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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.127 by root, Wed Jan 3 00:05:26 2007 UTC vs.
Revision 1.171 by root, Sun Jan 14 12:24:48 2007 UTC

15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
43our $TICK_WATCHER; 48our $TICK_WATCHER;
49our $AIO_POLL_WATCHER;
50our $WRITE_RUNTIME_WATCHER;
44our $NEXT_TICK; 51our $NEXT_TICK;
45our $NOW; 52our $NOW;
46 53
47our %CFG; 54our %CFG;
48 55
49our $UPTIME; $UPTIME ||= time; 56our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 57our $RUNTIME;
51 58
59our %PLAYER; # all users
52our %MAP; # all maps 60our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 61our $LINK_MAP; # the special {link} map, which is always available
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 62our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 63
64our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67# used to convert map paths into valid unix filenames by replacing / by ∕
68our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
57 69
58binmode STDOUT; 70binmode STDOUT;
59binmode STDERR; 71binmode STDERR;
60 72
61# read virtual server time, if available 73# read virtual server time, if available
69mkdir cf::localdir . "/" . cf::playerdir; 81mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir; 82mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir; 83mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 84mkdir $RANDOM_MAPS;
73 85
74# a special map that is always available 86our $EMERGENCY_POSITION;
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 87
79############################################################################# 88#############################################################################
80 89
81=head2 GLOBAL VARIABLES 90=head2 GLOBAL VARIABLES
82 91
106 115
107=item %cf::CFG 116=item %cf::CFG
108 117
109Configuration for the server, loaded from C</etc/crossfire/config>, or 118Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to. 119from wherever your confdir points to.
120
121=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125processing has been done. Call C<< ->wait >> on them to maximise the
126window of cpu time available, or simply to synchronise to the server tick.
111 127
112=back 128=back
113 129
114=cut 130=cut
115 131
119 utf8::encode $msg; 135 utf8::encode $msg;
120 136
121 $msg .= "\n" 137 $msg .= "\n"
122 unless $msg =~ /\n$/; 138 unless $msg =~ /\n$/;
123 139
124 LOG llevError, "cfperl: $msg"; 140 LOG llevError, $msg;
125 }; 141 };
126} 142}
127 143
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 144@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 145@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
147 163
148$Event::DIED = sub { 164$Event::DIED = sub {
149 warn "error in event callback: @_"; 165 warn "error in event callback: @_";
150}; 166};
151 167
152my %ext_pkg;
153my @exts;
154my @hook;
155
156=head2 UTILITY FUNCTIONS 168=head2 UTILITY FUNCTIONS
157 169
158=over 4 170=over 4
159 171
172=item dumpval $ref
173
160=cut 174=cut
175
176sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193}
161 194
162use JSON::Syck (); # TODO# replace by JSON::PC once working 195use JSON::Syck (); # TODO# replace by JSON::PC once working
163 196
164=item $ref = cf::from_json $json 197=item $ref = cf::from_json $json
165 198
181sub to_json($) { 214sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 216 JSON::Syck::Dump $_[0]
184} 217}
185 218
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 219=item cf::lock_wait $string
209 220
210Wait until the given lock is available. See cf::lock_acquire. 221Wait until the given lock is available. See cf::lock_acquire.
211 222
212=item my $lock = cf::lock_acquire $string 223=item my $lock = cf::lock_acquire $string
213 224
214Wait until the given lock is available and then acquires it and returns 225Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 226a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 227for example when the coroutine gets canceled), the lock is automatically
217returned. 228returned.
218 229
219Lock names should begin with a unique identifier (for example, find_map 230Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 231uses map_find and cf::map::load uses map_load).
221 232
222=cut 233=cut
223 234
224our %LOCK; 235our %LOCK;
225 236
239 # wait, to be sure we are not locked 250 # wait, to be sure we are not locked
240 lock_wait $key; 251 lock_wait $key;
241 252
242 $LOCK{$key} = []; 253 $LOCK{$key} = [];
243 254
244 cf::guard { 255 Coro::guard {
245 # wake up all waiters, to be on the safe side 256 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 257 $_->ready for @{ delete $LOCK{$key} };
247 } 258 }
248} 259}
249 260
261sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271}
272
250=item cf::async { BLOCK } 273=item cf::async { BLOCK }
251 274
252Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the 275Currently the same as Coro::async_pool, meaning you cannot use
253error instead of exiting the server in case of a problem. 276C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277thing you are allowed to do is call C<prio> on it.
254 278
255=cut 279=cut
256 280
257sub async(&) { 281BEGIN { *async = \&Coro::async_pool }
258 my ($cb) = @_;
259
260 Coro::async {
261 eval { $cb->() };
262 warn $@ if $@;
263 }
264}
265 282
266=item cf::sync_job { BLOCK } 283=item cf::sync_job { BLOCK }
267 284
268The design of crossfire+ requires that the main coro ($Coro::main) is 285The design of crossfire+ requires that the main coro ($Coro::main) is
269always able to handle events or runnable, as crossfire+ is only partly 286always able to handle events or runnable, as crossfire+ is only partly
283 # this is the main coro, too bad, we have to block 300 # this is the main coro, too bad, we have to block
284 # till the operation succeeds, freezing the server :/ 301 # till the operation succeeds, freezing the server :/
285 302
286 # TODO: use suspend/resume instead 303 # TODO: use suspend/resume instead
287 # (but this is cancel-safe) 304 # (but this is cancel-safe)
288 local $FREEZE = 1; 305 my $freeze_guard = freeze_mainloop;
289 306
290 my $busy = 1; 307 my $busy = 1;
291 my @res; 308 my @res;
292 309
293 (Coro::async { 310 (async {
294 @res = eval { $job->() }; 311 @res = eval { $job->() };
295 warn $@ if $@; 312 warn $@ if $@;
296 undef $busy; 313 undef $busy;
297 })->prio (Coro::PRIO_MAX); 314 })->prio (Coro::PRIO_MAX);
298 315
299 while ($busy) { 316 while ($busy) {
300 Coro::cede_notself; 317 Coro::cede or Event::one_event;
301 Event::one_event unless Coro::nready;
302 } 318 }
303 319
304 wantarray ? @res : $res[0] 320 wantarray ? @res : $res[0]
305 } else { 321 } else {
306 # we are in another coroutine, how wonderful, everything just works 322 # we are in another coroutine, how wonderful, everything just works
307 323
308 $job->() 324 $job->()
309 } 325 }
310} 326}
311 327
312=item $coro = cf::coro { BLOCK } 328=item $coro = cf::async_ext { BLOCK }
313 329
314Creates and returns a new coro. This coro is automcatially being canceled 330Like async, but this coro is automatically being canceled when the
315when the extension calling this is being unloaded. 331extension calling this is being unloaded.
316 332
317=cut 333=cut
318 334
319sub coro(&) { 335sub async_ext(&) {
320 my $cb = shift; 336 my $cb = shift;
321 337
322 my $coro = &cf::async ($cb); 338 my $coro = &Coro::async ($cb);
323 339
324 $coro->on_destroy (sub { 340 $coro->on_destroy (sub {
325 delete $EXT_CORO{$coro+0}; 341 delete $EXT_CORO{$coro+0};
326 }); 342 });
327 $EXT_CORO{$coro+0} = $coro; 343 $EXT_CORO{$coro+0} = $coro;
352} 368}
353 369
354=back 370=back
355 371
356=cut 372=cut
357
358#############################################################################
359
360package cf::path;
361
362sub new {
363 my ($class, $path, $base) = @_;
364
365 $path = $path->as_string if ref $path;
366
367 my $self = bless { }, $class;
368
369 # {... are special paths that are not touched
370 # ?xxx/... are special absolute paths
371 # ?random/... random maps
372 # /! non-realised random map exit
373 # /... normal maps
374 # ~/... per-player maps without a specific player (DO NOT USE)
375 # ~user/... per-player map of a specific user
376
377 if ($path =~ /^{/) {
378 # fine as it is
379 } elsif ($path =~ s{^\?random/}{}) {
380 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
381 $self->{random} = cf::from_json $data;
382 } else {
383 if ($path =~ s{^~([^/]+)?}{}) {
384 $self->{user_rel} = 1;
385
386 if (defined $1) {
387 $self->{user} = $1;
388 } elsif ($base =~ m{^~([^/]+)/}) {
389 $self->{user} = $1;
390 } else {
391 warn "cannot resolve user-relative path without user <$path,$base>\n";
392 }
393 } elsif ($path =~ /^\//) {
394 # already absolute
395 } else {
396 $base =~ s{[^/]+/?$}{};
397 return $class->new ("$base/$path");
398 }
399
400 for ($path) {
401 redo if s{/\.?/}{/};
402 redo if s{/[^/]+/\.\./}{/};
403 }
404 }
405
406 $self->{path} = $path;
407
408 $self
409}
410
411# the name / primary key / in-game path
412sub as_string {
413 my ($self) = @_;
414
415 $self->{user_rel} ? "~$self->{user}$self->{path}"
416 : $self->{random} ? "?random/$self->{path}"
417 : $self->{path}
418}
419
420# the displayed name, this is a one way mapping
421sub visible_name {
422 my ($self) = @_;
423
424# if (my $rmp = $self->{random}) {
425# # todo: be more intelligent about this
426# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
427# } else {
428 $self->as_string
429# }
430}
431
432# escape the /'s in the path
433sub _escaped_path {
434 # ∕ is U+2215
435 (my $path = $_[0]{path}) =~ s/\//∕/g;
436 $path
437}
438
439# the original (read-only) location
440sub load_path {
441 my ($self) = @_;
442
443 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
444}
445
446# the temporary/swap location
447sub save_path {
448 my ($self) = @_;
449
450 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
451 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
452 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
453}
454
455# the unique path, might be eq to save_path
456sub uniq_path {
457 my ($self) = @_;
458
459 $self->{user_rel} || $self->{random}
460 ? undef
461 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
462}
463
464# return random map parameters, or undef
465sub random_map_params {
466 my ($self) = @_;
467
468 $self->{random}
469}
470
471# this is somewhat ugly, but style maps do need special treatment
472sub is_style_map {
473 $_[0]{path} =~ m{^/styles/}
474}
475
476package cf;
477 373
478############################################################################# 374#############################################################################
479 375
480=head2 ATTACHABLE OBJECTS 376=head2 ATTACHABLE OBJECTS
481 377
607our @CB_TYPE = (); # registry for type (cf-object class) based events 503our @CB_TYPE = (); # registry for type (cf-object class) based events
608our @CB_MAP = (); 504our @CB_MAP = ();
609 505
610my %attachment; 506my %attachment;
611 507
508sub cf::attachable::thawer_merge {
509 # simply override everything except _meta
510 local $_[0]{_meta};
511 %{$_[0]} = %{$_[1]};
512}
513
612sub _attach_cb($$$$) { 514sub _attach_cb($$$$) {
613 my ($registry, $event, $prio, $cb) = @_; 515 my ($registry, $event, $prio, $cb) = @_;
614 516
615 use sort 'stable'; 517 use sort 'stable';
616 518
787# object support 689# object support
788 690
789sub reattach { 691sub reattach {
790 # basically do the same as instantiate, without calling instantiate 692 # basically do the same as instantiate, without calling instantiate
791 my ($obj) = @_; 693 my ($obj) = @_;
694
695 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
792 696
793 my $registry = $obj->registry; 697 my $registry = $obj->registry;
794 698
795 @$registry = (); 699 @$registry = ();
796 700
928=cut 832=cut
929 833
930sub register_extcmd { 834sub register_extcmd {
931 my ($name, $cb) = @_; 835 my ($name, $cb) = @_;
932 836
933 my $caller = caller;
934 #warn "registering extcmd '$name' to '$caller'";
935
936 $EXTCMD{$name} = [$cb, $caller]; 837 $EXTCMD{$name} = $cb;
937} 838}
938 839
939cf::player->attach ( 840cf::player->attach (
940 on_command => sub { 841 on_command => sub {
941 my ($pl, $name, $params) = @_; 842 my ($pl, $name, $params) = @_;
954 855
955 my $msg = eval { from_json $buf }; 856 my $msg = eval { from_json $buf };
956 857
957 if (ref $msg) { 858 if (ref $msg) {
958 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 859 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
959 if (my %reply = $cb->[0]->($pl, $msg)) { 860 if (my %reply = $cb->($pl, $msg)) {
960 $pl->ext_reply ($msg->{msgid}, %reply); 861 $pl->ext_reply ($msg->{msgid}, %reply);
961 } 862 }
962 } 863 }
963 } else { 864 } else {
964 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 865 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
966 867
967 cf::override; 868 cf::override;
968 }, 869 },
969); 870);
970 871
971sub register {
972 my ($base, $pkg) = @_;
973
974 #TODO
975}
976
977sub load_extension { 872sub load_extension {
978 my ($path) = @_; 873 my ($path) = @_;
979 874
980 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 875 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
981 my $base = $1; 876 my $base = $1;
982 my $pkg = $1; 877 my $pkg = $1;
983 $pkg =~ s/[^[:word:]]/_/g; 878 $pkg =~ s/[^[:word:]]/_/g;
984 $pkg = "ext::$pkg"; 879 $pkg = "ext::$pkg";
985 880
986 warn "loading '$path' into '$pkg'\n"; 881 warn "... loading '$path' into '$pkg'\n";
987 882
988 open my $fh, "<:utf8", $path 883 open my $fh, "<:utf8", $path
989 or die "$path: $!"; 884 or die "$path: $!";
990 885
991 my $source = 886 my $source =
992 "package $pkg; use strict; use utf8;\n" 887 "package $pkg; use strict; use utf8;\n"
993 . "#line 1 \"$path\"\n{\n" 888 . "#line 1 \"$path\"\n{\n"
994 . (do { local $/; <$fh> }) 889 . (do { local $/; <$fh> })
995 . "\n};\n1"; 890 . "\n};\n1";
996 891
997 eval $source 892 unless (eval $source) {
998 or die $@ ? "$path: $@\n" 893 my $msg = $@ ? "$path: $@\n"
999 : "extension disabled.\n"; 894 : "extension disabled.\n";
1000 895 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
1001 push @exts, $pkg; 896 warn $@;
1002 $ext_pkg{$base} = $pkg; 897 warn "mandatory extension failed to load, exiting.\n";
1003 898 exit 1;
1004# no strict 'refs'; 899 }
1005# @{"$pkg\::ISA"} = ext::; 900 die $@;
1006
1007 register $base, $pkg;
1008}
1009
1010sub unload_extension {
1011 my ($pkg) = @_;
1012
1013 warn "removing extension $pkg\n";
1014
1015 # remove hooks
1016 #TODO
1017# for my $idx (0 .. $#PLUGIN_EVENT) {
1018# delete $hook[$idx]{$pkg};
1019# } 901 }
1020 902
1021 # remove commands 903 push @EXTS, $pkg;
1022 for my $name (keys %COMMAND) {
1023 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1024
1025 if (@cb) {
1026 $COMMAND{$name} = \@cb;
1027 } else {
1028 delete $COMMAND{$name};
1029 }
1030 }
1031
1032 # remove extcmds
1033 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1034 delete $EXTCMD{$name};
1035 }
1036
1037 if (my $cb = $pkg->can ("unload")) {
1038 eval {
1039 $cb->($pkg);
1040 1
1041 } or warn "$pkg unloaded, but with errors: $@";
1042 }
1043
1044 Symbol::delete_package $pkg;
1045} 904}
1046 905
1047sub load_extensions { 906sub load_extensions {
1048 for my $ext (<$LIBDIR/*.ext>) { 907 for my $ext (<$LIBDIR/*.ext>) {
1049 next unless -r $ext; 908 next unless -r $ext;
1053 } or warn "$ext not loaded: $@"; 912 } or warn "$ext not loaded: $@";
1054 } 913 }
1055} 914}
1056 915
1057############################################################################# 916#############################################################################
1058# load/save/clean perl data associated with a map
1059
1060*cf::mapsupport::on_clean = sub {
1061 my ($map) = @_;
1062
1063 my $path = $map->tmpname;
1064 defined $path or return;
1065
1066 unlink "$path.pst";
1067};
1068
1069cf::map->attach (prio => -10000, package => cf::mapsupport::);
1070
1071#############################################################################
1072# load/save perl data associated with player->ob objects
1073
1074sub all_objects(@) {
1075 @_, map all_objects ($_->inv), @_
1076}
1077
1078# TODO: compatibility cruft, remove when no longer needed
1079cf::player->attach (
1080 on_load => sub {
1081 my ($pl, $path) = @_;
1082
1083 for my $o (all_objects $pl->ob) {
1084 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1085 $o->set_ob_key_value ("_perl_data");
1086
1087 %$o = %{ Storable::thaw pack "H*", $value };
1088 }
1089 }
1090 },
1091);
1092
1093#############################################################################
1094 917
1095=head2 CORE EXTENSIONS 918=head2 CORE EXTENSIONS
1096 919
1097Functions and methods that extend core crossfire objects. 920Functions and methods that extend core crossfire objects.
1098 921
922=cut
923
924package cf::player;
925
926use Coro::AIO;
927
1099=head3 cf::player 928=head3 cf::player
1100 929
1101=over 4 930=over 4
1102 931
1103=item cf::player::exists $login 932=item cf::player::find $login
1104 933
1105Returns true when the given account exists. 934Returns the given player object, loading it if necessary (might block).
1106 935
1107=cut 936=cut
1108 937
1109sub cf::player::exists($) { 938sub playerdir($) {
1110 cf::player::find $_[0] 939 cf::localdir
1111 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 940 . "/"
941 . cf::playerdir
942 . "/"
943 . (ref $_[0] ? $_[0]->ob->name : $_[0])
944}
945
946sub path($) {
947 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
948
949 (playerdir $login) . "/$login.pl"
950}
951
952sub find_active($) {
953 $cf::PLAYER{$_[0]}
954 and $cf::PLAYER{$_[0]}->active
955 and $cf::PLAYER{$_[0]}
956}
957
958sub exists($) {
959 my ($login) = @_;
960
961 $cf::PLAYER{$login}
962 or cf::sync_job { !aio_stat $login }
963}
964
965sub find($) {
966 return $cf::PLAYER{$_[0]} || do {
967 my $login = $_[0];
968
969 my $guard = cf::lock_acquire "user_find:$login";
970
971 $cf::PLAYER{$_[0]} || do {
972 my $pl = load_pl path $login
973 or return;
974 $cf::PLAYER{$login} = $pl
975 }
976 }
977}
978
979sub save($) {
980 my ($pl) = @_;
981
982 return if $pl->{deny_save};
983
984 my $path = path $pl;
985 my $guard = cf::lock_acquire "user_save:$path";
986
987 return if $pl->{deny_save};
988
989 aio_mkdir playerdir $pl, 0770;
990 $pl->{last_save} = $cf::RUNTIME;
991
992 $pl->save_pl ($path);
993 Coro::cede;
994}
995
996sub new($) {
997 my ($login) = @_;
998
999 my $self = create;
1000
1001 $self->ob->name ($login);
1002 $self->{deny_save} = 1;
1003
1004 $cf::PLAYER{$login} = $self;
1005
1006 $self
1007}
1008
1009=item $pl->quit_character
1010
1011Nukes the player without looking back. If logged in, the connection will
1012be destroyed. May block for a long time.
1013
1014=cut
1015
1016sub quit_character {
1017 my ($pl) = @_;
1018
1019 $pl->{deny_save} = 1;
1020 $pl->password ("*"); # this should lock out the player until we nuked the dir
1021
1022 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1023 $pl->deactivate;
1024 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1025 $pl->ns->destroy if $pl->ns;
1026
1027 my $path = playerdir $pl;
1028 my $temp = "$path~$cf::RUNTIME~deleting~";
1029 aio_rename $path, $temp;
1030 delete $cf::PLAYER{$pl->ob->name};
1031 $pl->destroy;
1032 IO::AIO::aio_rmtree $temp;
1033}
1034
1035=item cf::player::list_logins
1036
1037Returns am arrayref of all valid playernames in the system, can take a
1038while and may block, so not sync_job-capable, ever.
1039
1040=cut
1041
1042sub list_logins {
1043 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1044 or return [];
1045
1046 my @logins;
1047
1048 for my $login (@$dirs) {
1049 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1050 aio_read $fh, 0, 512, my $buf, 0 or next;
1051 $buf !~ /^password -------------$/m or next; # official not-valid tag
1052
1053 utf8::decode $login;
1054 push @logins, $login;
1055 }
1056
1057 \@logins
1058}
1059
1060=item $player->maps
1061
1062Returns an arrayref of map paths that are private for this
1063player. May block.
1064
1065=cut
1066
1067sub maps($) {
1068 my ($pl) = @_;
1069
1070 my $files = aio_readdir playerdir $pl
1071 or return;
1072
1073 my @paths;
1074
1075 for (@$files) {
1076 utf8::decode $_;
1077 next if /\.(?:pl|pst)$/;
1078 next unless /^$PATH_SEP/o;
1079
1080 s/\.map$//;
1081 push @paths, "~" . $pl->ob->name . "/" . $_;
1082 }
1083
1084 \@paths
1112} 1085}
1113 1086
1114=item $player->ext_reply ($msgid, $msgtype, %msg) 1087=item $player->ext_reply ($msgid, $msgtype, %msg)
1115 1088
1116Sends an ext reply to the player. 1089Sends an ext reply to the player.
1117 1090
1118=cut 1091=cut
1119 1092
1120sub cf::player::ext_reply($$$%) { 1093sub ext_reply($$$%) {
1121 my ($self, $id, %msg) = @_; 1094 my ($self, $id, %msg) = @_;
1122 1095
1123 $msg{msgid} = $id; 1096 $msg{msgid} = $id;
1124 1097
1125 $self->send ("ext " . to_json \%msg); 1098 $self->send ("ext " . cf::to_json \%msg);
1126} 1099}
1100
1101package cf;
1127 1102
1128=back 1103=back
1129 1104
1130 1105
1131=head3 cf::map 1106=head3 cf::map
1137package cf::map; 1112package cf::map;
1138 1113
1139use Fcntl; 1114use Fcntl;
1140use Coro::AIO; 1115use Coro::AIO;
1141 1116
1117use overload
1118 '""' => \&as_string;
1119
1142our $MAX_RESET = 7200; 1120our $MAX_RESET = 3600;
1143our $DEFAULT_RESET = 3600; 1121our $DEFAULT_RESET = 3000;
1144 1122
1145sub generate_random_map { 1123sub generate_random_map {
1146 my ($path, $rmp) = @_; 1124 my ($self, $rmp) = @_;
1147 1125
1148 # mit "rum" bekleckern, nicht 1126 # mit "rum" bekleckern, nicht
1149 cf::map::_create_random_map 1127 $self->_create_random_map (
1150 $path,
1151 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1128 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1152 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1129 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1153 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1130 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1154 $rmp->{exit_on_final_map}, 1131 $rmp->{exit_on_final_map},
1155 $rmp->{xsize}, $rmp->{ysize}, 1132 $rmp->{xsize}, $rmp->{ysize},
1156 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1133 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1157 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1134 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1158 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1135 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1159 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1136 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1160 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1137 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1161 (cf::region::find $rmp->{region}) 1138 (cf::region::find $rmp->{region}), $rmp->{custom}
1139 )
1140}
1141
1142sub register {
1143 my (undef, $regex) = @_;
1144 my $pkg = caller;
1145
1146 no strict;
1147 push @{"$pkg\::ISA"}, __PACKAGE__;
1148
1149 $EXT_MAP{$pkg} = qr<$regex>;
1150}
1151
1152# also paths starting with '/'
1153$EXT_MAP{"cf::map"} = qr{^(?=/)};
1154
1155sub thawer_merge {
1156 # we have to keep some variables in memory intact
1157 local $_[0]{path};
1158 local $_[0]{deny_save};
1159 local $_[0]{deny_reset};
1160
1161 $_[0]->SUPER::thawer_merge ($_[1]);
1162}
1163
1164sub normalise {
1165 my ($path, $base) = @_;
1166
1167 # map plan:
1168 #
1169 # /! non-realised random map exit (special hack!)
1170 # {... are special paths that are not being touched
1171 # ?xxx/... are special absolute paths
1172 # ?random/... random maps
1173 # /... normal maps
1174 # ~user/... per-player map of a specific user
1175
1176 $path =~ s/$PATH_SEP/\//go;
1177
1178 # treat it as relative path if it starts with
1179 # something that looks reasonable
1180 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1181 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1182
1183 $base =~ s{[^/]+/?$}{};
1184 $path = "$base/$path";
1185 }
1186
1187 for ($path) {
1188 redo if s{//}{/};
1189 redo if s{/\.?/}{/};
1190 redo if s{/[^/]+/\.\./}{/};
1191 }
1192
1193 $path
1194}
1195
1196sub new_from_path {
1197 my (undef, $path, $base) = @_;
1198
1199 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1200
1201 $path = normalise $path, $base;
1202
1203 for my $pkg (keys %EXT_MAP) {
1204 if ($path =~ $EXT_MAP{$pkg}) {
1205 my $self = bless cf::map::new, $pkg;
1206 $self->{path} = $path; $self->path ($path);
1207 $self->init; # pass $1 etc.
1208 return $self;
1209 }
1210 }
1211
1212 Carp::carp "unable to resolve path '$path'.";
1213 ()
1214}
1215
1216sub init {
1217 my ($self) = @_;
1218
1219 $self
1220}
1221
1222sub as_string {
1223 my ($self) = @_;
1224
1225 "$self->{path}"
1226}
1227
1228# the displayed name, this is a one way mapping
1229sub visible_name {
1230 &as_string
1231}
1232
1233# the original (read-only) location
1234sub load_path {
1235 my ($self) = @_;
1236
1237 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1238}
1239
1240# the temporary/swap location
1241sub save_path {
1242 my ($self) = @_;
1243
1244 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1245 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1246}
1247
1248# the unique path, undef == no special unique path
1249sub uniq_path {
1250 my ($self) = @_;
1251
1252 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1253 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1162} 1254}
1163 1255
1164# and all this just because we cannot iterate over 1256# and all this just because we cannot iterate over
1165# all maps in C++... 1257# all maps in C++...
1166sub change_all_map_light { 1258sub change_all_map_light {
1168 1260
1169 $_->change_map_light ($change) 1261 $_->change_map_light ($change)
1170 for grep $_->outdoor, values %cf::MAP; 1262 for grep $_->outdoor, values %cf::MAP;
1171} 1263}
1172 1264
1265sub unlink_save {
1266 my ($self) = @_;
1267
1268 utf8::encode (my $save = $self->save_path);
1269 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1270 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1271}
1272
1173sub try_load_header($) { 1273sub load_header_from($) {
1174 my ($path) = @_; 1274 my ($self, $path) = @_;
1175 1275
1176 utf8::encode $path; 1276 utf8::encode $path;
1177 aio_open $path, O_RDONLY, 0 1277 aio_open $path, O_RDONLY, 0
1178 or return; 1278 or return;
1179 1279
1180 my $map = cf::map::new 1280 $self->_load_header ($path)
1181 or return; 1281 or return;
1182 1282
1183 $map->load_header ($path) 1283 $self->{load_path} = $path;
1284
1285 1
1286}
1287
1288sub load_orig {
1289 my ($self) = @_;
1290
1291 $self->load_header_from ($self->load_path)
1292}
1293
1294sub load_temp {
1295 my ($self) = @_;
1296
1297 $self->load_header_from ($self->save_path)
1298}
1299
1300sub load_header {
1301 my ($self) = @_;
1302
1303 if ($self->load_temp) {
1304 $self->last_access ((delete $self->{last_access})
1305 || $cf::RUNTIME); #d#
1306 # safety
1307 $self->{instantiate_time} = $cf::RUNTIME
1308 if $self->{instantiate_time} > $cf::RUNTIME;
1309 } else {
1310 $self->load_orig
1184 or return; 1311 or return;
1185 1312
1186 $map->{load_path} = $path; 1313 $self->{load_original} = 1;
1314 $self->{instantiate_time} = $cf::RUNTIME;
1315 $self->last_access ($cf::RUNTIME);
1316 $self->instantiate;
1317 }
1187 1318
1188 $map 1319 1
1189} 1320}
1190 1321
1191sub find_map; 1322sub find;
1192sub find_map { 1323sub find {
1193 my ($path, $origin) = @_; 1324 my ($path, $origin) = @_;
1194 1325
1195 #warn "find_map<$path,$origin>\n";#d#
1196
1197 $path = new cf::path $path, $origin && $origin->path; 1326 $path = normalise $path, $origin && $origin->path;
1198 my $key = $path->as_string;
1199 1327
1200 cf::lock_wait "map_find:$key"; 1328 cf::lock_wait "map_find:$path";
1201 1329
1202 $cf::MAP{$key} || do { 1330 $cf::MAP{$path} || do {
1203 my $guard = cf::lock_acquire "map_find:$key"; 1331 my $guard = cf::lock_acquire "map_find:$path";
1204 1332 my $map = new_from_path cf::map $path
1205 # do it the slow way
1206 my $map = try_load_header $path->save_path;
1207
1208 if ($map) {
1209 # safety
1210 $map->{instantiate_time} = $cf::RUNTIME
1211 if $map->{instantiate_time} > $cf::RUNTIME;
1212 } else {
1213 if (my $rmp = $path->random_map_params) {
1214 $map = generate_random_map $key, $rmp;
1215 } else {
1216 $map = try_load_header $path->load_path;
1217 }
1218
1219 $map or return; 1333 or return;
1220 1334
1221 $map->{load_original} = 1;
1222 $map->{instantiate_time} = $cf::RUNTIME;
1223 $map->instantiate;
1224
1225 # per-player maps become, after loading, normal maps
1226 $map->per_player (0) if $path->{user_rel};
1227 }
1228
1229 $map->path ($key);
1230 $map->{path} = $path;
1231 $map->{last_save} = $cf::RUNTIME; 1335 $map->{last_save} = $cf::RUNTIME;
1232 $map->last_access ($cf::RUNTIME); 1336
1337 $map->load_header
1338 or return;
1233 1339
1234 if ($map->should_reset) { 1340 if ($map->should_reset) {
1341 $cf::WAIT_FOR_TICK->wait;
1235 $map->reset; 1342 $map->reset;
1236 undef $guard; 1343 undef $guard;
1237 $map = find_map $path 1344 $map = find $path
1238 or return; 1345 or return;
1239 } 1346 }
1240 1347
1241 $cf::MAP{$key} = $map 1348 $cf::MAP{$path} = $map
1242 } 1349 }
1243} 1350}
1244 1351
1245sub load { 1352sub load {
1246 my ($self) = @_; 1353 my ($self) = @_;
1247 1354
1248 my $path = $self->{path}; 1355 my $path = $self->{path};
1249 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1356 my $guard = cf::lock_acquire "map_load:$path";
1250 1357
1251 return if $self->in_memory != cf::MAP_SWAPPED; 1358 return if $self->in_memory != cf::MAP_SWAPPED;
1252 1359
1253 $self->in_memory (cf::MAP_LOADING); 1360 $self->in_memory (cf::MAP_LOADING);
1254 1361
1255 $self->alloc; 1362 $self->alloc;
1256 $self->load_objects ($self->{load_path}, 1) 1363 $self->_load_objects ($self->{load_path}, 1)
1257 or return; 1364 or return;
1258 1365
1259 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1366 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1260 if delete $self->{load_original}; 1367 if delete $self->{load_original};
1261 1368
1262 if (my $uniq = $path->uniq_path) { 1369 if (my $uniq = $self->uniq_path) {
1263 utf8::encode $uniq; 1370 utf8::encode $uniq;
1264 if (aio_open $uniq, O_RDONLY, 0) { 1371 if (aio_open $uniq, O_RDONLY, 0) {
1265 $self->clear_unique_items; 1372 $self->clear_unique_items;
1266 $self->load_objects ($uniq, 0); 1373 $self->_load_objects ($uniq, 0);
1267 } 1374 }
1268 } 1375 }
1376
1377 Coro::cede;
1269 1378
1270 # now do the right thing for maps 1379 # now do the right thing for maps
1271 $self->link_multipart_objects; 1380 $self->link_multipart_objects;
1272 1381
1273 if ($self->{path}->is_style_map) { 1382 unless ($self->{deny_activate}) {
1274 $self->{deny_save} = 1; 1383 $self->decay_objects;
1275 $self->{deny_reset} = 1;
1276 } else {
1277 $self->fix_auto_apply; 1384 $self->fix_auto_apply;
1278 $self->decay_objects;
1279 $self->update_buttons; 1385 $self->update_buttons;
1386 Coro::cede;
1280 $self->set_darkness_map; 1387 $self->set_darkness_map;
1281 $self->difficulty ($self->estimate_difficulty) 1388 $self->difficulty ($self->estimate_difficulty)
1282 unless $self->difficulty; 1389 unless $self->difficulty;
1390 Coro::cede;
1283 $self->activate; 1391 $self->activate;
1284 } 1392 }
1285 1393
1286 $self->in_memory (cf::MAP_IN_MEMORY); 1394 $self->in_memory (cf::MAP_IN_MEMORY);
1287} 1395}
1288 1396
1289sub load_map_sync { 1397sub customise_for {
1398 my ($self, $ob) = @_;
1399
1400 return find "~" . $ob->name . "/" . $self->{path}
1401 if $self->per_player;
1402
1403 $self
1404}
1405
1406# find and load all maps in the 3x3 area around a map
1407sub load_diag {
1408 my ($map) = @_;
1409
1410 my @diag; # diagonal neighbours
1411
1412 for (0 .. 3) {
1413 my $neigh = $map->tile_path ($_)
1414 or next;
1415 $neigh = find $neigh, $map
1416 or next;
1417 $neigh->load;
1418
1419 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1420 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1421 }
1422
1423 for (@diag) {
1424 my $neigh = find @$_
1425 or next;
1426 $neigh->load;
1427 }
1428}
1429
1430sub find_sync {
1290 my ($path, $origin) = @_; 1431 my ($path, $origin) = @_;
1291 1432
1292 #warn "load_map_sync<$path, $origin>\n";#d# 1433 cf::sync_job { find $path, $origin }
1434}
1293 1435
1294 cf::sync_job { 1436sub do_load_sync {
1295 my $map = cf::map::find_map $path, $origin 1437 my ($map) = @_;
1438
1439 cf::sync_job { $map->load };
1440}
1441
1442our %MAP_PREFETCH;
1443our $MAP_PREFETCHER = Coro::async {
1444 while () {
1445 for my $path (keys %MAP_PREFETCH) {
1446 my $map = find $path
1296 or return; 1447 or next;
1297 $map->load; 1448 $map->load;
1298 $map 1449
1450 delete $MAP_PREFETCH{$path};
1451 }
1452 Coro::schedule;
1299 } 1453 }
1454};
1455
1456sub find_async {
1457 my ($path, $origin) = @_;
1458
1459 $path = normalise $path, $origin && $origin->{path};
1460
1461 if (my $map = $cf::MAP{$path}) {
1462 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1463 }
1464
1465 $MAP_PREFETCH{$path} = 0;
1466 $MAP_PREFETCHER->ready;
1467
1468 ()
1300} 1469}
1301 1470
1302sub save { 1471sub save {
1303 my ($self) = @_; 1472 my ($self) = @_;
1304 1473
1474 my $lock = cf::lock_acquire "map_data:" . $self->path;
1475
1305 $self->{last_save} = $cf::RUNTIME; 1476 $self->{last_save} = $cf::RUNTIME;
1306 1477
1307 return unless $self->dirty; 1478 return unless $self->dirty;
1308 1479
1309 my $save = $self->{path}->save_path; utf8::encode $save; 1480 my $save = $self->save_path; utf8::encode $save;
1310 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1481 my $uniq = $self->uniq_path; utf8::encode $uniq;
1311 1482
1312 $self->{load_path} = $save; 1483 $self->{load_path} = $save;
1313 1484
1314 return if $self->{deny_save}; 1485 return if $self->{deny_save};
1315 1486
1487 local $self->{last_access} = $self->last_access;#d#
1488
1489 cf::async {
1490 $_->contr->save for $self->players;
1491 };
1492
1316 if ($uniq) { 1493 if ($uniq) {
1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1494 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1318 $self->save_objects ($uniq, cf::IO_UNIQUES); 1495 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1319 } else { 1496 } else {
1320 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1497 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1321 } 1498 }
1322} 1499}
1323 1500
1324sub swap_out { 1501sub swap_out {
1325 my ($self) = @_; 1502 my ($self) = @_;
1503
1504 # save first because save cedes
1505 $self->save;
1506
1507 my $lock = cf::lock_acquire "map_data:" . $self->path;
1326 1508
1327 return if $self->players; 1509 return if $self->players;
1328 return if $self->in_memory != cf::MAP_IN_MEMORY; 1510 return if $self->in_memory != cf::MAP_IN_MEMORY;
1329 return if $self->{deny_save}; 1511 return if $self->{deny_save};
1330 1512
1331 $self->save;
1332 $self->clear; 1513 $self->clear;
1333 $self->in_memory (cf::MAP_SWAPPED); 1514 $self->in_memory (cf::MAP_SWAPPED);
1334} 1515}
1335 1516
1336sub reset_at { 1517sub reset_at {
1337 my ($self) = @_; 1518 my ($self) = @_;
1338 1519
1339 # TODO: safety, remove and allow resettable per-player maps 1520 # TODO: safety, remove and allow resettable per-player maps
1340 return 1e99 if $self->{path}{user_rel}; 1521 return 1e99 if $self->isa ("ext::map_per_player");#d#
1341 return 1e99 if $self->{deny_reset}; 1522 return 1e99 if $self->{deny_reset};
1342 1523
1343 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1524 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1344 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1525 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1345 1526
1350 my ($self) = @_; 1531 my ($self) = @_;
1351 1532
1352 $self->reset_at <= $cf::RUNTIME 1533 $self->reset_at <= $cf::RUNTIME
1353} 1534}
1354 1535
1355sub unlink_save {
1356 my ($self) = @_;
1357
1358 utf8::encode (my $save = $self->{path}->save_path);
1359 aioreq_pri 3; IO::AIO::aio_unlink $save;
1360 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1361}
1362
1363sub rename { 1536sub rename {
1364 my ($self, $new_path) = @_; 1537 my ($self, $new_path) = @_;
1365 1538
1539 normalise $new_path;
1540
1366 $self->unlink_save; 1541 $self->unlink_save;
1367 1542
1368 delete $cf::MAP{$self->path}; 1543 delete $cf::MAP{$self->path};
1369 $self->{path} = new cf::path $new_path; 1544 $self->{path} = $new_path; $self->path ($self->{path});
1370 $self->path ($self->{path}->as_string);
1371 $cf::MAP{$self->path} = $self; 1545 $cf::MAP{$self->path} = $self;
1372 1546
1373 $self->save; 1547 $self->save;
1374} 1548}
1375 1549
1376sub reset { 1550sub reset {
1377 my ($self) = @_; 1551 my ($self) = @_;
1378 1552
1553 my $lock = cf::lock_acquire "map_data:$self->{path}";
1554
1379 return if $self->players; 1555 return if $self->players;
1380 return if $self->{path}{user_rel};#d# 1556 return if $self->isa ("ext::map_per_player");#d#
1381 1557
1382 warn "resetting map ", $self->path;#d# 1558 warn "resetting map ", $self->path;#d#
1383 1559
1384 delete $cf::MAP{$self->path}; 1560 delete $cf::MAP{$self->path};
1561
1562 $self->in_memory (cf::MAP_SWAPPED);
1563 $self->clear;
1385 1564
1386 $_->clear_links_to ($self) for values %cf::MAP; 1565 $_->clear_links_to ($self) for values %cf::MAP;
1387 1566
1388 $self->unlink_save; 1567 $self->unlink_save;
1389 $self->destroy; 1568 $self->destroy;
1398 $self->reset_timeout (1); 1577 $self->reset_timeout (1);
1399 $self->rename ("{nuke}/" . ($nuke_counter++)); 1578 $self->rename ("{nuke}/" . ($nuke_counter++));
1400 $self->reset; # polite request, might not happen 1579 $self->reset; # polite request, might not happen
1401} 1580}
1402 1581
1403sub customise_for { 1582=item cf::map::unique_maps
1404 my ($map, $ob) = @_;
1405 1583
1406 if ($map->per_player) { 1584Returns an arrayref of paths of all shared maps that have
1407 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1585instantiated unique items. May block.
1408 }
1409 1586
1410 $map 1587=cut
1411}
1412 1588
1413sub emergency_save { 1589sub unique_maps() {
1414 local $cf::FREEZE = 1; 1590 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1591 or return;
1415 1592
1416 warn "enter emergency map save\n"; 1593 my @paths;
1417 1594
1418 cf::sync_job { 1595 for (@$files) {
1419 warn "begin emergency map save\n"; 1596 utf8::decode $_;
1420 $_->save for values %cf::MAP; 1597 next if /\.pst$/;
1598 next unless /^$PATH_SEP/o;
1599
1600 s/\.map$//;
1601 push @paths, $_;
1421 }; 1602 }
1422 1603
1423 warn "end emergency map save\n"; 1604 \@paths
1424} 1605}
1425 1606
1426package cf; 1607package cf;
1427 1608
1428=back 1609=back
1429 1610
1611=head3 cf::object
1612
1613=cut
1614
1615package cf::object;
1616
1617=over 4
1618
1619=item $ob->inv_recursive
1620
1621Returns the inventory of the object _and_ their inventories, recursively.
1622
1623=cut
1624
1625sub inv_recursive_;
1626sub inv_recursive_ {
1627 map { $_, inv_recursive_ $_->inv } @_
1628}
1629
1630sub inv_recursive {
1631 inv_recursive_ inv $_[0]
1632}
1633
1634package cf;
1635
1636=back
1430 1637
1431=head3 cf::object::player 1638=head3 cf::object::player
1432 1639
1433=over 4 1640=over 4
1434 1641
1474 1681
1475=item $player_object->enter_link 1682=item $player_object->enter_link
1476 1683
1477Freezes the player and moves him/her to a special map (C<{link}>). 1684Freezes the player and moves him/her to a special map (C<{link}>).
1478 1685
1479The player should be reaosnably safe there for short amounts of time. You 1686The player should be reasonably safe there for short amounts of time. You
1480I<MUST> call C<leave_link> as soon as possible, though. 1687I<MUST> call C<leave_link> as soon as possible, though.
1481 1688
1689Will never block.
1690
1482=item $player_object->leave_link ($map, $x, $y) 1691=item $player_object->leave_link ($map, $x, $y)
1483 1692
1484Moves the player out of the specila link map onto the given map. If the 1693Moves the player out of the special C<{link}> map onto the specified
1485map is not valid (or omitted), the player will be moved back to the 1694map. If the map is not valid (or omitted), the player will be moved back
1486location he/she was before the call to C<enter_link>, or, if that fails, 1695to the location he/she was before the call to C<enter_link>, or, if that
1487to the emergency map position. 1696fails, to the emergency map position.
1488 1697
1489Might block. 1698Might block.
1490 1699
1491=cut 1700=cut
1701
1702sub link_map {
1703 unless ($LINK_MAP) {
1704 $LINK_MAP = cf::map::find "{link}"
1705 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1706 $LINK_MAP->load;
1707 }
1708
1709 $LINK_MAP
1710}
1492 1711
1493sub cf::object::player::enter_link { 1712sub cf::object::player::enter_link {
1494 my ($self) = @_; 1713 my ($self) = @_;
1495 1714
1496 $self->deactivate_recursive; 1715 $self->deactivate_recursive;
1497 1716
1498 return if $self->map == $LINK_MAP; 1717 return if UNIVERSAL::isa $self->map, "ext::map_link";
1499 1718
1500 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1719 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1501 if $self->map; 1720 if $self->map;
1502 1721
1503 $self->enter_map ($LINK_MAP, 20, 20); 1722 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1504} 1723}
1505 1724
1506sub cf::object::player::leave_link { 1725sub cf::object::player::leave_link {
1507 my ($self, $map, $x, $y) = @_; 1726 my ($self, $map, $x, $y) = @_;
1508 1727
1509 my $link_pos = delete $self->{_link_pos}; 1728 my $link_pos = delete $self->{_link_pos};
1510 1729
1511 unless ($map) { 1730 unless ($map) {
1512 # restore original map position 1731 # restore original map position
1513 ($map, $x, $y) = @{ $link_pos || [] }; 1732 ($map, $x, $y) = @{ $link_pos || [] };
1514 $map = cf::map::find_map $map; 1733 $map = cf::map::find $map;
1515 1734
1516 unless ($map) { 1735 unless ($map) {
1517 ($map, $x, $y) = @$EMERGENCY_POSITION; 1736 ($map, $x, $y) = @$EMERGENCY_POSITION;
1518 $map = cf::map::find_map $map 1737 $map = cf::map::find $map
1519 or die "FATAL: cannot load emergency map\n"; 1738 or die "FATAL: cannot load emergency map\n";
1520 } 1739 }
1521 } 1740 }
1522 1741
1523 ($x, $y) = (-1, -1) 1742 ($x, $y) = (-1, -1)
1526 # use -1 or undef as default coordinates, not 0, 0 1745 # use -1 or undef as default coordinates, not 0, 0
1527 ($x, $y) = ($map->enter_x, $map->enter_y) 1746 ($x, $y) = ($map->enter_x, $map->enter_y)
1528 if $x <=0 && $y <= 0; 1747 if $x <=0 && $y <= 0;
1529 1748
1530 $map->load; 1749 $map->load;
1750 $map->load_diag;
1531 1751
1752 return unless $self->contr->active;
1532 $self->activate_recursive; 1753 $self->activate_recursive;
1533 $self->enter_map ($map, $x, $y); 1754 $self->enter_map ($map, $x, $y);
1534} 1755}
1535 1756
1536cf::player->attach ( 1757cf::player->attach (
1549 1770
1550 # try to abort aborted map switching on player login :) 1771 # try to abort aborted map switching on player login :)
1551 # should happen only on crashes 1772 # should happen only on crashes
1552 if ($pl->ob->{_link_pos}) { 1773 if ($pl->ob->{_link_pos}) {
1553 $pl->ob->enter_link; 1774 $pl->ob->enter_link;
1554 cf::async { 1775 (async {
1555 # we need this sleep as the login has a concurrent enter_exit running 1776 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn 1777 # and this sleep increases chances of the player not ending up in scorn
1778 $pl->ob->reply (undef,
1779 "There was an internal problem at your last logout, "
1780 . "the server will try to bring you to your intended destination in a second.",
1781 cf::NDI_RED);
1557 Coro::Timer::sleep 1; 1782 Coro::Timer::sleep 1;
1558 $pl->ob->leave_link; 1783 $pl->ob->leave_link;
1559 }; 1784 })->prio (2);
1560 } 1785 }
1561 }, 1786 },
1562); 1787);
1563 1788
1564=item $player_object->goto_map ($path, $x, $y) 1789=item $player_object->goto ($path, $x, $y)
1565 1790
1566=cut 1791=cut
1567 1792
1568sub cf::object::player::goto_map { 1793sub cf::object::player::goto {
1569 my ($self, $path, $x, $y) = @_; 1794 my ($self, $path, $x, $y) = @_;
1570 1795
1571 $self->enter_link; 1796 $self->enter_link;
1572 1797
1573 (cf::async { 1798 (async {
1574 $path = new cf::path $path;
1575
1576 my $map = cf::map::find_map $path->as_string; 1799 my $map = cf::map::find $path;
1577 $map = $map->customise_for ($self) if $map; 1800 $map = $map->customise_for ($self) if $map;
1578 1801
1579# warn "entering ", $map->path, " at ($x, $y)\n" 1802# warn "entering ", $map->path, " at ($x, $y)\n"
1580# if $map; 1803# if $map;
1581 1804
1582 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1805 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1583 1806
1584 $self->leave_link ($map, $x, $y); 1807 $self->leave_link ($map, $x, $y);
1585 })->prio (1); 1808 })->prio (1);
1586} 1809}
1587 1810
1640 1863
1641 return unless $self->type == cf::PLAYER; 1864 return unless $self->type == cf::PLAYER;
1642 1865
1643 $self->enter_link; 1866 $self->enter_link;
1644 1867
1645 (cf::async { 1868 (async {
1869 $self->deactivate_recursive; # just to be sure
1646 unless (eval { 1870 unless (eval {
1647 prepare_random_map $exit 1871 prepare_random_map $exit
1648 if $exit->slaying eq "/!"; 1872 if $exit->slaying eq "/!";
1649 1873
1650 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1874 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1651 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1875 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1652 1876
1653 1; 1877 1;
1654 }) { 1878 }) {
1655 $self->message ("Something went wrong deep within the crossfire server. " 1879 $self->message ("Something went wrong deep within the crossfire server. "
1656 . "I'll try to bring you back to the map you were before. " 1880 . "I'll try to bring you back to the map you were before. "
1657 . "Please report this to the dungeon master", 1881 . "Please report this to the dungeon master!",
1658 cf::NDI_UNIQUE | cf::NDI_RED); 1882 cf::NDI_UNIQUE | cf::NDI_RED);
1659 1883
1660 warn "ERROR in enter_exit: $@"; 1884 warn "ERROR in enter_exit: $@";
1661 $self->leave_link; 1885 $self->leave_link;
1662 } 1886 }
1713 on_reply => sub { 1937 on_reply => sub {
1714 my ($ns, $msg) = @_; 1938 my ($ns, $msg) = @_;
1715 1939
1716 # this weird shuffling is so that direct followup queries 1940 # this weird shuffling is so that direct followup queries
1717 # get handled first 1941 # get handled first
1718 my $queue = delete $ns->{query_queue}; 1942 my $queue = delete $ns->{query_queue}
1943 or return; # be conservative, not sure how that can happen, but we saw a crash here
1719 1944
1720 (shift @$queue)->[1]->($msg); 1945 (shift @$queue)->[1]->($msg);
1721 1946
1722 push @{ $ns->{query_queue} }, @$queue; 1947 push @{ $ns->{query_queue} }, @$queue;
1723 1948
1729 } 1954 }
1730 } 1955 }
1731 }, 1956 },
1732); 1957);
1733 1958
1734=item $client->coro (\&cb) 1959=item $client->async (\&cb)
1735 1960
1736Create a new coroutine, running the specified callback. The coroutine will 1961Create a new coroutine, running the specified callback. The coroutine will
1737be automatically cancelled when the client gets destroyed (e.g. on logout, 1962be automatically cancelled when the client gets destroyed (e.g. on logout,
1738or loss of connection). 1963or loss of connection).
1739 1964
1740=cut 1965=cut
1741 1966
1742sub cf::client::coro { 1967sub cf::client::async {
1743 my ($self, $cb) = @_; 1968 my ($self, $cb) = @_;
1744 1969
1745 my $coro = &cf::async ($cb); 1970 my $coro = &Coro::async ($cb);
1746 1971
1747 $coro->on_destroy (sub { 1972 $coro->on_destroy (sub {
1748 delete $self->{_coro}{$coro+0}; 1973 delete $self->{_coro}{$coro+0};
1749 }); 1974 });
1750 1975
1985 open my $fh, "<:utf8", cf::confdir . "/config" 2210 open my $fh, "<:utf8", cf::confdir . "/config"
1986 or return; 2211 or return;
1987 2212
1988 local $/; 2213 local $/;
1989 *CFG = YAML::Syck::Load <$fh>; 2214 *CFG = YAML::Syck::Load <$fh>;
2215
2216 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2217
2218 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2219 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2220
2221 if (exists $CFG{mlockall}) {
2222 eval {
2223 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2224 and die "WARNING: m(un)lockall failed: $!\n";
2225 };
2226 warn $@ if $@;
2227 }
1990} 2228}
1991 2229
1992sub main { 2230sub main {
1993 # we must not ever block the main coroutine 2231 # we must not ever block the main coroutine
1994 local $Coro::idle = sub { 2232 local $Coro::idle = sub {
1995 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2233 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1996 (Coro::unblock_sub {
1997 Event::one_event; 2234 async { Event::one_event };
1998 })->();
1999 }; 2235 };
2000 2236
2001 cfg_load; 2237 cfg_load;
2002 db_load; 2238 db_load;
2003 load_extensions; 2239 load_extensions;
2004 Event::loop; 2240 Event::loop;
2005} 2241}
2006 2242
2007############################################################################# 2243#############################################################################
2008# initialisation 2244# initialisation and cleanup
2245
2246# install some emergency cleanup handlers
2247BEGIN {
2248 for my $signal (qw(INT HUP TERM)) {
2249 Event->signal (
2250 data => WF_AUTOCANCEL,
2251 signal => $signal,
2252 cb => sub {
2253 cf::cleanup "SIG$signal";
2254 },
2255 );
2256 }
2257}
2258
2259sub emergency_save() {
2260 my $freeze_guard = cf::freeze_mainloop;
2261
2262 warn "enter emergency perl save\n";
2263
2264 cf::sync_job {
2265 # use a peculiar iteration method to avoid tripping on perl
2266 # refcount bugs in for. also avoids problems with players
2267 # and maps saved/destroyed asynchronously.
2268 warn "begin emergency player save\n";
2269 for my $login (keys %cf::PLAYER) {
2270 my $pl = $cf::PLAYER{$login} or next;
2271 $pl->valid or next;
2272 $pl->save;
2273 }
2274 warn "end emergency player save\n";
2275
2276 warn "begin emergency map save\n";
2277 for my $path (keys %cf::MAP) {
2278 my $map = $cf::MAP{$path} or next;
2279 $map->valid or next;
2280 $map->save;
2281 }
2282 warn "end emergency map save\n";
2283 };
2284
2285 warn "leave emergency perl save\n";
2286}
2009 2287
2010sub reload() { 2288sub reload() {
2011 # can/must only be called in main 2289 # can/must only be called in main
2012 if ($Coro::current != $Coro::main) { 2290 if ($Coro::current != $Coro::main) {
2013 warn "can only reload from main coroutine\n"; 2291 warn "can only reload from main coroutine\n";
2014 return; 2292 return;
2015 } 2293 }
2016 2294
2017 warn "reloading..."; 2295 warn "reloading...";
2018 2296
2019 local $FREEZE = 1; 2297 warn "freezing server";
2298 my $guard = freeze_mainloop;
2020 cf::emergency_save; 2299 cf::emergency_save;
2300
2301 warn "sync database to disk";
2302 cf::db_sync;
2303 IO::AIO::flush;
2021 2304
2022 eval { 2305 eval {
2023 # if anything goes wrong in here, we should simply crash as we already saved 2306 # if anything goes wrong in here, we should simply crash as we already saved
2024 2307
2025 # cancel all watchers 2308 warn "cancel all watchers";
2026 for (Event::all_watchers) { 2309 for (Event::all_watchers) {
2027 $_->cancel if $_->data & WF_AUTOCANCEL; 2310 $_->cancel if $_->data & WF_AUTOCANCEL;
2028 } 2311 }
2029 2312
2030 # cancel all extension coros 2313 warn "cancel all extension coros";
2031 $_->cancel for values %EXT_CORO; 2314 $_->cancel for values %EXT_CORO;
2032 %EXT_CORO = (); 2315 %EXT_CORO = ();
2033 2316
2317 warn "remove commands";
2318 %COMMAND = ();
2319
2320 warn "remove ext commands";
2321 %EXTCMD = ();
2322
2034 # unload all extensions 2323 warn "unload/nuke all extensions";
2035 for (@exts) { 2324 for my $pkg (@EXTS) {
2036 warn "unloading <$_>"; 2325 warn "... unloading $pkg";
2037 unload_extension $_; 2326
2327 if (my $cb = $pkg->can ("unload")) {
2328 eval {
2329 $cb->($pkg);
2330 1
2331 } or warn "$pkg unloaded, but with errors: $@";
2038 } 2332 }
2039 2333
2334 warn "... nuking $pkg";
2335 Symbol::delete_package $pkg;
2336 }
2337
2040 # unload all modules loaded from $LIBDIR 2338 warn "unload all perl modules loaded from $LIBDIR";
2041 while (my ($k, $v) = each %INC) { 2339 while (my ($k, $v) = each %INC) {
2042 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2340 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2043 2341
2044 warn "removing <$k>"; 2342 warn "removing <$k>";
2045 delete $INC{$k}; 2343 delete $INC{$k};
2052 } 2350 }
2053 2351
2054 Symbol::delete_package $k; 2352 Symbol::delete_package $k;
2055 } 2353 }
2056 2354
2057 # sync database to disk
2058 cf::db_sync;
2059 IO::AIO::flush;
2060
2061 # get rid of safe::, as good as possible 2355 warn "get rid of safe::, as good as possible";
2062 Symbol::delete_package "safe::$_" 2356 Symbol::delete_package "safe::$_"
2063 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2357 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2064 2358
2065 # remove register_script_function callbacks
2066 # TODO
2067
2068 # unload cf.pm "a bit" 2359 warn "unload cf.pm \"a bit\"";
2069 delete $INC{"cf.pm"}; 2360 delete $INC{"cf.pm"};
2070 2361
2071 # don't, removes xs symbols, too, 2362 # don't, removes xs symbols, too,
2072 # and global variables created in xs 2363 # and global variables created in xs
2073 #Symbol::delete_package __PACKAGE__; 2364 #Symbol::delete_package __PACKAGE__;
2074 2365
2075 # reload cf.pm
2076 warn "reloading cf.pm"; 2366 warn "reloading cf.pm";
2077 require cf; 2367 require cf;
2078 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2368 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2079 2369
2080 # load config and database again 2370 warn "load config and database again";
2081 cf::cfg_load; 2371 cf::cfg_load;
2082 cf::db_load; 2372 cf::db_load;
2083 2373
2084 # load extensions
2085 warn "load extensions"; 2374 warn "load extensions";
2086 cf::load_extensions; 2375 cf::load_extensions;
2087 2376
2088 # reattach attachments to objects 2377 warn "reattach attachments to objects/players";
2089 warn "reattach";
2090 _global_reattach; 2378 _global_reattach;
2379 warn "reattach attachments to maps";
2380 reattach $_ for values %MAP;
2091 }; 2381 };
2092 2382
2093 if ($@) { 2383 if ($@) {
2094 warn $@; 2384 warn $@;
2095 warn "error while reloading, exiting."; 2385 warn "error while reloading, exiting.";
2096 exit 1; 2386 exit 1;
2097 } 2387 }
2098 2388
2099 warn "reloaded successfully"; 2389 warn "reloaded";
2100}; 2390};
2101
2102#############################################################################
2103
2104unless ($LINK_MAP) {
2105 $LINK_MAP = cf::map::new;
2106
2107 $LINK_MAP->width (41);
2108 $LINK_MAP->height (41);
2109 $LINK_MAP->alloc;
2110 $LINK_MAP->path ("{link}");
2111 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2112 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2113
2114 # dirty hack because... archetypes are not yet loaded
2115 Event->timer (
2116 after => 2,
2117 cb => sub {
2118 $_[0]->w->cancel;
2119
2120 # provide some exits "home"
2121 my $exit = cf::object::new "exit";
2122
2123 $exit->slaying ($EMERGENCY_POSITION->[0]);
2124 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2125 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2126
2127 $LINK_MAP->insert ($exit->clone, 19, 19);
2128 $LINK_MAP->insert ($exit->clone, 19, 20);
2129 $LINK_MAP->insert ($exit->clone, 19, 21);
2130 $LINK_MAP->insert ($exit->clone, 20, 19);
2131 $LINK_MAP->insert ($exit->clone, 20, 21);
2132 $LINK_MAP->insert ($exit->clone, 21, 19);
2133 $LINK_MAP->insert ($exit->clone, 21, 20);
2134 $LINK_MAP->insert ($exit->clone, 21, 21);
2135
2136 $exit->destroy;
2137 });
2138
2139 $LINK_MAP->{deny_save} = 1;
2140 $LINK_MAP->{deny_reset} = 1;
2141
2142 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2143}
2144
2145register "<global>", __PACKAGE__;
2146 2391
2147register_command "reload" => sub { 2392register_command "reload" => sub {
2148 my ($who, $arg) = @_; 2393 my ($who, $arg) = @_;
2149 2394
2150 if ($who->flag (FLAG_WIZ)) { 2395 if ($who->flag (FLAG_WIZ)) {
2160 reentrant => 0, 2405 reentrant => 0,
2161 prio => 0, 2406 prio => 0,
2162 at => $NEXT_TICK || $TICK, 2407 at => $NEXT_TICK || $TICK,
2163 data => WF_AUTOCANCEL, 2408 data => WF_AUTOCANCEL,
2164 cb => sub { 2409 cb => sub {
2165 unless ($FREEZE) { 2410 $NOW = Event::time;
2411
2166 cf::server_tick; # one server iteration 2412 cf::server_tick; # one server iteration
2167 $RUNTIME += $TICK; 2413 $RUNTIME += $TICK;
2168 }
2169
2170 $NEXT_TICK += $TICK; 2414 $NEXT_TICK += $TICK;
2415
2416 $WAIT_FOR_TICK->broadcast;
2417 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2171 2418
2172 # if we are delayed by four ticks or more, skip them all 2419 # if we are delayed by four ticks or more, skip them all
2173 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2420 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2174 2421
2175 $TICK_WATCHER->at ($NEXT_TICK); 2422 $TICK_WATCHER->at ($NEXT_TICK);
2177 }, 2424 },
2178); 2425);
2179 2426
2180IO::AIO::max_poll_time $TICK * 0.2; 2427IO::AIO::max_poll_time $TICK * 0.2;
2181 2428
2182Event->io ( 2429$AIO_POLL_WATCHER = Event->io (
2183 fd => IO::AIO::poll_fileno, 2430 fd => IO::AIO::poll_fileno,
2184 poll => 'r', 2431 poll => 'r',
2185 prio => 5, 2432 prio => 5,
2186 data => WF_AUTOCANCEL, 2433 data => WF_AUTOCANCEL,
2187 cb => \&IO::AIO::poll_cb, 2434 cb => \&IO::AIO::poll_cb,
2188); 2435);
2189 2436
2190Event->timer ( 2437$WRITE_RUNTIME_WATCHER = Event->timer (
2191 data => WF_AUTOCANCEL, 2438 data => WF_AUTOCANCEL,
2192 after => 0, 2439 after => 0,
2193 interval => 10, 2440 interval => 10,
2194 cb => sub { 2441 cb => sub {
2195 (Coro::unblock_sub { 2442 (Coro::unblock_sub {

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