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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.87 by root, Thu Dec 14 22:45:40 2006 UTC vs.
Revision 1.165 by root, Fri Jan 12 22:09:22 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Data::Dumper;
21use Digest::MD5;
22use Fcntl;
10use IO::AIO (); 23use IO::AIO 2.32 ();
11use YAML::Syck (); 24use YAML::Syck ();
12use Time::HiRes; 25use Time::HiRes;
13use Event; 26
14$Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
15 30
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
18 33
19use strict; 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
20
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 35
23our %COMMAND = (); 36our %COMMAND = ();
24our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
25our %EXTCMD = (); 40our %EXTCMD = ();
26 41our %EXT_CORO = (); # coroutines bound to extensions
27_init_vars; 42our %EXT_MAP = (); # pluggable maps
28 43
29our @EVENT; 44our @EVENT;
30our $LIBDIR = maps_directory "perl"; 45our $LIBDIR = datadir . "/ext";
31 46
32our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 48our $TICK_WATCHER;
34our $NEXT_TICK; 49our $NEXT_TICK;
50our $NOW;
35 51
36our %CFG; 52our %CFG;
37 53
38our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
55our $RUNTIME;
56
57our %PLAYER; # all users
58our %MAP; # all maps
59our $LINK_MAP; # the special {link} map
60our $RANDOM_MAPS = cf::localdir . "/random";
61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65binmode STDOUT;
66binmode STDERR;
67
68# read virtual server time, if available
69unless ($RUNTIME || !-e cf::localdir . "/runtime") {
70 open my $fh, "<", cf::localdir . "/runtime"
71 or die "unable to read runtime file: $!";
72 $RUNTIME = <$fh> + 0.;
73}
74
75mkdir cf::localdir;
76mkdir cf::localdir . "/" . cf::playerdir;
77mkdir cf::localdir . "/" . cf::tmpdir;
78mkdir cf::localdir . "/" . cf::uniquedir;
79mkdir $RANDOM_MAPS;
80
81# a special map that is always available
82our $LINK_MAP;
83our $EMERGENCY_POSITION;
39 84
40############################################################################# 85#############################################################################
41 86
42=head2 GLOBAL VARIABLES 87=head2 GLOBAL VARIABLES
43 88
44=over 4 89=over 4
45 90
46=item $cf::UPTIME 91=item $cf::UPTIME
47 92
48The timestamp of the server start (so not actually an uptime). 93The timestamp of the server start (so not actually an uptime).
94
95=item $cf::RUNTIME
96
97The time this server has run, starts at 0 and is increased by $cf::TICK on
98every server tick.
49 99
50=item $cf::LIBDIR 100=item $cf::LIBDIR
51 101
52The perl library directory, where extensions and cf-specific modules can 102The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 103be found. It will be added to C<@INC> automatically.
54 104
105=item $cf::NOW
106
107The time of the last (current) server tick.
108
55=item $cf::TICK 109=item $cf::TICK
56 110
57The interval between server ticks, in seconds. 111The interval between server ticks, in seconds.
58 112
59=item %cf::CFG 113=item %cf::CFG
60 114
61Configuration for the server, loaded from C</etc/crossfire/config>, or 115Configuration for the server, loaded from C</etc/crossfire/config>, or
62from wherever your confdir points to. 116from wherever your confdir points to.
117
118=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
119
120These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
121or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
122processing has been done. Call C<< ->wait >> on them to maximise the
123window of cpu time available, or simply to synchronise to the server tick.
63 124
64=back 125=back
65 126
66=cut 127=cut
67 128
68BEGIN { 129BEGIN {
69 *CORE::GLOBAL::warn = sub { 130 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 131 my $msg = join "", @_;
132 utf8::encode $msg;
133
71 $msg .= "\n" 134 $msg .= "\n"
72 unless $msg =~ /\n$/; 135 unless $msg =~ /\n$/;
73 136
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 137 LOG llevError, $msg;
76 }; 138 };
77} 139}
78 140
141@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
142@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
143@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
144@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
145@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
79@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 146@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
80 147
81# we bless all objects into (empty) derived classes to force a method lookup 148# we bless all objects into (empty) derived classes to force a method lookup
82# within the Safe compartment. 149# within the Safe compartment.
83for my $pkg (qw( 150for my $pkg (qw(
151 cf::global cf::attachable
84 cf::object cf::object::player 152 cf::object cf::object::player
85 cf::client_socket cf::player 153 cf::client cf::player
86 cf::arch cf::living 154 cf::arch cf::living
87 cf::map cf::party cf::region 155 cf::map cf::party cf::region
88)) { 156)) {
89 no strict 'refs'; 157 no strict 'refs';
90 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 158 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
92 160
93$Event::DIED = sub { 161$Event::DIED = sub {
94 warn "error in event callback: @_"; 162 warn "error in event callback: @_";
95}; 163};
96 164
97my %ext_pkg;
98my @exts;
99my @hook;
100
101=head2 UTILITY FUNCTIONS 165=head2 UTILITY FUNCTIONS
102 166
103=over 4 167=over 4
104 168
169=item dumpval $ref
170
105=cut 171=cut
172
173sub dumpval {
174 eval {
175 local $SIG{__DIE__};
176 my $d;
177 if (1) {
178 $d = new Data::Dumper([$_[0]], ["*var"]);
179 $d->Terse(1);
180 $d->Indent(2);
181 $d->Quotekeys(0);
182 $d->Useqq(1);
183 #$d->Bless(...);
184 $d->Seen($_[1]) if @_ > 1;
185 $d = $d->Dump();
186 }
187 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
188 $d
189 } || "[unable to dump $_[0]: '$@']";
190}
106 191
107use JSON::Syck (); # TODO# replace by JSON::PC once working 192use JSON::Syck (); # TODO# replace by JSON::PC once working
108 193
109=item $ref = cf::from_json $json 194=item $ref = cf::from_json $json
110 195
126sub to_json($) { 211sub to_json($) {
127 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 212 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
128 JSON::Syck::Dump $_[0] 213 JSON::Syck::Dump $_[0]
129} 214}
130 215
216=item cf::lock_wait $string
217
218Wait until the given lock is available. See cf::lock_acquire.
219
220=item my $lock = cf::lock_acquire $string
221
222Wait until the given lock is available and then acquires it and returns
223a Coro::guard object. If the guard object gets destroyed (goes out of scope,
224for example when the coroutine gets canceled), the lock is automatically
225returned.
226
227Lock names should begin with a unique identifier (for example, cf::map::find
228uses map_find and cf::map::load uses map_load).
229
230=cut
231
232our %LOCK;
233
234sub lock_wait($) {
235 my ($key) = @_;
236
237 # wait for lock, if any
238 while ($LOCK{$key}) {
239 push @{ $LOCK{$key} }, $Coro::current;
240 Coro::schedule;
241 }
242}
243
244sub lock_acquire($) {
245 my ($key) = @_;
246
247 # wait, to be sure we are not locked
248 lock_wait $key;
249
250 $LOCK{$key} = [];
251
252 Coro::guard {
253 # wake up all waiters, to be on the safe side
254 $_->ready for @{ delete $LOCK{$key} };
255 }
256}
257
258sub freeze_mainloop {
259 return unless $TICK_WATCHER->is_active;
260
261 my $guard = Coro::guard { $TICK_WATCHER->start };
262 $TICK_WATCHER->stop;
263 $guard
264}
265
266=item cf::async { BLOCK }
267
268Currently the same as Coro::async_pool, meaning you cannot use
269C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
270thing you are allowed to do is call C<prio> on it.
271
272=cut
273
274BEGIN { *async = \&Coro::async_pool }
275
276=item cf::sync_job { BLOCK }
277
278The design of crossfire+ requires that the main coro ($Coro::main) is
279always able to handle events or runnable, as crossfire+ is only partly
280reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
281
282If it must be done, put the blocking parts into C<sync_job>. This will run
283the given BLOCK in another coroutine while waiting for the result. The
284server will be frozen during this time, so the block should either finish
285fast or be very important.
286
287=cut
288
289sub sync_job(&) {
290 my ($job) = @_;
291
292 if ($Coro::current == $Coro::main) {
293 # this is the main coro, too bad, we have to block
294 # till the operation succeeds, freezing the server :/
295
296 # TODO: use suspend/resume instead
297 # (but this is cancel-safe)
298 my $freeze_guard = freeze_mainloop;
299
300 my $busy = 1;
301 my @res;
302
303 (async {
304 @res = eval { $job->() };
305 warn $@ if $@;
306 undef $busy;
307 })->prio (Coro::PRIO_MAX);
308
309 while ($busy) {
310 Coro::cede or Event::one_event;
311 }
312
313 wantarray ? @res : $res[0]
314 } else {
315 # we are in another coroutine, how wonderful, everything just works
316
317 $job->()
318 }
319}
320
321=item $coro = cf::async_ext { BLOCK }
322
323Like async, but this coro is automatically being canceled when the
324extension calling this is being unloaded.
325
326=cut
327
328sub async_ext(&) {
329 my $cb = shift;
330
331 my $coro = &Coro::async ($cb);
332
333 $coro->on_destroy (sub {
334 delete $EXT_CORO{$coro+0};
335 });
336 $EXT_CORO{$coro+0} = $coro;
337
338 $coro
339}
340
341sub write_runtime {
342 my $runtime = cf::localdir . "/runtime";
343
344 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
345 or return;
346
347 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
348 (aio_write $fh, 0, (length $value), $value, 0) <= 0
349 and return;
350
351 aio_fsync $fh
352 and return;
353
354 close $fh
355 or return;
356
357 aio_rename "$runtime~", $runtime
358 and return;
359
360 1
361}
362
131=back 363=back
132 364
133=cut 365=cut
134 366
135############################################################################# 367#############################################################################
136 368
137=head2 EVENTS AND OBJECT ATTACHMENTS 369package cf::path;
370
371use overload
372 '""' => \&as_string;
373
374# used to convert map paths into valid unix filenames by repalcing / by ∕
375our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
376
377sub register {
378 my ($pkg, $prefix) = @_;
379
380 $EXT_MAP{$prefix} = $pkg;
381}
382
383sub new {
384 my ($class, $path, $base) = @_;
385
386 return $path if ref $path;
387
388 my $self = {};
389
390 # {... are special paths that are not being touched
391 # ?xxx/... are special absolute paths
392 # ?random/... random maps
393 # /! non-realised random map exit
394 # /... normal maps
395 # ~/... per-player maps without a specific player (DO NOT USE)
396 # ~user/... per-player map of a specific user
397
398 $path =~ s/$PATH_SEP/\//go;
399
400 if ($path =~ /^{/) {
401 # fine as it is
402 } else {
403 if ($path =~ s{^~([^/]+)?}{}) {
404 # ~user
405 $self->{user_rel} = 1;
406
407 if (defined $1) {
408 $self->{user} = $1;
409 } elsif ($base =~ m{^~([^/]+)/}) {
410 $self->{user} = $1;
411 } else {
412 warn "cannot resolve user-relative path without user <$path,$base>\n";
413 }
414 } elsif ($path =~ s{^\?([^/]+)/}{}) {
415 # ?...
416 $self->{ext} = $1;
417 if (my $ext = $EXT_MAP{$1}) {
418 bless $self, $ext;
419 }
420 } elsif ($path =~ /^\//) {
421 # /...
422 # already absolute
423 } else {
424 # relative
425 $base =~ s{[^/]+/?$}{};
426 return $class->new ("$base/$path");
427 }
428
429 for ($path) {
430 redo if s{/\.?/}{/};
431 redo if s{/[^/]+/\.\./}{/};
432 }
433 }
434
435 $self->{path} = $path;
436
437 if ("HASH" eq ref $self) {
438 bless $self, $class;
439 } else {
440 $self->init;
441 }
442
443 for my $ext (values %EXT_MAP) {
444 if (my $subst = $ext->substitute ($self)) {
445 return $subst;
446 }
447 }
448
449 $self
450}
451
452sub init {
453 # nop
454}
455
456sub substitute {
457 ()
458}
459
460# the name / primary key / in-game path
461sub as_string {
462 my ($self) = @_;
463
464 $self->{user_rel} ? "~$self->{user}$self->{path}"
465 : $self->{ext} ? "?$self->{ext}/$self->{path}"
466 : $self->{path}
467}
468
469# the displayed name, this is a one way mapping
470sub visible_name {
471 &as_string
472}
473
474# escape the /'s in the path
475sub _escaped_path {
476 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
477
478 $path
479}
480
481# the original (read-only) location
482sub load_path {
483 my ($self) = @_;
484
485 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
486}
487
488# the temporary/swap location
489sub save_path {
490 my ($self) = @_;
491
492 $self->{user_rel}
493 ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
494 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
495}
496
497# the unique path, undef == no special unique path
498sub uniq_path {
499 my ($self) = @_;
500
501 $self->{user_rel} || $self->{ext}
502 ? undef
503 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
504}
505
506sub customise_for {
507 my ($self, $map, $ob) = @_;
508
509 if ($map->per_player) {
510 return cf::map::find ("~" . $ob->name . "/" . $map->{path}{path});
511 }
512
513 $map
514}
515
516# this is somewhat ugly, but style maps do need special treatment
517sub is_style_map {
518 $_[0]{path} =~ m{^/styles/}
519}
520
521sub load_orig {
522 my ($self) = @_;
523
524 &cf::map::load_map_header ($self->load_path)
525}
526
527sub load_temp {
528 my ($self) = @_;
529
530 &cf::map::load_map_header ($self->save_path)
531}
532
533sub unlink_save {
534 my ($self) = @_;
535
536 utf8::encode (my $save = $self->save_path);
537 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
538 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
539}
540
541package cf;
542
543#############################################################################
544
545=head2 ATTACHABLE OBJECTS
546
547Many objects in crossfire are so-called attachable objects. That means you can
548attach callbacks/event handlers (a collection of which is called an "attachment")
549to it. All such attachable objects support the following methods.
550
551In the following description, CLASS can be any of C<global>, C<object>
552C<player>, C<client> or C<map> (i.e. the attachable objects in
553crossfire+).
138 554
139=over 4 555=over 4
140 556
141=item $object->attach ($attachment, key => $value...)
142
143=item $object->detach ($attachment)
144
145Attach/detach a pre-registered attachment to an object.
146
147=item $player->attach ($attachment, key => $value...)
148
149=item $player->detach ($attachment)
150
151Attach/detach a pre-registered attachment to a player.
152
153=item $map->attach ($attachment, key => $value...) 557=item $attachable->attach ($attachment, key => $value...)
154 558
155=item $map->detach ($attachment) 559=item $attachable->detach ($attachment)
156 560
157Attach/detach a pre-registered attachment to a map. 561Attach/detach a pre-registered attachment to a specific object and give it
562the specified key/value pairs as arguments.
158 563
159=item $bool = $object->attached ($name) 564Example, attach a minesweeper attachment to the given object, making it a
56510x10 minesweeper game:
160 566
161=item $bool = $player->attached ($name) 567 $obj->attach (minesweeper => width => 10, height => 10);
162 568
163=item $bool = $map->attached ($name) 569=item $bool = $attachable->attached ($name)
164 570
165Checks wether the named attachment is currently attached to the object. 571Checks wether the named attachment is currently attached to the object.
166 572
167=item cf::attach_global ... 573=item cf::CLASS->attach ...
168 574
169Attach handlers for global events. 575=item cf::CLASS->detach ...
170 576
171This and all following C<attach_*>-functions expect any number of the 577Define an anonymous attachment and attach it to all objects of the given
172following handler/hook descriptions: 578CLASS. See the next function for an explanation of its arguments.
579
580You can attach to global events by using the C<cf::global> class.
581
582Example, log all player logins:
583
584 cf::player->attach (
585 on_login => sub {
586 my ($pl) = @_;
587 ...
588 },
589 );
590
591Example, attach to the jeweler skill:
592
593 cf::object->attach (
594 type => cf::SKILL,
595 subtype => cf::SK_JEWELER,
596 on_use_skill => sub {
597 my ($sk, $ob, $part, $dir, $msg) = @_;
598 ...
599 },
600 );
601
602=item cf::CLASS::attachment $name, ...
603
604Register an attachment by C<$name> through which attachable objects of the
605given CLASS can refer to this attachment.
606
607Some classes such as crossfire maps and objects can specify attachments
608that are attached at load/instantiate time, thus the need for a name.
609
610These calls expect any number of the following handler/hook descriptions:
173 611
174=over 4 612=over 4
175 613
176=item prio => $number 614=item prio => $number
177 615
179by another C<prio> setting). Lower priority handlers get executed 617by another C<prio> setting). Lower priority handlers get executed
180earlier. The default priority is C<0>, and many built-in handlers are 618earlier. The default priority is C<0>, and many built-in handlers are
181registered at priority C<-1000>, so lower priorities should not be used 619registered at priority C<-1000>, so lower priorities should not be used
182unless you know what you are doing. 620unless you know what you are doing.
183 621
622=item type => $type
623
624(Only for C<< cf::object->attach >> calls), limits the attachment to the
625given type of objects only (the additional parameter C<subtype> can be
626used to further limit to the given subtype).
627
184=item on_I<event> => \&cb 628=item on_I<event> => \&cb
185 629
186Call the given code reference whenever the named event happens (event is 630Call the given code reference whenever the named event happens (event is
187something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 631something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
188handlers are recognised generally depends on the type of object these 632handlers are recognised generally depends on the type of object these
197package and register them. Only handlers for eevents supported by the 641package and register them. Only handlers for eevents supported by the
198object/class are recognised. 642object/class are recognised.
199 643
200=back 644=back
201 645
202=item cf::attach_to_type $object_type, $subtype, ... 646Example, define an attachment called "sockpuppet" that calls the given
647event handler when a monster attacks:
203 648
204Attach handlers for a specific object type (e.g. TRANSPORT) and 649 cf::object::attachment sockpuppet =>
205subtype. If C<$subtype> is zero or undef, matches all objects of the given 650 on_skill_attack => sub {
206type. 651 my ($self, $victim) = @_;
207 652 ...
208=item cf::attach_to_objects ...
209
210Attach handlers to all objects. Do not use this except for debugging or
211very rare events, as handlers are (obviously) called for I<all> objects in
212the game.
213
214=item cf::attach_to_players ...
215
216Attach handlers to all players.
217
218=item cf::attach_to_maps ...
219
220Attach handlers to all maps.
221
222=item cf:register_attachment $name, ...
223
224Register an attachment by name through which objects can refer to this
225attachment.
226
227=item cf:register_player_attachment $name, ...
228
229Register an attachment by name through which players can refer to this
230attachment.
231
232=item cf:register_map_attachment $name, ...
233
234Register an attachment by name through which maps can refer to this
235attachment.
236
237=cut
238
239# the following variables are defined in .xs and must not be re-created
240our @CB_GLOBAL = (); # registry for all global events
241our @CB_OBJECT = (); # all objects (should not be used except in emergency)
242our @CB_PLAYER = ();
243our @CB_TYPE = (); # registry for type (cf-object class) based events
244our @CB_MAP = ();
245
246my %attachment;
247
248sub _attach_cb($\%$$$) {
249 my ($registry, $undo, $event, $prio, $cb) = @_;
250
251 use sort 'stable';
252
253 $cb = [$prio, $cb];
254
255 @{$registry->[$event]} = sort
256 { $a->[0] cmp $b->[0] }
257 @{$registry->[$event] || []}, $cb;
258
259 push @{$undo->{cb}}, [$event, $cb];
260}
261
262# attach handles attaching event callbacks
263# the only thing the caller has to do is pass the correct
264# registry (== where the callback attaches to).
265sub _attach(\@$@) {
266 my ($registry, $klass, @arg) = @_;
267
268 my $prio = 0;
269
270 my %undo = (
271 registry => $registry,
272 cb => [],
273 );
274
275 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
276
277 while (@arg) {
278 my $type = shift @arg;
279
280 if ($type eq "prio") {
281 $prio = shift @arg;
282
283 } elsif ($type eq "package") {
284 my $pkg = shift @arg;
285
286 while (my ($name, $id) = each %cb_id) {
287 if (my $cb = $pkg->can ($name)) {
288 _attach_cb $registry, %undo, $id, $prio, $cb;
289 }
290 } 653 }
291
292 } elsif (exists $cb_id{$type}) {
293 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
294
295 } elsif (ref $type) {
296 warn "attaching objects not supported, ignoring.\n";
297
298 } else {
299 shift @arg;
300 warn "attach argument '$type' not supported, ignoring.\n";
301 }
302 }
303
304 \%undo
305}
306
307sub _attach_attachment {
308 my ($obj, $name, %arg) = @_;
309
310 return if exists $obj->{_attachment}{$name};
311
312 my $res;
313
314 if (my $attach = $attachment{$name}) {
315 my $registry = $obj->registry;
316
317 for (@$attach) {
318 my ($klass, @attach) = @$_;
319 $res = _attach @$registry, $klass, @attach;
320 }
321
322 $obj->{$name} = \%arg;
323 } else {
324 warn "object uses attachment '$name' that is not available, postponing.\n";
325 }
326
327 $obj->{_attachment}{$name} = undef;
328
329 $res->{attachment} = $name;
330 $res
331}
332
333*cf::object::attach =
334*cf::player::attach =
335*cf::map::attach = sub {
336 my ($obj, $name, %arg) = @_;
337
338 _attach_attachment $obj, $name, %arg;
339};
340
341# all those should be optimised
342*cf::object::detach =
343*cf::player::detach =
344*cf::map::detach = sub {
345 my ($obj, $name) = @_;
346
347 delete $obj->{_attachment}{$name};
348 reattach ($obj);
349};
350
351*cf::object::attached =
352*cf::player::attached =
353*cf::map::attached = sub {
354 my ($obj, $name) = @_;
355
356 exists $obj->{_attachment}{$name}
357};
358
359sub attach_global {
360 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
361}
362
363sub attach_to_type {
364 my $type = shift;
365 my $subtype = shift;
366
367 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
368}
369
370sub attach_to_objects {
371 _attach @CB_OBJECT, KLASS_OBJECT, @_
372}
373
374sub attach_to_players {
375 _attach @CB_PLAYER, KLASS_PLAYER, @_
376}
377
378sub attach_to_maps {
379 _attach @CB_MAP, KLASS_MAP, @_
380}
381
382sub register_attachment {
383 my $name = shift;
384
385 $attachment{$name} = [[KLASS_OBJECT, @_]];
386}
387
388sub register_player_attachment {
389 my $name = shift;
390
391 $attachment{$name} = [[KLASS_PLAYER, @_]];
392}
393
394sub register_map_attachment {
395 my $name = shift;
396
397 $attachment{$name} = [[KLASS_MAP, @_]];
398}
399
400our $override;
401our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
402
403sub override {
404 $override = 1;
405 @invoke_results = ();
406}
407
408sub do_invoke {
409 my $event = shift;
410 my $callbacks = shift;
411
412 @invoke_results = ();
413
414 local $override;
415
416 for (@$callbacks) {
417 eval { &{$_->[1]} };
418
419 if ($@) {
420 warn "$@";
421 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
422 override;
423 }
424
425 return 1 if $override;
426 }
427
428 0 654 }
429}
430 655
431=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 656=item $attachable->valid
432
433=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
434
435=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
436
437=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
438
439Generate a global/object/player/map-specific event with the given arguments.
440
441This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
442removed in future versions), and there is no public API to access override
443results (if you must, access C<@cf::invoke_results> directly).
444
445=back
446
447=cut
448
449#############################################################################
450
451=head2 METHODS VALID FOR ALL CORE OBJECTS
452
453=over 4
454
455=item $object->valid, $player->valid, $map->valid
456 657
457Just because you have a perl object does not mean that the corresponding 658Just because you have a perl object does not mean that the corresponding
458C-level object still exists. If you try to access an object that has no 659C-level object still exists. If you try to access an object that has no
459valid C counterpart anymore you get an exception at runtime. This method 660valid C counterpart anymore you get an exception at runtime. This method
460can be used to test for existence of the C object part without causing an 661can be used to test for existence of the C object part without causing an
461exception. 662exception.
462 663
664=cut
665
666# the following variables are defined in .xs and must not be re-created
667our @CB_GLOBAL = (); # registry for all global events
668our @CB_ATTACHABLE = (); # registry for all attachables
669our @CB_OBJECT = (); # all objects (should not be used except in emergency)
670our @CB_PLAYER = ();
671our @CB_CLIENT = ();
672our @CB_TYPE = (); # registry for type (cf-object class) based events
673our @CB_MAP = ();
674
675my %attachment;
676
677sub _attach_cb($$$$) {
678 my ($registry, $event, $prio, $cb) = @_;
679
680 use sort 'stable';
681
682 $cb = [$prio, $cb];
683
684 @{$registry->[$event]} = sort
685 { $a->[0] cmp $b->[0] }
686 @{$registry->[$event] || []}, $cb;
687}
688
689# hack
690my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
691
692# attach handles attaching event callbacks
693# the only thing the caller has to do is pass the correct
694# registry (== where the callback attaches to).
695sub _attach {
696 my ($registry, $klass, @arg) = @_;
697
698 my $object_type;
699 my $prio = 0;
700 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
701
702 #TODO: get rid of this hack
703 if ($attachable_klass{$klass}) {
704 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
705 }
706
707 while (@arg) {
708 my $type = shift @arg;
709
710 if ($type eq "prio") {
711 $prio = shift @arg;
712
713 } elsif ($type eq "type") {
714 $object_type = shift @arg;
715 $registry = $CB_TYPE[$object_type] ||= [];
716
717 } elsif ($type eq "subtype") {
718 defined $object_type or Carp::croak "subtype specified without type";
719 my $object_subtype = shift @arg;
720 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
721
722 } elsif ($type eq "package") {
723 my $pkg = shift @arg;
724
725 while (my ($name, $id) = each %cb_id) {
726 if (my $cb = $pkg->can ($name)) {
727 _attach_cb $registry, $id, $prio, $cb;
728 }
729 }
730
731 } elsif (exists $cb_id{$type}) {
732 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
733
734 } elsif (ref $type) {
735 warn "attaching objects not supported, ignoring.\n";
736
737 } else {
738 shift @arg;
739 warn "attach argument '$type' not supported, ignoring.\n";
740 }
741 }
742}
743
744sub _object_attach {
745 my ($obj, $name, %arg) = @_;
746
747 return if exists $obj->{_attachment}{$name};
748
749 if (my $attach = $attachment{$name}) {
750 my $registry = $obj->registry;
751
752 for (@$attach) {
753 my ($klass, @attach) = @$_;
754 _attach $registry, $klass, @attach;
755 }
756
757 $obj->{$name} = \%arg;
758 } else {
759 warn "object uses attachment '$name' that is not available, postponing.\n";
760 }
761
762 $obj->{_attachment}{$name} = undef;
763}
764
765sub cf::attachable::attach {
766 if (ref $_[0]) {
767 _object_attach @_;
768 } else {
769 _attach shift->_attach_registry, @_;
770 }
771};
772
773# all those should be optimised
774sub cf::attachable::detach {
775 my ($obj, $name) = @_;
776
777 if (ref $obj) {
778 delete $obj->{_attachment}{$name};
779 reattach ($obj);
780 } else {
781 Carp::croak "cannot, currently, detach class attachments";
782 }
783};
784
785sub cf::attachable::attached {
786 my ($obj, $name) = @_;
787
788 exists $obj->{_attachment}{$name}
789}
790
791for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
792 eval "#line " . __LINE__ . " 'cf.pm'
793 sub cf::\L$klass\E::_attach_registry {
794 (\\\@CB_$klass, KLASS_$klass)
795 }
796
797 sub cf::\L$klass\E::attachment {
798 my \$name = shift;
799
800 \$attachment{\$name} = [[KLASS_$klass, \@_]];
801 }
802 ";
803 die if $@;
804}
805
806our $override;
807our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
808
809sub override {
810 $override = 1;
811 @invoke_results = ();
812}
813
814sub do_invoke {
815 my $event = shift;
816 my $callbacks = shift;
817
818 @invoke_results = ();
819
820 local $override;
821
822 for (@$callbacks) {
823 eval { &{$_->[1]} };
824
825 if ($@) {
826 warn "$@";
827 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
828 override;
829 }
830
831 return 1 if $override;
832 }
833
834 0
835}
836
837=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
838
839=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
840
841Generate an object-specific event with the given arguments.
842
843This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
844removed in future versions), and there is no public API to access override
845results (if you must, access C<@cf::invoke_results> directly).
846
463=back 847=back
464 848
465=cut 849=cut
466
467*cf::object::valid =
468*cf::player::valid =
469*cf::map::valid = \&cf::_valid;
470 850
471############################################################################# 851#############################################################################
472# object support 852# object support
473 853
474sub instantiate {
475 my ($obj, $data) = @_;
476
477 $data = from_json $data;
478
479 for (@$data) {
480 my ($name, $args) = @$_;
481
482 $obj->attach ($name, %{$args || {} });
483 }
484}
485
486# basically do the same as instantiate, without calling instantiate
487sub reattach { 854sub reattach {
855 # basically do the same as instantiate, without calling instantiate
488 my ($obj) = @_; 856 my ($obj) = @_;
857
489 my $registry = $obj->registry; 858 my $registry = $obj->registry;
490 859
491 @$registry = (); 860 @$registry = ();
492 861
493 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 862 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
494 863
495 for my $name (keys %{ $obj->{_attachment} || {} }) { 864 for my $name (keys %{ $obj->{_attachment} || {} }) {
496 if (my $attach = $attachment{$name}) { 865 if (my $attach = $attachment{$name}) {
497 for (@$attach) { 866 for (@$attach) {
498 my ($klass, @attach) = @$_; 867 my ($klass, @attach) = @$_;
499 _attach @$registry, $klass, @attach; 868 _attach $registry, $klass, @attach;
500 } 869 }
501 } else { 870 } else {
502 warn "object uses attachment '$name' that is not available, postponing.\n"; 871 warn "object uses attachment '$name' that is not available, postponing.\n";
503 } 872 }
504 } 873 }
505} 874}
506 875
507sub object_freezer_save { 876cf::attachable->attach (
508 my ($filename, $rdata, $objs) = @_;
509
510 if (length $$rdata) {
511 warn sprintf "saving %s (%d,%d)\n",
512 $filename, length $$rdata, scalar @$objs;
513
514 if (open my $fh, ">:raw", "$filename~") {
515 chmod SAVE_MODE, $fh;
516 syswrite $fh, $$rdata;
517 close $fh;
518
519 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
520 chmod SAVE_MODE, $fh;
521 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
522 close $fh;
523 rename "$filename.pst~", "$filename.pst";
524 } else {
525 unlink "$filename.pst";
526 }
527
528 rename "$filename~", $filename;
529 } else {
530 warn "FATAL: $filename~: $!\n";
531 }
532 } else {
533 unlink $filename;
534 unlink "$filename.pst";
535 }
536}
537
538sub object_freezer_as_string {
539 my ($rdata, $objs) = @_;
540
541 use Data::Dumper;
542
543 $$rdata . Dumper $objs
544}
545
546sub object_thawer_load {
547 my ($filename) = @_;
548
549 local $/;
550
551 my $av;
552
553 #TODO: use sysread etc.
554 if (open my $data, "<:raw:perlio", $filename) {
555 $data = <$data>;
556 if (open my $pst, "<:raw:perlio", "$filename.pst") {
557 $av = eval { (Storable::thaw <$pst>)->{objs} };
558 }
559 return ($data, $av);
560 }
561
562 ()
563}
564
565attach_to_objects
566 prio => -1000000, 877 prio => -1000000,
878 on_instantiate => sub {
879 my ($obj, $data) = @_;
880
881 $data = from_json $data;
882
883 for (@$data) {
884 my ($name, $args) = @$_;
885
886 $obj->attach ($name, %{$args || {} });
887 }
888 },
889 on_reattach => \&reattach,
567 on_clone => sub { 890 on_clone => sub {
568 my ($src, $dst) = @_; 891 my ($src, $dst) = @_;
569 892
570 @{$dst->registry} = @{$src->registry}; 893 @{$dst->registry} = @{$src->registry};
571 894
572 %$dst = %$src; 895 %$dst = %$src;
573 896
574 %{$dst->{_attachment}} = %{$src->{_attachment}} 897 %{$dst->{_attachment}} = %{$src->{_attachment}}
575 if exists $src->{_attachment}; 898 if exists $src->{_attachment};
576 }, 899 },
577; 900);
901
902sub object_freezer_save {
903 my ($filename, $rdata, $objs) = @_;
904
905 sync_job {
906 if (length $$rdata) {
907 warn sprintf "saving %s (%d,%d)\n",
908 $filename, length $$rdata, scalar @$objs;
909
910 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
911 chmod SAVE_MODE, $fh;
912 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
913 aio_fsync $fh;
914 close $fh;
915
916 if (@$objs) {
917 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
918 chmod SAVE_MODE, $fh;
919 my $data = Storable::nfreeze { version => 1, objs => $objs };
920 aio_write $fh, 0, (length $data), $data, 0;
921 aio_fsync $fh;
922 close $fh;
923 aio_rename "$filename.pst~", "$filename.pst";
924 }
925 } else {
926 aio_unlink "$filename.pst";
927 }
928
929 aio_rename "$filename~", $filename;
930 } else {
931 warn "FATAL: $filename~: $!\n";
932 }
933 } else {
934 aio_unlink $filename;
935 aio_unlink "$filename.pst";
936 }
937 }
938}
939
940sub object_freezer_as_string {
941 my ($rdata, $objs) = @_;
942
943 use Data::Dumper;
944
945 $$rdata . Dumper $objs
946}
947
948sub object_thawer_load {
949 my ($filename) = @_;
950
951 my ($data, $av);
952
953 (aio_load $filename, $data) >= 0
954 or return;
955
956 unless (aio_stat "$filename.pst") {
957 (aio_load "$filename.pst", $av) >= 0
958 or return;
959 $av = eval { (Storable::thaw $av)->{objs} };
960 }
961
962 warn sprintf "loading %s (%d)\n",
963 $filename, length $data, scalar @{$av || []};#d#
964 return ($data, $av);
965}
578 966
579############################################################################# 967#############################################################################
580# command handling &c 968# command handling &c
581 969
582=item cf::register_command $name => \&callback($ob,$args); 970=item cf::register_command $name => \&callback($ob,$args);
605=cut 993=cut
606 994
607sub register_extcmd { 995sub register_extcmd {
608 my ($name, $cb) = @_; 996 my ($name, $cb) = @_;
609 997
610 my $caller = caller;
611 #warn "registering extcmd '$name' to '$caller'";
612
613 $EXTCMD{$name} = [$cb, $caller]; 998 $EXTCMD{$name} = $cb;
614} 999}
615 1000
616attach_to_players 1001cf::player->attach (
617 on_command => sub { 1002 on_command => sub {
618 my ($pl, $name, $params) = @_; 1003 my ($pl, $name, $params) = @_;
619 1004
620 my $cb = $COMMAND{$name} 1005 my $cb = $COMMAND{$name}
621 or return; 1006 or return;
631 1016
632 my $msg = eval { from_json $buf }; 1017 my $msg = eval { from_json $buf };
633 1018
634 if (ref $msg) { 1019 if (ref $msg) {
635 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 1020 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
636 if (my %reply = $cb->[0]->($pl, $msg)) { 1021 if (my %reply = $cb->($pl, $msg)) {
637 $pl->ext_reply ($msg->{msgid}, %reply); 1022 $pl->ext_reply ($msg->{msgid}, %reply);
638 } 1023 }
639 } 1024 }
640 } else { 1025 } else {
641 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 1026 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
642 } 1027 }
643 1028
644 cf::override; 1029 cf::override;
645 }, 1030 },
646; 1031);
647
648sub register {
649 my ($base, $pkg) = @_;
650
651 #TODO
652}
653 1032
654sub load_extension { 1033sub load_extension {
655 my ($path) = @_; 1034 my ($path) = @_;
656 1035
657 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 1036 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
658 my $base = $1; 1037 my $base = $1;
659 my $pkg = $1; 1038 my $pkg = $1;
660 $pkg =~ s/[^[:word:]]/_/g; 1039 $pkg =~ s/[^[:word:]]/_/g;
661 $pkg = "ext::$pkg"; 1040 $pkg = "ext::$pkg";
662 1041
663 warn "loading '$path' into '$pkg'\n"; 1042 warn "... loading '$path' into '$pkg'\n";
664 1043
665 open my $fh, "<:utf8", $path 1044 open my $fh, "<:utf8", $path
666 or die "$path: $!"; 1045 or die "$path: $!";
667 1046
668 my $source = 1047 my $source =
673 1052
674 eval $source 1053 eval $source
675 or die $@ ? "$path: $@\n" 1054 or die $@ ? "$path: $@\n"
676 : "extension disabled.\n"; 1055 : "extension disabled.\n";
677 1056
678 push @exts, $pkg; 1057 push @EXTS, $pkg;
679 $ext_pkg{$base} = $pkg;
680
681# no strict 'refs';
682# @{"$pkg\::ISA"} = ext::;
683
684 register $base, $pkg;
685}
686
687sub unload_extension {
688 my ($pkg) = @_;
689
690 warn "removing extension $pkg\n";
691
692 # remove hooks
693 #TODO
694# for my $idx (0 .. $#PLUGIN_EVENT) {
695# delete $hook[$idx]{$pkg};
696# }
697
698 # remove commands
699 for my $name (keys %COMMAND) {
700 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
701
702 if (@cb) {
703 $COMMAND{$name} = \@cb;
704 } else {
705 delete $COMMAND{$name};
706 }
707 }
708
709 # remove extcmds
710 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
711 delete $EXTCMD{$name};
712 }
713
714 if (my $cb = $pkg->can ("unload")) {
715 eval {
716 $cb->($pkg);
717 1
718 } or warn "$pkg unloaded, but with errors: $@";
719 }
720
721 Symbol::delete_package $pkg;
722} 1058}
723 1059
724sub load_extensions { 1060sub load_extensions {
725 my $LIBDIR = maps_directory "perl";
726
727 for my $ext (<$LIBDIR/*.ext>) { 1061 for my $ext (<$LIBDIR/*.ext>) {
728 next unless -r $ext; 1062 next unless -r $ext;
729 eval { 1063 eval {
730 load_extension $ext; 1064 load_extension $ext;
731 1 1065 1
743 defined $path or return; 1077 defined $path or return;
744 1078
745 unlink "$path.pst"; 1079 unlink "$path.pst";
746}; 1080};
747 1081
748attach_to_maps prio => -10000, package => cf::mapsupport::; 1082cf::map->attach (prio => -10000, package => cf::mapsupport::);
749 1083
750############################################################################# 1084#############################################################################
751# load/save perl data associated with player->ob objects
752
753sub all_objects(@) {
754 @_, map all_objects ($_->inv), @_
755}
756
757# TODO: compatibility cruft, remove when no longer needed
758attach_to_players
759 on_load => sub {
760 my ($pl, $path) = @_;
761
762 for my $o (all_objects $pl->ob) {
763 if (my $value = $o->get_ob_key_value ("_perl_data")) {
764 $o->set_ob_key_value ("_perl_data");
765
766 %$o = %{ Storable::thaw pack "H*", $value };
767 }
768 }
769 },
770;
771
772#############################################################################
773 1085
774=head2 CORE EXTENSIONS 1086=head2 CORE EXTENSIONS
775 1087
776Functions and methods that extend core crossfire objects. 1088Functions and methods that extend core crossfire objects.
777 1089
1090=cut
1091
1092package cf::player;
1093
1094use Coro::AIO;
1095
1096=head3 cf::player
1097
778=over 4 1098=over 4
779 1099
780=item cf::player::exists $login 1100=item cf::player::find $login
781 1101
782Returns true when the given account exists. 1102Returns the given player object, loading it if necessary (might block).
783 1103
784=cut 1104=cut
785 1105
786sub cf::player::exists($) { 1106sub playerdir($) {
787 cf::player::find $_[0] 1107 cf::localdir
788 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1108 . "/"
1109 . cf::playerdir
1110 . "/"
1111 . (ref $_[0] ? $_[0]->ob->name : $_[0])
789} 1112}
1113
1114sub path($) {
1115 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1116
1117 (playerdir $login) . "/$login.pl"
1118}
1119
1120sub find_active($) {
1121 $cf::PLAYER{$_[0]}
1122 and $cf::PLAYER{$_[0]}->active
1123 and $cf::PLAYER{$_[0]}
1124}
1125
1126sub exists($) {
1127 my ($login) = @_;
1128
1129 $cf::PLAYER{$login}
1130 or cf::sync_job { !aio_stat $login }
1131}
1132
1133sub find($) {
1134 return $cf::PLAYER{$_[0]} || do {
1135 my $login = $_[0];
1136
1137 my $guard = cf::lock_acquire "user_find:$login";
1138
1139 $cf::PLAYER{$_[0]} || do {
1140 my $pl = load_pl path $login
1141 or return;
1142 $cf::PLAYER{$login} = $pl
1143 }
1144 }
1145}
1146
1147sub save($) {
1148 my ($pl) = @_;
1149
1150 return if $pl->{deny_save};
1151
1152 my $path = path $pl;
1153 my $guard = cf::lock_acquire "user_save:$path";
1154
1155 return if $pl->{deny_save};
1156
1157 aio_mkdir playerdir $pl, 0770;
1158 $pl->{last_save} = $cf::RUNTIME;
1159
1160 $pl->save_pl ($path);
1161 Coro::cede;
1162}
1163
1164sub new($) {
1165 my ($login) = @_;
1166
1167 my $self = create;
1168
1169 $self->ob->name ($login);
1170 $self->{deny_save} = 1;
1171
1172 $cf::PLAYER{$login} = $self;
1173
1174 $self
1175}
1176
1177=item $pl->quit_character
1178
1179Nukes the player without looking back. If logged in, the connection will
1180be destroyed. May block for a long time.
1181
1182=cut
1183
1184sub quit_character {
1185 my ($pl) = @_;
1186
1187 $pl->{deny_save} = 1;
1188 $pl->password ("*"); # this should lock out the player until we nuked the dir
1189
1190 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1191 $pl->deactivate;
1192 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1193 $pl->ns->destroy if $pl->ns;
1194
1195 my $path = playerdir $pl;
1196 my $temp = "$path~$cf::RUNTIME~deleting~";
1197 aio_rename $path, $temp;
1198 delete $cf::PLAYER{$pl->ob->name};
1199 $pl->destroy;
1200 IO::AIO::aio_rmtree $temp;
1201}
1202
1203=item cf::player::list_logins
1204
1205Returns am arrayref of all valid playernames in the system, can take a
1206while and may block, so not sync_job-capable, ever.
1207
1208=cut
1209
1210sub list_logins {
1211 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1212 or return [];
1213
1214 my @logins;
1215
1216 for my $login (@$dirs) {
1217 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1218 aio_read $fh, 0, 512, my $buf, 0 or next;
1219 $buf !~ /^password -------------$/m or next; # official not-valid tag
1220
1221 utf8::decode $login;
1222 push @logins, $login;
1223 }
1224
1225 \@logins
1226}
1227
1228=item $player->maps
1229
1230Returns an arrayref of cf::path's of all maps that are private for this
1231player. May block.
1232
1233=cut
1234
1235sub maps($) {
1236 my ($pl) = @_;
1237
1238 my $files = aio_readdir playerdir $pl
1239 or return;
1240
1241 my @paths;
1242
1243 for (@$files) {
1244 utf8::decode $_;
1245 next if /\.(?:pl|pst)$/;
1246 next unless /^$PATH_SEP/o;
1247
1248 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1249 }
1250
1251 \@paths
1252}
1253
1254=item $player->ext_reply ($msgid, $msgtype, %msg)
1255
1256Sends an ext reply to the player.
1257
1258=cut
1259
1260sub ext_reply($$$%) {
1261 my ($self, $id, %msg) = @_;
1262
1263 $msg{msgid} = $id;
1264
1265 $self->send ("ext " . cf::to_json \%msg);
1266}
1267
1268package cf;
1269
1270=back
1271
1272
1273=head3 cf::map
1274
1275=over 4
1276
1277=cut
1278
1279package cf::map;
1280
1281use Fcntl;
1282use Coro::AIO;
1283
1284our $MAX_RESET = 3600;
1285our $DEFAULT_RESET = 3000;
1286
1287sub generate_random_map {
1288 my ($path, $rmp) = @_;
1289
1290 # mit "rum" bekleckern, nicht
1291 cf::map::_create_random_map (
1292 $path,
1293 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1294 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1295 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1296 $rmp->{exit_on_final_map},
1297 $rmp->{xsize}, $rmp->{ysize},
1298 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1299 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1300 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1301 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1302 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1303 (cf::region::find $rmp->{region}), $rmp->{custom}
1304 )
1305}
1306
1307# and all this just because we cannot iterate over
1308# all maps in C++...
1309sub change_all_map_light {
1310 my ($change) = @_;
1311
1312 $_->change_map_light ($change)
1313 for grep $_->outdoor, values %cf::MAP;
1314}
1315
1316sub load_map_header($) {
1317 my ($path) = @_;
1318
1319 utf8::encode $path;
1320 aio_open $path, O_RDONLY, 0
1321 or return;
1322
1323 my $map = cf::map::new
1324 or return;
1325
1326 # for better error messages only, will be overwritten later
1327 $map->path ($path);
1328
1329 $map->load_header ($path)
1330 or return;
1331
1332 $map->{load_path} = $path;
1333
1334 $map
1335}
1336
1337sub find;
1338sub find {
1339 my ($path, $origin) = @_;
1340
1341 #warn "find<$path,$origin>\n";#d#
1342
1343 $path = new cf::path $path, $origin && $origin->path;
1344 my $key = $path->as_string;
1345
1346 cf::lock_wait "map_find:$key";
1347
1348 $cf::MAP{$key} || do {
1349 my $guard = cf::lock_acquire "map_find:$key";
1350
1351 # do it the slow way
1352 my $map = $path->load_temp;
1353
1354 Coro::cede;
1355
1356 if ($map) {
1357 $map->last_access ((delete $map->{last_access})
1358 || $cf::RUNTIME); #d#
1359 # safety
1360 $map->{instantiate_time} = $cf::RUNTIME
1361 if $map->{instantiate_time} > $cf::RUNTIME;
1362 } else {
1363 $map = $path->load_orig
1364 or return;
1365
1366 $map->{load_original} = 1;
1367 $map->{instantiate_time} = $cf::RUNTIME;
1368 $map->last_access ($cf::RUNTIME);
1369 $map->instantiate;
1370
1371 # per-player maps become, after loading, normal maps
1372 $map->per_player (0) if $path->{user_rel};
1373 }
1374
1375 $map->path ($key);
1376 $map->{path} = $path;
1377 $map->{last_save} = $cf::RUNTIME;
1378
1379 Coro::cede;
1380
1381 if ($map->should_reset) {
1382 $map->reset;
1383 undef $guard;
1384 $map = find $path
1385 or return;
1386 }
1387
1388 $cf::MAP{$key} = $map
1389 }
1390}
1391
1392sub load {
1393 my ($self) = @_;
1394
1395 my $path = $self->{path};
1396 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1397
1398 return if $self->in_memory != cf::MAP_SWAPPED;
1399
1400 $self->in_memory (cf::MAP_LOADING);
1401
1402 $self->alloc;
1403 $self->load_objects ($self->{load_path}, 1)
1404 or return;
1405
1406 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1407 if delete $self->{load_original};
1408
1409 if (my $uniq = $path->uniq_path) {
1410 utf8::encode $uniq;
1411 if (aio_open $uniq, O_RDONLY, 0) {
1412 $self->clear_unique_items;
1413 $self->load_objects ($uniq, 0);
1414 }
1415 }
1416
1417 Coro::cede;
1418
1419 # now do the right thing for maps
1420 $self->link_multipart_objects;
1421
1422 if ($self->{path}->is_style_map) {
1423 $self->{deny_save} = 1;
1424 $self->{deny_reset} = 1;
1425 } else {
1426 $self->decay_objects;
1427 $self->fix_auto_apply;
1428 $self->update_buttons;
1429 $self->set_darkness_map;
1430 $self->difficulty ($self->estimate_difficulty)
1431 unless $self->difficulty;
1432 $self->activate;
1433 }
1434
1435 Coro::cede;
1436
1437 $self->in_memory (cf::MAP_IN_MEMORY);
1438}
1439
1440# find and load all maps in the 3x3 area around a map
1441sub load_diag {
1442 my ($map) = @_;
1443
1444 my @diag; # diagonal neighbours
1445
1446 for (0 .. 3) {
1447 my $neigh = $map->tile_path ($_)
1448 or next;
1449 $neigh = find $neigh, $map
1450 or next;
1451 $neigh->load;
1452
1453 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1454 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1455 }
1456
1457 for (@diag) {
1458 my $neigh = find @$_
1459 or next;
1460 $neigh->load;
1461 }
1462}
1463
1464sub find_sync {
1465 my ($path, $origin) = @_;
1466
1467 cf::sync_job { find $path, $origin }
1468}
1469
1470sub do_load_sync {
1471 my ($map) = @_;
1472
1473 cf::sync_job { $map->load };
1474}
1475
1476our %MAP_PREFETCH;
1477our $MAP_PREFETCHER = Coro::async {
1478 while () {
1479 while (%MAP_PREFETCH) {
1480 my $key = each %MAP_PREFETCH
1481 or next;
1482 my $path = delete $MAP_PREFETCH{$key};
1483
1484 my $map = find $path
1485 or next;
1486 $map->load;
1487 }
1488 Coro::schedule;
1489 }
1490};
1491
1492sub find_async {
1493 my ($path, $origin) = @_;
1494
1495 $path = new cf::path $path, $origin && $origin->path;
1496 my $key = $path->as_string;
1497
1498 if (my $map = $cf::MAP{$key}) {
1499 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1500 }
1501
1502 $MAP_PREFETCH{$key} = $path;
1503 $MAP_PREFETCHER->ready;
1504
1505 ()
1506}
1507
1508sub save {
1509 my ($self) = @_;
1510
1511 my $lock = cf::lock_acquire "map_data:" . $self->path;
1512
1513 $self->{last_save} = $cf::RUNTIME;
1514
1515 return unless $self->dirty;
1516
1517 my $save = $self->{path}->save_path; utf8::encode $save;
1518 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1519
1520 $self->{load_path} = $save;
1521
1522 return if $self->{deny_save};
1523
1524 local $self->{last_access} = $self->last_access;#d#
1525
1526 cf::async {
1527 $_->contr->save for $self->players;
1528 };
1529
1530 if ($uniq) {
1531 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1532 $self->save_objects ($uniq, cf::IO_UNIQUES);
1533 } else {
1534 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1535 }
1536}
1537
1538sub swap_out {
1539 my ($self) = @_;
1540
1541 # save first because save cedes
1542 $self->save;
1543
1544 my $lock = cf::lock_acquire "map_data:" . $self->path;
1545
1546 return if $self->players;
1547 return if $self->in_memory != cf::MAP_IN_MEMORY;
1548 return if $self->{deny_save};
1549
1550 $self->clear;
1551 $self->in_memory (cf::MAP_SWAPPED);
1552}
1553
1554sub reset_at {
1555 my ($self) = @_;
1556
1557 # TODO: safety, remove and allow resettable per-player maps
1558 return 1e99 if $self->{path}{user_rel};
1559 return 1e99 if $self->{deny_reset};
1560
1561 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1562 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1563
1564 $time + $to
1565}
1566
1567sub should_reset {
1568 my ($self) = @_;
1569
1570 $self->reset_at <= $cf::RUNTIME
1571}
1572
1573sub rename {
1574 my ($self, $new_path) = @_;
1575
1576 $self->{path}->unlink_save;
1577
1578 delete $cf::MAP{$self->path};
1579 $self->{path} = new cf::path $new_path;
1580 $self->path ($self->{path}->as_string);
1581 $cf::MAP{$self->path} = $self;
1582
1583 $self->save;
1584}
1585
1586sub reset {
1587 my ($self) = @_;
1588
1589 my $lock = cf::lock_acquire "map_data:" . $self->path;
1590
1591 return if $self->players;
1592 return if $self->{path}{user_rel};#d#
1593
1594 warn "resetting map ", $self->path;#d#
1595
1596 delete $cf::MAP{$self->path};
1597
1598 $_->clear_links_to ($self) for values %cf::MAP;
1599
1600 $self->{path}->unlink_save;
1601 $self->destroy;
1602}
1603
1604my $nuke_counter = "aaaa";
1605
1606sub nuke {
1607 my ($self) = @_;
1608
1609 $self->{deny_save} = 1;
1610 $self->reset_timeout (1);
1611 $self->rename ("{nuke}/" . ($nuke_counter++));
1612 $self->reset; # polite request, might not happen
1613}
1614
1615=item cf::map::unique_maps
1616
1617Returns an arrayref of cf::path's of all shared maps that have
1618instantiated unique items. May block.
1619
1620=cut
1621
1622sub unique_maps() {
1623 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1624 or return;
1625
1626 my @paths;
1627
1628 for (@$files) {
1629 utf8::decode $_;
1630 next if /\.pst$/;
1631 next unless /^$PATH_SEP/o;
1632
1633 push @paths, new cf::path $_;
1634 }
1635
1636 \@paths
1637}
1638
1639package cf;
1640
1641=back
1642
1643=head3 cf::object
1644
1645=cut
1646
1647package cf::object;
1648
1649=over 4
1650
1651=item $ob->inv_recursive
1652
1653Returns the inventory of the object _and_ their inventories, recursively.
1654
1655=cut
1656
1657sub inv_recursive_;
1658sub inv_recursive_ {
1659 map { $_, inv_recursive_ $_->inv } @_
1660}
1661
1662sub inv_recursive {
1663 inv_recursive_ inv $_[0]
1664}
1665
1666package cf;
1667
1668=back
1669
1670=head3 cf::object::player
1671
1672=over 4
790 1673
791=item $player_object->reply ($npc, $msg[, $flags]) 1674=item $player_object->reply ($npc, $msg[, $flags])
792 1675
793Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1676Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
794can be C<undef>. Does the right thing when the player is currently in a 1677can be C<undef>. Does the right thing when the player is currently in a
796 1679
797=cut 1680=cut
798 1681
799# rough implementation of a future "reply" method that works 1682# rough implementation of a future "reply" method that works
800# with dialog boxes. 1683# with dialog boxes.
1684#TODO: the first argument must go, split into a $npc->reply_to ( method
801sub cf::object::player::reply($$$;$) { 1685sub cf::object::player::reply($$$;$) {
802 my ($self, $npc, $msg, $flags) = @_; 1686 my ($self, $npc, $msg, $flags) = @_;
803 1687
804 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1688 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
805 1689
809 $msg = $npc->name . " says: $msg" if $npc; 1693 $msg = $npc->name . " says: $msg" if $npc;
810 $self->message ($msg, $flags); 1694 $self->message ($msg, $flags);
811 } 1695 }
812} 1696}
813 1697
814=item $player->ext_reply ($msgid, $msgtype, %msg)
815
816Sends an ext reply to the player.
817
818=cut
819
820sub cf::player::ext_reply($$$%) {
821 my ($self, $id, %msg) = @_;
822
823 $msg{msgid} = $id;
824
825 $self->send ("ext " . to_json \%msg);
826}
827
828=item $player_object->may ("access") 1698=item $player_object->may ("access")
829 1699
830Returns wether the given player is authorized to access resource "access" 1700Returns wether the given player is authorized to access resource "access"
831(e.g. "command_wizcast"). 1701(e.g. "command_wizcast").
832 1702
839 (ref $cf::CFG{"may_$access"} 1709 (ref $cf::CFG{"may_$access"}
840 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1710 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
841 : $cf::CFG{"may_$access"}) 1711 : $cf::CFG{"may_$access"})
842} 1712}
843 1713
844=cut 1714=item $player_object->enter_link
845 1715
846############################################################################# 1716Freezes the player and moves him/her to a special map (C<{link}>).
1717
1718The player should be reaosnably safe there for short amounts of time. You
1719I<MUST> call C<leave_link> as soon as possible, though.
1720
1721=item $player_object->leave_link ($map, $x, $y)
1722
1723Moves the player out of the specila link map onto the given map. If the
1724map is not valid (or omitted), the player will be moved back to the
1725location he/she was before the call to C<enter_link>, or, if that fails,
1726to the emergency map position.
1727
1728Might block.
1729
1730=cut
1731
1732sub cf::object::player::enter_link {
1733 my ($self) = @_;
1734
1735 $self->deactivate_recursive;
1736
1737 return if $self->map == $LINK_MAP;
1738
1739 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1740 if $self->map;
1741
1742 $self->enter_map ($LINK_MAP, 20, 20);
1743}
1744
1745sub cf::object::player::leave_link {
1746 my ($self, $map, $x, $y) = @_;
1747
1748 my $link_pos = delete $self->{_link_pos};
1749
1750 unless ($map) {
1751 # restore original map position
1752 ($map, $x, $y) = @{ $link_pos || [] };
1753 $map = cf::map::find $map;
1754
1755 unless ($map) {
1756 ($map, $x, $y) = @$EMERGENCY_POSITION;
1757 $map = cf::map::find $map
1758 or die "FATAL: cannot load emergency map\n";
1759 }
1760 }
1761
1762 ($x, $y) = (-1, -1)
1763 unless (defined $x) && (defined $y);
1764
1765 # use -1 or undef as default coordinates, not 0, 0
1766 ($x, $y) = ($map->enter_x, $map->enter_y)
1767 if $x <=0 && $y <= 0;
1768
1769 $map->load;
1770 $map->load_diag;
1771
1772 return unless $self->contr->active;
1773 $self->activate_recursive;
1774 $self->enter_map ($map, $x, $y);
1775}
1776
1777cf::player->attach (
1778 on_logout => sub {
1779 my ($pl) = @_;
1780
1781 # abort map switching before logout
1782 if ($pl->ob->{_link_pos}) {
1783 cf::sync_job {
1784 $pl->ob->leave_link
1785 };
1786 }
1787 },
1788 on_login => sub {
1789 my ($pl) = @_;
1790
1791 # try to abort aborted map switching on player login :)
1792 # should happen only on crashes
1793 if ($pl->ob->{_link_pos}) {
1794 $pl->ob->enter_link;
1795 (async {
1796 # we need this sleep as the login has a concurrent enter_exit running
1797 # and this sleep increases chances of the player not ending up in scorn
1798 $pl->ob->reply (undef,
1799 "There was an internal problem at your last logout, "
1800 . "the server will try to bring you to your intended destination in a second.",
1801 cf::NDI_RED);
1802 Coro::Timer::sleep 1;
1803 $pl->ob->leave_link;
1804 })->prio (2);
1805 }
1806 },
1807);
1808
1809=item $player_object->goto ($path, $x, $y)
1810
1811=cut
1812
1813sub cf::object::player::goto {
1814 my ($self, $path, $x, $y) = @_;
1815
1816 $path = new cf::path $path;
1817
1818 $self->enter_link;
1819
1820 (async {
1821 my $map = cf::map::find $path->as_string;
1822 $map = $map->{path}->customise_for ($map, $self) if $map;
1823
1824# warn "entering ", $map->path, " at ($x, $y)\n"
1825# if $map;
1826
1827 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1828
1829 $self->leave_link ($map, $x, $y);
1830 })->prio (1);
1831}
1832
1833=item $player_object->enter_exit ($exit_object)
1834
1835=cut
1836
1837sub parse_random_map_params {
1838 my ($spec) = @_;
1839
1840 my $rmp = { # defaults
1841 xsize => 10,
1842 ysize => 10,
1843 };
1844
1845 for (split /\n/, $spec) {
1846 my ($k, $v) = split /\s+/, $_, 2;
1847
1848 $rmp->{lc $k} = $v if (length $k) && (length $v);
1849 }
1850
1851 $rmp
1852}
1853
1854sub prepare_random_map {
1855 my ($exit) = @_;
1856
1857 # all this does is basically replace the /! path by
1858 # a new random map path (?random/...) with a seed
1859 # that depends on the exit object
1860
1861 my $rmp = parse_random_map_params $exit->msg;
1862
1863 if ($exit->map) {
1864 $rmp->{region} = $exit->map->region_name;
1865 $rmp->{origin_map} = $exit->map->path;
1866 $rmp->{origin_x} = $exit->x;
1867 $rmp->{origin_y} = $exit->y;
1868 }
1869
1870 $rmp->{random_seed} ||= $exit->random_seed;
1871
1872 my $data = cf::to_json $rmp;
1873 my $md5 = Digest::MD5::md5_hex $data;
1874
1875 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1876 aio_write $fh, 0, (length $data), $data, 0;
1877
1878 $exit->slaying ("?random/$md5");
1879 $exit->msg (undef);
1880 }
1881}
1882
1883sub cf::object::player::enter_exit {
1884 my ($self, $exit) = @_;
1885
1886 return unless $self->type == cf::PLAYER;
1887
1888 $self->enter_link;
1889
1890 (async {
1891 $self->deactivate_recursive; # just to be sure
1892 unless (eval {
1893 prepare_random_map $exit
1894 if $exit->slaying eq "/!";
1895
1896 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1897 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1898
1899 1;
1900 }) {
1901 $self->message ("Something went wrong deep within the crossfire server. "
1902 . "I'll try to bring you back to the map you were before. "
1903 . "Please report this to the dungeon master!",
1904 cf::NDI_UNIQUE | cf::NDI_RED);
1905
1906 warn "ERROR in enter_exit: $@";
1907 $self->leave_link;
1908 }
1909 })->prio (1);
1910}
1911
1912=head3 cf::client
1913
1914=over 4
1915
1916=item $client->send_drawinfo ($text, $flags)
1917
1918Sends a drawinfo packet to the client. Circumvents output buffering so
1919should not be used under normal circumstances.
1920
1921=cut
1922
1923sub cf::client::send_drawinfo {
1924 my ($self, $text, $flags) = @_;
1925
1926 utf8::encode $text;
1927 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1928}
1929
1930
1931=item $success = $client->query ($flags, "text", \&cb)
1932
1933Queues a query to the client, calling the given callback with
1934the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1935C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1936
1937Queries can fail, so check the return code. Or don't, as queries will become
1938reliable at some point in the future.
1939
1940=cut
1941
1942sub cf::client::query {
1943 my ($self, $flags, $text, $cb) = @_;
1944
1945 return unless $self->state == ST_PLAYING
1946 || $self->state == ST_SETUP
1947 || $self->state == ST_CUSTOM;
1948
1949 $self->state (ST_CUSTOM);
1950
1951 utf8::encode $text;
1952 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1953
1954 $self->send_packet ($self->{query_queue}[0][0])
1955 if @{ $self->{query_queue} } == 1;
1956}
1957
1958cf::client->attach (
1959 on_reply => sub {
1960 my ($ns, $msg) = @_;
1961
1962 # this weird shuffling is so that direct followup queries
1963 # get handled first
1964 my $queue = delete $ns->{query_queue}
1965 or return; # be conservative, not sure how that can happen, but we saw a crash here
1966
1967 (shift @$queue)->[1]->($msg);
1968
1969 push @{ $ns->{query_queue} }, @$queue;
1970
1971 if (@{ $ns->{query_queue} } == @$queue) {
1972 if (@$queue) {
1973 $ns->send_packet ($ns->{query_queue}[0][0]);
1974 } else {
1975 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1976 }
1977 }
1978 },
1979);
1980
1981=item $client->async (\&cb)
1982
1983Create a new coroutine, running the specified callback. The coroutine will
1984be automatically cancelled when the client gets destroyed (e.g. on logout,
1985or loss of connection).
1986
1987=cut
1988
1989sub cf::client::async {
1990 my ($self, $cb) = @_;
1991
1992 my $coro = &Coro::async ($cb);
1993
1994 $coro->on_destroy (sub {
1995 delete $self->{_coro}{$coro+0};
1996 });
1997
1998 $self->{_coro}{$coro+0} = $coro;
1999
2000 $coro
2001}
2002
2003cf::client->attach (
2004 on_destroy => sub {
2005 my ($ns) = @_;
2006
2007 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2008 },
2009);
2010
2011=back
2012
847 2013
848=head2 SAFE SCRIPTING 2014=head2 SAFE SCRIPTING
849 2015
850Functions that provide a safe environment to compile and execute 2016Functions that provide a safe environment to compile and execute
851snippets of perl code without them endangering the safety of the server 2017snippets of perl code without them endangering the safety of the server
866 2032
867=pod 2033=pod
868 2034
869The following fucntions and emthods are available within a safe environment: 2035The following fucntions and emthods are available within a safe environment:
870 2036
871 cf::object contr pay_amount pay_player 2037 cf::object contr pay_amount pay_player map
872 cf::object::player player 2038 cf::object::player player
873 cf::player peaceful 2039 cf::player peaceful
2040 cf::map trigger
874 2041
875=cut 2042=cut
876 2043
877for ( 2044for (
878 ["cf::object" => qw(contr pay_amount pay_player)], 2045 ["cf::object" => qw(contr pay_amount pay_player map)],
879 ["cf::object::player" => qw(player)], 2046 ["cf::object::player" => qw(player)],
880 ["cf::player" => qw(peaceful)], 2047 ["cf::player" => qw(peaceful)],
2048 ["cf::map" => qw(trigger)],
881) { 2049) {
882 no strict 'refs'; 2050 no strict 'refs';
883 my ($pkg, @funs) = @$_; 2051 my ($pkg, @funs) = @$_;
884 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 2052 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
885 for @funs; 2053 for @funs;
1001 2169
1002{ 2170{
1003 my $path = cf::localdir . "/database.pst"; 2171 my $path = cf::localdir . "/database.pst";
1004 2172
1005 sub db_load() { 2173 sub db_load() {
1006 warn "loading database $path\n";#d# remove later
1007 $DB = stat $path ? Storable::retrieve $path : { }; 2174 $DB = stat $path ? Storable::retrieve $path : { };
1008 } 2175 }
1009 2176
1010 my $pid; 2177 my $pid;
1011 2178
1012 sub db_save() { 2179 sub db_save() {
1013 warn "saving database $path\n";#d# remove later
1014 waitpid $pid, 0 if $pid; 2180 waitpid $pid, 0 if $pid;
1015 if (0 == ($pid = fork)) { 2181 if (0 == ($pid = fork)) {
1016 $DB->{_meta}{version} = 1; 2182 $DB->{_meta}{version} = 1;
1017 Storable::nstore $DB, "$path~"; 2183 Storable::nstore $DB, "$path~";
1018 rename "$path~", $path; 2184 rename "$path~", $path;
1049 $DB->{$_[0]} = $_[1]; 2215 $DB->{$_[0]} = $_[1];
1050 } 2216 }
1051 db_dirty; 2217 db_dirty;
1052 } 2218 }
1053 2219
1054 attach_global 2220 cf::global->attach (
1055 prio => 10000, 2221 prio => 10000,
1056 on_cleanup => sub { 2222 on_cleanup => sub {
1057 db_sync; 2223 db_sync;
1058 }, 2224 },
1059 ; 2225 );
1060} 2226}
1061 2227
1062############################################################################# 2228#############################################################################
1063# the server's main() 2229# the server's main()
1064 2230
1066 open my $fh, "<:utf8", cf::confdir . "/config" 2232 open my $fh, "<:utf8", cf::confdir . "/config"
1067 or return; 2233 or return;
1068 2234
1069 local $/; 2235 local $/;
1070 *CFG = YAML::Syck::Load <$fh>; 2236 *CFG = YAML::Syck::Load <$fh>;
2237
2238 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2239
2240 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2241 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2242
2243 if (exists $CFG{mlockall}) {
2244 eval {
2245 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2246 and die "WARNING: m(un)lockall failed: $!\n";
2247 };
2248 warn $@ if $@;
2249 }
1071} 2250}
1072 2251
1073sub main { 2252sub main {
2253 # we must not ever block the main coroutine
2254 local $Coro::idle = sub {
2255 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2256 async { Event::one_event };
2257 };
2258
1074 cfg_load; 2259 cfg_load;
1075 db_load; 2260 db_load;
1076 load_extensions; 2261 load_extensions;
1077 Event::loop; 2262 Event::loop;
1078} 2263}
1079 2264
1080############################################################################# 2265#############################################################################
1081# initialisation 2266# initialisation and cleanup
1082 2267
2268# install some emergency cleanup handlers
2269BEGIN {
2270 for my $signal (qw(INT HUP TERM)) {
2271 Event->signal (
2272 data => WF_AUTOCANCEL,
2273 signal => $signal,
2274 cb => sub {
2275 cf::cleanup "SIG$signal";
2276 },
2277 );
2278 }
2279}
2280
2281sub emergency_save() {
2282 my $freeze_guard = cf::freeze_mainloop;
2283
2284 warn "enter emergency perl save\n";
2285
2286 cf::sync_job {
2287 # use a peculiar iteration method to avoid tripping on perl
2288 # refcount bugs in for. also avoids problems with players
2289 # and maps saved/Destroyed asynchronously.
2290 warn "begin emergency player save\n";
2291 for my $login (keys %cf::PLAYER) {
2292 my $pl = $cf::PLAYER{$login} or next;
2293 $pl->valid or next;
2294 $pl->save;
2295 }
2296 warn "end emergency player save\n";
2297
2298 warn "begin emergency map save\n";
2299 for my $path (keys %cf::MAP) {
2300 my $map = $cf::MAP{$path} or next;
2301 $map->valid or next;
2302 $map->save;
2303 }
2304 warn "end emergency map save\n";
2305 };
2306
2307 warn "leave emergency perl save\n";
2308}
2309
1083sub _perl_reload(&) { 2310sub reload() {
1084 my ($msg) = @_; 2311 # can/must only be called in main
2312 if ($Coro::current != $Coro::main) {
2313 warn "can only reload from main coroutine\n";
2314 return;
2315 }
1085 2316
1086 $msg->("reloading..."); 2317 warn "reloading...";
2318
2319 warn "freezing server";
2320 my $guard = freeze_mainloop;
2321 cf::emergency_save;
2322
2323 warn "sync database to disk";
2324 cf::db_sync;
2325 IO::AIO::flush;
1087 2326
1088 eval { 2327 eval {
2328 # if anything goes wrong in here, we should simply crash as we already saved
2329
1089 # cancel all watchers 2330 warn "cancel all watchers";
1090 for (Event::all_watchers) { 2331 for (Event::all_watchers) {
1091 $_->cancel if $_->data & WF_AUTOCANCEL; 2332 $_->cancel if $_->data & WF_AUTOCANCEL;
1092 } 2333 }
1093 2334
2335 warn "cancel all extension coros";
2336 $_->cancel for values %EXT_CORO;
2337 %EXT_CORO = ();
2338
2339 warn "remove commands";
2340 %COMMAND = ();
2341
2342 warn "remove ext commands";
2343 %EXTCMD = ();
2344
1094 # unload all extensions 2345 warn "unload/nuke all extensions";
1095 for (@exts) { 2346 for my $pkg (@EXTS) {
1096 $msg->("unloading <$_>"); 2347 warn "... unloading $pkg";
1097 unload_extension $_; 2348
2349 if (my $cb = $pkg->can ("unload")) {
2350 eval {
2351 $cb->($pkg);
2352 1
2353 } or warn "$pkg unloaded, but with errors: $@";
1098 } 2354 }
1099 2355
2356 warn "... nuking $pkg";
2357 Symbol::delete_package $pkg;
2358 }
2359
1100 # unload all modules loaded from $LIBDIR 2360 warn "unload all perl modules loaded from $LIBDIR";
1101 while (my ($k, $v) = each %INC) { 2361 while (my ($k, $v) = each %INC) {
1102 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2362 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1103 2363
1104 $msg->("removing <$k>"); 2364 warn "removing <$k>";
1105 delete $INC{$k}; 2365 delete $INC{$k};
1106 2366
1107 $k =~ s/\.pm$//; 2367 $k =~ s/\.pm$//;
1108 $k =~ s/\//::/g; 2368 $k =~ s/\//::/g;
1109 2369
1112 } 2372 }
1113 2373
1114 Symbol::delete_package $k; 2374 Symbol::delete_package $k;
1115 } 2375 }
1116 2376
1117 # sync database to disk
1118 cf::db_sync;
1119
1120 # get rid of safe::, as good as possible 2377 warn "get rid of safe::, as good as possible";
1121 Symbol::delete_package "safe::$_" 2378 Symbol::delete_package "safe::$_"
1122 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2379 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1123 2380
1124 # remove register_script_function callbacks
1125 # TODO
1126
1127 # unload cf.pm "a bit" 2381 warn "unload cf.pm \"a bit\"";
1128 delete $INC{"cf.pm"}; 2382 delete $INC{"cf.pm"};
1129 2383
1130 # don't, removes xs symbols, too, 2384 # don't, removes xs symbols, too,
1131 # and global variables created in xs 2385 # and global variables created in xs
1132 #Symbol::delete_package __PACKAGE__; 2386 #Symbol::delete_package __PACKAGE__;
1133 2387
1134 # reload cf.pm
1135 $msg->("reloading cf.pm"); 2388 warn "reloading cf.pm";
1136 require cf; 2389 require cf;
2390 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1137 2391
1138 # load config and database again 2392 warn "load config and database again";
1139 cf::cfg_load; 2393 cf::cfg_load;
1140 cf::db_load; 2394 cf::db_load;
1141 2395
1142 # load extensions 2396 warn "load extensions";
1143 $msg->("load extensions");
1144 cf::load_extensions; 2397 cf::load_extensions;
1145 2398
1146 # reattach attachments to objects 2399 warn "reattach attachments to objects/players";
1147 $msg->("reattach");
1148 _global_reattach; 2400 _global_reattach;
2401 warn "reattach attachments to maps";
2402 reattach $_ for values %MAP;
1149 }; 2403 };
1150 $msg->($@) if $@;
1151 2404
1152 $msg->("reloaded"); 2405 if ($@) {
2406 warn $@;
2407 warn "error while reloading, exiting.";
2408 exit 1;
2409 }
2410
2411 warn "reloaded";
1153}; 2412};
1154 2413
1155sub perl_reload() { 2414#############################################################################
1156 _perl_reload {
1157 warn $_[0];
1158 print "$_[0]\n";
1159 };
1160}
1161 2415
1162register "<global>", __PACKAGE__; 2416unless ($LINK_MAP) {
2417 $LINK_MAP = cf::map::new;
1163 2418
2419 $LINK_MAP->width (41);
2420 $LINK_MAP->height (41);
2421 $LINK_MAP->alloc;
2422 $LINK_MAP->path ("{link}");
2423 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2424 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2425
2426 # dirty hack because... archetypes are not yet loaded
2427 Event->timer (
2428 after => 10,
2429 cb => sub {
2430 $_[0]->w->cancel;
2431
2432 # provide some exits "home"
2433 my $exit = cf::object::new "exit";
2434
2435 $exit->slaying ($EMERGENCY_POSITION->[0]);
2436 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2437 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2438
2439 $LINK_MAP->insert ($exit->clone, 19, 19);
2440 $LINK_MAP->insert ($exit->clone, 19, 20);
2441 $LINK_MAP->insert ($exit->clone, 19, 21);
2442 $LINK_MAP->insert ($exit->clone, 20, 19);
2443 $LINK_MAP->insert ($exit->clone, 20, 21);
2444 $LINK_MAP->insert ($exit->clone, 21, 19);
2445 $LINK_MAP->insert ($exit->clone, 21, 20);
2446 $LINK_MAP->insert ($exit->clone, 21, 21);
2447
2448 $exit->destroy;
2449 });
2450
2451 $LINK_MAP->{deny_save} = 1;
2452 $LINK_MAP->{deny_reset} = 1;
2453
2454 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2455}
2456
1164register_command "perl-reload" => sub { 2457register_command "reload" => sub {
1165 my ($who, $arg) = @_; 2458 my ($who, $arg) = @_;
1166 2459
1167 if ($who->flag (FLAG_WIZ)) { 2460 if ($who->flag (FLAG_WIZ)) {
1168 _perl_reload { 2461 $who->message ("start of reload.");
1169 warn $_[0]; 2462 reload;
1170 $who->message ($_[0]); 2463 $who->message ("end of reload.");
1171 };
1172 } 2464 }
1173}; 2465};
1174 2466
1175unshift @INC, $LIBDIR; 2467unshift @INC, $LIBDIR;
1176 2468
1177$TICK_WATCHER = Event->timer ( 2469$TICK_WATCHER = Event->timer (
2470 reentrant => 0,
1178 prio => 1, 2471 prio => 0,
1179 async => 1,
1180 at => $NEXT_TICK || 1, 2472 at => $NEXT_TICK || $TICK,
1181 data => WF_AUTOCANCEL, 2473 data => WF_AUTOCANCEL,
1182 cb => sub { 2474 cb => sub {
2475 $NOW = Event::time;
2476
1183 cf::server_tick; # one server iteration 2477 cf::server_tick; # one server iteration
1184 2478 $RUNTIME += $TICK;
1185 my $NOW = Event::time;
1186 $NEXT_TICK += $TICK; 2479 $NEXT_TICK += $TICK;
1187 2480
2481 $WAIT_FOR_TICK->broadcast;
2482 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2483
1188 # if we are delayed by four ticks or more, skip them all 2484 # if we are delayed by four ticks or more, skip them all
1189 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2485 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1190 2486
1191 $TICK_WATCHER->at ($NEXT_TICK); 2487 $TICK_WATCHER->at ($NEXT_TICK);
1192 $TICK_WATCHER->start; 2488 $TICK_WATCHER->start;
1193 }, 2489 },
1194); 2490);
1195 2491
1196IO::AIO::max_poll_time $TICK * 0.2; 2492IO::AIO::max_poll_time $TICK * 0.2;
1197 2493
2494Event->io (
1198Event->io (fd => IO::AIO::poll_fileno, 2495 fd => IO::AIO::poll_fileno,
1199 poll => 'r', 2496 poll => 'r',
1200 prio => 5, 2497 prio => 5,
1201 data => WF_AUTOCANCEL, 2498 data => WF_AUTOCANCEL,
1202 cb => \&IO::AIO::poll_cb); 2499 cb => \&IO::AIO::poll_cb,
2500);
2501
2502Event->timer (
2503 data => WF_AUTOCANCEL,
2504 after => 0,
2505 interval => 10,
2506 cb => sub {
2507 (Coro::unblock_sub {
2508 write_runtime
2509 or warn "ERROR: unable to write runtime file: $!";
2510 })->();
2511 },
2512);
2513
2514END { cf::emergency_save }
1203 2515
12041 25161
1205 2517

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