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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.92 by root, Thu Dec 21 06:42:28 2006 UTC vs.
Revision 1.139 by root, Fri Jan 5 19:12:03 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
56
57binmode STDOUT;
58binmode STDERR;
59
60# read virtual server time, if available
61unless ($RUNTIME || !-e cf::localdir . "/runtime") {
62 open my $fh, "<", cf::localdir . "/runtime"
63 or die "unable to read runtime file: $!";
64 $RUNTIME = <$fh> + 0.;
65}
66
67mkdir cf::localdir;
68mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
72
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
39 76
40############################################################################# 77#############################################################################
41 78
42=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
43 80
44=over 4 81=over 4
45 82
46=item $cf::UPTIME 83=item $cf::UPTIME
47 84
48The timestamp of the server start (so not actually an uptime). 85The timestamp of the server start (so not actually an uptime).
86
87=item $cf::RUNTIME
88
89The time this server has run, starts at 0 and is increased by $cf::TICK on
90every server tick.
49 91
50=item $cf::LIBDIR 92=item $cf::LIBDIR
51 93
52The perl library directory, where extensions and cf-specific modules can 94The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 95be found. It will be added to C<@INC> automatically.
96
97=item $cf::NOW
98
99The time of the last (current) server tick.
54 100
55=item $cf::TICK 101=item $cf::TICK
56 102
57The interval between server ticks, in seconds. 103The interval between server ticks, in seconds.
58 104
66=cut 112=cut
67 113
68BEGIN { 114BEGIN {
69 *CORE::GLOBAL::warn = sub { 115 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 116 my $msg = join "", @_;
117 utf8::encode $msg;
118
71 $msg .= "\n" 119 $msg .= "\n"
72 unless $msg =~ /\n$/; 120 unless $msg =~ /\n$/;
73 121
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 122 LOG llevError, "cfperl: $msg";
76 }; 123 };
77} 124}
78 125
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
128@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
129@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
130@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
79@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 131@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
80 132
81# we bless all objects into (empty) derived classes to force a method lookup 133# we bless all objects into (empty) derived classes to force a method lookup
82# within the Safe compartment. 134# within the Safe compartment.
83for my $pkg (qw( 135for my $pkg (qw(
136 cf::global cf::attachable
84 cf::object cf::object::player 137 cf::object cf::object::player
85 cf::client cf::player 138 cf::client cf::player
86 cf::arch cf::living 139 cf::arch cf::living
87 cf::map cf::party cf::region 140 cf::map cf::party cf::region
88)) { 141)) {
126sub to_json($) { 179sub to_json($) {
127 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
128 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
129} 182}
130 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
234=item cf::sync_job { BLOCK }
235
236The design of crossfire+ requires that the main coro ($Coro::main) is
237always able to handle events or runnable, as crossfire+ is only partly
238reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
239
240If it must be done, put the blocking parts into C<sync_job>. This will run
241the given BLOCK in another coroutine while waiting for the result. The
242server will be frozen during this time, so the block should either finish
243fast or be very important.
244
245=cut
246
247sub sync_job(&) {
248 my ($job) = @_;
249
250 if ($Coro::current == $Coro::main) {
251 # this is the main coro, too bad, we have to block
252 # till the operation succeeds, freezing the server :/
253
254 # TODO: use suspend/resume instead
255 # (but this is cancel-safe)
256 my $freeze_guard = freeze_mainloop;
257
258 my $busy = 1;
259 my @res;
260
261 (Coro::async_pool {
262 @res = eval { $job->() };
263 warn $@ if $@;
264 undef $busy;
265 })->prio (Coro::PRIO_MAX);
266
267 while ($busy) {
268 unless (Coro::cede) {
269 Coro::nready ? Event::one_event 0 : Event::one_event;
270 Coro::cede_notself unless Coro::cede;
271 }
272 }
273
274 wantarray ? @res : $res[0]
275 } else {
276 # we are in another coroutine, how wonderful, everything just works
277
278 $job->()
279 }
280}
281
282=item $coro = cf::coro { BLOCK }
283
284Creates (and readies) and returns a new coro. This coro is automcatially
285being canceled when the extension calling this is being unloaded.
286
287=cut
288
289sub coro(&) {
290 my $cb = shift;
291
292 my $coro = &Coro::async_pool ($cb);
293
294 $coro->on_destroy (sub {
295 delete $EXT_CORO{$coro+0};
296 });
297 $EXT_CORO{$coro+0} = $coro;
298
299 $coro
300}
301
302sub write_runtime {
303 my $runtime = cf::localdir . "/runtime";
304
305 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
306 or return;
307
308 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
309 (aio_write $fh, 0, (length $value), $value, 0) <= 0
310 and return;
311
312 aio_fsync $fh
313 and return;
314
315 close $fh
316 or return;
317
318 aio_rename "$runtime~", $runtime
319 and return;
320
321 1
322}
323
131=back 324=back
132 325
133=cut 326=cut
134 327
135############################################################################# 328#############################################################################
136 329
137=head2 EVENTS AND OBJECT ATTACHMENTS 330package cf::path;
331
332sub new {
333 my ($class, $path, $base) = @_;
334
335 $path = $path->as_string if ref $path;
336
337 my $self = bless { }, $class;
338
339 # {... are special paths that are not touched
340 # ?xxx/... are special absolute paths
341 # ?random/... random maps
342 # /! non-realised random map exit
343 # /... normal maps
344 # ~/... per-player maps without a specific player (DO NOT USE)
345 # ~user/... per-player map of a specific user
346
347 if ($path =~ /^{/) {
348 # fine as it is
349 } elsif ($path =~ s{^\?random/}{}) {
350 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
351 $self->{random} = cf::from_json $data;
352 } else {
353 if ($path =~ s{^~([^/]+)?}{}) {
354 $self->{user_rel} = 1;
355
356 if (defined $1) {
357 $self->{user} = $1;
358 } elsif ($base =~ m{^~([^/]+)/}) {
359 $self->{user} = $1;
360 } else {
361 warn "cannot resolve user-relative path without user <$path,$base>\n";
362 }
363 } elsif ($path =~ /^\//) {
364 # already absolute
365 } else {
366 $base =~ s{[^/]+/?$}{};
367 return $class->new ("$base/$path");
368 }
369
370 for ($path) {
371 redo if s{/\.?/}{/};
372 redo if s{/[^/]+/\.\./}{/};
373 }
374 }
375
376 $self->{path} = $path;
377
378 $self
379}
380
381# the name / primary key / in-game path
382sub as_string {
383 my ($self) = @_;
384
385 $self->{user_rel} ? "~$self->{user}$self->{path}"
386 : $self->{random} ? "?random/$self->{path}"
387 : $self->{path}
388}
389
390# the displayed name, this is a one way mapping
391sub visible_name {
392 my ($self) = @_;
393
394# if (my $rmp = $self->{random}) {
395# # todo: be more intelligent about this
396# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
397# } else {
398 $self->as_string
399# }
400}
401
402# escape the /'s in the path
403sub _escaped_path {
404 # ∕ is U+2215
405 (my $path = $_[0]{path}) =~ s/\//∕/g;
406 $path
407}
408
409# the original (read-only) location
410sub load_path {
411 my ($self) = @_;
412
413 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
414}
415
416# the temporary/swap location
417sub save_path {
418 my ($self) = @_;
419
420 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
421 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
422 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
423}
424
425# the unique path, might be eq to save_path
426sub uniq_path {
427 my ($self) = @_;
428
429 $self->{user_rel} || $self->{random}
430 ? undef
431 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
432}
433
434# return random map parameters, or undef
435sub random_map_params {
436 my ($self) = @_;
437
438 $self->{random}
439}
440
441# this is somewhat ugly, but style maps do need special treatment
442sub is_style_map {
443 $_[0]{path} =~ m{^/styles/}
444}
445
446package cf;
447
448#############################################################################
449
450=head2 ATTACHABLE OBJECTS
451
452Many objects in crossfire are so-called attachable objects. That means you can
453attach callbacks/event handlers (a collection of which is called an "attachment")
454to it. All such attachable objects support the following methods.
455
456In the following description, CLASS can be any of C<global>, C<object>
457C<player>, C<client> or C<map> (i.e. the attachable objects in
458crossfire+).
138 459
139=over 4 460=over 4
140 461
141=item $object->attach ($attachment, key => $value...)
142
143=item $object->detach ($attachment)
144
145Attach/detach a pre-registered attachment to an object.
146
147=item $player->attach ($attachment, key => $value...)
148
149=item $player->detach ($attachment)
150
151Attach/detach a pre-registered attachment to a player.
152
153=item $map->attach ($attachment, key => $value...)
154
155=item $map->detach ($attachment)
156
157Attach/detach a pre-registered attachment to a client.
158
159=item $client->attach ($attachment, key => $value...) 462=item $attachable->attach ($attachment, key => $value...)
160 463
161=item $client->detach ($attachment) 464=item $attachable->detach ($attachment)
162 465
163Attach/detach a pre-registered attachment to a map. 466Attach/detach a pre-registered attachment to a specific object and give it
467the specified key/value pairs as arguments.
164 468
165=item $bool = $object->attached ($name) 469Example, attach a minesweeper attachment to the given object, making it a
47010x10 minesweeper game:
166 471
167=item $bool = $player->attached ($name) 472 $obj->attach (minesweeper => width => 10, height => 10);
168 473
169=item $bool = $client->attached ($name) 474=item $bool = $attachable->attached ($name)
170
171=item $bool = $map->attached ($name)
172 475
173Checks wether the named attachment is currently attached to the object. 476Checks wether the named attachment is currently attached to the object.
174 477
175=item cf::attach_global ... 478=item cf::CLASS->attach ...
176 479
177Attach handlers for global events. 480=item cf::CLASS->detach ...
178 481
179This and all following C<attach_*>-functions expect any number of the 482Define an anonymous attachment and attach it to all objects of the given
180following handler/hook descriptions: 483CLASS. See the next function for an explanation of its arguments.
484
485You can attach to global events by using the C<cf::global> class.
486
487Example, log all player logins:
488
489 cf::player->attach (
490 on_login => sub {
491 my ($pl) = @_;
492 ...
493 },
494 );
495
496Example, attach to the jeweler skill:
497
498 cf::object->attach (
499 type => cf::SKILL,
500 subtype => cf::SK_JEWELER,
501 on_use_skill => sub {
502 my ($sk, $ob, $part, $dir, $msg) = @_;
503 ...
504 },
505 );
506
507=item cf::CLASS::attachment $name, ...
508
509Register an attachment by C<$name> through which attachable objects of the
510given CLASS can refer to this attachment.
511
512Some classes such as crossfire maps and objects can specify attachments
513that are attached at load/instantiate time, thus the need for a name.
514
515These calls expect any number of the following handler/hook descriptions:
181 516
182=over 4 517=over 4
183 518
184=item prio => $number 519=item prio => $number
185 520
187by another C<prio> setting). Lower priority handlers get executed 522by another C<prio> setting). Lower priority handlers get executed
188earlier. The default priority is C<0>, and many built-in handlers are 523earlier. The default priority is C<0>, and many built-in handlers are
189registered at priority C<-1000>, so lower priorities should not be used 524registered at priority C<-1000>, so lower priorities should not be used
190unless you know what you are doing. 525unless you know what you are doing.
191 526
527=item type => $type
528
529(Only for C<< cf::object->attach >> calls), limits the attachment to the
530given type of objects only (the additional parameter C<subtype> can be
531used to further limit to the given subtype).
532
192=item on_I<event> => \&cb 533=item on_I<event> => \&cb
193 534
194Call the given code reference whenever the named event happens (event is 535Call the given code reference whenever the named event happens (event is
195something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 536something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
196handlers are recognised generally depends on the type of object these 537handlers are recognised generally depends on the type of object these
205package and register them. Only handlers for eevents supported by the 546package and register them. Only handlers for eevents supported by the
206object/class are recognised. 547object/class are recognised.
207 548
208=back 549=back
209 550
210=item cf::attach_to_type $object_type, $subtype, ... 551Example, define an attachment called "sockpuppet" that calls the given
552event handler when a monster attacks:
211 553
212Attach handlers for a specific object type (e.g. TRANSPORT) and 554 cf::object::attachment sockpuppet =>
213subtype. If C<$subtype> is zero or undef, matches all objects of the given 555 on_skill_attack => sub {
214type. 556 my ($self, $victim) = @_;
215 557 ...
216=item cf::attach_to_objects ...
217
218Attach handlers to all objects. Do not use this except for debugging or
219very rare events, as handlers are (obviously) called for I<all> objects in
220the game.
221
222=item cf::attach_to_players ...
223
224Attach handlers to all players.
225
226=item cf::attach_to_clients ...
227
228Attach handlers to all players.
229
230=item cf::attach_to_maps ...
231
232Attach handlers to all maps.
233
234=item cf:register_attachment $name, ...
235
236Register an attachment by name through which objects can refer to this
237attachment.
238
239=item cf:register_player_attachment $name, ...
240
241Register an attachment by name through which players can refer to this
242attachment.
243
244=item cf:register_map_attachment $name, ...
245
246Register an attachment by name through which maps can refer to this
247attachment.
248
249=cut
250
251# the following variables are defined in .xs and must not be re-created
252our @CB_GLOBAL = (); # registry for all global events
253our @CB_OBJECT = (); # all objects (should not be used except in emergency)
254our @CB_PLAYER = ();
255our @CB_CLIENT = ();
256our @CB_TYPE = (); # registry for type (cf-object class) based events
257our @CB_MAP = ();
258
259my %attachment;
260
261sub _attach_cb($\%$$$) {
262 my ($registry, $undo, $event, $prio, $cb) = @_;
263
264 use sort 'stable';
265
266 $cb = [$prio, $cb];
267
268 @{$registry->[$event]} = sort
269 { $a->[0] cmp $b->[0] }
270 @{$registry->[$event] || []}, $cb;
271
272 push @{$undo->{cb}}, [$event, $cb];
273}
274
275# attach handles attaching event callbacks
276# the only thing the caller has to do is pass the correct
277# registry (== where the callback attaches to).
278sub _attach(\@$@) {
279 my ($registry, $klass, @arg) = @_;
280
281 my $prio = 0;
282
283 my %undo = (
284 registry => $registry,
285 cb => [],
286 );
287
288 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
289
290 while (@arg) {
291 my $type = shift @arg;
292
293 if ($type eq "prio") {
294 $prio = shift @arg;
295
296 } elsif ($type eq "package") {
297 my $pkg = shift @arg;
298
299 while (my ($name, $id) = each %cb_id) {
300 if (my $cb = $pkg->can ($name)) {
301 _attach_cb $registry, %undo, $id, $prio, $cb;
302 }
303 } 558 }
304
305 } elsif (exists $cb_id{$type}) {
306 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
307
308 } elsif (ref $type) {
309 warn "attaching objects not supported, ignoring.\n";
310
311 } else {
312 shift @arg;
313 warn "attach argument '$type' not supported, ignoring.\n";
314 }
315 }
316
317 \%undo
318}
319
320sub _attach_attachment {
321 my ($obj, $name, %arg) = @_;
322
323 return if exists $obj->{_attachment}{$name};
324
325 my $res;
326
327 if (my $attach = $attachment{$name}) {
328 my $registry = $obj->registry;
329
330 for (@$attach) {
331 my ($klass, @attach) = @$_;
332 $res = _attach @$registry, $klass, @attach;
333 }
334
335 $obj->{$name} = \%arg;
336 } else {
337 warn "object uses attachment '$name' that is not available, postponing.\n";
338 }
339
340 $obj->{_attachment}{$name} = undef;
341
342 $res->{attachment} = $name;
343 $res
344}
345
346*cf::object::attach =
347*cf::player::attach =
348*cf::client::attach =
349*cf::map::attach = sub {
350 my ($obj, $name, %arg) = @_;
351
352 _attach_attachment $obj, $name, %arg;
353};
354
355# all those should be optimised
356*cf::object::detach =
357*cf::player::detach =
358*cf::client::detach =
359*cf::map::detach = sub {
360 my ($obj, $name) = @_;
361
362 delete $obj->{_attachment}{$name};
363 reattach ($obj);
364};
365
366*cf::object::attached =
367*cf::player::attached =
368*cf::client::attached =
369*cf::map::attached = sub {
370 my ($obj, $name) = @_;
371
372 exists $obj->{_attachment}{$name}
373};
374
375sub attach_global {
376 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
377}
378
379sub attach_to_type {
380 my $type = shift;
381 my $subtype = shift;
382
383 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
384}
385
386sub attach_to_objects {
387 _attach @CB_OBJECT, KLASS_OBJECT, @_
388}
389
390sub attach_to_players {
391 _attach @CB_PLAYER, KLASS_PLAYER, @_
392}
393
394sub attach_to_clients {
395 _attach @CB_CLIENT, KLASS_CLIENT, @_
396}
397
398sub attach_to_maps {
399 _attach @CB_MAP, KLASS_MAP, @_
400}
401
402sub register_attachment {
403 my $name = shift;
404
405 $attachment{$name} = [[KLASS_OBJECT, @_]];
406}
407
408sub register_player_attachment {
409 my $name = shift;
410
411 $attachment{$name} = [[KLASS_PLAYER, @_]];
412}
413
414sub register_client_attachment {
415 my $name = shift;
416
417 $attachment{$name} = [[KLASS_CLIENT, @_]];
418}
419
420sub register_map_attachment {
421 my $name = shift;
422
423 $attachment{$name} = [[KLASS_MAP, @_]];
424}
425
426our $override;
427our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
428
429sub override {
430 $override = 1;
431 @invoke_results = ();
432}
433
434sub do_invoke {
435 my $event = shift;
436 my $callbacks = shift;
437
438 @invoke_results = ();
439
440 local $override;
441
442 for (@$callbacks) {
443 eval { &{$_->[1]} };
444
445 if ($@) {
446 warn "$@";
447 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
448 override;
449 }
450
451 return 1 if $override;
452 }
453
454 0 559 }
455}
456 560
457=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 561=item $attachable->valid
458
459=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
460
461=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
462
463=item $bool = $client->invoke (EVENT_CLIENT_XXX, ...)
464
465=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
466
467Generate a global/object/player/map-specific event with the given arguments.
468
469This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
470removed in future versions), and there is no public API to access override
471results (if you must, access C<@cf::invoke_results> directly).
472
473=back
474
475=cut
476
477#############################################################################
478
479=head2 METHODS VALID FOR ALL CORE OBJECTS
480
481=over 4
482
483=item $object->valid, $player->valid, $client->valid, $map->valid
484 562
485Just because you have a perl object does not mean that the corresponding 563Just because you have a perl object does not mean that the corresponding
486C-level object still exists. If you try to access an object that has no 564C-level object still exists. If you try to access an object that has no
487valid C counterpart anymore you get an exception at runtime. This method 565valid C counterpart anymore you get an exception at runtime. This method
488can be used to test for existence of the C object part without causing an 566can be used to test for existence of the C object part without causing an
489exception. 567exception.
490 568
569=cut
570
571# the following variables are defined in .xs and must not be re-created
572our @CB_GLOBAL = (); # registry for all global events
573our @CB_ATTACHABLE = (); # registry for all attachables
574our @CB_OBJECT = (); # all objects (should not be used except in emergency)
575our @CB_PLAYER = ();
576our @CB_CLIENT = ();
577our @CB_TYPE = (); # registry for type (cf-object class) based events
578our @CB_MAP = ();
579
580my %attachment;
581
582sub _attach_cb($$$$) {
583 my ($registry, $event, $prio, $cb) = @_;
584
585 use sort 'stable';
586
587 $cb = [$prio, $cb];
588
589 @{$registry->[$event]} = sort
590 { $a->[0] cmp $b->[0] }
591 @{$registry->[$event] || []}, $cb;
592}
593
594# hack
595my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
596
597# attach handles attaching event callbacks
598# the only thing the caller has to do is pass the correct
599# registry (== where the callback attaches to).
600sub _attach {
601 my ($registry, $klass, @arg) = @_;
602
603 my $object_type;
604 my $prio = 0;
605 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
606
607 #TODO: get rid of this hack
608 if ($attachable_klass{$klass}) {
609 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
610 }
611
612 while (@arg) {
613 my $type = shift @arg;
614
615 if ($type eq "prio") {
616 $prio = shift @arg;
617
618 } elsif ($type eq "type") {
619 $object_type = shift @arg;
620 $registry = $CB_TYPE[$object_type] ||= [];
621
622 } elsif ($type eq "subtype") {
623 defined $object_type or Carp::croak "subtype specified without type";
624 my $object_subtype = shift @arg;
625 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
626
627 } elsif ($type eq "package") {
628 my $pkg = shift @arg;
629
630 while (my ($name, $id) = each %cb_id) {
631 if (my $cb = $pkg->can ($name)) {
632 _attach_cb $registry, $id, $prio, $cb;
633 }
634 }
635
636 } elsif (exists $cb_id{$type}) {
637 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
638
639 } elsif (ref $type) {
640 warn "attaching objects not supported, ignoring.\n";
641
642 } else {
643 shift @arg;
644 warn "attach argument '$type' not supported, ignoring.\n";
645 }
646 }
647}
648
649sub _object_attach {
650 my ($obj, $name, %arg) = @_;
651
652 return if exists $obj->{_attachment}{$name};
653
654 if (my $attach = $attachment{$name}) {
655 my $registry = $obj->registry;
656
657 for (@$attach) {
658 my ($klass, @attach) = @$_;
659 _attach $registry, $klass, @attach;
660 }
661
662 $obj->{$name} = \%arg;
663 } else {
664 warn "object uses attachment '$name' that is not available, postponing.\n";
665 }
666
667 $obj->{_attachment}{$name} = undef;
668}
669
670sub cf::attachable::attach {
671 if (ref $_[0]) {
672 _object_attach @_;
673 } else {
674 _attach shift->_attach_registry, @_;
675 }
676};
677
678# all those should be optimised
679sub cf::attachable::detach {
680 my ($obj, $name) = @_;
681
682 if (ref $obj) {
683 delete $obj->{_attachment}{$name};
684 reattach ($obj);
685 } else {
686 Carp::croak "cannot, currently, detach class attachments";
687 }
688};
689
690sub cf::attachable::attached {
691 my ($obj, $name) = @_;
692
693 exists $obj->{_attachment}{$name}
694}
695
696for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
697 eval "#line " . __LINE__ . " 'cf.pm'
698 sub cf::\L$klass\E::_attach_registry {
699 (\\\@CB_$klass, KLASS_$klass)
700 }
701
702 sub cf::\L$klass\E::attachment {
703 my \$name = shift;
704
705 \$attachment{\$name} = [[KLASS_$klass, \@_]];
706 }
707 ";
708 die if $@;
709}
710
711our $override;
712our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
713
714sub override {
715 $override = 1;
716 @invoke_results = ();
717}
718
719sub do_invoke {
720 my $event = shift;
721 my $callbacks = shift;
722
723 @invoke_results = ();
724
725 local $override;
726
727 for (@$callbacks) {
728 eval { &{$_->[1]} };
729
730 if ($@) {
731 warn "$@";
732 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
733 override;
734 }
735
736 return 1 if $override;
737 }
738
739 0
740}
741
742=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
743
744=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
745
746Generate an object-specific event with the given arguments.
747
748This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
749removed in future versions), and there is no public API to access override
750results (if you must, access C<@cf::invoke_results> directly).
751
491=back 752=back
492 753
493=cut 754=cut
494
495*cf::object::valid =
496*cf::player::valid =
497*cf::client::valid =
498*cf::map::valid = \&cf::_valid;
499 755
500############################################################################# 756#############################################################################
501# object support 757# object support
502 758
503sub instantiate {
504 my ($obj, $data) = @_;
505
506 $data = from_json $data;
507
508 for (@$data) {
509 my ($name, $args) = @$_;
510
511 $obj->attach ($name, %{$args || {} });
512 }
513}
514
515# basically do the same as instantiate, without calling instantiate
516sub reattach { 759sub reattach {
760 # basically do the same as instantiate, without calling instantiate
517 my ($obj) = @_; 761 my ($obj) = @_;
762
518 my $registry = $obj->registry; 763 my $registry = $obj->registry;
519 764
520 @$registry = (); 765 @$registry = ();
521 766
522 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 767 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
523 768
524 for my $name (keys %{ $obj->{_attachment} || {} }) { 769 for my $name (keys %{ $obj->{_attachment} || {} }) {
525 if (my $attach = $attachment{$name}) { 770 if (my $attach = $attachment{$name}) {
526 for (@$attach) { 771 for (@$attach) {
527 my ($klass, @attach) = @$_; 772 my ($klass, @attach) = @$_;
528 _attach @$registry, $klass, @attach; 773 _attach $registry, $klass, @attach;
529 } 774 }
530 } else { 775 } else {
531 warn "object uses attachment '$name' that is not available, postponing.\n"; 776 warn "object uses attachment '$name' that is not available, postponing.\n";
532 } 777 }
533 } 778 }
534} 779}
535 780
536sub object_freezer_save { 781cf::attachable->attach (
537 my ($filename, $rdata, $objs) = @_;
538
539 if (length $$rdata) {
540 warn sprintf "saving %s (%d,%d)\n",
541 $filename, length $$rdata, scalar @$objs;
542
543 if (open my $fh, ">:raw", "$filename~") {
544 chmod SAVE_MODE, $fh;
545 syswrite $fh, $$rdata;
546 close $fh;
547
548 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
549 chmod SAVE_MODE, $fh;
550 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
551 close $fh;
552 rename "$filename.pst~", "$filename.pst";
553 } else {
554 unlink "$filename.pst";
555 }
556
557 rename "$filename~", $filename;
558 } else {
559 warn "FATAL: $filename~: $!\n";
560 }
561 } else {
562 unlink $filename;
563 unlink "$filename.pst";
564 }
565}
566
567sub object_freezer_as_string {
568 my ($rdata, $objs) = @_;
569
570 use Data::Dumper;
571
572 $$rdata . Dumper $objs
573}
574
575sub object_thawer_load {
576 my ($filename) = @_;
577
578 local $/;
579
580 my $av;
581
582 #TODO: use sysread etc.
583 if (open my $data, "<:raw:perlio", $filename) {
584 $data = <$data>;
585 if (open my $pst, "<:raw:perlio", "$filename.pst") {
586 $av = eval { (Storable::thaw <$pst>)->{objs} };
587 }
588 return ($data, $av);
589 }
590
591 ()
592}
593
594attach_to_objects
595 prio => -1000000, 782 prio => -1000000,
783 on_instantiate => sub {
784 my ($obj, $data) = @_;
785
786 $data = from_json $data;
787
788 for (@$data) {
789 my ($name, $args) = @$_;
790
791 $obj->attach ($name, %{$args || {} });
792 }
793 },
794 on_reattach => \&reattach,
596 on_clone => sub { 795 on_clone => sub {
597 my ($src, $dst) = @_; 796 my ($src, $dst) = @_;
598 797
599 @{$dst->registry} = @{$src->registry}; 798 @{$dst->registry} = @{$src->registry};
600 799
601 %$dst = %$src; 800 %$dst = %$src;
602 801
603 %{$dst->{_attachment}} = %{$src->{_attachment}} 802 %{$dst->{_attachment}} = %{$src->{_attachment}}
604 if exists $src->{_attachment}; 803 if exists $src->{_attachment};
605 }, 804 },
606; 805);
806
807sub object_freezer_save {
808 my ($filename, $rdata, $objs) = @_;
809
810 sync_job {
811 if (length $$rdata) {
812 warn sprintf "saving %s (%d,%d)\n",
813 $filename, length $$rdata, scalar @$objs;
814
815 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
816 chmod SAVE_MODE, $fh;
817 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
818 aio_fsync $fh;
819 close $fh;
820
821 if (@$objs) {
822 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
823 chmod SAVE_MODE, $fh;
824 my $data = Storable::nfreeze { version => 1, objs => $objs };
825 aio_write $fh, 0, (length $data), $data, 0;
826 aio_fsync $fh;
827 close $fh;
828 aio_rename "$filename.pst~", "$filename.pst";
829 }
830 } else {
831 aio_unlink "$filename.pst";
832 }
833
834 aio_rename "$filename~", $filename;
835 } else {
836 warn "FATAL: $filename~: $!\n";
837 }
838 } else {
839 aio_unlink $filename;
840 aio_unlink "$filename.pst";
841 }
842 }
843}
844
845sub object_freezer_as_string {
846 my ($rdata, $objs) = @_;
847
848 use Data::Dumper;
849
850 $$rdata . Dumper $objs
851}
852
853sub object_thawer_load {
854 my ($filename) = @_;
855
856 my ($data, $av);
857
858 (aio_load $filename, $data) >= 0
859 or return;
860
861 unless (aio_stat "$filename.pst") {
862 (aio_load "$filename.pst", $av) >= 0
863 or return;
864 $av = eval { (Storable::thaw $av)->{objs} };
865 }
866
867 warn sprintf "loading %s (%d)\n",
868 $filename, length $data, scalar @{$av || []};#d#
869 return ($data, $av);
870}
607 871
608############################################################################# 872#############################################################################
609# command handling &c 873# command handling &c
610 874
611=item cf::register_command $name => \&callback($ob,$args); 875=item cf::register_command $name => \&callback($ob,$args);
640 #warn "registering extcmd '$name' to '$caller'"; 904 #warn "registering extcmd '$name' to '$caller'";
641 905
642 $EXTCMD{$name} = [$cb, $caller]; 906 $EXTCMD{$name} = [$cb, $caller];
643} 907}
644 908
645attach_to_players 909cf::player->attach (
646 on_command => sub { 910 on_command => sub {
647 my ($pl, $name, $params) = @_; 911 my ($pl, $name, $params) = @_;
648 912
649 my $cb = $COMMAND{$name} 913 my $cb = $COMMAND{$name}
650 or return; 914 or return;
670 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 934 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
671 } 935 }
672 936
673 cf::override; 937 cf::override;
674 }, 938 },
675; 939);
676 940
677sub register { 941sub register {
678 my ($base, $pkg) = @_; 942 my ($base, $pkg) = @_;
679 943
680 #TODO 944 #TODO
770 defined $path or return; 1034 defined $path or return;
771 1035
772 unlink "$path.pst"; 1036 unlink "$path.pst";
773}; 1037};
774 1038
775attach_to_maps prio => -10000, package => cf::mapsupport::; 1039cf::map->attach (prio => -10000, package => cf::mapsupport::);
776 1040
777############################################################################# 1041#############################################################################
778# load/save perl data associated with player->ob objects 1042# load/save perl data associated with player->ob objects
779 1043
780sub all_objects(@) { 1044sub all_objects(@) {
781 @_, map all_objects ($_->inv), @_ 1045 @_, map all_objects ($_->inv), @_
782} 1046}
783 1047
784# TODO: compatibility cruft, remove when no longer needed 1048# TODO: compatibility cruft, remove when no longer needed
785attach_to_players 1049cf::player->attach (
786 on_load => sub { 1050 on_load => sub {
787 my ($pl, $path) = @_; 1051 my ($pl, $path) = @_;
788 1052
789 for my $o (all_objects $pl->ob) { 1053 for my $o (all_objects $pl->ob) {
790 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1054 if (my $value = $o->get_ob_key_value ("_perl_data")) {
792 1056
793 %$o = %{ Storable::thaw pack "H*", $value }; 1057 %$o = %{ Storable::thaw pack "H*", $value };
794 } 1058 }
795 } 1059 }
796 }, 1060 },
797; 1061);
798 1062
799############################################################################# 1063#############################################################################
800 1064
801=head2 CORE EXTENSIONS 1065=head2 CORE EXTENSIONS
802 1066
803Functions and methods that extend core crossfire objects. 1067Functions and methods that extend core crossfire objects.
1068
1069=head3 cf::player
804 1070
805=over 4 1071=over 4
806 1072
807=item cf::player::exists $login 1073=item cf::player::exists $login
808 1074
813sub cf::player::exists($) { 1079sub cf::player::exists($) {
814 cf::player::find $_[0] 1080 cf::player::find $_[0]
815 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1081 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
816} 1082}
817 1083
1084=item $player->ext_reply ($msgid, $msgtype, %msg)
1085
1086Sends an ext reply to the player.
1087
1088=cut
1089
1090sub cf::player::ext_reply($$$%) {
1091 my ($self, $id, %msg) = @_;
1092
1093 $msg{msgid} = $id;
1094
1095 $self->send ("ext " . to_json \%msg);
1096}
1097
1098=back
1099
1100
1101=head3 cf::map
1102
1103=over 4
1104
1105=cut
1106
1107package cf::map;
1108
1109use Fcntl;
1110use Coro::AIO;
1111
1112our $MAX_RESET = 3600;
1113our $DEFAULT_RESET = 3000;
1114
1115sub generate_random_map {
1116 my ($path, $rmp) = @_;
1117
1118 # mit "rum" bekleckern, nicht
1119 cf::map::_create_random_map
1120 $path,
1121 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1122 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1123 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1124 $rmp->{exit_on_final_map},
1125 $rmp->{xsize}, $rmp->{ysize},
1126 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1127 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1128 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1129 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1130 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1131 (cf::region::find $rmp->{region})
1132}
1133
1134# and all this just because we cannot iterate over
1135# all maps in C++...
1136sub change_all_map_light {
1137 my ($change) = @_;
1138
1139 $_->change_map_light ($change)
1140 for grep $_->outdoor, values %cf::MAP;
1141}
1142
1143sub try_load_header($) {
1144 my ($path) = @_;
1145
1146 utf8::encode $path;
1147 aio_open $path, O_RDONLY, 0
1148 or return;
1149
1150 my $map = cf::map::new
1151 or return;
1152
1153 # for better error messages only, will be overwritten
1154 $map->path ($path);
1155
1156 $map->load_header ($path)
1157 or return;
1158
1159 $map->{load_path} = $path;
1160
1161 $map
1162}
1163
1164sub find;
1165sub find {
1166 my ($path, $origin) = @_;
1167
1168 #warn "find<$path,$origin>\n";#d#
1169
1170 $path = new cf::path $path, $origin && $origin->path;
1171 my $key = $path->as_string;
1172
1173 cf::lock_wait "map_find:$key";
1174
1175 $cf::MAP{$key} || do {
1176 my $guard = cf::lock_acquire "map_find:$key";
1177
1178 # do it the slow way
1179 my $map = try_load_header $path->save_path;
1180
1181 Coro::cede;
1182
1183 if ($map) {
1184 $map->last_access ((delete $map->{last_access})
1185 || $cf::RUNTIME); #d#
1186 # safety
1187 $map->{instantiate_time} = $cf::RUNTIME
1188 if $map->{instantiate_time} > $cf::RUNTIME;
1189 } else {
1190 if (my $rmp = $path->random_map_params) {
1191 $map = generate_random_map $key, $rmp;
1192 } else {
1193 $map = try_load_header $path->load_path;
1194 }
1195
1196 $map or return;
1197
1198 $map->{load_original} = 1;
1199 $map->{instantiate_time} = $cf::RUNTIME;
1200 $map->last_access ($cf::RUNTIME);
1201 $map->instantiate;
1202
1203 # per-player maps become, after loading, normal maps
1204 $map->per_player (0) if $path->{user_rel};
1205 }
1206
1207 $map->path ($key);
1208 $map->{path} = $path;
1209 $map->{last_save} = $cf::RUNTIME;
1210
1211 Coro::cede;
1212
1213 if ($map->should_reset) {
1214 $map->reset;
1215 undef $guard;
1216 $map = find $path
1217 or return;
1218 }
1219
1220 $cf::MAP{$key} = $map
1221 }
1222}
1223
1224sub load {
1225 my ($self) = @_;
1226
1227 my $path = $self->{path};
1228 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1229
1230 return if $self->in_memory != cf::MAP_SWAPPED;
1231
1232 $self->in_memory (cf::MAP_LOADING);
1233
1234 $self->alloc;
1235 $self->load_objects ($self->{load_path}, 1)
1236 or return;
1237
1238 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1239 if delete $self->{load_original};
1240
1241 if (my $uniq = $path->uniq_path) {
1242 utf8::encode $uniq;
1243 if (aio_open $uniq, O_RDONLY, 0) {
1244 $self->clear_unique_items;
1245 $self->load_objects ($uniq, 0);
1246 }
1247 }
1248
1249 Coro::cede;
1250
1251 # now do the right thing for maps
1252 $self->link_multipart_objects;
1253
1254 if ($self->{path}->is_style_map) {
1255 $self->{deny_save} = 1;
1256 $self->{deny_reset} = 1;
1257 } else {
1258 $self->fix_auto_apply;
1259 $self->decay_objects;
1260 $self->update_buttons;
1261 $self->set_darkness_map;
1262 $self->difficulty ($self->estimate_difficulty)
1263 unless $self->difficulty;
1264 $self->activate;
1265 }
1266
1267 Coro::cede;
1268
1269 $self->in_memory (cf::MAP_IN_MEMORY);
1270}
1271
1272sub find_sync {
1273 my ($path, $origin) = @_;
1274
1275 cf::sync_job {
1276 my $map = cf::map::find $path, $origin;
1277 $map
1278 }
1279}
1280
1281sub do_load_sync {
1282 my ($map) = @_;
1283
1284 cf::sync_job { $map->load };
1285}
1286
1287sub save {
1288 my ($self) = @_;
1289
1290 my $lock = cf::lock_acquire "map_data:" . $self->path;
1291
1292 $self->{last_save} = $cf::RUNTIME;
1293
1294 return unless $self->dirty;
1295
1296 my $save = $self->{path}->save_path; utf8::encode $save;
1297 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1298
1299 $self->{load_path} = $save;
1300
1301 return if $self->{deny_save};
1302
1303 local $self->{last_access} = $self->last_access;#d#
1304
1305 if ($uniq) {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1307 $self->save_objects ($uniq, cf::IO_UNIQUES);
1308 } else {
1309 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1310 }
1311}
1312
1313sub swap_out {
1314 my ($self) = @_;
1315
1316 # save first because save cedes
1317 $self->save;
1318
1319 my $lock = cf::lock_acquire "map_data:" . $self->path;
1320
1321 return if $self->players;
1322 return if $self->in_memory != cf::MAP_IN_MEMORY;
1323 return if $self->{deny_save};
1324
1325 $self->clear;
1326 $self->in_memory (cf::MAP_SWAPPED);
1327}
1328
1329sub reset_at {
1330 my ($self) = @_;
1331
1332 # TODO: safety, remove and allow resettable per-player maps
1333 return 1e99 if $self->{path}{user_rel};
1334 return 1e99 if $self->{deny_reset};
1335
1336 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1337 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1338
1339 $time + $to
1340}
1341
1342sub should_reset {
1343 my ($self) = @_;
1344
1345 $self->reset_at <= $cf::RUNTIME
1346}
1347
1348sub unlink_save {
1349 my ($self) = @_;
1350
1351 utf8::encode (my $save = $self->{path}->save_path);
1352 aioreq_pri 3; IO::AIO::aio_unlink $save;
1353 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1354}
1355
1356sub rename {
1357 my ($self, $new_path) = @_;
1358
1359 $self->unlink_save;
1360
1361 delete $cf::MAP{$self->path};
1362 $self->{path} = new cf::path $new_path;
1363 $self->path ($self->{path}->as_string);
1364 $cf::MAP{$self->path} = $self;
1365
1366 $self->save;
1367}
1368
1369sub reset {
1370 my ($self) = @_;
1371
1372 my $lock = cf::lock_acquire "map_data:" . $self->path;
1373
1374 return if $self->players;
1375 return if $self->{path}{user_rel};#d#
1376
1377 warn "resetting map ", $self->path;#d#
1378
1379 delete $cf::MAP{$self->path};
1380
1381 $_->clear_links_to ($self) for values %cf::MAP;
1382
1383 $self->unlink_save;
1384 $self->destroy;
1385}
1386
1387my $nuke_counter = "aaaa";
1388
1389sub nuke {
1390 my ($self) = @_;
1391
1392 $self->{deny_save} = 1;
1393 $self->reset_timeout (1);
1394 $self->rename ("{nuke}/" . ($nuke_counter++));
1395 $self->reset; # polite request, might not happen
1396}
1397
1398sub customise_for {
1399 my ($map, $ob) = @_;
1400
1401 if ($map->per_player) {
1402 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1403 }
1404
1405 $map
1406}
1407
1408sub emergency_save {
1409 my $freeze_guard = cf::freeze_mainloop;
1410
1411 warn "enter emergency map save\n";
1412
1413 cf::sync_job {
1414 warn "begin emergency map save\n";
1415 $_->save for values %cf::MAP;
1416 };
1417
1418 warn "end emergency map save\n";
1419}
1420
1421package cf;
1422
1423=back
1424
1425
1426=head3 cf::object::player
1427
1428=over 4
1429
818=item $player_object->reply ($npc, $msg[, $flags]) 1430=item $player_object->reply ($npc, $msg[, $flags])
819 1431
820Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1432Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
821can be C<undef>. Does the right thing when the player is currently in a 1433can be C<undef>. Does the right thing when the player is currently in a
822dialogue with the given NPC character. 1434dialogue with the given NPC character.
823 1435
824=cut 1436=cut
825 1437
826# rough implementation of a future "reply" method that works 1438# rough implementation of a future "reply" method that works
827# with dialog boxes. 1439# with dialog boxes.
1440#TODO: the first argument must go, split into a $npc->reply_to ( method
828sub cf::object::player::reply($$$;$) { 1441sub cf::object::player::reply($$$;$) {
829 my ($self, $npc, $msg, $flags) = @_; 1442 my ($self, $npc, $msg, $flags) = @_;
830 1443
831 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1444 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
832 1445
836 $msg = $npc->name . " says: $msg" if $npc; 1449 $msg = $npc->name . " says: $msg" if $npc;
837 $self->message ($msg, $flags); 1450 $self->message ($msg, $flags);
838 } 1451 }
839} 1452}
840 1453
841=item $player->ext_reply ($msgid, $msgtype, %msg)
842
843Sends an ext reply to the player.
844
845=cut
846
847sub cf::player::ext_reply($$$%) {
848 my ($self, $id, %msg) = @_;
849
850 $msg{msgid} = $id;
851
852 $self->send ("ext " . to_json \%msg);
853}
854
855=item $player_object->may ("access") 1454=item $player_object->may ("access")
856 1455
857Returns wether the given player is authorized to access resource "access" 1456Returns wether the given player is authorized to access resource "access"
858(e.g. "command_wizcast"). 1457(e.g. "command_wizcast").
859 1458
866 (ref $cf::CFG{"may_$access"} 1465 (ref $cf::CFG{"may_$access"}
867 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1466 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
868 : $cf::CFG{"may_$access"}) 1467 : $cf::CFG{"may_$access"})
869} 1468}
870 1469
871=cut 1470=item $player_object->enter_link
872 1471
873############################################################################# 1472Freezes the player and moves him/her to a special map (C<{link}>).
1473
1474The player should be reaosnably safe there for short amounts of time. You
1475I<MUST> call C<leave_link> as soon as possible, though.
1476
1477=item $player_object->leave_link ($map, $x, $y)
1478
1479Moves the player out of the specila link map onto the given map. If the
1480map is not valid (or omitted), the player will be moved back to the
1481location he/she was before the call to C<enter_link>, or, if that fails,
1482to the emergency map position.
1483
1484Might block.
1485
1486=cut
1487
1488sub cf::object::player::enter_link {
1489 my ($self) = @_;
1490
1491 $self->deactivate_recursive;
1492
1493 return if $self->map == $LINK_MAP;
1494
1495 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1496 if $self->map;
1497
1498 $self->enter_map ($LINK_MAP, 20, 20);
1499}
1500
1501sub cf::object::player::leave_link {
1502 my ($self, $map, $x, $y) = @_;
1503
1504 my $link_pos = delete $self->{_link_pos};
1505
1506 unless ($map) {
1507 # restore original map position
1508 ($map, $x, $y) = @{ $link_pos || [] };
1509 $map = cf::map::find $map;
1510
1511 unless ($map) {
1512 ($map, $x, $y) = @$EMERGENCY_POSITION;
1513 $map = cf::map::find $map
1514 or die "FATAL: cannot load emergency map\n";
1515 }
1516 }
1517
1518 ($x, $y) = (-1, -1)
1519 unless (defined $x) && (defined $y);
1520
1521 # use -1 or undef as default coordinates, not 0, 0
1522 ($x, $y) = ($map->enter_x, $map->enter_y)
1523 if $x <=0 && $y <= 0;
1524
1525 $map->load;
1526
1527 $self->activate_recursive;
1528 $self->enter_map ($map, $x, $y);
1529}
1530
1531cf::player->attach (
1532 on_logout => sub {
1533 my ($pl) = @_;
1534
1535 # abort map switching before logout
1536 if ($pl->ob->{_link_pos}) {
1537 cf::sync_job {
1538 $pl->ob->leave_link
1539 };
1540 }
1541 },
1542 on_login => sub {
1543 my ($pl) = @_;
1544
1545 # try to abort aborted map switching on player login :)
1546 # should happen only on crashes
1547 if ($pl->ob->{_link_pos}) {
1548
1549 $pl->ob->enter_link;
1550 (Coro::async_pool {
1551 # we need this sleep as the login has a concurrent enter_exit running
1552 # and this sleep increases chances of the player not ending up in scorn
1553 Coro::Timer::sleep 1;
1554 $pl->ob->leave_link;
1555 })->prio (2);
1556 }
1557 },
1558);
1559
1560=item $player_object->goto ($path, $x, $y)
1561
1562=cut
1563
1564sub cf::object::player::goto {
1565 my ($self, $path, $x, $y) = @_;
1566
1567 $self->enter_link;
1568
1569 (Coro::async_pool {
1570 $path = new cf::path $path;
1571
1572 my $map = cf::map::find $path->as_string;
1573 $map = $map->customise_for ($self) if $map;
1574
1575# warn "entering ", $map->path, " at ($x, $y)\n"
1576# if $map;
1577
1578 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1579
1580 $self->leave_link ($map, $x, $y);
1581 })->prio (1);
1582}
1583
1584=item $player_object->enter_exit ($exit_object)
1585
1586=cut
1587
1588sub parse_random_map_params {
1589 my ($spec) = @_;
1590
1591 my $rmp = { # defaults
1592 xsize => 10,
1593 ysize => 10,
1594 };
1595
1596 for (split /\n/, $spec) {
1597 my ($k, $v) = split /\s+/, $_, 2;
1598
1599 $rmp->{lc $k} = $v if (length $k) && (length $v);
1600 }
1601
1602 $rmp
1603}
1604
1605sub prepare_random_map {
1606 my ($exit) = @_;
1607
1608 # all this does is basically replace the /! path by
1609 # a new random map path (?random/...) with a seed
1610 # that depends on the exit object
1611
1612 my $rmp = parse_random_map_params $exit->msg;
1613
1614 if ($exit->map) {
1615 $rmp->{region} = $exit->map->region_name;
1616 $rmp->{origin_map} = $exit->map->path;
1617 $rmp->{origin_x} = $exit->x;
1618 $rmp->{origin_y} = $exit->y;
1619 }
1620
1621 $rmp->{random_seed} ||= $exit->random_seed;
1622
1623 my $data = cf::to_json $rmp;
1624 my $md5 = Digest::MD5::md5_hex $data;
1625
1626 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1627 aio_write $fh, 0, (length $data), $data, 0;
1628
1629 $exit->slaying ("?random/$md5");
1630 $exit->msg (undef);
1631 }
1632}
1633
1634sub cf::object::player::enter_exit {
1635 my ($self, $exit) = @_;
1636
1637 return unless $self->type == cf::PLAYER;
1638
1639 $self->enter_link;
1640
1641 (Coro::async_pool {
1642 $self->deactivate_recursive; # just to be sure
1643 unless (eval {
1644 prepare_random_map $exit
1645 if $exit->slaying eq "/!";
1646
1647 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1648 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1649
1650 1;
1651 }) {
1652 $self->message ("Something went wrong deep within the crossfire server. "
1653 . "I'll try to bring you back to the map you were before. "
1654 . "Please report this to the dungeon master",
1655 cf::NDI_UNIQUE | cf::NDI_RED);
1656
1657 warn "ERROR in enter_exit: $@";
1658 $self->leave_link;
1659 }
1660 })->prio (1);
1661}
1662
1663=head3 cf::client
1664
1665=over 4
1666
1667=item $client->send_drawinfo ($text, $flags)
1668
1669Sends a drawinfo packet to the client. Circumvents output buffering so
1670should not be used under normal circumstances.
1671
1672=cut
1673
1674sub cf::client::send_drawinfo {
1675 my ($self, $text, $flags) = @_;
1676
1677 utf8::encode $text;
1678 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1679}
1680
1681
1682=item $success = $client->query ($flags, "text", \&cb)
1683
1684Queues a query to the client, calling the given callback with
1685the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1686C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1687
1688Queries can fail, so check the return code. Or don't, as queries will become
1689reliable at some point in the future.
1690
1691=cut
1692
1693sub cf::client::query {
1694 my ($self, $flags, $text, $cb) = @_;
1695
1696 return unless $self->state == ST_PLAYING
1697 || $self->state == ST_SETUP
1698 || $self->state == ST_CUSTOM;
1699
1700 $self->state (ST_CUSTOM);
1701
1702 utf8::encode $text;
1703 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1704
1705 $self->send_packet ($self->{query_queue}[0][0])
1706 if @{ $self->{query_queue} } == 1;
1707}
1708
1709cf::client->attach (
1710 on_reply => sub {
1711 my ($ns, $msg) = @_;
1712
1713 # this weird shuffling is so that direct followup queries
1714 # get handled first
1715 my $queue = delete $ns->{query_queue}
1716 or return; # be conservative, not sure how that can happen, but we saw a crash here
1717
1718 (shift @$queue)->[1]->($msg);
1719
1720 push @{ $ns->{query_queue} }, @$queue;
1721
1722 if (@{ $ns->{query_queue} } == @$queue) {
1723 if (@$queue) {
1724 $ns->send_packet ($ns->{query_queue}[0][0]);
1725 } else {
1726 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1727 }
1728 }
1729 },
1730);
1731
1732=item $client->coro (\&cb)
1733
1734Create a new coroutine, running the specified callback. The coroutine will
1735be automatically cancelled when the client gets destroyed (e.g. on logout,
1736or loss of connection).
1737
1738=cut
1739
1740sub cf::client::coro {
1741 my ($self, $cb) = @_;
1742
1743 my $coro = &Coro::async_pool ($cb);
1744
1745 $coro->on_destroy (sub {
1746 delete $self->{_coro}{$coro+0};
1747 });
1748
1749 $self->{_coro}{$coro+0} = $coro;
1750
1751 $coro
1752}
1753
1754cf::client->attach (
1755 on_destroy => sub {
1756 my ($ns) = @_;
1757
1758 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1759 },
1760);
1761
1762=back
1763
874 1764
875=head2 SAFE SCRIPTING 1765=head2 SAFE SCRIPTING
876 1766
877Functions that provide a safe environment to compile and execute 1767Functions that provide a safe environment to compile and execute
878snippets of perl code without them endangering the safety of the server 1768snippets of perl code without them endangering the safety of the server
1030 1920
1031{ 1921{
1032 my $path = cf::localdir . "/database.pst"; 1922 my $path = cf::localdir . "/database.pst";
1033 1923
1034 sub db_load() { 1924 sub db_load() {
1035 warn "loading database $path\n";#d# remove later
1036 $DB = stat $path ? Storable::retrieve $path : { }; 1925 $DB = stat $path ? Storable::retrieve $path : { };
1037 } 1926 }
1038 1927
1039 my $pid; 1928 my $pid;
1040 1929
1041 sub db_save() { 1930 sub db_save() {
1042 warn "saving database $path\n";#d# remove later
1043 waitpid $pid, 0 if $pid; 1931 waitpid $pid, 0 if $pid;
1044 if (0 == ($pid = fork)) { 1932 if (0 == ($pid = fork)) {
1045 $DB->{_meta}{version} = 1; 1933 $DB->{_meta}{version} = 1;
1046 Storable::nstore $DB, "$path~"; 1934 Storable::nstore $DB, "$path~";
1047 rename "$path~", $path; 1935 rename "$path~", $path;
1078 $DB->{$_[0]} = $_[1]; 1966 $DB->{$_[0]} = $_[1];
1079 } 1967 }
1080 db_dirty; 1968 db_dirty;
1081 } 1969 }
1082 1970
1083 attach_global 1971 cf::global->attach (
1084 prio => 10000, 1972 prio => 10000,
1085 on_cleanup => sub { 1973 on_cleanup => sub {
1086 db_sync; 1974 db_sync;
1087 }, 1975 },
1088 ; 1976 );
1089} 1977}
1090 1978
1091############################################################################# 1979#############################################################################
1092# the server's main() 1980# the server's main()
1093 1981
1095 open my $fh, "<:utf8", cf::confdir . "/config" 1983 open my $fh, "<:utf8", cf::confdir . "/config"
1096 or return; 1984 or return;
1097 1985
1098 local $/; 1986 local $/;
1099 *CFG = YAML::Syck::Load <$fh>; 1987 *CFG = YAML::Syck::Load <$fh>;
1988
1989 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1990
1991 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
1992 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
1993
1994 if (exists $CFG{mlockall}) {
1995 eval {
1996 $CFG{mlockall} ? &mlockall : &munlockall
1997 and die "WARNING: m(un)lockall failed: $!\n";
1998 };
1999 warn $@ if $@;
2000 }
1100} 2001}
1101 2002
1102sub main { 2003sub main {
2004 # we must not ever block the main coroutine
2005 local $Coro::idle = sub {
2006 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2007 Coro::async_pool { Event::one_event };
2008 };
2009
1103 cfg_load; 2010 cfg_load;
1104 db_load; 2011 db_load;
1105 load_extensions; 2012 load_extensions;
1106 Event::loop; 2013 Event::loop;
1107} 2014}
1108 2015
1109############################################################################# 2016#############################################################################
1110# initialisation 2017# initialisation
1111 2018
1112sub _perl_reload(&) { 2019sub reload() {
1113 my ($msg) = @_; 2020 # can/must only be called in main
2021 if ($Coro::current != $Coro::main) {
2022 warn "can only reload from main coroutine\n";
2023 return;
2024 }
1114 2025
1115 $msg->("reloading..."); 2026 warn "reloading...";
2027
2028 my $guard = freeze_mainloop;
2029 cf::emergency_save;
1116 2030
1117 eval { 2031 eval {
2032 # if anything goes wrong in here, we should simply crash as we already saved
2033
1118 # cancel all watchers 2034 # cancel all watchers
1119 for (Event::all_watchers) { 2035 for (Event::all_watchers) {
1120 $_->cancel if $_->data & WF_AUTOCANCEL; 2036 $_->cancel if $_->data & WF_AUTOCANCEL;
1121 } 2037 }
1122 2038
2039 # cancel all extension coros
2040 $_->cancel for values %EXT_CORO;
2041 %EXT_CORO = ();
2042
1123 # unload all extensions 2043 # unload all extensions
1124 for (@exts) { 2044 for (@exts) {
1125 $msg->("unloading <$_>"); 2045 warn "unloading <$_>";
1126 unload_extension $_; 2046 unload_extension $_;
1127 } 2047 }
1128 2048
1129 # unload all modules loaded from $LIBDIR 2049 # unload all modules loaded from $LIBDIR
1130 while (my ($k, $v) = each %INC) { 2050 while (my ($k, $v) = each %INC) {
1131 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2051 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1132 2052
1133 $msg->("removing <$k>"); 2053 warn "removing <$k>";
1134 delete $INC{$k}; 2054 delete $INC{$k};
1135 2055
1136 $k =~ s/\.pm$//; 2056 $k =~ s/\.pm$//;
1137 $k =~ s/\//::/g; 2057 $k =~ s/\//::/g;
1138 2058
1143 Symbol::delete_package $k; 2063 Symbol::delete_package $k;
1144 } 2064 }
1145 2065
1146 # sync database to disk 2066 # sync database to disk
1147 cf::db_sync; 2067 cf::db_sync;
2068 IO::AIO::flush;
1148 2069
1149 # get rid of safe::, as good as possible 2070 # get rid of safe::, as good as possible
1150 Symbol::delete_package "safe::$_" 2071 Symbol::delete_package "safe::$_"
1151 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2072 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1152 2073
1153 # remove register_script_function callbacks 2074 # remove register_script_function callbacks
1154 # TODO 2075 # TODO
1155 2076
1156 # unload cf.pm "a bit" 2077 # unload cf.pm "a bit"
1159 # don't, removes xs symbols, too, 2080 # don't, removes xs symbols, too,
1160 # and global variables created in xs 2081 # and global variables created in xs
1161 #Symbol::delete_package __PACKAGE__; 2082 #Symbol::delete_package __PACKAGE__;
1162 2083
1163 # reload cf.pm 2084 # reload cf.pm
1164 $msg->("reloading cf.pm"); 2085 warn "reloading cf.pm";
1165 require cf; 2086 require cf;
2087 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1166 2088
1167 # load config and database again 2089 # load config and database again
1168 cf::cfg_load; 2090 cf::cfg_load;
1169 cf::db_load; 2091 cf::db_load;
1170 2092
1171 # load extensions 2093 # load extensions
1172 $msg->("load extensions"); 2094 warn "load extensions";
1173 cf::load_extensions; 2095 cf::load_extensions;
1174 2096
1175 # reattach attachments to objects 2097 # reattach attachments to objects
1176 $msg->("reattach"); 2098 warn "reattach";
1177 _global_reattach; 2099 _global_reattach;
1178 }; 2100 };
1179 $msg->($@) if $@;
1180 2101
1181 $msg->("reloaded"); 2102 if ($@) {
2103 warn $@;
2104 warn "error while reloading, exiting.";
2105 exit 1;
2106 }
2107
2108 warn "reloaded successfully";
1182}; 2109};
1183 2110
1184sub perl_reload() { 2111#############################################################################
1185 _perl_reload { 2112
1186 warn $_[0]; 2113unless ($LINK_MAP) {
1187 print "$_[0]\n"; 2114 $LINK_MAP = cf::map::new;
1188 }; 2115
2116 $LINK_MAP->width (41);
2117 $LINK_MAP->height (41);
2118 $LINK_MAP->alloc;
2119 $LINK_MAP->path ("{link}");
2120 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2121 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2122
2123 # dirty hack because... archetypes are not yet loaded
2124 Event->timer (
2125 after => 2,
2126 cb => sub {
2127 $_[0]->w->cancel;
2128
2129 # provide some exits "home"
2130 my $exit = cf::object::new "exit";
2131
2132 $exit->slaying ($EMERGENCY_POSITION->[0]);
2133 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2134 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2135
2136 $LINK_MAP->insert ($exit->clone, 19, 19);
2137 $LINK_MAP->insert ($exit->clone, 19, 20);
2138 $LINK_MAP->insert ($exit->clone, 19, 21);
2139 $LINK_MAP->insert ($exit->clone, 20, 19);
2140 $LINK_MAP->insert ($exit->clone, 20, 21);
2141 $LINK_MAP->insert ($exit->clone, 21, 19);
2142 $LINK_MAP->insert ($exit->clone, 21, 20);
2143 $LINK_MAP->insert ($exit->clone, 21, 21);
2144
2145 $exit->destroy;
2146 });
2147
2148 $LINK_MAP->{deny_save} = 1;
2149 $LINK_MAP->{deny_reset} = 1;
2150
2151 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1189} 2152}
1190 2153
1191register "<global>", __PACKAGE__; 2154register "<global>", __PACKAGE__;
1192 2155
1193register_command "perl-reload" => sub { 2156register_command "reload" => sub {
1194 my ($who, $arg) = @_; 2157 my ($who, $arg) = @_;
1195 2158
1196 if ($who->flag (FLAG_WIZ)) { 2159 if ($who->flag (FLAG_WIZ)) {
1197 _perl_reload { 2160 $who->message ("start of reload.");
1198 warn $_[0]; 2161 reload;
1199 $who->message ($_[0]); 2162 $who->message ("end of reload.");
1200 };
1201 } 2163 }
1202}; 2164};
1203 2165
1204unshift @INC, $LIBDIR; 2166unshift @INC, $LIBDIR;
1205 2167
1206$TICK_WATCHER = Event->timer ( 2168$TICK_WATCHER = Event->timer (
2169 reentrant => 0,
1207 prio => 0, 2170 prio => 0,
1208 at => $NEXT_TICK || 1, 2171 at => $NEXT_TICK || $TICK,
1209 data => WF_AUTOCANCEL, 2172 data => WF_AUTOCANCEL,
1210 cb => sub { 2173 cb => sub {
1211 cf::server_tick; # one server iteration 2174 cf::server_tick; # one server iteration
1212 2175 $RUNTIME += $TICK;
1213 my $NOW = Event::time;
1214 $NEXT_TICK += $TICK; 2176 $NEXT_TICK += $TICK;
1215 2177
1216 # if we are delayed by four ticks or more, skip them all 2178 # if we are delayed by four ticks or more, skip them all
1217 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2179 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1218 2180
1219 $TICK_WATCHER->at ($NEXT_TICK); 2181 $TICK_WATCHER->at ($NEXT_TICK);
1220 $TICK_WATCHER->start; 2182 $TICK_WATCHER->start;
1221 }, 2183 },
1222); 2184);
1223 2185
1224IO::AIO::max_poll_time $TICK * 0.2; 2186IO::AIO::max_poll_time $TICK * 0.2;
1225 2187
2188Event->io (
1226Event->io (fd => IO::AIO::poll_fileno, 2189 fd => IO::AIO::poll_fileno,
1227 poll => 'r', 2190 poll => 'r',
1228 prio => 5, 2191 prio => 5,
1229 data => WF_AUTOCANCEL, 2192 data => WF_AUTOCANCEL,
1230 cb => \&IO::AIO::poll_cb); 2193 cb => \&IO::AIO::poll_cb,
2194);
2195
2196Event->timer (
2197 data => WF_AUTOCANCEL,
2198 after => 0,
2199 interval => 10,
2200 cb => sub {
2201 (Coro::unblock_sub {
2202 write_runtime
2203 or warn "ERROR: unable to write runtime file: $!";
2204 })->();
2205 },
2206);
2207
2208END { cf::emergency_save }
1231 2209
12321 22101
1233 2211

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