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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.108 by root, Sun Dec 31 21:02:05 2006 UTC vs.
Revision 1.126 by root, Tue Jan 2 23:12:47 2007 UTC

71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
76 78
77############################################################################# 79#############################################################################
78 80
79=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
80 82
179sub to_json($) { 181sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
182} 184}
183 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
184=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
185 251
186The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
187always able to handle events or runnable, as crossfire+ is only partly 253always able to handle events or runnable, as crossfire+ is only partly
188reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
195=cut 261=cut
196 262
197sub sync_job(&) { 263sub sync_job(&) {
198 my ($job) = @_; 264 my ($job) = @_;
199 265
200 my $busy = 1;
201 my @res;
202
203 # TODO: use suspend/resume instead
204 local $FREEZE = 1;
205
206 my $coro = Coro::async {
207 @res = eval { $job->() };
208 warn $@ if $@;
209 undef $busy;
210 };
211
212 if ($Coro::current == $Coro::main) { 266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
272 local $FREEZE = 1;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
213 $coro->prio (Coro::PRIO_MAX); 281 })->prio (Coro::PRIO_MAX);
282
214 while ($busy) { 283 while ($busy) {
215 Coro::cede_notself; 284 Coro::cede_notself;
216 Event::one_event unless Coro::nready; 285 Event::one_event unless Coro::nready;
217 } 286 }
287
288 wantarray ? @res : $res[0]
218 } else { 289 } else {
219 $coro->join; 290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
220 } 293 }
221
222 wantarray ? @res : $res[0]
223} 294}
224 295
225=item $coro = cf::coro { BLOCK } 296=item $coro = cf::coro { BLOCK }
226 297
227Creates and returns a new coro. This coro is automcatially being canceled 298Creates and returns a new coro. This coro is automcatially being canceled
251 my $runtime = cf::localdir . "/runtime"; 322 my $runtime = cf::localdir . "/runtime";
252 323
253 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 324 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
254 or return; 325 or return;
255 326
256 my $value = $cf::RUNTIME; 327 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
257 (aio_write $fh, 0, (length $value), $value, 0) <= 0 328 (aio_write $fh, 0, (length $value), $value, 0) <= 0
258 and return; 329 and return;
259 330
260 aio_fsync $fh 331 aio_fsync $fh
261 and return; 332 and return;
278package cf::path; 349package cf::path;
279 350
280sub new { 351sub new {
281 my ($class, $path, $base) = @_; 352 my ($class, $path, $base) = @_;
282 353
354 $path = $path->as_string if ref $path;
355
283 my $self = bless { }, $class; 356 my $self = bless { }, $class;
284 357
358 # {... are special paths that are not touched
359 # ?xxx/... are special absolute paths
360 # ?random/... random maps
361 # /! non-realised random map exit
362 # /... normal maps
363 # ~/... per-player maps without a specific player (DO NOT USE)
364 # ~user/... per-player map of a specific user
365
366 if ($path =~ /^{/) {
367 # fine as it is
285 if ($path =~ s{^\?random/}{}) { 368 } elsif ($path =~ s{^\?random/}{}) {
369 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
286 $self->{random} = cf::from_json $path; 370 $self->{random} = cf::from_json $data;
287 } else { 371 } else {
288 if ($path =~ s{^~([^/]+)?}{}) { 372 if ($path =~ s{^~([^/]+)?}{}) {
289 $self->{user_rel} = 1; 373 $self->{user_rel} = 1;
290 374
291 if (defined $1) { 375 if (defined $1) {
324 408
325# the displayed name, this is a one way mapping 409# the displayed name, this is a one way mapping
326sub visible_name { 410sub visible_name {
327 my ($self) = @_; 411 my ($self) = @_;
328 412
329 $self->{random} ? "?random/$self->{random}{origin_map}+$self->{random}{origin_x}+$self->{random}{origin_y}/$self->{random}{dungeon_level}" 413# if (my $rmp = $self->{random}) {
330 : $self->as_string 414# # todo: be more intelligent about this
415# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
416# } else {
417 $self->as_string
418# }
331} 419}
332 420
333# escape the /'s in the path 421# escape the /'s in the path
334sub _escaped_path { 422sub _escaped_path {
335 # ∕ is U+2215 423 # ∕ is U+2215
347# the temporary/swap location 435# the temporary/swap location
348sub save_path { 436sub save_path {
349 my ($self) = @_; 437 my ($self) = @_;
350 438
351 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path 439 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
352 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, Digest::MD5::md5_hex $self->{path} 440 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
353 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path 441 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
354} 442}
355 443
356# the unique path, might be eq to save_path 444# the unique path, might be eq to save_path
357sub uniq_path { 445sub uniq_path {
790 or return; 878 or return;
791 879
792 unless (aio_stat "$filename.pst") { 880 unless (aio_stat "$filename.pst") {
793 (aio_load "$filename.pst", $av) >= 0 881 (aio_load "$filename.pst", $av) >= 0
794 or return; 882 or return;
795 $av = eval { (Storable::thaw <$av>)->{objs} }; 883 $av = eval { (Storable::thaw $av)->{objs} };
796 } 884 }
797 885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
798 return ($data, $av); 888 return ($data, $av);
799} 889}
800 890
801############################################################################# 891#############################################################################
802# command handling &c 892# command handling &c
1024 $self->send ("ext " . to_json \%msg); 1114 $self->send ("ext " . to_json \%msg);
1025} 1115}
1026 1116
1027=back 1117=back
1028 1118
1119
1120=head3 cf::map
1121
1122=over 4
1123
1124=cut
1125
1126package cf::map;
1127
1128use Fcntl;
1129use Coro::AIO;
1130
1131our $MAX_RESET = 7200;
1132our $DEFAULT_RESET = 3600;
1133
1134sub generate_random_map {
1135 my ($path, $rmp) = @_;
1136
1137 # mit "rum" bekleckern, nicht
1138 cf::map::_create_random_map
1139 $path,
1140 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1141 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1142 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1143 $rmp->{exit_on_final_map},
1144 $rmp->{xsize}, $rmp->{ysize},
1145 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1146 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1147 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1148 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1149 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1150 (cf::region::find $rmp->{region})
1151}
1152
1153# and all this just because we cannot iterate over
1154# all maps in C++...
1155sub change_all_map_light {
1156 my ($change) = @_;
1157
1158 $_->change_map_light ($change)
1159 for grep $_->outdoor, values %cf::MAP;
1160}
1161
1162sub try_load_header($) {
1163 my ($path) = @_;
1164
1165 utf8::encode $path;
1166 aio_open $path, O_RDONLY, 0
1167 or return;
1168
1169 my $map = cf::map::new
1170 or return;
1171
1172 $map->load_header ($path)
1173 or return;
1174
1175 $map->{load_path} = $path;
1176
1177 $map
1178}
1179
1180sub find_map;
1181sub find_map {
1182 my ($path, $origin) = @_;
1183
1184 #warn "find_map<$path,$origin>\n";#d#
1185
1186 $path = new cf::path $path, $origin && $origin->path;
1187 my $key = $path->as_string;
1188
1189 cf::lock_wait "map_find:$key";
1190
1191 $cf::MAP{$key} || do {
1192 my $guard = cf::lock_acquire "map_find:$key";
1193
1194 # do it the slow way
1195 my $map = try_load_header $path->save_path;
1196
1197 if ($map) {
1198 # safety
1199 $map->{instantiate_time} = $cf::RUNTIME
1200 if $map->{instantiate_time} > $cf::RUNTIME;
1201 } else {
1202 if (my $rmp = $path->random_map_params) {
1203 $map = generate_random_map $key, $rmp;
1204 } else {
1205 $map = try_load_header $path->load_path;
1206 }
1207
1208 $map or return;
1209
1210 $map->{load_original} = 1;
1211 $map->{instantiate_time} = $cf::RUNTIME;
1212 $map->instantiate;
1213
1214 # per-player maps become, after loading, normal maps
1215 $map->per_player (0) if $path->{user_rel};
1216 }
1217
1218 $map->path ($key);
1219 $map->{path} = $path;
1220 $map->{last_save} = $cf::RUNTIME;
1221 $map->last_access ($cf::RUNTIME);
1222
1223 if ($map->should_reset) {
1224 $map->reset;
1225 undef $guard;
1226 $map = find_map $path
1227 or return;
1228 }
1229
1230 $cf::MAP{$key} = $map
1231 }
1232}
1233
1234sub load {
1235 my ($self) = @_;
1236
1237 my $path = $self->{path};
1238 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1239
1240 return if $self->in_memory != cf::MAP_SWAPPED;
1241
1242 $self->in_memory (cf::MAP_LOADING);
1243
1244 $self->alloc;
1245 $self->load_objects ($self->{load_path}, 1)
1246 or return;
1247
1248 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1249 if delete $self->{load_original};
1250
1251 if (my $uniq = $path->uniq_path) {
1252 utf8::encode $uniq;
1253 if (aio_open $uniq, O_RDONLY, 0) {
1254 $self->clear_unique_items;
1255 $self->load_objects ($uniq, 0);
1256 }
1257 }
1258
1259 # now do the right thing for maps
1260 $self->link_multipart_objects;
1261
1262 if ($self->{path}->is_style_map) {
1263 $self->{deny_save} = 1;
1264 $self->{deny_reset} = 1;
1265 } else {
1266 $self->fix_auto_apply;
1267 $self->decay_objects;
1268 $self->update_buttons;
1269 $self->set_darkness_map;
1270 $self->difficulty ($self->estimate_difficulty)
1271 unless $self->difficulty;
1272 $self->activate;
1273 }
1274
1275 $self->in_memory (cf::MAP_IN_MEMORY);
1276}
1277
1278sub load_map_sync {
1279 my ($path, $origin) = @_;
1280
1281 #warn "load_map_sync<$path, $origin>\n";#d#
1282
1283 cf::sync_job {
1284 my $map = cf::map::find_map $path, $origin
1285 or return;
1286 $map->load;
1287 $map
1288 }
1289}
1290
1291sub save {
1292 my ($self) = @_;
1293
1294 $self->{last_save} = $cf::RUNTIME;
1295
1296 return unless $self->dirty;
1297
1298 my $save = $self->{path}->save_path; utf8::encode $save;
1299 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1300
1301 $self->{load_path} = $save;
1302
1303 return if $self->{deny_save};
1304
1305 if ($uniq) {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1307 $self->save_objects ($uniq, cf::IO_UNIQUES);
1308 } else {
1309 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1310 }
1311}
1312
1313sub swap_out {
1314 my ($self) = @_;
1315
1316 return if $self->players;
1317 return if $self->in_memory != cf::MAP_IN_MEMORY;
1318 return if $self->{deny_save};
1319
1320 $self->save;
1321 $self->clear;
1322 $self->in_memory (cf::MAP_SWAPPED);
1323}
1324
1325sub reset_at {
1326 my ($self) = @_;
1327
1328 # TODO: safety, remove and allow resettable per-player maps
1329 return 1e99 if $self->{path}{user_rel};
1330 return 1e99 if $self->{deny_reset};
1331
1332 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1333 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1334
1335 $time + $to
1336}
1337
1338sub should_reset {
1339 my ($self) = @_;
1340
1341 $self->reset_at <= $cf::RUNTIME
1342}
1343
1344sub unlink_save {
1345 my ($self) = @_;
1346
1347 utf8::encode (my $save = $self->{path}->save_path);
1348 aioreq_pri 3; IO::AIO::aio_unlink $save;
1349 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1350}
1351
1352sub rename {
1353 my ($self, $new_path) = @_;
1354
1355 $self->unlink_save;
1356
1357 delete $cf::MAP{$self->path};
1358 $self->{path} = new cf::path $new_path;
1359 $self->path ($self->{path}->as_string);
1360 $cf::MAP{$self->path} = $self;
1361
1362 $self->save;
1363}
1364
1365sub reset {
1366 my ($self) = @_;
1367
1368 return if $self->players;
1369 return if $self->{path}{user_rel};#d#
1370
1371 warn "resetting map ", $self->path;#d#
1372
1373 delete $cf::MAP{$self->path};
1374
1375 $_->clear_links_to ($self) for values %cf::MAP;
1376
1377 $self->unlink_save;
1378 $self->destroy;
1379}
1380
1381my $nuke_counter = "aaaa";
1382
1383sub nuke {
1384 my ($self) = @_;
1385
1386 $self->{deny_save} = 1;
1387 $self->reset_timeout (1);
1388 $self->rename ("{nuke}/" . ($nuke_counter++));
1389 $self->reset; # polite request, might not happen
1390}
1391
1392sub customise_for {
1393 my ($map, $ob) = @_;
1394
1395 if ($map->per_player) {
1396 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1397 }
1398
1399 $map
1400}
1401
1402sub emergency_save {
1403 local $cf::FREEZE = 1;
1404
1405 warn "enter emergency map save\n";
1406
1407 cf::sync_job {
1408 warn "begin emergency map save\n";
1409 $_->save for values %cf::MAP;
1410 };
1411
1412 warn "end emergency map save\n";
1413}
1414
1415package cf;
1416
1417=back
1418
1419
1029=head3 cf::object::player 1420=head3 cf::object::player
1030 1421
1031=over 4 1422=over 4
1032 1423
1033=item $player_object->reply ($npc, $msg[, $flags]) 1424=item $player_object->reply ($npc, $msg[, $flags])
1066 1457
1067 $self->flag (cf::FLAG_WIZ) || 1458 $self->flag (cf::FLAG_WIZ) ||
1068 (ref $cf::CFG{"may_$access"} 1459 (ref $cf::CFG{"may_$access"}
1069 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1460 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1070 : $cf::CFG{"may_$access"}) 1461 : $cf::CFG{"may_$access"})
1462}
1463
1464=item $player_object->enter_link
1465
1466Freezes the player and moves him/her to a special map (C<{link}>).
1467
1468The player should be reaosnably safe there for short amounts of time. You
1469I<MUST> call C<leave_link> as soon as possible, though.
1470
1471=item $player_object->leave_link ($map, $x, $y)
1472
1473Moves the player out of the specila link map onto the given map. If the
1474map is not valid (or omitted), the player will be moved back to the
1475location he/she was before the call to C<enter_link>, or, if that fails,
1476to the emergency map position.
1477
1478Might block.
1479
1480=cut
1481
1482sub cf::object::player::enter_link {
1483 my ($self) = @_;
1484
1485 $self->deactivate_recursive;
1486
1487 return if $self->map == $LINK_MAP;
1488
1489 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1490 if $self->map;
1491
1492 $self->enter_map ($LINK_MAP, 20, 20);
1493}
1494
1495sub cf::object::player::leave_link {
1496 my ($self, $map, $x, $y) = @_;
1497
1498 my $link_pos = delete $self->{_link_pos};
1499
1500 unless ($map) {
1501 # restore original map position
1502 ($map, $x, $y) = @{ $link_pos || [] };
1503 $map = cf::map::find_map $map;
1504
1505 unless ($map) {
1506 ($map, $x, $y) = @$EMERGENCY_POSITION;
1507 $map = cf::map::find_map $map
1508 or die "FATAL: cannot load emergency map\n";
1509 }
1510 }
1511
1512 ($x, $y) = (-1, -1)
1513 unless (defined $x) && (defined $y);
1514
1515 # use -1 or undef as default coordinates, not 0, 0
1516 ($x, $y) = ($map->enter_x, $map->enter_y)
1517 if $x <=0 && $y <= 0;
1518
1519 $map->load;
1520
1521 $self->activate_recursive;
1522 $self->enter_map ($map, $x, $y);
1523}
1524
1525cf::player->attach (
1526 on_logout => sub {
1527 my ($pl) = @_;
1528
1529 # abort map switching before logout
1530 if ($pl->ob->{_link_pos}) {
1531 cf::sync_job {
1532 $pl->ob->leave_link
1533 };
1534 }
1535 },
1536 on_login => sub {
1537 my ($pl) = @_;
1538
1539 # try to abort aborted map switching on player login :)
1540 # should happen only on crashes
1541 if ($pl->ob->{_link_pos}) {
1542 $pl->ob->enter_link;
1543 Coro::async {
1544 # we need this sleep as the login has a concurrent enter_exit running
1545 # and this sleep increases chances of the player not ending up in scorn
1546 Coro::Timer::sleep 1;
1547 $pl->ob->leave_link;
1548 };
1549 }
1550 },
1551);
1552
1553=item $player_object->goto_map ($path, $x, $y)
1554
1555=cut
1556
1557sub cf::object::player::goto_map {
1558 my ($self, $path, $x, $y) = @_;
1559
1560 $self->enter_link;
1561
1562 (Coro::async {
1563 $path = new cf::path $path;
1564
1565 my $map = cf::map::find_map $path->as_string;
1566 $map = $map->customise_for ($self) if $map;
1567
1568# warn "entering ", $map->path, " at ($x, $y)\n"
1569# if $map;
1570
1571 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1572
1573 $self->leave_link ($map, $x, $y);
1574 })->prio (1);
1575}
1576
1577=item $player_object->enter_exit ($exit_object)
1578
1579=cut
1580
1581sub parse_random_map_params {
1582 my ($spec) = @_;
1583
1584 my $rmp = { # defaults
1585 xsize => 10,
1586 ysize => 10,
1587 };
1588
1589 for (split /\n/, $spec) {
1590 my ($k, $v) = split /\s+/, $_, 2;
1591
1592 $rmp->{lc $k} = $v if (length $k) && (length $v);
1593 }
1594
1595 $rmp
1596}
1597
1598sub prepare_random_map {
1599 my ($exit) = @_;
1600
1601 # all this does is basically replace the /! path by
1602 # a new random map path (?random/...) with a seed
1603 # that depends on the exit object
1604
1605 my $rmp = parse_random_map_params $exit->msg;
1606
1607 if ($exit->map) {
1608 $rmp->{region} = $exit->map->region_name;
1609 $rmp->{origin_map} = $exit->map->path;
1610 $rmp->{origin_x} = $exit->x;
1611 $rmp->{origin_y} = $exit->y;
1612 }
1613
1614 $rmp->{random_seed} ||= $exit->random_seed;
1615
1616 my $data = cf::to_json $rmp;
1617 my $md5 = Digest::MD5::md5_hex $data;
1618
1619 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1620 aio_write $fh, 0, (length $data), $data, 0;
1621
1622 $exit->slaying ("?random/$md5");
1623 $exit->msg (undef);
1624 }
1625}
1626
1627sub cf::object::player::enter_exit {
1628 my ($self, $exit) = @_;
1629
1630 return unless $self->type == cf::PLAYER;
1631
1632 $self->enter_link;
1633
1634 (Coro::async {
1635 unless (eval {
1636
1637 prepare_random_map $exit
1638 if $exit->slaying eq "/!";
1639
1640 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1641 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1642
1643 1;
1644 }) {
1645 $self->message ("Something went wrong deep within the crossfire server. "
1646 . "I'll try to bring you back to the map you were before. "
1647 . "Please report this to the dungeon master",
1648 cf::NDI_UNIQUE | cf::NDI_RED);
1649
1650 warn "ERROR in enter_exit: $@";
1651 $self->leave_link;
1652 }
1653 })->prio (1);
1071} 1654}
1072 1655
1073=head3 cf::client 1656=head3 cf::client
1074 1657
1075=over 4 1658=over 4
1334 1917
1335{ 1918{
1336 my $path = cf::localdir . "/database.pst"; 1919 my $path = cf::localdir . "/database.pst";
1337 1920
1338 sub db_load() { 1921 sub db_load() {
1339 warn "loading database $path\n";#d# remove later
1340 $DB = stat $path ? Storable::retrieve $path : { }; 1922 $DB = stat $path ? Storable::retrieve $path : { };
1341 } 1923 }
1342 1924
1343 my $pid; 1925 my $pid;
1344 1926
1345 sub db_save() { 1927 sub db_save() {
1346 warn "saving database $path\n";#d# remove later
1347 waitpid $pid, 0 if $pid; 1928 waitpid $pid, 0 if $pid;
1348 if (0 == ($pid = fork)) { 1929 if (0 == ($pid = fork)) {
1349 $DB->{_meta}{version} = 1; 1930 $DB->{_meta}{version} = 1;
1350 Storable::nstore $DB, "$path~"; 1931 Storable::nstore $DB, "$path~";
1351 rename "$path~", $path; 1932 rename "$path~", $path;
1404} 1985}
1405 1986
1406sub main { 1987sub main {
1407 # we must not ever block the main coroutine 1988 # we must not ever block the main coroutine
1408 local $Coro::idle = sub { 1989 local $Coro::idle = sub {
1409 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 1990 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1410 (Coro::unblock_sub { 1991 (Coro::unblock_sub {
1411 Event::one_event; 1992 Event::one_event;
1412 })->(); 1993 })->();
1413 }; 1994 };
1414 1995
1419} 2000}
1420 2001
1421############################################################################# 2002#############################################################################
1422# initialisation 2003# initialisation
1423 2004
1424sub perl_reload() { 2005sub reload() {
1425 # can/must only be called in main 2006 # can/must only be called in main
1426 if ($Coro::current != $Coro::main) { 2007 if ($Coro::current != $Coro::main) {
1427 warn "can only reload from main coroutine\n"; 2008 warn "can only reload from main coroutine\n";
1428 return; 2009 return;
1429 } 2010 }
1522 $LINK_MAP->height (41); 2103 $LINK_MAP->height (41);
1523 $LINK_MAP->alloc; 2104 $LINK_MAP->alloc;
1524 $LINK_MAP->path ("{link}"); 2105 $LINK_MAP->path ("{link}");
1525 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2106 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1526 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2107 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2108
2109 # dirty hack because... archetypes are not yet loaded
2110 Event->timer (
2111 after => 2,
2112 cb => sub {
2113 $_[0]->w->cancel;
2114
2115 # provide some exits "home"
2116 my $exit = cf::object::new "exit";
2117
2118 $exit->slaying ($EMERGENCY_POSITION->[0]);
2119 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2120 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2121
2122 $LINK_MAP->insert ($exit->clone, 19, 19);
2123 $LINK_MAP->insert ($exit->clone, 19, 20);
2124 $LINK_MAP->insert ($exit->clone, 19, 21);
2125 $LINK_MAP->insert ($exit->clone, 20, 19);
2126 $LINK_MAP->insert ($exit->clone, 20, 21);
2127 $LINK_MAP->insert ($exit->clone, 21, 19);
2128 $LINK_MAP->insert ($exit->clone, 21, 20);
2129 $LINK_MAP->insert ($exit->clone, 21, 21);
2130
2131 $exit->destroy;
2132 });
2133
2134 $LINK_MAP->{deny_save} = 1;
2135 $LINK_MAP->{deny_reset} = 1;
2136
2137 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1527} 2138}
1528 2139
1529register "<global>", __PACKAGE__; 2140register "<global>", __PACKAGE__;
1530 2141
1531register_command "perl-reload" => sub { 2142register_command "reload" => sub {
1532 my ($who, $arg) = @_; 2143 my ($who, $arg) = @_;
1533 2144
1534 if ($who->flag (FLAG_WIZ)) { 2145 if ($who->flag (FLAG_WIZ)) {
1535 $who->message ("start of reload."); 2146 $who->message ("start of reload.");
1536 perl_reload; 2147 reload;
1537 $who->message ("end of reload."); 2148 $who->message ("end of reload.");
1538 } 2149 }
1539}; 2150};
1540 2151
1541unshift @INC, $LIBDIR; 2152unshift @INC, $LIBDIR;
1581 or warn "ERROR: unable to write runtime file: $!"; 2192 or warn "ERROR: unable to write runtime file: $!";
1582 })->(); 2193 })->();
1583 }, 2194 },
1584); 2195);
1585 2196
2197END { cf::emergency_save }
2198
15861 21991
1587 2200

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