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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.108 by root, Sun Dec 31 21:02:05 2006 UTC vs.
Revision 1.122 by root, Tue Jan 2 17:32:24 2007 UTC

71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
76 78
77############################################################################# 79#############################################################################
78 80
79=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
80 82
179sub to_json($) { 181sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
182} 184}
183 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
184=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
185 251
186The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
187always able to handle events or runnable, as crossfire+ is only partly 253always able to handle events or runnable, as crossfire+ is only partly
188reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
195=cut 261=cut
196 262
197sub sync_job(&) { 263sub sync_job(&) {
198 my ($job) = @_; 264 my ($job) = @_;
199 265
200 my $busy = 1;
201 my @res;
202
203 # TODO: use suspend/resume instead
204 local $FREEZE = 1;
205
206 my $coro = Coro::async {
207 @res = eval { $job->() };
208 warn $@ if $@;
209 undef $busy;
210 };
211
212 if ($Coro::current == $Coro::main) { 266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
272 local $FREEZE = 1;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
213 $coro->prio (Coro::PRIO_MAX); 281 })->prio (Coro::PRIO_MAX);
282
214 while ($busy) { 283 while ($busy) {
215 Coro::cede_notself; 284 Coro::cede_notself;
216 Event::one_event unless Coro::nready; 285 Event::one_event unless Coro::nready;
217 } 286 }
287
288 wantarray ? @res : $res[0]
218 } else { 289 } else {
219 $coro->join; 290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
220 } 293 }
221
222 wantarray ? @res : $res[0]
223} 294}
224 295
225=item $coro = cf::coro { BLOCK } 296=item $coro = cf::coro { BLOCK }
226 297
227Creates and returns a new coro. This coro is automcatially being canceled 298Creates and returns a new coro. This coro is automcatially being canceled
251 my $runtime = cf::localdir . "/runtime"; 322 my $runtime = cf::localdir . "/runtime";
252 323
253 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 324 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
254 or return; 325 or return;
255 326
256 my $value = $cf::RUNTIME; 327 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
257 (aio_write $fh, 0, (length $value), $value, 0) <= 0 328 (aio_write $fh, 0, (length $value), $value, 0) <= 0
258 and return; 329 and return;
259 330
260 aio_fsync $fh 331 aio_fsync $fh
261 and return; 332 and return;
278package cf::path; 349package cf::path;
279 350
280sub new { 351sub new {
281 my ($class, $path, $base) = @_; 352 my ($class, $path, $base) = @_;
282 353
354 $path = $path->as_string if ref $path;
355
283 my $self = bless { }, $class; 356 my $self = bless { }, $class;
284 357
358 # {... are special paths that are not touched
359 # ?xxx/... are special absolute paths
360 # ?random/... random maps
361 # /! non-realised random map exit
362 # /... normal maps
363 # ~/... per-player maps without a specific player (DO NOT USE)
364 # ~user/... per-player map of a specific user
365
366 if ($path =~ /^{/) {
367 # fine as it is
285 if ($path =~ s{^\?random/}{}) { 368 } elsif ($path =~ s{^\?random/}{}) {
369 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
286 $self->{random} = cf::from_json $path; 370 $self->{random} = cf::from_json $data;
287 } else { 371 } else {
288 if ($path =~ s{^~([^/]+)?}{}) { 372 if ($path =~ s{^~([^/]+)?}{}) {
289 $self->{user_rel} = 1; 373 $self->{user_rel} = 1;
290 374
291 if (defined $1) { 375 if (defined $1) {
324 408
325# the displayed name, this is a one way mapping 409# the displayed name, this is a one way mapping
326sub visible_name { 410sub visible_name {
327 my ($self) = @_; 411 my ($self) = @_;
328 412
329 $self->{random} ? "?random/$self->{random}{origin_map}+$self->{random}{origin_x}+$self->{random}{origin_y}/$self->{random}{dungeon_level}" 413# if (my $rmp = $self->{random}) {
330 : $self->as_string 414# # todo: be more intelligent about this
415# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
416# } else {
417 $self->as_string
418# }
331} 419}
332 420
333# escape the /'s in the path 421# escape the /'s in the path
334sub _escaped_path { 422sub _escaped_path {
335 # ∕ is U+2215 423 # ∕ is U+2215
347# the temporary/swap location 435# the temporary/swap location
348sub save_path { 436sub save_path {
349 my ($self) = @_; 437 my ($self) = @_;
350 438
351 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path 439 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
352 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, Digest::MD5::md5_hex $self->{path} 440 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
353 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path 441 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
354} 442}
355 443
356# the unique path, might be eq to save_path 444# the unique path, might be eq to save_path
357sub uniq_path { 445sub uniq_path {
790 or return; 878 or return;
791 879
792 unless (aio_stat "$filename.pst") { 880 unless (aio_stat "$filename.pst") {
793 (aio_load "$filename.pst", $av) >= 0 881 (aio_load "$filename.pst", $av) >= 0
794 or return; 882 or return;
795 $av = eval { (Storable::thaw <$av>)->{objs} }; 883 $av = eval { (Storable::thaw $av)->{objs} };
796 } 884 }
797 885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
798 return ($data, $av); 888 return ($data, $av);
799} 889}
800 890
801############################################################################# 891#############################################################################
802# command handling &c 892# command handling &c
1024 $self->send ("ext " . to_json \%msg); 1114 $self->send ("ext " . to_json \%msg);
1025} 1115}
1026 1116
1027=back 1117=back
1028 1118
1119
1120=head3 cf::map
1121
1122=over 4
1123
1124=cut
1125
1126package cf::map;
1127
1128use Fcntl;
1129use Coro::AIO;
1130
1131our $MAX_RESET = 7200;
1132our $DEFAULT_RESET = 3600;
1133
1134sub generate_random_map {
1135 my ($path, $rmp) = @_;
1136
1137 # mit "rum" bekleckern, nicht
1138 cf::map::_create_random_map
1139 $path,
1140 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1141 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1142 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1143 $rmp->{exit_on_final_map},
1144 $rmp->{xsize}, $rmp->{ysize},
1145 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1146 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1147 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1148 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1149 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1150 (cf::region::find $rmp->{region})
1151}
1152
1153# and all this just because we cannot iterate over
1154# all maps in C++...
1155sub change_all_map_light {
1156 my ($change) = @_;
1157
1158 $_->change_map_light ($change)
1159 for grep $_->outdoor, values %cf::MAP;
1160}
1161
1162sub try_load_header($) {
1163 my ($path) = @_;
1164
1165 utf8::encode $path;
1166 aio_open $path, O_RDONLY, 0
1167 or return;
1168
1169 my $map = cf::map::new
1170 or return;
1171
1172 $map->load_header ($path)
1173 or return;
1174
1175 $map->{load_path} = $path;
1176
1177 $map
1178}
1179
1180sub find_map {
1181 my ($path, $origin) = @_;
1182
1183 #warn "find_map<$path,$origin>\n";#d#
1184
1185 $path = new cf::path $path, $origin && $origin->path;
1186 my $key = $path->as_string;
1187
1188 cf::lock_wait "map_find:$key";
1189
1190 $cf::MAP{$key} || do {
1191 my $guard = cf::lock_acquire "map_find:$key";
1192
1193 # do it the slow way
1194 my $map = try_load_header $path->save_path;
1195
1196 if ($map) {
1197 # safety
1198 $map->{instantiate_time} = $cf::RUNTIME
1199 if $map->{instantiate_time} > $cf::RUNTIME;
1200 } else {
1201 if (my $rmp = $path->random_map_params) {
1202 $map = generate_random_map $key, $rmp;
1203 } else {
1204 $map = try_load_header $path->load_path;
1205 }
1206
1207 $map or return;
1208
1209 $map->{load_original} = 1;
1210 $map->{instantiate_time} = $cf::RUNTIME;
1211 $map->instantiate;
1212
1213 # per-player maps become, after loading, normal maps
1214 $map->per_player (0) if $path->{user_rel};
1215 }
1216
1217 $map->path ($key);
1218 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME;
1220 $map->last_access ($cf::RUNTIME);
1221
1222 if ($map->should_reset) {
1223 $map->reset;
1224 $map = find_map $path;
1225 }
1226
1227 $cf::MAP{$key} = $map
1228 }
1229}
1230
1231sub load {
1232 my ($self) = @_;
1233
1234 my $path = $self->{path};
1235 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1236
1237 return if $self->in_memory != cf::MAP_SWAPPED;
1238
1239 $self->in_memory (cf::MAP_LOADING);
1240
1241 $self->alloc;
1242 $self->load_objects ($self->{load_path}, 1)
1243 or return;
1244
1245 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1246 if delete $self->{load_original};
1247
1248 if (my $uniq = $path->uniq_path) {
1249 utf8::encode $uniq;
1250 if (aio_open $uniq, O_RDONLY, 0) {
1251 $self->clear_unique_items;
1252 $self->load_objects ($uniq, 0);
1253 }
1254 }
1255
1256 # now do the right thing for maps
1257 $self->link_multipart_objects;
1258
1259 if ($self->{path}->is_style_map) {
1260 $self->{deny_save} = 1;
1261 $self->{deny_reset} = 1;
1262 } else {
1263 $self->fix_auto_apply;
1264 $self->decay_objects;
1265 $self->update_buttons;
1266 $self->set_darkness_map;
1267 $self->difficulty ($self->estimate_difficulty)
1268 unless $self->difficulty;
1269 $self->activate;
1270 }
1271
1272 $self->in_memory (cf::MAP_IN_MEMORY);
1273}
1274
1275sub load_map_sync {
1276 my ($path, $origin) = @_;
1277
1278 #warn "load_map_sync<$path, $origin>\n";#d#
1279
1280 cf::sync_job {
1281 my $map = cf::map::find_map $path, $origin
1282 or return;
1283 $map->load;
1284 $map
1285 }
1286}
1287
1288sub save {
1289 my ($self) = @_;
1290
1291 $self->{last_save} = $cf::RUNTIME;
1292
1293 return unless $self->dirty;
1294
1295 my $save = $self->{path}->save_path; utf8::encode $save;
1296 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1297
1298 $self->{load_path} = $save;
1299
1300 return if $self->{deny_save};
1301
1302 if ($uniq) {
1303 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1304 $self->save_objects ($uniq, cf::IO_UNIQUES);
1305 } else {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1307 }
1308}
1309
1310sub swap_out {
1311 my ($self) = @_;
1312
1313 return if $self->players;
1314 return if $self->in_memory != cf::MAP_IN_MEMORY;
1315 return if $self->{deny_save};
1316
1317 $self->save;
1318 $self->clear;
1319 $self->in_memory (cf::MAP_SWAPPED);
1320}
1321
1322sub reset_at {
1323 my ($self) = @_;
1324
1325 # TODO: safety, remove and allow resettable per-player maps
1326 return 1e99 if $self->{path}{user_rel};
1327 return 1e99 if $self->{deny_reset};
1328
1329 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1330 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1331
1332 $time + $to
1333}
1334
1335sub should_reset {
1336 my ($self) = @_;
1337
1338 $self->reset_at <= $cf::RUNTIME
1339}
1340
1341sub unlink_save {
1342 my ($self) = @_;
1343
1344 utf8::encode (my $save = $self->{path}->save_path);
1345 aioreq_pri 3; IO::AIO::aio_unlink $save;
1346 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1347}
1348
1349sub rename {
1350 my ($self, $new_path) = @_;
1351
1352 $self->unlink_save;
1353
1354 delete $cf::MAP{$self->path};
1355 $self->{path} = new cf::path $new_path;
1356 $self->path ($self->{path}->as_string);
1357 $cf::MAP{$self->path} = $self;
1358
1359 $self->save;
1360}
1361
1362sub reset {
1363 my ($self) = @_;
1364
1365 return if $self->players;
1366 return if $self->{path}{user_rel};#d#
1367
1368 warn "resetting map ", $self->path;#d#
1369
1370 delete $cf::MAP{$self->path};
1371
1372 $_->clear_links_to ($self) for values %cf::MAP;
1373
1374 $self->unlink_save;
1375 $self->destroy;
1376}
1377
1378my $nuke_counter = "aaaa";
1379
1380sub nuke {
1381 my ($self) = @_;
1382
1383 $self->{deny_save} = 1;
1384 $self->reset_timeout (1);
1385 $self->rename ("{nuke}/" . ($nuke_counter++));
1386 $self->reset; # polite request, might not happen
1387}
1388
1389sub customise_for {
1390 my ($map, $ob) = @_;
1391
1392 if ($map->per_player) {
1393 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1394 }
1395
1396 $map
1397}
1398
1399sub emergency_save {
1400 local $cf::FREEZE = 1;
1401
1402 warn "enter emergency map save\n";
1403
1404 cf::sync_job {
1405 warn "begin emergency map save\n";
1406 $_->save for values %cf::MAP;
1407 };
1408
1409 warn "end emergency map save\n";
1410}
1411
1412package cf;
1413
1414=back
1415
1416
1029=head3 cf::object::player 1417=head3 cf::object::player
1030 1418
1031=over 4 1419=over 4
1032 1420
1033=item $player_object->reply ($npc, $msg[, $flags]) 1421=item $player_object->reply ($npc, $msg[, $flags])
1066 1454
1067 $self->flag (cf::FLAG_WIZ) || 1455 $self->flag (cf::FLAG_WIZ) ||
1068 (ref $cf::CFG{"may_$access"} 1456 (ref $cf::CFG{"may_$access"}
1069 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1457 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1070 : $cf::CFG{"may_$access"}) 1458 : $cf::CFG{"may_$access"})
1459}
1460
1461=item $player_object->enter_link
1462
1463Freezes the player and moves him/her to a special map (C<{link}>).
1464
1465The player should be reaosnably safe there for short amounts of time. You
1466I<MUST> call C<leave_link> as soon as possible, though.
1467
1468=item $player_object->leave_link ($map, $x, $y)
1469
1470Moves the player out of the specila link map onto the given map. If the
1471map is not valid (or omitted), the player will be moved back to the
1472location he/she was before the call to C<enter_link>, or, if that fails,
1473to the emergency map position.
1474
1475Might block.
1476
1477=cut
1478
1479sub cf::object::player::enter_link {
1480 my ($self) = @_;
1481
1482 $self->deactivate_recursive;
1483
1484 return if $self->map == $LINK_MAP;
1485
1486 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1487 if $self->map;
1488
1489 $self->enter_map ($LINK_MAP, 20, 20);
1490}
1491
1492sub cf::object::player::leave_link {
1493 my ($self, $map, $x, $y) = @_;
1494
1495 my $link_pos = delete $self->{_link_pos};
1496
1497 unless ($map) {
1498 # restore original map position
1499 ($map, $x, $y) = @{ $link_pos || [] };
1500 $map = cf::map::find_map $map;
1501
1502 unless ($map) {
1503 ($map, $x, $y) = @$EMERGENCY_POSITION;
1504 $map = cf::map::find_map $map
1505 or die "FATAL: cannot load emergency map\n";
1506 }
1507 }
1508
1509 ($x, $y) = (-1, -1)
1510 unless (defined $x) && (defined $y);
1511
1512 # use -1 or undef as default coordinates, not 0, 0
1513 ($x, $y) = ($map->enter_x, $map->enter_y)
1514 if $x <=0 && $y <= 0;
1515
1516 $map->load;
1517
1518 $self->activate_recursive;
1519 $self->enter_map ($map, $x, $y);
1520}
1521
1522cf::player->attach (
1523 on_logout => sub {
1524 my ($pl) = @_;
1525
1526 # abort map switching before logout
1527 if ($pl->ob->{_link_pos}) {
1528 cf::sync_job {
1529 $pl->ob->leave_link
1530 };
1531 }
1532 },
1533 on_login => sub {
1534 my ($pl) = @_;
1535
1536 # try to abort aborted map switching on player login :)
1537 # should happen only on crashes
1538 if ($pl->ob->{_link_pos}) {
1539 $pl->ob->enter_link;
1540 Coro::async {
1541 # we need this sleep as the login has a concurrent enter_exit running
1542 # and this sleep increases chances of the player not ending up in scorn
1543 Coro::Timer::sleep 1;
1544 $pl->ob->leave_link;
1545 };
1546 }
1547 },
1548);
1549
1550=item $player_object->goto_map ($path, $x, $y)
1551
1552=cut
1553
1554sub cf::object::player::goto_map {
1555 my ($self, $path, $x, $y) = @_;
1556
1557 $self->enter_link;
1558
1559 (Coro::async {
1560 $path = new cf::path $path;
1561
1562 my $map = cf::map::find_map $path->as_string;
1563 $map = $map->customise_for ($self) if $map;
1564
1565# warn "entering ", $map->path, " at ($x, $y)\n"
1566# if $map;
1567
1568 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1569
1570 $self->leave_link ($map, $x, $y);
1571 })->prio (1);
1572}
1573
1574=item $player_object->enter_exit ($exit_object)
1575
1576=cut
1577
1578sub parse_random_map_params {
1579 my ($spec) = @_;
1580
1581 my $rmp = { # defaults
1582 xsize => 10,
1583 ysize => 10,
1584 };
1585
1586 for (split /\n/, $spec) {
1587 my ($k, $v) = split /\s+/, $_, 2;
1588
1589 $rmp->{lc $k} = $v if (length $k) && (length $v);
1590 }
1591
1592 $rmp
1593}
1594
1595sub prepare_random_map {
1596 my ($exit) = @_;
1597
1598 # all this does is basically replace the /! path by
1599 # a new random map path (?random/...) with a seed
1600 # that depends on the exit object
1601
1602 my $rmp = parse_random_map_params $exit->msg;
1603
1604 if ($exit->map) {
1605 $rmp->{region} = $exit->map->region_name;
1606 $rmp->{origin_map} = $exit->map->path;
1607 $rmp->{origin_x} = $exit->x;
1608 $rmp->{origin_y} = $exit->y;
1609 }
1610
1611 $rmp->{random_seed} ||= $exit->random_seed;
1612
1613 my $data = cf::to_json $rmp;
1614 my $md5 = Digest::MD5::md5_hex $data;
1615
1616 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1617 aio_write $fh, 0, (length $data), $data, 0;
1618
1619 $exit->slaying ("?random/$md5");
1620 $exit->msg (undef);
1621 }
1622}
1623
1624sub cf::object::player::enter_exit {
1625 my ($self, $exit) = @_;
1626
1627 return unless $self->type == cf::PLAYER;
1628
1629 $self->enter_link;
1630
1631 (Coro::async {
1632 unless (eval {
1633
1634 prepare_random_map $exit
1635 if $exit->slaying eq "/!";
1636
1637 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1638 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1639
1640 1;
1641 }) {
1642 $self->message ("Something went wrong deep within the crossfire server. "
1643 . "I'll try to bring you back to the map you were before. "
1644 . "Please report this to the dungeon master",
1645 cf::NDI_UNIQUE | cf::NDI_RED);
1646
1647 warn "ERROR in enter_exit: $@";
1648 $self->leave_link;
1649 }
1650 })->prio (1);
1071} 1651}
1072 1652
1073=head3 cf::client 1653=head3 cf::client
1074 1654
1075=over 4 1655=over 4
1334 1914
1335{ 1915{
1336 my $path = cf::localdir . "/database.pst"; 1916 my $path = cf::localdir . "/database.pst";
1337 1917
1338 sub db_load() { 1918 sub db_load() {
1339 warn "loading database $path\n";#d# remove later
1340 $DB = stat $path ? Storable::retrieve $path : { }; 1919 $DB = stat $path ? Storable::retrieve $path : { };
1341 } 1920 }
1342 1921
1343 my $pid; 1922 my $pid;
1344 1923
1345 sub db_save() { 1924 sub db_save() {
1346 warn "saving database $path\n";#d# remove later
1347 waitpid $pid, 0 if $pid; 1925 waitpid $pid, 0 if $pid;
1348 if (0 == ($pid = fork)) { 1926 if (0 == ($pid = fork)) {
1349 $DB->{_meta}{version} = 1; 1927 $DB->{_meta}{version} = 1;
1350 Storable::nstore $DB, "$path~"; 1928 Storable::nstore $DB, "$path~";
1351 rename "$path~", $path; 1929 rename "$path~", $path;
1404} 1982}
1405 1983
1406sub main { 1984sub main {
1407 # we must not ever block the main coroutine 1985 # we must not ever block the main coroutine
1408 local $Coro::idle = sub { 1986 local $Coro::idle = sub {
1409 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 1987 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1410 (Coro::unblock_sub { 1988 (Coro::unblock_sub {
1411 Event::one_event; 1989 Event::one_event;
1412 })->(); 1990 })->();
1413 }; 1991 };
1414 1992
1419} 1997}
1420 1998
1421############################################################################# 1999#############################################################################
1422# initialisation 2000# initialisation
1423 2001
1424sub perl_reload() { 2002sub reload() {
1425 # can/must only be called in main 2003 # can/must only be called in main
1426 if ($Coro::current != $Coro::main) { 2004 if ($Coro::current != $Coro::main) {
1427 warn "can only reload from main coroutine\n"; 2005 warn "can only reload from main coroutine\n";
1428 return; 2006 return;
1429 } 2007 }
1522 $LINK_MAP->height (41); 2100 $LINK_MAP->height (41);
1523 $LINK_MAP->alloc; 2101 $LINK_MAP->alloc;
1524 $LINK_MAP->path ("{link}"); 2102 $LINK_MAP->path ("{link}");
1525 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2103 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1526 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2104 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2105
2106 # dirty hack because... archetypes are not yet loaded
2107 Event->timer (
2108 after => 2,
2109 cb => sub {
2110 $_[0]->w->cancel;
2111
2112 # provide some exits "home"
2113 my $exit = cf::object::new "exit";
2114
2115 $exit->slaying ($EMERGENCY_POSITION->[0]);
2116 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2117 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2118
2119 $LINK_MAP->insert ($exit->clone, 19, 19);
2120 $LINK_MAP->insert ($exit->clone, 19, 20);
2121 $LINK_MAP->insert ($exit->clone, 19, 21);
2122 $LINK_MAP->insert ($exit->clone, 20, 19);
2123 $LINK_MAP->insert ($exit->clone, 20, 21);
2124 $LINK_MAP->insert ($exit->clone, 21, 19);
2125 $LINK_MAP->insert ($exit->clone, 21, 20);
2126 $LINK_MAP->insert ($exit->clone, 21, 21);
2127
2128 $exit->destroy;
2129 });
2130
2131 $LINK_MAP->{deny_save} = 1;
2132 $LINK_MAP->{deny_reset} = 1;
2133
2134 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1527} 2135}
1528 2136
1529register "<global>", __PACKAGE__; 2137register "<global>", __PACKAGE__;
1530 2138
1531register_command "perl-reload" => sub { 2139register_command "reload" => sub {
1532 my ($who, $arg) = @_; 2140 my ($who, $arg) = @_;
1533 2141
1534 if ($who->flag (FLAG_WIZ)) { 2142 if ($who->flag (FLAG_WIZ)) {
1535 $who->message ("start of reload."); 2143 $who->message ("start of reload.");
1536 perl_reload; 2144 reload;
1537 $who->message ("end of reload."); 2145 $who->message ("end of reload.");
1538 } 2146 }
1539}; 2147};
1540 2148
1541unshift @INC, $LIBDIR; 2149unshift @INC, $LIBDIR;

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