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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.93 by root, Thu Dec 21 22:41:35 2006 UTC vs.
Revision 1.143 by root, Sun Jan 7 02:39:14 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %PLAYER; # all users
53our %MAP; # all maps
54our $LINK_MAP; # the special {link} map
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
39 77
40############################################################################# 78#############################################################################
41 79
42=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
43 81
44=over 4 82=over 4
45 83
46=item $cf::UPTIME 84=item $cf::UPTIME
47 85
48The timestamp of the server start (so not actually an uptime). 86The timestamp of the server start (so not actually an uptime).
87
88=item $cf::RUNTIME
89
90The time this server has run, starts at 0 and is increased by $cf::TICK on
91every server tick.
49 92
50=item $cf::LIBDIR 93=item $cf::LIBDIR
51 94
52The perl library directory, where extensions and cf-specific modules can 95The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 96be found. It will be added to C<@INC> automatically.
97
98=item $cf::NOW
99
100The time of the last (current) server tick.
54 101
55=item $cf::TICK 102=item $cf::TICK
56 103
57The interval between server ticks, in seconds. 104The interval between server ticks, in seconds.
58 105
66=cut 113=cut
67 114
68BEGIN { 115BEGIN {
69 *CORE::GLOBAL::warn = sub { 116 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 117 my $msg = join "", @_;
118 utf8::encode $msg;
119
71 $msg .= "\n" 120 $msg .= "\n"
72 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
73 122
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 123 LOG llevError, "cfperl: $msg";
76 }; 124 };
77} 125}
78 126
79@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
84@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 132@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
85 133
86# we bless all objects into (empty) derived classes to force a method lookup 134# we bless all objects into (empty) derived classes to force a method lookup
87# within the Safe compartment. 135# within the Safe compartment.
88for my $pkg (qw( 136for my $pkg (qw(
89 cf::global 137 cf::global cf::attachable
90 cf::object cf::object::player 138 cf::object cf::object::player
91 cf::client cf::player 139 cf::client cf::player
92 cf::arch cf::living 140 cf::arch cf::living
93 cf::map cf::party cf::region 141 cf::map cf::party cf::region
94)) { 142)) {
132sub to_json($) { 180sub to_json($) {
133 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
134 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
135} 183}
136 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
290=item $coro = cf::async_ext { BLOCK }
291
292Like async, but this coro is automcatially being canceled when the
293extension calling this is being unloaded.
294
295=cut
296
297sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308}
309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
137=back 332=back
138 333
139=cut 334=cut
140 335
141############################################################################# 336#############################################################################
142 337
338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
455
456#############################################################################
457
143=head2 ATTACHABLE OBJECTS 458=head2 ATTACHABLE OBJECTS
144 459
145You can define and attach attachments to each "attachable" object in 460Many objects in crossfire are so-called attachable objects. That means you can
146crossfire+ (objects, players, clients, maps and the special "global" 461attach callbacks/event handlers (a collection of which is called an "attachment")
462to it. All such attachable objects support the following methods.
463
147class). In the following description, CLASS can be any of C<global>, 464In the following description, CLASS can be any of C<global>, C<object>
148C<object> C<player>, C<client> or C<map>. 465C<player>, C<client> or C<map> (i.e. the attachable objects in
466crossfire+).
149 467
150=over 4 468=over 4
151 469
470=item $attachable->attach ($attachment, key => $value...)
471
472=item $attachable->detach ($attachment)
473
474Attach/detach a pre-registered attachment to a specific object and give it
475the specified key/value pairs as arguments.
476
477Example, attach a minesweeper attachment to the given object, making it a
47810x10 minesweeper game:
479
480 $obj->attach (minesweeper => width => 10, height => 10);
481
482=item $bool = $attachable->attached ($name)
483
484Checks wether the named attachment is currently attached to the object.
485
486=item cf::CLASS->attach ...
487
488=item cf::CLASS->detach ...
489
490Define an anonymous attachment and attach it to all objects of the given
491CLASS. See the next function for an explanation of its arguments.
492
493You can attach to global events by using the C<cf::global> class.
494
495Example, log all player logins:
496
497 cf::player->attach (
498 on_login => sub {
499 my ($pl) = @_;
500 ...
501 },
502 );
503
504Example, attach to the jeweler skill:
505
506 cf::object->attach (
507 type => cf::SKILL,
508 subtype => cf::SK_JEWELER,
509 on_use_skill => sub {
510 my ($sk, $ob, $part, $dir, $msg) = @_;
511 ...
512 },
513 );
514
152=item cf::CLASS::attachment $name, ... 515=item cf::CLASS::attachment $name, ...
153 516
154Register an attachment by name through which attachable objects can refer 517Register an attachment by C<$name> through which attachable objects of the
155to this attachment. 518given CLASS can refer to this attachment.
156 519
157=item $bool = $attachable->attached ($name) 520Some classes such as crossfire maps and objects can specify attachments
521that are attached at load/instantiate time, thus the need for a name.
158 522
159Checks wether the named attachment is currently attached to the object.
160
161=item $attachable->attach ($attachment, key => $value...)
162
163=item $attachable->detach ($attachment)
164
165Attach/detach a pre-registered attachment either to a specific object
166(C<$attachable>) or all objects of the given class (if C<$attachable> is a
167class in a static method call).
168
169You can attach to global events by using the C<cf::global> class.
170
171These method calls expect any number of the following handler/hook 523These calls expect any number of the following handler/hook descriptions:
172descriptions:
173 524
174=over 4 525=over 4
175 526
176=item prio => $number 527=item prio => $number
177 528
203package and register them. Only handlers for eevents supported by the 554package and register them. Only handlers for eevents supported by the
204object/class are recognised. 555object/class are recognised.
205 556
206=back 557=back
207 558
559Example, define an attachment called "sockpuppet" that calls the given
560event handler when a monster attacks:
561
562 cf::object::attachment sockpuppet =>
563 on_skill_attack => sub {
564 my ($self, $victim) = @_;
565 ...
566 }
567 }
568
569=item $attachable->valid
570
571Just because you have a perl object does not mean that the corresponding
572C-level object still exists. If you try to access an object that has no
573valid C counterpart anymore you get an exception at runtime. This method
574can be used to test for existence of the C object part without causing an
575exception.
576
208=cut 577=cut
209 578
210# the following variables are defined in .xs and must not be re-created 579# the following variables are defined in .xs and must not be re-created
211our @CB_GLOBAL = (); # registry for all global events 580our @CB_GLOBAL = (); # registry for all global events
581our @CB_ATTACHABLE = (); # registry for all attachables
212our @CB_OBJECT = (); # all objects (should not be used except in emergency) 582our @CB_OBJECT = (); # all objects (should not be used except in emergency)
213our @CB_PLAYER = (); 583our @CB_PLAYER = ();
214our @CB_CLIENT = (); 584our @CB_CLIENT = ();
215our @CB_TYPE = (); # registry for type (cf-object class) based events 585our @CB_TYPE = (); # registry for type (cf-object class) based events
216our @CB_MAP = (); 586our @CB_MAP = ();
217 587
218my %attachment; 588my %attachment;
219 589
220sub _attach_cb($$$$) { 590sub _attach_cb($$$$) {
221 my ($registry, $event, $prio, $cb) = @_; 591 my ($registry, $event, $prio, $cb) = @_;
226 596
227 @{$registry->[$event]} = sort 597 @{$registry->[$event]} = sort
228 { $a->[0] cmp $b->[0] } 598 { $a->[0] cmp $b->[0] }
229 @{$registry->[$event] || []}, $cb; 599 @{$registry->[$event] || []}, $cb;
230} 600}
601
602# hack
603my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
231 604
232# attach handles attaching event callbacks 605# attach handles attaching event callbacks
233# the only thing the caller has to do is pass the correct 606# the only thing the caller has to do is pass the correct
234# registry (== where the callback attaches to). 607# registry (== where the callback attaches to).
235sub _attach { 608sub _attach {
237 610
238 my $object_type; 611 my $object_type;
239 my $prio = 0; 612 my $prio = 0;
240 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; 613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
241 614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
242 while (@arg) { 620 while (@arg) {
243 my $type = shift @arg; 621 my $type = shift @arg;
244 622
245 if ($type eq "prio") { 623 if ($type eq "prio") {
246 $prio = shift @arg; 624 $prio = shift @arg;
321 my ($obj, $name) = @_; 699 my ($obj, $name) = @_;
322 700
323 exists $obj->{_attachment}{$name} 701 exists $obj->{_attachment}{$name}
324} 702}
325 703
326for my $klass (qw(GLOBAL OBJECT PLAYER CLIENT MAP)) { 704for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
327 eval "#line " . __LINE__ . " 'cf.pm' 705 eval "#line " . __LINE__ . " 'cf.pm'
328 sub cf::\L$klass\E::_attach_registry { 706 sub cf::\L$klass\E::_attach_registry {
329 (\\\@CB_$klass, KLASS_$klass) 707 (\\\@CB_$klass, KLASS_$klass)
330 } 708 }
331 709
367 } 745 }
368 746
369 0 747 0
370} 748}
371 749
372=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 750=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
373 751
374=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
375
376=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
377
378=item $bool = $client->invoke (EVENT_CLIENT_XXX, ...) 752=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
379 753
380=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
381
382Generate a global/object/player/map-specific event with the given arguments. 754Generate an object-specific event with the given arguments.
383 755
384This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be 756This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
385removed in future versions), and there is no public API to access override 757removed in future versions), and there is no public API to access override
386results (if you must, access C<@cf::invoke_results> directly). 758results (if you must, access C<@cf::invoke_results> directly).
387 759
388=back 760=back
389 761
390=cut 762=cut
391 763
392############################################################################# 764#############################################################################
393
394=head2 METHODS VALID FOR ALL ATTACHABLE OBJECTS
395
396Attachable objects includes objects, players, clients and maps.
397
398=over 4
399
400=item $object->valid
401
402Just because you have a perl object does not mean that the corresponding
403C-level object still exists. If you try to access an object that has no
404valid C counterpart anymore you get an exception at runtime. This method
405can be used to test for existence of the C object part without causing an
406exception.
407
408=back
409
410=cut
411
412#############################################################################
413# object support 765# object support
414 766
415sub instantiate {
416 my ($obj, $data) = @_;
417
418 $data = from_json $data;
419
420 for (@$data) {
421 my ($name, $args) = @$_;
422
423 $obj->attach ($name, %{$args || {} });
424 }
425}
426
427# basically do the same as instantiate, without calling instantiate
428sub reattach { 767sub reattach {
768 # basically do the same as instantiate, without calling instantiate
429 my ($obj) = @_; 769 my ($obj) = @_;
770
430 my $registry = $obj->registry; 771 my $registry = $obj->registry;
431 772
432 @$registry = (); 773 @$registry = ();
433 774
434 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
443 warn "object uses attachment '$name' that is not available, postponing.\n"; 784 warn "object uses attachment '$name' that is not available, postponing.\n";
444 } 785 }
445 } 786 }
446} 787}
447 788
448sub object_freezer_save { 789cf::attachable->attach (
449 my ($filename, $rdata, $objs) = @_;
450
451 if (length $$rdata) {
452 warn sprintf "saving %s (%d,%d)\n",
453 $filename, length $$rdata, scalar @$objs;
454
455 if (open my $fh, ">:raw", "$filename~") {
456 chmod SAVE_MODE, $fh;
457 syswrite $fh, $$rdata;
458 close $fh;
459
460 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
461 chmod SAVE_MODE, $fh;
462 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
463 close $fh;
464 rename "$filename.pst~", "$filename.pst";
465 } else {
466 unlink "$filename.pst";
467 }
468
469 rename "$filename~", $filename;
470 } else {
471 warn "FATAL: $filename~: $!\n";
472 }
473 } else {
474 unlink $filename;
475 unlink "$filename.pst";
476 }
477}
478
479sub object_freezer_as_string {
480 my ($rdata, $objs) = @_;
481
482 use Data::Dumper;
483
484 $$rdata . Dumper $objs
485}
486
487sub object_thawer_load {
488 my ($filename) = @_;
489
490 local $/;
491
492 my $av;
493
494 #TODO: use sysread etc.
495 if (open my $data, "<:raw:perlio", $filename) {
496 $data = <$data>;
497 if (open my $pst, "<:raw:perlio", "$filename.pst") {
498 $av = eval { (Storable::thaw <$pst>)->{objs} };
499 }
500 return ($data, $av);
501 }
502
503 ()
504}
505
506cf::object->attach (
507 prio => -1000000, 790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
508 on_clone => sub { 803 on_clone => sub {
509 my ($src, $dst) = @_; 804 my ($src, $dst) = @_;
510 805
511 @{$dst->registry} = @{$src->registry}; 806 @{$dst->registry} = @{$src->registry};
512 807
514 809
515 %{$dst->{_attachment}} = %{$src->{_attachment}} 810 %{$dst->{_attachment}} = %{$src->{_attachment}}
516 if exists $src->{_attachment}; 811 if exists $src->{_attachment};
517 }, 812 },
518); 813);
814
815sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851}
852
853sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859}
860
861sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878}
519 879
520############################################################################# 880#############################################################################
521# command handling &c 881# command handling &c
522 882
523=item cf::register_command $name => \&callback($ob,$args); 883=item cf::register_command $name => \&callback($ob,$args);
712 1072
713=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
714 1074
715Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
716 1076
1077=cut
1078
1079package cf::player;
1080
1081=head3 cf::player
1082
717=over 4 1083=over 4
718 1084
719=item cf::player::exists $login 1085=item cf::player::find $login
720 1086
721Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
722 1088
723=cut 1089=cut
724 1090
725sub cf::player::exists($) { 1091sub path($) {
726 cf::player::find $_[0] 1092 sprintf "%s/%s/%s/%s.pl",
727 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 cf::localdir, cf::playerdir,
1094 (ref $_[0] ? $_[0]->ob->name : $_[0]) x 2
728} 1095}
1096
1097sub find_active($) {
1098 $cf::PLAYER{$_[0]}
1099 and $cf::PLAYER{$_[0]}->active
1100 and $cf::PLAYER{$_[0]}
1101}
1102
1103sub exists($) {
1104 my ($login) = @_;
1105
1106 $cf::PLAYER{$login}
1107 or cf::sync_job { !aio_stat $login }
1108}
1109
1110sub find($) {
1111 return $cf::PLAYER{$_[0]} || do {
1112 my $login = $_[0];
1113
1114 my $guard = cf::lock_acquire "user_find:$login";
1115
1116 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1117 };
1118}
1119
1120sub save($) {
1121 my ($pl) = @_;
1122
1123 return if $pl->{deny_save};
1124
1125 my $path = path $pl;
1126 my $guard = cf::lock_acquire "user_save:$path";
1127
1128 return if $pl->{deny_save};
1129 $pl->{last_save} = $cf::RUNTIME;
1130
1131 Coro::cede;
1132 $pl->save_pl ($path);
1133 Coro::cede;
1134}
1135
1136sub new($) {
1137 my ($login) = @_;
1138
1139 my $self = create;
1140
1141 $self->ob->name ($login);
1142 $self->{deny_save} = 1;
1143
1144 $cf::PLAYER{$login} = $self;
1145
1146 $self
1147}
1148
1149=item $player->ext_reply ($msgid, $msgtype, %msg)
1150
1151Sends an ext reply to the player.
1152
1153=cut
1154
1155sub ext_reply($$$%) {
1156 my ($self, $id, %msg) = @_;
1157
1158 $msg{msgid} = $id;
1159
1160 $self->send ("ext " . cf::to_json \%msg);
1161}
1162
1163package cf;
1164
1165=back
1166
1167
1168=head3 cf::map
1169
1170=over 4
1171
1172=cut
1173
1174package cf::map;
1175
1176use Fcntl;
1177use Coro::AIO;
1178
1179our $MAX_RESET = 3600;
1180our $DEFAULT_RESET = 3000;
1181
1182sub generate_random_map {
1183 my ($path, $rmp) = @_;
1184
1185 # mit "rum" bekleckern, nicht
1186 cf::map::_create_random_map
1187 $path,
1188 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1189 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1190 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1191 $rmp->{exit_on_final_map},
1192 $rmp->{xsize}, $rmp->{ysize},
1193 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1194 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1195 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1196 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1197 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1198 (cf::region::find $rmp->{region})
1199}
1200
1201# and all this just because we cannot iterate over
1202# all maps in C++...
1203sub change_all_map_light {
1204 my ($change) = @_;
1205
1206 $_->change_map_light ($change)
1207 for grep $_->outdoor, values %cf::MAP;
1208}
1209
1210sub try_load_header($) {
1211 my ($path) = @_;
1212
1213 utf8::encode $path;
1214 aio_open $path, O_RDONLY, 0
1215 or return;
1216
1217 my $map = cf::map::new
1218 or return;
1219
1220 # for better error messages only, will be overwritten
1221 $map->path ($path);
1222
1223 $map->load_header ($path)
1224 or return;
1225
1226 $map->{load_path} = $path;
1227
1228 $map
1229}
1230
1231sub find;
1232sub find {
1233 my ($path, $origin) = @_;
1234
1235 #warn "find<$path,$origin>\n";#d#
1236
1237 $path = new cf::path $path, $origin && $origin->path;
1238 my $key = $path->as_string;
1239
1240 cf::lock_wait "map_find:$key";
1241
1242 $cf::MAP{$key} || do {
1243 my $guard = cf::lock_acquire "map_find:$key";
1244
1245 # do it the slow way
1246 my $map = try_load_header $path->save_path;
1247
1248 Coro::cede;
1249
1250 if ($map) {
1251 $map->last_access ((delete $map->{last_access})
1252 || $cf::RUNTIME); #d#
1253 # safety
1254 $map->{instantiate_time} = $cf::RUNTIME
1255 if $map->{instantiate_time} > $cf::RUNTIME;
1256 } else {
1257 if (my $rmp = $path->random_map_params) {
1258 $map = generate_random_map $key, $rmp;
1259 } else {
1260 $map = try_load_header $path->load_path;
1261 }
1262
1263 $map or return;
1264
1265 $map->{load_original} = 1;
1266 $map->{instantiate_time} = $cf::RUNTIME;
1267 $map->last_access ($cf::RUNTIME);
1268 $map->instantiate;
1269
1270 # per-player maps become, after loading, normal maps
1271 $map->per_player (0) if $path->{user_rel};
1272 }
1273
1274 $map->path ($key);
1275 $map->{path} = $path;
1276 $map->{last_save} = $cf::RUNTIME;
1277
1278 Coro::cede;
1279
1280 if ($map->should_reset) {
1281 $map->reset;
1282 undef $guard;
1283 $map = find $path
1284 or return;
1285 }
1286
1287 $cf::MAP{$key} = $map
1288 }
1289}
1290
1291sub load {
1292 my ($self) = @_;
1293
1294 my $path = $self->{path};
1295 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1296
1297 return if $self->in_memory != cf::MAP_SWAPPED;
1298
1299 $self->in_memory (cf::MAP_LOADING);
1300
1301 $self->alloc;
1302 $self->load_objects ($self->{load_path}, 1)
1303 or return;
1304
1305 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1306 if delete $self->{load_original};
1307
1308 if (my $uniq = $path->uniq_path) {
1309 utf8::encode $uniq;
1310 if (aio_open $uniq, O_RDONLY, 0) {
1311 $self->clear_unique_items;
1312 $self->load_objects ($uniq, 0);
1313 }
1314 }
1315
1316 Coro::cede;
1317
1318 # now do the right thing for maps
1319 $self->link_multipart_objects;
1320
1321 if ($self->{path}->is_style_map) {
1322 $self->{deny_save} = 1;
1323 $self->{deny_reset} = 1;
1324 } else {
1325 $self->fix_auto_apply;
1326 $self->decay_objects;
1327 $self->update_buttons;
1328 $self->set_darkness_map;
1329 $self->difficulty ($self->estimate_difficulty)
1330 unless $self->difficulty;
1331 $self->activate;
1332 }
1333
1334 Coro::cede;
1335
1336 $self->in_memory (cf::MAP_IN_MEMORY);
1337}
1338
1339sub find_sync {
1340 my ($path, $origin) = @_;
1341
1342 cf::sync_job { cf::map::find $path, $origin }
1343}
1344
1345sub do_load_sync {
1346 my ($map) = @_;
1347
1348 cf::sync_job { $map->load };
1349}
1350
1351sub save {
1352 my ($self) = @_;
1353
1354 my $lock = cf::lock_acquire "map_data:" . $self->path;
1355
1356 $self->{last_save} = $cf::RUNTIME;
1357
1358 return unless $self->dirty;
1359
1360 my $save = $self->{path}->save_path; utf8::encode $save;
1361 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1362
1363 $self->{load_path} = $save;
1364
1365 return if $self->{deny_save};
1366
1367 local $self->{last_access} = $self->last_access;#d#
1368
1369 cf::async {
1370 $_->contr->save for $self->players;
1371 };
1372
1373 if ($uniq) {
1374 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1375 $self->save_objects ($uniq, cf::IO_UNIQUES);
1376 } else {
1377 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1378 }
1379}
1380
1381sub swap_out {
1382 my ($self) = @_;
1383
1384 # save first because save cedes
1385 $self->save;
1386
1387 my $lock = cf::lock_acquire "map_data:" . $self->path;
1388
1389 return if $self->players;
1390 return if $self->in_memory != cf::MAP_IN_MEMORY;
1391 return if $self->{deny_save};
1392
1393 $self->clear;
1394 $self->in_memory (cf::MAP_SWAPPED);
1395}
1396
1397sub reset_at {
1398 my ($self) = @_;
1399
1400 # TODO: safety, remove and allow resettable per-player maps
1401 return 1e99 if $self->{path}{user_rel};
1402 return 1e99 if $self->{deny_reset};
1403
1404 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1405 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1406
1407 $time + $to
1408}
1409
1410sub should_reset {
1411 my ($self) = @_;
1412
1413 $self->reset_at <= $cf::RUNTIME
1414}
1415
1416sub unlink_save {
1417 my ($self) = @_;
1418
1419 utf8::encode (my $save = $self->{path}->save_path);
1420 aioreq_pri 3; IO::AIO::aio_unlink $save;
1421 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1422}
1423
1424sub rename {
1425 my ($self, $new_path) = @_;
1426
1427 $self->unlink_save;
1428
1429 delete $cf::MAP{$self->path};
1430 $self->{path} = new cf::path $new_path;
1431 $self->path ($self->{path}->as_string);
1432 $cf::MAP{$self->path} = $self;
1433
1434 $self->save;
1435}
1436
1437sub reset {
1438 my ($self) = @_;
1439
1440 my $lock = cf::lock_acquire "map_data:" . $self->path;
1441
1442 return if $self->players;
1443 return if $self->{path}{user_rel};#d#
1444
1445 warn "resetting map ", $self->path;#d#
1446
1447 delete $cf::MAP{$self->path};
1448
1449 $_->clear_links_to ($self) for values %cf::MAP;
1450
1451 $self->unlink_save;
1452 $self->destroy;
1453}
1454
1455my $nuke_counter = "aaaa";
1456
1457sub nuke {
1458 my ($self) = @_;
1459
1460 $self->{deny_save} = 1;
1461 $self->reset_timeout (1);
1462 $self->rename ("{nuke}/" . ($nuke_counter++));
1463 $self->reset; # polite request, might not happen
1464}
1465
1466sub customise_for {
1467 my ($map, $ob) = @_;
1468
1469 if ($map->per_player) {
1470 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1471 }
1472
1473 $map
1474}
1475
1476sub emergency_save {
1477 my $freeze_guard = cf::freeze_mainloop;
1478
1479 warn "enter emergency map save\n";
1480
1481 cf::sync_job {
1482 warn "begin emergency map save\n";
1483 $_->save for values %cf::MAP;
1484 };
1485
1486 warn "end emergency map save\n";
1487}
1488
1489package cf;
1490
1491=back
1492
1493
1494=head3 cf::object::player
1495
1496=over 4
729 1497
730=item $player_object->reply ($npc, $msg[, $flags]) 1498=item $player_object->reply ($npc, $msg[, $flags])
731 1499
732Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1500Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
733can be C<undef>. Does the right thing when the player is currently in a 1501can be C<undef>. Does the right thing when the player is currently in a
735 1503
736=cut 1504=cut
737 1505
738# rough implementation of a future "reply" method that works 1506# rough implementation of a future "reply" method that works
739# with dialog boxes. 1507# with dialog boxes.
1508#TODO: the first argument must go, split into a $npc->reply_to ( method
740sub cf::object::player::reply($$$;$) { 1509sub cf::object::player::reply($$$;$) {
741 my ($self, $npc, $msg, $flags) = @_; 1510 my ($self, $npc, $msg, $flags) = @_;
742 1511
743 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1512 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
744 1513
748 $msg = $npc->name . " says: $msg" if $npc; 1517 $msg = $npc->name . " says: $msg" if $npc;
749 $self->message ($msg, $flags); 1518 $self->message ($msg, $flags);
750 } 1519 }
751} 1520}
752 1521
753=item $player->ext_reply ($msgid, $msgtype, %msg)
754
755Sends an ext reply to the player.
756
757=cut
758
759sub cf::player::ext_reply($$$%) {
760 my ($self, $id, %msg) = @_;
761
762 $msg{msgid} = $id;
763
764 $self->send ("ext " . to_json \%msg);
765}
766
767=item $player_object->may ("access") 1522=item $player_object->may ("access")
768 1523
769Returns wether the given player is authorized to access resource "access" 1524Returns wether the given player is authorized to access resource "access"
770(e.g. "command_wizcast"). 1525(e.g. "command_wizcast").
771 1526
778 (ref $cf::CFG{"may_$access"} 1533 (ref $cf::CFG{"may_$access"}
779 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1534 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
780 : $cf::CFG{"may_$access"}) 1535 : $cf::CFG{"may_$access"})
781} 1536}
782 1537
783=cut 1538=item $player_object->enter_link
784 1539
785############################################################################# 1540Freezes the player and moves him/her to a special map (C<{link}>).
1541
1542The player should be reaosnably safe there for short amounts of time. You
1543I<MUST> call C<leave_link> as soon as possible, though.
1544
1545=item $player_object->leave_link ($map, $x, $y)
1546
1547Moves the player out of the specila link map onto the given map. If the
1548map is not valid (or omitted), the player will be moved back to the
1549location he/she was before the call to C<enter_link>, or, if that fails,
1550to the emergency map position.
1551
1552Might block.
1553
1554=cut
1555
1556sub cf::object::player::enter_link {
1557 my ($self) = @_;
1558
1559 $self->deactivate_recursive;
1560
1561 return if $self->map == $LINK_MAP;
1562
1563 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1564 if $self->map;
1565
1566 $self->enter_map ($LINK_MAP, 20, 20);
1567}
1568
1569sub cf::object::player::leave_link {
1570 my ($self, $map, $x, $y) = @_;
1571
1572 my $link_pos = delete $self->{_link_pos};
1573
1574 unless ($map) {
1575 # restore original map position
1576 ($map, $x, $y) = @{ $link_pos || [] };
1577 $map = cf::map::find $map;
1578
1579 unless ($map) {
1580 ($map, $x, $y) = @$EMERGENCY_POSITION;
1581 $map = cf::map::find $map
1582 or die "FATAL: cannot load emergency map\n";
1583 }
1584 }
1585
1586 ($x, $y) = (-1, -1)
1587 unless (defined $x) && (defined $y);
1588
1589 # use -1 or undef as default coordinates, not 0, 0
1590 ($x, $y) = ($map->enter_x, $map->enter_y)
1591 if $x <=0 && $y <= 0;
1592
1593 $map->load;
1594
1595 return unless $self->contr->active;
1596 $self->activate_recursive;
1597 $self->enter_map ($map, $x, $y);
1598}
1599
1600cf::player->attach (
1601 on_logout => sub {
1602 my ($pl) = @_;
1603
1604 # abort map switching before logout
1605 if ($pl->ob->{_link_pos}) {
1606 cf::sync_job {
1607 $pl->ob->leave_link
1608 };
1609 }
1610 },
1611 on_login => sub {
1612 my ($pl) = @_;
1613
1614 # try to abort aborted map switching on player login :)
1615 # should happen only on crashes
1616 if ($pl->ob->{_link_pos}) {
1617 $pl->ob->enter_link;
1618 (async {
1619 # we need this sleep as the login has a concurrent enter_exit running
1620 # and this sleep increases chances of the player not ending up in scorn
1621 $pl->ob->reply (undef,
1622 "There was an internal problem at your last logout, "
1623 . "the server will try to bring you to your intended destination in a second.",
1624 cf::NDI_RED);
1625 Coro::Timer::sleep 1;
1626 $pl->ob->leave_link;
1627 })->prio (2);
1628 }
1629 },
1630);
1631
1632=item $player_object->goto ($path, $x, $y)
1633
1634=cut
1635
1636sub cf::object::player::goto {
1637 my ($self, $path, $x, $y) = @_;
1638
1639 $self->enter_link;
1640
1641 (async {
1642 $path = new cf::path $path;
1643
1644 my $map = cf::map::find $path->as_string;
1645 $map = $map->customise_for ($self) if $map;
1646
1647# warn "entering ", $map->path, " at ($x, $y)\n"
1648# if $map;
1649
1650 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1651
1652 $self->leave_link ($map, $x, $y);
1653 })->prio (1);
1654}
1655
1656=item $player_object->enter_exit ($exit_object)
1657
1658=cut
1659
1660sub parse_random_map_params {
1661 my ($spec) = @_;
1662
1663 my $rmp = { # defaults
1664 xsize => 10,
1665 ysize => 10,
1666 };
1667
1668 for (split /\n/, $spec) {
1669 my ($k, $v) = split /\s+/, $_, 2;
1670
1671 $rmp->{lc $k} = $v if (length $k) && (length $v);
1672 }
1673
1674 $rmp
1675}
1676
1677sub prepare_random_map {
1678 my ($exit) = @_;
1679
1680 # all this does is basically replace the /! path by
1681 # a new random map path (?random/...) with a seed
1682 # that depends on the exit object
1683
1684 my $rmp = parse_random_map_params $exit->msg;
1685
1686 if ($exit->map) {
1687 $rmp->{region} = $exit->map->region_name;
1688 $rmp->{origin_map} = $exit->map->path;
1689 $rmp->{origin_x} = $exit->x;
1690 $rmp->{origin_y} = $exit->y;
1691 }
1692
1693 $rmp->{random_seed} ||= $exit->random_seed;
1694
1695 my $data = cf::to_json $rmp;
1696 my $md5 = Digest::MD5::md5_hex $data;
1697
1698 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1699 aio_write $fh, 0, (length $data), $data, 0;
1700
1701 $exit->slaying ("?random/$md5");
1702 $exit->msg (undef);
1703 }
1704}
1705
1706sub cf::object::player::enter_exit {
1707 my ($self, $exit) = @_;
1708
1709 return unless $self->type == cf::PLAYER;
1710
1711 $self->enter_link;
1712
1713 (async {
1714 $self->deactivate_recursive; # just to be sure
1715 unless (eval {
1716 prepare_random_map $exit
1717 if $exit->slaying eq "/!";
1718
1719 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1720 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1721
1722 1;
1723 }) {
1724 $self->message ("Something went wrong deep within the crossfire server. "
1725 . "I'll try to bring you back to the map you were before. "
1726 . "Please report this to the dungeon master",
1727 cf::NDI_UNIQUE | cf::NDI_RED);
1728
1729 warn "ERROR in enter_exit: $@";
1730 $self->leave_link;
1731 }
1732 })->prio (1);
1733}
1734
1735=head3 cf::client
1736
1737=over 4
1738
1739=item $client->send_drawinfo ($text, $flags)
1740
1741Sends a drawinfo packet to the client. Circumvents output buffering so
1742should not be used under normal circumstances.
1743
1744=cut
1745
1746sub cf::client::send_drawinfo {
1747 my ($self, $text, $flags) = @_;
1748
1749 utf8::encode $text;
1750 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1751}
1752
1753
1754=item $success = $client->query ($flags, "text", \&cb)
1755
1756Queues a query to the client, calling the given callback with
1757the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1758C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1759
1760Queries can fail, so check the return code. Or don't, as queries will become
1761reliable at some point in the future.
1762
1763=cut
1764
1765sub cf::client::query {
1766 my ($self, $flags, $text, $cb) = @_;
1767
1768 return unless $self->state == ST_PLAYING
1769 || $self->state == ST_SETUP
1770 || $self->state == ST_CUSTOM;
1771
1772 $self->state (ST_CUSTOM);
1773
1774 utf8::encode $text;
1775 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1776
1777 $self->send_packet ($self->{query_queue}[0][0])
1778 if @{ $self->{query_queue} } == 1;
1779}
1780
1781cf::client->attach (
1782 on_reply => sub {
1783 my ($ns, $msg) = @_;
1784
1785 # this weird shuffling is so that direct followup queries
1786 # get handled first
1787 my $queue = delete $ns->{query_queue}
1788 or return; # be conservative, not sure how that can happen, but we saw a crash here
1789
1790 (shift @$queue)->[1]->($msg);
1791
1792 push @{ $ns->{query_queue} }, @$queue;
1793
1794 if (@{ $ns->{query_queue} } == @$queue) {
1795 if (@$queue) {
1796 $ns->send_packet ($ns->{query_queue}[0][0]);
1797 } else {
1798 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1799 }
1800 }
1801 },
1802);
1803
1804=item $client->async (\&cb)
1805
1806Create a new coroutine, running the specified callback. The coroutine will
1807be automatically cancelled when the client gets destroyed (e.g. on logout,
1808or loss of connection).
1809
1810=cut
1811
1812sub cf::client::async {
1813 my ($self, $cb) = @_;
1814
1815 my $coro = &Coro::async ($cb);
1816
1817 $coro->on_destroy (sub {
1818 delete $self->{_coro}{$coro+0};
1819 });
1820
1821 $self->{_coro}{$coro+0} = $coro;
1822
1823 $coro
1824}
1825
1826cf::client->attach (
1827 on_destroy => sub {
1828 my ($ns) = @_;
1829
1830 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1831 },
1832);
1833
1834=back
1835
786 1836
787=head2 SAFE SCRIPTING 1837=head2 SAFE SCRIPTING
788 1838
789Functions that provide a safe environment to compile and execute 1839Functions that provide a safe environment to compile and execute
790snippets of perl code without them endangering the safety of the server 1840snippets of perl code without them endangering the safety of the server
942 1992
943{ 1993{
944 my $path = cf::localdir . "/database.pst"; 1994 my $path = cf::localdir . "/database.pst";
945 1995
946 sub db_load() { 1996 sub db_load() {
947 warn "loading database $path\n";#d# remove later
948 $DB = stat $path ? Storable::retrieve $path : { }; 1997 $DB = stat $path ? Storable::retrieve $path : { };
949 } 1998 }
950 1999
951 my $pid; 2000 my $pid;
952 2001
953 sub db_save() { 2002 sub db_save() {
954 warn "saving database $path\n";#d# remove later
955 waitpid $pid, 0 if $pid; 2003 waitpid $pid, 0 if $pid;
956 if (0 == ($pid = fork)) { 2004 if (0 == ($pid = fork)) {
957 $DB->{_meta}{version} = 1; 2005 $DB->{_meta}{version} = 1;
958 Storable::nstore $DB, "$path~"; 2006 Storable::nstore $DB, "$path~";
959 rename "$path~", $path; 2007 rename "$path~", $path;
1007 open my $fh, "<:utf8", cf::confdir . "/config" 2055 open my $fh, "<:utf8", cf::confdir . "/config"
1008 or return; 2056 or return;
1009 2057
1010 local $/; 2058 local $/;
1011 *CFG = YAML::Syck::Load <$fh>; 2059 *CFG = YAML::Syck::Load <$fh>;
2060
2061 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2062
2063 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2064 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2065
2066 if (exists $CFG{mlockall}) {
2067 eval {
2068 $CFG{mlockall} ? &mlockall : &munlockall
2069 and die "WARNING: m(un)lockall failed: $!\n";
2070 };
2071 warn $@ if $@;
2072 }
1012} 2073}
1013 2074
1014sub main { 2075sub main {
2076 # we must not ever block the main coroutine
2077 local $Coro::idle = sub {
2078 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2079 async { Event::one_event };
2080 };
2081
1015 cfg_load; 2082 cfg_load;
1016 db_load; 2083 db_load;
1017 load_extensions; 2084 load_extensions;
1018 Event::loop; 2085 Event::loop;
1019} 2086}
1020 2087
1021############################################################################# 2088#############################################################################
1022# initialisation 2089# initialisation
1023 2090
1024sub _perl_reload(&) { 2091sub reload() {
1025 my ($msg) = @_; 2092 # can/must only be called in main
2093 if ($Coro::current != $Coro::main) {
2094 warn "can only reload from main coroutine\n";
2095 return;
2096 }
1026 2097
1027 $msg->("reloading..."); 2098 warn "reloading...";
2099
2100 my $guard = freeze_mainloop;
2101 cf::emergency_save;
1028 2102
1029 eval { 2103 eval {
2104 # if anything goes wrong in here, we should simply crash as we already saved
2105
1030 # cancel all watchers 2106 # cancel all watchers
1031 for (Event::all_watchers) { 2107 for (Event::all_watchers) {
1032 $_->cancel if $_->data & WF_AUTOCANCEL; 2108 $_->cancel if $_->data & WF_AUTOCANCEL;
1033 } 2109 }
1034 2110
2111 # cancel all extension coros
2112 $_->cancel for values %EXT_CORO;
2113 %EXT_CORO = ();
2114
1035 # unload all extensions 2115 # unload all extensions
1036 for (@exts) { 2116 for (@exts) {
1037 $msg->("unloading <$_>"); 2117 warn "unloading <$_>";
1038 unload_extension $_; 2118 unload_extension $_;
1039 } 2119 }
1040 2120
1041 # unload all modules loaded from $LIBDIR 2121 # unload all modules loaded from $LIBDIR
1042 while (my ($k, $v) = each %INC) { 2122 while (my ($k, $v) = each %INC) {
1043 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2123 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1044 2124
1045 $msg->("removing <$k>"); 2125 warn "removing <$k>";
1046 delete $INC{$k}; 2126 delete $INC{$k};
1047 2127
1048 $k =~ s/\.pm$//; 2128 $k =~ s/\.pm$//;
1049 $k =~ s/\//::/g; 2129 $k =~ s/\//::/g;
1050 2130
1055 Symbol::delete_package $k; 2135 Symbol::delete_package $k;
1056 } 2136 }
1057 2137
1058 # sync database to disk 2138 # sync database to disk
1059 cf::db_sync; 2139 cf::db_sync;
2140 IO::AIO::flush;
1060 2141
1061 # get rid of safe::, as good as possible 2142 # get rid of safe::, as good as possible
1062 Symbol::delete_package "safe::$_" 2143 Symbol::delete_package "safe::$_"
1063 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2144 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1064 2145
1065 # remove register_script_function callbacks 2146 # remove register_script_function callbacks
1066 # TODO 2147 # TODO
1067 2148
1068 # unload cf.pm "a bit" 2149 # unload cf.pm "a bit"
1071 # don't, removes xs symbols, too, 2152 # don't, removes xs symbols, too,
1072 # and global variables created in xs 2153 # and global variables created in xs
1073 #Symbol::delete_package __PACKAGE__; 2154 #Symbol::delete_package __PACKAGE__;
1074 2155
1075 # reload cf.pm 2156 # reload cf.pm
1076 $msg->("reloading cf.pm"); 2157 warn "reloading cf.pm";
1077 require cf; 2158 require cf;
2159 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1078 2160
1079 # load config and database again 2161 # load config and database again
1080 cf::cfg_load; 2162 cf::cfg_load;
1081 cf::db_load; 2163 cf::db_load;
1082 2164
1083 # load extensions 2165 # load extensions
1084 $msg->("load extensions"); 2166 warn "load extensions";
1085 cf::load_extensions; 2167 cf::load_extensions;
1086 2168
1087 # reattach attachments to objects 2169 # reattach attachments to objects
1088 $msg->("reattach"); 2170 warn "reattach";
1089 _global_reattach; 2171 _global_reattach;
1090 }; 2172 };
1091 $msg->($@) if $@;
1092 2173
1093 $msg->("reloaded"); 2174 if ($@) {
2175 warn $@;
2176 warn "error while reloading, exiting.";
2177 exit 1;
2178 }
2179
2180 warn "reloaded successfully";
1094}; 2181};
1095 2182
1096sub perl_reload() { 2183#############################################################################
1097 _perl_reload { 2184
1098 warn $_[0]; 2185unless ($LINK_MAP) {
1099 print "$_[0]\n"; 2186 $LINK_MAP = cf::map::new;
1100 }; 2187
2188 $LINK_MAP->width (41);
2189 $LINK_MAP->height (41);
2190 $LINK_MAP->alloc;
2191 $LINK_MAP->path ("{link}");
2192 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2193 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2194
2195 # dirty hack because... archetypes are not yet loaded
2196 Event->timer (
2197 after => 10,
2198 cb => sub {
2199 $_[0]->w->cancel;
2200
2201 # provide some exits "home"
2202 my $exit = cf::object::new "exit";
2203
2204 $exit->slaying ($EMERGENCY_POSITION->[0]);
2205 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2206 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2207
2208 $LINK_MAP->insert ($exit->clone, 19, 19);
2209 $LINK_MAP->insert ($exit->clone, 19, 20);
2210 $LINK_MAP->insert ($exit->clone, 19, 21);
2211 $LINK_MAP->insert ($exit->clone, 20, 19);
2212 $LINK_MAP->insert ($exit->clone, 20, 21);
2213 $LINK_MAP->insert ($exit->clone, 21, 19);
2214 $LINK_MAP->insert ($exit->clone, 21, 20);
2215 $LINK_MAP->insert ($exit->clone, 21, 21);
2216
2217 $exit->destroy;
2218 });
2219
2220 $LINK_MAP->{deny_save} = 1;
2221 $LINK_MAP->{deny_reset} = 1;
2222
2223 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1101} 2224}
1102 2225
1103register "<global>", __PACKAGE__; 2226register "<global>", __PACKAGE__;
1104 2227
1105register_command "perl-reload" => sub { 2228register_command "reload" => sub {
1106 my ($who, $arg) = @_; 2229 my ($who, $arg) = @_;
1107 2230
1108 if ($who->flag (FLAG_WIZ)) { 2231 if ($who->flag (FLAG_WIZ)) {
1109 _perl_reload { 2232 $who->message ("start of reload.");
1110 warn $_[0]; 2233 reload;
1111 $who->message ($_[0]); 2234 $who->message ("end of reload.");
1112 };
1113 } 2235 }
1114}; 2236};
1115 2237
1116unshift @INC, $LIBDIR; 2238unshift @INC, $LIBDIR;
1117 2239
1118$TICK_WATCHER = Event->timer ( 2240$TICK_WATCHER = Event->timer (
2241 reentrant => 0,
1119 prio => 0, 2242 prio => 0,
1120 at => $NEXT_TICK || 1, 2243 at => $NEXT_TICK || $TICK,
1121 data => WF_AUTOCANCEL, 2244 data => WF_AUTOCANCEL,
1122 cb => sub { 2245 cb => sub {
1123 cf::server_tick; # one server iteration 2246 cf::server_tick; # one server iteration
1124 2247 $RUNTIME += $TICK;
1125 my $NOW = Event::time;
1126 $NEXT_TICK += $TICK; 2248 $NEXT_TICK += $TICK;
1127 2249
1128 # if we are delayed by four ticks or more, skip them all 2250 # if we are delayed by four ticks or more, skip them all
1129 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2251 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1130 2252
1131 $TICK_WATCHER->at ($NEXT_TICK); 2253 $TICK_WATCHER->at ($NEXT_TICK);
1132 $TICK_WATCHER->start; 2254 $TICK_WATCHER->start;
1133 }, 2255 },
1134); 2256);
1135 2257
1136IO::AIO::max_poll_time $TICK * 0.2; 2258IO::AIO::max_poll_time $TICK * 0.2;
1137 2259
2260Event->io (
1138Event->io (fd => IO::AIO::poll_fileno, 2261 fd => IO::AIO::poll_fileno,
1139 poll => 'r', 2262 poll => 'r',
1140 prio => 5, 2263 prio => 5,
1141 data => WF_AUTOCANCEL, 2264 data => WF_AUTOCANCEL,
1142 cb => \&IO::AIO::poll_cb); 2265 cb => \&IO::AIO::poll_cb,
2266);
2267
2268Event->timer (
2269 data => WF_AUTOCANCEL,
2270 after => 0,
2271 interval => 10,
2272 cb => sub {
2273 (Coro::unblock_sub {
2274 write_runtime
2275 or warn "ERROR: unable to write runtime file: $!";
2276 })->();
2277 },
2278);
2279
2280END { cf::emergency_save }
1143 2281
11441 22821
1145 2283

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