… | |
… | |
289 | |
289 | |
290 | $path = $path->as_string if ref $path; |
290 | $path = $path->as_string if ref $path; |
291 | |
291 | |
292 | my $self = bless { }, $class; |
292 | my $self = bless { }, $class; |
293 | |
293 | |
|
|
294 | # {... are special paths that are not touched |
|
|
295 | # ?xxx/... are special absolute paths |
|
|
296 | # ?random/... random maps |
|
|
297 | # /! non-realised random map exit |
|
|
298 | # /... normal maps |
|
|
299 | # ~/... per-player maps without a specific player (DO NOT USE) |
|
|
300 | # ~user/... per-player map of a specific user |
|
|
301 | |
|
|
302 | if ($path =~ /^{/) { |
|
|
303 | # fine as it is |
294 | if ($path =~ s{^\?random/}{}) { |
304 | } elsif ($path =~ s{^\?random/}{}) { |
295 | Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; |
305 | Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; |
296 | $self->{random} = cf::from_json $data; |
306 | $self->{random} = cf::from_json $data; |
297 | } else { |
307 | } else { |
298 | if ($path =~ s{^~([^/]+)?}{}) { |
308 | if ($path =~ s{^~([^/]+)?}{}) { |
299 | $self->{user_rel} = 1; |
309 | $self->{user_rel} = 1; |
… | |
… | |
807 | (aio_load "$filename.pst", $av) >= 0 |
817 | (aio_load "$filename.pst", $av) >= 0 |
808 | or return; |
818 | or return; |
809 | $av = eval { (Storable::thaw $av)->{objs} }; |
819 | $av = eval { (Storable::thaw $av)->{objs} }; |
810 | } |
820 | } |
811 | |
821 | |
|
|
822 | warn sprintf "loading %s (%d)\n", |
|
|
823 | $filename, length $data, scalar @{$av || []};#d# |
812 | return ($data, $av); |
824 | return ($data, $av); |
813 | } |
825 | } |
814 | |
826 | |
815 | ############################################################################# |
827 | ############################################################################# |
816 | # command handling &c |
828 | # command handling &c |
… | |
… | |
1130 | $map->instantiate; |
1142 | $map->instantiate; |
1131 | |
1143 | |
1132 | # per-player maps become, after loading, normal maps |
1144 | # per-player maps become, after loading, normal maps |
1133 | $map->per_player (0) if $path->{user_rel}; |
1145 | $map->per_player (0) if $path->{user_rel}; |
1134 | } |
1146 | } |
|
|
1147 | #Coro::Timer::sleep 1;#d# |
1135 | |
1148 | |
1136 | $map->path ($key); |
1149 | $map->path ($key); |
1137 | $map->{path} = $path; |
1150 | $map->{path} = $path; |
|
|
1151 | $map->{last_save} = $cf::RUNTIME; |
1138 | $map->last_access ($cf::RUNTIME); |
1152 | $map->last_access ($cf::RUNTIME); |
1139 | |
1153 | |
1140 | if ($map->should_reset) { |
1154 | if ($map->should_reset) { |
1141 | $map->reset; |
1155 | $map->reset; |
1142 | $map = find_map $path; |
1156 | $map = find_map $path; |
… | |
… | |
1203 | } |
1217 | } |
1204 | |
1218 | |
1205 | sub save { |
1219 | sub save { |
1206 | my ($self) = @_; |
1220 | my ($self) = @_; |
1207 | |
1221 | |
|
|
1222 | $self->{last_save} = $cf::RUNTIME; |
|
|
1223 | |
|
|
1224 | return unless $self->dirty; |
|
|
1225 | |
1208 | my $save = $self->{path}->save_path; utf8::encode $save; |
1226 | my $save = $self->{path}->save_path; utf8::encode $save; |
1209 | my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; |
1227 | my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; |
1210 | |
|
|
1211 | $self->{last_save} = $cf::RUNTIME; |
|
|
1212 | |
|
|
1213 | return unless $self->dirty; |
|
|
1214 | |
1228 | |
1215 | $self->{load_path} = $save; |
1229 | $self->{load_path} = $save; |
1216 | |
1230 | |
1217 | return if $self->{deny_save}; |
1231 | return if $self->{deny_save}; |
1218 | |
1232 | |
… | |
… | |
1238 | |
1252 | |
1239 | sub reset_at { |
1253 | sub reset_at { |
1240 | my ($self) = @_; |
1254 | my ($self) = @_; |
1241 | |
1255 | |
1242 | # TODO: safety, remove and allow resettable per-player maps |
1256 | # TODO: safety, remove and allow resettable per-player maps |
1243 | return 1e100 if $self->{path}{user_rel}; |
1257 | return 1e99 if $self->{path}{user_rel}; |
1244 | return 1e100 if $self->{deny_reset}; |
1258 | return 1e99 if $self->{deny_reset}; |
1245 | |
1259 | |
1246 | my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; |
1260 | my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; |
1247 | my $to = $self->reset_timeout || $DEFAULT_RESET; |
1261 | my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; |
1248 | $to = $MAX_RESET if $to > $MAX_RESET; |
|
|
1249 | |
1262 | |
1250 | $time + $to |
1263 | $time + $to |
1251 | } |
1264 | } |
1252 | |
1265 | |
1253 | sub should_reset { |
1266 | sub should_reset { |
… | |
… | |
1269 | |
1282 | |
1270 | $self->unlink_save; |
1283 | $self->unlink_save; |
1271 | |
1284 | |
1272 | delete $cf::MAP{$self->path}; |
1285 | delete $cf::MAP{$self->path}; |
1273 | $self->{path} = new cf::path $new_path; |
1286 | $self->{path} = new cf::path $new_path; |
1274 | $self->path ($self->{path}->path); |
1287 | $self->path ($self->{path}->as_string); |
1275 | $cf::MAP{$self->path} = $self; |
1288 | $cf::MAP{$self->path} = $self; |
1276 | |
1289 | |
1277 | $self->save; |
1290 | $self->save; |
1278 | } |
1291 | } |
1279 | |
1292 | |
… | |
… | |
1289 | |
1302 | |
1290 | $_->clear_links_to ($self) for values %cf::MAP; |
1303 | $_->clear_links_to ($self) for values %cf::MAP; |
1291 | |
1304 | |
1292 | $self->unlink_save; |
1305 | $self->unlink_save; |
1293 | $self->destroy; |
1306 | $self->destroy; |
|
|
1307 | } |
|
|
1308 | |
|
|
1309 | my $nuke_counter = "aaaa"; |
|
|
1310 | |
|
|
1311 | sub nuke { |
|
|
1312 | my ($self) = @_; |
|
|
1313 | |
|
|
1314 | $self->{deny_save} = 1; |
|
|
1315 | $self->reset_timeout (1); |
|
|
1316 | $self->rename ("{nuke}/" . ($nuke_counter++)); |
|
|
1317 | $self->reset; # polite request, might not happen |
1294 | } |
1318 | } |
1295 | |
1319 | |
1296 | sub customise_for { |
1320 | sub customise_for { |
1297 | my ($map, $ob) = @_; |
1321 | my ($map, $ob) = @_; |
1298 | |
1322 | |
… | |
… | |
1363 | (ref $cf::CFG{"may_$access"} |
1387 | (ref $cf::CFG{"may_$access"} |
1364 | ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} |
1388 | ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} |
1365 | : $cf::CFG{"may_$access"}) |
1389 | : $cf::CFG{"may_$access"}) |
1366 | } |
1390 | } |
1367 | |
1391 | |
|
|
1392 | =item $player_object->enter_link |
|
|
1393 | |
|
|
1394 | Freezes the player and moves him/her to a special map (C<{link}>). |
|
|
1395 | |
|
|
1396 | The player should be reaosnably safe there for short amounts of time. You |
|
|
1397 | I<MUST> call C<leave_link> as soon as possible, though. |
|
|
1398 | |
|
|
1399 | =item $player_object->leave_link ($map, $x, $y) |
|
|
1400 | |
|
|
1401 | Moves the player out of the specila link map onto the given map. If the |
|
|
1402 | map is not valid (or omitted), the player will be moved back to the |
|
|
1403 | location he/she was before the call to C<enter_link>, or, if that fails, |
|
|
1404 | to the emergency map position. |
|
|
1405 | |
|
|
1406 | Might block. |
|
|
1407 | |
|
|
1408 | =cut |
|
|
1409 | |
1368 | sub cf::object::player::enter_link { |
1410 | sub cf::object::player::enter_link { |
1369 | my ($self) = @_; |
1411 | my ($self) = @_; |
1370 | |
1412 | |
1371 | return if $self->map == $LINK_MAP; |
1413 | return if $self->map == $LINK_MAP; |
1372 | |
1414 | |
… | |
… | |
1381 | my ($self, $map, $x, $y) = @_; |
1423 | my ($self, $map, $x, $y) = @_; |
1382 | |
1424 | |
1383 | my $link_pos = delete $self->{_link_pos}; |
1425 | my $link_pos = delete $self->{_link_pos}; |
1384 | |
1426 | |
1385 | unless ($map) { |
1427 | unless ($map) { |
1386 | $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
1387 | |
|
|
1388 | # restore original map position |
1428 | # restore original map position |
1389 | ($map, $x, $y) = @{ $link_pos || [] }; |
1429 | ($map, $x, $y) = @{ $link_pos || [] }; |
1390 | $map = cf::map::find_map $map; |
1430 | $map = cf::map::find_map $map; |
1391 | |
1431 | |
1392 | unless ($map) { |
1432 | unless ($map) { |
… | |
… | |
1407 | |
1447 | |
1408 | $self->activate_recursive; |
1448 | $self->activate_recursive; |
1409 | $self->enter_map ($map, $x, $y); |
1449 | $self->enter_map ($map, $x, $y); |
1410 | } |
1450 | } |
1411 | |
1451 | |
1412 | =item $player_object->goto_map ($map, $x, $y) |
1452 | =item $player_object->goto_map ($path, $x, $y) |
1413 | |
1453 | |
1414 | =cut |
1454 | =cut |
1415 | |
1455 | |
1416 | sub cf::object::player::goto_map { |
1456 | sub cf::object::player::goto_map { |
1417 | my ($self, $path, $x, $y) = @_; |
1457 | my ($self, $path, $x, $y) = @_; |
… | |
… | |
1424 | my $map = cf::map::find_map $path->as_string; |
1464 | my $map = cf::map::find_map $path->as_string; |
1425 | $map = $map->customise_for ($self) if $map; |
1465 | $map = $map->customise_for ($self) if $map; |
1426 | |
1466 | |
1427 | warn "entering ", $map->path, " at ($x, $y)\n" |
1467 | warn "entering ", $map->path, " at ($x, $y)\n" |
1428 | if $map; |
1468 | if $map; |
|
|
1469 | |
|
|
1470 | $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); |
1429 | |
1471 | |
1430 | $self->leave_link ($map, $x, $y); |
1472 | $self->leave_link ($map, $x, $y); |
1431 | })->prio (1); |
1473 | })->prio (1); |
1432 | } |
1474 | } |
1433 | |
1475 | |
… | |
… | |
1844 | } |
1886 | } |
1845 | |
1887 | |
1846 | sub main { |
1888 | sub main { |
1847 | # we must not ever block the main coroutine |
1889 | # we must not ever block the main coroutine |
1848 | local $Coro::idle = sub { |
1890 | local $Coro::idle = sub { |
1849 | Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# |
1891 | Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# |
1850 | (Coro::unblock_sub { |
1892 | (Coro::unblock_sub { |
1851 | Event::one_event; |
1893 | Event::one_event; |
1852 | })->(); |
1894 | })->(); |
1853 | }; |
1895 | }; |
1854 | |
1896 | |