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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.125 by root, Tue Jan 2 23:06:39 2007 UTC vs.
Revision 1.138 by root, Fri Jan 5 17:07:17 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 184=item cf::lock_wait $string
209 185
210Wait until the given lock is available. See cf::lock_acquire. 186Wait until the given lock is available. See cf::lock_acquire.
211 187
212=item my $lock = cf::lock_acquire $string 188=item my $lock = cf::lock_acquire $string
213 189
214Wait until the given lock is available and then acquires it and returns 190Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 192for example when the coroutine gets canceled), the lock is automatically
217returned. 193returned.
218 194
219Lock names should begin with a unique identifier (for example, find_map 195Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 196uses map_find and cf::map::load uses map_load).
221 197
222=cut 198=cut
223 199
224our %LOCK; 200our %LOCK;
225 201
239 # wait, to be sure we are not locked 215 # wait, to be sure we are not locked
240 lock_wait $key; 216 lock_wait $key;
241 217
242 $LOCK{$key} = []; 218 $LOCK{$key} = [];
243 219
244 cf::guard { 220 Coro::guard {
245 # wake up all waiters, to be on the safe side 221 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 222 $_->ready for @{ delete $LOCK{$key} };
247 } 223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
248} 232}
249 233
250=item cf::sync_job { BLOCK } 234=item cf::sync_job { BLOCK }
251 235
252The design of crossfire+ requires that the main coro ($Coro::main) is 236The design of crossfire+ requires that the main coro ($Coro::main) is
267 # this is the main coro, too bad, we have to block 251 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 252 # till the operation succeeds, freezing the server :/
269 253
270 # TODO: use suspend/resume instead 254 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 255 # (but this is cancel-safe)
272 local $FREEZE = 1; 256 my $freeze_guard = freeze_mainloop;
273 257
274 my $busy = 1; 258 my $busy = 1;
275 my @res; 259 my @res;
276 260
277 (Coro::async { 261 (Coro::async_pool {
278 @res = eval { $job->() }; 262 @res = eval { $job->() };
279 warn $@ if $@; 263 warn $@ if $@;
280 undef $busy; 264 undef $busy;
281 })->prio (Coro::PRIO_MAX); 265 })->prio (Coro::PRIO_MAX);
282 266
293 } 277 }
294} 278}
295 279
296=item $coro = cf::coro { BLOCK } 280=item $coro = cf::coro { BLOCK }
297 281
298Creates and returns a new coro. This coro is automcatially being canceled 282Creates (and readies) and returns a new coro. This coro is automcatially
299when the extension calling this is being unloaded. 283being canceled when the extension calling this is being unloaded.
300 284
301=cut 285=cut
302 286
303sub coro(&) { 287sub coro(&) {
304 my $cb = shift; 288 my $cb = shift;
305 289
306 my $coro; $coro = async { 290 my $coro = &Coro::async_pool ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 291
313 $coro->on_destroy (sub { 292 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 293 delete $EXT_CORO{$coro+0};
315 }); 294 });
316 $EXT_CORO{$coro+0} = $coro; 295 $EXT_CORO{$coro+0} = $coro;
1126package cf::map; 1105package cf::map;
1127 1106
1128use Fcntl; 1107use Fcntl;
1129use Coro::AIO; 1108use Coro::AIO;
1130 1109
1131our $MAX_RESET = 7200; 1110our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1111our $DEFAULT_RESET = 3000;
1133 1112
1134sub generate_random_map { 1113sub generate_random_map {
1135 my ($path, $rmp) = @_; 1114 my ($path, $rmp) = @_;
1136 1115
1137 # mit "rum" bekleckern, nicht 1116 # mit "rum" bekleckern, nicht
1167 or return; 1146 or return;
1168 1147
1169 my $map = cf::map::new 1148 my $map = cf::map::new
1170 or return; 1149 or return;
1171 1150
1151 # for better error messages only, will be overwritten
1152 $map->path ($path);
1153
1172 $map->load_header ($path) 1154 $map->load_header ($path)
1173 or return; 1155 or return;
1174 1156
1175 $map->{load_path} = $path; 1157 $map->{load_path} = $path;
1176 1158
1177 $map 1159 $map
1178} 1160}
1179 1161
1162sub find;
1180sub find_map { 1163sub find {
1181 my ($path, $origin) = @_; 1164 my ($path, $origin) = @_;
1182 1165
1183 #warn "find_map<$path,$origin>\n";#d# 1166 #warn "find<$path,$origin>\n";#d#
1184 1167
1185 $path = new cf::path $path, $origin && $origin->path; 1168 $path = new cf::path $path, $origin && $origin->path;
1186 my $key = $path->as_string; 1169 my $key = $path->as_string;
1187 1170
1188 cf::lock_wait "map_find:$key"; 1171 cf::lock_wait "map_find:$key";
1191 my $guard = cf::lock_acquire "map_find:$key"; 1174 my $guard = cf::lock_acquire "map_find:$key";
1192 1175
1193 # do it the slow way 1176 # do it the slow way
1194 my $map = try_load_header $path->save_path; 1177 my $map = try_load_header $path->save_path;
1195 1178
1179 Coro::cede;
1180
1196 if ($map) { 1181 if ($map) {
1182 $map->last_access ((delete $map->{last_access})
1183 || $cf::RUNTIME); #d#
1197 # safety 1184 # safety
1198 $map->{instantiate_time} = $cf::RUNTIME 1185 $map->{instantiate_time} = $cf::RUNTIME
1199 if $map->{instantiate_time} > $cf::RUNTIME; 1186 if $map->{instantiate_time} > $cf::RUNTIME;
1200 } else { 1187 } else {
1201 if (my $rmp = $path->random_map_params) { 1188 if (my $rmp = $path->random_map_params) {
1206 1193
1207 $map or return; 1194 $map or return;
1208 1195
1209 $map->{load_original} = 1; 1196 $map->{load_original} = 1;
1210 $map->{instantiate_time} = $cf::RUNTIME; 1197 $map->{instantiate_time} = $cf::RUNTIME;
1198 $map->last_access ($cf::RUNTIME);
1211 $map->instantiate; 1199 $map->instantiate;
1212 1200
1213 # per-player maps become, after loading, normal maps 1201 # per-player maps become, after loading, normal maps
1214 $map->per_player (0) if $path->{user_rel}; 1202 $map->per_player (0) if $path->{user_rel};
1215 } 1203 }
1216 1204
1217 $map->path ($key); 1205 $map->path ($key);
1218 $map->{path} = $path; 1206 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME; 1207 $map->{last_save} = $cf::RUNTIME;
1220 $map->last_access ($cf::RUNTIME); 1208
1209 Coro::cede;
1221 1210
1222 if ($map->should_reset) { 1211 if ($map->should_reset) {
1223 $map->reset; 1212 $map->reset;
1224 undef $guard; 1213 undef $guard;
1225 $map = cf::map::find_map ($path) 1214 $map = find $path
1226 or return; 1215 or return;
1227 } 1216 }
1228 1217
1229 $cf::MAP{$key} = $map 1218 $cf::MAP{$key} = $map
1230 } 1219 }
1252 if (aio_open $uniq, O_RDONLY, 0) { 1241 if (aio_open $uniq, O_RDONLY, 0) {
1253 $self->clear_unique_items; 1242 $self->clear_unique_items;
1254 $self->load_objects ($uniq, 0); 1243 $self->load_objects ($uniq, 0);
1255 } 1244 }
1256 } 1245 }
1246
1247 Coro::cede;
1257 1248
1258 # now do the right thing for maps 1249 # now do the right thing for maps
1259 $self->link_multipart_objects; 1250 $self->link_multipart_objects;
1260 1251
1261 if ($self->{path}->is_style_map) { 1252 if ($self->{path}->is_style_map) {
1269 $self->difficulty ($self->estimate_difficulty) 1260 $self->difficulty ($self->estimate_difficulty)
1270 unless $self->difficulty; 1261 unless $self->difficulty;
1271 $self->activate; 1262 $self->activate;
1272 } 1263 }
1273 1264
1265 Coro::cede;
1266
1274 $self->in_memory (cf::MAP_IN_MEMORY); 1267 $self->in_memory (cf::MAP_IN_MEMORY);
1275} 1268}
1276 1269
1277sub load_map_sync { 1270sub find_sync {
1278 my ($path, $origin) = @_; 1271 my ($path, $origin) = @_;
1279 1272
1280 #warn "load_map_sync<$path, $origin>\n";#d# 1273 cf::sync_job { cf::map::find $path, $origin }
1274}
1281 1275
1282 cf::sync_job { 1276sub do_load_sync {
1283 my $map = cf::map::find_map $path, $origin 1277 my ($map) = @_;
1284 or return; 1278
1285 $map->load; 1279 cf::sync_job { $map->load };
1286 $map
1287 }
1288} 1280}
1289 1281
1290sub save { 1282sub save {
1291 my ($self) = @_; 1283 my ($self) = @_;
1292 1284
1285 my $lock = cf::lock_acquire "map_data:" . $self->path;
1286
1293 $self->{last_save} = $cf::RUNTIME; 1287 $self->{last_save} = $cf::RUNTIME;
1294 1288
1295 return unless $self->dirty; 1289 return unless $self->dirty;
1296 1290
1297 my $save = $self->{path}->save_path; utf8::encode $save; 1291 my $save = $self->{path}->save_path; utf8::encode $save;
1298 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1292 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1299 1293
1300 $self->{load_path} = $save; 1294 $self->{load_path} = $save;
1301 1295
1302 return if $self->{deny_save}; 1296 return if $self->{deny_save};
1297
1298 local $self->{last_access} = $self->last_access;#d#
1303 1299
1304 if ($uniq) { 1300 if ($uniq) {
1305 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1301 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1306 $self->save_objects ($uniq, cf::IO_UNIQUES); 1302 $self->save_objects ($uniq, cf::IO_UNIQUES);
1307 } else { 1303 } else {
1310} 1306}
1311 1307
1312sub swap_out { 1308sub swap_out {
1313 my ($self) = @_; 1309 my ($self) = @_;
1314 1310
1311 # save first because save cedes
1312 $self->save;
1313
1314 my $lock = cf::lock_acquire "map_data:" . $self->path;
1315
1315 return if $self->players; 1316 return if $self->players;
1316 return if $self->in_memory != cf::MAP_IN_MEMORY; 1317 return if $self->in_memory != cf::MAP_IN_MEMORY;
1317 return if $self->{deny_save}; 1318 return if $self->{deny_save};
1318 1319
1319 $self->save;
1320 $self->clear; 1320 $self->clear;
1321 $self->in_memory (cf::MAP_SWAPPED); 1321 $self->in_memory (cf::MAP_SWAPPED);
1322} 1322}
1323 1323
1324sub reset_at { 1324sub reset_at {
1362} 1362}
1363 1363
1364sub reset { 1364sub reset {
1365 my ($self) = @_; 1365 my ($self) = @_;
1366 1366
1367 my $lock = cf::lock_acquire "map_data:" . $self->path;
1368
1367 return if $self->players; 1369 return if $self->players;
1368 return if $self->{path}{user_rel};#d# 1370 return if $self->{path}{user_rel};#d#
1369 1371
1370 warn "resetting map ", $self->path;#d# 1372 warn "resetting map ", $self->path;#d#
1371 1373
1390 1392
1391sub customise_for { 1393sub customise_for {
1392 my ($map, $ob) = @_; 1394 my ($map, $ob) = @_;
1393 1395
1394 if ($map->per_player) { 1396 if ($map->per_player) {
1395 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1397 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1396 } 1398 }
1397 1399
1398 $map 1400 $map
1399} 1401}
1400 1402
1401sub emergency_save { 1403sub emergency_save {
1402 local $cf::FREEZE = 1; 1404 my $freeze_guard = cf::freeze_mainloop;
1403 1405
1404 warn "enter emergency map save\n"; 1406 warn "enter emergency map save\n";
1405 1407
1406 cf::sync_job { 1408 cf::sync_job {
1407 warn "begin emergency map save\n"; 1409 warn "begin emergency map save\n";
1497 my $link_pos = delete $self->{_link_pos}; 1499 my $link_pos = delete $self->{_link_pos};
1498 1500
1499 unless ($map) { 1501 unless ($map) {
1500 # restore original map position 1502 # restore original map position
1501 ($map, $x, $y) = @{ $link_pos || [] }; 1503 ($map, $x, $y) = @{ $link_pos || [] };
1502 $map = cf::map::find_map $map; 1504 $map = cf::map::find $map;
1503 1505
1504 unless ($map) { 1506 unless ($map) {
1505 ($map, $x, $y) = @$EMERGENCY_POSITION; 1507 ($map, $x, $y) = @$EMERGENCY_POSITION;
1506 $map = cf::map::find_map $map 1508 $map = cf::map::find $map
1507 or die "FATAL: cannot load emergency map\n"; 1509 or die "FATAL: cannot load emergency map\n";
1508 } 1510 }
1509 } 1511 }
1510 1512
1511 ($x, $y) = (-1, -1) 1513 ($x, $y) = (-1, -1)
1537 1539
1538 # try to abort aborted map switching on player login :) 1540 # try to abort aborted map switching on player login :)
1539 # should happen only on crashes 1541 # should happen only on crashes
1540 if ($pl->ob->{_link_pos}) { 1542 if ($pl->ob->{_link_pos}) {
1541 $pl->ob->enter_link; 1543 $pl->ob->enter_link;
1542 Coro::async { 1544 Coro::async_pool {
1543 # we need this sleep as the login has a concurrent enter_exit running 1545 # we need this sleep as the login has a concurrent enter_exit running
1544 # and this sleep increases chances of the player not ending up in scorn 1546 # and this sleep increases chances of the player not ending up in scorn
1545 Coro::Timer::sleep 1; 1547 Coro::Timer::sleep 1;
1546 $pl->ob->leave_link; 1548 $pl->ob->leave_link;
1547 }; 1549 };
1548 } 1550 }
1549 }, 1551 },
1550); 1552);
1551 1553
1552=item $player_object->goto_map ($path, $x, $y) 1554=item $player_object->goto ($path, $x, $y)
1553 1555
1554=cut 1556=cut
1555 1557
1556sub cf::object::player::goto_map { 1558sub cf::object::player::goto {
1557 my ($self, $path, $x, $y) = @_; 1559 my ($self, $path, $x, $y) = @_;
1558 1560
1559 $self->enter_link; 1561 $self->enter_link;
1560 1562
1561 (Coro::async { 1563 (Coro::async_pool {
1562 $path = new cf::path $path; 1564 $path = new cf::path $path;
1563 1565
1564 my $map = cf::map::find_map $path->as_string; 1566 my $map = cf::map::find $path->as_string;
1565 $map = $map->customise_for ($self) if $map; 1567 $map = $map->customise_for ($self) if $map;
1566 1568
1567# warn "entering ", $map->path, " at ($x, $y)\n" 1569# warn "entering ", $map->path, " at ($x, $y)\n"
1568# if $map; 1570# if $map;
1569 1571
1628 1630
1629 return unless $self->type == cf::PLAYER; 1631 return unless $self->type == cf::PLAYER;
1630 1632
1631 $self->enter_link; 1633 $self->enter_link;
1632 1634
1633 (Coro::async { 1635 (Coro::async_pool {
1636 $self->deactivate_recursive; # just to be sure
1634 unless (eval { 1637 unless (eval {
1635
1636 prepare_random_map $exit 1638 prepare_random_map $exit
1637 if $exit->slaying eq "/!"; 1639 if $exit->slaying eq "/!";
1638 1640
1639 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1641 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1640 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1642 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1641 1643
1642 1; 1644 1;
1643 }) { 1645 }) {
1644 $self->message ("Something went wrong deep within the crossfire server. " 1646 $self->message ("Something went wrong deep within the crossfire server. "
1645 . "I'll try to bring you back to the map you were before. " 1647 . "I'll try to bring you back to the map you were before. "
1702 on_reply => sub { 1704 on_reply => sub {
1703 my ($ns, $msg) = @_; 1705 my ($ns, $msg) = @_;
1704 1706
1705 # this weird shuffling is so that direct followup queries 1707 # this weird shuffling is so that direct followup queries
1706 # get handled first 1708 # get handled first
1707 my $queue = delete $ns->{query_queue}; 1709 my $queue = delete $ns->{query_queue}
1710 or return; # be conservative, not sure how that can happen, but we saw a crash here
1708 1711
1709 (shift @$queue)->[1]->($msg); 1712 (shift @$queue)->[1]->($msg);
1710 1713
1711 push @{ $ns->{query_queue} }, @$queue; 1714 push @{ $ns->{query_queue} }, @$queue;
1712 1715
1729=cut 1732=cut
1730 1733
1731sub cf::client::coro { 1734sub cf::client::coro {
1732 my ($self, $cb) = @_; 1735 my ($self, $cb) = @_;
1733 1736
1734 my $coro; $coro = async { 1737 my $coro = &Coro::async_pool ($cb);
1735 eval {
1736 $cb->();
1737 };
1738 warn $@ if $@;
1739 };
1740 1738
1741 $coro->on_destroy (sub { 1739 $coro->on_destroy (sub {
1742 delete $self->{_coro}{$coro+0}; 1740 delete $self->{_coro}{$coro+0};
1743 }); 1741 });
1744 1742
1979 open my $fh, "<:utf8", cf::confdir . "/config" 1977 open my $fh, "<:utf8", cf::confdir . "/config"
1980 or return; 1978 or return;
1981 1979
1982 local $/; 1980 local $/;
1983 *CFG = YAML::Syck::Load <$fh>; 1981 *CFG = YAML::Syck::Load <$fh>;
1982
1983 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1984
1985 if (exists $CFG{mlockall}) {
1986 eval {
1987 $CFG{mlockall} ? &mlockall : &munlockall
1988 and die "WARNING: m(un)lockall failed: $!\n";
1989 };
1990 warn $@ if $@;
1991 }
1984} 1992}
1985 1993
1986sub main { 1994sub main {
1987 # we must not ever block the main coroutine 1995 # we must not ever block the main coroutine
1988 local $Coro::idle = sub { 1996 local $Coro::idle = sub {
2008 return; 2016 return;
2009 } 2017 }
2010 2018
2011 warn "reloading..."; 2019 warn "reloading...";
2012 2020
2013 local $FREEZE = 1; 2021 my $guard = freeze_mainloop;
2014 cf::emergency_save; 2022 cf::emergency_save;
2015 2023
2016 eval { 2024 eval {
2017 # if anything goes wrong in here, we should simply crash as we already saved 2025 # if anything goes wrong in here, we should simply crash as we already saved
2018 2026
2154 reentrant => 0, 2162 reentrant => 0,
2155 prio => 0, 2163 prio => 0,
2156 at => $NEXT_TICK || $TICK, 2164 at => $NEXT_TICK || $TICK,
2157 data => WF_AUTOCANCEL, 2165 data => WF_AUTOCANCEL,
2158 cb => sub { 2166 cb => sub {
2159 unless ($FREEZE) {
2160 cf::server_tick; # one server iteration 2167 cf::server_tick; # one server iteration
2161 $RUNTIME += $TICK; 2168 $RUNTIME += $TICK;
2162 }
2163
2164 $NEXT_TICK += $TICK; 2169 $NEXT_TICK += $TICK;
2165 2170
2166 # if we are delayed by four ticks or more, skip them all 2171 # if we are delayed by four ticks or more, skip them all
2167 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2172 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2168 2173

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