
360 | |
358 | sub write_runtime { |
361 | sub write_runtime { |
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362 | my $guard = cf::lock_acquire "write_runtime"; |
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363 | |
359 | my $runtime = cf::localdir . "/runtime"; |
364 | my $runtime = cf::localdir . "/runtime"; |
360 | |
365 | |
361 | my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 |
366 | my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 |
362 | or return; |
367 | or return; |
363 | |
368 | |
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1028 | =cut |
1033 | =cut |
1029 | |
1034 | |
1030 | sub quit_character { |
1035 | sub quit_character { |
1031 | my ($pl) = @_; |
1036 | my ($pl) = @_; |
1032 | |
1037 | |
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1038 | my $name = $pl->ob->name; |
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|
1039 | |
1033 | $pl->{deny_save} = 1; |
1040 | $pl->{deny_save} = 1; |
1034 | $pl->password ("*"); # this should lock out the player until we nuked the dir |
1041 | $pl->password ("*"); # this should lock out the player until we nuked the dir |
1035 | |
1042 | |
1036 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; |
1043 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; |
1037 | $pl->deactivate; |
1044 | $pl->deactivate; |
… | |
… | |
1041 | my $path = playerdir $pl; |
1048 | my $path = playerdir $pl; |
1042 | my $temp = "$path~$cf::RUNTIME~deleting~"; |
1049 | my $temp = "$path~$cf::RUNTIME~deleting~"; |
1043 | aio_rename $path, $temp; |
1050 | aio_rename $path, $temp; |
1044 | delete $cf::PLAYER{$pl->ob->name}; |
1051 | delete $cf::PLAYER{$pl->ob->name}; |
1045 | $pl->destroy; |
1052 | $pl->destroy; |
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1053 | |
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|
1054 | my $prefix = qr<^~\Q$name\E/>; |
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1055 | |
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|
1056 | # nuke player maps |
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|
1057 | $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP; |
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1058 | |
1046 | IO::AIO::aio_rmtree $temp; |
1059 | IO::AIO::aio_rmtree $temp; |
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|
1060 | } |
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1061 | |
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|
1062 | =item $pl->kick |
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1063 | |
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1064 | Kicks a player out of the game. This destroys the connection. |
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1065 | |
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1066 | =cut |
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1067 | |
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1068 | sub kick { |
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|
1069 | my ($pl, $kicker) = @_; |
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1070 | |
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|
1071 | $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker); |
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|
1072 | $pl->killer ("kicked"); |
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|
1073 | $pl->ns->destroy; |
1047 | } |
1074 | } |
1048 | |
1075 | |
1049 | =item cf::player::list_logins |
1076 | =item cf::player::list_logins |
1050 | |
1077 | |
1051 | Returns am arrayref of all valid playernames in the system, can take a |
1078 | Returns am arrayref of all valid playernames in the system, can take a |
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2242 | } |
2269 | } |
2243 | |
2270 | |
2244 | ############################################################################# |
2271 | ############################################################################# |
2245 | # the server's init and main functions |
2272 | # the server's init and main functions |
2246 | |
2273 | |
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2274 | sub load_faces { |
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2275 | my $path = sprintf "%s/faces", cf::datadir; |
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2276 | |
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2277 | warn "loading faces from $path\n"; |
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2278 | |
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2279 | my $faces; |
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2280 | 0 < aio_load $path, $faces |
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2281 | or die "$path: $!"; |
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2282 | |
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2283 | Coro::cede; |
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2284 | $faces = Storable::thaw $faces; |
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2285 | Coro::cede; |
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2286 | |
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2287 | while (my ($face, $info) = each %$faces) { |
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2288 | my $idx = (cf::face::find $face) || cf::face::alloc $face; |
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2289 | cf::face::set $idx, $info->{visibility}, $info->{magicmap}; |
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2290 | cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32}; |
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2291 | Coro::cede; |
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2292 | } |
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2293 | |
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2294 | 1 |
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|
2295 | } |
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|
2296 | |
2247 | sub init_resources { |
2297 | sub reload_resources { |
2248 | load_resource_file sprintf "%s/%s/regions", cf::datadir, cf::mapdir |
2298 | load_resource_file sprintf "%s/%s/regions", cf::datadir, cf::mapdir |
2249 | or die "unable to load regions file\n";#d# |
2299 | or die "unable to load regions file\n";#d# |
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2300 | load_faces |
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2301 | or die "unable to load faces\n";#d# |
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2302 | } |
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2303 | |
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2304 | sub init { |
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2305 | reload_resources; |
2250 | } |
2306 | } |
2251 | |
2307 | |
2252 | sub cfg_load { |
2308 | sub cfg_load { |
2253 | open my $fh, "<:utf8", cf::confdir . "/config" |
2309 | open my $fh, "<:utf8", cf::confdir . "/config" |
2254 | or return; |
2310 | or return; |
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2266 | $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()" |
2322 | $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()" |
2267 | and die "WARNING: m(un)lockall failed: $!\n"; |
2323 | and die "WARNING: m(un)lockall failed: $!\n"; |
2268 | }; |
2324 | }; |
2269 | warn $@ if $@; |
2325 | warn $@ if $@; |
2270 | } |
2326 | } |
2271 | } |
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2272 | |
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2273 | sub init { |
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2274 | init_resources; |
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|
2275 | } |
2327 | } |
2276 | |
2328 | |
2277 | sub main { |
2329 | sub main { |
2278 | # we must not ever block the main coroutine |
2330 | # we must not ever block the main coroutine |
2279 | local $Coro::idle = sub { |
2331 | local $Coro::idle = sub { |
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2382 | Coro::cede; |
2434 | Coro::cede; |
2383 | last unless IO::AIO::nreqs || BDB::nreqs; |
2435 | last unless IO::AIO::nreqs || BDB::nreqs; |
2384 | warn "iterate..."; |
2436 | warn "iterate..."; |
2385 | } |
2437 | } |
2386 | |
2438 | |
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2439 | ++$RELOAD; |
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2440 | |
2387 | warn "cancelling all extension coros"; |
2441 | warn "cancelling all extension coros"; |
2388 | $_->cancel for values %EXT_CORO; |
2442 | $_->cancel for values %EXT_CORO; |
2389 | %EXT_CORO = (); |
2443 | %EXT_CORO = (); |
2390 | |
2444 | |
2391 | warn "removing commands"; |
2445 | warn "removing commands"; |
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2448 | |
2502 | |
2449 | warn "loading extensions"; |
2503 | warn "loading extensions"; |
2450 | cf::load_extensions; |
2504 | cf::load_extensions; |
2451 | |
2505 | |
2452 | warn "reattaching attachments to objects/players"; |
2506 | warn "reattaching attachments to objects/players"; |
2453 | _global_reattach; |
2507 | _global_reattach; # objects, sockets |
2454 | warn "reattaching attachments to maps"; |
2508 | warn "reattaching attachments to maps"; |
2455 | reattach $_ for values %MAP; |
2509 | reattach $_ for values %MAP; |
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|
2510 | warn "reattaching attachments to players"; |
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|
2511 | reattach $_ for values %PLAYER; |
2456 | |
2512 | |
2457 | warn "loading reloadable resources"; |
2513 | warn "loading reloadable resources"; |
2458 | init_resources; |
2514 | reload_resources; |
2459 | |
2515 | |
2460 | warn "leaving sync_job"; |
2516 | warn "leaving sync_job"; |
2461 | |
2517 | |
2462 | 1 |
2518 | 1 |
2463 | } or do { |
2519 | } or do { |