--- deliantra/server/lib/cf.pm 2006/12/17 22:03:44 1.91 +++ deliantra/server/lib/cf.pm 2006/12/25 14:43:23 1.101 @@ -1,5 +1,8 @@ package cf; +use utf8; +use strict; + use Symbol; use List::Util; use Storable; @@ -7,16 +10,22 @@ use Safe; use Safe::Hole; -use IO::AIO (); +use Coro; +use Coro::Event; +use Coro::Timer; +use Coro::Signal; +use Coro::Semaphore; + +use IO::AIO 2.3; use YAML::Syck (); use Time::HiRes; -use Event; -$Event::Eval = 1; # no idea why this is required, but it is + +use Event; $Event::Eval = 1; # no idea why this is required, but it is # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? $YAML::Syck::ImplicitUnicode = 1; -use strict; +$Coro::main->prio (Coro::PRIO_MIN); sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload @@ -24,8 +33,6 @@ our %COMMAND_TIME = (); our %EXTCMD = (); -_init_vars; - our @EVENT; our $LIBDIR = datadir . "/ext"; @@ -76,11 +83,17 @@ }; } +@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; +@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; +@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable'; +@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable'; +@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable'; @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # we bless all objects into (empty) derived classes to force a method lookup # within the Safe compartment. for my $pkg (qw( + cf::global cf::attachable cf::object cf::object::player cf::client cf::player cf::arch cf::living @@ -134,42 +147,72 @@ ############################################################################# -=head2 EVENTS AND OBJECT ATTACHMENTS +=head2 ATTACHABLE OBJECTS + +Many objects in crossfire are so-called attachable objects. That means you can +attach callbacks/event handlers (a collection of which is called an "attachment") +to it. All such attachable objects support the following methods. + +In the following description, CLASS can be any of C, C +C, C or C (i.e. the attachable objects in +crossfire+). =over 4 -=item $object->attach ($attachment, key => $value...) +=item $attachable->attach ($attachment, key => $value...) -=item $object->detach ($attachment) +=item $attachable->detach ($attachment) -Attach/detach a pre-registered attachment to an object. +Attach/detach a pre-registered attachment to a specific object and give it +the specified key/value pairs as arguments. -=item $player->attach ($attachment, key => $value...) +Example, attach a minesweeper attachment to the given object, making it a +10x10 minesweeper game: -=item $player->detach ($attachment) + $obj->attach (minesweeper => width => 10, height => 10); -Attach/detach a pre-registered attachment to a player. +=item $bool = $attachable->attached ($name) -=item $map->attach ($attachment, key => $value...) +Checks wether the named attachment is currently attached to the object. -=item $map->detach ($attachment) +=item cf::CLASS->attach ... -Attach/detach a pre-registered attachment to a map. +=item cf::CLASS->detach ... -=item $bool = $object->attached ($name) +Define an anonymous attachment and attach it to all objects of the given +CLASS. See the next function for an explanation of its arguments. -=item $bool = $player->attached ($name) +You can attach to global events by using the C class. -=item $bool = $map->attached ($name) +Example, log all player logins: -Checks wether the named attachment is currently attached to the object. + cf::player->attach ( + on_login => sub { + my ($pl) = @_; + ... + }, + ); + +Example, attach to the jeweler skill: + + cf::object->attach ( + type => cf::SKILL, + subtype => cf::SK_JEWELER, + on_use_skill => sub { + my ($sk, $ob, $part, $dir, $msg) = @_; + ... + }, + ); -=item cf::attach_global ... +=item cf::CLASS::attachment $name, ... -Attach handlers for global events. +Register an attachment by C<$name> through which attachable objects of the +given CLASS can refer to this attachment. -This and all following C-functions expect any number of the -following handler/hook descriptions: +Some classes such as crossfire maps and objects can specify attachments +that are attached at load/instantiate time, thus the need for a name. + +These calls expect any number of the following handler/hook descriptions: =over 4 @@ -181,6 +224,12 @@ registered at priority C<-1000>, so lower priorities should not be used unless you know what you are doing. +=item type => $type + +(Only for C<< cf::object->attach >> calls), limits the attachment to the +given type of objects only (the additional parameter C can be +used to further limit to the given subtype). + =item on_I => \&cb Call the given code reference whenever the named event happens (event is @@ -199,54 +248,39 @@ =back -=item cf::attach_to_type $object_type, $subtype, ... - -Attach handlers for a specific object type (e.g. TRANSPORT) and -subtype. If C<$subtype> is zero or undef, matches all objects of the given -type. - -=item cf::attach_to_objects ... - -Attach handlers to all objects. Do not use this except for debugging or -very rare events, as handlers are (obviously) called for I objects in -the game. - -=item cf::attach_to_players ... - -Attach handlers to all players. - -=item cf::attach_to_maps ... - -Attach handlers to all maps. - -=item cf:register_attachment $name, ... +Example, define an attachment called "sockpuppet" that calls the given +event handler when a monster attacks: -Register an attachment by name through which objects can refer to this -attachment. - -=item cf:register_player_attachment $name, ... - -Register an attachment by name through which players can refer to this -attachment. + cf::object::attachment sockpuppet => + on_skill_attack => sub { + my ($self, $victim) = @_; + ... + } + } -=item cf:register_map_attachment $name, ... +=item $attachable->valid -Register an attachment by name through which maps can refer to this -attachment. +Just because you have a perl object does not mean that the corresponding +C-level object still exists. If you try to access an object that has no +valid C counterpart anymore you get an exception at runtime. This method +can be used to test for existence of the C object part without causing an +exception. =cut # the following variables are defined in .xs and must not be re-created -our @CB_GLOBAL = (); # registry for all global events -our @CB_OBJECT = (); # all objects (should not be used except in emergency) -our @CB_PLAYER = (); -our @CB_TYPE = (); # registry for type (cf-object class) based events -our @CB_MAP = (); +our @CB_GLOBAL = (); # registry for all global events +our @CB_ATTACHABLE = (); # registry for all attachables +our @CB_OBJECT = (); # all objects (should not be used except in emergency) +our @CB_PLAYER = (); +our @CB_CLIENT = (); +our @CB_TYPE = (); # registry for type (cf-object class) based events +our @CB_MAP = (); my %attachment; -sub _attach_cb($\%$$$) { - my ($registry, $undo, $event, $prio, $cb) = @_; +sub _attach_cb($$$$) { + my ($registry, $event, $prio, $cb) = @_; use sort 'stable'; @@ -255,42 +289,52 @@ @{$registry->[$event]} = sort { $a->[0] cmp $b->[0] } @{$registry->[$event] || []}, $cb; - - push @{$undo->{cb}}, [$event, $cb]; } +# hack +my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP; + # attach handles attaching event callbacks # the only thing the caller has to do is pass the correct # registry (== where the callback attaches to). -sub _attach(\@$@) { +sub _attach { my ($registry, $klass, @arg) = @_; + my $object_type; my $prio = 0; - - my %undo = ( - registry => $registry, - cb => [], - ); - my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; + #TODO: get rid of this hack + if ($attachable_klass{$klass}) { + %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT); + } + while (@arg) { my $type = shift @arg; if ($type eq "prio") { $prio = shift @arg; + } elsif ($type eq "type") { + $object_type = shift @arg; + $registry = $CB_TYPE[$object_type] ||= []; + + } elsif ($type eq "subtype") { + defined $object_type or Carp::croak "subtype specified without type"; + my $object_subtype = shift @arg; + $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= []; + } elsif ($type eq "package") { my $pkg = shift @arg; while (my ($name, $id) = each %cb_id) { if (my $cb = $pkg->can ($name)) { - _attach_cb $registry, %undo, $id, $prio, $cb; + _attach_cb $registry, $id, $prio, $cb; } } } elsif (exists $cb_id{$type}) { - _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg; + _attach_cb $registry, $cb_id{$type}, $prio, shift @arg; } elsif (ref $type) { warn "attaching objects not supported, ignoring.\n"; @@ -300,23 +344,19 @@ warn "attach argument '$type' not supported, ignoring.\n"; } } - - \%undo } -sub _attach_attachment { +sub _object_attach { my ($obj, $name, %arg) = @_; return if exists $obj->{_attachment}{$name}; - my $res; - if (my $attach = $attachment{$name}) { my $registry = $obj->registry; for (@$attach) { my ($klass, @attach) = @$_; - $res = _attach @$registry, $klass, @attach; + _attach $registry, $klass, @attach; } $obj->{$name} = \%arg; @@ -325,76 +365,47 @@ } $obj->{_attachment}{$name} = undef; - - $res->{attachment} = $name; - $res } -*cf::object::attach = -*cf::player::attach = -*cf::map::attach = sub { - my ($obj, $name, %arg) = @_; - - _attach_attachment $obj, $name, %arg; +sub cf::attachable::attach { + if (ref $_[0]) { + _object_attach @_; + } else { + _attach shift->_attach_registry, @_; + } }; # all those should be optimised -*cf::object::detach = -*cf::player::detach = -*cf::map::detach = sub { +sub cf::attachable::detach { my ($obj, $name) = @_; - delete $obj->{_attachment}{$name}; - reattach ($obj); + if (ref $obj) { + delete $obj->{_attachment}{$name}; + reattach ($obj); + } else { + Carp::croak "cannot, currently, detach class attachments"; + } }; -*cf::object::attached = -*cf::player::attached = -*cf::map::attached = sub { +sub cf::attachable::attached { my ($obj, $name) = @_; exists $obj->{_attachment}{$name} -}; - -sub attach_global { - _attach @CB_GLOBAL, KLASS_GLOBAL, @_ -} - -sub attach_to_type { - my $type = shift; - my $subtype = shift; - - _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_ -} - -sub attach_to_objects { - _attach @CB_OBJECT, KLASS_OBJECT, @_ -} - -sub attach_to_players { - _attach @CB_PLAYER, KLASS_PLAYER, @_ -} - -sub attach_to_maps { - _attach @CB_MAP, KLASS_MAP, @_ -} - -sub register_attachment { - my $name = shift; - - $attachment{$name} = [[KLASS_OBJECT, @_]]; } -sub register_player_attachment { - my $name = shift; - - $attachment{$name} = [[KLASS_PLAYER, @_]]; -} +for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) { + eval "#line " . __LINE__ . " 'cf.pm' + sub cf::\L$klass\E::_attach_registry { + (\\\@CB_$klass, KLASS_$klass) + } -sub register_map_attachment { - my $name = shift; + sub cf::\L$klass\E::attachment { + my \$name = shift; - $attachment{$name} = [[KLASS_MAP, @_]]; + \$attachment{\$name} = [[KLASS_$klass, \@_]]; + } + "; + die if $@; } our $override; @@ -428,17 +439,13 @@ 0 } -=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... - -=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...) +=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...) -=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...) +=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...) -=item $bool = $map->invoke (EVENT_MAP_XXX, ...) +Generate an object-specific event with the given arguments. -Generate a global/object/player/map-specific event with the given arguments. - -This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be +This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be removed in future versions), and there is no public API to access override results (if you must, access C<@cf::invoke_results> directly). @@ -447,62 +454,52 @@ =cut ############################################################################# - -=head2 METHODS VALID FOR ALL CORE OBJECTS - -=over 4 - -=item $object->valid, $player->valid, $map->valid - -Just because you have a perl object does not mean that the corresponding -C-level object still exists. If you try to access an object that has no -valid C counterpart anymore you get an exception at runtime. This method -can be used to test for existence of the C object part without causing an -exception. - -=back - -=cut - -*cf::object::valid = -*cf::player::valid = -*cf::map::valid = \&cf::_valid; - -############################################################################# # object support -sub instantiate { - my ($obj, $data) = @_; +cf::attachable->attach ( + prio => -1000000, + on_instantiate => sub { + my ($obj, $data) = @_; - $data = from_json $data; + $data = from_json $data; - for (@$data) { - my ($name, $args) = @$_; + for (@$data) { + my ($name, $args) = @$_; - $obj->attach ($name, %{$args || {} }); - } -} - -# basically do the same as instantiate, without calling instantiate -sub reattach { - my ($obj) = @_; - my $registry = $obj->registry; + $obj->attach ($name, %{$args || {} }); + } + }, + on_reattach => sub { + # basically do the same as instantiate, without calling instantiate + my ($obj) = @_; + my $registry = $obj->registry; - @$registry = (); + @$registry = (); - delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; + delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; - for my $name (keys %{ $obj->{_attachment} || {} }) { - if (my $attach = $attachment{$name}) { - for (@$attach) { - my ($klass, @attach) = @$_; - _attach @$registry, $klass, @attach; + for my $name (keys %{ $obj->{_attachment} || {} }) { + if (my $attach = $attachment{$name}) { + for (@$attach) { + my ($klass, @attach) = @$_; + _attach $registry, $klass, @attach; + } + } else { + warn "object uses attachment '$name' that is not available, postponing.\n"; } - } else { - warn "object uses attachment '$name' that is not available, postponing.\n"; } - } -} + }, + on_clone => sub { + my ($src, $dst) = @_; + + @{$dst->registry} = @{$src->registry}; + + %$dst = %$src; + + %{$dst->{_attachment}} = %{$src->{_attachment}} + if exists $src->{_attachment}; + }, +); sub object_freezer_save { my ($filename, $rdata, $objs) = @_; @@ -562,20 +559,6 @@ () } -attach_to_objects - prio => -1000000, - on_clone => sub { - my ($src, $dst) = @_; - - @{$dst->registry} = @{$src->registry}; - - %$dst = %$src; - - %{$dst->{_attachment}} = %{$src->{_attachment}} - if exists $src->{_attachment}; - }, -; - ############################################################################# # command handling &c @@ -613,7 +596,7 @@ $EXTCMD{$name} = [$cb, $caller]; } -attach_to_players +cf::player->attach ( on_command => sub { my ($pl, $name, $params) = @_; @@ -643,7 +626,7 @@ cf::override; }, -; +); sub register { my ($base, $pkg) = @_; @@ -743,7 +726,7 @@ unlink "$path.pst"; }; -attach_to_maps prio => -10000, package => cf::mapsupport::; +cf::map->attach (prio => -10000, package => cf::mapsupport::); ############################################################################# # load/save perl data associated with player->ob objects @@ -753,7 +736,7 @@ } # TODO: compatibility cruft, remove when no longer needed -attach_to_players +cf::player->attach ( on_load => sub { my ($pl, $path) = @_; @@ -765,7 +748,7 @@ } } }, -; +); ############################################################################# @@ -773,6 +756,8 @@ Functions and methods that extend core crossfire objects. +=head3 cf::player + =over 4 =item cf::player::exists $login @@ -786,6 +771,26 @@ or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; } +=item $player->ext_reply ($msgid, $msgtype, %msg) + +Sends an ext reply to the player. + +=cut + +sub cf::player::ext_reply($$$%) { + my ($self, $id, %msg) = @_; + + $msg{msgid} = $id; + + $self->send ("ext " . to_json \%msg); +} + +=back + +=head3 cf::object::player + +=over 4 + =item $player_object->reply ($npc, $msg[, $flags]) Sends a message to the player, as if the npc C<$npc> replied. C<$npc> @@ -796,6 +801,7 @@ # rough implementation of a future "reply" method that works # with dialog boxes. +#TODO: the first argument must go, split into a $npc->reply_to ( method sub cf::object::player::reply($$$;$) { my ($self, $npc, $msg, $flags) = @_; @@ -809,20 +815,6 @@ } } -=item $player->ext_reply ($msgid, $msgtype, %msg) - -Sends an ext reply to the player. - -=cut - -sub cf::player::ext_reply($$$%) { - my ($self, $id, %msg) = @_; - - $msg{msgid} = $id; - - $self->send ("ext " . to_json \%msg); -} - =item $player_object->may ("access") Returns wether the given player is authorized to access resource "access" @@ -839,9 +831,106 @@ : $cf::CFG{"may_$access"}) } +=head3 cf::client + +=over 4 + +=item $client->send_drawinfo ($text, $flags) + +Sends a drawinfo packet to the client. Circumvents output buffering so +should not be used under normal circumstances. + =cut -############################################################################# +sub cf::client::send_drawinfo { + my ($self, $text, $flags) = @_; + + utf8::encode $text; + $self->send_packet (sprintf "drawinfo %d %s", $flags, $text); +} + + +=item $success = $client->query ($flags, "text", \&cb) + +Queues a query to the client, calling the given callback with +the reply text on a reply. flags can be C, +C or C or C<0>. + +Queries can fail, so check the return code. Or don't, as queries will become +reliable at some point in the future. + +=cut + +sub cf::client::query { + my ($self, $flags, $text, $cb) = @_; + + return unless $self->state == ST_PLAYING + || $self->state == ST_SETUP + || $self->state == ST_CUSTOM; + + $self->state (ST_CUSTOM); + + utf8::encode $text; + push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb]; + + $self->send_packet ($self->{query_queue}[0][0]) + if @{ $self->{query_queue} } == 1; +} + +cf::client->attach ( + on_reply => sub { + my ($ns, $msg) = @_; + + # this weird shuffling is so that direct followup queries + # get handled first + my $queue = delete $ns->{query_queue}; + + (shift @$queue)->[1]->($msg); + + push @{ $ns->{query_queue} }, @$queue; + + if (@{ $ns->{query_queue} } == @$queue) { + if (@$queue) { + $ns->send_packet ($ns->{query_queue}[0][0]); + } else { + $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM; + } + } + }, +); + +=item $client->coro (\&cb) + +Create a new coroutine, running the specified callback. The coroutine will +be automatically cancelled when the client gets destroyed (e.g. on logout, +or loss of connection). + +=cut + +sub cf::client::coro { + my ($self, $cb) = @_; + + my $coro; $coro = async { + eval { + $cb->(); + }; + warn $@ if $@; + delete $self->{_coro}{$coro+0}; + }; + + $self->{_coro}{$coro+0} = $coro; +} + +cf::client->attach ( + on_destroy => sub { + my ($ns) = @_; + + $_->cancel for values %{ (delete $ns->{_coro}) || {} }; + }, +); + +=back + =head2 SAFE SCRIPTING @@ -1051,12 +1140,12 @@ db_dirty; } - attach_global - prio => 10000, + cf::global->attach ( + prio => 10000, on_cleanup => sub { db_sync; }, - ; + ); } ############################################################################# @@ -1134,6 +1223,7 @@ # reload cf.pm $msg->("reloading cf.pm"); require cf; + cf::_connect_to_perl; # nominally unnecessary, but cannot hurt # load config and database again cf::cfg_load;