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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.121 by root, Tue Jan 2 11:11:52 2007 UTC vs.
Revision 1.173 by root, Sun Jan 14 18:00:34 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
43our $TICK_WATCHER; 48our $TICK_WATCHER;
49our $AIO_POLL_WATCHER;
50our $WRITE_RUNTIME_WATCHER;
44our $NEXT_TICK; 51our $NEXT_TICK;
45our $NOW; 52our $NOW;
46 53
47our %CFG; 54our %CFG;
48 55
49our $UPTIME; $UPTIME ||= time; 56our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 57our $RUNTIME;
51 58
59our %PLAYER; # all users
52our %MAP; # all maps 60our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 61our $LINK_MAP; # the special {link} map, which is always available
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 62our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 63
64our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67# used to convert map paths into valid unix filenames by replacing / by ∕
68our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
57 69
58binmode STDOUT; 70binmode STDOUT;
59binmode STDERR; 71binmode STDERR;
60 72
61# read virtual server time, if available 73# read virtual server time, if available
69mkdir cf::localdir . "/" . cf::playerdir; 81mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir; 82mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir; 83mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 84mkdir $RANDOM_MAPS;
73 85
74# a special map that is always available 86our $EMERGENCY_POSITION;
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 87
79############################################################################# 88#############################################################################
80 89
81=head2 GLOBAL VARIABLES 90=head2 GLOBAL VARIABLES
82 91
106 115
107=item %cf::CFG 116=item %cf::CFG
108 117
109Configuration for the server, loaded from C</etc/crossfire/config>, or 118Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to. 119from wherever your confdir points to.
120
121=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125processing has been done. Call C<< ->wait >> on them to maximise the
126window of cpu time available, or simply to synchronise to the server tick.
111 127
112=back 128=back
113 129
114=cut 130=cut
115 131
119 utf8::encode $msg; 135 utf8::encode $msg;
120 136
121 $msg .= "\n" 137 $msg .= "\n"
122 unless $msg =~ /\n$/; 138 unless $msg =~ /\n$/;
123 139
124 LOG llevError, "cfperl: $msg"; 140 LOG llevError, $msg;
125 }; 141 };
126} 142}
127 143
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 144@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 145@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
147 163
148$Event::DIED = sub { 164$Event::DIED = sub {
149 warn "error in event callback: @_"; 165 warn "error in event callback: @_";
150}; 166};
151 167
152my %ext_pkg;
153my @exts;
154my @hook;
155
156=head2 UTILITY FUNCTIONS 168=head2 UTILITY FUNCTIONS
157 169
158=over 4 170=over 4
159 171
172=item dumpval $ref
173
160=cut 174=cut
175
176sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193}
161 194
162use JSON::Syck (); # TODO# replace by JSON::PC once working 195use JSON::Syck (); # TODO# replace by JSON::PC once working
163 196
164=item $ref = cf::from_json $json 197=item $ref = cf::from_json $json
165 198
181sub to_json($) { 214sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 216 JSON::Syck::Dump $_[0]
184} 217}
185 218
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 219=item cf::lock_wait $string
209 220
210Wait until the given lock is available. See cf::lock_acquire. 221Wait until the given lock is available. See cf::lock_acquire.
211 222
212=item my $lock = cf::lock_acquire $string 223=item my $lock = cf::lock_acquire $string
213 224
214Wait until the given lock is available and then acquires it and returns 225Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 226a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 227for example when the coroutine gets canceled), the lock is automatically
217returned. 228returned.
218 229
219Lock names should begin with a unique identifier (for example, find_map 230Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 231uses map_find and cf::map::load uses map_load).
221 232
222=cut 233=cut
223 234
224our %LOCK; 235our %LOCK;
225 236
239 # wait, to be sure we are not locked 250 # wait, to be sure we are not locked
240 lock_wait $key; 251 lock_wait $key;
241 252
242 $LOCK{$key} = []; 253 $LOCK{$key} = [];
243 254
244 cf::guard { 255 Coro::guard {
245 # wake up all waiters, to be on the safe side 256 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 257 $_->ready for @{ delete $LOCK{$key} };
247 } 258 }
248} 259}
260
261sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271}
272
273=item cf::async { BLOCK }
274
275Currently the same as Coro::async_pool, meaning you cannot use
276C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277thing you are allowed to do is call C<prio> on it.
278
279=cut
280
281BEGIN { *async = \&Coro::async_pool }
249 282
250=item cf::sync_job { BLOCK } 283=item cf::sync_job { BLOCK }
251 284
252The design of crossfire+ requires that the main coro ($Coro::main) is 285The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly 286always able to handle events or runnable, as crossfire+ is only partly
267 # this is the main coro, too bad, we have to block 300 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 301 # till the operation succeeds, freezing the server :/
269 302
270 # TODO: use suspend/resume instead 303 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 304 # (but this is cancel-safe)
272 local $FREEZE = 1; 305 my $freeze_guard = freeze_mainloop;
273 306
274 my $busy = 1; 307 my $busy = 1;
275 my @res; 308 my @res;
276 309
277 (Coro::async { 310 (async {
278 @res = eval { $job->() }; 311 @res = eval { $job->() };
279 warn $@ if $@; 312 warn $@ if $@;
280 undef $busy; 313 undef $busy;
281 })->prio (Coro::PRIO_MAX); 314 })->prio (Coro::PRIO_MAX);
282 315
283 while ($busy) { 316 while ($busy) {
284 Coro::cede_notself; 317 Coro::cede or Event::one_event;
285 Event::one_event unless Coro::nready;
286 } 318 }
287 319
288 wantarray ? @res : $res[0] 320 wantarray ? @res : $res[0]
289 } else { 321 } else {
290 # we are in another coroutine, how wonderful, everything just works 322 # we are in another coroutine, how wonderful, everything just works
291 323
292 $job->() 324 $job->()
293 } 325 }
294} 326}
295 327
296=item $coro = cf::coro { BLOCK } 328=item $coro = cf::async_ext { BLOCK }
297 329
298Creates and returns a new coro. This coro is automcatially being canceled 330Like async, but this coro is automatically being canceled when the
299when the extension calling this is being unloaded. 331extension calling this is being unloaded.
300 332
301=cut 333=cut
302 334
303sub coro(&) { 335sub async_ext(&) {
304 my $cb = shift; 336 my $cb = shift;
305 337
306 my $coro; $coro = async { 338 my $coro = &Coro::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 339
313 $coro->on_destroy (sub { 340 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 341 delete $EXT_CORO{$coro+0};
315 }); 342 });
316 $EXT_CORO{$coro+0} = $coro; 343 $EXT_CORO{$coro+0} = $coro;
341} 368}
342 369
343=back 370=back
344 371
345=cut 372=cut
346
347#############################################################################
348
349package cf::path;
350
351sub new {
352 my ($class, $path, $base) = @_;
353
354 $path = $path->as_string if ref $path;
355
356 my $self = bless { }, $class;
357
358 # {... are special paths that are not touched
359 # ?xxx/... are special absolute paths
360 # ?random/... random maps
361 # /! non-realised random map exit
362 # /... normal maps
363 # ~/... per-player maps without a specific player (DO NOT USE)
364 # ~user/... per-player map of a specific user
365
366 if ($path =~ /^{/) {
367 # fine as it is
368 } elsif ($path =~ s{^\?random/}{}) {
369 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
370 $self->{random} = cf::from_json $data;
371 } else {
372 if ($path =~ s{^~([^/]+)?}{}) {
373 $self->{user_rel} = 1;
374
375 if (defined $1) {
376 $self->{user} = $1;
377 } elsif ($base =~ m{^~([^/]+)/}) {
378 $self->{user} = $1;
379 } else {
380 warn "cannot resolve user-relative path without user <$path,$base>\n";
381 }
382 } elsif ($path =~ /^\//) {
383 # already absolute
384 } else {
385 $base =~ s{[^/]+/?$}{};
386 return $class->new ("$base/$path");
387 }
388
389 for ($path) {
390 redo if s{/\.?/}{/};
391 redo if s{/[^/]+/\.\./}{/};
392 }
393 }
394
395 $self->{path} = $path;
396
397 $self
398}
399
400# the name / primary key / in-game path
401sub as_string {
402 my ($self) = @_;
403
404 $self->{user_rel} ? "~$self->{user}$self->{path}"
405 : $self->{random} ? "?random/$self->{path}"
406 : $self->{path}
407}
408
409# the displayed name, this is a one way mapping
410sub visible_name {
411 my ($self) = @_;
412
413# if (my $rmp = $self->{random}) {
414# # todo: be more intelligent about this
415# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
416# } else {
417 $self->as_string
418# }
419}
420
421# escape the /'s in the path
422sub _escaped_path {
423 # ∕ is U+2215
424 (my $path = $_[0]{path}) =~ s/\//∕/g;
425 $path
426}
427
428# the original (read-only) location
429sub load_path {
430 my ($self) = @_;
431
432 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
433}
434
435# the temporary/swap location
436sub save_path {
437 my ($self) = @_;
438
439 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
440 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
441 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
442}
443
444# the unique path, might be eq to save_path
445sub uniq_path {
446 my ($self) = @_;
447
448 $self->{user_rel} || $self->{random}
449 ? undef
450 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
451}
452
453# return random map parameters, or undef
454sub random_map_params {
455 my ($self) = @_;
456
457 $self->{random}
458}
459
460# this is somewhat ugly, but style maps do need special treatment
461sub is_style_map {
462 $_[0]{path} =~ m{^/styles/}
463}
464
465package cf;
466 373
467############################################################################# 374#############################################################################
468 375
469=head2 ATTACHABLE OBJECTS 376=head2 ATTACHABLE OBJECTS
470 377
596our @CB_TYPE = (); # registry for type (cf-object class) based events 503our @CB_TYPE = (); # registry for type (cf-object class) based events
597our @CB_MAP = (); 504our @CB_MAP = ();
598 505
599my %attachment; 506my %attachment;
600 507
508sub cf::attachable::thawer_merge {
509 # simply override everything except _meta
510 local $_[0]{_meta};
511 %{$_[0]} = %{$_[1]};
512}
513
601sub _attach_cb($$$$) { 514sub _attach_cb($$$$) {
602 my ($registry, $event, $prio, $cb) = @_; 515 my ($registry, $event, $prio, $cb) = @_;
603 516
604 use sort 'stable'; 517 use sort 'stable';
605 518
776# object support 689# object support
777 690
778sub reattach { 691sub reattach {
779 # basically do the same as instantiate, without calling instantiate 692 # basically do the same as instantiate, without calling instantiate
780 my ($obj) = @_; 693 my ($obj) = @_;
694
695 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
781 696
782 my $registry = $obj->registry; 697 my $registry = $obj->registry;
783 698
784 @$registry = (); 699 @$registry = ();
785 700
917=cut 832=cut
918 833
919sub register_extcmd { 834sub register_extcmd {
920 my ($name, $cb) = @_; 835 my ($name, $cb) = @_;
921 836
922 my $caller = caller;
923 #warn "registering extcmd '$name' to '$caller'";
924
925 $EXTCMD{$name} = [$cb, $caller]; 837 $EXTCMD{$name} = $cb;
926} 838}
927 839
928cf::player->attach ( 840cf::player->attach (
929 on_command => sub { 841 on_command => sub {
930 my ($pl, $name, $params) = @_; 842 my ($pl, $name, $params) = @_;
943 855
944 my $msg = eval { from_json $buf }; 856 my $msg = eval { from_json $buf };
945 857
946 if (ref $msg) { 858 if (ref $msg) {
947 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 859 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
948 if (my %reply = $cb->[0]->($pl, $msg)) { 860 if (my %reply = $cb->($pl, $msg)) {
949 $pl->ext_reply ($msg->{msgid}, %reply); 861 $pl->ext_reply ($msg->{msgid}, %reply);
950 } 862 }
951 } 863 }
952 } else { 864 } else {
953 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 865 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
955 867
956 cf::override; 868 cf::override;
957 }, 869 },
958); 870);
959 871
960sub register {
961 my ($base, $pkg) = @_;
962
963 #TODO
964}
965
966sub load_extension { 872sub load_extension {
967 my ($path) = @_; 873 my ($path) = @_;
968 874
969 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 875 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
970 my $base = $1; 876 my $base = $1;
971 my $pkg = $1; 877 my $pkg = $1;
972 $pkg =~ s/[^[:word:]]/_/g; 878 $pkg =~ s/[^[:word:]]/_/g;
973 $pkg = "ext::$pkg"; 879 $pkg = "ext::$pkg";
974 880
975 warn "loading '$path' into '$pkg'\n"; 881 warn "... loading '$path' into '$pkg'\n";
976 882
977 open my $fh, "<:utf8", $path 883 open my $fh, "<:utf8", $path
978 or die "$path: $!"; 884 or die "$path: $!";
979 885
980 my $source = 886 my $source =
981 "package $pkg; use strict; use utf8;\n" 887 "package $pkg; use strict; use utf8;\n"
982 . "#line 1 \"$path\"\n{\n" 888 . "#line 1 \"$path\"\n{\n"
983 . (do { local $/; <$fh> }) 889 . (do { local $/; <$fh> })
984 . "\n};\n1"; 890 . "\n};\n1";
985 891
986 eval $source 892 unless (eval $source) {
987 or die $@ ? "$path: $@\n" 893 my $msg = $@ ? "$path: $@\n"
988 : "extension disabled.\n"; 894 : "extension disabled.\n";
989 895 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
990 push @exts, $pkg; 896 warn $@;
991 $ext_pkg{$base} = $pkg; 897 warn "mandatory extension failed to load, exiting.\n";
992 898 exit 1;
993# no strict 'refs'; 899 }
994# @{"$pkg\::ISA"} = ext::; 900 die $@;
995
996 register $base, $pkg;
997}
998
999sub unload_extension {
1000 my ($pkg) = @_;
1001
1002 warn "removing extension $pkg\n";
1003
1004 # remove hooks
1005 #TODO
1006# for my $idx (0 .. $#PLUGIN_EVENT) {
1007# delete $hook[$idx]{$pkg};
1008# } 901 }
1009 902
1010 # remove commands 903 push @EXTS, $pkg;
1011 for my $name (keys %COMMAND) {
1012 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1013
1014 if (@cb) {
1015 $COMMAND{$name} = \@cb;
1016 } else {
1017 delete $COMMAND{$name};
1018 }
1019 }
1020
1021 # remove extcmds
1022 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1023 delete $EXTCMD{$name};
1024 }
1025
1026 if (my $cb = $pkg->can ("unload")) {
1027 eval {
1028 $cb->($pkg);
1029 1
1030 } or warn "$pkg unloaded, but with errors: $@";
1031 }
1032
1033 Symbol::delete_package $pkg;
1034} 904}
1035 905
1036sub load_extensions { 906sub load_extensions {
1037 for my $ext (<$LIBDIR/*.ext>) { 907 for my $ext (<$LIBDIR/*.ext>) {
1038 next unless -r $ext; 908 next unless -r $ext;
1042 } or warn "$ext not loaded: $@"; 912 } or warn "$ext not loaded: $@";
1043 } 913 }
1044} 914}
1045 915
1046############################################################################# 916#############################################################################
1047# load/save/clean perl data associated with a map
1048
1049*cf::mapsupport::on_clean = sub {
1050 my ($map) = @_;
1051
1052 my $path = $map->tmpname;
1053 defined $path or return;
1054
1055 unlink "$path.pst";
1056};
1057
1058cf::map->attach (prio => -10000, package => cf::mapsupport::);
1059
1060#############################################################################
1061# load/save perl data associated with player->ob objects
1062
1063sub all_objects(@) {
1064 @_, map all_objects ($_->inv), @_
1065}
1066
1067# TODO: compatibility cruft, remove when no longer needed
1068cf::player->attach (
1069 on_load => sub {
1070 my ($pl, $path) = @_;
1071
1072 for my $o (all_objects $pl->ob) {
1073 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1074 $o->set_ob_key_value ("_perl_data");
1075
1076 %$o = %{ Storable::thaw pack "H*", $value };
1077 }
1078 }
1079 },
1080);
1081
1082#############################################################################
1083 917
1084=head2 CORE EXTENSIONS 918=head2 CORE EXTENSIONS
1085 919
1086Functions and methods that extend core crossfire objects. 920Functions and methods that extend core crossfire objects.
1087 921
922=cut
923
924package cf::player;
925
926use Coro::AIO;
927
1088=head3 cf::player 928=head3 cf::player
1089 929
1090=over 4 930=over 4
1091 931
1092=item cf::player::exists $login 932=item cf::player::find $login
1093 933
1094Returns true when the given account exists. 934Returns the given player object, loading it if necessary (might block).
1095 935
1096=cut 936=cut
1097 937
1098sub cf::player::exists($) { 938sub playerdir($) {
1099 cf::player::find $_[0] 939 cf::localdir
1100 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 940 . "/"
941 . cf::playerdir
942 . "/"
943 . (ref $_[0] ? $_[0]->ob->name : $_[0])
944}
945
946sub path($) {
947 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
948
949 (playerdir $login) . "/$login.pl"
950}
951
952sub find_active($) {
953 $cf::PLAYER{$_[0]}
954 and $cf::PLAYER{$_[0]}->active
955 and $cf::PLAYER{$_[0]}
956}
957
958sub exists($) {
959 my ($login) = @_;
960
961 $cf::PLAYER{$login}
962 or cf::sync_job { !aio_stat $login }
963}
964
965sub find($) {
966 return $cf::PLAYER{$_[0]} || do {
967 my $login = $_[0];
968
969 my $guard = cf::lock_acquire "user_find:$login";
970
971 $cf::PLAYER{$_[0]} || do {
972 my $pl = load_pl path $login
973 or return;
974 $cf::PLAYER{$login} = $pl
975 }
976 }
977}
978
979sub save($) {
980 my ($pl) = @_;
981
982 return if $pl->{deny_save};
983
984 my $path = path $pl;
985 my $guard = cf::lock_acquire "user_save:$path";
986
987 return if $pl->{deny_save};
988
989 aio_mkdir playerdir $pl, 0770;
990 $pl->{last_save} = $cf::RUNTIME;
991
992 $pl->save_pl ($path);
993 Coro::cede;
994}
995
996sub new($) {
997 my ($login) = @_;
998
999 my $self = create;
1000
1001 $self->ob->name ($login);
1002 $self->{deny_save} = 1;
1003
1004 $cf::PLAYER{$login} = $self;
1005
1006 $self
1007}
1008
1009=item $pl->quit_character
1010
1011Nukes the player without looking back. If logged in, the connection will
1012be destroyed. May block for a long time.
1013
1014=cut
1015
1016sub quit_character {
1017 my ($pl) = @_;
1018
1019 $pl->{deny_save} = 1;
1020 $pl->password ("*"); # this should lock out the player until we nuked the dir
1021
1022 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1023 $pl->deactivate;
1024 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1025 $pl->ns->destroy if $pl->ns;
1026
1027 my $path = playerdir $pl;
1028 my $temp = "$path~$cf::RUNTIME~deleting~";
1029 aio_rename $path, $temp;
1030 delete $cf::PLAYER{$pl->ob->name};
1031 $pl->destroy;
1032 IO::AIO::aio_rmtree $temp;
1033}
1034
1035=item cf::player::list_logins
1036
1037Returns am arrayref of all valid playernames in the system, can take a
1038while and may block, so not sync_job-capable, ever.
1039
1040=cut
1041
1042sub list_logins {
1043 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1044 or return [];
1045
1046 my @logins;
1047
1048 for my $login (@$dirs) {
1049 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1050 aio_read $fh, 0, 512, my $buf, 0 or next;
1051 $buf !~ /^password -------------$/m or next; # official not-valid tag
1052
1053 utf8::decode $login;
1054 push @logins, $login;
1055 }
1056
1057 \@logins
1058}
1059
1060=item $player->maps
1061
1062Returns an arrayref of map paths that are private for this
1063player. May block.
1064
1065=cut
1066
1067sub maps($) {
1068 my ($pl) = @_;
1069
1070 my $files = aio_readdir playerdir $pl
1071 or return;
1072
1073 my @paths;
1074
1075 for (@$files) {
1076 utf8::decode $_;
1077 next if /\.(?:pl|pst)$/;
1078 next unless /^$PATH_SEP/o;
1079
1080 s/\.map$//;
1081 push @paths, "~" . $pl->ob->name . "/" . $_;
1082 }
1083
1084 \@paths
1101} 1085}
1102 1086
1103=item $player->ext_reply ($msgid, $msgtype, %msg) 1087=item $player->ext_reply ($msgid, $msgtype, %msg)
1104 1088
1105Sends an ext reply to the player. 1089Sends an ext reply to the player.
1106 1090
1107=cut 1091=cut
1108 1092
1109sub cf::player::ext_reply($$$%) { 1093sub ext_reply($$$%) {
1110 my ($self, $id, %msg) = @_; 1094 my ($self, $id, %msg) = @_;
1111 1095
1112 $msg{msgid} = $id; 1096 $msg{msgid} = $id;
1113 1097
1114 $self->send ("ext " . to_json \%msg); 1098 $self->send ("ext " . cf::to_json \%msg);
1115} 1099}
1100
1101package cf;
1116 1102
1117=back 1103=back
1118 1104
1119 1105
1120=head3 cf::map 1106=head3 cf::map
1126package cf::map; 1112package cf::map;
1127 1113
1128use Fcntl; 1114use Fcntl;
1129use Coro::AIO; 1115use Coro::AIO;
1130 1116
1117use overload
1118 '""' => \&as_string,
1119 fallback => 1;
1120
1131our $MAX_RESET = 7200; 1121our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1122our $DEFAULT_RESET = 3000;
1133 1123
1134sub generate_random_map { 1124sub generate_random_map {
1135 my ($path, $rmp) = @_; 1125 my ($self, $rmp) = @_;
1136 1126
1137 # mit "rum" bekleckern, nicht 1127 # mit "rum" bekleckern, nicht
1138 cf::map::_create_random_map 1128 $self->_create_random_map (
1139 $path,
1140 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1129 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1141 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1130 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1142 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1131 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1143 $rmp->{exit_on_final_map}, 1132 $rmp->{exit_on_final_map},
1144 $rmp->{xsize}, $rmp->{ysize}, 1133 $rmp->{xsize}, $rmp->{ysize},
1145 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1134 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1146 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1135 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1147 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1136 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1148 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1137 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1149 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1138 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1150 (cf::region::find $rmp->{region}) 1139 (cf::region::find $rmp->{region}), $rmp->{custom}
1140 )
1141}
1142
1143sub register {
1144 my (undef, $regex) = @_;
1145 my $pkg = caller;
1146
1147 no strict;
1148 push @{"$pkg\::ISA"}, __PACKAGE__;
1149
1150 $EXT_MAP{$pkg} = qr<$regex>;
1151}
1152
1153# also paths starting with '/'
1154$EXT_MAP{"cf::map"} = qr{^(?=/)};
1155
1156sub thawer_merge {
1157 my ($self, $merge) = @_;
1158
1159 # we have to keep some variables in memory intact
1160 local $self->{path};
1161 local $self->{load_path};
1162 local $self->{deny_save};
1163 local $self->{deny_reset};
1164
1165 $self->SUPER::thawer_merge ($merge);
1166}
1167
1168sub normalise {
1169 my ($path, $base) = @_;
1170
1171 # map plan:
1172 #
1173 # /! non-realised random map exit (special hack!)
1174 # {... are special paths that are not being touched
1175 # ?xxx/... are special absolute paths
1176 # ?random/... random maps
1177 # /... normal maps
1178 # ~user/... per-player map of a specific user
1179
1180 $path =~ s/$PATH_SEP/\//go;
1181
1182 # treat it as relative path if it starts with
1183 # something that looks reasonable
1184 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1185 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1186
1187 $base =~ s{[^/]+/?$}{};
1188 $path = "$base/$path";
1189 }
1190
1191 for ($path) {
1192 redo if s{//}{/};
1193 redo if s{/\.?/}{/};
1194 redo if s{/[^/]+/\.\./}{/};
1195 }
1196
1197 $path
1198}
1199
1200sub new_from_path {
1201 my (undef, $path, $base) = @_;
1202
1203 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1204
1205 $path = normalise $path, $base;
1206
1207 for my $pkg (keys %EXT_MAP) {
1208 if ($path =~ $EXT_MAP{$pkg}) {
1209 my $self = bless cf::map::new, $pkg;
1210 $self->{path} = $path; $self->path ($path);
1211 $self->init; # pass $1 etc.
1212 return $self;
1213 }
1214 }
1215
1216 Carp::carp "unable to resolve path '$path'.";
1217 ()
1218}
1219
1220sub init {
1221 my ($self) = @_;
1222
1223 $self
1224}
1225
1226sub as_string {
1227 my ($self) = @_;
1228
1229 "$self->{path}"
1230}
1231
1232# the displayed name, this is a one way mapping
1233sub visible_name {
1234 &as_string
1235}
1236
1237# the original (read-only) location
1238sub load_path {
1239 my ($self) = @_;
1240
1241 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1242}
1243
1244# the temporary/swap location
1245sub save_path {
1246 my ($self) = @_;
1247
1248 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1249 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1250}
1251
1252# the unique path, undef == no special unique path
1253sub uniq_path {
1254 my ($self) = @_;
1255
1256 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1257 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1151} 1258}
1152 1259
1153# and all this just because we cannot iterate over 1260# and all this just because we cannot iterate over
1154# all maps in C++... 1261# all maps in C++...
1155sub change_all_map_light { 1262sub change_all_map_light {
1156 my ($change) = @_; 1263 my ($change) = @_;
1157 1264
1158 $_->change_map_light ($change) for values %cf::MAP; 1265 $_->change_map_light ($change)
1266 for grep $_->outdoor, values %cf::MAP;
1159} 1267}
1160 1268
1269sub unlink_save {
1270 my ($self) = @_;
1271
1272 utf8::encode (my $save = $self->save_path);
1273 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1274 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1275}
1276
1161sub try_load_header($) { 1277sub load_header_from($) {
1162 my ($path) = @_; 1278 my ($self, $path) = @_;
1163 1279
1164 utf8::encode $path; 1280 utf8::encode $path;
1165 aio_open $path, O_RDONLY, 0 1281 aio_open $path, O_RDONLY, 0
1166 or return; 1282 or return;
1167 1283
1168 my $map = cf::map::new 1284 $self->_load_header ($path)
1169 or return; 1285 or return;
1170 1286
1171 $map->load_header ($path) 1287 $self->{load_path} = $path;
1288
1289 1
1290}
1291
1292sub load_orig {
1293 my ($self) = @_;
1294
1295 $self->load_header_from ($self->load_path)
1296}
1297
1298sub load_temp {
1299 my ($self) = @_;
1300
1301 $self->load_header_from ($self->save_path)
1302}
1303
1304sub load_header {
1305 my ($self) = @_;
1306
1307 if ($self->load_temp) {
1308 $self->last_access ((delete $self->{last_access})
1309 || $cf::RUNTIME); #d#
1310 # safety
1311 $self->{instantiate_time} = $cf::RUNTIME
1312 if $self->{instantiate_time} > $cf::RUNTIME;
1313 } else {
1314 $self->load_orig
1172 or return; 1315 or return;
1173 1316
1174 $map->{load_path} = $path; 1317 $self->{load_original} = 1;
1318 $self->{instantiate_time} = $cf::RUNTIME;
1319 $self->last_access ($cf::RUNTIME);
1320 $self->instantiate;
1321 }
1175 1322
1176 $map 1323 1
1177} 1324}
1178 1325
1326sub find;
1179sub find_map { 1327sub find {
1180 my ($path, $origin) = @_; 1328 my ($path, $origin) = @_;
1181 1329
1182 #warn "find_map<$path,$origin>\n";#d#
1183
1184 $path = new cf::path $path, $origin && $origin->path; 1330 $path = normalise $path, $origin && $origin->path;
1185 my $key = $path->as_string;
1186 1331
1187 cf::lock_wait "map_find:$key"; 1332 cf::lock_wait "map_find:$path";
1188 1333
1189 $cf::MAP{$key} || do { 1334 $cf::MAP{$path} || do {
1190 my $guard = cf::lock_acquire "map_find:$key"; 1335 my $guard = cf::lock_acquire "map_find:$path";
1191 1336 my $map = new_from_path cf::map $path
1192 # do it the slow way
1193 my $map = try_load_header $path->save_path;
1194
1195 if ($map) {
1196 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else {
1200 if (my $rmp = $path->random_map_params) {
1201 $map = generate_random_map $key, $rmp;
1202 } else {
1203 $map = try_load_header $path->load_path;
1204 }
1205
1206 $map or return; 1337 or return;
1207 1338
1208 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME;
1210 $map->instantiate;
1211
1212 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel};
1214 }
1215
1216 $map->path ($key);
1217 $map->{path} = $path;
1218 $map->{last_save} = $cf::RUNTIME; 1339 $map->{last_save} = $cf::RUNTIME;
1219 $map->last_access ($cf::RUNTIME); 1340
1341 $map->load_header
1342 or return;
1220 1343
1221 if ($map->should_reset) { 1344 if ($map->should_reset) {
1345 $cf::WAIT_FOR_TICK->wait;
1222 $map->reset; 1346 $map->reset;
1347 undef $guard;
1223 $map = find_map $path; 1348 $map = find $path
1349 or return;
1224 } 1350 }
1225 1351
1226 $cf::MAP{$key} = $map 1352 $cf::MAP{$path} = $map
1227 } 1353 }
1228} 1354}
1229 1355
1230sub load { 1356sub load {
1231 my ($self) = @_; 1357 my ($self) = @_;
1232 1358
1233 my $path = $self->{path}; 1359 my $path = $self->{path};
1234 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1360 my $guard = cf::lock_acquire "map_load:$path";
1235 1361
1236 return if $self->in_memory != cf::MAP_SWAPPED; 1362 return if $self->in_memory != cf::MAP_SWAPPED;
1237 1363
1238 $self->in_memory (cf::MAP_LOADING); 1364 $self->in_memory (cf::MAP_LOADING);
1239 1365
1240 $self->alloc; 1366 $self->alloc;
1241 $self->load_objects ($self->{load_path}, 1) 1367 $self->_load_objects ($self->{load_path}, 1)
1242 or return; 1368 or return;
1243 1369
1244 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1370 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1245 if delete $self->{load_original}; 1371 if delete $self->{load_original};
1246 1372
1247 if (my $uniq = $path->uniq_path) { 1373 if (my $uniq = $self->uniq_path) {
1248 utf8::encode $uniq; 1374 utf8::encode $uniq;
1249 if (aio_open $uniq, O_RDONLY, 0) { 1375 if (aio_open $uniq, O_RDONLY, 0) {
1250 $self->clear_unique_items; 1376 $self->clear_unique_items;
1251 $self->load_objects ($uniq, 0); 1377 $self->_load_objects ($uniq, 0);
1252 } 1378 }
1253 } 1379 }
1380
1381 Coro::cede;
1254 1382
1255 # now do the right thing for maps 1383 # now do the right thing for maps
1256 $self->link_multipart_objects; 1384 $self->link_multipart_objects;
1257 1385
1258 if ($self->{path}->is_style_map) { 1386 unless ($self->{deny_activate}) {
1259 $self->{deny_save} = 1; 1387 $self->decay_objects;
1260 $self->{deny_reset} = 1;
1261 } else {
1262 $self->fix_auto_apply; 1388 $self->fix_auto_apply;
1263 $self->decay_objects;
1264 $self->update_buttons; 1389 $self->update_buttons;
1390 Coro::cede;
1265 $self->set_darkness_map; 1391 $self->set_darkness_map;
1266 $self->difficulty ($self->estimate_difficulty) 1392 $self->difficulty ($self->estimate_difficulty)
1267 unless $self->difficulty; 1393 unless $self->difficulty;
1394 Coro::cede;
1268 $self->activate; 1395 $self->activate;
1269 } 1396 }
1270 1397
1271 $self->in_memory (cf::MAP_IN_MEMORY); 1398 $self->in_memory (cf::MAP_IN_MEMORY);
1272} 1399}
1273 1400
1274sub load_map_sync { 1401sub customise_for {
1402 my ($self, $ob) = @_;
1403
1404 return find "~" . $ob->name . "/" . $self->{path}
1405 if $self->per_player;
1406
1407 $self
1408}
1409
1410# find and load all maps in the 3x3 area around a map
1411sub load_diag {
1412 my ($map) = @_;
1413
1414 my @diag; # diagonal neighbours
1415
1416 for (0 .. 3) {
1417 my $neigh = $map->tile_path ($_)
1418 or next;
1419 $neigh = find $neigh, $map
1420 or next;
1421 $neigh->load;
1422
1423 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1424 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1425 }
1426
1427 for (@diag) {
1428 my $neigh = find @$_
1429 or next;
1430 $neigh->load;
1431 }
1432}
1433
1434sub find_sync {
1275 my ($path, $origin) = @_; 1435 my ($path, $origin) = @_;
1276 1436
1277 #warn "load_map_sync<$path, $origin>\n";#d# 1437 cf::sync_job { find $path, $origin }
1438}
1278 1439
1279 cf::sync_job { 1440sub do_load_sync {
1280 my $map = cf::map::find_map $path, $origin 1441 my ($map) = @_;
1442
1443 cf::sync_job { $map->load };
1444}
1445
1446our %MAP_PREFETCH;
1447our $MAP_PREFETCHER = Coro::async {
1448 while () {
1449 for my $path (keys %MAP_PREFETCH) {
1450 my $map = find $path
1281 or return; 1451 or next;
1282 $map->load; 1452 $map->load;
1283 $map 1453
1454 delete $MAP_PREFETCH{$path};
1455 }
1456 Coro::schedule;
1284 } 1457 }
1458};
1459
1460sub find_async {
1461 my ($path, $origin) = @_;
1462
1463 $path = normalise $path, $origin && $origin->{path};
1464
1465 if (my $map = $cf::MAP{$path}) {
1466 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1467 }
1468
1469 $MAP_PREFETCH{$path} = 0;
1470 $MAP_PREFETCHER->ready;
1471
1472 ()
1285} 1473}
1286 1474
1287sub save { 1475sub save {
1288 my ($self) = @_; 1476 my ($self) = @_;
1289 1477
1478 my $lock = cf::lock_acquire "map_data:" . $self->path;
1479
1290 $self->{last_save} = $cf::RUNTIME; 1480 $self->{last_save} = $cf::RUNTIME;
1291 1481
1292 return unless $self->dirty; 1482 return unless $self->dirty;
1293 1483
1294 my $save = $self->{path}->save_path; utf8::encode $save; 1484 my $save = $self->save_path; utf8::encode $save;
1295 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1485 my $uniq = $self->uniq_path; utf8::encode $uniq;
1296 1486
1297 $self->{load_path} = $save; 1487 $self->{load_path} = $save;
1298 1488
1299 return if $self->{deny_save}; 1489 return if $self->{deny_save};
1300 1490
1491 local $self->{last_access} = $self->last_access;#d#
1492
1493 cf::async {
1494 $_->contr->save for $self->players;
1495 };
1496
1301 if ($uniq) { 1497 if ($uniq) {
1302 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1498 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1303 $self->save_objects ($uniq, cf::IO_UNIQUES); 1499 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1304 } else { 1500 } else {
1305 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1501 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1306 } 1502 }
1307} 1503}
1308 1504
1309sub swap_out { 1505sub swap_out {
1310 my ($self) = @_; 1506 my ($self) = @_;
1507
1508 # save first because save cedes
1509 $self->save;
1510
1511 my $lock = cf::lock_acquire "map_data:" . $self->path;
1311 1512
1312 return if $self->players; 1513 return if $self->players;
1313 return if $self->in_memory != cf::MAP_IN_MEMORY; 1514 return if $self->in_memory != cf::MAP_IN_MEMORY;
1314 return if $self->{deny_save}; 1515 return if $self->{deny_save};
1315 1516
1316 $self->save;
1317 $self->clear; 1517 $self->clear;
1318 $self->in_memory (cf::MAP_SWAPPED); 1518 $self->in_memory (cf::MAP_SWAPPED);
1319} 1519}
1320 1520
1321sub reset_at { 1521sub reset_at {
1322 my ($self) = @_; 1522 my ($self) = @_;
1323 1523
1324 # TODO: safety, remove and allow resettable per-player maps 1524 # TODO: safety, remove and allow resettable per-player maps
1325 return 1e99 if $self->{path}{user_rel}; 1525 return 1e99 if $self->isa ("ext::map_per_player");#d#
1326 return 1e99 if $self->{deny_reset}; 1526 return 1e99 if $self->{deny_reset};
1327 1527
1328 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1528 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1329 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1529 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1330 1530
1335 my ($self) = @_; 1535 my ($self) = @_;
1336 1536
1337 $self->reset_at <= $cf::RUNTIME 1537 $self->reset_at <= $cf::RUNTIME
1338} 1538}
1339 1539
1340sub unlink_save {
1341 my ($self) = @_;
1342
1343 utf8::encode (my $save = $self->{path}->save_path);
1344 aioreq_pri 3; IO::AIO::aio_unlink $save;
1345 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1346}
1347
1348sub rename { 1540sub rename {
1349 my ($self, $new_path) = @_; 1541 my ($self, $new_path) = @_;
1350 1542
1543 normalise $new_path;
1544
1351 $self->unlink_save; 1545 $self->unlink_save;
1352 1546
1353 delete $cf::MAP{$self->path}; 1547 delete $cf::MAP{$self->path};
1354 $self->{path} = new cf::path $new_path; 1548 $self->{path} = $new_path; $self->path ($self->{path});
1355 $self->path ($self->{path}->as_string);
1356 $cf::MAP{$self->path} = $self; 1549 $cf::MAP{$self->path} = $self;
1357 1550
1358 $self->save; 1551 $self->save;
1359} 1552}
1360 1553
1361sub reset { 1554sub reset {
1362 my ($self) = @_; 1555 my ($self) = @_;
1363 1556
1557 my $lock = cf::lock_acquire "map_data:$self->{path}";
1558
1364 return if $self->players; 1559 return if $self->players;
1365 return if $self->{path}{user_rel};#d# 1560 return if $self->isa ("ext::map_per_player");#d#
1366 1561
1367 warn "resetting map ", $self->path;#d# 1562 warn "resetting map ", $self->path;#d#
1368 1563
1369 delete $cf::MAP{$self->path}; 1564 delete $cf::MAP{$self->path};
1565
1566 $self->in_memory (cf::MAP_SWAPPED);
1567 $self->clear;
1370 1568
1371 $_->clear_links_to ($self) for values %cf::MAP; 1569 $_->clear_links_to ($self) for values %cf::MAP;
1372 1570
1373 $self->unlink_save; 1571 $self->unlink_save;
1374 $self->destroy; 1572 $self->destroy;
1383 $self->reset_timeout (1); 1581 $self->reset_timeout (1);
1384 $self->rename ("{nuke}/" . ($nuke_counter++)); 1582 $self->rename ("{nuke}/" . ($nuke_counter++));
1385 $self->reset; # polite request, might not happen 1583 $self->reset; # polite request, might not happen
1386} 1584}
1387 1585
1388sub customise_for { 1586=item cf::map::unique_maps
1389 my ($map, $ob) = @_;
1390 1587
1391 if ($map->per_player) { 1588Returns an arrayref of paths of all shared maps that have
1392 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1589instantiated unique items. May block.
1393 }
1394 1590
1395 $map 1591=cut
1396}
1397 1592
1398sub emergency_save { 1593sub unique_maps() {
1399 local $cf::FREEZE = 1; 1594 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1595 or return;
1400 1596
1401 warn "enter emergency map save\n"; 1597 my @paths;
1402 1598
1403 cf::sync_job { 1599 for (@$files) {
1404 warn "begin emergency map save\n"; 1600 utf8::decode $_;
1405 $_->save for values %cf::MAP; 1601 next if /\.pst$/;
1602 next unless /^$PATH_SEP/o;
1603
1604 s/\.map$//;
1605 push @paths, $_;
1406 }; 1606 }
1407 1607
1408 warn "end emergency map save\n"; 1608 \@paths
1409} 1609}
1410 1610
1411package cf; 1611package cf;
1412 1612
1413=back 1613=back
1414 1614
1615=head3 cf::object
1616
1617=cut
1618
1619package cf::object;
1620
1621=over 4
1622
1623=item $ob->inv_recursive
1624
1625Returns the inventory of the object _and_ their inventories, recursively.
1626
1627=cut
1628
1629sub inv_recursive_;
1630sub inv_recursive_ {
1631 map { $_, inv_recursive_ $_->inv } @_
1632}
1633
1634sub inv_recursive {
1635 inv_recursive_ inv $_[0]
1636}
1637
1638package cf;
1639
1640=back
1415 1641
1416=head3 cf::object::player 1642=head3 cf::object::player
1417 1643
1418=over 4 1644=over 4
1419 1645
1459 1685
1460=item $player_object->enter_link 1686=item $player_object->enter_link
1461 1687
1462Freezes the player and moves him/her to a special map (C<{link}>). 1688Freezes the player and moves him/her to a special map (C<{link}>).
1463 1689
1464The player should be reaosnably safe there for short amounts of time. You 1690The player should be reasonably safe there for short amounts of time. You
1465I<MUST> call C<leave_link> as soon as possible, though. 1691I<MUST> call C<leave_link> as soon as possible, though.
1466 1692
1693Will never block.
1694
1467=item $player_object->leave_link ($map, $x, $y) 1695=item $player_object->leave_link ($map, $x, $y)
1468 1696
1469Moves the player out of the specila link map onto the given map. If the 1697Moves the player out of the special C<{link}> map onto the specified
1470map is not valid (or omitted), the player will be moved back to the 1698map. If the map is not valid (or omitted), the player will be moved back
1471location he/she was before the call to C<enter_link>, or, if that fails, 1699to the location he/she was before the call to C<enter_link>, or, if that
1472to the emergency map position. 1700fails, to the emergency map position.
1473 1701
1474Might block. 1702Might block.
1475 1703
1476=cut 1704=cut
1705
1706sub link_map {
1707 unless ($LINK_MAP) {
1708 $LINK_MAP = cf::map::find "{link}"
1709 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1710 $LINK_MAP->load;
1711 }
1712
1713 $LINK_MAP
1714}
1477 1715
1478sub cf::object::player::enter_link { 1716sub cf::object::player::enter_link {
1479 my ($self) = @_; 1717 my ($self) = @_;
1480 1718
1481 $self->deactivate_recursive; 1719 $self->deactivate_recursive;
1482 1720
1483 return if $self->map == $LINK_MAP; 1721 return if UNIVERSAL::isa $self->map, "ext::map_link";
1484 1722
1485 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1723 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1486 if $self->map; 1724 if $self->map;
1487 1725
1488 $self->enter_map ($LINK_MAP, 20, 20); 1726 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1489} 1727}
1490 1728
1491sub cf::object::player::leave_link { 1729sub cf::object::player::leave_link {
1492 my ($self, $map, $x, $y) = @_; 1730 my ($self, $map, $x, $y) = @_;
1493 1731
1494 my $link_pos = delete $self->{_link_pos}; 1732 my $link_pos = delete $self->{_link_pos};
1495 1733
1496 unless ($map) { 1734 unless ($map) {
1497 # restore original map position 1735 # restore original map position
1498 ($map, $x, $y) = @{ $link_pos || [] }; 1736 ($map, $x, $y) = @{ $link_pos || [] };
1499 $map = cf::map::find_map $map; 1737 $map = cf::map::find $map;
1500 1738
1501 unless ($map) { 1739 unless ($map) {
1502 ($map, $x, $y) = @$EMERGENCY_POSITION; 1740 ($map, $x, $y) = @$EMERGENCY_POSITION;
1503 $map = cf::map::find_map $map 1741 $map = cf::map::find $map
1504 or die "FATAL: cannot load emergency map\n"; 1742 or die "FATAL: cannot load emergency map\n";
1505 } 1743 }
1506 } 1744 }
1507 1745
1508 ($x, $y) = (-1, -1) 1746 ($x, $y) = (-1, -1)
1511 # use -1 or undef as default coordinates, not 0, 0 1749 # use -1 or undef as default coordinates, not 0, 0
1512 ($x, $y) = ($map->enter_x, $map->enter_y) 1750 ($x, $y) = ($map->enter_x, $map->enter_y)
1513 if $x <=0 && $y <= 0; 1751 if $x <=0 && $y <= 0;
1514 1752
1515 $map->load; 1753 $map->load;
1754 $map->load_diag;
1516 1755
1756 return unless $self->contr->active;
1517 $self->activate_recursive; 1757 $self->activate_recursive;
1518 $self->enter_map ($map, $x, $y); 1758 $self->enter_map ($map, $x, $y);
1519} 1759}
1520 1760
1521cf::player->attach ( 1761cf::player->attach (
1534 1774
1535 # try to abort aborted map switching on player login :) 1775 # try to abort aborted map switching on player login :)
1536 # should happen only on crashes 1776 # should happen only on crashes
1537 if ($pl->ob->{_link_pos}) { 1777 if ($pl->ob->{_link_pos}) {
1538 $pl->ob->enter_link; 1778 $pl->ob->enter_link;
1539 Coro::async { 1779 (async {
1540 # we need this sleep as the login has a concurrent enter_exit running 1780 # we need this sleep as the login has a concurrent enter_exit running
1541 # and this sleep increases chances of the player not ending up in scorn 1781 # and this sleep increases chances of the player not ending up in scorn
1782 $pl->ob->reply (undef,
1783 "There was an internal problem at your last logout, "
1784 . "the server will try to bring you to your intended destination in a second.",
1785 cf::NDI_RED);
1542 Coro::Timer::sleep 1; 1786 Coro::Timer::sleep 1;
1543 $pl->ob->leave_link; 1787 $pl->ob->leave_link;
1544 }; 1788 })->prio (2);
1545 } 1789 }
1546 }, 1790 },
1547); 1791);
1548 1792
1549=item $player_object->goto_map ($path, $x, $y) 1793=item $player_object->goto ($path, $x, $y)
1550 1794
1551=cut 1795=cut
1552 1796
1553sub cf::object::player::goto_map { 1797sub cf::object::player::goto {
1554 my ($self, $path, $x, $y) = @_; 1798 my ($self, $path, $x, $y) = @_;
1555 1799
1556 $self->enter_link; 1800 $self->enter_link;
1557 1801
1558 (Coro::async { 1802 (async {
1559 $path = new cf::path $path;
1560
1561 my $map = cf::map::find_map $path->as_string; 1803 my $map = cf::map::find $path;
1562 $map = $map->customise_for ($self) if $map; 1804 $map = $map->customise_for ($self) if $map;
1563 1805
1564# warn "entering ", $map->path, " at ($x, $y)\n" 1806# warn "entering ", $map->path, " at ($x, $y)\n"
1565# if $map; 1807# if $map;
1566 1808
1567 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1809 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1568 1810
1569 $self->leave_link ($map, $x, $y); 1811 $self->leave_link ($map, $x, $y);
1570 })->prio (1); 1812 })->prio (1);
1571} 1813}
1572 1814
1625 1867
1626 return unless $self->type == cf::PLAYER; 1868 return unless $self->type == cf::PLAYER;
1627 1869
1628 $self->enter_link; 1870 $self->enter_link;
1629 1871
1630 (Coro::async { 1872 (async {
1873 $self->deactivate_recursive; # just to be sure
1631 unless (eval { 1874 unless (eval {
1632
1633 prepare_random_map $exit 1875 prepare_random_map $exit
1634 if $exit->slaying eq "/!"; 1876 if $exit->slaying eq "/!";
1635 1877
1636 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1878 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1637 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1879 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1638 1880
1639 1; 1881 1;
1640 }) { 1882 }) {
1641 $self->message ("Something went wrong deep within the crossfire server. " 1883 $self->message ("Something went wrong deep within the crossfire server. "
1642 . "I'll try to bring you back to the map you were before. " 1884 . "I'll try to bring you back to the map you were before. "
1643 . "Please report this to the dungeon master", 1885 . "Please report this to the dungeon master!",
1644 cf::NDI_UNIQUE | cf::NDI_RED); 1886 cf::NDI_UNIQUE | cf::NDI_RED);
1645 1887
1646 warn "ERROR in enter_exit: $@"; 1888 warn "ERROR in enter_exit: $@";
1647 $self->leave_link; 1889 $self->leave_link;
1648 } 1890 }
1699 on_reply => sub { 1941 on_reply => sub {
1700 my ($ns, $msg) = @_; 1942 my ($ns, $msg) = @_;
1701 1943
1702 # this weird shuffling is so that direct followup queries 1944 # this weird shuffling is so that direct followup queries
1703 # get handled first 1945 # get handled first
1704 my $queue = delete $ns->{query_queue}; 1946 my $queue = delete $ns->{query_queue}
1947 or return; # be conservative, not sure how that can happen, but we saw a crash here
1705 1948
1706 (shift @$queue)->[1]->($msg); 1949 (shift @$queue)->[1]->($msg);
1707 1950
1708 push @{ $ns->{query_queue} }, @$queue; 1951 push @{ $ns->{query_queue} }, @$queue;
1709 1952
1715 } 1958 }
1716 } 1959 }
1717 }, 1960 },
1718); 1961);
1719 1962
1720=item $client->coro (\&cb) 1963=item $client->async (\&cb)
1721 1964
1722Create a new coroutine, running the specified callback. The coroutine will 1965Create a new coroutine, running the specified callback. The coroutine will
1723be automatically cancelled when the client gets destroyed (e.g. on logout, 1966be automatically cancelled when the client gets destroyed (e.g. on logout,
1724or loss of connection). 1967or loss of connection).
1725 1968
1726=cut 1969=cut
1727 1970
1728sub cf::client::coro { 1971sub cf::client::async {
1729 my ($self, $cb) = @_; 1972 my ($self, $cb) = @_;
1730 1973
1731 my $coro; $coro = async { 1974 my $coro = &Coro::async ($cb);
1732 eval {
1733 $cb->();
1734 };
1735 warn $@ if $@;
1736 };
1737 1975
1738 $coro->on_destroy (sub { 1976 $coro->on_destroy (sub {
1739 delete $self->{_coro}{$coro+0}; 1977 delete $self->{_coro}{$coro+0};
1740 }); 1978 });
1741 1979
1976 open my $fh, "<:utf8", cf::confdir . "/config" 2214 open my $fh, "<:utf8", cf::confdir . "/config"
1977 or return; 2215 or return;
1978 2216
1979 local $/; 2217 local $/;
1980 *CFG = YAML::Syck::Load <$fh>; 2218 *CFG = YAML::Syck::Load <$fh>;
2219
2220 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2221
2222 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2223 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2224
2225 if (exists $CFG{mlockall}) {
2226 eval {
2227 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2228 and die "WARNING: m(un)lockall failed: $!\n";
2229 };
2230 warn $@ if $@;
2231 }
1981} 2232}
1982 2233
1983sub main { 2234sub main {
1984 # we must not ever block the main coroutine 2235 # we must not ever block the main coroutine
1985 local $Coro::idle = sub { 2236 local $Coro::idle = sub {
1986 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2237 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1987 (Coro::unblock_sub {
1988 Event::one_event; 2238 async { Event::one_event };
1989 })->();
1990 }; 2239 };
1991 2240
1992 cfg_load; 2241 cfg_load;
1993 db_load; 2242 db_load;
1994 load_extensions; 2243 load_extensions;
1995 Event::loop; 2244 Event::loop;
1996} 2245}
1997 2246
1998############################################################################# 2247#############################################################################
1999# initialisation 2248# initialisation and cleanup
2249
2250# install some emergency cleanup handlers
2251BEGIN {
2252 for my $signal (qw(INT HUP TERM)) {
2253 Event->signal (
2254 data => WF_AUTOCANCEL,
2255 signal => $signal,
2256 cb => sub {
2257 cf::cleanup "SIG$signal";
2258 },
2259 );
2260 }
2261}
2262
2263sub emergency_save() {
2264 my $freeze_guard = cf::freeze_mainloop;
2265
2266 warn "enter emergency perl save\n";
2267
2268 cf::sync_job {
2269 # use a peculiar iteration method to avoid tripping on perl
2270 # refcount bugs in for. also avoids problems with players
2271 # and maps saved/destroyed asynchronously.
2272 warn "begin emergency player save\n";
2273 for my $login (keys %cf::PLAYER) {
2274 my $pl = $cf::PLAYER{$login} or next;
2275 $pl->valid or next;
2276 $pl->save;
2277 }
2278 warn "end emergency player save\n";
2279
2280 warn "begin emergency map save\n";
2281 for my $path (keys %cf::MAP) {
2282 my $map = $cf::MAP{$path} or next;
2283 $map->valid or next;
2284 $map->save;
2285 }
2286 warn "end emergency map save\n";
2287 };
2288
2289 warn "leave emergency perl save\n";
2290}
2000 2291
2001sub reload() { 2292sub reload() {
2002 # can/must only be called in main 2293 # can/must only be called in main
2003 if ($Coro::current != $Coro::main) { 2294 if ($Coro::current != $Coro::main) {
2004 warn "can only reload from main coroutine\n"; 2295 warn "can only reload from main coroutine\n";
2005 return; 2296 return;
2006 } 2297 }
2007 2298
2008 warn "reloading..."; 2299 warn "reloading...";
2009 2300
2010 local $FREEZE = 1; 2301 warn "freezing server";
2302 my $guard = freeze_mainloop;
2011 cf::emergency_save; 2303 cf::emergency_save;
2304
2305 warn "sync database to disk";
2306 cf::db_sync;
2307 IO::AIO::flush;
2012 2308
2013 eval { 2309 eval {
2014 # if anything goes wrong in here, we should simply crash as we already saved 2310 # if anything goes wrong in here, we should simply crash as we already saved
2015 2311
2016 # cancel all watchers 2312 warn "cancel all watchers";
2017 for (Event::all_watchers) { 2313 for (Event::all_watchers) {
2018 $_->cancel if $_->data & WF_AUTOCANCEL; 2314 $_->cancel if $_->data & WF_AUTOCANCEL;
2019 } 2315 }
2020 2316
2021 # cancel all extension coros 2317 warn "cancel all extension coros";
2022 $_->cancel for values %EXT_CORO; 2318 $_->cancel for values %EXT_CORO;
2023 %EXT_CORO = (); 2319 %EXT_CORO = ();
2024 2320
2321 warn "remove commands";
2322 %COMMAND = ();
2323
2324 warn "remove ext commands";
2325 %EXTCMD = ();
2326
2025 # unload all extensions 2327 warn "unload/nuke all extensions";
2026 for (@exts) { 2328 for my $pkg (@EXTS) {
2027 warn "unloading <$_>"; 2329 warn "... unloading $pkg";
2028 unload_extension $_; 2330
2331 if (my $cb = $pkg->can ("unload")) {
2332 eval {
2333 $cb->($pkg);
2334 1
2335 } or warn "$pkg unloaded, but with errors: $@";
2029 } 2336 }
2030 2337
2338 warn "... nuking $pkg";
2339 Symbol::delete_package $pkg;
2340 }
2341
2031 # unload all modules loaded from $LIBDIR 2342 warn "unload all perl modules loaded from $LIBDIR";
2032 while (my ($k, $v) = each %INC) { 2343 while (my ($k, $v) = each %INC) {
2033 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2344 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2034 2345
2035 warn "removing <$k>"; 2346 warn "removing <$k>";
2036 delete $INC{$k}; 2347 delete $INC{$k};
2043 } 2354 }
2044 2355
2045 Symbol::delete_package $k; 2356 Symbol::delete_package $k;
2046 } 2357 }
2047 2358
2048 # sync database to disk
2049 cf::db_sync;
2050 IO::AIO::flush;
2051
2052 # get rid of safe::, as good as possible 2359 warn "get rid of safe::, as good as possible";
2053 Symbol::delete_package "safe::$_" 2360 Symbol::delete_package "safe::$_"
2054 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2361 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2055 2362
2056 # remove register_script_function callbacks
2057 # TODO
2058
2059 # unload cf.pm "a bit" 2363 warn "unload cf.pm \"a bit\"";
2060 delete $INC{"cf.pm"}; 2364 delete $INC{"cf.pm"};
2061 2365
2062 # don't, removes xs symbols, too, 2366 # don't, removes xs symbols, too,
2063 # and global variables created in xs 2367 # and global variables created in xs
2064 #Symbol::delete_package __PACKAGE__; 2368 #Symbol::delete_package __PACKAGE__;
2065 2369
2066 # reload cf.pm
2067 warn "reloading cf.pm"; 2370 warn "reloading cf.pm";
2068 require cf; 2371 require cf;
2069 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2372 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2070 2373
2071 # load config and database again 2374 warn "load config and database again";
2072 cf::cfg_load; 2375 cf::cfg_load;
2073 cf::db_load; 2376 cf::db_load;
2074 2377
2075 # load extensions
2076 warn "load extensions"; 2378 warn "load extensions";
2077 cf::load_extensions; 2379 cf::load_extensions;
2078 2380
2079 # reattach attachments to objects 2381 warn "reattach attachments to objects/players";
2080 warn "reattach";
2081 _global_reattach; 2382 _global_reattach;
2383 warn "reattach attachments to maps";
2384 reattach $_ for values %MAP;
2082 }; 2385 };
2083 2386
2084 if ($@) { 2387 if ($@) {
2085 warn $@; 2388 warn $@;
2086 warn "error while reloading, exiting."; 2389 warn "error while reloading, exiting.";
2087 exit 1; 2390 exit 1;
2088 } 2391 }
2089 2392
2090 warn "reloaded successfully"; 2393 warn "reloaded";
2091}; 2394};
2092
2093#############################################################################
2094
2095unless ($LINK_MAP) {
2096 $LINK_MAP = cf::map::new;
2097
2098 $LINK_MAP->width (41);
2099 $LINK_MAP->height (41);
2100 $LINK_MAP->alloc;
2101 $LINK_MAP->path ("{link}");
2102 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2103 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2104
2105 # dirty hack because... archetypes are not yet loaded
2106 Event->timer (
2107 after => 2,
2108 cb => sub {
2109 $_[0]->w->cancel;
2110
2111 # provide some exits "home"
2112 my $exit = cf::object::new "exit";
2113
2114 $exit->slaying ($EMERGENCY_POSITION->[0]);
2115 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2116 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2117
2118 $LINK_MAP->insert ($exit->clone, 19, 19);
2119 $LINK_MAP->insert ($exit->clone, 19, 20);
2120 $LINK_MAP->insert ($exit->clone, 19, 21);
2121 $LINK_MAP->insert ($exit->clone, 20, 19);
2122 $LINK_MAP->insert ($exit->clone, 20, 21);
2123 $LINK_MAP->insert ($exit->clone, 21, 19);
2124 $LINK_MAP->insert ($exit->clone, 21, 20);
2125 $LINK_MAP->insert ($exit->clone, 21, 21);
2126
2127 $exit->destroy;
2128 });
2129
2130 $LINK_MAP->{deny_save} = 1;
2131 $LINK_MAP->{deny_reset} = 1;
2132
2133 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2134}
2135
2136register "<global>", __PACKAGE__;
2137 2395
2138register_command "reload" => sub { 2396register_command "reload" => sub {
2139 my ($who, $arg) = @_; 2397 my ($who, $arg) = @_;
2140 2398
2141 if ($who->flag (FLAG_WIZ)) { 2399 if ($who->flag (FLAG_WIZ)) {
2151 reentrant => 0, 2409 reentrant => 0,
2152 prio => 0, 2410 prio => 0,
2153 at => $NEXT_TICK || $TICK, 2411 at => $NEXT_TICK || $TICK,
2154 data => WF_AUTOCANCEL, 2412 data => WF_AUTOCANCEL,
2155 cb => sub { 2413 cb => sub {
2156 unless ($FREEZE) { 2414 $NOW = Event::time;
2415
2157 cf::server_tick; # one server iteration 2416 cf::server_tick; # one server iteration
2158 $RUNTIME += $TICK; 2417 $RUNTIME += $TICK;
2159 }
2160
2161 $NEXT_TICK += $TICK; 2418 $NEXT_TICK += $TICK;
2419
2420 $WAIT_FOR_TICK->broadcast;
2421 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2162 2422
2163 # if we are delayed by four ticks or more, skip them all 2423 # if we are delayed by four ticks or more, skip them all
2164 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2424 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2165 2425
2166 $TICK_WATCHER->at ($NEXT_TICK); 2426 $TICK_WATCHER->at ($NEXT_TICK);
2168 }, 2428 },
2169); 2429);
2170 2430
2171IO::AIO::max_poll_time $TICK * 0.2; 2431IO::AIO::max_poll_time $TICK * 0.2;
2172 2432
2173Event->io ( 2433$AIO_POLL_WATCHER = Event->io (
2174 fd => IO::AIO::poll_fileno, 2434 fd => IO::AIO::poll_fileno,
2175 poll => 'r', 2435 poll => 'r',
2176 prio => 5, 2436 prio => 5,
2177 data => WF_AUTOCANCEL, 2437 data => WF_AUTOCANCEL,
2178 cb => \&IO::AIO::poll_cb, 2438 cb => \&IO::AIO::poll_cb,
2179); 2439);
2180 2440
2181Event->timer ( 2441$WRITE_RUNTIME_WATCHER = Event->timer (
2182 data => WF_AUTOCANCEL, 2442 data => WF_AUTOCANCEL,
2183 after => 0, 2443 after => 0,
2184 interval => 10, 2444 interval => 10,
2185 cb => sub { 2445 cb => sub {
2186 (Coro::unblock_sub { 2446 (Coro::unblock_sub {
2188 or warn "ERROR: unable to write runtime file: $!"; 2448 or warn "ERROR: unable to write runtime file: $!";
2189 })->(); 2449 })->();
2190 }, 2450 },
2191); 2451);
2192 2452
2453END { cf::emergency_save }
2454
21931 24551
2194 2456

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