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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.101 by root, Mon Dec 25 14:43:23 2006 UTC vs.
Revision 1.140 by root, Fri Jan 5 20:04:02 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO;
18 19
20use Digest::MD5;
21use Fcntl;
19use IO::AIO 2.3; 22use IO::AIO 2.31 ();
20use YAML::Syck (); 23use YAML::Syck ();
21use Time::HiRes; 24use Time::HiRes;
22 25
23use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
24 27
25# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
26$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
27 30
28$Coro::main->prio (Coro::PRIO_MIN); 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
29 32
30sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31 34
32our %COMMAND = (); 35our %COMMAND = ();
33our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
37our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
38 41
39our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
40our $TICK_WATCHER; 43our $TICK_WATCHER;
41our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
42 46
43our %CFG; 47our %CFG;
44 48
45our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
56
57binmode STDOUT;
58binmode STDERR;
59
60# read virtual server time, if available
61unless ($RUNTIME || !-e cf::localdir . "/runtime") {
62 open my $fh, "<", cf::localdir . "/runtime"
63 or die "unable to read runtime file: $!";
64 $RUNTIME = <$fh> + 0.;
65}
66
67mkdir cf::localdir;
68mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
72
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
46 76
47############################################################################# 77#############################################################################
48 78
49=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
50 80
51=over 4 81=over 4
52 82
53=item $cf::UPTIME 83=item $cf::UPTIME
54 84
55The timestamp of the server start (so not actually an uptime). 85The timestamp of the server start (so not actually an uptime).
86
87=item $cf::RUNTIME
88
89The time this server has run, starts at 0 and is increased by $cf::TICK on
90every server tick.
56 91
57=item $cf::LIBDIR 92=item $cf::LIBDIR
58 93
59The perl library directory, where extensions and cf-specific modules can 94The perl library directory, where extensions and cf-specific modules can
60be found. It will be added to C<@INC> automatically. 95be found. It will be added to C<@INC> automatically.
96
97=item $cf::NOW
98
99The time of the last (current) server tick.
61 100
62=item $cf::TICK 101=item $cf::TICK
63 102
64The interval between server ticks, in seconds. 103The interval between server ticks, in seconds.
65 104
73=cut 112=cut
74 113
75BEGIN { 114BEGIN {
76 *CORE::GLOBAL::warn = sub { 115 *CORE::GLOBAL::warn = sub {
77 my $msg = join "", @_; 116 my $msg = join "", @_;
117 utf8::encode $msg;
118
78 $msg .= "\n" 119 $msg .= "\n"
79 unless $msg =~ /\n$/; 120 unless $msg =~ /\n$/;
80 121
81 print STDERR "cfperl: $msg";
82 LOG llevError, "cfperl: $msg"; 122 LOG llevError, "cfperl: $msg";
83 }; 123 };
84} 124}
85 125
86@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
139sub to_json($) { 179sub to_json($) {
140 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
141 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
142} 182}
143 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
234=item cf::async { BLOCK }
235
236Currently the same as Coro::async_pool, meaning you cannot use
237C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
238thing you are allowed to do is call C<prio> on it.
239
240=cut
241
242BEGIN { *async = \&Coro::async_pool }
243
244=item cf::sync_job { BLOCK }
245
246The design of crossfire+ requires that the main coro ($Coro::main) is
247always able to handle events or runnable, as crossfire+ is only partly
248reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
249
250If it must be done, put the blocking parts into C<sync_job>. This will run
251the given BLOCK in another coroutine while waiting for the result. The
252server will be frozen during this time, so the block should either finish
253fast or be very important.
254
255=cut
256
257sub sync_job(&) {
258 my ($job) = @_;
259
260 if ($Coro::current == $Coro::main) {
261 # this is the main coro, too bad, we have to block
262 # till the operation succeeds, freezing the server :/
263
264 # TODO: use suspend/resume instead
265 # (but this is cancel-safe)
266 my $freeze_guard = freeze_mainloop;
267
268 my $busy = 1;
269 my @res;
270
271 (async {
272 @res = eval { $job->() };
273 warn $@ if $@;
274 undef $busy;
275 })->prio (Coro::PRIO_MAX);
276
277 while ($busy) {
278 unless (Coro::cede) {
279 Coro::nready ? Event::one_event 0 : Event::one_event;
280 Coro::cede_notself unless Coro::cede;
281 }
282 }
283
284 wantarray ? @res : $res[0]
285 } else {
286 # we are in another coroutine, how wonderful, everything just works
287
288 $job->()
289 }
290}
291
292=item $coro = cf::async_ext { BLOCK }
293
294Like async, but this coro is automcatially being canceled when the
295extension calling this is being unloaded.
296
297=cut
298
299sub async_ext(&) {
300 my $cb = shift;
301
302 my $coro = &Coro::async ($cb);
303
304 $coro->on_destroy (sub {
305 delete $EXT_CORO{$coro+0};
306 });
307 $EXT_CORO{$coro+0} = $coro;
308
309 $coro
310}
311
312sub write_runtime {
313 my $runtime = cf::localdir . "/runtime";
314
315 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
316 or return;
317
318 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
319 (aio_write $fh, 0, (length $value), $value, 0) <= 0
320 and return;
321
322 aio_fsync $fh
323 and return;
324
325 close $fh
326 or return;
327
328 aio_rename "$runtime~", $runtime
329 and return;
330
331 1
332}
333
144=back 334=back
145 335
146=cut 336=cut
337
338#############################################################################
339
340package cf::path;
341
342sub new {
343 my ($class, $path, $base) = @_;
344
345 $path = $path->as_string if ref $path;
346
347 my $self = bless { }, $class;
348
349 # {... are special paths that are not touched
350 # ?xxx/... are special absolute paths
351 # ?random/... random maps
352 # /! non-realised random map exit
353 # /... normal maps
354 # ~/... per-player maps without a specific player (DO NOT USE)
355 # ~user/... per-player map of a specific user
356
357 if ($path =~ /^{/) {
358 # fine as it is
359 } elsif ($path =~ s{^\?random/}{}) {
360 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
361 $self->{random} = cf::from_json $data;
362 } else {
363 if ($path =~ s{^~([^/]+)?}{}) {
364 $self->{user_rel} = 1;
365
366 if (defined $1) {
367 $self->{user} = $1;
368 } elsif ($base =~ m{^~([^/]+)/}) {
369 $self->{user} = $1;
370 } else {
371 warn "cannot resolve user-relative path without user <$path,$base>\n";
372 }
373 } elsif ($path =~ /^\//) {
374 # already absolute
375 } else {
376 $base =~ s{[^/]+/?$}{};
377 return $class->new ("$base/$path");
378 }
379
380 for ($path) {
381 redo if s{/\.?/}{/};
382 redo if s{/[^/]+/\.\./}{/};
383 }
384 }
385
386 $self->{path} = $path;
387
388 $self
389}
390
391# the name / primary key / in-game path
392sub as_string {
393 my ($self) = @_;
394
395 $self->{user_rel} ? "~$self->{user}$self->{path}"
396 : $self->{random} ? "?random/$self->{path}"
397 : $self->{path}
398}
399
400# the displayed name, this is a one way mapping
401sub visible_name {
402 my ($self) = @_;
403
404# if (my $rmp = $self->{random}) {
405# # todo: be more intelligent about this
406# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
407# } else {
408 $self->as_string
409# }
410}
411
412# escape the /'s in the path
413sub _escaped_path {
414 # ∕ is U+2215
415 (my $path = $_[0]{path}) =~ s/\//∕/g;
416 $path
417}
418
419# the original (read-only) location
420sub load_path {
421 my ($self) = @_;
422
423 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
424}
425
426# the temporary/swap location
427sub save_path {
428 my ($self) = @_;
429
430 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
431 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
432 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
433}
434
435# the unique path, might be eq to save_path
436sub uniq_path {
437 my ($self) = @_;
438
439 $self->{user_rel} || $self->{random}
440 ? undef
441 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
442}
443
444# return random map parameters, or undef
445sub random_map_params {
446 my ($self) = @_;
447
448 $self->{random}
449}
450
451# this is somewhat ugly, but style maps do need special treatment
452sub is_style_map {
453 $_[0]{path} =~ m{^/styles/}
454}
455
456package cf;
147 457
148############################################################################# 458#############################################################################
149 459
150=head2 ATTACHABLE OBJECTS 460=head2 ATTACHABLE OBJECTS
151 461
454=cut 764=cut
455 765
456############################################################################# 766#############################################################################
457# object support 767# object support
458 768
769sub reattach {
770 # basically do the same as instantiate, without calling instantiate
771 my ($obj) = @_;
772
773 my $registry = $obj->registry;
774
775 @$registry = ();
776
777 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
778
779 for my $name (keys %{ $obj->{_attachment} || {} }) {
780 if (my $attach = $attachment{$name}) {
781 for (@$attach) {
782 my ($klass, @attach) = @$_;
783 _attach $registry, $klass, @attach;
784 }
785 } else {
786 warn "object uses attachment '$name' that is not available, postponing.\n";
787 }
788 }
789}
790
459cf::attachable->attach ( 791cf::attachable->attach (
460 prio => -1000000, 792 prio => -1000000,
461 on_instantiate => sub { 793 on_instantiate => sub {
462 my ($obj, $data) = @_; 794 my ($obj, $data) = @_;
463 795
467 my ($name, $args) = @$_; 799 my ($name, $args) = @$_;
468 800
469 $obj->attach ($name, %{$args || {} }); 801 $obj->attach ($name, %{$args || {} });
470 } 802 }
471 }, 803 },
472 on_reattach => sub { 804 on_reattach => \&reattach,
473 # basically do the same as instantiate, without calling instantiate
474 my ($obj) = @_;
475 my $registry = $obj->registry;
476
477 @$registry = ();
478
479 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
480
481 for my $name (keys %{ $obj->{_attachment} || {} }) {
482 if (my $attach = $attachment{$name}) {
483 for (@$attach) {
484 my ($klass, @attach) = @$_;
485 _attach $registry, $klass, @attach;
486 }
487 } else {
488 warn "object uses attachment '$name' that is not available, postponing.\n";
489 }
490 }
491 },
492 on_clone => sub { 805 on_clone => sub {
493 my ($src, $dst) = @_; 806 my ($src, $dst) = @_;
494 807
495 @{$dst->registry} = @{$src->registry}; 808 @{$dst->registry} = @{$src->registry};
496 809
502); 815);
503 816
504sub object_freezer_save { 817sub object_freezer_save {
505 my ($filename, $rdata, $objs) = @_; 818 my ($filename, $rdata, $objs) = @_;
506 819
820 sync_job {
507 if (length $$rdata) { 821 if (length $$rdata) {
508 warn sprintf "saving %s (%d,%d)\n", 822 warn sprintf "saving %s (%d,%d)\n",
509 $filename, length $$rdata, scalar @$objs; 823 $filename, length $$rdata, scalar @$objs;
510 824
511 if (open my $fh, ">:raw", "$filename~") { 825 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
512 chmod SAVE_MODE, $fh;
513 syswrite $fh, $$rdata;
514 close $fh;
515
516 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
517 chmod SAVE_MODE, $fh; 826 chmod SAVE_MODE, $fh;
518 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs }; 827 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
828 aio_fsync $fh;
519 close $fh; 829 close $fh;
830
831 if (@$objs) {
832 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
833 chmod SAVE_MODE, $fh;
834 my $data = Storable::nfreeze { version => 1, objs => $objs };
835 aio_write $fh, 0, (length $data), $data, 0;
836 aio_fsync $fh;
837 close $fh;
520 rename "$filename.pst~", "$filename.pst"; 838 aio_rename "$filename.pst~", "$filename.pst";
839 }
840 } else {
841 aio_unlink "$filename.pst";
842 }
843
844 aio_rename "$filename~", $filename;
521 } else { 845 } else {
522 unlink "$filename.pst"; 846 warn "FATAL: $filename~: $!\n";
523 } 847 }
524
525 rename "$filename~", $filename;
526 } else { 848 } else {
527 warn "FATAL: $filename~: $!\n";
528 }
529 } else {
530 unlink $filename; 849 aio_unlink $filename;
531 unlink "$filename.pst"; 850 aio_unlink "$filename.pst";
851 }
532 } 852 }
533} 853}
534 854
535sub object_freezer_as_string { 855sub object_freezer_as_string {
536 my ($rdata, $objs) = @_; 856 my ($rdata, $objs) = @_;
541} 861}
542 862
543sub object_thawer_load { 863sub object_thawer_load {
544 my ($filename) = @_; 864 my ($filename) = @_;
545 865
546 local $/; 866 my ($data, $av);
547 867
548 my $av; 868 (aio_load $filename, $data) >= 0
869 or return;
549 870
550 #TODO: use sysread etc. 871 unless (aio_stat "$filename.pst") {
551 if (open my $data, "<:raw:perlio", $filename) { 872 (aio_load "$filename.pst", $av) >= 0
552 $data = <$data>; 873 or return;
553 if (open my $pst, "<:raw:perlio", "$filename.pst") {
554 $av = eval { (Storable::thaw <$pst>)->{objs} }; 874 $av = eval { (Storable::thaw $av)->{objs} };
555 } 875 }
876
877 warn sprintf "loading %s (%d)\n",
878 $filename, length $data, scalar @{$av || []};#d#
556 return ($data, $av); 879 return ($data, $av);
557 }
558
559 ()
560} 880}
561 881
562############################################################################# 882#############################################################################
563# command handling &c 883# command handling &c
564 884
785 $self->send ("ext " . to_json \%msg); 1105 $self->send ("ext " . to_json \%msg);
786} 1106}
787 1107
788=back 1108=back
789 1109
1110
1111=head3 cf::map
1112
1113=over 4
1114
1115=cut
1116
1117package cf::map;
1118
1119use Fcntl;
1120use Coro::AIO;
1121
1122our $MAX_RESET = 3600;
1123our $DEFAULT_RESET = 3000;
1124
1125sub generate_random_map {
1126 my ($path, $rmp) = @_;
1127
1128 # mit "rum" bekleckern, nicht
1129 cf::map::_create_random_map
1130 $path,
1131 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1132 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1133 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1134 $rmp->{exit_on_final_map},
1135 $rmp->{xsize}, $rmp->{ysize},
1136 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1137 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1138 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1139 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1140 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1141 (cf::region::find $rmp->{region})
1142}
1143
1144# and all this just because we cannot iterate over
1145# all maps in C++...
1146sub change_all_map_light {
1147 my ($change) = @_;
1148
1149 $_->change_map_light ($change)
1150 for grep $_->outdoor, values %cf::MAP;
1151}
1152
1153sub try_load_header($) {
1154 my ($path) = @_;
1155
1156 utf8::encode $path;
1157 aio_open $path, O_RDONLY, 0
1158 or return;
1159
1160 my $map = cf::map::new
1161 or return;
1162
1163 # for better error messages only, will be overwritten
1164 $map->path ($path);
1165
1166 $map->load_header ($path)
1167 or return;
1168
1169 $map->{load_path} = $path;
1170
1171 $map
1172}
1173
1174sub find;
1175sub find {
1176 my ($path, $origin) = @_;
1177
1178 #warn "find<$path,$origin>\n";#d#
1179
1180 $path = new cf::path $path, $origin && $origin->path;
1181 my $key = $path->as_string;
1182
1183 cf::lock_wait "map_find:$key";
1184
1185 $cf::MAP{$key} || do {
1186 my $guard = cf::lock_acquire "map_find:$key";
1187
1188 # do it the slow way
1189 my $map = try_load_header $path->save_path;
1190
1191 Coro::cede;
1192
1193 if ($map) {
1194 $map->last_access ((delete $map->{last_access})
1195 || $cf::RUNTIME); #d#
1196 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else {
1200 if (my $rmp = $path->random_map_params) {
1201 $map = generate_random_map $key, $rmp;
1202 } else {
1203 $map = try_load_header $path->load_path;
1204 }
1205
1206 $map or return;
1207
1208 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME;
1210 $map->last_access ($cf::RUNTIME);
1211 $map->instantiate;
1212
1213 # per-player maps become, after loading, normal maps
1214 $map->per_player (0) if $path->{user_rel};
1215 }
1216
1217 $map->path ($key);
1218 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME;
1220
1221 Coro::cede;
1222
1223 if ($map->should_reset) {
1224 $map->reset;
1225 undef $guard;
1226 $map = find $path
1227 or return;
1228 }
1229
1230 $cf::MAP{$key} = $map
1231 }
1232}
1233
1234sub load {
1235 my ($self) = @_;
1236
1237 my $path = $self->{path};
1238 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1239
1240 return if $self->in_memory != cf::MAP_SWAPPED;
1241
1242 $self->in_memory (cf::MAP_LOADING);
1243
1244 $self->alloc;
1245 $self->load_objects ($self->{load_path}, 1)
1246 or return;
1247
1248 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1249 if delete $self->{load_original};
1250
1251 if (my $uniq = $path->uniq_path) {
1252 utf8::encode $uniq;
1253 if (aio_open $uniq, O_RDONLY, 0) {
1254 $self->clear_unique_items;
1255 $self->load_objects ($uniq, 0);
1256 }
1257 }
1258
1259 Coro::cede;
1260
1261 # now do the right thing for maps
1262 $self->link_multipart_objects;
1263
1264 if ($self->{path}->is_style_map) {
1265 $self->{deny_save} = 1;
1266 $self->{deny_reset} = 1;
1267 } else {
1268 $self->fix_auto_apply;
1269 $self->decay_objects;
1270 $self->update_buttons;
1271 $self->set_darkness_map;
1272 $self->difficulty ($self->estimate_difficulty)
1273 unless $self->difficulty;
1274 $self->activate;
1275 }
1276
1277 Coro::cede;
1278
1279 $self->in_memory (cf::MAP_IN_MEMORY);
1280}
1281
1282sub find_sync {
1283 my ($path, $origin) = @_;
1284
1285 cf::sync_job { cf::map::find $path, $origin }
1286}
1287
1288sub do_load_sync {
1289 my ($map) = @_;
1290
1291 cf::sync_job { $map->load };
1292}
1293
1294sub save {
1295 my ($self) = @_;
1296
1297 my $lock = cf::lock_acquire "map_data:" . $self->path;
1298
1299 $self->{last_save} = $cf::RUNTIME;
1300
1301 return unless $self->dirty;
1302
1303 my $save = $self->{path}->save_path; utf8::encode $save;
1304 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1305
1306 $self->{load_path} = $save;
1307
1308 return if $self->{deny_save};
1309
1310 local $self->{last_access} = $self->last_access;#d#
1311
1312 if ($uniq) {
1313 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1314 $self->save_objects ($uniq, cf::IO_UNIQUES);
1315 } else {
1316 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1317 }
1318}
1319
1320sub swap_out {
1321 my ($self) = @_;
1322
1323 # save first because save cedes
1324 $self->save;
1325
1326 my $lock = cf::lock_acquire "map_data:" . $self->path;
1327
1328 return if $self->players;
1329 return if $self->in_memory != cf::MAP_IN_MEMORY;
1330 return if $self->{deny_save};
1331
1332 $self->clear;
1333 $self->in_memory (cf::MAP_SWAPPED);
1334}
1335
1336sub reset_at {
1337 my ($self) = @_;
1338
1339 # TODO: safety, remove and allow resettable per-player maps
1340 return 1e99 if $self->{path}{user_rel};
1341 return 1e99 if $self->{deny_reset};
1342
1343 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1344 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1345
1346 $time + $to
1347}
1348
1349sub should_reset {
1350 my ($self) = @_;
1351
1352 $self->reset_at <= $cf::RUNTIME
1353}
1354
1355sub unlink_save {
1356 my ($self) = @_;
1357
1358 utf8::encode (my $save = $self->{path}->save_path);
1359 aioreq_pri 3; IO::AIO::aio_unlink $save;
1360 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1361}
1362
1363sub rename {
1364 my ($self, $new_path) = @_;
1365
1366 $self->unlink_save;
1367
1368 delete $cf::MAP{$self->path};
1369 $self->{path} = new cf::path $new_path;
1370 $self->path ($self->{path}->as_string);
1371 $cf::MAP{$self->path} = $self;
1372
1373 $self->save;
1374}
1375
1376sub reset {
1377 my ($self) = @_;
1378
1379 my $lock = cf::lock_acquire "map_data:" . $self->path;
1380
1381 return if $self->players;
1382 return if $self->{path}{user_rel};#d#
1383
1384 warn "resetting map ", $self->path;#d#
1385
1386 delete $cf::MAP{$self->path};
1387
1388 $_->clear_links_to ($self) for values %cf::MAP;
1389
1390 $self->unlink_save;
1391 $self->destroy;
1392}
1393
1394my $nuke_counter = "aaaa";
1395
1396sub nuke {
1397 my ($self) = @_;
1398
1399 $self->{deny_save} = 1;
1400 $self->reset_timeout (1);
1401 $self->rename ("{nuke}/" . ($nuke_counter++));
1402 $self->reset; # polite request, might not happen
1403}
1404
1405sub customise_for {
1406 my ($map, $ob) = @_;
1407
1408 if ($map->per_player) {
1409 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1410 }
1411
1412 $map
1413}
1414
1415sub emergency_save {
1416 my $freeze_guard = cf::freeze_mainloop;
1417
1418 warn "enter emergency map save\n";
1419
1420 cf::sync_job {
1421 warn "begin emergency map save\n";
1422 $_->save for values %cf::MAP;
1423 };
1424
1425 warn "end emergency map save\n";
1426}
1427
1428package cf;
1429
1430=back
1431
1432
790=head3 cf::object::player 1433=head3 cf::object::player
791 1434
792=over 4 1435=over 4
793 1436
794=item $player_object->reply ($npc, $msg[, $flags]) 1437=item $player_object->reply ($npc, $msg[, $flags])
829 (ref $cf::CFG{"may_$access"} 1472 (ref $cf::CFG{"may_$access"}
830 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1473 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
831 : $cf::CFG{"may_$access"}) 1474 : $cf::CFG{"may_$access"})
832} 1475}
833 1476
1477=item $player_object->enter_link
1478
1479Freezes the player and moves him/her to a special map (C<{link}>).
1480
1481The player should be reaosnably safe there for short amounts of time. You
1482I<MUST> call C<leave_link> as soon as possible, though.
1483
1484=item $player_object->leave_link ($map, $x, $y)
1485
1486Moves the player out of the specila link map onto the given map. If the
1487map is not valid (or omitted), the player will be moved back to the
1488location he/she was before the call to C<enter_link>, or, if that fails,
1489to the emergency map position.
1490
1491Might block.
1492
1493=cut
1494
1495sub cf::object::player::enter_link {
1496 my ($self) = @_;
1497
1498 $self->deactivate_recursive;
1499
1500 return if $self->map == $LINK_MAP;
1501
1502 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1503 if $self->map;
1504
1505 $self->enter_map ($LINK_MAP, 20, 20);
1506}
1507
1508sub cf::object::player::leave_link {
1509 my ($self, $map, $x, $y) = @_;
1510
1511 my $link_pos = delete $self->{_link_pos};
1512
1513 unless ($map) {
1514 # restore original map position
1515 ($map, $x, $y) = @{ $link_pos || [] };
1516 $map = cf::map::find $map;
1517
1518 unless ($map) {
1519 ($map, $x, $y) = @$EMERGENCY_POSITION;
1520 $map = cf::map::find $map
1521 or die "FATAL: cannot load emergency map\n";
1522 }
1523 }
1524
1525 ($x, $y) = (-1, -1)
1526 unless (defined $x) && (defined $y);
1527
1528 # use -1 or undef as default coordinates, not 0, 0
1529 ($x, $y) = ($map->enter_x, $map->enter_y)
1530 if $x <=0 && $y <= 0;
1531
1532 $map->load;
1533
1534 $self->activate_recursive;
1535 $self->enter_map ($map, $x, $y);
1536}
1537
1538cf::player->attach (
1539 on_logout => sub {
1540 my ($pl) = @_;
1541
1542 # abort map switching before logout
1543 if ($pl->ob->{_link_pos}) {
1544 cf::sync_job {
1545 $pl->ob->leave_link
1546 };
1547 }
1548 },
1549 on_login => sub {
1550 my ($pl) = @_;
1551
1552 # try to abort aborted map switching on player login :)
1553 # should happen only on crashes
1554 if ($pl->ob->{_link_pos}) {
1555
1556 $pl->ob->enter_link;
1557 (async {
1558 # we need this sleep as the login has a concurrent enter_exit running
1559 # and this sleep increases chances of the player not ending up in scorn
1560 $pl->ob->reply (undef,
1561 "There was an internal problem at your last logout, "
1562 . "the server will try to bring you to your intended destination in a second.",
1563 cf::NDI_RED);
1564 Coro::Timer::sleep 1;
1565 $pl->ob->leave_link;
1566 })->prio (2);
1567 }
1568 },
1569);
1570
1571=item $player_object->goto ($path, $x, $y)
1572
1573=cut
1574
1575sub cf::object::player::goto {
1576 my ($self, $path, $x, $y) = @_;
1577
1578 $self->enter_link;
1579
1580 (async {
1581 $path = new cf::path $path;
1582
1583 my $map = cf::map::find $path->as_string;
1584 $map = $map->customise_for ($self) if $map;
1585
1586# warn "entering ", $map->path, " at ($x, $y)\n"
1587# if $map;
1588
1589 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1590
1591 $self->leave_link ($map, $x, $y);
1592 })->prio (1);
1593}
1594
1595=item $player_object->enter_exit ($exit_object)
1596
1597=cut
1598
1599sub parse_random_map_params {
1600 my ($spec) = @_;
1601
1602 my $rmp = { # defaults
1603 xsize => 10,
1604 ysize => 10,
1605 };
1606
1607 for (split /\n/, $spec) {
1608 my ($k, $v) = split /\s+/, $_, 2;
1609
1610 $rmp->{lc $k} = $v if (length $k) && (length $v);
1611 }
1612
1613 $rmp
1614}
1615
1616sub prepare_random_map {
1617 my ($exit) = @_;
1618
1619 # all this does is basically replace the /! path by
1620 # a new random map path (?random/...) with a seed
1621 # that depends on the exit object
1622
1623 my $rmp = parse_random_map_params $exit->msg;
1624
1625 if ($exit->map) {
1626 $rmp->{region} = $exit->map->region_name;
1627 $rmp->{origin_map} = $exit->map->path;
1628 $rmp->{origin_x} = $exit->x;
1629 $rmp->{origin_y} = $exit->y;
1630 }
1631
1632 $rmp->{random_seed} ||= $exit->random_seed;
1633
1634 my $data = cf::to_json $rmp;
1635 my $md5 = Digest::MD5::md5_hex $data;
1636
1637 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1638 aio_write $fh, 0, (length $data), $data, 0;
1639
1640 $exit->slaying ("?random/$md5");
1641 $exit->msg (undef);
1642 }
1643}
1644
1645sub cf::object::player::enter_exit {
1646 my ($self, $exit) = @_;
1647
1648 return unless $self->type == cf::PLAYER;
1649
1650 $self->enter_link;
1651
1652 (async {
1653 $self->deactivate_recursive; # just to be sure
1654 unless (eval {
1655 prepare_random_map $exit
1656 if $exit->slaying eq "/!";
1657
1658 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1659 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1660
1661 1;
1662 }) {
1663 $self->message ("Something went wrong deep within the crossfire server. "
1664 . "I'll try to bring you back to the map you were before. "
1665 . "Please report this to the dungeon master",
1666 cf::NDI_UNIQUE | cf::NDI_RED);
1667
1668 warn "ERROR in enter_exit: $@";
1669 $self->leave_link;
1670 }
1671 })->prio (1);
1672}
1673
834=head3 cf::client 1674=head3 cf::client
835 1675
836=over 4 1676=over 4
837 1677
838=item $client->send_drawinfo ($text, $flags) 1678=item $client->send_drawinfo ($text, $flags)
881 on_reply => sub { 1721 on_reply => sub {
882 my ($ns, $msg) = @_; 1722 my ($ns, $msg) = @_;
883 1723
884 # this weird shuffling is so that direct followup queries 1724 # this weird shuffling is so that direct followup queries
885 # get handled first 1725 # get handled first
886 my $queue = delete $ns->{query_queue}; 1726 my $queue = delete $ns->{query_queue}
1727 or return; # be conservative, not sure how that can happen, but we saw a crash here
887 1728
888 (shift @$queue)->[1]->($msg); 1729 (shift @$queue)->[1]->($msg);
889 1730
890 push @{ $ns->{query_queue} }, @$queue; 1731 push @{ $ns->{query_queue} }, @$queue;
891 1732
897 } 1738 }
898 } 1739 }
899 }, 1740 },
900); 1741);
901 1742
902=item $client->coro (\&cb) 1743=item $client->async (\&cb)
903 1744
904Create a new coroutine, running the specified callback. The coroutine will 1745Create a new coroutine, running the specified callback. The coroutine will
905be automatically cancelled when the client gets destroyed (e.g. on logout, 1746be automatically cancelled when the client gets destroyed (e.g. on logout,
906or loss of connection). 1747or loss of connection).
907 1748
908=cut 1749=cut
909 1750
910sub cf::client::coro { 1751sub cf::client::async {
911 my ($self, $cb) = @_; 1752 my ($self, $cb) = @_;
912 1753
913 my $coro; $coro = async { 1754 my $coro = &Coro::async ($cb);
914 eval { 1755
915 $cb->(); 1756 $coro->on_destroy (sub {
916 };
917 warn $@ if $@;
918 delete $self->{_coro}{$coro+0}; 1757 delete $self->{_coro}{$coro+0};
919 }; 1758 });
920 1759
921 $self->{_coro}{$coro+0} = $coro; 1760 $self->{_coro}{$coro+0} = $coro;
1761
1762 $coro
922} 1763}
923 1764
924cf::client->attach ( 1765cf::client->attach (
925 on_destroy => sub { 1766 on_destroy => sub {
926 my ($ns) = @_; 1767 my ($ns) = @_;
1090 1931
1091{ 1932{
1092 my $path = cf::localdir . "/database.pst"; 1933 my $path = cf::localdir . "/database.pst";
1093 1934
1094 sub db_load() { 1935 sub db_load() {
1095 warn "loading database $path\n";#d# remove later
1096 $DB = stat $path ? Storable::retrieve $path : { }; 1936 $DB = stat $path ? Storable::retrieve $path : { };
1097 } 1937 }
1098 1938
1099 my $pid; 1939 my $pid;
1100 1940
1101 sub db_save() { 1941 sub db_save() {
1102 warn "saving database $path\n";#d# remove later
1103 waitpid $pid, 0 if $pid; 1942 waitpid $pid, 0 if $pid;
1104 if (0 == ($pid = fork)) { 1943 if (0 == ($pid = fork)) {
1105 $DB->{_meta}{version} = 1; 1944 $DB->{_meta}{version} = 1;
1106 Storable::nstore $DB, "$path~"; 1945 Storable::nstore $DB, "$path~";
1107 rename "$path~", $path; 1946 rename "$path~", $path;
1155 open my $fh, "<:utf8", cf::confdir . "/config" 1994 open my $fh, "<:utf8", cf::confdir . "/config"
1156 or return; 1995 or return;
1157 1996
1158 local $/; 1997 local $/;
1159 *CFG = YAML::Syck::Load <$fh>; 1998 *CFG = YAML::Syck::Load <$fh>;
1999
2000 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2001
2002 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2003 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2004
2005 if (exists $CFG{mlockall}) {
2006 eval {
2007 $CFG{mlockall} ? &mlockall : &munlockall
2008 and die "WARNING: m(un)lockall failed: $!\n";
2009 };
2010 warn $@ if $@;
2011 }
1160} 2012}
1161 2013
1162sub main { 2014sub main {
2015 # we must not ever block the main coroutine
2016 local $Coro::idle = sub {
2017 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2018 async { Event::one_event };
2019 };
2020
1163 cfg_load; 2021 cfg_load;
1164 db_load; 2022 db_load;
1165 load_extensions; 2023 load_extensions;
1166 Event::loop; 2024 Event::loop;
1167} 2025}
1168 2026
1169############################################################################# 2027#############################################################################
1170# initialisation 2028# initialisation
1171 2029
1172sub _perl_reload(&) { 2030sub reload() {
1173 my ($msg) = @_; 2031 # can/must only be called in main
2032 if ($Coro::current != $Coro::main) {
2033 warn "can only reload from main coroutine\n";
2034 return;
2035 }
1174 2036
1175 $msg->("reloading..."); 2037 warn "reloading...";
2038
2039 my $guard = freeze_mainloop;
2040 cf::emergency_save;
1176 2041
1177 eval { 2042 eval {
2043 # if anything goes wrong in here, we should simply crash as we already saved
2044
1178 # cancel all watchers 2045 # cancel all watchers
1179 for (Event::all_watchers) { 2046 for (Event::all_watchers) {
1180 $_->cancel if $_->data & WF_AUTOCANCEL; 2047 $_->cancel if $_->data & WF_AUTOCANCEL;
1181 } 2048 }
1182 2049
2050 # cancel all extension coros
2051 $_->cancel for values %EXT_CORO;
2052 %EXT_CORO = ();
2053
1183 # unload all extensions 2054 # unload all extensions
1184 for (@exts) { 2055 for (@exts) {
1185 $msg->("unloading <$_>"); 2056 warn "unloading <$_>";
1186 unload_extension $_; 2057 unload_extension $_;
1187 } 2058 }
1188 2059
1189 # unload all modules loaded from $LIBDIR 2060 # unload all modules loaded from $LIBDIR
1190 while (my ($k, $v) = each %INC) { 2061 while (my ($k, $v) = each %INC) {
1191 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2062 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1192 2063
1193 $msg->("removing <$k>"); 2064 warn "removing <$k>";
1194 delete $INC{$k}; 2065 delete $INC{$k};
1195 2066
1196 $k =~ s/\.pm$//; 2067 $k =~ s/\.pm$//;
1197 $k =~ s/\//::/g; 2068 $k =~ s/\//::/g;
1198 2069
1203 Symbol::delete_package $k; 2074 Symbol::delete_package $k;
1204 } 2075 }
1205 2076
1206 # sync database to disk 2077 # sync database to disk
1207 cf::db_sync; 2078 cf::db_sync;
2079 IO::AIO::flush;
1208 2080
1209 # get rid of safe::, as good as possible 2081 # get rid of safe::, as good as possible
1210 Symbol::delete_package "safe::$_" 2082 Symbol::delete_package "safe::$_"
1211 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2083 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1212 2084
1213 # remove register_script_function callbacks 2085 # remove register_script_function callbacks
1214 # TODO 2086 # TODO
1215 2087
1216 # unload cf.pm "a bit" 2088 # unload cf.pm "a bit"
1219 # don't, removes xs symbols, too, 2091 # don't, removes xs symbols, too,
1220 # and global variables created in xs 2092 # and global variables created in xs
1221 #Symbol::delete_package __PACKAGE__; 2093 #Symbol::delete_package __PACKAGE__;
1222 2094
1223 # reload cf.pm 2095 # reload cf.pm
1224 $msg->("reloading cf.pm"); 2096 warn "reloading cf.pm";
1225 require cf; 2097 require cf;
1226 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2098 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1227 2099
1228 # load config and database again 2100 # load config and database again
1229 cf::cfg_load; 2101 cf::cfg_load;
1230 cf::db_load; 2102 cf::db_load;
1231 2103
1232 # load extensions 2104 # load extensions
1233 $msg->("load extensions"); 2105 warn "load extensions";
1234 cf::load_extensions; 2106 cf::load_extensions;
1235 2107
1236 # reattach attachments to objects 2108 # reattach attachments to objects
1237 $msg->("reattach"); 2109 warn "reattach";
1238 _global_reattach; 2110 _global_reattach;
1239 }; 2111 };
1240 $msg->($@) if $@;
1241 2112
1242 $msg->("reloaded"); 2113 if ($@) {
2114 warn $@;
2115 warn "error while reloading, exiting.";
2116 exit 1;
2117 }
2118
2119 warn "reloaded successfully";
1243}; 2120};
1244 2121
1245sub perl_reload() { 2122#############################################################################
1246 _perl_reload { 2123
1247 warn $_[0]; 2124unless ($LINK_MAP) {
1248 print "$_[0]\n"; 2125 $LINK_MAP = cf::map::new;
1249 }; 2126
2127 $LINK_MAP->width (41);
2128 $LINK_MAP->height (41);
2129 $LINK_MAP->alloc;
2130 $LINK_MAP->path ("{link}");
2131 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2132 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2133
2134 # dirty hack because... archetypes are not yet loaded
2135 Event->timer (
2136 after => 2,
2137 cb => sub {
2138 $_[0]->w->cancel;
2139
2140 # provide some exits "home"
2141 my $exit = cf::object::new "exit";
2142
2143 $exit->slaying ($EMERGENCY_POSITION->[0]);
2144 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2145 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2146
2147 $LINK_MAP->insert ($exit->clone, 19, 19);
2148 $LINK_MAP->insert ($exit->clone, 19, 20);
2149 $LINK_MAP->insert ($exit->clone, 19, 21);
2150 $LINK_MAP->insert ($exit->clone, 20, 19);
2151 $LINK_MAP->insert ($exit->clone, 20, 21);
2152 $LINK_MAP->insert ($exit->clone, 21, 19);
2153 $LINK_MAP->insert ($exit->clone, 21, 20);
2154 $LINK_MAP->insert ($exit->clone, 21, 21);
2155
2156 $exit->destroy;
2157 });
2158
2159 $LINK_MAP->{deny_save} = 1;
2160 $LINK_MAP->{deny_reset} = 1;
2161
2162 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1250} 2163}
1251 2164
1252register "<global>", __PACKAGE__; 2165register "<global>", __PACKAGE__;
1253 2166
1254register_command "perl-reload" => sub { 2167register_command "reload" => sub {
1255 my ($who, $arg) = @_; 2168 my ($who, $arg) = @_;
1256 2169
1257 if ($who->flag (FLAG_WIZ)) { 2170 if ($who->flag (FLAG_WIZ)) {
1258 _perl_reload { 2171 $who->message ("start of reload.");
1259 warn $_[0]; 2172 reload;
1260 $who->message ($_[0]); 2173 $who->message ("end of reload.");
1261 };
1262 } 2174 }
1263}; 2175};
1264 2176
1265unshift @INC, $LIBDIR; 2177unshift @INC, $LIBDIR;
1266 2178
1267$TICK_WATCHER = Event->timer ( 2179$TICK_WATCHER = Event->timer (
2180 reentrant => 0,
1268 prio => 0, 2181 prio => 0,
1269 at => $NEXT_TICK || 1, 2182 at => $NEXT_TICK || $TICK,
1270 data => WF_AUTOCANCEL, 2183 data => WF_AUTOCANCEL,
1271 cb => sub { 2184 cb => sub {
1272 cf::server_tick; # one server iteration 2185 cf::server_tick; # one server iteration
1273 2186 $RUNTIME += $TICK;
1274 my $NOW = Event::time;
1275 $NEXT_TICK += $TICK; 2187 $NEXT_TICK += $TICK;
1276 2188
1277 # if we are delayed by four ticks or more, skip them all 2189 # if we are delayed by four ticks or more, skip them all
1278 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2190 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1279 2191
1280 $TICK_WATCHER->at ($NEXT_TICK); 2192 $TICK_WATCHER->at ($NEXT_TICK);
1281 $TICK_WATCHER->start; 2193 $TICK_WATCHER->start;
1282 }, 2194 },
1283); 2195);
1284 2196
1285IO::AIO::max_poll_time $TICK * 0.2; 2197IO::AIO::max_poll_time $TICK * 0.2;
1286 2198
2199Event->io (
1287Event->io (fd => IO::AIO::poll_fileno, 2200 fd => IO::AIO::poll_fileno,
1288 poll => 'r', 2201 poll => 'r',
1289 prio => 5, 2202 prio => 5,
1290 data => WF_AUTOCANCEL, 2203 data => WF_AUTOCANCEL,
1291 cb => \&IO::AIO::poll_cb); 2204 cb => \&IO::AIO::poll_cb,
2205);
2206
2207Event->timer (
2208 data => WF_AUTOCANCEL,
2209 after => 0,
2210 interval => 10,
2211 cb => sub {
2212 (Coro::unblock_sub {
2213 write_runtime
2214 or warn "ERROR: unable to write runtime file: $!";
2215 })->();
2216 },
2217);
2218
2219END { cf::emergency_save }
1292 2220
12931 22211
1294 2222

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