ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.117 by root, Mon Jan 1 17:50:26 2007 UTC vs.
Revision 1.126 by root, Tue Jan 2 23:12:47 2007 UTC

179=cut 179=cut
180 180
181sub to_json($) { 181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
184}
185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
184} 248}
185 249
186=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
187 251
188The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
817 (aio_load "$filename.pst", $av) >= 0 881 (aio_load "$filename.pst", $av) >= 0
818 or return; 882 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 883 $av = eval { (Storable::thaw $av)->{objs} };
820 } 884 }
821 885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 888 return ($data, $av);
823} 889}
824 890
825############################################################################# 891#############################################################################
826# command handling &c 892# command handling &c
1087# and all this just because we cannot iterate over 1153# and all this just because we cannot iterate over
1088# all maps in C++... 1154# all maps in C++...
1089sub change_all_map_light { 1155sub change_all_map_light {
1090 my ($change) = @_; 1156 my ($change) = @_;
1091 1157
1092 $_->change_map_light ($change) for values %cf::MAP; 1158 $_->change_map_light ($change)
1159 for grep $_->outdoor, values %cf::MAP;
1093} 1160}
1094 1161
1095sub try_load_header($) { 1162sub try_load_header($) {
1096 my ($path) = @_; 1163 my ($path) = @_;
1097 1164
1108 $map->{load_path} = $path; 1175 $map->{load_path} = $path;
1109 1176
1110 $map 1177 $map
1111} 1178}
1112 1179
1180sub find_map;
1113sub find_map { 1181sub find_map {
1114 my ($path, $origin) = @_; 1182 my ($path, $origin) = @_;
1115 1183
1116 #warn "find_map<$path,$origin>\n";#d# 1184 #warn "find_map<$path,$origin>\n";#d#
1117 1185
1118 $path = new cf::path $path, $origin && $origin->path; 1186 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1187 my $key = $path->as_string;
1120 1188
1189 cf::lock_wait "map_find:$key";
1190
1121 $cf::MAP{$key} || do { 1191 $cf::MAP{$key} || do {
1192 my $guard = cf::lock_acquire "map_find:$key";
1193
1122 # do it the slow way 1194 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1195 my $map = try_load_header $path->save_path;
1124 1196
1125 if ($map) { 1197 if ($map) {
1126 # safety 1198 # safety
1148 $map->{last_save} = $cf::RUNTIME; 1220 $map->{last_save} = $cf::RUNTIME;
1149 $map->last_access ($cf::RUNTIME); 1221 $map->last_access ($cf::RUNTIME);
1150 1222
1151 if ($map->should_reset) { 1223 if ($map->should_reset) {
1152 $map->reset; 1224 $map->reset;
1225 undef $guard;
1153 $map = find_map $path; 1226 $map = find_map $path
1227 or return;
1154 } 1228 }
1155 1229
1156 $cf::MAP{$key} = $map 1230 $cf::MAP{$key} = $map
1157 } 1231 }
1158} 1232}
1159 1233
1160sub load { 1234sub load {
1161 my ($self) = @_; 1235 my ($self) = @_;
1162 1236
1237 my $path = $self->{path};
1238 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1239
1163 return if $self->in_memory != cf::MAP_SWAPPED; 1240 return if $self->in_memory != cf::MAP_SWAPPED;
1164 1241
1165 $self->in_memory (cf::MAP_LOADING); 1242 $self->in_memory (cf::MAP_LOADING);
1166
1167 my $path = $self->{path};
1168 1243
1169 $self->alloc; 1244 $self->alloc;
1170 $self->load_objects ($self->{load_path}, 1) 1245 $self->load_objects ($self->{load_path}, 1)
1171 or return; 1246 or return;
1172 1247
1405=cut 1480=cut
1406 1481
1407sub cf::object::player::enter_link { 1482sub cf::object::player::enter_link {
1408 my ($self) = @_; 1483 my ($self) = @_;
1409 1484
1485 $self->deactivate_recursive;
1486
1410 return if $self->map == $LINK_MAP; 1487 return if $self->map == $LINK_MAP;
1411 1488
1412 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1489 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1413 if $self->map; 1490 if $self->map;
1414 1491
1415 $self->enter_map ($LINK_MAP, 20, 20); 1492 $self->enter_map ($LINK_MAP, 20, 20);
1416 $self->deactivate_recursive;
1417} 1493}
1418 1494
1419sub cf::object::player::leave_link { 1495sub cf::object::player::leave_link {
1420 my ($self, $map, $x, $y) = @_; 1496 my ($self, $map, $x, $y) = @_;
1421 1497
1444 1520
1445 $self->activate_recursive; 1521 $self->activate_recursive;
1446 $self->enter_map ($map, $x, $y); 1522 $self->enter_map ($map, $x, $y);
1447} 1523}
1448 1524
1525cf::player->attach (
1526 on_logout => sub {
1527 my ($pl) = @_;
1528
1529 # abort map switching before logout
1530 if ($pl->ob->{_link_pos}) {
1531 cf::sync_job {
1532 $pl->ob->leave_link
1533 };
1534 }
1535 },
1536 on_login => sub {
1537 my ($pl) = @_;
1538
1539 # try to abort aborted map switching on player login :)
1540 # should happen only on crashes
1541 if ($pl->ob->{_link_pos}) {
1542 $pl->ob->enter_link;
1543 Coro::async {
1544 # we need this sleep as the login has a concurrent enter_exit running
1545 # and this sleep increases chances of the player not ending up in scorn
1546 Coro::Timer::sleep 1;
1547 $pl->ob->leave_link;
1548 };
1549 }
1550 },
1551);
1552
1449=item $player_object->goto_map ($map, $x, $y) 1553=item $player_object->goto_map ($path, $x, $y)
1450 1554
1451=cut 1555=cut
1452 1556
1453sub cf::object::player::goto_map { 1557sub cf::object::player::goto_map {
1454 my ($self, $path, $x, $y) = @_; 1558 my ($self, $path, $x, $y) = @_;
1459 $path = new cf::path $path; 1563 $path = new cf::path $path;
1460 1564
1461 my $map = cf::map::find_map $path->as_string; 1565 my $map = cf::map::find_map $path->as_string;
1462 $map = $map->customise_for ($self) if $map; 1566 $map = $map->customise_for ($self) if $map;
1463 1567
1464 warn "entering ", $map->path, " at ($x, $y)\n" 1568# warn "entering ", $map->path, " at ($x, $y)\n"
1465 if $map; 1569# if $map;
1466 1570
1467 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1571 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1468 1572
1469 $self->leave_link ($map, $x, $y); 1573 $self->leave_link ($map, $x, $y);
1470 })->prio (1); 1574 })->prio (1);
1813 1917
1814{ 1918{
1815 my $path = cf::localdir . "/database.pst"; 1919 my $path = cf::localdir . "/database.pst";
1816 1920
1817 sub db_load() { 1921 sub db_load() {
1818 warn "loading database $path\n";#d# remove later
1819 $DB = stat $path ? Storable::retrieve $path : { }; 1922 $DB = stat $path ? Storable::retrieve $path : { };
1820 } 1923 }
1821 1924
1822 my $pid; 1925 my $pid;
1823 1926
1824 sub db_save() { 1927 sub db_save() {
1825 warn "saving database $path\n";#d# remove later
1826 waitpid $pid, 0 if $pid; 1928 waitpid $pid, 0 if $pid;
1827 if (0 == ($pid = fork)) { 1929 if (0 == ($pid = fork)) {
1828 $DB->{_meta}{version} = 1; 1930 $DB->{_meta}{version} = 1;
1829 Storable::nstore $DB, "$path~"; 1931 Storable::nstore $DB, "$path~";
1830 rename "$path~", $path; 1932 rename "$path~", $path;
2090 or warn "ERROR: unable to write runtime file: $!"; 2192 or warn "ERROR: unable to write runtime file: $!";
2091 })->(); 2193 })->();
2092 }, 2194 },
2093); 2195);
2094 2196
2197END { cf::emergency_save }
2198
20951 21991
2096 2200

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines