… | |
… | |
271 | |
271 | |
272 | Wait until the given lock is available and then acquires it and returns |
272 | Wait until the given lock is available and then acquires it and returns |
273 | a Coro::guard object. If the guard object gets destroyed (goes out of scope, |
273 | a Coro::guard object. If the guard object gets destroyed (goes out of scope, |
274 | for example when the coroutine gets canceled), the lock is automatically |
274 | for example when the coroutine gets canceled), the lock is automatically |
275 | returned. |
275 | returned. |
|
|
276 | |
|
|
277 | Locks are *not* recursive, locking from the same coro twice results in a |
|
|
278 | deadlocked coro. |
276 | |
279 | |
277 | Lock names should begin with a unique identifier (for example, cf::map::find |
280 | Lock names should begin with a unique identifier (for example, cf::map::find |
278 | uses map_find and cf::map::load uses map_load). |
281 | uses map_find and cf::map::load uses map_load). |
279 | |
282 | |
280 | =item $locked = cf::lock_active $string |
283 | =item $locked = cf::lock_active $string |
… | |
… | |
2083 | my $nuke_counter = "aaaa"; |
2086 | my $nuke_counter = "aaaa"; |
2084 | |
2087 | |
2085 | sub nuke { |
2088 | sub nuke { |
2086 | my ($self) = @_; |
2089 | my ($self) = @_; |
2087 | |
2090 | |
|
|
2091 | { |
|
|
2092 | my $lock = cf::lock_acquire "map_data:$self->{path}"; |
|
|
2093 | |
2088 | delete $cf::MAP{$self->path}; |
2094 | delete $cf::MAP{$self->path}; |
2089 | |
2095 | |
2090 | $self->unlink_save; |
|
|
2091 | |
|
|
2092 | bless $self, "cf::map"; |
2096 | bless $self, "cf::map"; |
2093 | delete $self->{deny_reset}; |
2097 | delete $self->{deny_reset}; |
2094 | $self->{deny_save} = 1; |
2098 | $self->{deny_save} = 1; |
2095 | $self->reset_timeout (1); |
2099 | $self->reset_timeout (1); |
2096 | $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++)); |
2100 | $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++)); |
2097 | |
2101 | |
|
|
2102 | $self->unlink_save; |
|
|
2103 | |
2098 | $cf::MAP{$self->path} = $self; |
2104 | $cf::MAP{$self->path} = $self; |
|
|
2105 | } |
2099 | |
2106 | |
2100 | $self->reset; # polite request, might not happen |
2107 | $self->reset; # polite request, might not happen |
2101 | } |
2108 | } |
2102 | |
2109 | |
2103 | =item $maps = cf::map::tmp_maps |
2110 | =item $maps = cf::map::tmp_maps |
… | |
… | |
2833 | # the server's init and main functions |
2840 | # the server's init and main functions |
2834 | |
2841 | |
2835 | sub load_facedata($) { |
2842 | sub load_facedata($) { |
2836 | my ($path) = @_; |
2843 | my ($path) = @_; |
2837 | |
2844 | |
|
|
2845 | # HACK to clear player env face cache, we need some signal framework |
|
|
2846 | # for this (global event?) |
|
|
2847 | %ext::player_env::MUSIC_FACE_CACHE = (); |
|
|
2848 | |
2838 | my $enc = JSON::XS->new->utf8->canonical->relaxed; |
2849 | my $enc = JSON::XS->new->utf8->canonical->relaxed; |
2839 | |
2850 | |
2840 | warn "loading facedata from $path\n"; |
2851 | warn "loading facedata from $path\n"; |
2841 | |
2852 | |
2842 | my $facedata; |
2853 | my $facedata; |
… | |
… | |
2953 | $ns->fx_want ($k, $v); |
2964 | $ns->fx_want ($k, $v); |
2954 | } |
2965 | } |
2955 | }; |
2966 | }; |
2956 | |
2967 | |
2957 | sub reload_regions { |
2968 | sub reload_regions { |
|
|
2969 | # HACK to clear player env face cache, we need some signal framework |
|
|
2970 | # for this (global event?) |
|
|
2971 | %ext::player_env::MUSIC_FACE_CACHE = (); |
|
|
2972 | |
2958 | load_resource_file "$MAPDIR/regions" |
2973 | load_resource_file "$MAPDIR/regions" |
2959 | or die "unable to load regions file\n"; |
2974 | or die "unable to load regions file\n"; |
2960 | |
2975 | |
2961 | for (cf::region::list) { |
2976 | for (cf::region::list) { |
2962 | $_->{match} = qr/$_->{match}/ |
2977 | $_->{match} = qr/$_->{match}/ |