--- deliantra/server/lib/cf.pm 2007/03/14 04:12:29 1.226 +++ deliantra/server/lib/cf.pm 2007/04/17 10:38:28 1.246 @@ -11,34 +11,39 @@ use Safe; use Safe::Hole; -use Coro 3.52 (); +use Coro 3.61 (); use Coro::State; use Coro::Event; use Coro::Timer; use Coro::Signal; use Coro::Semaphore; use Coro::AIO; +use Coro::Storable; use BDB (); use Data::Dumper; use Digest::MD5; use Fcntl; -use IO::AIO 2.32 (); use YAML::Syck (); +use IO::AIO 2.32 (); use Time::HiRes; use Compress::LZF; +# configure various modules to our taste +# +$Storable::canonical = 1; # reduce rsync transfers Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later -$Event::Eval = 1; # no idea why this is required, but it is -sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload +$Event::Eval = 1; # no idea why this is required, but it is # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? $YAML::Syck::ImplicitUnicode = 1; $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority +sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload + our %COMMAND = (); our %COMMAND_TIME = (); @@ -51,7 +56,7 @@ our @EVENT; our $LIBDIR = datadir . "/ext"; -our $TICK = MAX_TIME * 1e-6; +our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) our $TICK_WATCHER; our $AIO_POLL_WATCHER; our $NEXT_RUNTIME_WRITE; # when should the runtime file be written @@ -73,9 +78,6 @@ our $RANDOM_MAPS = cf::localdir . "/random"; our $BDB_ENV_DIR = cf::localdir . "/db"; -our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal; -our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal; - # used to convert map paths into valid unix filenames by replacing / by ∕ our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons @@ -133,12 +135,11 @@ Configuration for the server, loaded from C, or from wherever your confdir points to. -=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE +=item cf::wait_for_tick, cf::wait_for_tick_begin -These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK) -or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick -processing has been done. Call C<< ->wait >> on them to maximise the -window of cpu time available, or simply to synchronise to the server tick. +These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only +returns directly I the tick processing (and consequently, can only wake one process +per tick), while cf::wait_for_tick wakes up all waiters after tick processing. =back @@ -207,30 +208,16 @@ } || "[unable to dump $_[0]: '$@']"; } -use JSON::Syck (); # TODO# replace by JSON::PC once working +use JSON::XS qw(to_json from_json); # TODO# replace by JSON::PC once working =item $ref = cf::from_json $json Converts a JSON string into the corresponding perl data structure. -=cut - -sub from_json($) { - $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs - JSON::Syck::Load $_[0] -} - =item $json = cf::to_json $ref Converts a perl data structure into its JSON representation. -=cut - -sub to_json($) { - $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs - JSON::Syck::Dump $_[0] -} - =item cf::lock_wait $string Wait until the given lock is available. See cf::lock_acquire. @@ -386,6 +373,17 @@ 1 } +=item cf::datalog type => key => value, ... + +Log a datalog packet of the given type with the given key-value pairs. + +=cut + +sub datalog($@) { + my ($type, %kv) = @_; + warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type }); +} + =back =cut @@ -965,7 +963,7 @@ sub path($) { my $login = ref $_[0] ? $_[0]->ob->name : $_[0]; - (playerdir $login) . "/$login.pl" + (playerdir $login) . "/playerdata" } sub find_active($) { @@ -988,6 +986,13 @@ my $guard = cf::lock_acquire "user_find:$login"; $cf::PLAYER{$_[0]} || do { + # rename old playerfiles to new ones + #TODO: remove when no longer required + aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst"; + aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata"; + aio_unlink +(playerdir $login) . "/$login.pl.pst"; + aio_unlink +(playerdir $login) . "/$login.pl"; + my $pl = load_pl path $login or return; $cf::PLAYER{$login} = $pl @@ -1126,13 +1131,13 @@ \@paths } -=item $player->ext_reply ($msgid, $msgtype, %msg) +=item $player->ext_reply ($msgid, %msg) Sends an ext reply to the player. =cut -sub ext_reply($$$%) { +sub ext_reply($$%) { my ($self, $id, %msg) = @_; $msg{msgid} = $id; @@ -1140,10 +1145,48 @@ $self->send ("ext " . cf::to_json \%msg); } -package cf; +=item $player->ext_event ($type, %msg) -=back +Sends an ext event to the client. + +=cut + +sub ext_event($$%) { + my ($self, $type, %msg) = @_; + + $self->ns->ext_event ($type, %msg); +} +=head3 cf::region + +=over 4 + +=cut + +package cf::region; + +=item cf::region::find_by_path $path + +Tries to decuce the probable region for a map knowing only its path. + +=cut + +sub find_by_path($) { + my ($path) = @_; + + my ($match, $specificity); + + for my $region (list) { + if ($region->match && $path =~ $region->match) { + ($match, $specificity) = ($region, $region->specificity) + if $region->specificity > $specificity; + } + } + + $match +} + +=back =head3 cf::map @@ -1384,6 +1427,9 @@ $self->prepare_orig; } + $self->default_region (cf::region::find_by_path $self->{path}) + unless $self->default_region; + 1 } @@ -1435,6 +1481,7 @@ $self->alloc; $self->pre_load; + Coro::cede; $self->_load_objects ($self->{load_path}, 1) or return; @@ -1451,9 +1498,9 @@ } Coro::cede; - # now do the right thing for maps $self->link_multipart_objects; + Coro::cede; unless ($self->{deny_activate}) { $self->decay_objects; @@ -1465,9 +1512,11 @@ unless $self->difficulty; Coro::cede; $self->activate; + Coro::cede; } $self->post_load; + Coro::cede; $self->in_memory (cf::MAP_IN_MEMORY); } @@ -1955,6 +2004,8 @@ if ($exit->slaying eq "/!") { #TODO: this should de-fi-ni-te-ly not be a sync-job + # the problem is that $exit might not survive long enough + # so it needs to be done right now, right here cf::sync_job { prepare_random_map $exit }; } @@ -1972,9 +2023,9 @@ 1; }) { $self->message ("Something went wrong deep within the crossfire server. " - . "I'll try to bring you back to the map you were before. " - . "Please report this to the dungeon master!", - cf::NDI_UNIQUE | cf::NDI_RED); + . "I'll try to bring you back to the map you were before. " + . "Please report this to the dungeon master!", + cf::NDI_UNIQUE | cf::NDI_RED); warn "ERROR in enter_exit: $@"; $self->leave_link; @@ -2000,6 +2051,18 @@ $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text); } +=item $client->ext_event ($type, %msg) + +Sends an exti event to the client. + +=cut + +sub cf::client::ext_event($$%) { + my ($self, $type, %msg) = @_; + + $msg{msgtype} = "event_$type"; + $self->send_packet ("ext " . cf::to_json \%msg); +} =item $success = $client->query ($flags, "text", \&cb) @@ -2106,7 +2169,7 @@ =pod -The following fucntions and emthods are available within a safe environment: +The following functions and methods are available within a safe environment: cf::object contr pay_amount pay_player map cf::object::player player @@ -2271,50 +2334,87 @@ ############################################################################# # the server's init and main functions -sub load_faces { - my $path = sprintf "%s/faces", cf::datadir; +sub load_facedata($) { + my ($path) = @_; - warn "loading faces from $path\n"; + warn "loading facedata from $path\n"; - my $faces; - 0 < aio_load $path, $faces + my $facedata; + 0 < aio_load $path, $facedata or die "$path: $!"; - Coro::cede; - $faces = Storable::thaw $faces; - Coro::cede; + $facedata = Coro::Storable::thaw $facedata; - my $meta = delete $faces->{""}; - $meta->{version} == 1 + $facedata->{version} == 2 or cf::cleanup "$path: version mismatch, cannot proceed."; - while (my ($face, $info) = each %$faces) { - my $idx = (cf::face::find $face) || cf::face::alloc $face; - cf::face::set $idx, $info->{visibility}, $info->{magicmap}; - cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32}; - Coro::cede; + { + my $faces = $facedata->{faceinfo}; + + while (my ($face, $info) = each %$faces) { + my $idx = (cf::face::find $face) || cf::face::alloc $face; + cf::face::set $idx, $info->{visibility}, $info->{magicmap}; + cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32}; + cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64}; + Coro::cede; + } + + while (my ($face, $info) = each %$faces) { + next unless $info->{smooth}; + my $idx = cf::face::find $face + or next; + if (my $smooth = cf::face::find $info->{smooth}) { + cf::face::set_smooth $idx, $smooth, $info->{smoothlevel}; + } else { + warn "smooth face '$info->{smooth}' not found for face '$face'"; + } + Coro::cede; + } } - while (my ($face, $info) = each %$faces) { - next unless $info->{smooth}; - my $idx = cf::face::find $face - or next; - if (my $smooth = cf::face::find $info->{smooth}) { - cf::face::set_smooth $idx, $smooth; - } else { - warn "smooth face '$info->{smooth}' not found for face '$face'"; + { + my $anims = $facedata->{animinfo}; + + while (my ($anim, $info) = each %$anims) { + cf::anim::set $anim, $info->{frames}, $info->{facings}; + Coro::cede; } - Coro::cede; + + cf::anim::invalidate_all; # d'oh } 1 } -sub reload_resources { +sub reload_facedata { + load_facedata sprintf "%s/facedata", cf::datadir + or die "unable to load facedata\n"; +} + +sub reload_regions { load_resource_file sprintf "%s/%s/regions", cf::datadir, cf::mapdir - or die "unable to load regions file\n";#d# - load_faces - or die "unable to load faces\n";#d# + or die "unable to load regions file\n"; +} + +sub reload_archetypes { + load_archetype_file sprintf "%s/archetypes", cf::datadir + or die "unable to load archetypes\n"; +} + +sub reload_treasures { + load_treasure_file sprintf "%s/treasures", cf::datadir + or die "unable to load treasurelists\n"; +} + +sub reload_resources { + warn "reloading resource files...\n"; + + reload_regions; + reload_facedata; + reload_archetypes; + reload_treasures; + + warn "finished reloading resource files\n"; } sub init { @@ -2417,7 +2517,7 @@ if $make_core; } -sub reload() { +sub do_reload_perl() { # can/must only be called in main if ($Coro::current != $Coro::main) { warn "can only reload from main coroutine"; @@ -2526,9 +2626,6 @@ warn "reattaching attachments to players"; reattach $_ for values %PLAYER; - warn "loading reloadable resources"; - reload_resources; - warn "leaving sync_job"; 1 @@ -2543,24 +2640,27 @@ our $RELOAD_WATCHER; # used only during reload +sub reload_perl() { + # doing reload synchronously and two reloads happen back-to-back, + # coro crashes during coro_state_free->destroy here. + + $RELOAD_WATCHER ||= Event->timer ( + reentrant => 0, + after => 0, + data => WF_AUTOCANCEL, + cb => sub { + do_reload_perl; + undef $RELOAD_WATCHER; + }, + ); +} + register_command "reload" => sub { my ($who, $arg) = @_; if ($who->flag (FLAG_WIZ)) { $who->message ("reloading server."); - - # doing reload synchronously and two reloads happen back-to-back, - # coro crashes during coro_state_free->destroy here. - - $RELOAD_WATCHER ||= Event->timer ( - reentrant => 0, - after => 0, - data => WF_AUTOCANCEL, - cb => sub { - reload; - undef $RELOAD_WATCHER; - }, - ); + async { reload_perl }; } }; @@ -2568,6 +2668,27 @@ my $bug_warning = 0; +our @WAIT_FOR_TICK; +our @WAIT_FOR_TICK_BEGIN; + +sub wait_for_tick { + return unless $TICK_WATCHER->is_active; + return if $Coro::current == $Coro::main; + + my $signal = new Coro::Signal; + push @WAIT_FOR_TICK, $signal; + $signal->wait; +} + +sub wait_for_tick_begin { + return unless $TICK_WATCHER->is_active; + return if $Coro::current == $Coro::main; + + my $signal = new Coro::Signal; + push @WAIT_FOR_TICK_BEGIN, $signal; + $signal->wait; +} + $TICK_WATCHER = Event->timer ( reentrant => 0, parked => 1, @@ -2584,6 +2705,7 @@ $NOW = Event::time; cf::server_tick; # one server iteration + $RUNTIME += $TICK; $NEXT_TICK += $TICK; @@ -2595,9 +2717,6 @@ }; } - $WAIT_FOR_TICK->broadcast; - $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited; - # my $AFTER = Event::time; # warn $AFTER - $NOW;#d# @@ -2606,6 +2725,15 @@ $TICK_WATCHER->at ($NEXT_TICK); $TICK_WATCHER->start; + + if (my $sig = shift @WAIT_FOR_TICK_BEGIN) { + $sig->send; + } + while (my $sig = shift @WAIT_FOR_TICK) { + $sig->send; + } + + _post_tick; }, );