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Revision: 1.411
Committed: Fri Feb 1 15:54:07 2008 UTC (16 years, 4 months ago) by root
Branch: MAIN
CVS Tags: rel-2_42
Changes since 1.410: +2 -4 lines
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File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use EV 1.86;
10 use Opcode;
11 use Safe;
12 use Safe::Hole;
13 use Storable ();
14
15 use Coro 4.32 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::EV;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::BDB;
24 use Coro::Storable;
25 use Coro::Util ();
26
27 use JSON::XS 2.01 ();
28 use BDB ();
29 use Data::Dumper;
30 use Digest::MD5;
31 use Fcntl;
32 use YAML ();
33 use IO::AIO 2.51 ();
34 use Time::HiRes;
35 use Compress::LZF;
36 use Digest::MD5 ();
37
38 # configure various modules to our taste
39 #
40 $Storable::canonical = 1; # reduce rsync transfers
41 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
42 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
43
44 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
45
46 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
47
48 our %COMMAND = ();
49 our %COMMAND_TIME = ();
50
51 our @EXTS = (); # list of extension package names
52 our %EXTCMD = ();
53 our %EXTICMD = ();
54 our %EXT_CORO = (); # coroutines bound to extensions
55 our %EXT_MAP = (); # pluggable maps
56
57 our $RELOAD; # number of reloads so far
58 our @EVENT;
59
60 our $CONFDIR = confdir;
61 our $DATADIR = datadir;
62 our $LIBDIR = "$DATADIR/ext";
63 our $PODDIR = "$DATADIR/pod";
64 our $MAPDIR = "$DATADIR/" . mapdir;
65 our $LOCALDIR = localdir;
66 our $TMPDIR = "$LOCALDIR/" . tmpdir;
67 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
68 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
69 our $RANDOMDIR = "$LOCALDIR/random";
70 our $BDBDIR = "$LOCALDIR/db";
71 our %RESOURCE;
72
73 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
74 our $TICK_WATCHER;
75 our $AIO_POLL_WATCHER;
76 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
77 our $NEXT_TICK;
78 our $USE_FSYNC = 1; # use fsync to write maps - default off
79
80 our $BDB_POLL_WATCHER;
81 our $BDB_DEADLOCK_WATCHER;
82 our $BDB_CHECKPOINT_WATCHER;
83 our $BDB_TRICKLE_WATCHER;
84 our $DB_ENV;
85
86 our %CFG;
87
88 our $UPTIME; $UPTIME ||= time;
89 our $RUNTIME;
90 our $NOW;
91
92 our (%PLAYER, %PLAYER_LOADING); # all users
93 our (%MAP, %MAP_LOADING ); # all maps
94 our $LINK_MAP; # the special {link} map, which is always available
95
96 # used to convert map paths into valid unix filenames by replacing / by ∕
97 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
98
99 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
100 our $LOADAVG; # same thing, but with alpha-smoothing
101 our $tick_start; # for load detecting purposes
102
103 binmode STDOUT;
104 binmode STDERR;
105
106 # read virtual server time, if available
107 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
108 open my $fh, "<", "$LOCALDIR/runtime"
109 or die "unable to read runtime file: $!";
110 $RUNTIME = <$fh> + 0.;
111 }
112
113 mkdir $_
114 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
115
116 our $EMERGENCY_POSITION;
117
118 sub cf::map::normalise;
119
120 #############################################################################
121
122 =head2 GLOBAL VARIABLES
123
124 =over 4
125
126 =item $cf::UPTIME
127
128 The timestamp of the server start (so not actually an uptime).
129
130 =item $cf::RUNTIME
131
132 The time this server has run, starts at 0 and is increased by $cf::TICK on
133 every server tick.
134
135 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
136 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
137 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
138
139 Various directories - "/etc", read-only install directory, perl-library
140 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
141 unique-items directory, player file directory, random maps directory and
142 database environment.
143
144 =item $cf::NOW
145
146 The time of the last (current) server tick.
147
148 =item $cf::TICK
149
150 The interval between server ticks, in seconds.
151
152 =item $cf::LOADAVG
153
154 The current CPU load on the server (alpha-smoothed), as a value between 0
155 (none) and 1 (overloaded), indicating how much time is spent on processing
156 objects per tick. Healthy values are < 0.5.
157
158 =item $cf::LOAD
159
160 The raw value load value from the last tick.
161
162 =item %cf::CFG
163
164 Configuration for the server, loaded from C</etc/deliantra-server/config>, or
165 from wherever your confdir points to.
166
167 =item cf::wait_for_tick, cf::wait_for_tick_begin
168
169 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
170 returns directly I<after> the tick processing (and consequently, can only wake one process
171 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
172
173 =item @cf::INVOKE_RESULTS
174
175 This array contains the results of the last C<invoke ()> call. When
176 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
177 that call.
178
179 =back
180
181 =cut
182
183 BEGIN {
184 *CORE::GLOBAL::warn = sub {
185 my $msg = join "", @_;
186
187 $msg .= "\n"
188 unless $msg =~ /\n$/;
189
190 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
191
192 LOG llevError, $msg;
193 };
194 }
195
196 $Coro::State::DIEHOOK = sub {
197 return unless $^S eq 0; # "eq", not "=="
198
199 if ($Coro::current == $Coro::main) {#d#
200 warn "DIEHOOK called in main context, Coro bug?\n";#d#
201 return;#d#
202 }#d#
203
204 # kill coroutine otherwise
205 warn Carp::longmess $_[0];
206 Coro::terminate
207 };
208
209 $SIG{__DIE__} = sub { }; #d#?
210
211 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
212 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
213 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
214 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
215 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
216 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
217 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
218
219 # we bless all objects into (empty) derived classes to force a method lookup
220 # within the Safe compartment.
221 for my $pkg (qw(
222 cf::global cf::attachable
223 cf::object cf::object::player
224 cf::client cf::player
225 cf::arch cf::living
226 cf::map cf::party cf::region
227 )) {
228 no strict 'refs';
229 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
230 }
231
232 $EV::DIED = sub {
233 warn "error in event callback: @_";
234 };
235
236 #############################################################################
237
238 =head2 UTILITY FUNCTIONS
239
240 =over 4
241
242 =item dumpval $ref
243
244 =cut
245
246 sub dumpval {
247 eval {
248 local $SIG{__DIE__};
249 my $d;
250 if (1) {
251 $d = new Data::Dumper([$_[0]], ["*var"]);
252 $d->Terse(1);
253 $d->Indent(2);
254 $d->Quotekeys(0);
255 $d->Useqq(1);
256 #$d->Bless(...);
257 $d->Seen($_[1]) if @_ > 1;
258 $d = $d->Dump();
259 }
260 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
261 $d
262 } || "[unable to dump $_[0]: '$@']";
263 }
264
265 =item $ref = cf::decode_json $json
266
267 Converts a JSON string into the corresponding perl data structure.
268
269 =item $json = cf::encode_json $ref
270
271 Converts a perl data structure into its JSON representation.
272
273 =cut
274
275 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
276
277 sub encode_json($) { $json_coder->encode ($_[0]) }
278 sub decode_json($) { $json_coder->decode ($_[0]) }
279
280 =item cf::lock_wait $string
281
282 Wait until the given lock is available. See cf::lock_acquire.
283
284 =item my $lock = cf::lock_acquire $string
285
286 Wait until the given lock is available and then acquires it and returns
287 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
288 for example when the coroutine gets canceled), the lock is automatically
289 returned.
290
291 Locks are *not* recursive, locking from the same coro twice results in a
292 deadlocked coro.
293
294 Lock names should begin with a unique identifier (for example, cf::map::find
295 uses map_find and cf::map::load uses map_load).
296
297 =item $locked = cf::lock_active $string
298
299 Return true if the lock is currently active, i.e. somebody has locked it.
300
301 =cut
302
303 our %LOCK;
304 our %LOCKER;#d#
305
306 sub lock_wait($) {
307 my ($key) = @_;
308
309 if ($LOCKER{$key} == $Coro::current) {#d#
310 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
311 return;#d#
312 }#d#
313
314 # wait for lock, if any
315 while ($LOCK{$key}) {
316 push @{ $LOCK{$key} }, $Coro::current;
317 Coro::schedule;
318 }
319 }
320
321 sub lock_acquire($) {
322 my ($key) = @_;
323
324 # wait, to be sure we are not locked
325 lock_wait $key;
326
327 $LOCK{$key} = [];
328 $LOCKER{$key} = $Coro::current;#d#
329
330 Coro::guard {
331 delete $LOCKER{$key};#d#
332 # wake up all waiters, to be on the safe side
333 $_->ready for @{ delete $LOCK{$key} };
334 }
335 }
336
337 sub lock_active($) {
338 my ($key) = @_;
339
340 ! ! $LOCK{$key}
341 }
342
343 sub freeze_mainloop {
344 return unless $TICK_WATCHER->is_active;
345
346 my $guard = Coro::guard {
347 $TICK_WATCHER->start;
348 };
349 $TICK_WATCHER->stop;
350 $guard
351 }
352
353 =item cf::periodic $interval, $cb
354
355 Like EV::periodic, but randomly selects a starting point so that the actions
356 get spread over timer.
357
358 =cut
359
360 sub periodic($$) {
361 my ($interval, $cb) = @_;
362
363 my $start = rand List::Util::min 180, $interval;
364
365 EV::periodic $start, $interval, 0, $cb
366 }
367
368 =item cf::get_slot $time[, $priority[, $name]]
369
370 Allocate $time seconds of blocking CPU time at priority C<$priority>:
371 This call blocks and returns only when you have at least C<$time> seconds
372 of cpu time till the next tick. The slot is only valid till the next cede.
373
374 The optional C<$name> can be used to identify the job to run. It might be
375 used for statistical purposes and should identify the same time-class.
376
377 Useful for short background jobs.
378
379 =cut
380
381 our @SLOT_QUEUE;
382 our $SLOT_QUEUE;
383
384 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
385 $SLOT_QUEUE = Coro::async {
386 $Coro::current->desc ("timeslot manager");
387
388 my $signal = new Coro::Signal;
389
390 while () {
391 next_job:
392 my $avail = cf::till_tick;
393 if ($avail > 0.01) {
394 for (0 .. $#SLOT_QUEUE) {
395 if ($SLOT_QUEUE[$_][0] < $avail) {
396 my $job = splice @SLOT_QUEUE, $_, 1, ();
397 $job->[2]->send;
398 Coro::cede;
399 goto next_job;
400 }
401 }
402 }
403
404 if (@SLOT_QUEUE) {
405 # we do not use wait_for_tick() as it returns immediately when tick is inactive
406 push @cf::WAIT_FOR_TICK, $signal;
407 $signal->wait;
408 } else {
409 Coro::schedule;
410 }
411 }
412 };
413
414 sub get_slot($;$$) {
415 my ($time, $pri, $name) = @_;
416
417 $time = $TICK * .6 if $time > $TICK * .6;
418 my $sig = new Coro::Signal;
419
420 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
421 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
422 $SLOT_QUEUE->ready;
423 $sig->wait;
424 }
425
426 =item cf::async { BLOCK }
427
428 Currently the same as Coro::async_pool, meaning you cannot use
429 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
430 thing you are allowed to do is call C<prio> on it.
431
432 =cut
433
434 BEGIN { *async = \&Coro::async_pool }
435
436 =item cf::sync_job { BLOCK }
437
438 The design of Deliantra requires that the main coroutine ($Coro::main)
439 is always able to handle events or runnable, as Deliantra is only
440 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
441 acceptable.
442
443 If it must be done, put the blocking parts into C<sync_job>. This will run
444 the given BLOCK in another coroutine while waiting for the result. The
445 server will be frozen during this time, so the block should either finish
446 fast or be very important.
447
448 =cut
449
450 sub sync_job(&) {
451 my ($job) = @_;
452
453 if ($Coro::current == $Coro::main) {
454 my $time = EV::time;
455
456 # this is the main coro, too bad, we have to block
457 # till the operation succeeds, freezing the server :/
458
459 LOG llevError, Carp::longmess "sync job";#d#
460
461 # TODO: use suspend/resume instead
462 # (but this is cancel-safe)
463 my $freeze_guard = freeze_mainloop;
464
465 my $busy = 1;
466 my @res;
467
468 (async {
469 $Coro::current->desc ("sync job coro");
470 @res = eval { $job->() };
471 warn $@ if $@;
472 undef $busy;
473 })->prio (Coro::PRIO_MAX);
474
475 while ($busy) {
476 if (Coro::nready) {
477 Coro::cede_notself;
478 } else {
479 EV::loop EV::LOOP_ONESHOT;
480 }
481 }
482
483 $time = EV::time - $time;
484
485 LOG llevError | logBacktrace, Carp::longmess "long sync job"
486 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
487
488 $tick_start += $time; # do not account sync jobs to server load
489
490 wantarray ? @res : $res[0]
491 } else {
492 # we are in another coroutine, how wonderful, everything just works
493
494 $job->()
495 }
496 }
497
498 =item $coro = cf::async_ext { BLOCK }
499
500 Like async, but this coro is automatically being canceled when the
501 extension calling this is being unloaded.
502
503 =cut
504
505 sub async_ext(&) {
506 my $cb = shift;
507
508 my $coro = &Coro::async ($cb);
509
510 $coro->on_destroy (sub {
511 delete $EXT_CORO{$coro+0};
512 });
513 $EXT_CORO{$coro+0} = $coro;
514
515 $coro
516 }
517
518 =item fork_call { }, $args
519
520 Executes the given code block with the given arguments in a seperate
521 process, returning the results. Everything must be serialisable with
522 Coro::Storable. May, of course, block. Note that the executed sub may
523 never block itself or use any form of event handling.
524
525 =cut
526
527 sub fork_call(&@) {
528 my ($cb, @args) = @_;
529
530 # we seemingly have to make a local copy of the whole thing,
531 # otherwise perl prematurely frees the stuff :/
532 # TODO: investigate and fix (likely this will be rather laborious)
533
534 my @res = Coro::Util::fork_eval {
535 reset_signals;
536 &$cb
537 }, @args;
538
539 wantarray ? @res : $res[-1]
540 }
541
542 =item $value = cf::db_get $family => $key
543
544 Returns a single value from the environment database.
545
546 =item cf::db_put $family => $key => $value
547
548 Stores the given C<$value> in the family. It can currently store binary
549 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
550
551 =item $db = cf::db_table "name"
552
553 Create and/or open a new database table. The string must not be "db" and must be unique
554 within each server.
555
556 =cut
557
558 sub db_table($) {
559 my ($name) = @_;
560 my $db = BDB::db_create $DB_ENV;
561
562 eval {
563 $db->set_flags (BDB::CHKSUM);
564
565 utf8::encode $name;
566 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
567 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
568 cf::cleanup "db_open(db): $!" if $!;
569 };
570 cf::cleanup "db_open(db): $@" if $@;
571
572 $db
573 }
574
575 our $DB;
576
577 sub db_init {
578 cf::sync_job {
579 $DB ||= db_table "db";
580 };
581 }
582
583 sub db_get($$) {
584 my $key = "$_[0]/$_[1]";
585
586 cf::sync_job {
587 BDB::db_get $DB, undef, $key, my $data;
588
589 $! ? ()
590 : $data
591 }
592 }
593
594 sub db_put($$$) {
595 BDB::dbreq_pri 4;
596 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
597 }
598
599 =item cf::cache $id => [$paths...], $processversion => $process
600
601 Generic caching function that returns the value of the resource $id,
602 caching and regenerating as required.
603
604 This function can block.
605
606 =cut
607
608 sub cache {
609 my ($id, $src, $processversion, $process) = @_;
610
611 my $meta =
612 join "\x00",
613 $processversion,
614 map {
615 aio_stat $_
616 and Carp::croak "$_: $!";
617
618 ($_, (stat _)[7,9])
619 } @$src;
620
621 my $dbmeta = db_get cache => "$id/meta";
622 if ($dbmeta ne $meta) {
623 # changed, we may need to process
624
625 my @data;
626 my $md5;
627
628 for (0 .. $#$src) {
629 0 <= aio_load $src->[$_], $data[$_]
630 or Carp::croak "$src->[$_]: $!";
631 }
632
633 # if processing is expensive, check
634 # checksum first
635 if (1) {
636 $md5 =
637 join "\x00",
638 $processversion,
639 map {
640 cf::cede_to_tick;
641 ($src->[$_], Digest::MD5::md5_hex $data[$_])
642 } 0.. $#$src;
643
644
645 my $dbmd5 = db_get cache => "$id/md5";
646 if ($dbmd5 eq $md5) {
647 db_put cache => "$id/meta", $meta;
648
649 return db_get cache => "$id/data";
650 }
651 }
652
653 my $t1 = Time::HiRes::time;
654 my $data = $process->(\@data);
655 my $t2 = Time::HiRes::time;
656
657 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
658
659 db_put cache => "$id/data", $data;
660 db_put cache => "$id/md5" , $md5;
661 db_put cache => "$id/meta", $meta;
662
663 return $data;
664 }
665
666 db_get cache => "$id/data"
667 }
668
669 =item cf::datalog type => key => value, ...
670
671 Log a datalog packet of the given type with the given key-value pairs.
672
673 =cut
674
675 sub datalog($@) {
676 my ($type, %kv) = @_;
677 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
678 }
679
680 =back
681
682 =cut
683
684 #############################################################################
685
686 =head2 ATTACHABLE OBJECTS
687
688 Many objects in crossfire are so-called attachable objects. That means you can
689 attach callbacks/event handlers (a collection of which is called an "attachment")
690 to it. All such attachable objects support the following methods.
691
692 In the following description, CLASS can be any of C<global>, C<object>
693 C<player>, C<client> or C<map> (i.e. the attachable objects in
694 Deliantra).
695
696 =over 4
697
698 =item $attachable->attach ($attachment, key => $value...)
699
700 =item $attachable->detach ($attachment)
701
702 Attach/detach a pre-registered attachment to a specific object and give it
703 the specified key/value pairs as arguments.
704
705 Example, attach a minesweeper attachment to the given object, making it a
706 10x10 minesweeper game:
707
708 $obj->attach (minesweeper => width => 10, height => 10);
709
710 =item $bool = $attachable->attached ($name)
711
712 Checks wether the named attachment is currently attached to the object.
713
714 =item cf::CLASS->attach ...
715
716 =item cf::CLASS->detach ...
717
718 Define an anonymous attachment and attach it to all objects of the given
719 CLASS. See the next function for an explanation of its arguments.
720
721 You can attach to global events by using the C<cf::global> class.
722
723 Example, log all player logins:
724
725 cf::player->attach (
726 on_login => sub {
727 my ($pl) = @_;
728 ...
729 },
730 );
731
732 Example, attach to the jeweler skill:
733
734 cf::object->attach (
735 type => cf::SKILL,
736 subtype => cf::SK_JEWELER,
737 on_use_skill => sub {
738 my ($sk, $ob, $part, $dir, $msg) = @_;
739 ...
740 },
741 );
742
743 =item cf::CLASS::attachment $name, ...
744
745 Register an attachment by C<$name> through which attachable objects of the
746 given CLASS can refer to this attachment.
747
748 Some classes such as crossfire maps and objects can specify attachments
749 that are attached at load/instantiate time, thus the need for a name.
750
751 These calls expect any number of the following handler/hook descriptions:
752
753 =over 4
754
755 =item prio => $number
756
757 Set the priority for all following handlers/hooks (unless overwritten
758 by another C<prio> setting). Lower priority handlers get executed
759 earlier. The default priority is C<0>, and many built-in handlers are
760 registered at priority C<-1000>, so lower priorities should not be used
761 unless you know what you are doing.
762
763 =item type => $type
764
765 (Only for C<< cf::object->attach >> calls), limits the attachment to the
766 given type of objects only (the additional parameter C<subtype> can be
767 used to further limit to the given subtype).
768
769 =item on_I<event> => \&cb
770
771 Call the given code reference whenever the named event happens (event is
772 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
773 handlers are recognised generally depends on the type of object these
774 handlers attach to).
775
776 See F<include/eventinc.h> for the full list of events supported, and their
777 class.
778
779 =item package => package::
780
781 Look for sub functions of the name C<< on_I<event> >> in the given
782 package and register them. Only handlers for eevents supported by the
783 object/class are recognised.
784
785 =back
786
787 Example, define an attachment called "sockpuppet" that calls the given
788 event handler when a monster attacks:
789
790 cf::object::attachment sockpuppet =>
791 on_skill_attack => sub {
792 my ($self, $victim) = @_;
793 ...
794 }
795 }
796
797 =item $attachable->valid
798
799 Just because you have a perl object does not mean that the corresponding
800 C-level object still exists. If you try to access an object that has no
801 valid C counterpart anymore you get an exception at runtime. This method
802 can be used to test for existence of the C object part without causing an
803 exception.
804
805 =cut
806
807 # the following variables are defined in .xs and must not be re-created
808 our @CB_GLOBAL = (); # registry for all global events
809 our @CB_ATTACHABLE = (); # registry for all attachables
810 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
811 our @CB_PLAYER = ();
812 our @CB_CLIENT = ();
813 our @CB_TYPE = (); # registry for type (cf-object class) based events
814 our @CB_MAP = ();
815
816 my %attachment;
817
818 sub cf::attachable::thawer_merge {
819 # simply override everything except _meta
820 local $_[0]{_meta};
821 %{$_[0]} = %{$_[1]};
822 }
823
824 sub _attach_cb($$$$) {
825 my ($registry, $event, $prio, $cb) = @_;
826
827 use sort 'stable';
828
829 $cb = [$prio, $cb];
830
831 @{$registry->[$event]} = sort
832 { $a->[0] cmp $b->[0] }
833 @{$registry->[$event] || []}, $cb;
834 }
835
836 # hack
837 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
838
839 # attach handles attaching event callbacks
840 # the only thing the caller has to do is pass the correct
841 # registry (== where the callback attaches to).
842 sub _attach {
843 my ($registry, $klass, @arg) = @_;
844
845 my $object_type;
846 my $prio = 0;
847 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
848
849 #TODO: get rid of this hack
850 if ($attachable_klass{$klass}) {
851 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
852 }
853
854 while (@arg) {
855 my $type = shift @arg;
856
857 if ($type eq "prio") {
858 $prio = shift @arg;
859
860 } elsif ($type eq "type") {
861 $object_type = shift @arg;
862 $registry = $CB_TYPE[$object_type] ||= [];
863
864 } elsif ($type eq "subtype") {
865 defined $object_type or Carp::croak "subtype specified without type";
866 my $object_subtype = shift @arg;
867 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
868
869 } elsif ($type eq "package") {
870 my $pkg = shift @arg;
871
872 while (my ($name, $id) = each %cb_id) {
873 if (my $cb = $pkg->can ($name)) {
874 _attach_cb $registry, $id, $prio, $cb;
875 }
876 }
877
878 } elsif (exists $cb_id{$type}) {
879 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
880
881 } elsif (ref $type) {
882 warn "attaching objects not supported, ignoring.\n";
883
884 } else {
885 shift @arg;
886 warn "attach argument '$type' not supported, ignoring.\n";
887 }
888 }
889 }
890
891 sub _object_attach {
892 my ($obj, $name, %arg) = @_;
893
894 return if exists $obj->{_attachment}{$name};
895
896 if (my $attach = $attachment{$name}) {
897 my $registry = $obj->registry;
898
899 for (@$attach) {
900 my ($klass, @attach) = @$_;
901 _attach $registry, $klass, @attach;
902 }
903
904 $obj->{$name} = \%arg;
905 } else {
906 warn "object uses attachment '$name' which is not available, postponing.\n";
907 }
908
909 $obj->{_attachment}{$name} = undef;
910 }
911
912 sub cf::attachable::attach {
913 if (ref $_[0]) {
914 _object_attach @_;
915 } else {
916 _attach shift->_attach_registry, @_;
917 }
918 _recalc_want;
919 };
920
921 # all those should be optimised
922 sub cf::attachable::detach {
923 my ($obj, $name) = @_;
924
925 if (ref $obj) {
926 delete $obj->{_attachment}{$name};
927 reattach ($obj);
928 } else {
929 Carp::croak "cannot, currently, detach class attachments";
930 }
931 _recalc_want;
932 };
933
934 sub cf::attachable::attached {
935 my ($obj, $name) = @_;
936
937 exists $obj->{_attachment}{$name}
938 }
939
940 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
941 eval "#line " . __LINE__ . " 'cf.pm'
942 sub cf::\L$klass\E::_attach_registry {
943 (\\\@CB_$klass, KLASS_$klass)
944 }
945
946 sub cf::\L$klass\E::attachment {
947 my \$name = shift;
948
949 \$attachment{\$name} = [[KLASS_$klass, \@_]];
950 }
951 ";
952 die if $@;
953 }
954
955 our $override;
956 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
957
958 sub override {
959 $override = 1;
960 @INVOKE_RESULTS = (@_);
961 }
962
963 sub do_invoke {
964 my $event = shift;
965 my $callbacks = shift;
966
967 @INVOKE_RESULTS = ();
968
969 local $override;
970
971 for (@$callbacks) {
972 eval { &{$_->[1]} };
973
974 if ($@) {
975 warn "$@";
976 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
977 override;
978 }
979
980 return 1 if $override;
981 }
982
983 0
984 }
985
986 =item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
987
988 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
989
990 Generate an object-specific event with the given arguments.
991
992 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
993 removed in future versions), and there is no public API to access override
994 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
995
996 =back
997
998 =cut
999
1000 #############################################################################
1001 # object support
1002
1003 sub _object_equal($$);
1004 sub _object_equal($$) {
1005 my ($a, $b) = @_;
1006
1007 return 0 unless (ref $a) eq (ref $b);
1008
1009 if ("HASH" eq ref $a) {
1010 my @ka = keys %$a;
1011 my @kb = keys %$b;
1012
1013 return 0 if @ka != @kb;
1014
1015 for (0 .. $#ka) {
1016 return 0 unless $ka[$_] eq $kb[$_];
1017 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
1018 }
1019
1020 } elsif ("ARRAY" eq ref $a) {
1021
1022 return 0 if @$a != @$b;
1023
1024 for (0 .. $#$a) {
1025 return 0 unless _object_equal $a->[$_], $b->[$_];
1026 }
1027
1028 } elsif ($a ne $b) {
1029 return 0;
1030 }
1031
1032 1
1033 }
1034
1035 our $SLOW_MERGES;#d#
1036 sub _can_merge {
1037 my ($ob1, $ob2) = @_;
1038
1039 ++$SLOW_MERGES;#d#
1040
1041 # we do the slow way here
1042 return _object_equal $ob1, $ob2
1043 }
1044
1045 sub reattach {
1046 # basically do the same as instantiate, without calling instantiate
1047 my ($obj) = @_;
1048
1049 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1050
1051 my $registry = $obj->registry;
1052
1053 @$registry = ();
1054
1055 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1056
1057 for my $name (keys %{ $obj->{_attachment} || {} }) {
1058 if (my $attach = $attachment{$name}) {
1059 for (@$attach) {
1060 my ($klass, @attach) = @$_;
1061 _attach $registry, $klass, @attach;
1062 }
1063 } else {
1064 warn "object uses attachment '$name' that is not available, postponing.\n";
1065 }
1066 }
1067 }
1068
1069 cf::attachable->attach (
1070 prio => -1000000,
1071 on_instantiate => sub {
1072 my ($obj, $data) = @_;
1073
1074 $data = decode_json $data;
1075
1076 for (@$data) {
1077 my ($name, $args) = @$_;
1078
1079 $obj->attach ($name, %{$args || {} });
1080 }
1081 },
1082 on_reattach => \&reattach,
1083 on_clone => sub {
1084 my ($src, $dst) = @_;
1085
1086 @{$dst->registry} = @{$src->registry};
1087
1088 %$dst = %$src;
1089
1090 %{$dst->{_attachment}} = %{$src->{_attachment}}
1091 if exists $src->{_attachment};
1092 },
1093 );
1094
1095 sub object_freezer_save {
1096 my ($filename, $rdata, $objs) = @_;
1097
1098 sync_job {
1099 if (length $$rdata) {
1100 utf8::decode (my $decname = $filename);
1101 warn sprintf "saving %s (%d,%d)\n",
1102 $decname, length $$rdata, scalar @$objs;
1103
1104 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1105 chmod SAVE_MODE, $fh;
1106 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1107 aio_fsync $fh if $cf::USE_FSYNC;
1108 close $fh;
1109
1110 if (@$objs) {
1111 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1112 chmod SAVE_MODE, $fh;
1113 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1114 aio_write $fh, 0, (length $data), $data, 0;
1115 aio_fsync $fh if $cf::USE_FSYNC;
1116 close $fh;
1117 aio_rename "$filename.pst~", "$filename.pst";
1118 }
1119 } else {
1120 aio_unlink "$filename.pst";
1121 }
1122
1123 aio_rename "$filename~", $filename;
1124 } else {
1125 warn "FATAL: $filename~: $!\n";
1126 }
1127 } else {
1128 aio_unlink $filename;
1129 aio_unlink "$filename.pst";
1130 }
1131 };
1132 }
1133
1134 sub object_freezer_as_string {
1135 my ($rdata, $objs) = @_;
1136
1137 use Data::Dumper;
1138
1139 $$rdata . Dumper $objs
1140 }
1141
1142 sub object_thawer_load {
1143 my ($filename) = @_;
1144
1145 my ($data, $av);
1146
1147 (aio_load $filename, $data) >= 0
1148 or return;
1149
1150 unless (aio_stat "$filename.pst") {
1151 (aio_load "$filename.pst", $av) >= 0
1152 or return;
1153
1154 my $st = eval { Coro::Storable::thaw $av };
1155 $av = $st->{objs};
1156 }
1157
1158 utf8::decode (my $decname = $filename);
1159 warn sprintf "loading %s (%d,%d)\n",
1160 $decname, length $data, scalar @{$av || []};
1161
1162 ($data, $av)
1163 }
1164
1165 =head2 COMMAND CALLBACKS
1166
1167 =over 4
1168
1169 =cut
1170
1171 #############################################################################
1172 # command handling &c
1173
1174 =item cf::register_command $name => \&callback($ob,$args);
1175
1176 Register a callback for execution when the client sends the user command
1177 $name.
1178
1179 =cut
1180
1181 sub register_command {
1182 my ($name, $cb) = @_;
1183
1184 my $caller = caller;
1185 #warn "registering command '$name/$time' to '$caller'";
1186
1187 push @{ $COMMAND{$name} }, [$caller, $cb];
1188 }
1189
1190 =item cf::register_extcmd $name => \&callback($pl,$packet);
1191
1192 Register a callback for execution when the client sends an (synchronous)
1193 extcmd packet. Ext commands will be processed in the order they are
1194 received by the server, like other user commands. The first argument is
1195 the logged-in player. Ext commands can only be processed after a player
1196 has logged in successfully.
1197
1198 If the callback returns something, it is sent back as if reply was being
1199 called.
1200
1201 =item cf::register_exticmd $name => \&callback($ns,$packet);
1202
1203 Register a callback for execution when the client sends an (asynchronous)
1204 exticmd packet. Exti commands are processed by the server as soon as they
1205 are received, i.e. out of order w.r.t. other commands. The first argument
1206 is a client socket. Exti commands can be received anytime, even before
1207 log-in.
1208
1209 If the callback returns something, it is sent back as if reply was being
1210 called.
1211
1212 =cut
1213
1214 sub register_extcmd {
1215 my ($name, $cb) = @_;
1216
1217 $EXTCMD{$name} = $cb;
1218 }
1219
1220 sub register_exticmd {
1221 my ($name, $cb) = @_;
1222
1223 $EXTICMD{$name} = $cb;
1224 }
1225
1226 cf::player->attach (
1227 on_command => sub {
1228 my ($pl, $name, $params) = @_;
1229
1230 my $cb = $COMMAND{$name}
1231 or return;
1232
1233 for my $cmd (@$cb) {
1234 $cmd->[1]->($pl->ob, $params);
1235 }
1236
1237 cf::override;
1238 },
1239 on_extcmd => sub {
1240 my ($pl, $buf) = @_;
1241
1242 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1243
1244 if (ref $msg) {
1245 my ($type, $reply, @payload) =
1246 "ARRAY" eq ref $msg
1247 ? @$msg
1248 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1249
1250 my @reply;
1251
1252 if (my $cb = $EXTCMD{$type}) {
1253 @reply = $cb->($pl, @payload);
1254 }
1255
1256 $pl->ext_reply ($reply, @reply)
1257 if $reply;
1258
1259 } else {
1260 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1261 }
1262
1263 cf::override;
1264 },
1265 );
1266
1267 sub load_extensions {
1268 cf::sync_job {
1269 my %todo;
1270
1271 for my $path (<$LIBDIR/*.ext>) {
1272 next unless -r $path;
1273
1274 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1275 my $base = $1;
1276 my $pkg = $1;
1277 $pkg =~ s/[^[:word:]]/_/g;
1278 $pkg = "ext::$pkg";
1279
1280 open my $fh, "<:utf8", $path
1281 or die "$path: $!";
1282
1283 my $source = do { local $/; <$fh> };
1284
1285 my %ext = (
1286 path => $path,
1287 base => $base,
1288 pkg => $pkg,
1289 );
1290
1291 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1292 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1293
1294 $ext{source} =
1295 "package $pkg; use strict; use utf8;\n"
1296 . "#line 1 \"$path\"\n{\n"
1297 . $source
1298 . "\n};\n1";
1299
1300 $todo{$base} = \%ext;
1301 }
1302
1303 my %done;
1304 while (%todo) {
1305 my $progress;
1306
1307 while (my ($k, $v) = each %todo) {
1308 for (split /,\s*/, $v->{meta}{depends}) {
1309 goto skip
1310 unless exists $done{$_};
1311 }
1312
1313 warn "... loading '$k' into '$v->{pkg}'\n";
1314
1315 unless (eval $v->{source}) {
1316 my $msg = $@ ? "$v->{path}: $@\n"
1317 : "$v->{base}: extension inactive.\n";
1318
1319 if (exists $v->{meta}{mandatory}) {
1320 warn $msg;
1321 cf::cleanup "mandatory extension failed to load, exiting.";
1322 }
1323
1324 warn $msg;
1325 }
1326
1327 $done{$k} = delete $todo{$k};
1328 push @EXTS, $v->{pkg};
1329 $progress = 1;
1330 }
1331
1332 skip:
1333 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1334 unless $progress;
1335 }
1336 };
1337 }
1338
1339 #############################################################################
1340
1341 =back
1342
1343 =head2 CORE EXTENSIONS
1344
1345 Functions and methods that extend core crossfire objects.
1346
1347 =cut
1348
1349 package cf::player;
1350
1351 use Coro::AIO;
1352
1353 =head3 cf::player
1354
1355 =over 4
1356
1357 =item cf::player::num_playing
1358
1359 Returns the official number of playing players, as per the Crossfire metaserver rules.
1360
1361 =cut
1362
1363 sub num_playing {
1364 scalar grep
1365 $_->ob->map
1366 && !$_->hidden
1367 && !$_->ob->flag (cf::FLAG_WIZ),
1368 cf::player::list
1369 }
1370
1371 =item cf::player::find $login
1372
1373 Returns the given player object, loading it if necessary (might block).
1374
1375 =cut
1376
1377 sub playerdir($) {
1378 "$PLAYERDIR/"
1379 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1380 }
1381
1382 sub path($) {
1383 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1384
1385 (playerdir $login) . "/playerdata"
1386 }
1387
1388 sub find_active($) {
1389 $cf::PLAYER{$_[0]}
1390 and $cf::PLAYER{$_[0]}->active
1391 and $cf::PLAYER{$_[0]}
1392 }
1393
1394 sub exists($) {
1395 my ($login) = @_;
1396
1397 $cf::PLAYER{$login}
1398 or cf::sync_job { !aio_stat path $login }
1399 }
1400
1401 sub find($) {
1402 return $cf::PLAYER{$_[0]} || do {
1403 my $login = $_[0];
1404
1405 my $guard = cf::lock_acquire "user_find:$login";
1406
1407 $cf::PLAYER{$_[0]} || do {
1408 # rename old playerfiles to new ones
1409 #TODO: remove when no longer required
1410 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1411 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1412 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1413 aio_unlink +(playerdir $login) . "/$login.pl";
1414
1415 my $f = new_from_file cf::object::thawer path $login
1416 or return;
1417
1418 my $pl = cf::player::load_pl $f
1419 or return;
1420 local $cf::PLAYER_LOADING{$login} = $pl;
1421 $f->resolve_delayed_derefs;
1422 $cf::PLAYER{$login} = $pl
1423 }
1424 }
1425 }
1426
1427 sub save($) {
1428 my ($pl) = @_;
1429
1430 return if $pl->{deny_save};
1431
1432 my $path = path $pl;
1433 my $guard = cf::lock_acquire "user_save:$path";
1434
1435 return if $pl->{deny_save};
1436
1437 aio_mkdir playerdir $pl, 0770;
1438 $pl->{last_save} = $cf::RUNTIME;
1439
1440 $pl->save_pl ($path);
1441 cf::cede_to_tick;
1442 }
1443
1444 sub new($) {
1445 my ($login) = @_;
1446
1447 my $self = create;
1448
1449 $self->ob->name ($login);
1450 $self->{deny_save} = 1;
1451
1452 $cf::PLAYER{$login} = $self;
1453
1454 $self
1455 }
1456
1457 =item $player->send_msg ($channel, $msg, $color, [extra...])
1458
1459 =cut
1460
1461 sub send_msg {
1462 my $ns = shift->ns
1463 or return;
1464 $ns->send_msg (@_);
1465 }
1466
1467 =item $pl->quit_character
1468
1469 Nukes the player without looking back. If logged in, the connection will
1470 be destroyed. May block for a long time.
1471
1472 =cut
1473
1474 sub quit_character {
1475 my ($pl) = @_;
1476
1477 my $name = $pl->ob->name;
1478
1479 $pl->{deny_save} = 1;
1480 $pl->password ("*"); # this should lock out the player until we nuked the dir
1481
1482 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1483 $pl->deactivate;
1484 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1485 $pl->ns->destroy if $pl->ns;
1486
1487 my $path = playerdir $pl;
1488 my $temp = "$path~$cf::RUNTIME~deleting~";
1489 aio_rename $path, $temp;
1490 delete $cf::PLAYER{$pl->ob->name};
1491 $pl->destroy;
1492
1493 my $prefix = qr<^~\Q$name\E/>;
1494
1495 # nuke player maps
1496 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1497
1498 IO::AIO::aio_rmtree $temp;
1499 }
1500
1501 =item $pl->kick
1502
1503 Kicks a player out of the game. This destroys the connection.
1504
1505 =cut
1506
1507 sub kick {
1508 my ($pl, $kicker) = @_;
1509
1510 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1511 $pl->killer ("kicked");
1512 $pl->ns->destroy;
1513 }
1514
1515 =item cf::player::list_logins
1516
1517 Returns am arrayref of all valid playernames in the system, can take a
1518 while and may block, so not sync_job-capable, ever.
1519
1520 =cut
1521
1522 sub list_logins {
1523 my $dirs = aio_readdir $PLAYERDIR
1524 or return [];
1525
1526 my @logins;
1527
1528 for my $login (@$dirs) {
1529 my $path = path $login;
1530
1531 # a .pst is a dead give-away for a valid player
1532 unless (-e "$path.pst") {
1533 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1534 aio_read $fh, 0, 512, my $buf, 0 or next;
1535 $buf !~ /^password -------------$/m or next; # official not-valid tag
1536 }
1537
1538 utf8::decode $login;
1539 push @logins, $login;
1540 }
1541
1542 \@logins
1543 }
1544
1545 =item $player->maps
1546
1547 Returns an arrayref of map paths that are private for this
1548 player. May block.
1549
1550 =cut
1551
1552 sub maps($) {
1553 my ($pl) = @_;
1554
1555 $pl = ref $pl ? $pl->ob->name : $pl;
1556
1557 my $files = aio_readdir playerdir $pl
1558 or return;
1559
1560 my @paths;
1561
1562 for (@$files) {
1563 utf8::decode $_;
1564 next if /\.(?:pl|pst)$/;
1565 next unless /^$PATH_SEP/o;
1566
1567 push @paths, cf::map::normalise "~$pl/$_";
1568 }
1569
1570 \@paths
1571 }
1572
1573 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1574
1575 Expand crossfire pod fragments into protocol xml.
1576
1577 =cut
1578
1579 use re 'eval';
1580
1581 my $group;
1582 my $interior; $interior = qr{
1583 # match a pod interior sequence sans C<< >>
1584 (?:
1585 \ (.*?)\ (?{ $group = $^N })
1586 | < (??{$interior}) >
1587 )
1588 }x;
1589
1590 sub expand_cfpod {
1591 my ($self, $pod) = @_;
1592
1593 my $xml;
1594
1595 while () {
1596 if ($pod =~ /\G( (?: [^BCGHITU]+ | .(?!<) )+ )/xgcs) {
1597 $group = $1;
1598
1599 $group =~ s/&/&amp;/g;
1600 $group =~ s/</&lt;/g;
1601
1602 $xml .= $group;
1603 } elsif ($pod =~ m%\G
1604 ([BCGHITU])
1605 <
1606 (?:
1607 ([^<>]*) (?{ $group = $^N })
1608 | < $interior >
1609 )
1610 >
1611 %gcsx
1612 ) {
1613 my ($code, $data) = ($1, $group);
1614
1615 if ($code eq "B") {
1616 $xml .= "<b>" . expand_cfpod ($self, $data) . "</b>";
1617 } elsif ($code eq "I") {
1618 $xml .= "<i>" . expand_cfpod ($self, $data) . "</i>";
1619 } elsif ($code eq "U") {
1620 $xml .= "<u>" . expand_cfpod ($self, $data) . "</u>";
1621 } elsif ($code eq "C") {
1622 $xml .= "<tt>" . expand_cfpod ($self, $data) . "</tt>";
1623 } elsif ($code eq "T") {
1624 $xml .= "<big><b>" . expand_cfpod ($self, $data) . "</b></big>";
1625 } elsif ($code eq "G") {
1626 my ($male, $female) = split /\|/, $data;
1627 $data = $self->gender ? $female : $male;
1628 $xml .= expand_cfpod ($self, $data);
1629 } elsif ($code eq "H") {
1630 $xml .= ("<fg name=\"lightblue\">[" . expand_cfpod ($self, $data) . " (Use hintmode to suppress hints)]</fg>",
1631 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1632 "")
1633 [$self->{hintmode}];
1634 } else {
1635 $xml .= "error processing '$code($data)' directive";
1636 }
1637 } else {
1638 if ($pod =~ /\G(.+)/) {
1639 warn "parse error while expanding $pod (at $1)";
1640 }
1641 last;
1642 }
1643 }
1644
1645 for ($xml) {
1646 # create single paragraphs (very hackish)
1647 s/(?<=\S)\n(?=\w)/ /g;
1648
1649 # compress some whitespace
1650 s/\s+\n/\n/g; # ws line-ends
1651 s/\n\n+/\n/g; # double lines
1652 s/^\n+//; # beginning lines
1653 s/\n+$//; # ending lines
1654 }
1655
1656 $xml
1657 }
1658
1659 no re 'eval';
1660
1661 sub hintmode {
1662 $_[0]{hintmode} = $_[1] if @_ > 1;
1663 $_[0]{hintmode}
1664 }
1665
1666 =item $player->ext_reply ($msgid, @msg)
1667
1668 Sends an ext reply to the player.
1669
1670 =cut
1671
1672 sub ext_reply($$@) {
1673 my ($self, $id, @msg) = @_;
1674
1675 $self->ns->ext_reply ($id, @msg)
1676 }
1677
1678 =item $player->ext_msg ($type, @msg)
1679
1680 Sends an ext event to the client.
1681
1682 =cut
1683
1684 sub ext_msg($$@) {
1685 my ($self, $type, @msg) = @_;
1686
1687 $self->ns->ext_msg ($type, @msg);
1688 }
1689
1690 =head3 cf::region
1691
1692 =over 4
1693
1694 =cut
1695
1696 package cf::region;
1697
1698 =item cf::region::find_by_path $path
1699
1700 Tries to decuce the likely region for a map knowing only its path.
1701
1702 =cut
1703
1704 sub find_by_path($) {
1705 my ($path) = @_;
1706
1707 my ($match, $specificity);
1708
1709 for my $region (list) {
1710 if ($region->{match} && $path =~ $region->{match}) {
1711 ($match, $specificity) = ($region, $region->specificity)
1712 if $region->specificity > $specificity;
1713 }
1714 }
1715
1716 $match
1717 }
1718
1719 =back
1720
1721 =head3 cf::map
1722
1723 =over 4
1724
1725 =cut
1726
1727 package cf::map;
1728
1729 use Fcntl;
1730 use Coro::AIO;
1731
1732 use overload
1733 '""' => \&as_string,
1734 fallback => 1;
1735
1736 our $MAX_RESET = 3600;
1737 our $DEFAULT_RESET = 3000;
1738
1739 sub generate_random_map {
1740 my ($self, $rmp) = @_;
1741 # mit "rum" bekleckern, nicht
1742 $self->_create_random_map (
1743 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1744 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1745 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1746 $rmp->{exit_on_final_map},
1747 $rmp->{xsize}, $rmp->{ysize},
1748 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1749 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1750 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1751 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1752 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1753 (cf::region::find $rmp->{region}), $rmp->{custom}
1754 )
1755 }
1756
1757 =item cf::map->register ($regex, $prio)
1758
1759 Register a handler for the map path matching the given regex at the
1760 givne priority (higher is better, built-in handlers have priority 0, the
1761 default).
1762
1763 =cut
1764
1765 sub register {
1766 my (undef, $regex, $prio) = @_;
1767 my $pkg = caller;
1768
1769 no strict;
1770 push @{"$pkg\::ISA"}, __PACKAGE__;
1771
1772 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1773 }
1774
1775 # also paths starting with '/'
1776 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1777
1778 sub thawer_merge {
1779 my ($self, $merge) = @_;
1780
1781 # we have to keep some variables in memory intact
1782 local $self->{path};
1783 local $self->{load_path};
1784
1785 $self->SUPER::thawer_merge ($merge);
1786 }
1787
1788 sub normalise {
1789 my ($path, $base) = @_;
1790
1791 $path = "$path"; # make sure its a string
1792
1793 $path =~ s/\.map$//;
1794
1795 # map plan:
1796 #
1797 # /! non-realised random map exit (special hack!)
1798 # {... are special paths that are not being touched
1799 # ?xxx/... are special absolute paths
1800 # ?random/... random maps
1801 # /... normal maps
1802 # ~user/... per-player map of a specific user
1803
1804 $path =~ s/$PATH_SEP/\//go;
1805
1806 # treat it as relative path if it starts with
1807 # something that looks reasonable
1808 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1809 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1810
1811 $base =~ s{[^/]+/?$}{};
1812 $path = "$base/$path";
1813 }
1814
1815 for ($path) {
1816 redo if s{//}{/};
1817 redo if s{/\.?/}{/};
1818 redo if s{/[^/]+/\.\./}{/};
1819 }
1820
1821 $path
1822 }
1823
1824 sub new_from_path {
1825 my (undef, $path, $base) = @_;
1826
1827 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1828
1829 $path = normalise $path, $base;
1830
1831 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1832 if ($path =~ $EXT_MAP{$pkg}[1]) {
1833 my $self = bless cf::map::new, $pkg;
1834 $self->{path} = $path; $self->path ($path);
1835 $self->init; # pass $1 etc.
1836 return $self;
1837 }
1838 }
1839
1840 Carp::cluck "unable to resolve path '$path' (base '$base').";
1841 ()
1842 }
1843
1844 sub init {
1845 my ($self) = @_;
1846
1847 $self
1848 }
1849
1850 sub as_string {
1851 my ($self) = @_;
1852
1853 "$self->{path}"
1854 }
1855
1856 # the displayed name, this is a one way mapping
1857 sub visible_name {
1858 &as_string
1859 }
1860
1861 # the original (read-only) location
1862 sub load_path {
1863 my ($self) = @_;
1864
1865 "$MAPDIR/$self->{path}.map"
1866 }
1867
1868 # the temporary/swap location
1869 sub save_path {
1870 my ($self) = @_;
1871
1872 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1873 "$TMPDIR/$path.map"
1874 }
1875
1876 # the unique path, undef == no special unique path
1877 sub uniq_path {
1878 my ($self) = @_;
1879
1880 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1881 "$UNIQUEDIR/$path"
1882 }
1883
1884 # and all this just because we cannot iterate over
1885 # all maps in C++...
1886 sub change_all_map_light {
1887 my ($change) = @_;
1888
1889 $_->change_map_light ($change)
1890 for grep $_->outdoor, values %cf::MAP;
1891 }
1892
1893 sub decay_objects {
1894 my ($self) = @_;
1895
1896 return if $self->{deny_reset};
1897
1898 $self->do_decay_objects;
1899 }
1900
1901 sub unlink_save {
1902 my ($self) = @_;
1903
1904 utf8::encode (my $save = $self->save_path);
1905 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1906 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1907 }
1908
1909 sub load_header_from($) {
1910 my ($self, $path) = @_;
1911
1912 utf8::encode $path;
1913 my $f = new_from_file cf::object::thawer $path
1914 or return;
1915
1916 $self->_load_header ($f)
1917 or return;
1918
1919 local $MAP_LOADING{$self->{path}} = $self;
1920 $f->resolve_delayed_derefs;
1921
1922 $self->{load_path} = $path;
1923
1924 1
1925 }
1926
1927 sub load_header_orig {
1928 my ($self) = @_;
1929
1930 $self->load_header_from ($self->load_path)
1931 }
1932
1933 sub load_header_temp {
1934 my ($self) = @_;
1935
1936 $self->load_header_from ($self->save_path)
1937 }
1938
1939 sub prepare_temp {
1940 my ($self) = @_;
1941
1942 $self->last_access ((delete $self->{last_access})
1943 || $cf::RUNTIME); #d#
1944 # safety
1945 $self->{instantiate_time} = $cf::RUNTIME
1946 if $self->{instantiate_time} > $cf::RUNTIME;
1947 }
1948
1949 sub prepare_orig {
1950 my ($self) = @_;
1951
1952 $self->{load_original} = 1;
1953 $self->{instantiate_time} = $cf::RUNTIME;
1954 $self->last_access ($cf::RUNTIME);
1955 $self->instantiate;
1956 }
1957
1958 sub load_header {
1959 my ($self) = @_;
1960
1961 if ($self->load_header_temp) {
1962 $self->prepare_temp;
1963 } else {
1964 $self->load_header_orig
1965 or return;
1966 $self->prepare_orig;
1967 }
1968
1969 $self->{deny_reset} = 1
1970 if $self->no_reset;
1971
1972 $self->default_region (cf::region::find_by_path $self->{path})
1973 unless $self->default_region;
1974
1975 1
1976 }
1977
1978 sub find;
1979 sub find {
1980 my ($path, $origin) = @_;
1981
1982 $path = normalise $path, $origin && $origin->path;
1983
1984 cf::lock_wait "map_data:$path";#d#remove
1985 cf::lock_wait "map_find:$path";
1986
1987 $cf::MAP{$path} || do {
1988 my $guard1 = cf::lock_acquire "map_find:$path";
1989 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1990
1991 my $map = new_from_path cf::map $path
1992 or return;
1993
1994 $map->{last_save} = $cf::RUNTIME;
1995
1996 $map->load_header
1997 or return;
1998
1999 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2000 # doing this can freeze the server in a sync job, obviously
2001 #$cf::WAIT_FOR_TICK->wait;
2002 undef $guard1;
2003 undef $guard2;
2004 $map->reset;
2005 return find $path;
2006 }
2007
2008 $cf::MAP{$path} = $map
2009 }
2010 }
2011
2012 sub pre_load { }
2013 sub post_load { }
2014
2015 sub load {
2016 my ($self) = @_;
2017
2018 local $self->{deny_reset} = 1; # loading can take a long time
2019
2020 my $path = $self->{path};
2021
2022 {
2023 my $guard = cf::lock_acquire "map_data:$path";
2024
2025 return unless $self->valid;
2026 return unless $self->in_memory == cf::MAP_SWAPPED;
2027
2028 $self->in_memory (cf::MAP_LOADING);
2029
2030 $self->alloc;
2031
2032 $self->pre_load;
2033 cf::cede_to_tick;
2034
2035 my $f = new_from_file cf::object::thawer $self->{load_path};
2036 $f->skip_block;
2037 $self->_load_objects ($f)
2038 or return;
2039
2040 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
2041 if delete $self->{load_original};
2042
2043 if (my $uniq = $self->uniq_path) {
2044 utf8::encode $uniq;
2045 unless (aio_stat $uniq) {
2046 if (my $f = new_from_file cf::object::thawer $uniq) {
2047 $self->clear_unique_items;
2048 $self->_load_objects ($f);
2049 $f->resolve_delayed_derefs;
2050 }
2051 }
2052 }
2053
2054 $f->resolve_delayed_derefs;
2055
2056 cf::cede_to_tick;
2057 # now do the right thing for maps
2058 $self->link_multipart_objects;
2059 $self->difficulty ($self->estimate_difficulty)
2060 unless $self->difficulty;
2061 cf::cede_to_tick;
2062
2063 unless ($self->{deny_activate}) {
2064 $self->decay_objects;
2065 $self->fix_auto_apply;
2066 $self->update_buttons;
2067 cf::cede_to_tick;
2068 $self->set_darkness_map;
2069 cf::cede_to_tick;
2070 $self->activate;
2071 }
2072
2073 $self->{last_save} = $cf::RUNTIME;
2074 $self->last_access ($cf::RUNTIME);
2075
2076 $self->in_memory (cf::MAP_IN_MEMORY);
2077 }
2078
2079 $self->post_load;
2080 }
2081
2082 sub customise_for {
2083 my ($self, $ob) = @_;
2084
2085 return find "~" . $ob->name . "/" . $self->{path}
2086 if $self->per_player;
2087
2088 # return find "?party/" . $ob->name . "/" . $self->{path}
2089 # if $self->per_party;
2090
2091 $self
2092 }
2093
2094 # find and load all maps in the 3x3 area around a map
2095 sub load_neighbours {
2096 my ($map) = @_;
2097
2098 my @neigh; # diagonal neighbours
2099
2100 for (0 .. 3) {
2101 my $neigh = $map->tile_path ($_)
2102 or next;
2103 $neigh = find $neigh, $map
2104 or next;
2105 $neigh->load;
2106
2107 push @neigh,
2108 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2109 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2110 }
2111
2112 for (grep defined $_->[0], @neigh) {
2113 my ($path, $origin) = @$_;
2114 my $neigh = find $path, $origin
2115 or next;
2116 $neigh->load;
2117 }
2118 }
2119
2120 sub find_sync {
2121 my ($path, $origin) = @_;
2122
2123 cf::sync_job { find $path, $origin }
2124 }
2125
2126 sub do_load_sync {
2127 my ($map) = @_;
2128
2129 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2130 if $Coro::current == $Coro::main;
2131
2132 cf::sync_job { $map->load };
2133 }
2134
2135 our %MAP_PREFETCH;
2136 our $MAP_PREFETCHER = undef;
2137
2138 sub find_async {
2139 my ($path, $origin, $load) = @_;
2140
2141 $path = normalise $path, $origin && $origin->{path};
2142
2143 if (my $map = $cf::MAP{$path}) {
2144 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2145 }
2146
2147 $MAP_PREFETCH{$path} |= $load;
2148
2149 $MAP_PREFETCHER ||= cf::async {
2150 $Coro::current->{desc} = "map prefetcher";
2151
2152 while (%MAP_PREFETCH) {
2153 while (my ($k, $v) = each %MAP_PREFETCH) {
2154 if (my $map = find $k) {
2155 $map->load if $v;
2156 }
2157
2158 delete $MAP_PREFETCH{$k};
2159 }
2160 }
2161 undef $MAP_PREFETCHER;
2162 };
2163 $MAP_PREFETCHER->prio (6);
2164
2165 ()
2166 }
2167
2168 sub save {
2169 my ($self) = @_;
2170
2171 my $lock = cf::lock_acquire "map_data:$self->{path}";
2172
2173 $self->{last_save} = $cf::RUNTIME;
2174
2175 return unless $self->dirty;
2176
2177 my $save = $self->save_path; utf8::encode $save;
2178 my $uniq = $self->uniq_path; utf8::encode $uniq;
2179
2180 $self->{load_path} = $save;
2181
2182 return if $self->{deny_save};
2183
2184 local $self->{last_access} = $self->last_access;#d#
2185
2186 cf::async {
2187 $Coro::current->{desc} = "map player save";
2188 $_->contr->save for $self->players;
2189 };
2190
2191 if ($uniq) {
2192 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2193 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2194 } else {
2195 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2196 }
2197 }
2198
2199 sub swap_out {
2200 my ($self) = @_;
2201
2202 # save first because save cedes
2203 $self->save;
2204
2205 my $lock = cf::lock_acquire "map_data:$self->{path}";
2206
2207 return if $self->players;
2208 return if $self->in_memory != cf::MAP_IN_MEMORY;
2209 return if $self->{deny_save};
2210
2211 $self->in_memory (cf::MAP_SWAPPED);
2212
2213 $self->deactivate;
2214 $_->clear_links_to ($self) for values %cf::MAP;
2215 $self->clear;
2216 }
2217
2218 sub reset_at {
2219 my ($self) = @_;
2220
2221 # TODO: safety, remove and allow resettable per-player maps
2222 return 1e99 if $self->{deny_reset};
2223
2224 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2225 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2226
2227 $time + $to
2228 }
2229
2230 sub should_reset {
2231 my ($self) = @_;
2232
2233 $self->reset_at <= $cf::RUNTIME
2234 }
2235
2236 sub reset {
2237 my ($self) = @_;
2238
2239 my $lock = cf::lock_acquire "map_data:$self->{path}";
2240
2241 return if $self->players;
2242
2243 warn "resetting map ", $self->path;
2244
2245 $self->in_memory (cf::MAP_SWAPPED);
2246
2247 # need to save uniques path
2248 unless ($self->{deny_save}) {
2249 my $uniq = $self->uniq_path; utf8::encode $uniq;
2250
2251 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2252 if $uniq;
2253 }
2254
2255 delete $cf::MAP{$self->path};
2256
2257 $self->deactivate;
2258 $_->clear_links_to ($self) for values %cf::MAP;
2259 $self->clear;
2260
2261 $self->unlink_save;
2262 $self->destroy;
2263 }
2264
2265 my $nuke_counter = "aaaa";
2266
2267 sub nuke {
2268 my ($self) = @_;
2269
2270 {
2271 my $lock = cf::lock_acquire "map_data:$self->{path}";
2272
2273 delete $cf::MAP{$self->path};
2274
2275 $self->unlink_save;
2276
2277 bless $self, "cf::map";
2278 delete $self->{deny_reset};
2279 $self->{deny_save} = 1;
2280 $self->reset_timeout (1);
2281 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2282
2283 $cf::MAP{$self->path} = $self;
2284 }
2285
2286 $self->reset; # polite request, might not happen
2287 }
2288
2289 =item $maps = cf::map::tmp_maps
2290
2291 Returns an arrayref with all map paths of currently instantiated and saved
2292 maps. May block.
2293
2294 =cut
2295
2296 sub tmp_maps() {
2297 [
2298 map {
2299 utf8::decode $_;
2300 /\.map$/
2301 ? normalise $_
2302 : ()
2303 } @{ aio_readdir $TMPDIR or [] }
2304 ]
2305 }
2306
2307 =item $maps = cf::map::random_maps
2308
2309 Returns an arrayref with all map paths of currently instantiated and saved
2310 random maps. May block.
2311
2312 =cut
2313
2314 sub random_maps() {
2315 [
2316 map {
2317 utf8::decode $_;
2318 /\.map$/
2319 ? normalise "?random/$_"
2320 : ()
2321 } @{ aio_readdir $RANDOMDIR or [] }
2322 ]
2323 }
2324
2325 =item cf::map::unique_maps
2326
2327 Returns an arrayref of paths of all shared maps that have
2328 instantiated unique items. May block.
2329
2330 =cut
2331
2332 sub unique_maps() {
2333 [
2334 map {
2335 utf8::decode $_;
2336 /\.map$/
2337 ? normalise $_
2338 : ()
2339 } @{ aio_readdir $UNIQUEDIR or [] }
2340 ]
2341 }
2342
2343 package cf;
2344
2345 =back
2346
2347 =head3 cf::object
2348
2349 =cut
2350
2351 package cf::object;
2352
2353 =over 4
2354
2355 =item $ob->inv_recursive
2356
2357 Returns the inventory of the object _and_ their inventories, recursively.
2358
2359 =cut
2360
2361 sub inv_recursive_;
2362 sub inv_recursive_ {
2363 map { $_, inv_recursive_ $_->inv } @_
2364 }
2365
2366 sub inv_recursive {
2367 inv_recursive_ inv $_[0]
2368 }
2369
2370 =item $ref = $ob->ref
2371
2372 creates and returns a persistent reference to an objetc that can be stored as a string.
2373
2374 =item $ob = cf::object::deref ($refstring)
2375
2376 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2377 even if the object actually exists. May block.
2378
2379 =cut
2380
2381 sub deref {
2382 my ($ref) = @_;
2383
2384 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2385 my ($uuid, $name) = ($1, $2);
2386 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2387 or return;
2388 $pl->ob->uuid eq $uuid
2389 or return;
2390
2391 $pl->ob
2392 } else {
2393 warn "$ref: cannot resolve object reference\n";
2394 undef
2395 }
2396 }
2397
2398 package cf;
2399
2400 =back
2401
2402 =head3 cf::object::player
2403
2404 =over 4
2405
2406 =item $player_object->reply ($npc, $msg[, $flags])
2407
2408 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2409 can be C<undef>. Does the right thing when the player is currently in a
2410 dialogue with the given NPC character.
2411
2412 =cut
2413
2414 # rough implementation of a future "reply" method that works
2415 # with dialog boxes.
2416 #TODO: the first argument must go, split into a $npc->reply_to ( method
2417 sub cf::object::player::reply($$$;$) {
2418 my ($self, $npc, $msg, $flags) = @_;
2419
2420 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2421
2422 if ($self->{record_replies}) {
2423 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2424
2425 } else {
2426 my $pl = $self->contr;
2427
2428 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2429 my $dialog = $pl->{npc_dialog};
2430 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2431
2432 } else {
2433 $msg = $npc->name . " says: $msg" if $npc;
2434 $self->message ($msg, $flags);
2435 }
2436 }
2437 }
2438
2439 =item $object->send_msg ($channel, $msg, $color, [extra...])
2440
2441 =cut
2442
2443 sub cf::object::send_msg {
2444 my $pl = shift->contr
2445 or return;
2446 $pl->send_msg (@_);
2447 }
2448
2449 =item $player_object->may ("access")
2450
2451 Returns wether the given player is authorized to access resource "access"
2452 (e.g. "command_wizcast").
2453
2454 =cut
2455
2456 sub cf::object::player::may {
2457 my ($self, $access) = @_;
2458
2459 $self->flag (cf::FLAG_WIZ) ||
2460 (ref $cf::CFG{"may_$access"}
2461 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2462 : $cf::CFG{"may_$access"})
2463 }
2464
2465 =item $player_object->enter_link
2466
2467 Freezes the player and moves him/her to a special map (C<{link}>).
2468
2469 The player should be reasonably safe there for short amounts of time. You
2470 I<MUST> call C<leave_link> as soon as possible, though.
2471
2472 Will never block.
2473
2474 =item $player_object->leave_link ($map, $x, $y)
2475
2476 Moves the player out of the special C<{link}> map onto the specified
2477 map. If the map is not valid (or omitted), the player will be moved back
2478 to the location he/she was before the call to C<enter_link>, or, if that
2479 fails, to the emergency map position.
2480
2481 Might block.
2482
2483 =cut
2484
2485 sub link_map {
2486 unless ($LINK_MAP) {
2487 $LINK_MAP = cf::map::find "{link}"
2488 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2489 $LINK_MAP->load;
2490 }
2491
2492 $LINK_MAP
2493 }
2494
2495 sub cf::object::player::enter_link {
2496 my ($self) = @_;
2497
2498 $self->deactivate_recursive;
2499
2500 return if UNIVERSAL::isa $self->map, "ext::map_link";
2501
2502 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2503 if $self->map && $self->map->{path} ne "{link}";
2504
2505 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2506 }
2507
2508 sub cf::object::player::leave_link {
2509 my ($self, $map, $x, $y) = @_;
2510
2511 return unless $self->contr->active;
2512
2513 my $link_pos = delete $self->{_link_pos};
2514
2515 unless ($map) {
2516 # restore original map position
2517 ($map, $x, $y) = @{ $link_pos || [] };
2518 $map = cf::map::find $map;
2519
2520 unless ($map) {
2521 ($map, $x, $y) = @$EMERGENCY_POSITION;
2522 $map = cf::map::find $map
2523 or die "FATAL: cannot load emergency map\n";
2524 }
2525 }
2526
2527 ($x, $y) = (-1, -1)
2528 unless (defined $x) && (defined $y);
2529
2530 # use -1 or undef as default coordinates, not 0, 0
2531 ($x, $y) = ($map->enter_x, $map->enter_y)
2532 if $x <=0 && $y <= 0;
2533
2534 $map->load;
2535 $map->load_neighbours;
2536
2537 return unless $self->contr->active;
2538 $self->activate_recursive;
2539
2540 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2541 $self->enter_map ($map, $x, $y);
2542 }
2543
2544 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2545
2546 Moves the player to the given map-path and coordinates by first freezing
2547 her, loading and preparing them map, calling the provided $check callback
2548 that has to return the map if sucecssful, and then unfreezes the player on
2549 the new (success) or old (failed) map position. In either case, $done will
2550 be called at the end of this process.
2551
2552 =cut
2553
2554 our $GOTOGEN;
2555
2556 sub cf::object::player::goto {
2557 my ($self, $path, $x, $y, $check, $done) = @_;
2558
2559 # do generation counting so two concurrent goto's will be executed in-order
2560 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2561
2562 $self->enter_link;
2563
2564 (async {
2565 $Coro::current->{desc} = "player::goto $path $x $y";
2566
2567 # *tag paths override both path and x|y
2568 if ($path =~ /^\*(.*)$/) {
2569 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2570 my $ob = $obs[rand @obs];
2571
2572 # see if we actually can go there
2573 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2574 $ob = $obs[rand @obs];
2575 } else {
2576 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2577 }
2578 # else put us there anyways for now #d#
2579
2580 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2581 } else {
2582 ($path, $x, $y) = (undef, undef, undef);
2583 }
2584 }
2585
2586 my $map = eval {
2587 my $map = defined $path ? cf::map::find $path : undef;
2588
2589 if ($map) {
2590 $map = $map->customise_for ($self);
2591 $map = $check->($map) if $check && $map;
2592 } else {
2593 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2594 }
2595
2596 $map
2597 };
2598
2599 if ($@) {
2600 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2601 LOG llevError | logBacktrace, Carp::longmess $@;
2602 }
2603
2604 if ($gen == $self->{_goto_generation}) {
2605 delete $self->{_goto_generation};
2606 $self->leave_link ($map, $x, $y);
2607 }
2608
2609 $done->() if $done;
2610 })->prio (1);
2611 }
2612
2613 =item $player_object->enter_exit ($exit_object)
2614
2615 =cut
2616
2617 sub parse_random_map_params {
2618 my ($spec) = @_;
2619
2620 my $rmp = { # defaults
2621 xsize => (cf::rndm 15, 40),
2622 ysize => (cf::rndm 15, 40),
2623 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2624 #layout => string,
2625 };
2626
2627 for (split /\n/, $spec) {
2628 my ($k, $v) = split /\s+/, $_, 2;
2629
2630 $rmp->{lc $k} = $v if (length $k) && (length $v);
2631 }
2632
2633 $rmp
2634 }
2635
2636 sub prepare_random_map {
2637 my ($exit) = @_;
2638
2639 my $guard = cf::lock_acquire "exit_prepare:$exit";
2640
2641 # all this does is basically replace the /! path by
2642 # a new random map path (?random/...) with a seed
2643 # that depends on the exit object
2644
2645 my $rmp = parse_random_map_params $exit->msg;
2646
2647 if ($exit->map) {
2648 $rmp->{region} = $exit->region->name;
2649 $rmp->{origin_map} = $exit->map->path;
2650 $rmp->{origin_x} = $exit->x;
2651 $rmp->{origin_y} = $exit->y;
2652 }
2653
2654 $rmp->{random_seed} ||= $exit->random_seed;
2655
2656 my $data = cf::encode_json $rmp;
2657 my $md5 = Digest::MD5::md5_hex $data;
2658 my $meta = "$RANDOMDIR/$md5.meta";
2659
2660 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2661 aio_write $fh, 0, (length $data), $data, 0;
2662 undef $fh;
2663 aio_rename "$meta~", $meta;
2664
2665 $exit->slaying ("?random/$md5");
2666 $exit->msg (undef);
2667 }
2668 }
2669
2670 sub cf::object::player::enter_exit {
2671 my ($self, $exit) = @_;
2672
2673 return unless $self->type == cf::PLAYER;
2674
2675 if ($exit->slaying eq "/!") {
2676 #TODO: this should de-fi-ni-te-ly not be a sync-job
2677 # the problem is that $exit might not survive long enough
2678 # so it needs to be done right now, right here
2679 cf::sync_job { prepare_random_map $exit };
2680 }
2681
2682 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2683 my $hp = $exit->stats->hp;
2684 my $sp = $exit->stats->sp;
2685
2686 $self->enter_link;
2687
2688 # if exit is damned, update players death & WoR home-position
2689 $self->contr->savebed ($slaying, $hp, $sp)
2690 if $exit->flag (FLAG_DAMNED);
2691
2692 (async {
2693 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2694
2695 $self->deactivate_recursive; # just to be sure
2696 unless (eval {
2697 $self->goto ($slaying, $hp, $sp);
2698
2699 1;
2700 }) {
2701 $self->message ("Something went wrong deep within the crossfire server. "
2702 . "I'll try to bring you back to the map you were before. "
2703 . "Please report this to the dungeon master!",
2704 cf::NDI_UNIQUE | cf::NDI_RED);
2705
2706 warn "ERROR in enter_exit: $@";
2707 $self->leave_link;
2708 }
2709 })->prio (1);
2710 }
2711
2712 =head3 cf::client
2713
2714 =over 4
2715
2716 =item $client->send_drawinfo ($text, $flags)
2717
2718 Sends a drawinfo packet to the client. Circumvents output buffering so
2719 should not be used under normal circumstances.
2720
2721 =cut
2722
2723 sub cf::client::send_drawinfo {
2724 my ($self, $text, $flags) = @_;
2725
2726 utf8::encode $text;
2727 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2728 }
2729
2730 =item $client->send_msg ($channel, $msg, $color, [extra...])
2731
2732 Send a drawinfo or msg packet to the client, formatting the msg for the
2733 client if neccessary. C<$type> should be a string identifying the type of
2734 the message, with C<log> being the default. If C<$color> is negative, suppress
2735 the message unless the client supports the msg packet.
2736
2737 =cut
2738
2739 # non-persistent channels (usually the info channel)
2740 our %CHANNEL = (
2741 "c/identify" => {
2742 id => "infobox",
2743 title => "Identify",
2744 reply => undef,
2745 tooltip => "Items recently identified",
2746 },
2747 "c/examine" => {
2748 id => "infobox",
2749 title => "Examine",
2750 reply => undef,
2751 tooltip => "Signs and other items you examined",
2752 },
2753 "c/book" => {
2754 id => "infobox",
2755 title => "Book",
2756 reply => undef,
2757 tooltip => "The contents of a note or book",
2758 },
2759 "c/lookat" => {
2760 id => "infobox",
2761 title => "Look",
2762 reply => undef,
2763 tooltip => "What you saw there",
2764 },
2765 "c/who" => {
2766 id => "infobox",
2767 title => "Players",
2768 reply => undef,
2769 tooltip => "Shows players who are currently online",
2770 },
2771 "c/body" => {
2772 id => "infobox",
2773 title => "Body Parts",
2774 reply => undef,
2775 tooltip => "Shows which body parts you posess and are available",
2776 },
2777 "c/uptime" => {
2778 id => "infobox",
2779 title => "Uptime",
2780 reply => undef,
2781 tooltip => "How long the server has been running since last restart",
2782 },
2783 "c/mapinfo" => {
2784 id => "infobox",
2785 title => "Map Info",
2786 reply => undef,
2787 tooltip => "Information related to the maps",
2788 },
2789 );
2790
2791 sub cf::client::send_msg {
2792 my ($self, $channel, $msg, $color, @extra) = @_;
2793
2794 $msg = $self->pl->expand_cfpod ($msg);
2795
2796 $color &= cf::NDI_CLIENT_MASK; # just in case...
2797
2798 # check predefined channels, for the benefit of C
2799 if ($CHANNEL{$channel}) {
2800 $channel = $CHANNEL{$channel};
2801
2802 $self->ext_msg (channel_info => $channel)
2803 if $self->can_msg;
2804
2805 $channel = $channel->{id};
2806
2807 } elsif (ref $channel) {
2808 # send meta info to client, if not yet sent
2809 unless (exists $self->{channel}{$channel->{id}}) {
2810 $self->{channel}{$channel->{id}} = $channel;
2811 $self->ext_msg (channel_info => $channel)
2812 if $self->can_msg;
2813 }
2814
2815 $channel = $channel->{id};
2816 }
2817
2818 return unless @extra || length $msg;
2819
2820 if ($self->can_msg) {
2821 # default colour, mask it out
2822 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2823 if $color & cf::NDI_DEF;
2824
2825 $self->send_packet ("msg " . $self->{json_coder}->encode (
2826 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2827 } else {
2828 if ($color >= 0) {
2829 # replace some tags by gcfclient-compatible ones
2830 for ($msg) {
2831 1 while
2832 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2833 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2834 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2835 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2836 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2837 }
2838
2839 $color &= cf::NDI_COLOR_MASK;
2840
2841 utf8::encode $msg;
2842
2843 if (0 && $msg =~ /\[/) {
2844 # COMMAND/INFO
2845 $self->send_packet ("drawextinfo $color 10 8 $msg")
2846 } else {
2847 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2848 $self->send_packet ("drawinfo $color $msg")
2849 }
2850 }
2851 }
2852 }
2853
2854 =item $client->ext_msg ($type, @msg)
2855
2856 Sends an ext event to the client.
2857
2858 =cut
2859
2860 sub cf::client::ext_msg($$@) {
2861 my ($self, $type, @msg) = @_;
2862
2863 if ($self->extcmd == 2) {
2864 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2865 } elsif ($self->extcmd == 1) { # TODO: remove
2866 push @msg, msgtype => "event_$type";
2867 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2868 }
2869 }
2870
2871 =item $client->ext_reply ($msgid, @msg)
2872
2873 Sends an ext reply to the client.
2874
2875 =cut
2876
2877 sub cf::client::ext_reply($$@) {
2878 my ($self, $id, @msg) = @_;
2879
2880 if ($self->extcmd == 2) {
2881 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2882 } elsif ($self->extcmd == 1) {
2883 #TODO: version 1, remove
2884 unshift @msg, msgtype => "reply", msgid => $id;
2885 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2886 }
2887 }
2888
2889 =item $success = $client->query ($flags, "text", \&cb)
2890
2891 Queues a query to the client, calling the given callback with
2892 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2893 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2894
2895 Queries can fail, so check the return code. Or don't, as queries will
2896 become reliable at some point in the future.
2897
2898 =cut
2899
2900 sub cf::client::query {
2901 my ($self, $flags, $text, $cb) = @_;
2902
2903 return unless $self->state == ST_PLAYING
2904 || $self->state == ST_SETUP
2905 || $self->state == ST_CUSTOM;
2906
2907 $self->state (ST_CUSTOM);
2908
2909 utf8::encode $text;
2910 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2911
2912 $self->send_packet ($self->{query_queue}[0][0])
2913 if @{ $self->{query_queue} } == 1;
2914
2915 1
2916 }
2917
2918 cf::client->attach (
2919 on_connect => sub {
2920 my ($ns) = @_;
2921
2922 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2923 },
2924 on_reply => sub {
2925 my ($ns, $msg) = @_;
2926
2927 # this weird shuffling is so that direct followup queries
2928 # get handled first
2929 my $queue = delete $ns->{query_queue}
2930 or return; # be conservative, not sure how that can happen, but we saw a crash here
2931
2932 (shift @$queue)->[1]->($msg);
2933 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2934
2935 push @{ $ns->{query_queue} }, @$queue;
2936
2937 if (@{ $ns->{query_queue} } == @$queue) {
2938 if (@$queue) {
2939 $ns->send_packet ($ns->{query_queue}[0][0]);
2940 } else {
2941 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2942 }
2943 }
2944 },
2945 on_exticmd => sub {
2946 my ($ns, $buf) = @_;
2947
2948 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2949
2950 if (ref $msg) {
2951 my ($type, $reply, @payload) =
2952 "ARRAY" eq ref $msg
2953 ? @$msg
2954 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2955
2956 my @reply;
2957
2958 if (my $cb = $EXTICMD{$type}) {
2959 @reply = $cb->($ns, @payload);
2960 }
2961
2962 $ns->ext_reply ($reply, @reply)
2963 if $reply;
2964
2965 } else {
2966 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2967 }
2968
2969 cf::override;
2970 },
2971 );
2972
2973 =item $client->async (\&cb)
2974
2975 Create a new coroutine, running the specified callback. The coroutine will
2976 be automatically cancelled when the client gets destroyed (e.g. on logout,
2977 or loss of connection).
2978
2979 =cut
2980
2981 sub cf::client::async {
2982 my ($self, $cb) = @_;
2983
2984 my $coro = &Coro::async ($cb);
2985
2986 $coro->on_destroy (sub {
2987 delete $self->{_coro}{$coro+0};
2988 });
2989
2990 $self->{_coro}{$coro+0} = $coro;
2991
2992 $coro
2993 }
2994
2995 cf::client->attach (
2996 on_destroy => sub {
2997 my ($ns) = @_;
2998
2999 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3000 },
3001 );
3002
3003 =back
3004
3005
3006 =head2 SAFE SCRIPTING
3007
3008 Functions that provide a safe environment to compile and execute
3009 snippets of perl code without them endangering the safety of the server
3010 itself. Looping constructs, I/O operators and other built-in functionality
3011 is not available in the safe scripting environment, and the number of
3012 functions and methods that can be called is greatly reduced.
3013
3014 =cut
3015
3016 our $safe = new Safe "safe";
3017 our $safe_hole = new Safe::Hole;
3018
3019 $SIG{FPE} = 'IGNORE';
3020
3021 $safe->permit_only (Opcode::opset qw(
3022 :base_core :base_mem :base_orig :base_math
3023 grepstart grepwhile mapstart mapwhile
3024 sort time
3025 ));
3026
3027 # here we export the classes and methods available to script code
3028
3029 =pod
3030
3031 The following functions and methods are available within a safe environment:
3032
3033 cf::object
3034 contr pay_amount pay_player map x y force_find force_add destroy
3035 insert remove name archname title slaying race decrease_ob_nr
3036
3037 cf::object::player
3038 player
3039
3040 cf::player
3041 peaceful
3042
3043 cf::map
3044 trigger
3045
3046 =cut
3047
3048 for (
3049 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3050 insert remove inv name archname title slaying race
3051 decrease_ob_nr destroy)],
3052 ["cf::object::player" => qw(player)],
3053 ["cf::player" => qw(peaceful)],
3054 ["cf::map" => qw(trigger)],
3055 ) {
3056 no strict 'refs';
3057 my ($pkg, @funs) = @$_;
3058 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
3059 for @funs;
3060 }
3061
3062 =over 4
3063
3064 =item @retval = safe_eval $code, [var => value, ...]
3065
3066 Compiled and executes the given perl code snippet. additional var/value
3067 pairs result in temporary local (my) scalar variables of the given name
3068 that are available in the code snippet. Example:
3069
3070 my $five = safe_eval '$first + $second', first => 1, second => 4;
3071
3072 =cut
3073
3074 sub safe_eval($;@) {
3075 my ($code, %vars) = @_;
3076
3077 my $qcode = $code;
3078 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3079 $qcode =~ s/\n/\\n/g;
3080
3081 local $_;
3082 local @safe::cf::_safe_eval_args = values %vars;
3083
3084 my $eval =
3085 "do {\n"
3086 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3087 . "#line 0 \"{$qcode}\"\n"
3088 . $code
3089 . "\n}"
3090 ;
3091
3092 sub_generation_inc;
3093 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3094 sub_generation_inc;
3095
3096 if ($@) {
3097 warn "$@";
3098 warn "while executing safe code '$code'\n";
3099 warn "with arguments " . (join " ", %vars) . "\n";
3100 }
3101
3102 wantarray ? @res : $res[0]
3103 }
3104
3105 =item cf::register_script_function $function => $cb
3106
3107 Register a function that can be called from within map/npc scripts. The
3108 function should be reasonably secure and should be put into a package name
3109 like the extension.
3110
3111 Example: register a function that gets called whenever a map script calls
3112 C<rent::overview>, as used by the C<rent> extension.
3113
3114 cf::register_script_function "rent::overview" => sub {
3115 ...
3116 };
3117
3118 =cut
3119
3120 sub register_script_function {
3121 my ($fun, $cb) = @_;
3122
3123 no strict 'refs';
3124 *{"safe::$fun"} = $safe_hole->wrap ($cb);
3125 }
3126
3127 =back
3128
3129 =cut
3130
3131 #############################################################################
3132 # the server's init and main functions
3133
3134 sub load_facedata($) {
3135 my ($path) = @_;
3136
3137 # HACK to clear player env face cache, we need some signal framework
3138 # for this (global event?)
3139 %ext::player_env::MUSIC_FACE_CACHE = ();
3140
3141 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3142
3143 warn "loading facedata from $path\n";
3144
3145 my $facedata;
3146 0 < aio_load $path, $facedata
3147 or die "$path: $!";
3148
3149 $facedata = Coro::Storable::thaw $facedata;
3150
3151 $facedata->{version} == 2
3152 or cf::cleanup "$path: version mismatch, cannot proceed.";
3153
3154 # patch in the exptable
3155 $facedata->{resource}{"res/exp_table"} = {
3156 type => FT_RSRC,
3157 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3158 };
3159 cf::cede_to_tick;
3160
3161 {
3162 my $faces = $facedata->{faceinfo};
3163
3164 while (my ($face, $info) = each %$faces) {
3165 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3166
3167 cf::face::set_visibility $idx, $info->{visibility};
3168 cf::face::set_magicmap $idx, $info->{magicmap};
3169 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3170 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3171
3172 cf::cede_to_tick;
3173 }
3174
3175 while (my ($face, $info) = each %$faces) {
3176 next unless $info->{smooth};
3177
3178 my $idx = cf::face::find $face
3179 or next;
3180
3181 if (my $smooth = cf::face::find $info->{smooth}) {
3182 cf::face::set_smooth $idx, $smooth;
3183 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3184 } else {
3185 warn "smooth face '$info->{smooth}' not found for face '$face'";
3186 }
3187
3188 cf::cede_to_tick;
3189 }
3190 }
3191
3192 {
3193 my $anims = $facedata->{animinfo};
3194
3195 while (my ($anim, $info) = each %$anims) {
3196 cf::anim::set $anim, $info->{frames}, $info->{facings};
3197 cf::cede_to_tick;
3198 }
3199
3200 cf::anim::invalidate_all; # d'oh
3201 }
3202
3203 {
3204 # TODO: for gcfclient pleasure, we should give resources
3205 # that gcfclient doesn't grok a >10000 face index.
3206 my $res = $facedata->{resource};
3207
3208 while (my ($name, $info) = each %$res) {
3209 if (defined $info->{type}) {
3210 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3211 my $data;
3212
3213 if ($info->{type} & 1) {
3214 # prepend meta info
3215
3216 my $meta = $enc->encode ({
3217 name => $name,
3218 %{ $info->{meta} || {} },
3219 });
3220
3221 $data = pack "(w/a*)*", $meta, $info->{data};
3222 } else {
3223 $data = $info->{data};
3224 }
3225
3226 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3227 cf::face::set_type $idx, $info->{type};
3228 } else {
3229 $RESOURCE{$name} = $info;
3230 }
3231
3232 cf::cede_to_tick;
3233 }
3234 }
3235
3236 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3237
3238 1
3239 }
3240
3241 cf::global->attach (on_resource_update => sub {
3242 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3243 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3244
3245 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3246 my $sound = $soundconf->{compat}[$_]
3247 or next;
3248
3249 my $face = cf::face::find "sound/$sound->[1]";
3250 cf::sound::set $sound->[0] => $face;
3251 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3252 }
3253
3254 while (my ($k, $v) = each %{$soundconf->{event}}) {
3255 my $face = cf::face::find "sound/$v";
3256 cf::sound::set $k => $face;
3257 }
3258 }
3259 });
3260
3261 register_exticmd fx_want => sub {
3262 my ($ns, $want) = @_;
3263
3264 while (my ($k, $v) = each %$want) {
3265 $ns->fx_want ($k, $v);
3266 }
3267 };
3268
3269 sub reload_regions {
3270 # HACK to clear player env face cache, we need some signal framework
3271 # for this (global event?)
3272 %ext::player_env::MUSIC_FACE_CACHE = ();
3273
3274 load_resource_file "$MAPDIR/regions"
3275 or die "unable to load regions file\n";
3276
3277 for (cf::region::list) {
3278 $_->{match} = qr/$_->{match}/
3279 if exists $_->{match};
3280 }
3281 }
3282
3283 sub reload_facedata {
3284 load_facedata "$DATADIR/facedata"
3285 or die "unable to load facedata\n";
3286 }
3287
3288 sub reload_archetypes {
3289 load_resource_file "$DATADIR/archetypes"
3290 or die "unable to load archetypes\n";
3291 #d# NEED to laod twice to resolve forward references
3292 # this really needs to be done in an extra post-pass
3293 # (which needs to be synchronous, so solve it differently)
3294 load_resource_file "$DATADIR/archetypes"
3295 or die "unable to load archetypes\n";
3296 }
3297
3298 sub reload_treasures {
3299 load_resource_file "$DATADIR/treasures"
3300 or die "unable to load treasurelists\n";
3301 }
3302
3303 sub reload_resources {
3304 warn "reloading resource files...\n";
3305
3306 reload_regions;
3307 reload_facedata;
3308 #reload_archetypes;#d#
3309 reload_archetypes;
3310 reload_treasures;
3311
3312 warn "finished reloading resource files\n";
3313 }
3314
3315 sub init {
3316 reload_resources;
3317 }
3318
3319 sub reload_config {
3320 open my $fh, "<:utf8", "$CONFDIR/config"
3321 or return;
3322
3323 local $/;
3324 *CFG = YAML::Load <$fh>;
3325
3326 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3327
3328 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3329 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3330
3331 if (exists $CFG{mlockall}) {
3332 eval {
3333 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3334 and die "WARNING: m(un)lockall failed: $!\n";
3335 };
3336 warn $@ if $@;
3337 }
3338 }
3339
3340 sub main {
3341 # we must not ever block the main coroutine
3342 local $Coro::idle = sub {
3343 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3344 (async {
3345 $Coro::current->{desc} = "IDLE BUG HANDLER";
3346 EV::loop EV::LOOP_ONESHOT;
3347 })->prio (Coro::PRIO_MAX);
3348 };
3349
3350 reload_config;
3351 db_init;
3352 load_extensions;
3353
3354 $TICK_WATCHER->start;
3355 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3356 EV::loop;
3357 }
3358
3359 #############################################################################
3360 # initialisation and cleanup
3361
3362 # install some emergency cleanup handlers
3363 BEGIN {
3364 our %SIGWATCHER = ();
3365 for my $signal (qw(INT HUP TERM)) {
3366 $SIGWATCHER{$signal} = EV::signal $signal, sub {
3367 cf::cleanup "SIG$signal";
3368 };
3369 }
3370 }
3371
3372 sub write_runtime {
3373 my $runtime = "$LOCALDIR/runtime";
3374
3375 # first touch the runtime file to show we are still running:
3376 # the fsync below can take a very very long time.
3377
3378 IO::AIO::aio_utime $runtime, undef, undef;
3379
3380 my $guard = cf::lock_acquire "write_runtime";
3381
3382 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3383 or return;
3384
3385 my $value = $cf::RUNTIME + 90 + 10;
3386 # 10 is the runtime save interval, for a monotonic clock
3387 # 60 allows for the watchdog to kill the server.
3388
3389 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3390 and return;
3391
3392 # always fsync - this file is important
3393 aio_fsync $fh
3394 and return;
3395
3396 # touch it again to show we are up-to-date
3397 aio_utime $fh, undef, undef;
3398
3399 close $fh
3400 or return;
3401
3402 aio_rename "$runtime~", $runtime
3403 and return;
3404
3405 warn "runtime file written.\n";
3406
3407 1
3408 }
3409
3410 sub emergency_save() {
3411 my $freeze_guard = cf::freeze_mainloop;
3412
3413 warn "enter emergency perl save\n";
3414
3415 cf::sync_job {
3416 # use a peculiar iteration method to avoid tripping on perl
3417 # refcount bugs in for. also avoids problems with players
3418 # and maps saved/destroyed asynchronously.
3419 warn "begin emergency player save\n";
3420 for my $login (keys %cf::PLAYER) {
3421 my $pl = $cf::PLAYER{$login} or next;
3422 $pl->valid or next;
3423 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3424 $pl->save;
3425 }
3426 warn "end emergency player save\n";
3427
3428 warn "begin emergency map save\n";
3429 for my $path (keys %cf::MAP) {
3430 my $map = $cf::MAP{$path} or next;
3431 $map->valid or next;
3432 $map->save;
3433 }
3434 warn "end emergency map save\n";
3435
3436 warn "begin emergency database checkpoint\n";
3437 BDB::db_env_txn_checkpoint $DB_ENV;
3438 warn "end emergency database checkpoint\n";
3439 };
3440
3441 warn "leave emergency perl save\n";
3442 }
3443
3444 sub post_cleanup {
3445 my ($make_core) = @_;
3446
3447 warn Carp::longmess "post_cleanup backtrace"
3448 if $make_core;
3449 }
3450
3451 sub do_reload_perl() {
3452 # can/must only be called in main
3453 if ($Coro::current != $Coro::main) {
3454 warn "can only reload from main coroutine";
3455 return;
3456 }
3457
3458 warn "reloading...";
3459
3460 warn "entering sync_job";
3461
3462 cf::sync_job {
3463 cf::write_runtime; # external watchdog should not bark
3464 cf::emergency_save;
3465 cf::write_runtime; # external watchdog should not bark
3466
3467 warn "syncing database to disk";
3468 BDB::db_env_txn_checkpoint $DB_ENV;
3469
3470 # if anything goes wrong in here, we should simply crash as we already saved
3471
3472 warn "flushing outstanding aio requests";
3473 for (;;) {
3474 BDB::flush;
3475 IO::AIO::flush;
3476 Coro::cede_notself;
3477 last unless IO::AIO::nreqs || BDB::nreqs;
3478 warn "iterate...";
3479 }
3480
3481 ++$RELOAD;
3482
3483 warn "cancelling all extension coros";
3484 $_->cancel for values %EXT_CORO;
3485 %EXT_CORO = ();
3486
3487 warn "removing commands";
3488 %COMMAND = ();
3489
3490 warn "removing ext/exti commands";
3491 %EXTCMD = ();
3492 %EXTICMD = ();
3493
3494 warn "unloading/nuking all extensions";
3495 for my $pkg (@EXTS) {
3496 warn "... unloading $pkg";
3497
3498 if (my $cb = $pkg->can ("unload")) {
3499 eval {
3500 $cb->($pkg);
3501 1
3502 } or warn "$pkg unloaded, but with errors: $@";
3503 }
3504
3505 warn "... nuking $pkg";
3506 Symbol::delete_package $pkg;
3507 }
3508
3509 warn "unloading all perl modules loaded from $LIBDIR";
3510 while (my ($k, $v) = each %INC) {
3511 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3512
3513 warn "... unloading $k";
3514 delete $INC{$k};
3515
3516 $k =~ s/\.pm$//;
3517 $k =~ s/\//::/g;
3518
3519 if (my $cb = $k->can ("unload_module")) {
3520 $cb->();
3521 }
3522
3523 Symbol::delete_package $k;
3524 }
3525
3526 warn "getting rid of safe::, as good as possible";
3527 Symbol::delete_package "safe::$_"
3528 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3529
3530 warn "unloading cf.pm \"a bit\"";
3531 delete $INC{"cf.pm"};
3532 delete $INC{"cf/pod.pm"};
3533
3534 # don't, removes xs symbols, too,
3535 # and global variables created in xs
3536 #Symbol::delete_package __PACKAGE__;
3537
3538 warn "unload completed, starting to reload now";
3539
3540 warn "reloading cf.pm";
3541 require cf;
3542 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3543
3544 warn "loading config and database again";
3545 cf::reload_config;
3546
3547 warn "loading extensions";
3548 cf::load_extensions;
3549
3550 warn "reattaching attachments to objects/players";
3551 _global_reattach; # objects, sockets
3552 warn "reattaching attachments to maps";
3553 reattach $_ for values %MAP;
3554 warn "reattaching attachments to players";
3555 reattach $_ for values %PLAYER;
3556
3557 warn "leaving sync_job";
3558
3559 1
3560 } or do {
3561 warn $@;
3562 cf::cleanup "error while reloading, exiting.";
3563 };
3564
3565 warn "reloaded";
3566 };
3567
3568 our $RELOAD_WATCHER; # used only during reload
3569
3570 sub reload_perl() {
3571 # doing reload synchronously and two reloads happen back-to-back,
3572 # coro crashes during coro_state_free->destroy here.
3573
3574 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3575 do_reload_perl;
3576 undef $RELOAD_WATCHER;
3577 };
3578 }
3579
3580 register_command "reload" => sub {
3581 my ($who, $arg) = @_;
3582
3583 if ($who->flag (FLAG_WIZ)) {
3584 $who->message ("reloading server.");
3585 async {
3586 $Coro::current->{desc} = "perl_reload";
3587 reload_perl;
3588 };
3589 }
3590 };
3591
3592 unshift @INC, $LIBDIR;
3593
3594 my $bug_warning = 0;
3595
3596 our @WAIT_FOR_TICK;
3597 our @WAIT_FOR_TICK_BEGIN;
3598
3599 sub wait_for_tick {
3600 return unless $TICK_WATCHER->is_active;
3601 return if $Coro::current == $Coro::main;
3602
3603 my $signal = new Coro::Signal;
3604 push @WAIT_FOR_TICK, $signal;
3605 $signal->wait;
3606 }
3607
3608 sub wait_for_tick_begin {
3609 return unless $TICK_WATCHER->is_active;
3610 return if $Coro::current == $Coro::main;
3611
3612 my $signal = new Coro::Signal;
3613 push @WAIT_FOR_TICK_BEGIN, $signal;
3614 $signal->wait;
3615 }
3616
3617 $TICK_WATCHER = EV::periodic_ns 0, $TICK, 0, sub {
3618 if ($Coro::current != $Coro::main) {
3619 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3620 unless ++$bug_warning > 10;
3621 return;
3622 }
3623
3624 $NOW = $tick_start = EV::now;
3625
3626 cf::server_tick; # one server iteration
3627
3628 $RUNTIME += $TICK;
3629 $NEXT_TICK = $_[0]->at;
3630
3631 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3632 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3633 Coro::async_pool {
3634 $Coro::current->{desc} = "runtime saver";
3635 write_runtime
3636 or warn "ERROR: unable to write runtime file: $!";
3637 };
3638 }
3639
3640 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3641 $sig->send;
3642 }
3643 while (my $sig = shift @WAIT_FOR_TICK) {
3644 $sig->send;
3645 }
3646
3647 $LOAD = ($NOW - $tick_start) / $TICK;
3648 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3649
3650 _post_tick;
3651 };
3652 $TICK_WATCHER->priority (EV::MAXPRI);
3653
3654 {
3655 # configure BDB
3656
3657 BDB::min_parallel 8;
3658 BDB::max_poll_reqs $TICK * 0.1;
3659 $Coro::BDB::WATCHER->priority (1);
3660
3661 unless ($DB_ENV) {
3662 $DB_ENV = BDB::db_env_create;
3663 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3664 | BDB::LOG_AUTOREMOVE, 1);
3665 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3666 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3667
3668 cf::sync_job {
3669 eval {
3670 BDB::db_env_open
3671 $DB_ENV,
3672 $BDBDIR,
3673 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3674 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3675 0666;
3676
3677 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3678 };
3679
3680 cf::cleanup "db_env_open(db): $@" if $@;
3681 };
3682 }
3683
3684 $BDB_DEADLOCK_WATCHER = EV::periodic 0, 3, 0, sub {
3685 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3686 };
3687 $BDB_CHECKPOINT_WATCHER = EV::periodic 0, 60, 0, sub {
3688 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3689 };
3690 $BDB_TRICKLE_WATCHER = EV::periodic 0, 10, 0, sub {
3691 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3692 };
3693 }
3694
3695 {
3696 # configure IO::AIO
3697
3698 IO::AIO::min_parallel 8;
3699 IO::AIO::max_poll_time $TICK * 0.1;
3700 $Coro::AIO::WATCHER->priority (1);
3701 }
3702
3703 my $_log_backtrace;
3704
3705 sub _log_backtrace {
3706 my ($msg, @addr) = @_;
3707
3708 $msg =~ s/\n//;
3709
3710 # limit the # of concurrent backtraces
3711 if ($_log_backtrace < 2) {
3712 ++$_log_backtrace;
3713 async {
3714 $Coro::current->{desc} = "abt $msg";
3715
3716 my @bt = fork_call {
3717 @addr = map { sprintf "%x", $_ } @addr;
3718 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3719 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3720 or die "addr2line: $!";
3721
3722 my @funcs;
3723 my @res = <$fh>;
3724 chomp for @res;
3725 while (@res) {
3726 my ($func, $line) = splice @res, 0, 2, ();
3727 push @funcs, "[$func] $line";
3728 }
3729
3730 @funcs
3731 };
3732
3733 LOG llevInfo, "[ABT] $msg\n";
3734 LOG llevInfo, "[ABT] $_\n" for @bt;
3735 --$_log_backtrace;
3736 };
3737 } else {
3738 LOG llevInfo, "[ABT] $msg\n";
3739 LOG llevInfo, "[ABT] [suppressed]\n";
3740 }
3741 }
3742
3743 # load additional modules
3744 use cf::pod;
3745
3746 END { cf::emergency_save }
3747
3748 1
3749