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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.114 by root, Mon Jan 1 16:00:10 2007 UTC vs.
Revision 1.139 by root, Fri Jan 5 19:12:03 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
186=item cf::sync_job { BLOCK } 234=item cf::sync_job { BLOCK }
187 235
188The design of crossfire+ requires that the main coro ($Coro::main) is 236The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 237always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 238reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
203 # this is the main coro, too bad, we have to block 251 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 252 # till the operation succeeds, freezing the server :/
205 253
206 # TODO: use suspend/resume instead 254 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 255 # (but this is cancel-safe)
208 local $FREEZE = 1; 256 my $freeze_guard = freeze_mainloop;
209 257
210 my $busy = 1; 258 my $busy = 1;
211 my @res; 259 my @res;
212 260
213 (Coro::async { 261 (Coro::async_pool {
214 @res = eval { $job->() }; 262 @res = eval { $job->() };
215 warn $@ if $@; 263 warn $@ if $@;
216 undef $busy; 264 undef $busy;
217 })->prio (Coro::PRIO_MAX); 265 })->prio (Coro::PRIO_MAX);
218 266
219 while ($busy) { 267 while ($busy) {
220 Coro::cede_notself; 268 unless (Coro::cede) {
221 Event::one_event unless Coro::nready; 269 Coro::nready ? Event::one_event 0 : Event::one_event;
270 Coro::cede_notself unless Coro::cede;
271 }
222 } 272 }
223 273
224 wantarray ? @res : $res[0] 274 wantarray ? @res : $res[0]
225 } else { 275 } else {
226 # we are in another coroutine, how wonderful, everything just works 276 # we are in another coroutine, how wonderful, everything just works
229 } 279 }
230} 280}
231 281
232=item $coro = cf::coro { BLOCK } 282=item $coro = cf::coro { BLOCK }
233 283
234Creates and returns a new coro. This coro is automcatially being canceled 284Creates (and readies) and returns a new coro. This coro is automcatially
235when the extension calling this is being unloaded. 285being canceled when the extension calling this is being unloaded.
236 286
237=cut 287=cut
238 288
239sub coro(&) { 289sub coro(&) {
240 my $cb = shift; 290 my $cb = shift;
241 291
242 my $coro; $coro = async { 292 my $coro = &Coro::async_pool ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 293
249 $coro->on_destroy (sub { 294 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 295 delete $EXT_CORO{$coro+0};
251 }); 296 });
252 $EXT_CORO{$coro+0} = $coro; 297 $EXT_CORO{$coro+0} = $coro;
817 (aio_load "$filename.pst", $av) >= 0 862 (aio_load "$filename.pst", $av) >= 0
818 or return; 863 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 864 $av = eval { (Storable::thaw $av)->{objs} };
820 } 865 }
821 866
867 warn sprintf "loading %s (%d)\n",
868 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 869 return ($data, $av);
823} 870}
824 871
825############################################################################# 872#############################################################################
826# command handling &c 873# command handling &c
1060package cf::map; 1107package cf::map;
1061 1108
1062use Fcntl; 1109use Fcntl;
1063use Coro::AIO; 1110use Coro::AIO;
1064 1111
1065our $MAX_RESET = 7200; 1112our $MAX_RESET = 3600;
1066our $DEFAULT_RESET = 3600; 1113our $DEFAULT_RESET = 3000;
1067 1114
1068sub generate_random_map { 1115sub generate_random_map {
1069 my ($path, $rmp) = @_; 1116 my ($path, $rmp) = @_;
1070 1117
1071 # mit "rum" bekleckern, nicht 1118 # mit "rum" bekleckern, nicht
1087# and all this just because we cannot iterate over 1134# and all this just because we cannot iterate over
1088# all maps in C++... 1135# all maps in C++...
1089sub change_all_map_light { 1136sub change_all_map_light {
1090 my ($change) = @_; 1137 my ($change) = @_;
1091 1138
1092 $_->change_map_light ($change) for values %cf::MAP; 1139 $_->change_map_light ($change)
1140 for grep $_->outdoor, values %cf::MAP;
1093} 1141}
1094 1142
1095sub try_load_header($) { 1143sub try_load_header($) {
1096 my ($path) = @_; 1144 my ($path) = @_;
1097 1145
1100 or return; 1148 or return;
1101 1149
1102 my $map = cf::map::new 1150 my $map = cf::map::new
1103 or return; 1151 or return;
1104 1152
1153 # for better error messages only, will be overwritten
1154 $map->path ($path);
1155
1105 $map->load_header ($path) 1156 $map->load_header ($path)
1106 or return; 1157 or return;
1107 1158
1108 $map->{load_path} = $path; 1159 $map->{load_path} = $path;
1109 1160
1110 $map 1161 $map
1111} 1162}
1112 1163
1164sub find;
1113sub find_map { 1165sub find {
1114 my ($path, $origin) = @_; 1166 my ($path, $origin) = @_;
1115 1167
1116 #warn "find_map<$path,$origin>\n";#d# 1168 #warn "find<$path,$origin>\n";#d#
1117 1169
1118 $path = new cf::path $path, $origin && $origin->path; 1170 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1171 my $key = $path->as_string;
1120 1172
1173 cf::lock_wait "map_find:$key";
1174
1121 $cf::MAP{$key} || do { 1175 $cf::MAP{$key} || do {
1176 my $guard = cf::lock_acquire "map_find:$key";
1177
1122 # do it the slow way 1178 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1179 my $map = try_load_header $path->save_path;
1124 1180
1181 Coro::cede;
1182
1125 if ($map) { 1183 if ($map) {
1184 $map->last_access ((delete $map->{last_access})
1185 || $cf::RUNTIME); #d#
1126 # safety 1186 # safety
1127 $map->{instantiate_time} = $cf::RUNTIME 1187 $map->{instantiate_time} = $cf::RUNTIME
1128 if $map->{instantiate_time} > $cf::RUNTIME; 1188 if $map->{instantiate_time} > $cf::RUNTIME;
1129 } else { 1189 } else {
1130 if (my $rmp = $path->random_map_params) { 1190 if (my $rmp = $path->random_map_params) {
1135 1195
1136 $map or return; 1196 $map or return;
1137 1197
1138 $map->{load_original} = 1; 1198 $map->{load_original} = 1;
1139 $map->{instantiate_time} = $cf::RUNTIME; 1199 $map->{instantiate_time} = $cf::RUNTIME;
1200 $map->last_access ($cf::RUNTIME);
1140 $map->instantiate; 1201 $map->instantiate;
1141 1202
1142 # per-player maps become, after loading, normal maps 1203 # per-player maps become, after loading, normal maps
1143 $map->per_player (0) if $path->{user_rel}; 1204 $map->per_player (0) if $path->{user_rel};
1144 } 1205 }
1145 1206
1146 $map->path ($key); 1207 $map->path ($key);
1147 $map->{path} = $path; 1208 $map->{path} = $path;
1148 $map->last_access ($cf::RUNTIME); 1209 $map->{last_save} = $cf::RUNTIME;
1210
1211 Coro::cede;
1149 1212
1150 if ($map->should_reset) { 1213 if ($map->should_reset) {
1151 $map->reset; 1214 $map->reset;
1215 undef $guard;
1152 $map = find_map $path; 1216 $map = find $path
1217 or return;
1153 } 1218 }
1154 1219
1155 $cf::MAP{$key} = $map 1220 $cf::MAP{$key} = $map
1156 } 1221 }
1157} 1222}
1158 1223
1159sub load { 1224sub load {
1160 my ($self) = @_; 1225 my ($self) = @_;
1161 1226
1227 my $path = $self->{path};
1228 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1229
1162 return if $self->in_memory != cf::MAP_SWAPPED; 1230 return if $self->in_memory != cf::MAP_SWAPPED;
1163 1231
1164 $self->in_memory (cf::MAP_LOADING); 1232 $self->in_memory (cf::MAP_LOADING);
1165
1166 my $path = $self->{path};
1167 1233
1168 $self->alloc; 1234 $self->alloc;
1169 $self->load_objects ($self->{load_path}, 1) 1235 $self->load_objects ($self->{load_path}, 1)
1170 or return; 1236 or return;
1171 1237
1177 if (aio_open $uniq, O_RDONLY, 0) { 1243 if (aio_open $uniq, O_RDONLY, 0) {
1178 $self->clear_unique_items; 1244 $self->clear_unique_items;
1179 $self->load_objects ($uniq, 0); 1245 $self->load_objects ($uniq, 0);
1180 } 1246 }
1181 } 1247 }
1248
1249 Coro::cede;
1182 1250
1183 # now do the right thing for maps 1251 # now do the right thing for maps
1184 $self->link_multipart_objects; 1252 $self->link_multipart_objects;
1185 1253
1186 if ($self->{path}->is_style_map) { 1254 if ($self->{path}->is_style_map) {
1194 $self->difficulty ($self->estimate_difficulty) 1262 $self->difficulty ($self->estimate_difficulty)
1195 unless $self->difficulty; 1263 unless $self->difficulty;
1196 $self->activate; 1264 $self->activate;
1197 } 1265 }
1198 1266
1267 Coro::cede;
1268
1199 $self->in_memory (cf::MAP_IN_MEMORY); 1269 $self->in_memory (cf::MAP_IN_MEMORY);
1200} 1270}
1201 1271
1202sub load_map_sync { 1272sub find_sync {
1203 my ($path, $origin) = @_; 1273 my ($path, $origin) = @_;
1204 1274
1205 #warn "load_map_sync<$path, $origin>\n";#d#
1206
1207 cf::sync_job { 1275 cf::sync_job {
1208 my $map = cf::map::find_map $path, $origin 1276 my $map = cf::map::find $path, $origin;
1209 or return;
1210 $map->load;
1211 $map 1277 $map
1212 } 1278 }
1279}
1280
1281sub do_load_sync {
1282 my ($map) = @_;
1283
1284 cf::sync_job { $map->load };
1213} 1285}
1214 1286
1215sub save { 1287sub save {
1216 my ($self) = @_; 1288 my ($self) = @_;
1217 1289
1290 my $lock = cf::lock_acquire "map_data:" . $self->path;
1291
1292 $self->{last_save} = $cf::RUNTIME;
1293
1294 return unless $self->dirty;
1295
1218 my $save = $self->{path}->save_path; utf8::encode $save; 1296 my $save = $self->{path}->save_path; utf8::encode $save;
1219 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1297 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1220 1298
1221 $self->{last_save} = $cf::RUNTIME;
1222
1223 return unless $self->dirty;
1224
1225 $self->{load_path} = $save; 1299 $self->{load_path} = $save;
1226 1300
1227 return if $self->{deny_save}; 1301 return if $self->{deny_save};
1302
1303 local $self->{last_access} = $self->last_access;#d#
1228 1304
1229 if ($uniq) { 1305 if ($uniq) {
1230 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1231 $self->save_objects ($uniq, cf::IO_UNIQUES); 1307 $self->save_objects ($uniq, cf::IO_UNIQUES);
1232 } else { 1308 } else {
1235} 1311}
1236 1312
1237sub swap_out { 1313sub swap_out {
1238 my ($self) = @_; 1314 my ($self) = @_;
1239 1315
1316 # save first because save cedes
1317 $self->save;
1318
1319 my $lock = cf::lock_acquire "map_data:" . $self->path;
1320
1240 return if $self->players; 1321 return if $self->players;
1241 return if $self->in_memory != cf::MAP_IN_MEMORY; 1322 return if $self->in_memory != cf::MAP_IN_MEMORY;
1242 return if $self->{deny_save}; 1323 return if $self->{deny_save};
1243 1324
1244 $self->save;
1245 $self->clear; 1325 $self->clear;
1246 $self->in_memory (cf::MAP_SWAPPED); 1326 $self->in_memory (cf::MAP_SWAPPED);
1247} 1327}
1248 1328
1249sub reset_at { 1329sub reset_at {
1287} 1367}
1288 1368
1289sub reset { 1369sub reset {
1290 my ($self) = @_; 1370 my ($self) = @_;
1291 1371
1372 my $lock = cf::lock_acquire "map_data:" . $self->path;
1373
1292 return if $self->players; 1374 return if $self->players;
1293 return if $self->{path}{user_rel};#d# 1375 return if $self->{path}{user_rel};#d#
1294 1376
1295 warn "resetting map ", $self->path;#d# 1377 warn "resetting map ", $self->path;#d#
1296 1378
1315 1397
1316sub customise_for { 1398sub customise_for {
1317 my ($map, $ob) = @_; 1399 my ($map, $ob) = @_;
1318 1400
1319 if ($map->per_player) { 1401 if ($map->per_player) {
1320 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1402 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1321 } 1403 }
1322 1404
1323 $map 1405 $map
1324} 1406}
1325 1407
1326sub emergency_save { 1408sub emergency_save {
1327 local $cf::FREEZE = 1; 1409 my $freeze_guard = cf::freeze_mainloop;
1328 1410
1329 warn "enter emergency map save\n"; 1411 warn "enter emergency map save\n";
1330 1412
1331 cf::sync_job { 1413 cf::sync_job {
1332 warn "begin emergency map save\n"; 1414 warn "begin emergency map save\n";
1383 (ref $cf::CFG{"may_$access"} 1465 (ref $cf::CFG{"may_$access"}
1384 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1466 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1385 : $cf::CFG{"may_$access"}) 1467 : $cf::CFG{"may_$access"})
1386} 1468}
1387 1469
1470=item $player_object->enter_link
1471
1472Freezes the player and moves him/her to a special map (C<{link}>).
1473
1474The player should be reaosnably safe there for short amounts of time. You
1475I<MUST> call C<leave_link> as soon as possible, though.
1476
1477=item $player_object->leave_link ($map, $x, $y)
1478
1479Moves the player out of the specila link map onto the given map. If the
1480map is not valid (or omitted), the player will be moved back to the
1481location he/she was before the call to C<enter_link>, or, if that fails,
1482to the emergency map position.
1483
1484Might block.
1485
1486=cut
1487
1388sub cf::object::player::enter_link { 1488sub cf::object::player::enter_link {
1389 my ($self) = @_; 1489 my ($self) = @_;
1390 1490
1491 $self->deactivate_recursive;
1492
1391 return if $self->map == $LINK_MAP; 1493 return if $self->map == $LINK_MAP;
1392 1494
1393 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1495 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1394 if $self->map; 1496 if $self->map;
1395 1497
1396 $self->enter_map ($LINK_MAP, 20, 20); 1498 $self->enter_map ($LINK_MAP, 20, 20);
1397 $self->deactivate_recursive;
1398} 1499}
1399 1500
1400sub cf::object::player::leave_link { 1501sub cf::object::player::leave_link {
1401 my ($self, $map, $x, $y) = @_; 1502 my ($self, $map, $x, $y) = @_;
1402 1503
1403 my $link_pos = delete $self->{_link_pos}; 1504 my $link_pos = delete $self->{_link_pos};
1404 1505
1405 unless ($map) { 1506 unless ($map) {
1406 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1407
1408 # restore original map position 1507 # restore original map position
1409 ($map, $x, $y) = @{ $link_pos || [] }; 1508 ($map, $x, $y) = @{ $link_pos || [] };
1410 $map = cf::map::find_map $map; 1509 $map = cf::map::find $map;
1411 1510
1412 unless ($map) { 1511 unless ($map) {
1413 ($map, $x, $y) = @$EMERGENCY_POSITION; 1512 ($map, $x, $y) = @$EMERGENCY_POSITION;
1414 $map = cf::map::find_map $map 1513 $map = cf::map::find $map
1415 or die "FATAL: cannot load emergency map\n"; 1514 or die "FATAL: cannot load emergency map\n";
1416 } 1515 }
1417 } 1516 }
1418 1517
1419 ($x, $y) = (-1, -1) 1518 ($x, $y) = (-1, -1)
1427 1526
1428 $self->activate_recursive; 1527 $self->activate_recursive;
1429 $self->enter_map ($map, $x, $y); 1528 $self->enter_map ($map, $x, $y);
1430} 1529}
1431 1530
1531cf::player->attach (
1532 on_logout => sub {
1533 my ($pl) = @_;
1534
1535 # abort map switching before logout
1536 if ($pl->ob->{_link_pos}) {
1537 cf::sync_job {
1538 $pl->ob->leave_link
1539 };
1540 }
1541 },
1542 on_login => sub {
1543 my ($pl) = @_;
1544
1545 # try to abort aborted map switching on player login :)
1546 # should happen only on crashes
1547 if ($pl->ob->{_link_pos}) {
1548
1549 $pl->ob->enter_link;
1550 (Coro::async_pool {
1551 # we need this sleep as the login has a concurrent enter_exit running
1552 # and this sleep increases chances of the player not ending up in scorn
1553 Coro::Timer::sleep 1;
1554 $pl->ob->leave_link;
1555 })->prio (2);
1556 }
1557 },
1558);
1559
1432=item $player_object->goto_map ($map, $x, $y) 1560=item $player_object->goto ($path, $x, $y)
1433 1561
1434=cut 1562=cut
1435 1563
1436sub cf::object::player::goto_map { 1564sub cf::object::player::goto {
1437 my ($self, $path, $x, $y) = @_; 1565 my ($self, $path, $x, $y) = @_;
1438 1566
1439 $self->enter_link; 1567 $self->enter_link;
1440 1568
1441 (Coro::async { 1569 (Coro::async_pool {
1442 $path = new cf::path $path; 1570 $path = new cf::path $path;
1443 1571
1444 my $map = cf::map::find_map $path->as_string; 1572 my $map = cf::map::find $path->as_string;
1445 $map = $map->customise_for ($self) if $map; 1573 $map = $map->customise_for ($self) if $map;
1446 1574
1447 warn "entering ", $map->path, " at ($x, $y)\n" 1575# warn "entering ", $map->path, " at ($x, $y)\n"
1448 if $map; 1576# if $map;
1577
1578 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1449 1579
1450 $self->leave_link ($map, $x, $y); 1580 $self->leave_link ($map, $x, $y);
1451 })->prio (1); 1581 })->prio (1);
1452} 1582}
1453 1583
1506 1636
1507 return unless $self->type == cf::PLAYER; 1637 return unless $self->type == cf::PLAYER;
1508 1638
1509 $self->enter_link; 1639 $self->enter_link;
1510 1640
1511 (Coro::async { 1641 (Coro::async_pool {
1642 $self->deactivate_recursive; # just to be sure
1512 unless (eval { 1643 unless (eval {
1513
1514 prepare_random_map $exit 1644 prepare_random_map $exit
1515 if $exit->slaying eq "/!"; 1645 if $exit->slaying eq "/!";
1516 1646
1517 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1647 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1518 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1648 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1519 1649
1520 1; 1650 1;
1521 }) { 1651 }) {
1522 $self->message ("Something went wrong deep within the crossfire server. " 1652 $self->message ("Something went wrong deep within the crossfire server. "
1523 . "I'll try to bring you back to the map you were before. " 1653 . "I'll try to bring you back to the map you were before. "
1580 on_reply => sub { 1710 on_reply => sub {
1581 my ($ns, $msg) = @_; 1711 my ($ns, $msg) = @_;
1582 1712
1583 # this weird shuffling is so that direct followup queries 1713 # this weird shuffling is so that direct followup queries
1584 # get handled first 1714 # get handled first
1585 my $queue = delete $ns->{query_queue}; 1715 my $queue = delete $ns->{query_queue}
1716 or return; # be conservative, not sure how that can happen, but we saw a crash here
1586 1717
1587 (shift @$queue)->[1]->($msg); 1718 (shift @$queue)->[1]->($msg);
1588 1719
1589 push @{ $ns->{query_queue} }, @$queue; 1720 push @{ $ns->{query_queue} }, @$queue;
1590 1721
1607=cut 1738=cut
1608 1739
1609sub cf::client::coro { 1740sub cf::client::coro {
1610 my ($self, $cb) = @_; 1741 my ($self, $cb) = @_;
1611 1742
1612 my $coro; $coro = async { 1743 my $coro = &Coro::async_pool ($cb);
1613 eval {
1614 $cb->();
1615 };
1616 warn $@ if $@;
1617 };
1618 1744
1619 $coro->on_destroy (sub { 1745 $coro->on_destroy (sub {
1620 delete $self->{_coro}{$coro+0}; 1746 delete $self->{_coro}{$coro+0};
1621 }); 1747 });
1622 1748
1794 1920
1795{ 1921{
1796 my $path = cf::localdir . "/database.pst"; 1922 my $path = cf::localdir . "/database.pst";
1797 1923
1798 sub db_load() { 1924 sub db_load() {
1799 warn "loading database $path\n";#d# remove later
1800 $DB = stat $path ? Storable::retrieve $path : { }; 1925 $DB = stat $path ? Storable::retrieve $path : { };
1801 } 1926 }
1802 1927
1803 my $pid; 1928 my $pid;
1804 1929
1805 sub db_save() { 1930 sub db_save() {
1806 warn "saving database $path\n";#d# remove later
1807 waitpid $pid, 0 if $pid; 1931 waitpid $pid, 0 if $pid;
1808 if (0 == ($pid = fork)) { 1932 if (0 == ($pid = fork)) {
1809 $DB->{_meta}{version} = 1; 1933 $DB->{_meta}{version} = 1;
1810 Storable::nstore $DB, "$path~"; 1934 Storable::nstore $DB, "$path~";
1811 rename "$path~", $path; 1935 rename "$path~", $path;
1859 open my $fh, "<:utf8", cf::confdir . "/config" 1983 open my $fh, "<:utf8", cf::confdir . "/config"
1860 or return; 1984 or return;
1861 1985
1862 local $/; 1986 local $/;
1863 *CFG = YAML::Syck::Load <$fh>; 1987 *CFG = YAML::Syck::Load <$fh>;
1988
1989 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1990
1991 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
1992 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
1993
1994 if (exists $CFG{mlockall}) {
1995 eval {
1996 $CFG{mlockall} ? &mlockall : &munlockall
1997 and die "WARNING: m(un)lockall failed: $!\n";
1998 };
1999 warn $@ if $@;
2000 }
1864} 2001}
1865 2002
1866sub main { 2003sub main {
1867 # we must not ever block the main coroutine 2004 # we must not ever block the main coroutine
1868 local $Coro::idle = sub { 2005 local $Coro::idle = sub {
1869 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2006 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1870 (Coro::unblock_sub { 2007 Coro::async_pool { Event::one_event };
1871 Event::one_event;
1872 })->();
1873 }; 2008 };
1874 2009
1875 cfg_load; 2010 cfg_load;
1876 db_load; 2011 db_load;
1877 load_extensions; 2012 load_extensions;
1888 return; 2023 return;
1889 } 2024 }
1890 2025
1891 warn "reloading..."; 2026 warn "reloading...";
1892 2027
1893 local $FREEZE = 1; 2028 my $guard = freeze_mainloop;
1894 cf::emergency_save; 2029 cf::emergency_save;
1895 2030
1896 eval { 2031 eval {
1897 # if anything goes wrong in here, we should simply crash as we already saved 2032 # if anything goes wrong in here, we should simply crash as we already saved
1898 2033
2034 reentrant => 0, 2169 reentrant => 0,
2035 prio => 0, 2170 prio => 0,
2036 at => $NEXT_TICK || $TICK, 2171 at => $NEXT_TICK || $TICK,
2037 data => WF_AUTOCANCEL, 2172 data => WF_AUTOCANCEL,
2038 cb => sub { 2173 cb => sub {
2039 unless ($FREEZE) {
2040 cf::server_tick; # one server iteration 2174 cf::server_tick; # one server iteration
2041 $RUNTIME += $TICK; 2175 $RUNTIME += $TICK;
2042 }
2043
2044 $NEXT_TICK += $TICK; 2176 $NEXT_TICK += $TICK;
2045 2177
2046 # if we are delayed by four ticks or more, skip them all 2178 # if we are delayed by four ticks or more, skip them all
2047 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2179 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2048 2180
2071 or warn "ERROR: unable to write runtime file: $!"; 2203 or warn "ERROR: unable to write runtime file: $!";
2072 })->(); 2204 })->();
2073 }, 2205 },
2074); 2206);
2075 2207
2208END { cf::emergency_save }
2209
20761 22101
2077 2211

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