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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.118 by root, Mon Jan 1 21:19:52 2007 UTC vs.
Revision 1.126 by root, Tue Jan 2 23:12:47 2007 UTC

179=cut 179=cut
180 180
181sub to_json($) { 181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
184}
185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
184} 248}
185 249
186=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
187 251
188The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
1089# and all this just because we cannot iterate over 1153# and all this just because we cannot iterate over
1090# all maps in C++... 1154# all maps in C++...
1091sub change_all_map_light { 1155sub change_all_map_light {
1092 my ($change) = @_; 1156 my ($change) = @_;
1093 1157
1094 $_->change_map_light ($change) for values %cf::MAP; 1158 $_->change_map_light ($change)
1159 for grep $_->outdoor, values %cf::MAP;
1095} 1160}
1096 1161
1097sub try_load_header($) { 1162sub try_load_header($) {
1098 my ($path) = @_; 1163 my ($path) = @_;
1099 1164
1110 $map->{load_path} = $path; 1175 $map->{load_path} = $path;
1111 1176
1112 $map 1177 $map
1113} 1178}
1114 1179
1180sub find_map;
1115sub find_map { 1181sub find_map {
1116 my ($path, $origin) = @_; 1182 my ($path, $origin) = @_;
1117 1183
1118 #warn "find_map<$path,$origin>\n";#d# 1184 #warn "find_map<$path,$origin>\n";#d#
1119 1185
1120 $path = new cf::path $path, $origin && $origin->path; 1186 $path = new cf::path $path, $origin && $origin->path;
1121 my $key = $path->as_string; 1187 my $key = $path->as_string;
1122 1188
1189 cf::lock_wait "map_find:$key";
1190
1123 $cf::MAP{$key} || do { 1191 $cf::MAP{$key} || do {
1192 my $guard = cf::lock_acquire "map_find:$key";
1193
1124 # do it the slow way 1194 # do it the slow way
1125 my $map = try_load_header $path->save_path; 1195 my $map = try_load_header $path->save_path;
1126 1196
1127 if ($map) { 1197 if ($map) {
1128 # safety 1198 # safety
1142 $map->instantiate; 1212 $map->instantiate;
1143 1213
1144 # per-player maps become, after loading, normal maps 1214 # per-player maps become, after loading, normal maps
1145 $map->per_player (0) if $path->{user_rel}; 1215 $map->per_player (0) if $path->{user_rel};
1146 } 1216 }
1147 #Coro::Timer::sleep 1;#d#
1148 1217
1149 $map->path ($key); 1218 $map->path ($key);
1150 $map->{path} = $path; 1219 $map->{path} = $path;
1151 $map->{last_save} = $cf::RUNTIME; 1220 $map->{last_save} = $cf::RUNTIME;
1152 $map->last_access ($cf::RUNTIME); 1221 $map->last_access ($cf::RUNTIME);
1153 1222
1154 if ($map->should_reset) { 1223 if ($map->should_reset) {
1155 $map->reset; 1224 $map->reset;
1225 undef $guard;
1156 $map = find_map $path; 1226 $map = find_map $path
1227 or return;
1157 } 1228 }
1158 1229
1159 $cf::MAP{$key} = $map 1230 $cf::MAP{$key} = $map
1160 } 1231 }
1161} 1232}
1162 1233
1163sub load { 1234sub load {
1164 my ($self) = @_; 1235 my ($self) = @_;
1165 1236
1237 my $path = $self->{path};
1238 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1239
1166 return if $self->in_memory != cf::MAP_SWAPPED; 1240 return if $self->in_memory != cf::MAP_SWAPPED;
1167 1241
1168 $self->in_memory (cf::MAP_LOADING); 1242 $self->in_memory (cf::MAP_LOADING);
1169
1170 my $path = $self->{path};
1171 1243
1172 $self->alloc; 1244 $self->alloc;
1173 $self->load_objects ($self->{load_path}, 1) 1245 $self->load_objects ($self->{load_path}, 1)
1174 or return; 1246 or return;
1175 1247
1408=cut 1480=cut
1409 1481
1410sub cf::object::player::enter_link { 1482sub cf::object::player::enter_link {
1411 my ($self) = @_; 1483 my ($self) = @_;
1412 1484
1485 $self->deactivate_recursive;
1486
1413 return if $self->map == $LINK_MAP; 1487 return if $self->map == $LINK_MAP;
1414 1488
1415 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1489 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1416 if $self->map; 1490 if $self->map;
1417 1491
1418 $self->enter_map ($LINK_MAP, 20, 20); 1492 $self->enter_map ($LINK_MAP, 20, 20);
1419 $self->deactivate_recursive;
1420} 1493}
1421 1494
1422sub cf::object::player::leave_link { 1495sub cf::object::player::leave_link {
1423 my ($self, $map, $x, $y) = @_; 1496 my ($self, $map, $x, $y) = @_;
1424 1497
1447 1520
1448 $self->activate_recursive; 1521 $self->activate_recursive;
1449 $self->enter_map ($map, $x, $y); 1522 $self->enter_map ($map, $x, $y);
1450} 1523}
1451 1524
1525cf::player->attach (
1526 on_logout => sub {
1527 my ($pl) = @_;
1528
1529 # abort map switching before logout
1530 if ($pl->ob->{_link_pos}) {
1531 cf::sync_job {
1532 $pl->ob->leave_link
1533 };
1534 }
1535 },
1536 on_login => sub {
1537 my ($pl) = @_;
1538
1539 # try to abort aborted map switching on player login :)
1540 # should happen only on crashes
1541 if ($pl->ob->{_link_pos}) {
1542 $pl->ob->enter_link;
1543 Coro::async {
1544 # we need this sleep as the login has a concurrent enter_exit running
1545 # and this sleep increases chances of the player not ending up in scorn
1546 Coro::Timer::sleep 1;
1547 $pl->ob->leave_link;
1548 };
1549 }
1550 },
1551);
1552
1452=item $player_object->goto_map ($path, $x, $y) 1553=item $player_object->goto_map ($path, $x, $y)
1453 1554
1454=cut 1555=cut
1455 1556
1456sub cf::object::player::goto_map { 1557sub cf::object::player::goto_map {
1462 $path = new cf::path $path; 1563 $path = new cf::path $path;
1463 1564
1464 my $map = cf::map::find_map $path->as_string; 1565 my $map = cf::map::find_map $path->as_string;
1465 $map = $map->customise_for ($self) if $map; 1566 $map = $map->customise_for ($self) if $map;
1466 1567
1467 warn "entering ", $map->path, " at ($x, $y)\n" 1568# warn "entering ", $map->path, " at ($x, $y)\n"
1468 if $map; 1569# if $map;
1469 1570
1470 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1571 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1471 1572
1472 $self->leave_link ($map, $x, $y); 1573 $self->leave_link ($map, $x, $y);
1473 })->prio (1); 1574 })->prio (1);
1816 1917
1817{ 1918{
1818 my $path = cf::localdir . "/database.pst"; 1919 my $path = cf::localdir . "/database.pst";
1819 1920
1820 sub db_load() { 1921 sub db_load() {
1821 warn "loading database $path\n";#d# remove later
1822 $DB = stat $path ? Storable::retrieve $path : { }; 1922 $DB = stat $path ? Storable::retrieve $path : { };
1823 } 1923 }
1824 1924
1825 my $pid; 1925 my $pid;
1826 1926
1827 sub db_save() { 1927 sub db_save() {
1828 warn "saving database $path\n";#d# remove later
1829 waitpid $pid, 0 if $pid; 1928 waitpid $pid, 0 if $pid;
1830 if (0 == ($pid = fork)) { 1929 if (0 == ($pid = fork)) {
1831 $DB->{_meta}{version} = 1; 1930 $DB->{_meta}{version} = 1;
1832 Storable::nstore $DB, "$path~"; 1931 Storable::nstore $DB, "$path~";
1833 rename "$path~", $path; 1932 rename "$path~", $path;
2093 or warn "ERROR: unable to write runtime file: $!"; 2192 or warn "ERROR: unable to write runtime file: $!";
2094 })->(); 2193 })->();
2095 }, 2194 },
2096); 2195);
2097 2196
2197END { cf::emergency_save }
2198
20981 21991
2099 2200

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