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Revision: 1.379
Committed: Thu Oct 4 23:59:07 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.378: +2 -0 lines
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File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.64 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.32 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $BDB_DEADLOCK_WATCHER;
86 our $BDB_CHECKPOINT_WATCHER;
87 our $BDB_TRICKLE_WATCHER;
88 our $DB_ENV;
89
90 our %CFG;
91
92 our $UPTIME; $UPTIME ||= time;
93 our $RUNTIME;
94
95 our (%PLAYER, %PLAYER_LOADING); # all users
96 our (%MAP, %MAP_LOADING ); # all maps
97 our $LINK_MAP; # the special {link} map, which is always available
98
99 # used to convert map paths into valid unix filenames by replacing / by ∕
100 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
101
102 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
103 our $LOADAVG; # same thing, but with alpha-smoothing
104 our $tick_start; # for load detecting purposes
105
106 binmode STDOUT;
107 binmode STDERR;
108
109 # read virtual server time, if available
110 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
111 open my $fh, "<", "$LOCALDIR/runtime"
112 or die "unable to read runtime file: $!";
113 $RUNTIME = <$fh> + 0.;
114 }
115
116 mkdir $_
117 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
118
119 our $EMERGENCY_POSITION;
120
121 sub cf::map::normalise;
122
123 #############################################################################
124
125 =head2 GLOBAL VARIABLES
126
127 =over 4
128
129 =item $cf::UPTIME
130
131 The timestamp of the server start (so not actually an uptime).
132
133 =item $cf::RUNTIME
134
135 The time this server has run, starts at 0 and is increased by $cf::TICK on
136 every server tick.
137
138 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
139 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
140 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
141
142 Various directories - "/etc", read-only install directory, perl-library
143 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
144 unique-items directory, player file directory, random maps directory and
145 database environment.
146
147 =item $cf::NOW
148
149 The time of the last (current) server tick.
150
151 =item $cf::TICK
152
153 The interval between server ticks, in seconds.
154
155 =item $cf::LOADAVG
156
157 The current CPU load on the server (alpha-smoothed), as a value between 0
158 (none) and 1 (overloaded), indicating how much time is spent on processing
159 objects per tick. Healthy values are < 0.5.
160
161 =item $cf::LOAD
162
163 The raw value load value from the last tick.
164
165 =item %cf::CFG
166
167 Configuration for the server, loaded from C</etc/crossfire/config>, or
168 from wherever your confdir points to.
169
170 =item cf::wait_for_tick, cf::wait_for_tick_begin
171
172 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
173 returns directly I<after> the tick processing (and consequently, can only wake one process
174 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
175
176 =item @cf::INVOKE_RESULTS
177
178 This array contains the results of the last C<invoke ()> call. When
179 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
180 that call.
181
182 =back
183
184 =cut
185
186 BEGIN {
187 *CORE::GLOBAL::warn = sub {
188 my $msg = join "", @_;
189
190 $msg .= "\n"
191 unless $msg =~ /\n$/;
192
193 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
194
195 LOG llevError, $msg;
196 };
197 }
198
199 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
200 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
201 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
202 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
203 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
204 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
205 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
206
207 # we bless all objects into (empty) derived classes to force a method lookup
208 # within the Safe compartment.
209 for my $pkg (qw(
210 cf::global cf::attachable
211 cf::object cf::object::player
212 cf::client cf::player
213 cf::arch cf::living
214 cf::map cf::party cf::region
215 )) {
216 no strict 'refs';
217 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
218 }
219
220 $Event::DIED = sub {
221 warn "error in event callback: @_";
222 };
223
224 #############################################################################
225
226 =head2 UTILITY FUNCTIONS
227
228 =over 4
229
230 =item dumpval $ref
231
232 =cut
233
234 sub dumpval {
235 eval {
236 local $SIG{__DIE__};
237 my $d;
238 if (1) {
239 $d = new Data::Dumper([$_[0]], ["*var"]);
240 $d->Terse(1);
241 $d->Indent(2);
242 $d->Quotekeys(0);
243 $d->Useqq(1);
244 #$d->Bless(...);
245 $d->Seen($_[1]) if @_ > 1;
246 $d = $d->Dump();
247 }
248 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
249 $d
250 } || "[unable to dump $_[0]: '$@']";
251 }
252
253 =item $ref = cf::from_json $json
254
255 Converts a JSON string into the corresponding perl data structure.
256
257 =item $json = cf::to_json $ref
258
259 Converts a perl data structure into its JSON representation.
260
261 =cut
262
263 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
264
265 sub to_json ($) { $json_coder->encode ($_[0]) }
266 sub from_json ($) { $json_coder->decode ($_[0]) }
267
268 =item cf::lock_wait $string
269
270 Wait until the given lock is available. See cf::lock_acquire.
271
272 =item my $lock = cf::lock_acquire $string
273
274 Wait until the given lock is available and then acquires it and returns
275 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
276 for example when the coroutine gets canceled), the lock is automatically
277 returned.
278
279 Locks are *not* recursive, locking from the same coro twice results in a
280 deadlocked coro.
281
282 Lock names should begin with a unique identifier (for example, cf::map::find
283 uses map_find and cf::map::load uses map_load).
284
285 =item $locked = cf::lock_active $string
286
287 Return true if the lock is currently active, i.e. somebody has locked it.
288
289 =cut
290
291 our %LOCK;
292 our %LOCKER;#d#
293
294 sub lock_wait($) {
295 my ($key) = @_;
296
297 if ($LOCKER{$key} == $Coro::current) {#d#
298 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
299 return;#d#
300 }#d#
301
302 # wait for lock, if any
303 while ($LOCK{$key}) {
304 push @{ $LOCK{$key} }, $Coro::current;
305 Coro::schedule;
306 }
307 }
308
309 sub lock_acquire($) {
310 my ($key) = @_;
311
312 # wait, to be sure we are not locked
313 lock_wait $key;
314
315 $LOCK{$key} = [];
316 $LOCKER{$key} = $Coro::current;#d#
317
318 Coro::guard {
319 delete $LOCKER{$key};#d#
320 # wake up all waiters, to be on the safe side
321 $_->ready for @{ delete $LOCK{$key} };
322 }
323 }
324
325 sub lock_active($) {
326 my ($key) = @_;
327
328 ! ! $LOCK{$key}
329 }
330
331 sub freeze_mainloop {
332 return unless $TICK_WATCHER->is_active;
333
334 my $guard = Coro::guard {
335 $TICK_WATCHER->start;
336 };
337 $TICK_WATCHER->stop;
338 $guard
339 }
340
341 =item cf::get_slot $time[, $priority[, $name]]
342
343 Allocate $time seconds of blocking CPU time at priority C<$priority>:
344 This call blocks and returns only when you have at least C<$time> seconds
345 of cpu time till the next tick. The slot is only valid till the next cede.
346
347 The optional C<$name> can be used to identify the job to run. It might be
348 used for statistical purposes and should identify the same time-class.
349
350 Useful for short background jobs.
351
352 =cut
353
354 our @SLOT_QUEUE;
355 our $SLOT_QUEUE;
356
357 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
358 $SLOT_QUEUE = Coro::async {
359 $Coro::current->desc ("timeslot manager");
360
361 my $signal = new Coro::Signal;
362
363 while () {
364 next_job:
365 my $avail = cf::till_tick;
366 if ($avail > 0.01) {
367 for (0 .. $#SLOT_QUEUE) {
368 if ($SLOT_QUEUE[$_][0] < $avail) {
369 my $job = splice @SLOT_QUEUE, $_, 1, ();
370 $job->[2]->send;
371 Coro::cede;
372 goto next_job;
373 }
374 }
375 }
376
377 if (@SLOT_QUEUE) {
378 # we do not use wait_For_tick() as it returns immediately when tick is inactive
379 push @cf::WAIT_FOR_TICK, $signal;
380 $signal->wait;
381 } else {
382 Coro::schedule;
383 }
384 }
385 };
386
387 sub get_slot($;$$) {
388 my ($time, $pri, $name) = @_;
389
390 $time = $TICK * .6 if $time > $TICK * .6;
391 my $sig = new Coro::Signal;
392
393 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
394 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
395 $SLOT_QUEUE->ready;
396 $sig->wait;
397 }
398
399 =item cf::async { BLOCK }
400
401 Currently the same as Coro::async_pool, meaning you cannot use
402 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
403 thing you are allowed to do is call C<prio> on it.
404
405 =cut
406
407 BEGIN { *async = \&Coro::async_pool }
408
409 =item cf::sync_job { BLOCK }
410
411 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
412 is always able to handle events or runnable, as Crossfire TRT is only
413 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
414 acceptable.
415
416 If it must be done, put the blocking parts into C<sync_job>. This will run
417 the given BLOCK in another coroutine while waiting for the result. The
418 server will be frozen during this time, so the block should either finish
419 fast or be very important.
420
421 =cut
422
423 sub sync_job(&) {
424 my ($job) = @_;
425
426 if ($Coro::current == $Coro::main) {
427 my $time = Event::time;
428
429 # this is the main coro, too bad, we have to block
430 # till the operation succeeds, freezing the server :/
431
432 LOG llevError | logBacktrace, Carp::longmess "sync job";#d#
433
434 # TODO: use suspend/resume instead
435 # (but this is cancel-safe)
436 my $freeze_guard = freeze_mainloop;
437
438 my $busy = 1;
439 my @res;
440
441 (async {
442 $Coro::current->desc ("sync job coro");
443 @res = eval { $job->() };
444 warn $@ if $@;
445 undef $busy;
446 })->prio (Coro::PRIO_MAX);
447
448 while ($busy) {
449 Coro::cede or Event::one_event;
450 }
451
452 $time = Event::time - $time;
453
454 LOG llevError | logBacktrace, Carp::longmess "long sync job"
455 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
456
457 $tick_start += $time; # do not account sync jobs to server load
458
459 wantarray ? @res : $res[0]
460 } else {
461 # we are in another coroutine, how wonderful, everything just works
462
463 $job->()
464 }
465 }
466
467 =item $coro = cf::async_ext { BLOCK }
468
469 Like async, but this coro is automatically being canceled when the
470 extension calling this is being unloaded.
471
472 =cut
473
474 sub async_ext(&) {
475 my $cb = shift;
476
477 my $coro = &Coro::async ($cb);
478
479 $coro->on_destroy (sub {
480 delete $EXT_CORO{$coro+0};
481 });
482 $EXT_CORO{$coro+0} = $coro;
483
484 $coro
485 }
486
487 =item fork_call { }, $args
488
489 Executes the given code block with the given arguments in a seperate
490 process, returning the results. Everything must be serialisable with
491 Coro::Storable. May, of course, block. Note that the executed sub may
492 never block itself or use any form of Event handling.
493
494 =cut
495
496 sub fork_call(&@) {
497 my ($cb, @args) = @_;
498
499 # we seemingly have to make a local copy of the whole thing,
500 # otherwise perl prematurely frees the stuff :/
501 # TODO: investigate and fix (likely this will be rather laborious)
502
503 my @res = Coro::Util::fork_eval {
504 reset_signals;
505 &$cb
506 }, @args;
507
508 wantarray ? @res : $res[-1]
509 }
510
511 =item $value = cf::db_get $family => $key
512
513 Returns a single value from the environment database.
514
515 =item cf::db_put $family => $key => $value
516
517 Stores the given C<$value> in the family. It can currently store binary
518 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
519
520 =item $db = cf::db_table "name"
521
522 Create and/or open a new database table. The string must not be "db" and must be unique
523 within each server.
524
525 =cut
526
527 sub db_table($) {
528 my ($name) = @_;
529 my $db = BDB::db_create $DB_ENV;
530
531 eval {
532 $db->set_flags (BDB::CHKSUM);
533
534 utf8::encode $name;
535 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
536 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
537 cf::cleanup "db_open(db): $!" if $!;
538 };
539 cf::cleanup "db_open(db): $@" if $@;
540
541 $db
542 }
543
544 our $DB;
545
546 sub db_init {
547 cf::sync_job {
548 $DB ||= db_table "db";
549 };
550 }
551
552 sub db_get($$) {
553 my $key = "$_[0]/$_[1]";
554
555 cf::sync_job {
556 BDB::db_get $DB, undef, $key, my $data;
557
558 $! ? ()
559 : $data
560 }
561 }
562
563 sub db_put($$$) {
564 BDB::dbreq_pri 4;
565 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
566 }
567
568 =item cf::cache $id => [$paths...], $processversion => $process
569
570 Generic caching function that returns the value of the resource $id,
571 caching and regenerating as required.
572
573 This function can block.
574
575 =cut
576
577 sub cache {
578 my ($id, $src, $processversion, $process) = @_;
579
580 my $meta =
581 join "\x00",
582 $processversion,
583 map {
584 aio_stat $_
585 and Carp::croak "$_: $!";
586
587 ($_, (stat _)[7,9])
588 } @$src;
589
590 my $dbmeta = db_get cache => "$id/meta";
591 if ($dbmeta ne $meta) {
592 # changed, we may need to process
593
594 my @data;
595 my $md5;
596
597 for (0 .. $#$src) {
598 0 <= aio_load $src->[$_], $data[$_]
599 or Carp::croak "$src->[$_]: $!";
600 }
601
602 # if processing is expensive, check
603 # checksum first
604 if (1) {
605 $md5 =
606 join "\x00",
607 $processversion,
608 map {
609 cf::cede_to_tick;
610 ($src->[$_], Digest::MD5::md5_hex $data[$_])
611 } 0.. $#$src;
612
613
614 my $dbmd5 = db_get cache => "$id/md5";
615 if ($dbmd5 eq $md5) {
616 db_put cache => "$id/meta", $meta;
617
618 return db_get cache => "$id/data";
619 }
620 }
621
622 my $t1 = Time::HiRes::time;
623 my $data = $process->(\@data);
624 my $t2 = Time::HiRes::time;
625
626 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
627
628 db_put cache => "$id/data", $data;
629 db_put cache => "$id/md5" , $md5;
630 db_put cache => "$id/meta", $meta;
631
632 return $data;
633 }
634
635 db_get cache => "$id/data"
636 }
637
638 =item cf::datalog type => key => value, ...
639
640 Log a datalog packet of the given type with the given key-value pairs.
641
642 =cut
643
644 sub datalog($@) {
645 my ($type, %kv) = @_;
646 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
647 }
648
649 =back
650
651 =cut
652
653 #############################################################################
654
655 =head2 ATTACHABLE OBJECTS
656
657 Many objects in crossfire are so-called attachable objects. That means you can
658 attach callbacks/event handlers (a collection of which is called an "attachment")
659 to it. All such attachable objects support the following methods.
660
661 In the following description, CLASS can be any of C<global>, C<object>
662 C<player>, C<client> or C<map> (i.e. the attachable objects in
663 Crossfire TRT).
664
665 =over 4
666
667 =item $attachable->attach ($attachment, key => $value...)
668
669 =item $attachable->detach ($attachment)
670
671 Attach/detach a pre-registered attachment to a specific object and give it
672 the specified key/value pairs as arguments.
673
674 Example, attach a minesweeper attachment to the given object, making it a
675 10x10 minesweeper game:
676
677 $obj->attach (minesweeper => width => 10, height => 10);
678
679 =item $bool = $attachable->attached ($name)
680
681 Checks wether the named attachment is currently attached to the object.
682
683 =item cf::CLASS->attach ...
684
685 =item cf::CLASS->detach ...
686
687 Define an anonymous attachment and attach it to all objects of the given
688 CLASS. See the next function for an explanation of its arguments.
689
690 You can attach to global events by using the C<cf::global> class.
691
692 Example, log all player logins:
693
694 cf::player->attach (
695 on_login => sub {
696 my ($pl) = @_;
697 ...
698 },
699 );
700
701 Example, attach to the jeweler skill:
702
703 cf::object->attach (
704 type => cf::SKILL,
705 subtype => cf::SK_JEWELER,
706 on_use_skill => sub {
707 my ($sk, $ob, $part, $dir, $msg) = @_;
708 ...
709 },
710 );
711
712 =item cf::CLASS::attachment $name, ...
713
714 Register an attachment by C<$name> through which attachable objects of the
715 given CLASS can refer to this attachment.
716
717 Some classes such as crossfire maps and objects can specify attachments
718 that are attached at load/instantiate time, thus the need for a name.
719
720 These calls expect any number of the following handler/hook descriptions:
721
722 =over 4
723
724 =item prio => $number
725
726 Set the priority for all following handlers/hooks (unless overwritten
727 by another C<prio> setting). Lower priority handlers get executed
728 earlier. The default priority is C<0>, and many built-in handlers are
729 registered at priority C<-1000>, so lower priorities should not be used
730 unless you know what you are doing.
731
732 =item type => $type
733
734 (Only for C<< cf::object->attach >> calls), limits the attachment to the
735 given type of objects only (the additional parameter C<subtype> can be
736 used to further limit to the given subtype).
737
738 =item on_I<event> => \&cb
739
740 Call the given code reference whenever the named event happens (event is
741 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
742 handlers are recognised generally depends on the type of object these
743 handlers attach to).
744
745 See F<include/eventinc.h> for the full list of events supported, and their
746 class.
747
748 =item package => package::
749
750 Look for sub functions of the name C<< on_I<event> >> in the given
751 package and register them. Only handlers for eevents supported by the
752 object/class are recognised.
753
754 =back
755
756 Example, define an attachment called "sockpuppet" that calls the given
757 event handler when a monster attacks:
758
759 cf::object::attachment sockpuppet =>
760 on_skill_attack => sub {
761 my ($self, $victim) = @_;
762 ...
763 }
764 }
765
766 =item $attachable->valid
767
768 Just because you have a perl object does not mean that the corresponding
769 C-level object still exists. If you try to access an object that has no
770 valid C counterpart anymore you get an exception at runtime. This method
771 can be used to test for existence of the C object part without causing an
772 exception.
773
774 =cut
775
776 # the following variables are defined in .xs and must not be re-created
777 our @CB_GLOBAL = (); # registry for all global events
778 our @CB_ATTACHABLE = (); # registry for all attachables
779 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
780 our @CB_PLAYER = ();
781 our @CB_CLIENT = ();
782 our @CB_TYPE = (); # registry for type (cf-object class) based events
783 our @CB_MAP = ();
784
785 my %attachment;
786
787 sub cf::attachable::thawer_merge {
788 # simply override everything except _meta
789 local $_[0]{_meta};
790 %{$_[0]} = %{$_[1]};
791 }
792
793 sub _attach_cb($$$$) {
794 my ($registry, $event, $prio, $cb) = @_;
795
796 use sort 'stable';
797
798 $cb = [$prio, $cb];
799
800 @{$registry->[$event]} = sort
801 { $a->[0] cmp $b->[0] }
802 @{$registry->[$event] || []}, $cb;
803 }
804
805 # hack
806 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
807
808 # attach handles attaching event callbacks
809 # the only thing the caller has to do is pass the correct
810 # registry (== where the callback attaches to).
811 sub _attach {
812 my ($registry, $klass, @arg) = @_;
813
814 my $object_type;
815 my $prio = 0;
816 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
817
818 #TODO: get rid of this hack
819 if ($attachable_klass{$klass}) {
820 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
821 }
822
823 while (@arg) {
824 my $type = shift @arg;
825
826 if ($type eq "prio") {
827 $prio = shift @arg;
828
829 } elsif ($type eq "type") {
830 $object_type = shift @arg;
831 $registry = $CB_TYPE[$object_type] ||= [];
832
833 } elsif ($type eq "subtype") {
834 defined $object_type or Carp::croak "subtype specified without type";
835 my $object_subtype = shift @arg;
836 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
837
838 } elsif ($type eq "package") {
839 my $pkg = shift @arg;
840
841 while (my ($name, $id) = each %cb_id) {
842 if (my $cb = $pkg->can ($name)) {
843 _attach_cb $registry, $id, $prio, $cb;
844 }
845 }
846
847 } elsif (exists $cb_id{$type}) {
848 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
849
850 } elsif (ref $type) {
851 warn "attaching objects not supported, ignoring.\n";
852
853 } else {
854 shift @arg;
855 warn "attach argument '$type' not supported, ignoring.\n";
856 }
857 }
858 }
859
860 sub _object_attach {
861 my ($obj, $name, %arg) = @_;
862
863 return if exists $obj->{_attachment}{$name};
864
865 if (my $attach = $attachment{$name}) {
866 my $registry = $obj->registry;
867
868 for (@$attach) {
869 my ($klass, @attach) = @$_;
870 _attach $registry, $klass, @attach;
871 }
872
873 $obj->{$name} = \%arg;
874 } else {
875 warn "object uses attachment '$name' which is not available, postponing.\n";
876 }
877
878 $obj->{_attachment}{$name} = undef;
879 }
880
881 sub cf::attachable::attach {
882 if (ref $_[0]) {
883 _object_attach @_;
884 } else {
885 _attach shift->_attach_registry, @_;
886 }
887 _recalc_want;
888 };
889
890 # all those should be optimised
891 sub cf::attachable::detach {
892 my ($obj, $name) = @_;
893
894 if (ref $obj) {
895 delete $obj->{_attachment}{$name};
896 reattach ($obj);
897 } else {
898 Carp::croak "cannot, currently, detach class attachments";
899 }
900 _recalc_want;
901 };
902
903 sub cf::attachable::attached {
904 my ($obj, $name) = @_;
905
906 exists $obj->{_attachment}{$name}
907 }
908
909 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
910 eval "#line " . __LINE__ . " 'cf.pm'
911 sub cf::\L$klass\E::_attach_registry {
912 (\\\@CB_$klass, KLASS_$klass)
913 }
914
915 sub cf::\L$klass\E::attachment {
916 my \$name = shift;
917
918 \$attachment{\$name} = [[KLASS_$klass, \@_]];
919 }
920 ";
921 die if $@;
922 }
923
924 our $override;
925 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
926
927 sub override {
928 $override = 1;
929 @INVOKE_RESULTS = (@_);
930 }
931
932 sub do_invoke {
933 my $event = shift;
934 my $callbacks = shift;
935
936 @INVOKE_RESULTS = ();
937
938 local $override;
939
940 for (@$callbacks) {
941 eval { &{$_->[1]} };
942
943 if ($@) {
944 warn "$@";
945 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
946 override;
947 }
948
949 return 1 if $override;
950 }
951
952 0
953 }
954
955 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
956
957 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
958
959 Generate an object-specific event with the given arguments.
960
961 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
962 removed in future versions), and there is no public API to access override
963 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
964
965 =back
966
967 =cut
968
969 #############################################################################
970 # object support
971 #
972
973 sub _can_merge {
974 my ($ob1, $ob2) = @_;
975
976 local $Storable::canonical = 1;
977 my $fob1 = Storable::freeze $ob1;
978 my $fob2 = Storable::freeze $ob2;
979
980 $fob1 eq $fob2
981 }
982
983 sub reattach {
984 # basically do the same as instantiate, without calling instantiate
985 my ($obj) = @_;
986
987 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
988
989 my $registry = $obj->registry;
990
991 @$registry = ();
992
993 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
994
995 for my $name (keys %{ $obj->{_attachment} || {} }) {
996 if (my $attach = $attachment{$name}) {
997 for (@$attach) {
998 my ($klass, @attach) = @$_;
999 _attach $registry, $klass, @attach;
1000 }
1001 } else {
1002 warn "object uses attachment '$name' that is not available, postponing.\n";
1003 }
1004 }
1005 }
1006
1007 cf::attachable->attach (
1008 prio => -1000000,
1009 on_instantiate => sub {
1010 my ($obj, $data) = @_;
1011
1012 $data = from_json $data;
1013
1014 for (@$data) {
1015 my ($name, $args) = @$_;
1016
1017 $obj->attach ($name, %{$args || {} });
1018 }
1019 },
1020 on_reattach => \&reattach,
1021 on_clone => sub {
1022 my ($src, $dst) = @_;
1023
1024 @{$dst->registry} = @{$src->registry};
1025
1026 %$dst = %$src;
1027
1028 %{$dst->{_attachment}} = %{$src->{_attachment}}
1029 if exists $src->{_attachment};
1030 },
1031 );
1032
1033 sub object_freezer_save {
1034 my ($filename, $rdata, $objs) = @_;
1035
1036 sync_job {
1037 if (length $$rdata) {
1038 utf8::decode (my $decname = $filename);
1039 warn sprintf "saving %s (%d,%d)\n",
1040 $decname, length $$rdata, scalar @$objs;
1041
1042 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1043 chmod SAVE_MODE, $fh;
1044 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1045 aio_fsync $fh if $cf::USE_FSYNC;
1046 close $fh;
1047
1048 if (@$objs) {
1049 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1050 chmod SAVE_MODE, $fh;
1051 my $data = Storable::nfreeze { version => 1, objs => $objs };
1052 aio_write $fh, 0, (length $data), $data, 0;
1053 aio_fsync $fh if $cf::USE_FSYNC;
1054 close $fh;
1055 aio_rename "$filename.pst~", "$filename.pst";
1056 }
1057 } else {
1058 aio_unlink "$filename.pst";
1059 }
1060
1061 aio_rename "$filename~", $filename;
1062 } else {
1063 warn "FATAL: $filename~: $!\n";
1064 }
1065 } else {
1066 aio_unlink $filename;
1067 aio_unlink "$filename.pst";
1068 }
1069 };
1070 }
1071
1072 sub object_freezer_as_string {
1073 my ($rdata, $objs) = @_;
1074
1075 use Data::Dumper;
1076
1077 $$rdata . Dumper $objs
1078 }
1079
1080 sub object_thawer_load {
1081 my ($filename) = @_;
1082
1083 my ($data, $av);
1084
1085 (aio_load $filename, $data) >= 0
1086 or return;
1087
1088 unless (aio_stat "$filename.pst") {
1089 (aio_load "$filename.pst", $av) >= 0
1090 or return;
1091
1092 $av = eval { (Storable::thaw $av)->{objs} };
1093 }
1094
1095 utf8::decode (my $decname = $filename);
1096 warn sprintf "loading %s (%d,%d)\n",
1097 $decname, length $data, scalar @{$av || []};
1098
1099 ($data, $av)
1100 }
1101
1102 =head2 COMMAND CALLBACKS
1103
1104 =over 4
1105
1106 =cut
1107
1108 #############################################################################
1109 # command handling &c
1110
1111 =item cf::register_command $name => \&callback($ob,$args);
1112
1113 Register a callback for execution when the client sends the user command
1114 $name.
1115
1116 =cut
1117
1118 sub register_command {
1119 my ($name, $cb) = @_;
1120
1121 my $caller = caller;
1122 #warn "registering command '$name/$time' to '$caller'";
1123
1124 push @{ $COMMAND{$name} }, [$caller, $cb];
1125 }
1126
1127 =item cf::register_extcmd $name => \&callback($pl,$packet);
1128
1129 Register a callback for execution when the client sends an (synchronous)
1130 extcmd packet. Ext commands will be processed in the order they are
1131 received by the server, like other user commands. The first argument is
1132 the logged-in player. Ext commands can only be processed after a player
1133 has logged in successfully.
1134
1135 If the callback returns something, it is sent back as if reply was being
1136 called.
1137
1138 =item cf::register_exticmd $name => \&callback($ns,$packet);
1139
1140 Register a callback for execution when the client sends an (asynchronous)
1141 exticmd packet. Exti commands are processed by the server as soon as they
1142 are received, i.e. out of order w.r.t. other commands. The first argument
1143 is a client socket. Exti commands can be received anytime, even before
1144 log-in.
1145
1146 If the callback returns something, it is sent back as if reply was being
1147 called.
1148
1149 =cut
1150
1151 sub register_extcmd {
1152 my ($name, $cb) = @_;
1153
1154 $EXTCMD{$name} = $cb;
1155 }
1156
1157 sub register_exticmd {
1158 my ($name, $cb) = @_;
1159
1160 $EXTICMD{$name} = $cb;
1161 }
1162
1163 cf::player->attach (
1164 on_command => sub {
1165 my ($pl, $name, $params) = @_;
1166
1167 my $cb = $COMMAND{$name}
1168 or return;
1169
1170 for my $cmd (@$cb) {
1171 $cmd->[1]->($pl->ob, $params);
1172 }
1173
1174 cf::override;
1175 },
1176 on_extcmd => sub {
1177 my ($pl, $buf) = @_;
1178
1179 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1180
1181 if (ref $msg) {
1182 my ($type, $reply, @payload) =
1183 "ARRAY" eq ref $msg
1184 ? @$msg
1185 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1186
1187 my @reply;
1188
1189 if (my $cb = $EXTCMD{$type}) {
1190 @reply = $cb->($pl, @payload);
1191 }
1192
1193 $pl->ext_reply ($reply, @reply)
1194 if $reply;
1195
1196 } else {
1197 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1198 }
1199
1200 cf::override;
1201 },
1202 );
1203
1204 sub load_extensions {
1205 cf::sync_job {
1206 my %todo;
1207
1208 for my $path (<$LIBDIR/*.ext>) {
1209 next unless -r $path;
1210
1211 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1212 my $base = $1;
1213 my $pkg = $1;
1214 $pkg =~ s/[^[:word:]]/_/g;
1215 $pkg = "ext::$pkg";
1216
1217 open my $fh, "<:utf8", $path
1218 or die "$path: $!";
1219
1220 my $source = do { local $/; <$fh> };
1221
1222 my %ext = (
1223 path => $path,
1224 base => $base,
1225 pkg => $pkg,
1226 );
1227
1228 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1229 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1230
1231 $ext{source} =
1232 "package $pkg; use strict; use utf8;\n"
1233 . "#line 1 \"$path\"\n{\n"
1234 . $source
1235 . "\n};\n1";
1236
1237 $todo{$base} = \%ext;
1238 }
1239
1240 my %done;
1241 while (%todo) {
1242 my $progress;
1243
1244 while (my ($k, $v) = each %todo) {
1245 for (split /,\s*/, $v->{meta}{depends}) {
1246 goto skip
1247 unless exists $done{$_};
1248 }
1249
1250 warn "... loading '$k' into '$v->{pkg}'\n";
1251
1252 unless (eval $v->{source}) {
1253 my $msg = $@ ? "$v->{path}: $@\n"
1254 : "$v->{base}: extension inactive.\n";
1255
1256 if (exists $v->{meta}{mandatory}) {
1257 warn $msg;
1258 warn "mandatory extension failed to load, exiting.\n";
1259 exit 1;
1260 }
1261
1262 warn $msg;
1263 }
1264
1265 $done{$k} = delete $todo{$k};
1266 push @EXTS, $v->{pkg};
1267 $progress = 1;
1268 }
1269
1270 skip:
1271 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1272 unless $progress;
1273 }
1274 };
1275 }
1276
1277 #############################################################################
1278
1279 =back
1280
1281 =head2 CORE EXTENSIONS
1282
1283 Functions and methods that extend core crossfire objects.
1284
1285 =cut
1286
1287 package cf::player;
1288
1289 use Coro::AIO;
1290
1291 =head3 cf::player
1292
1293 =over 4
1294
1295 =item cf::player::num_playing
1296
1297 Returns the official number of playing players, as per the Crossfire metaserver rules.
1298
1299 =cut
1300
1301 sub num_playing {
1302 scalar grep
1303 $_->ob->map
1304 && !$_->hidden
1305 && !$_->ob->flag (cf::FLAG_WIZ),
1306 cf::player::list
1307 }
1308
1309 =item cf::player::find $login
1310
1311 Returns the given player object, loading it if necessary (might block).
1312
1313 =cut
1314
1315 sub playerdir($) {
1316 "$PLAYERDIR/"
1317 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1318 }
1319
1320 sub path($) {
1321 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1322
1323 (playerdir $login) . "/playerdata"
1324 }
1325
1326 sub find_active($) {
1327 $cf::PLAYER{$_[0]}
1328 and $cf::PLAYER{$_[0]}->active
1329 and $cf::PLAYER{$_[0]}
1330 }
1331
1332 sub exists($) {
1333 my ($login) = @_;
1334
1335 $cf::PLAYER{$login}
1336 or cf::sync_job { !aio_stat path $login }
1337 }
1338
1339 sub find($) {
1340 return $cf::PLAYER{$_[0]} || do {
1341 my $login = $_[0];
1342
1343 my $guard = cf::lock_acquire "user_find:$login";
1344
1345 $cf::PLAYER{$_[0]} || do {
1346 # rename old playerfiles to new ones
1347 #TODO: remove when no longer required
1348 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1349 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1350 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1351 aio_unlink +(playerdir $login) . "/$login.pl";
1352
1353 my $f = new_from_file cf::object::thawer path $login
1354 or return;
1355
1356 my $pl = cf::player::load_pl $f
1357 or return;
1358 local $cf::PLAYER_LOADING{$login} = $pl;
1359 $f->resolve_delayed_derefs;
1360 $cf::PLAYER{$login} = $pl
1361 }
1362 }
1363 }
1364
1365 sub save($) {
1366 my ($pl) = @_;
1367
1368 return if $pl->{deny_save};
1369
1370 my $path = path $pl;
1371 my $guard = cf::lock_acquire "user_save:$path";
1372
1373 return if $pl->{deny_save};
1374
1375 aio_mkdir playerdir $pl, 0770;
1376 $pl->{last_save} = $cf::RUNTIME;
1377
1378 $pl->save_pl ($path);
1379 cf::cede_to_tick;
1380 }
1381
1382 sub new($) {
1383 my ($login) = @_;
1384
1385 my $self = create;
1386
1387 $self->ob->name ($login);
1388 $self->{deny_save} = 1;
1389
1390 $cf::PLAYER{$login} = $self;
1391
1392 $self
1393 }
1394
1395 =item $player->send_msg ($channel, $msg, $color, [extra...])
1396
1397 =cut
1398
1399 sub send_msg {
1400 my $ns = shift->ns
1401 or return;
1402 $ns->send_msg (@_);
1403 }
1404
1405 =item $pl->quit_character
1406
1407 Nukes the player without looking back. If logged in, the connection will
1408 be destroyed. May block for a long time.
1409
1410 =cut
1411
1412 sub quit_character {
1413 my ($pl) = @_;
1414
1415 my $name = $pl->ob->name;
1416
1417 $pl->{deny_save} = 1;
1418 $pl->password ("*"); # this should lock out the player until we nuked the dir
1419
1420 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1421 $pl->deactivate;
1422 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1423 $pl->ns->destroy if $pl->ns;
1424
1425 my $path = playerdir $pl;
1426 my $temp = "$path~$cf::RUNTIME~deleting~";
1427 aio_rename $path, $temp;
1428 delete $cf::PLAYER{$pl->ob->name};
1429 $pl->destroy;
1430
1431 my $prefix = qr<^~\Q$name\E/>;
1432
1433 # nuke player maps
1434 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1435
1436 IO::AIO::aio_rmtree $temp;
1437 }
1438
1439 =item $pl->kick
1440
1441 Kicks a player out of the game. This destroys the connection.
1442
1443 =cut
1444
1445 sub kick {
1446 my ($pl, $kicker) = @_;
1447
1448 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1449 $pl->killer ("kicked");
1450 $pl->ns->destroy;
1451 }
1452
1453 =item cf::player::list_logins
1454
1455 Returns am arrayref of all valid playernames in the system, can take a
1456 while and may block, so not sync_job-capable, ever.
1457
1458 =cut
1459
1460 sub list_logins {
1461 my $dirs = aio_readdir $PLAYERDIR
1462 or return [];
1463
1464 my @logins;
1465
1466 for my $login (@$dirs) {
1467 my $path = path $login;
1468
1469 # a .pst is a dead give-away for a valid player
1470 unless (-e "$path.pst") {
1471 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1472 aio_read $fh, 0, 512, my $buf, 0 or next;
1473 $buf !~ /^password -------------$/m or next; # official not-valid tag
1474 }
1475
1476 utf8::decode $login;
1477 push @logins, $login;
1478 }
1479
1480 \@logins
1481 }
1482
1483 =item $player->maps
1484
1485 Returns an arrayref of map paths that are private for this
1486 player. May block.
1487
1488 =cut
1489
1490 sub maps($) {
1491 my ($pl) = @_;
1492
1493 $pl = ref $pl ? $pl->ob->name : $pl;
1494
1495 my $files = aio_readdir playerdir $pl
1496 or return;
1497
1498 my @paths;
1499
1500 for (@$files) {
1501 utf8::decode $_;
1502 next if /\.(?:pl|pst)$/;
1503 next unless /^$PATH_SEP/o;
1504
1505 push @paths, cf::map::normalise "~$pl/$_";
1506 }
1507
1508 \@paths
1509 }
1510
1511 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1512
1513 Expand crossfire pod fragments into protocol xml.
1514
1515 =cut
1516
1517 sub expand_cfpod {
1518 ((my $self), (local $_)) = @_;
1519
1520 # escape & and <
1521 s/&/&amp;/g;
1522 s/(?<![BIUGHT])</&lt;/g;
1523
1524 # this is buggy, it needs to properly take care of nested <'s
1525
1526 1 while
1527 # replace B<>, I<>, U<> etc.
1528 s/B<([^\>]*)>/<b>$1<\/b>/
1529 || s/I<([^\>]*)>/<i>$1<\/i>/
1530 || s/U<([^\>]*)>/<u>$1<\/u>/
1531 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1532 # replace G<male|female> tags
1533 || s{G<([^>|]*)\|([^>]*)>}{
1534 $self->gender ? $2 : $1
1535 }ge
1536 # replace H<hint text>
1537 || s{H<([^\>]*)>}
1538 {
1539 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1540 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1541 "")
1542 [$self->{hintmode}]
1543 }ge;
1544
1545 # create single paragraphs (very hackish)
1546 s/(?<=\S)\n(?=\w)/ /g;
1547
1548 # compress some whitespace
1549 s/\s+\n/\n/g; # ws line-ends
1550 s/\n\n+/\n/g; # double lines
1551 s/^\n+//; # beginning lines
1552 s/\n+$//; # ending lines
1553
1554 $_
1555 }
1556
1557 sub hintmode {
1558 $_[0]{hintmode} = $_[1] if @_ > 1;
1559 $_[0]{hintmode}
1560 }
1561
1562 =item $player->ext_reply ($msgid, @msg)
1563
1564 Sends an ext reply to the player.
1565
1566 =cut
1567
1568 sub ext_reply($$@) {
1569 my ($self, $id, @msg) = @_;
1570
1571 $self->ns->ext_reply ($id, @msg)
1572 }
1573
1574 =item $player->ext_msg ($type, @msg)
1575
1576 Sends an ext event to the client.
1577
1578 =cut
1579
1580 sub ext_msg($$@) {
1581 my ($self, $type, @msg) = @_;
1582
1583 $self->ns->ext_msg ($type, @msg);
1584 }
1585
1586 =head3 cf::region
1587
1588 =over 4
1589
1590 =cut
1591
1592 package cf::region;
1593
1594 =item cf::region::find_by_path $path
1595
1596 Tries to decuce the likely region for a map knowing only its path.
1597
1598 =cut
1599
1600 sub find_by_path($) {
1601 my ($path) = @_;
1602
1603 my ($match, $specificity);
1604
1605 for my $region (list) {
1606 if ($region->{match} && $path =~ $region->{match}) {
1607 ($match, $specificity) = ($region, $region->specificity)
1608 if $region->specificity > $specificity;
1609 }
1610 }
1611
1612 $match
1613 }
1614
1615 =back
1616
1617 =head3 cf::map
1618
1619 =over 4
1620
1621 =cut
1622
1623 package cf::map;
1624
1625 use Fcntl;
1626 use Coro::AIO;
1627
1628 use overload
1629 '""' => \&as_string,
1630 fallback => 1;
1631
1632 our $MAX_RESET = 3600;
1633 our $DEFAULT_RESET = 3000;
1634
1635 sub generate_random_map {
1636 my ($self, $rmp) = @_;
1637 # mit "rum" bekleckern, nicht
1638 $self->_create_random_map (
1639 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1640 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1641 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1642 $rmp->{exit_on_final_map},
1643 $rmp->{xsize}, $rmp->{ysize},
1644 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1645 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1646 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1647 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1648 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1649 (cf::region::find $rmp->{region}), $rmp->{custom}
1650 )
1651 }
1652
1653 =item cf::map->register ($regex, $prio)
1654
1655 Register a handler for the map path matching the given regex at the
1656 givne priority (higher is better, built-in handlers have priority 0, the
1657 default).
1658
1659 =cut
1660
1661 sub register {
1662 my (undef, $regex, $prio) = @_;
1663 my $pkg = caller;
1664
1665 no strict;
1666 push @{"$pkg\::ISA"}, __PACKAGE__;
1667
1668 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1669 }
1670
1671 # also paths starting with '/'
1672 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1673
1674 sub thawer_merge {
1675 my ($self, $merge) = @_;
1676
1677 # we have to keep some variables in memory intact
1678 local $self->{path};
1679 local $self->{load_path};
1680
1681 $self->SUPER::thawer_merge ($merge);
1682 }
1683
1684 sub normalise {
1685 my ($path, $base) = @_;
1686
1687 $path = "$path"; # make sure its a string
1688
1689 $path =~ s/\.map$//;
1690
1691 # map plan:
1692 #
1693 # /! non-realised random map exit (special hack!)
1694 # {... are special paths that are not being touched
1695 # ?xxx/... are special absolute paths
1696 # ?random/... random maps
1697 # /... normal maps
1698 # ~user/... per-player map of a specific user
1699
1700 $path =~ s/$PATH_SEP/\//go;
1701
1702 # treat it as relative path if it starts with
1703 # something that looks reasonable
1704 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1705 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1706
1707 $base =~ s{[^/]+/?$}{};
1708 $path = "$base/$path";
1709 }
1710
1711 for ($path) {
1712 redo if s{//}{/};
1713 redo if s{/\.?/}{/};
1714 redo if s{/[^/]+/\.\./}{/};
1715 }
1716
1717 $path
1718 }
1719
1720 sub new_from_path {
1721 my (undef, $path, $base) = @_;
1722
1723 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1724
1725 $path = normalise $path, $base;
1726
1727 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1728 if ($path =~ $EXT_MAP{$pkg}[1]) {
1729 my $self = bless cf::map::new, $pkg;
1730 $self->{path} = $path; $self->path ($path);
1731 $self->init; # pass $1 etc.
1732 return $self;
1733 }
1734 }
1735
1736 Carp::cluck "unable to resolve path '$path' (base '$base').";
1737 ()
1738 }
1739
1740 sub init {
1741 my ($self) = @_;
1742
1743 $self
1744 }
1745
1746 sub as_string {
1747 my ($self) = @_;
1748
1749 "$self->{path}"
1750 }
1751
1752 # the displayed name, this is a one way mapping
1753 sub visible_name {
1754 &as_string
1755 }
1756
1757 # the original (read-only) location
1758 sub load_path {
1759 my ($self) = @_;
1760
1761 "$MAPDIR/$self->{path}.map"
1762 }
1763
1764 # the temporary/swap location
1765 sub save_path {
1766 my ($self) = @_;
1767
1768 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1769 "$TMPDIR/$path.map"
1770 }
1771
1772 # the unique path, undef == no special unique path
1773 sub uniq_path {
1774 my ($self) = @_;
1775
1776 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1777 "$UNIQUEDIR/$path"
1778 }
1779
1780 # and all this just because we cannot iterate over
1781 # all maps in C++...
1782 sub change_all_map_light {
1783 my ($change) = @_;
1784
1785 $_->change_map_light ($change)
1786 for grep $_->outdoor, values %cf::MAP;
1787 }
1788
1789 sub decay_objects {
1790 my ($self) = @_;
1791
1792 return if $self->{deny_reset};
1793
1794 $self->do_decay_objects;
1795 }
1796
1797 sub unlink_save {
1798 my ($self) = @_;
1799
1800 utf8::encode (my $save = $self->save_path);
1801 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1802 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1803 }
1804
1805 sub load_header_from($) {
1806 my ($self, $path) = @_;
1807
1808 utf8::encode $path;
1809 my $f = new_from_file cf::object::thawer $path
1810 or return;
1811
1812 $self->_load_header ($f)
1813 or return;
1814
1815 local $MAP_LOADING{$self->{path}} = $self;
1816 $f->resolve_delayed_derefs;
1817
1818 $self->{load_path} = $path;
1819
1820 1
1821 }
1822
1823 sub load_header_orig {
1824 my ($self) = @_;
1825
1826 $self->load_header_from ($self->load_path)
1827 }
1828
1829 sub load_header_temp {
1830 my ($self) = @_;
1831
1832 $self->load_header_from ($self->save_path)
1833 }
1834
1835 sub prepare_temp {
1836 my ($self) = @_;
1837
1838 $self->last_access ((delete $self->{last_access})
1839 || $cf::RUNTIME); #d#
1840 # safety
1841 $self->{instantiate_time} = $cf::RUNTIME
1842 if $self->{instantiate_time} > $cf::RUNTIME;
1843 }
1844
1845 sub prepare_orig {
1846 my ($self) = @_;
1847
1848 $self->{load_original} = 1;
1849 $self->{instantiate_time} = $cf::RUNTIME;
1850 $self->last_access ($cf::RUNTIME);
1851 $self->instantiate;
1852 }
1853
1854 sub load_header {
1855 my ($self) = @_;
1856
1857 if ($self->load_header_temp) {
1858 $self->prepare_temp;
1859 } else {
1860 $self->load_header_orig
1861 or return;
1862 $self->prepare_orig;
1863 }
1864
1865 $self->{deny_reset} = 1
1866 if $self->no_reset;
1867
1868 $self->default_region (cf::region::find_by_path $self->{path})
1869 unless $self->default_region;
1870
1871 1
1872 }
1873
1874 sub find;
1875 sub find {
1876 my ($path, $origin) = @_;
1877
1878 $path = normalise $path, $origin && $origin->path;
1879
1880 cf::lock_wait "map_data:$path";#d#remove
1881 cf::lock_wait "map_find:$path";
1882
1883 $cf::MAP{$path} || do {
1884 my $guard1 = cf::lock_acquire "map_find:$path";
1885 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1886
1887 my $map = new_from_path cf::map $path
1888 or return;
1889
1890 $map->{last_save} = $cf::RUNTIME;
1891
1892 $map->load_header
1893 or return;
1894
1895 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1896 # doing this can freeze the server in a sync job, obviously
1897 #$cf::WAIT_FOR_TICK->wait;
1898 undef $guard1;
1899 undef $guard2;
1900 $map->reset;
1901 return find $path;
1902 }
1903
1904 $cf::MAP{$path} = $map
1905 }
1906 }
1907
1908 sub pre_load { }
1909 sub post_load { }
1910
1911 sub load {
1912 my ($self) = @_;
1913
1914 local $self->{deny_reset} = 1; # loading can take a long time
1915
1916 my $path = $self->{path};
1917
1918 {
1919 my $guard = cf::lock_acquire "map_data:$path";
1920
1921 return unless $self->valid;
1922 return unless $self->in_memory == cf::MAP_SWAPPED;
1923
1924 $self->in_memory (cf::MAP_LOADING);
1925
1926 $self->alloc;
1927
1928 $self->pre_load;
1929 cf::cede_to_tick;
1930
1931 my $f = new_from_file cf::object::thawer $self->{load_path};
1932 $f->skip_block;
1933 $self->_load_objects ($f)
1934 or return;
1935
1936 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1937 if delete $self->{load_original};
1938
1939 if (my $uniq = $self->uniq_path) {
1940 utf8::encode $uniq;
1941 unless (aio_stat $uniq) {
1942 if (my $f = new_from_file cf::object::thawer $uniq) {
1943 $self->clear_unique_items;
1944 $self->_load_objects ($f);
1945 $f->resolve_delayed_derefs;
1946 }
1947 }
1948 }
1949
1950 $f->resolve_delayed_derefs;
1951
1952 cf::cede_to_tick;
1953 # now do the right thing for maps
1954 $self->link_multipart_objects;
1955 $self->difficulty ($self->estimate_difficulty)
1956 unless $self->difficulty;
1957 cf::cede_to_tick;
1958
1959 unless ($self->{deny_activate}) {
1960 $self->decay_objects;
1961 $self->fix_auto_apply;
1962 $self->update_buttons;
1963 cf::cede_to_tick;
1964 $self->set_darkness_map;
1965 cf::cede_to_tick;
1966 $self->activate;
1967 }
1968
1969 $self->{last_save} = $cf::RUNTIME;
1970 $self->last_access ($cf::RUNTIME);
1971
1972 $self->in_memory (cf::MAP_IN_MEMORY);
1973 }
1974
1975 $self->post_load;
1976 }
1977
1978 sub customise_for {
1979 my ($self, $ob) = @_;
1980
1981 return find "~" . $ob->name . "/" . $self->{path}
1982 if $self->per_player;
1983
1984 # return find "?party/" . $ob->name . "/" . $self->{path}
1985 # if $self->per_party;
1986
1987 $self
1988 }
1989
1990 # find and load all maps in the 3x3 area around a map
1991 sub load_neighbours {
1992 my ($map) = @_;
1993
1994 my @neigh; # diagonal neighbours
1995
1996 for (0 .. 3) {
1997 my $neigh = $map->tile_path ($_)
1998 or next;
1999 $neigh = find $neigh, $map
2000 or next;
2001 $neigh->load;
2002
2003 push @neigh,
2004 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2005 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2006 }
2007
2008 for (grep defined $_->[0], @neigh) {
2009 my ($path, $origin) = @$_;
2010 my $neigh = find $path, $origin
2011 or next;
2012 $neigh->load;
2013 }
2014 }
2015
2016 sub find_sync {
2017 my ($path, $origin) = @_;
2018
2019 cf::sync_job { find $path, $origin }
2020 }
2021
2022 sub do_load_sync {
2023 my ($map) = @_;
2024
2025 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2026 if $Coro::current == $Coro::main;
2027
2028 cf::sync_job { $map->load };
2029 }
2030
2031 our %MAP_PREFETCH;
2032 our $MAP_PREFETCHER = undef;
2033
2034 sub find_async {
2035 my ($path, $origin, $load) = @_;
2036
2037 $path = normalise $path, $origin && $origin->{path};
2038
2039 if (my $map = $cf::MAP{$path}) {
2040 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2041 }
2042
2043 $MAP_PREFETCH{$path} |= $load;
2044
2045 $MAP_PREFETCHER ||= cf::async {
2046 $Coro::current->{desc} = "map prefetcher";
2047
2048 while (%MAP_PREFETCH) {
2049 while (my ($k, $v) = each %MAP_PREFETCH) {
2050 if (my $map = find $k) {
2051 $map->load if $v;
2052 }
2053
2054 delete $MAP_PREFETCH{$k};
2055 }
2056 }
2057 undef $MAP_PREFETCHER;
2058 };
2059 $MAP_PREFETCHER->prio (6);
2060
2061 ()
2062 }
2063
2064 sub save {
2065 my ($self) = @_;
2066
2067 my $lock = cf::lock_acquire "map_data:$self->{path}";
2068
2069 $self->{last_save} = $cf::RUNTIME;
2070
2071 return unless $self->dirty;
2072
2073 my $save = $self->save_path; utf8::encode $save;
2074 my $uniq = $self->uniq_path; utf8::encode $uniq;
2075
2076 $self->{load_path} = $save;
2077
2078 return if $self->{deny_save};
2079
2080 local $self->{last_access} = $self->last_access;#d#
2081
2082 cf::async {
2083 $Coro::current->{desc} = "map player save";
2084 $_->contr->save for $self->players;
2085 };
2086
2087 if ($uniq) {
2088 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2089 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2090 } else {
2091 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2092 }
2093 }
2094
2095 sub swap_out {
2096 my ($self) = @_;
2097
2098 # save first because save cedes
2099 $self->save;
2100
2101 my $lock = cf::lock_acquire "map_data:$self->{path}";
2102
2103 return if $self->players;
2104 return if $self->in_memory != cf::MAP_IN_MEMORY;
2105 return if $self->{deny_save};
2106
2107 $self->in_memory (cf::MAP_SWAPPED);
2108
2109 $self->deactivate;
2110 $_->clear_links_to ($self) for values %cf::MAP;
2111 $self->clear;
2112 }
2113
2114 sub reset_at {
2115 my ($self) = @_;
2116
2117 # TODO: safety, remove and allow resettable per-player maps
2118 return 1e99 if $self->{deny_reset};
2119
2120 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2121 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2122
2123 $time + $to
2124 }
2125
2126 sub should_reset {
2127 my ($self) = @_;
2128
2129 $self->reset_at <= $cf::RUNTIME
2130 }
2131
2132 sub reset {
2133 my ($self) = @_;
2134
2135 my $lock = cf::lock_acquire "map_data:$self->{path}";
2136
2137 return if $self->players;
2138
2139 warn "resetting map ", $self->path;
2140
2141 $self->in_memory (cf::MAP_SWAPPED);
2142
2143 # need to save uniques path
2144 unless ($self->{deny_save}) {
2145 my $uniq = $self->uniq_path; utf8::encode $uniq;
2146
2147 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2148 if $uniq;
2149 }
2150
2151 delete $cf::MAP{$self->path};
2152
2153 $self->deactivate;
2154 $_->clear_links_to ($self) for values %cf::MAP;
2155 $self->clear;
2156
2157 $self->unlink_save;
2158 $self->destroy;
2159 }
2160
2161 my $nuke_counter = "aaaa";
2162
2163 sub nuke {
2164 my ($self) = @_;
2165
2166 {
2167 my $lock = cf::lock_acquire "map_data:$self->{path}";
2168
2169 delete $cf::MAP{$self->path};
2170
2171 $self->unlink_save;
2172
2173 bless $self, "cf::map";
2174 delete $self->{deny_reset};
2175 $self->{deny_save} = 1;
2176 $self->reset_timeout (1);
2177 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2178
2179 $cf::MAP{$self->path} = $self;
2180 }
2181
2182 $self->reset; # polite request, might not happen
2183 }
2184
2185 =item $maps = cf::map::tmp_maps
2186
2187 Returns an arrayref with all map paths of currently instantiated and saved
2188 maps. May block.
2189
2190 =cut
2191
2192 sub tmp_maps() {
2193 [
2194 map {
2195 utf8::decode $_;
2196 /\.map$/
2197 ? normalise $_
2198 : ()
2199 } @{ aio_readdir $TMPDIR or [] }
2200 ]
2201 }
2202
2203 =item $maps = cf::map::random_maps
2204
2205 Returns an arrayref with all map paths of currently instantiated and saved
2206 random maps. May block.
2207
2208 =cut
2209
2210 sub random_maps() {
2211 [
2212 map {
2213 utf8::decode $_;
2214 /\.map$/
2215 ? normalise "?random/$_"
2216 : ()
2217 } @{ aio_readdir $RANDOMDIR or [] }
2218 ]
2219 }
2220
2221 =item cf::map::unique_maps
2222
2223 Returns an arrayref of paths of all shared maps that have
2224 instantiated unique items. May block.
2225
2226 =cut
2227
2228 sub unique_maps() {
2229 [
2230 map {
2231 utf8::decode $_;
2232 /\.map$/
2233 ? normalise $_
2234 : ()
2235 } @{ aio_readdir $UNIQUEDIR or [] }
2236 ]
2237 }
2238
2239 package cf;
2240
2241 =back
2242
2243 =head3 cf::object
2244
2245 =cut
2246
2247 package cf::object;
2248
2249 =over 4
2250
2251 =item $ob->inv_recursive
2252
2253 Returns the inventory of the object _and_ their inventories, recursively.
2254
2255 =cut
2256
2257 sub inv_recursive_;
2258 sub inv_recursive_ {
2259 map { $_, inv_recursive_ $_->inv } @_
2260 }
2261
2262 sub inv_recursive {
2263 inv_recursive_ inv $_[0]
2264 }
2265
2266 =item $ref = $ob->ref
2267
2268 creates and returns a persistent reference to an objetc that can be stored as a string.
2269
2270 =item $ob = cf::object::deref ($refstring)
2271
2272 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2273 even if the object actually exists. May block.
2274
2275 =cut
2276
2277 sub deref {
2278 my ($ref) = @_;
2279
2280 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2281 my ($uuid, $name) = ($1, $2);
2282 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2283 or return;
2284 $pl->ob->uuid eq $uuid
2285 or return;
2286
2287 $pl->ob
2288 } else {
2289 warn "$ref: cannot resolve object reference\n";
2290 undef
2291 }
2292 }
2293
2294 package cf;
2295
2296 =back
2297
2298 =head3 cf::object::player
2299
2300 =over 4
2301
2302 =item $player_object->reply ($npc, $msg[, $flags])
2303
2304 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2305 can be C<undef>. Does the right thing when the player is currently in a
2306 dialogue with the given NPC character.
2307
2308 =cut
2309
2310 # rough implementation of a future "reply" method that works
2311 # with dialog boxes.
2312 #TODO: the first argument must go, split into a $npc->reply_to ( method
2313 sub cf::object::player::reply($$$;$) {
2314 my ($self, $npc, $msg, $flags) = @_;
2315
2316 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2317
2318 if ($self->{record_replies}) {
2319 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2320
2321 } else {
2322 my $pl = $self->contr;
2323
2324 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2325 my $dialog = $pl->{npc_dialog};
2326 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2327
2328 } else {
2329 $msg = $npc->name . " says: $msg" if $npc;
2330 $self->message ($msg, $flags);
2331 }
2332 }
2333 }
2334
2335 =item $object->send_msg ($channel, $msg, $color, [extra...])
2336
2337 =cut
2338
2339 sub cf::object::send_msg {
2340 my $pl = shift->contr
2341 or return;
2342 $pl->send_msg (@_);
2343 }
2344
2345 =item $player_object->may ("access")
2346
2347 Returns wether the given player is authorized to access resource "access"
2348 (e.g. "command_wizcast").
2349
2350 =cut
2351
2352 sub cf::object::player::may {
2353 my ($self, $access) = @_;
2354
2355 $self->flag (cf::FLAG_WIZ) ||
2356 (ref $cf::CFG{"may_$access"}
2357 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2358 : $cf::CFG{"may_$access"})
2359 }
2360
2361 =item $player_object->enter_link
2362
2363 Freezes the player and moves him/her to a special map (C<{link}>).
2364
2365 The player should be reasonably safe there for short amounts of time. You
2366 I<MUST> call C<leave_link> as soon as possible, though.
2367
2368 Will never block.
2369
2370 =item $player_object->leave_link ($map, $x, $y)
2371
2372 Moves the player out of the special C<{link}> map onto the specified
2373 map. If the map is not valid (or omitted), the player will be moved back
2374 to the location he/she was before the call to C<enter_link>, or, if that
2375 fails, to the emergency map position.
2376
2377 Might block.
2378
2379 =cut
2380
2381 sub link_map {
2382 unless ($LINK_MAP) {
2383 $LINK_MAP = cf::map::find "{link}"
2384 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2385 $LINK_MAP->load;
2386 }
2387
2388 $LINK_MAP
2389 }
2390
2391 sub cf::object::player::enter_link {
2392 my ($self) = @_;
2393
2394 $self->deactivate_recursive;
2395
2396 return if UNIVERSAL::isa $self->map, "ext::map_link";
2397
2398 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2399 if $self->map && $self->map->{path} ne "{link}";
2400
2401 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2402 }
2403
2404 sub cf::object::player::leave_link {
2405 my ($self, $map, $x, $y) = @_;
2406
2407 return unless $self->contr->active;
2408
2409 my $link_pos = delete $self->{_link_pos};
2410
2411 unless ($map) {
2412 # restore original map position
2413 ($map, $x, $y) = @{ $link_pos || [] };
2414 $map = cf::map::find $map;
2415
2416 unless ($map) {
2417 ($map, $x, $y) = @$EMERGENCY_POSITION;
2418 $map = cf::map::find $map
2419 or die "FATAL: cannot load emergency map\n";
2420 }
2421 }
2422
2423 ($x, $y) = (-1, -1)
2424 unless (defined $x) && (defined $y);
2425
2426 # use -1 or undef as default coordinates, not 0, 0
2427 ($x, $y) = ($map->enter_x, $map->enter_y)
2428 if $x <=0 && $y <= 0;
2429
2430 $map->load;
2431 $map->load_neighbours;
2432
2433 return unless $self->contr->active;
2434 $self->activate_recursive;
2435
2436 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2437 $self->enter_map ($map, $x, $y);
2438 }
2439
2440 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2441
2442 Moves the player to the given map-path and coordinates by first freezing
2443 her, loading and preparing them map, calling the provided $check callback
2444 that has to return the map if sucecssful, and then unfreezes the player on
2445 the new (success) or old (failed) map position. In either case, $done will
2446 be called at the end of this process.
2447
2448 =cut
2449
2450 our $GOTOGEN;
2451
2452 sub cf::object::player::goto {
2453 my ($self, $path, $x, $y, $check, $done) = @_;
2454
2455 # do generation counting so two concurrent goto's will be executed in-order
2456 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2457
2458 $self->enter_link;
2459
2460 (async {
2461 $Coro::current->{desc} = "player::goto $path $x $y";
2462
2463 # *tag paths override both path and x|y
2464 if ($path =~ /^\*(.*)$/) {
2465 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2466 my $ob = $obs[rand @obs];
2467
2468 # see if we actually can go there
2469 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2470 $ob = $obs[rand @obs];
2471 } else {
2472 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2473 }
2474 # else put us there anyways for now #d#
2475
2476 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2477 } else {
2478 ($path, $x, $y) = (undef, undef, undef);
2479 }
2480 }
2481
2482 my $map = eval {
2483 my $map = defined $path ? cf::map::find $path : undef;
2484
2485 if ($map) {
2486 $map = $map->customise_for ($self);
2487 $map = $check->($map) if $check && $map;
2488 } else {
2489 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2490 }
2491
2492 $map
2493 };
2494
2495 if ($@) {
2496 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2497 LOG llevError | logBacktrace, Carp::longmess $@;
2498 }
2499
2500 if ($gen == $self->{_goto_generation}) {
2501 delete $self->{_goto_generation};
2502 $self->leave_link ($map, $x, $y);
2503 }
2504
2505 $done->() if $done;
2506 })->prio (1);
2507 }
2508
2509 =item $player_object->enter_exit ($exit_object)
2510
2511 =cut
2512
2513 sub parse_random_map_params {
2514 my ($spec) = @_;
2515
2516 my $rmp = { # defaults
2517 xsize => (cf::rndm 15, 40),
2518 ysize => (cf::rndm 15, 40),
2519 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2520 #layout => string,
2521 };
2522
2523 for (split /\n/, $spec) {
2524 my ($k, $v) = split /\s+/, $_, 2;
2525
2526 $rmp->{lc $k} = $v if (length $k) && (length $v);
2527 }
2528
2529 $rmp
2530 }
2531
2532 sub prepare_random_map {
2533 my ($exit) = @_;
2534
2535 my $guard = cf::lock_acquire "exit_prepare:$exit";
2536
2537 # all this does is basically replace the /! path by
2538 # a new random map path (?random/...) with a seed
2539 # that depends on the exit object
2540
2541 my $rmp = parse_random_map_params $exit->msg;
2542
2543 if ($exit->map) {
2544 $rmp->{region} = $exit->region->name;
2545 $rmp->{origin_map} = $exit->map->path;
2546 $rmp->{origin_x} = $exit->x;
2547 $rmp->{origin_y} = $exit->y;
2548 }
2549
2550 $rmp->{random_seed} ||= $exit->random_seed;
2551
2552 my $data = cf::to_json $rmp;
2553 my $md5 = Digest::MD5::md5_hex $data;
2554 my $meta = "$RANDOMDIR/$md5.meta";
2555
2556 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2557 aio_write $fh, 0, (length $data), $data, 0;
2558 undef $fh;
2559 aio_rename "$meta~", $meta;
2560
2561 $exit->slaying ("?random/$md5");
2562 $exit->msg (undef);
2563 }
2564 }
2565
2566 sub cf::object::player::enter_exit {
2567 my ($self, $exit) = @_;
2568
2569 return unless $self->type == cf::PLAYER;
2570
2571 if ($exit->slaying eq "/!") {
2572 #TODO: this should de-fi-ni-te-ly not be a sync-job
2573 # the problem is that $exit might not survive long enough
2574 # so it needs to be done right now, right here
2575 cf::sync_job { prepare_random_map $exit };
2576 }
2577
2578 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2579 my $hp = $exit->stats->hp;
2580 my $sp = $exit->stats->sp;
2581
2582 $self->enter_link;
2583
2584 # if exit is damned, update players death & WoR home-position
2585 $self->contr->savebed ($slaying, $hp, $sp)
2586 if $exit->flag (FLAG_DAMNED);
2587
2588 (async {
2589 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2590
2591 $self->deactivate_recursive; # just to be sure
2592 unless (eval {
2593 $self->goto ($slaying, $hp, $sp);
2594
2595 1;
2596 }) {
2597 $self->message ("Something went wrong deep within the crossfire server. "
2598 . "I'll try to bring you back to the map you were before. "
2599 . "Please report this to the dungeon master!",
2600 cf::NDI_UNIQUE | cf::NDI_RED);
2601
2602 warn "ERROR in enter_exit: $@";
2603 $self->leave_link;
2604 }
2605 })->prio (1);
2606 }
2607
2608 =head3 cf::client
2609
2610 =over 4
2611
2612 =item $client->send_drawinfo ($text, $flags)
2613
2614 Sends a drawinfo packet to the client. Circumvents output buffering so
2615 should not be used under normal circumstances.
2616
2617 =cut
2618
2619 sub cf::client::send_drawinfo {
2620 my ($self, $text, $flags) = @_;
2621
2622 utf8::encode $text;
2623 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2624 }
2625
2626 =item $client->send_msg ($channel, $msg, $color, [extra...])
2627
2628 Send a drawinfo or msg packet to the client, formatting the msg for the
2629 client if neccessary. C<$type> should be a string identifying the type of
2630 the message, with C<log> being the default. If C<$color> is negative, suppress
2631 the message unless the client supports the msg packet.
2632
2633 =cut
2634
2635 our %CHANNEL = (
2636 "c/identify" => {
2637 id => "infobox",
2638 title => "Identify",
2639 reply => undef,
2640 tooltip => "Items recently identified",
2641 },
2642 "c/examine" => {
2643 id => "infobox",
2644 title => "Examine",
2645 reply => undef,
2646 tooltip => "Signs and other items you examined",
2647 },
2648 "c/lookat" => {
2649 id => "infobox",
2650 title => "Look",
2651 reply => undef,
2652 tooltip => "What you saw there",
2653 },
2654 );
2655
2656 sub cf::client::send_msg {
2657 my ($self, $channel, $msg, $color, @extra) = @_;
2658
2659 $msg = $self->pl->expand_cfpod ($msg);
2660
2661 $color &= cf::NDI_CLIENT_MASK; # just in case...
2662
2663 # check predefined channels, for the benefit of C
2664 if ($CHANNEL{$channel}) {
2665 $channel = $CHANNEL{$channel};
2666
2667 $self->ext_msg (channel_info => $channel)
2668 if $self->can_msg;
2669
2670 $channel = $channel->{id};
2671
2672 } elsif (ref $channel) {
2673 # send meta info to client, if not yet sent
2674 unless (exists $self->{channel}{$channel->{id}}) {
2675 $self->{channel}{$channel->{id}} = $channel;
2676 $self->ext_msg (channel_info => $channel)
2677 if $self->can_msg;
2678 }
2679
2680 $channel = $channel->{id};
2681 }
2682
2683 return unless @extra || length $msg;
2684
2685 if ($self->can_msg) {
2686 # default colour, mask it out
2687 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2688 if $color & cf::NDI_DEF;
2689
2690 $self->send_packet ("msg " . $self->{json_coder}->encode (
2691 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2692 } else {
2693 if ($color >= 0) {
2694 # replace some tags by gcfclient-compatible ones
2695 for ($msg) {
2696 1 while
2697 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2698 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2699 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2700 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2701 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2702 }
2703
2704 $color &= cf::NDI_COLOR_MASK;
2705
2706 utf8::encode $msg;
2707
2708 if (0 && $msg =~ /\[/) {
2709 # COMMAND/INFO
2710 $self->send_packet ("drawextinfo $color 10 8 $msg")
2711 } else {
2712 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2713 $self->send_packet ("drawinfo $color $msg")
2714 }
2715 }
2716 }
2717 }
2718
2719 =item $client->ext_msg ($type, @msg)
2720
2721 Sends an ext event to the client.
2722
2723 =cut
2724
2725 sub cf::client::ext_msg($$@) {
2726 my ($self, $type, @msg) = @_;
2727
2728 if ($self->extcmd == 2) {
2729 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2730 } elsif ($self->extcmd == 1) { # TODO: remove
2731 push @msg, msgtype => "event_$type";
2732 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2733 }
2734 }
2735
2736 =item $client->ext_reply ($msgid, @msg)
2737
2738 Sends an ext reply to the client.
2739
2740 =cut
2741
2742 sub cf::client::ext_reply($$@) {
2743 my ($self, $id, @msg) = @_;
2744
2745 if ($self->extcmd == 2) {
2746 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2747 } elsif ($self->extcmd == 1) {
2748 #TODO: version 1, remove
2749 unshift @msg, msgtype => "reply", msgid => $id;
2750 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2751 }
2752 }
2753
2754 =item $success = $client->query ($flags, "text", \&cb)
2755
2756 Queues a query to the client, calling the given callback with
2757 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2758 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2759
2760 Queries can fail, so check the return code. Or don't, as queries will
2761 become reliable at some point in the future.
2762
2763 =cut
2764
2765 sub cf::client::query {
2766 my ($self, $flags, $text, $cb) = @_;
2767
2768 return unless $self->state == ST_PLAYING
2769 || $self->state == ST_SETUP
2770 || $self->state == ST_CUSTOM;
2771
2772 $self->state (ST_CUSTOM);
2773
2774 utf8::encode $text;
2775 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2776
2777 $self->send_packet ($self->{query_queue}[0][0])
2778 if @{ $self->{query_queue} } == 1;
2779
2780 1
2781 }
2782
2783 cf::client->attach (
2784 on_connect => sub {
2785 my ($ns) = @_;
2786
2787 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2788 },
2789 on_reply => sub {
2790 my ($ns, $msg) = @_;
2791
2792 # this weird shuffling is so that direct followup queries
2793 # get handled first
2794 my $queue = delete $ns->{query_queue}
2795 or return; # be conservative, not sure how that can happen, but we saw a crash here
2796
2797 (shift @$queue)->[1]->($msg);
2798 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2799
2800 push @{ $ns->{query_queue} }, @$queue;
2801
2802 if (@{ $ns->{query_queue} } == @$queue) {
2803 if (@$queue) {
2804 $ns->send_packet ($ns->{query_queue}[0][0]);
2805 } else {
2806 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2807 }
2808 }
2809 },
2810 on_exticmd => sub {
2811 my ($ns, $buf) = @_;
2812
2813 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2814
2815 if (ref $msg) {
2816 my ($type, $reply, @payload) =
2817 "ARRAY" eq ref $msg
2818 ? @$msg
2819 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2820
2821 my @reply;
2822
2823 if (my $cb = $EXTICMD{$type}) {
2824 @reply = $cb->($ns, @payload);
2825 }
2826
2827 $ns->ext_reply ($reply, @reply)
2828 if $reply;
2829
2830 } else {
2831 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2832 }
2833
2834 cf::override;
2835 },
2836 );
2837
2838 =item $client->async (\&cb)
2839
2840 Create a new coroutine, running the specified callback. The coroutine will
2841 be automatically cancelled when the client gets destroyed (e.g. on logout,
2842 or loss of connection).
2843
2844 =cut
2845
2846 sub cf::client::async {
2847 my ($self, $cb) = @_;
2848
2849 my $coro = &Coro::async ($cb);
2850
2851 $coro->on_destroy (sub {
2852 delete $self->{_coro}{$coro+0};
2853 });
2854
2855 $self->{_coro}{$coro+0} = $coro;
2856
2857 $coro
2858 }
2859
2860 cf::client->attach (
2861 on_destroy => sub {
2862 my ($ns) = @_;
2863
2864 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2865 },
2866 );
2867
2868 =back
2869
2870
2871 =head2 SAFE SCRIPTING
2872
2873 Functions that provide a safe environment to compile and execute
2874 snippets of perl code without them endangering the safety of the server
2875 itself. Looping constructs, I/O operators and other built-in functionality
2876 is not available in the safe scripting environment, and the number of
2877 functions and methods that can be called is greatly reduced.
2878
2879 =cut
2880
2881 our $safe = new Safe "safe";
2882 our $safe_hole = new Safe::Hole;
2883
2884 $SIG{FPE} = 'IGNORE';
2885
2886 $safe->permit_only (Opcode::opset qw(
2887 :base_core :base_mem :base_orig :base_math
2888 grepstart grepwhile mapstart mapwhile
2889 sort time
2890 ));
2891
2892 # here we export the classes and methods available to script code
2893
2894 =pod
2895
2896 The following functions and methods are available within a safe environment:
2897
2898 cf::object
2899 contr pay_amount pay_player map x y force_find force_add
2900 insert remove name archname title slaying race decrease_ob_nr
2901
2902 cf::object::player
2903 player
2904
2905 cf::player
2906 peaceful
2907
2908 cf::map
2909 trigger
2910
2911 =cut
2912
2913 for (
2914 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2915 insert remove inv name archname title slaying race
2916 decrease_ob_nr)],
2917 ["cf::object::player" => qw(player)],
2918 ["cf::player" => qw(peaceful)],
2919 ["cf::map" => qw(trigger)],
2920 ) {
2921 no strict 'refs';
2922 my ($pkg, @funs) = @$_;
2923 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2924 for @funs;
2925 }
2926
2927 =over 4
2928
2929 =item @retval = safe_eval $code, [var => value, ...]
2930
2931 Compiled and executes the given perl code snippet. additional var/value
2932 pairs result in temporary local (my) scalar variables of the given name
2933 that are available in the code snippet. Example:
2934
2935 my $five = safe_eval '$first + $second', first => 1, second => 4;
2936
2937 =cut
2938
2939 sub safe_eval($;@) {
2940 my ($code, %vars) = @_;
2941
2942 my $qcode = $code;
2943 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2944 $qcode =~ s/\n/\\n/g;
2945
2946 local $_;
2947 local @safe::cf::_safe_eval_args = values %vars;
2948
2949 my $eval =
2950 "do {\n"
2951 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2952 . "#line 0 \"{$qcode}\"\n"
2953 . $code
2954 . "\n}"
2955 ;
2956
2957 sub_generation_inc;
2958 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2959 sub_generation_inc;
2960
2961 if ($@) {
2962 warn "$@";
2963 warn "while executing safe code '$code'\n";
2964 warn "with arguments " . (join " ", %vars) . "\n";
2965 }
2966
2967 wantarray ? @res : $res[0]
2968 }
2969
2970 =item cf::register_script_function $function => $cb
2971
2972 Register a function that can be called from within map/npc scripts. The
2973 function should be reasonably secure and should be put into a package name
2974 like the extension.
2975
2976 Example: register a function that gets called whenever a map script calls
2977 C<rent::overview>, as used by the C<rent> extension.
2978
2979 cf::register_script_function "rent::overview" => sub {
2980 ...
2981 };
2982
2983 =cut
2984
2985 sub register_script_function {
2986 my ($fun, $cb) = @_;
2987
2988 no strict 'refs';
2989 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2990 }
2991
2992 =back
2993
2994 =cut
2995
2996 #############################################################################
2997 # the server's init and main functions
2998
2999 sub load_facedata($) {
3000 my ($path) = @_;
3001
3002 # HACK to clear player env face cache, we need some signal framework
3003 # for this (global event?)
3004 %ext::player_env::MUSIC_FACE_CACHE = ();
3005
3006 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3007
3008 warn "loading facedata from $path\n";
3009
3010 my $facedata;
3011 0 < aio_load $path, $facedata
3012 or die "$path: $!";
3013
3014 $facedata = Coro::Storable::thaw $facedata;
3015
3016 $facedata->{version} == 2
3017 or cf::cleanup "$path: version mismatch, cannot proceed.";
3018
3019 # patch in the exptable
3020 $facedata->{resource}{"res/exp_table"} = {
3021 type => FT_RSRC,
3022 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3023 };
3024 cf::cede_to_tick;
3025
3026 {
3027 my $faces = $facedata->{faceinfo};
3028
3029 while (my ($face, $info) = each %$faces) {
3030 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3031 cf::face::set_visibility $idx, $info->{visibility};
3032 cf::face::set_magicmap $idx, $info->{magicmap};
3033 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3034 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3035
3036 cf::cede_to_tick;
3037 }
3038
3039 while (my ($face, $info) = each %$faces) {
3040 next unless $info->{smooth};
3041 my $idx = cf::face::find $face
3042 or next;
3043 if (my $smooth = cf::face::find $info->{smooth}) {
3044 cf::face::set_smooth $idx, $smooth;
3045 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3046 } else {
3047 warn "smooth face '$info->{smooth}' not found for face '$face'";
3048 }
3049
3050 cf::cede_to_tick;
3051 }
3052 }
3053
3054 {
3055 my $anims = $facedata->{animinfo};
3056
3057 while (my ($anim, $info) = each %$anims) {
3058 cf::anim::set $anim, $info->{frames}, $info->{facings};
3059 cf::cede_to_tick;
3060 }
3061
3062 cf::anim::invalidate_all; # d'oh
3063 }
3064
3065 {
3066 # TODO: for gcfclient pleasure, we should give resources
3067 # that gcfclient doesn't grok a >10000 face index.
3068 my $res = $facedata->{resource};
3069
3070 my $soundconf = delete $res->{"res/sound.conf"};
3071
3072 while (my ($name, $info) = each %$res) {
3073 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3074 my $data;
3075
3076 if ($info->{type} & 1) {
3077 # prepend meta info
3078
3079 my $meta = $enc->encode ({
3080 name => $name,
3081 %{ $info->{meta} || {} },
3082 });
3083
3084 $data = pack "(w/a*)*", $meta, $info->{data};
3085 } else {
3086 $data = $info->{data};
3087 }
3088
3089 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3090 cf::face::set_type $idx, $info->{type};
3091
3092 cf::cede_to_tick;
3093 }
3094
3095 if ($soundconf) {
3096 $soundconf = $enc->decode (delete $soundconf->{data});
3097
3098 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3099 my $sound = $soundconf->{compat}[$_]
3100 or next;
3101
3102 my $face = cf::face::find "sound/$sound->[1]";
3103 cf::sound::set $sound->[0] => $face;
3104 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3105 }
3106
3107 while (my ($k, $v) = each %{$soundconf->{event}}) {
3108 my $face = cf::face::find "sound/$v";
3109 cf::sound::set $k => $face;
3110 }
3111 }
3112 }
3113
3114 1
3115 }
3116
3117 register_exticmd fx_want => sub {
3118 my ($ns, $want) = @_;
3119
3120 while (my ($k, $v) = each %$want) {
3121 $ns->fx_want ($k, $v);
3122 }
3123 };
3124
3125 sub reload_regions {
3126 # HACK to clear player env face cache, we need some signal framework
3127 # for this (global event?)
3128 %ext::player_env::MUSIC_FACE_CACHE = ();
3129
3130 load_resource_file "$MAPDIR/regions"
3131 or die "unable to load regions file\n";
3132
3133 for (cf::region::list) {
3134 $_->{match} = qr/$_->{match}/
3135 if exists $_->{match};
3136 }
3137 }
3138
3139 sub reload_facedata {
3140 load_facedata "$DATADIR/facedata"
3141 or die "unable to load facedata\n";
3142 }
3143
3144 sub reload_archetypes {
3145 load_resource_file "$DATADIR/archetypes"
3146 or die "unable to load archetypes\n";
3147 #d# NEED to laod twice to resolve forward references
3148 # this really needs to be done in an extra post-pass
3149 # (which needs to be synchronous, so solve it differently)
3150 load_resource_file "$DATADIR/archetypes"
3151 or die "unable to load archetypes\n";
3152 }
3153
3154 sub reload_treasures {
3155 load_resource_file "$DATADIR/treasures"
3156 or die "unable to load treasurelists\n";
3157 }
3158
3159 sub reload_resources {
3160 warn "reloading resource files...\n";
3161
3162 reload_regions;
3163 reload_facedata;
3164 #reload_archetypes;#d#
3165 reload_archetypes;
3166 reload_treasures;
3167
3168 warn "finished reloading resource files\n";
3169 }
3170
3171 sub init {
3172 reload_resources;
3173 }
3174
3175 sub reload_config {
3176 open my $fh, "<:utf8", "$CONFDIR/config"
3177 or return;
3178
3179 local $/;
3180 *CFG = YAML::Syck::Load <$fh>;
3181
3182 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3183
3184 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3185 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3186
3187 if (exists $CFG{mlockall}) {
3188 eval {
3189 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3190 and die "WARNING: m(un)lockall failed: $!\n";
3191 };
3192 warn $@ if $@;
3193 }
3194 }
3195
3196 sub main {
3197 # we must not ever block the main coroutine
3198 local $Coro::idle = sub {
3199 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3200 (async {
3201 $Coro::current->{desc} = "IDLE BUG HANDLER";
3202 Event::one_event;
3203 })->prio (Coro::PRIO_MAX);
3204 };
3205
3206 reload_config;
3207 db_init;
3208 load_extensions;
3209
3210 $TICK_WATCHER->start;
3211 Event::loop;
3212 }
3213
3214 #############################################################################
3215 # initialisation and cleanup
3216
3217 # install some emergency cleanup handlers
3218 BEGIN {
3219 for my $signal (qw(INT HUP TERM)) {
3220 Event->signal (
3221 reentrant => 0,
3222 data => WF_AUTOCANCEL,
3223 signal => $signal,
3224 prio => 0,
3225 cb => sub {
3226 cf::cleanup "SIG$signal";
3227 },
3228 );
3229 }
3230 }
3231
3232 sub write_runtime {
3233 my $runtime = "$LOCALDIR/runtime";
3234
3235 # first touch the runtime file to show we are still running:
3236 # the fsync below can take a very very long time.
3237
3238 IO::AIO::aio_utime $runtime, undef, undef;
3239
3240 my $guard = cf::lock_acquire "write_runtime";
3241
3242 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3243 or return;
3244
3245 my $value = $cf::RUNTIME + 90 + 10;
3246 # 10 is the runtime save interval, for a monotonic clock
3247 # 60 allows for the watchdog to kill the server.
3248
3249 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3250 and return;
3251
3252 # always fsync - this file is important
3253 aio_fsync $fh
3254 and return;
3255
3256 # touch it again to show we are up-to-date
3257 aio_utime $fh, undef, undef;
3258
3259 close $fh
3260 or return;
3261
3262 aio_rename "$runtime~", $runtime
3263 and return;
3264
3265 warn "runtime file written.\n";
3266
3267 1
3268 }
3269
3270 sub emergency_save() {
3271 my $freeze_guard = cf::freeze_mainloop;
3272
3273 warn "enter emergency perl save\n";
3274
3275 cf::sync_job {
3276 # use a peculiar iteration method to avoid tripping on perl
3277 # refcount bugs in for. also avoids problems with players
3278 # and maps saved/destroyed asynchronously.
3279 warn "begin emergency player save\n";
3280 for my $login (keys %cf::PLAYER) {
3281 my $pl = $cf::PLAYER{$login} or next;
3282 $pl->valid or next;
3283 $pl->save;
3284 }
3285 warn "end emergency player save\n";
3286
3287 warn "begin emergency map save\n";
3288 for my $path (keys %cf::MAP) {
3289 my $map = $cf::MAP{$path} or next;
3290 $map->valid or next;
3291 $map->save;
3292 }
3293 warn "end emergency map save\n";
3294
3295 warn "begin emergency database checkpoint\n";
3296 BDB::db_env_txn_checkpoint $DB_ENV;
3297 warn "end emergency database checkpoint\n";
3298 };
3299
3300 warn "leave emergency perl save\n";
3301 }
3302
3303 sub post_cleanup {
3304 my ($make_core) = @_;
3305
3306 warn Carp::longmess "post_cleanup backtrace"
3307 if $make_core;
3308 }
3309
3310 sub do_reload_perl() {
3311 # can/must only be called in main
3312 if ($Coro::current != $Coro::main) {
3313 warn "can only reload from main coroutine";
3314 return;
3315 }
3316
3317 warn "reloading...";
3318
3319 warn "entering sync_job";
3320
3321 cf::sync_job {
3322 cf::write_runtime; # external watchdog should not bark
3323 cf::emergency_save;
3324 cf::write_runtime; # external watchdog should not bark
3325
3326 warn "syncing database to disk";
3327 BDB::db_env_txn_checkpoint $DB_ENV;
3328
3329 # if anything goes wrong in here, we should simply crash as we already saved
3330
3331 warn "cancelling all WF_AUTOCANCEL watchers";
3332 for (Event::all_watchers) {
3333 $_->cancel if $_->data & WF_AUTOCANCEL;
3334 }
3335
3336 warn "flushing outstanding aio requests";
3337 for (;;) {
3338 BDB::flush;
3339 IO::AIO::flush;
3340 Coro::cede;
3341 last unless IO::AIO::nreqs || BDB::nreqs;
3342 warn "iterate...";
3343 }
3344
3345 ++$RELOAD;
3346
3347 warn "cancelling all extension coros";
3348 $_->cancel for values %EXT_CORO;
3349 %EXT_CORO = ();
3350
3351 warn "removing commands";
3352 %COMMAND = ();
3353
3354 warn "removing ext/exti commands";
3355 %EXTCMD = ();
3356 %EXTICMD = ();
3357
3358 warn "unloading/nuking all extensions";
3359 for my $pkg (@EXTS) {
3360 warn "... unloading $pkg";
3361
3362 if (my $cb = $pkg->can ("unload")) {
3363 eval {
3364 $cb->($pkg);
3365 1
3366 } or warn "$pkg unloaded, but with errors: $@";
3367 }
3368
3369 warn "... nuking $pkg";
3370 Symbol::delete_package $pkg;
3371 }
3372
3373 warn "unloading all perl modules loaded from $LIBDIR";
3374 while (my ($k, $v) = each %INC) {
3375 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3376
3377 warn "... unloading $k";
3378 delete $INC{$k};
3379
3380 $k =~ s/\.pm$//;
3381 $k =~ s/\//::/g;
3382
3383 if (my $cb = $k->can ("unload_module")) {
3384 $cb->();
3385 }
3386
3387 Symbol::delete_package $k;
3388 }
3389
3390 warn "getting rid of safe::, as good as possible";
3391 Symbol::delete_package "safe::$_"
3392 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3393
3394 warn "unloading cf.pm \"a bit\"";
3395 delete $INC{"cf.pm"};
3396 delete $INC{"cf/pod.pm"};
3397
3398 # don't, removes xs symbols, too,
3399 # and global variables created in xs
3400 #Symbol::delete_package __PACKAGE__;
3401
3402 warn "unload completed, starting to reload now";
3403
3404 warn "reloading cf.pm";
3405 require cf;
3406 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3407
3408 warn "loading config and database again";
3409 cf::reload_config;
3410
3411 warn "loading extensions";
3412 cf::load_extensions;
3413
3414 warn "reattaching attachments to objects/players";
3415 _global_reattach; # objects, sockets
3416 warn "reattaching attachments to maps";
3417 reattach $_ for values %MAP;
3418 warn "reattaching attachments to players";
3419 reattach $_ for values %PLAYER;
3420
3421 warn "leaving sync_job";
3422
3423 1
3424 } or do {
3425 warn $@;
3426 warn "error while reloading, exiting.";
3427 exit 1;
3428 };
3429
3430 warn "reloaded";
3431 };
3432
3433 our $RELOAD_WATCHER; # used only during reload
3434
3435 sub reload_perl() {
3436 # doing reload synchronously and two reloads happen back-to-back,
3437 # coro crashes during coro_state_free->destroy here.
3438
3439 $RELOAD_WATCHER ||= Event->timer (
3440 reentrant => 0,
3441 after => 0,
3442 data => WF_AUTOCANCEL,
3443 cb => sub {
3444 do_reload_perl;
3445 undef $RELOAD_WATCHER;
3446 },
3447 );
3448 }
3449
3450 register_command "reload" => sub {
3451 my ($who, $arg) = @_;
3452
3453 if ($who->flag (FLAG_WIZ)) {
3454 $who->message ("reloading server.");
3455 async {
3456 $Coro::current->{desc} = "perl_reload";
3457 reload_perl;
3458 };
3459 }
3460 };
3461
3462 unshift @INC, $LIBDIR;
3463
3464 my $bug_warning = 0;
3465
3466 our @WAIT_FOR_TICK;
3467 our @WAIT_FOR_TICK_BEGIN;
3468
3469 sub wait_for_tick {
3470 return unless $TICK_WATCHER->is_active;
3471 return if $Coro::current == $Coro::main;
3472
3473 my $signal = new Coro::Signal;
3474 push @WAIT_FOR_TICK, $signal;
3475 $signal->wait;
3476 }
3477
3478 sub wait_for_tick_begin {
3479 return unless $TICK_WATCHER->is_active;
3480 return if $Coro::current == $Coro::main;
3481
3482 my $signal = new Coro::Signal;
3483 push @WAIT_FOR_TICK_BEGIN, $signal;
3484 $signal->wait;
3485 }
3486
3487 $TICK_WATCHER = Event->timer (
3488 reentrant => 0,
3489 parked => 1,
3490 prio => 0,
3491 at => $NEXT_TICK || $TICK,
3492 data => WF_AUTOCANCEL,
3493 cb => sub {
3494 if ($Coro::current != $Coro::main) {
3495 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3496 unless ++$bug_warning > 10;
3497 return;
3498 }
3499
3500 $NOW = $tick_start = Event::time;
3501
3502 cf::server_tick; # one server iteration
3503
3504 $RUNTIME += $TICK;
3505 $NEXT_TICK += $TICK;
3506
3507 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3508 $NEXT_RUNTIME_WRITE = $NOW + 10;
3509 Coro::async_pool {
3510 $Coro::current->{desc} = "runtime saver";
3511 write_runtime
3512 or warn "ERROR: unable to write runtime file: $!";
3513 };
3514 }
3515
3516 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3517 $sig->send;
3518 }
3519 while (my $sig = shift @WAIT_FOR_TICK) {
3520 $sig->send;
3521 }
3522
3523 $NOW = Event::time;
3524
3525 # if we are delayed by four ticks or more, skip them all
3526 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3527
3528 $TICK_WATCHER->at ($NEXT_TICK);
3529 $TICK_WATCHER->start;
3530
3531 $LOAD = ($NOW - $tick_start) / $TICK;
3532 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3533
3534 _post_tick;
3535 },
3536 );
3537
3538 {
3539 BDB::min_parallel 8;
3540 BDB::max_poll_time $TICK * 0.1;
3541 $BDB_POLL_WATCHER = Event->io (
3542 reentrant => 0,
3543 fd => BDB::poll_fileno,
3544 poll => 'r',
3545 prio => 0,
3546 data => WF_AUTOCANCEL,
3547 cb => \&BDB::poll_cb,
3548 );
3549
3550 BDB::set_sync_prepare {
3551 my $status;
3552 my $current = $Coro::current;
3553 (
3554 sub {
3555 $status = $!;
3556 $current->ready; undef $current;
3557 },
3558 sub {
3559 Coro::schedule while defined $current;
3560 $! = $status;
3561 },
3562 )
3563 };
3564
3565 unless ($DB_ENV) {
3566 $DB_ENV = BDB::db_env_create;
3567 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3568 | BDB::LOG_AUTOREMOVE, 1);
3569 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3570 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3571
3572 cf::sync_job {
3573 eval {
3574 BDB::db_env_open
3575 $DB_ENV,
3576 $BDBDIR,
3577 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3578 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3579 0666;
3580
3581 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3582 };
3583
3584 cf::cleanup "db_env_open(db): $@" if $@;
3585 };
3586 }
3587
3588 $BDB_DEADLOCK_WATCHER = Event->timer (
3589 after => 3,
3590 interval => 1,
3591 hard => 1,
3592 prio => 0,
3593 data => WF_AUTOCANCEL,
3594 cb => sub {
3595 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3596 },
3597 );
3598 $BDB_CHECKPOINT_WATCHER = Event->timer (
3599 after => 11,
3600 interval => 60,
3601 hard => 1,
3602 prio => 0,
3603 data => WF_AUTOCANCEL,
3604 cb => sub {
3605 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3606 },
3607 );
3608 $BDB_TRICKLE_WATCHER = Event->timer (
3609 after => 5,
3610 interval => 10,
3611 hard => 1,
3612 prio => 0,
3613 data => WF_AUTOCANCEL,
3614 cb => sub {
3615 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3616 },
3617 );
3618 }
3619
3620 {
3621 IO::AIO::min_parallel 8;
3622
3623 undef $Coro::AIO::WATCHER;
3624 IO::AIO::max_poll_time $TICK * 0.1;
3625 $AIO_POLL_WATCHER = Event->io (
3626 reentrant => 0,
3627 data => WF_AUTOCANCEL,
3628 fd => IO::AIO::poll_fileno,
3629 poll => 'r',
3630 prio => 0,
3631 cb => \&IO::AIO::poll_cb,
3632 );
3633 }
3634
3635 my $_log_backtrace;
3636
3637 sub _log_backtrace {
3638 my ($msg, @addr) = @_;
3639
3640 $msg =~ s/\n//;
3641
3642 # limit the # of concurrent backtraces
3643 if ($_log_backtrace < 2) {
3644 ++$_log_backtrace;
3645 async {
3646 $Coro::current->{desc} = "abt $msg";
3647
3648 my @bt = fork_call {
3649 @addr = map { sprintf "%x", $_ } @addr;
3650 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3651 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3652 or die "addr2line: $!";
3653
3654 my @funcs;
3655 my @res = <$fh>;
3656 chomp for @res;
3657 while (@res) {
3658 my ($func, $line) = splice @res, 0, 2, ();
3659 push @funcs, "[$func] $line";
3660 }
3661
3662 @funcs
3663 };
3664
3665 LOG llevInfo, "[ABT] $msg\n";
3666 LOG llevInfo, "[ABT] $_\n" for @bt;
3667 --$_log_backtrace;
3668 };
3669 } else {
3670 LOG llevInfo, "[ABT] $msg\n";
3671 LOG llevInfo, "[ABT] [suppressed]\n";
3672 }
3673 }
3674
3675 # load additional modules
3676 use cf::pod;
3677
3678 END { cf::emergency_save }
3679
3680 1
3681