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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.126 by root, Tue Jan 2 23:12:47 2007 UTC vs.
Revision 1.138 by root, Fri Jan 5 17:07:17 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 184=item cf::lock_wait $string
209 185
210Wait until the given lock is available. See cf::lock_acquire. 186Wait until the given lock is available. See cf::lock_acquire.
211 187
212=item my $lock = cf::lock_acquire $string 188=item my $lock = cf::lock_acquire $string
213 189
214Wait until the given lock is available and then acquires it and returns 190Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 192for example when the coroutine gets canceled), the lock is automatically
217returned. 193returned.
218 194
219Lock names should begin with a unique identifier (for example, find_map 195Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 196uses map_find and cf::map::load uses map_load).
221 197
222=cut 198=cut
223 199
224our %LOCK; 200our %LOCK;
225 201
239 # wait, to be sure we are not locked 215 # wait, to be sure we are not locked
240 lock_wait $key; 216 lock_wait $key;
241 217
242 $LOCK{$key} = []; 218 $LOCK{$key} = [];
243 219
244 cf::guard { 220 Coro::guard {
245 # wake up all waiters, to be on the safe side 221 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 222 $_->ready for @{ delete $LOCK{$key} };
247 } 223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
248} 232}
249 233
250=item cf::sync_job { BLOCK } 234=item cf::sync_job { BLOCK }
251 235
252The design of crossfire+ requires that the main coro ($Coro::main) is 236The design of crossfire+ requires that the main coro ($Coro::main) is
267 # this is the main coro, too bad, we have to block 251 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 252 # till the operation succeeds, freezing the server :/
269 253
270 # TODO: use suspend/resume instead 254 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 255 # (but this is cancel-safe)
272 local $FREEZE = 1; 256 my $freeze_guard = freeze_mainloop;
273 257
274 my $busy = 1; 258 my $busy = 1;
275 my @res; 259 my @res;
276 260
277 (Coro::async { 261 (Coro::async_pool {
278 @res = eval { $job->() }; 262 @res = eval { $job->() };
279 warn $@ if $@; 263 warn $@ if $@;
280 undef $busy; 264 undef $busy;
281 })->prio (Coro::PRIO_MAX); 265 })->prio (Coro::PRIO_MAX);
282 266
293 } 277 }
294} 278}
295 279
296=item $coro = cf::coro { BLOCK } 280=item $coro = cf::coro { BLOCK }
297 281
298Creates and returns a new coro. This coro is automcatially being canceled 282Creates (and readies) and returns a new coro. This coro is automcatially
299when the extension calling this is being unloaded. 283being canceled when the extension calling this is being unloaded.
300 284
301=cut 285=cut
302 286
303sub coro(&) { 287sub coro(&) {
304 my $cb = shift; 288 my $cb = shift;
305 289
306 my $coro; $coro = async { 290 my $coro = &Coro::async_pool ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 291
313 $coro->on_destroy (sub { 292 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 293 delete $EXT_CORO{$coro+0};
315 }); 294 });
316 $EXT_CORO{$coro+0} = $coro; 295 $EXT_CORO{$coro+0} = $coro;
1126package cf::map; 1105package cf::map;
1127 1106
1128use Fcntl; 1107use Fcntl;
1129use Coro::AIO; 1108use Coro::AIO;
1130 1109
1131our $MAX_RESET = 7200; 1110our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1111our $DEFAULT_RESET = 3000;
1133 1112
1134sub generate_random_map { 1113sub generate_random_map {
1135 my ($path, $rmp) = @_; 1114 my ($path, $rmp) = @_;
1136 1115
1137 # mit "rum" bekleckern, nicht 1116 # mit "rum" bekleckern, nicht
1167 or return; 1146 or return;
1168 1147
1169 my $map = cf::map::new 1148 my $map = cf::map::new
1170 or return; 1149 or return;
1171 1150
1151 # for better error messages only, will be overwritten
1152 $map->path ($path);
1153
1172 $map->load_header ($path) 1154 $map->load_header ($path)
1173 or return; 1155 or return;
1174 1156
1175 $map->{load_path} = $path; 1157 $map->{load_path} = $path;
1176 1158
1177 $map 1159 $map
1178} 1160}
1179 1161
1180sub find_map; 1162sub find;
1181sub find_map { 1163sub find {
1182 my ($path, $origin) = @_; 1164 my ($path, $origin) = @_;
1183 1165
1184 #warn "find_map<$path,$origin>\n";#d# 1166 #warn "find<$path,$origin>\n";#d#
1185 1167
1186 $path = new cf::path $path, $origin && $origin->path; 1168 $path = new cf::path $path, $origin && $origin->path;
1187 my $key = $path->as_string; 1169 my $key = $path->as_string;
1188 1170
1189 cf::lock_wait "map_find:$key"; 1171 cf::lock_wait "map_find:$key";
1192 my $guard = cf::lock_acquire "map_find:$key"; 1174 my $guard = cf::lock_acquire "map_find:$key";
1193 1175
1194 # do it the slow way 1176 # do it the slow way
1195 my $map = try_load_header $path->save_path; 1177 my $map = try_load_header $path->save_path;
1196 1178
1179 Coro::cede;
1180
1197 if ($map) { 1181 if ($map) {
1182 $map->last_access ((delete $map->{last_access})
1183 || $cf::RUNTIME); #d#
1198 # safety 1184 # safety
1199 $map->{instantiate_time} = $cf::RUNTIME 1185 $map->{instantiate_time} = $cf::RUNTIME
1200 if $map->{instantiate_time} > $cf::RUNTIME; 1186 if $map->{instantiate_time} > $cf::RUNTIME;
1201 } else { 1187 } else {
1202 if (my $rmp = $path->random_map_params) { 1188 if (my $rmp = $path->random_map_params) {
1207 1193
1208 $map or return; 1194 $map or return;
1209 1195
1210 $map->{load_original} = 1; 1196 $map->{load_original} = 1;
1211 $map->{instantiate_time} = $cf::RUNTIME; 1197 $map->{instantiate_time} = $cf::RUNTIME;
1198 $map->last_access ($cf::RUNTIME);
1212 $map->instantiate; 1199 $map->instantiate;
1213 1200
1214 # per-player maps become, after loading, normal maps 1201 # per-player maps become, after loading, normal maps
1215 $map->per_player (0) if $path->{user_rel}; 1202 $map->per_player (0) if $path->{user_rel};
1216 } 1203 }
1217 1204
1218 $map->path ($key); 1205 $map->path ($key);
1219 $map->{path} = $path; 1206 $map->{path} = $path;
1220 $map->{last_save} = $cf::RUNTIME; 1207 $map->{last_save} = $cf::RUNTIME;
1221 $map->last_access ($cf::RUNTIME); 1208
1209 Coro::cede;
1222 1210
1223 if ($map->should_reset) { 1211 if ($map->should_reset) {
1224 $map->reset; 1212 $map->reset;
1225 undef $guard; 1213 undef $guard;
1226 $map = find_map $path 1214 $map = find $path
1227 or return; 1215 or return;
1228 } 1216 }
1229 1217
1230 $cf::MAP{$key} = $map 1218 $cf::MAP{$key} = $map
1231 } 1219 }
1253 if (aio_open $uniq, O_RDONLY, 0) { 1241 if (aio_open $uniq, O_RDONLY, 0) {
1254 $self->clear_unique_items; 1242 $self->clear_unique_items;
1255 $self->load_objects ($uniq, 0); 1243 $self->load_objects ($uniq, 0);
1256 } 1244 }
1257 } 1245 }
1246
1247 Coro::cede;
1258 1248
1259 # now do the right thing for maps 1249 # now do the right thing for maps
1260 $self->link_multipart_objects; 1250 $self->link_multipart_objects;
1261 1251
1262 if ($self->{path}->is_style_map) { 1252 if ($self->{path}->is_style_map) {
1270 $self->difficulty ($self->estimate_difficulty) 1260 $self->difficulty ($self->estimate_difficulty)
1271 unless $self->difficulty; 1261 unless $self->difficulty;
1272 $self->activate; 1262 $self->activate;
1273 } 1263 }
1274 1264
1265 Coro::cede;
1266
1275 $self->in_memory (cf::MAP_IN_MEMORY); 1267 $self->in_memory (cf::MAP_IN_MEMORY);
1276} 1268}
1277 1269
1278sub load_map_sync { 1270sub find_sync {
1279 my ($path, $origin) = @_; 1271 my ($path, $origin) = @_;
1280 1272
1281 #warn "load_map_sync<$path, $origin>\n";#d# 1273 cf::sync_job { cf::map::find $path, $origin }
1274}
1282 1275
1283 cf::sync_job { 1276sub do_load_sync {
1284 my $map = cf::map::find_map $path, $origin 1277 my ($map) = @_;
1285 or return; 1278
1286 $map->load; 1279 cf::sync_job { $map->load };
1287 $map
1288 }
1289} 1280}
1290 1281
1291sub save { 1282sub save {
1292 my ($self) = @_; 1283 my ($self) = @_;
1293 1284
1285 my $lock = cf::lock_acquire "map_data:" . $self->path;
1286
1294 $self->{last_save} = $cf::RUNTIME; 1287 $self->{last_save} = $cf::RUNTIME;
1295 1288
1296 return unless $self->dirty; 1289 return unless $self->dirty;
1297 1290
1298 my $save = $self->{path}->save_path; utf8::encode $save; 1291 my $save = $self->{path}->save_path; utf8::encode $save;
1299 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1292 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1300 1293
1301 $self->{load_path} = $save; 1294 $self->{load_path} = $save;
1302 1295
1303 return if $self->{deny_save}; 1296 return if $self->{deny_save};
1297
1298 local $self->{last_access} = $self->last_access;#d#
1304 1299
1305 if ($uniq) { 1300 if ($uniq) {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1301 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1307 $self->save_objects ($uniq, cf::IO_UNIQUES); 1302 $self->save_objects ($uniq, cf::IO_UNIQUES);
1308 } else { 1303 } else {
1311} 1306}
1312 1307
1313sub swap_out { 1308sub swap_out {
1314 my ($self) = @_; 1309 my ($self) = @_;
1315 1310
1311 # save first because save cedes
1312 $self->save;
1313
1314 my $lock = cf::lock_acquire "map_data:" . $self->path;
1315
1316 return if $self->players; 1316 return if $self->players;
1317 return if $self->in_memory != cf::MAP_IN_MEMORY; 1317 return if $self->in_memory != cf::MAP_IN_MEMORY;
1318 return if $self->{deny_save}; 1318 return if $self->{deny_save};
1319 1319
1320 $self->save;
1321 $self->clear; 1320 $self->clear;
1322 $self->in_memory (cf::MAP_SWAPPED); 1321 $self->in_memory (cf::MAP_SWAPPED);
1323} 1322}
1324 1323
1325sub reset_at { 1324sub reset_at {
1363} 1362}
1364 1363
1365sub reset { 1364sub reset {
1366 my ($self) = @_; 1365 my ($self) = @_;
1367 1366
1367 my $lock = cf::lock_acquire "map_data:" . $self->path;
1368
1368 return if $self->players; 1369 return if $self->players;
1369 return if $self->{path}{user_rel};#d# 1370 return if $self->{path}{user_rel};#d#
1370 1371
1371 warn "resetting map ", $self->path;#d# 1372 warn "resetting map ", $self->path;#d#
1372 1373
1391 1392
1392sub customise_for { 1393sub customise_for {
1393 my ($map, $ob) = @_; 1394 my ($map, $ob) = @_;
1394 1395
1395 if ($map->per_player) { 1396 if ($map->per_player) {
1396 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1397 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1397 } 1398 }
1398 1399
1399 $map 1400 $map
1400} 1401}
1401 1402
1402sub emergency_save { 1403sub emergency_save {
1403 local $cf::FREEZE = 1; 1404 my $freeze_guard = cf::freeze_mainloop;
1404 1405
1405 warn "enter emergency map save\n"; 1406 warn "enter emergency map save\n";
1406 1407
1407 cf::sync_job { 1408 cf::sync_job {
1408 warn "begin emergency map save\n"; 1409 warn "begin emergency map save\n";
1498 my $link_pos = delete $self->{_link_pos}; 1499 my $link_pos = delete $self->{_link_pos};
1499 1500
1500 unless ($map) { 1501 unless ($map) {
1501 # restore original map position 1502 # restore original map position
1502 ($map, $x, $y) = @{ $link_pos || [] }; 1503 ($map, $x, $y) = @{ $link_pos || [] };
1503 $map = cf::map::find_map $map; 1504 $map = cf::map::find $map;
1504 1505
1505 unless ($map) { 1506 unless ($map) {
1506 ($map, $x, $y) = @$EMERGENCY_POSITION; 1507 ($map, $x, $y) = @$EMERGENCY_POSITION;
1507 $map = cf::map::find_map $map 1508 $map = cf::map::find $map
1508 or die "FATAL: cannot load emergency map\n"; 1509 or die "FATAL: cannot load emergency map\n";
1509 } 1510 }
1510 } 1511 }
1511 1512
1512 ($x, $y) = (-1, -1) 1513 ($x, $y) = (-1, -1)
1538 1539
1539 # try to abort aborted map switching on player login :) 1540 # try to abort aborted map switching on player login :)
1540 # should happen only on crashes 1541 # should happen only on crashes
1541 if ($pl->ob->{_link_pos}) { 1542 if ($pl->ob->{_link_pos}) {
1542 $pl->ob->enter_link; 1543 $pl->ob->enter_link;
1543 Coro::async { 1544 Coro::async_pool {
1544 # we need this sleep as the login has a concurrent enter_exit running 1545 # we need this sleep as the login has a concurrent enter_exit running
1545 # and this sleep increases chances of the player not ending up in scorn 1546 # and this sleep increases chances of the player not ending up in scorn
1546 Coro::Timer::sleep 1; 1547 Coro::Timer::sleep 1;
1547 $pl->ob->leave_link; 1548 $pl->ob->leave_link;
1548 }; 1549 };
1549 } 1550 }
1550 }, 1551 },
1551); 1552);
1552 1553
1553=item $player_object->goto_map ($path, $x, $y) 1554=item $player_object->goto ($path, $x, $y)
1554 1555
1555=cut 1556=cut
1556 1557
1557sub cf::object::player::goto_map { 1558sub cf::object::player::goto {
1558 my ($self, $path, $x, $y) = @_; 1559 my ($self, $path, $x, $y) = @_;
1559 1560
1560 $self->enter_link; 1561 $self->enter_link;
1561 1562
1562 (Coro::async { 1563 (Coro::async_pool {
1563 $path = new cf::path $path; 1564 $path = new cf::path $path;
1564 1565
1565 my $map = cf::map::find_map $path->as_string; 1566 my $map = cf::map::find $path->as_string;
1566 $map = $map->customise_for ($self) if $map; 1567 $map = $map->customise_for ($self) if $map;
1567 1568
1568# warn "entering ", $map->path, " at ($x, $y)\n" 1569# warn "entering ", $map->path, " at ($x, $y)\n"
1569# if $map; 1570# if $map;
1570 1571
1629 1630
1630 return unless $self->type == cf::PLAYER; 1631 return unless $self->type == cf::PLAYER;
1631 1632
1632 $self->enter_link; 1633 $self->enter_link;
1633 1634
1634 (Coro::async { 1635 (Coro::async_pool {
1636 $self->deactivate_recursive; # just to be sure
1635 unless (eval { 1637 unless (eval {
1636
1637 prepare_random_map $exit 1638 prepare_random_map $exit
1638 if $exit->slaying eq "/!"; 1639 if $exit->slaying eq "/!";
1639 1640
1640 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1641 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1641 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1642 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1642 1643
1643 1; 1644 1;
1644 }) { 1645 }) {
1645 $self->message ("Something went wrong deep within the crossfire server. " 1646 $self->message ("Something went wrong deep within the crossfire server. "
1646 . "I'll try to bring you back to the map you were before. " 1647 . "I'll try to bring you back to the map you were before. "
1703 on_reply => sub { 1704 on_reply => sub {
1704 my ($ns, $msg) = @_; 1705 my ($ns, $msg) = @_;
1705 1706
1706 # this weird shuffling is so that direct followup queries 1707 # this weird shuffling is so that direct followup queries
1707 # get handled first 1708 # get handled first
1708 my $queue = delete $ns->{query_queue}; 1709 my $queue = delete $ns->{query_queue}
1710 or return; # be conservative, not sure how that can happen, but we saw a crash here
1709 1711
1710 (shift @$queue)->[1]->($msg); 1712 (shift @$queue)->[1]->($msg);
1711 1713
1712 push @{ $ns->{query_queue} }, @$queue; 1714 push @{ $ns->{query_queue} }, @$queue;
1713 1715
1730=cut 1732=cut
1731 1733
1732sub cf::client::coro { 1734sub cf::client::coro {
1733 my ($self, $cb) = @_; 1735 my ($self, $cb) = @_;
1734 1736
1735 my $coro; $coro = async { 1737 my $coro = &Coro::async_pool ($cb);
1736 eval {
1737 $cb->();
1738 };
1739 warn $@ if $@;
1740 };
1741 1738
1742 $coro->on_destroy (sub { 1739 $coro->on_destroy (sub {
1743 delete $self->{_coro}{$coro+0}; 1740 delete $self->{_coro}{$coro+0};
1744 }); 1741 });
1745 1742
1980 open my $fh, "<:utf8", cf::confdir . "/config" 1977 open my $fh, "<:utf8", cf::confdir . "/config"
1981 or return; 1978 or return;
1982 1979
1983 local $/; 1980 local $/;
1984 *CFG = YAML::Syck::Load <$fh>; 1981 *CFG = YAML::Syck::Load <$fh>;
1982
1983 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1984
1985 if (exists $CFG{mlockall}) {
1986 eval {
1987 $CFG{mlockall} ? &mlockall : &munlockall
1988 and die "WARNING: m(un)lockall failed: $!\n";
1989 };
1990 warn $@ if $@;
1991 }
1985} 1992}
1986 1993
1987sub main { 1994sub main {
1988 # we must not ever block the main coroutine 1995 # we must not ever block the main coroutine
1989 local $Coro::idle = sub { 1996 local $Coro::idle = sub {
2009 return; 2016 return;
2010 } 2017 }
2011 2018
2012 warn "reloading..."; 2019 warn "reloading...";
2013 2020
2014 local $FREEZE = 1; 2021 my $guard = freeze_mainloop;
2015 cf::emergency_save; 2022 cf::emergency_save;
2016 2023
2017 eval { 2024 eval {
2018 # if anything goes wrong in here, we should simply crash as we already saved 2025 # if anything goes wrong in here, we should simply crash as we already saved
2019 2026
2155 reentrant => 0, 2162 reentrant => 0,
2156 prio => 0, 2163 prio => 0,
2157 at => $NEXT_TICK || $TICK, 2164 at => $NEXT_TICK || $TICK,
2158 data => WF_AUTOCANCEL, 2165 data => WF_AUTOCANCEL,
2159 cb => sub { 2166 cb => sub {
2160 unless ($FREEZE) {
2161 cf::server_tick; # one server iteration 2167 cf::server_tick; # one server iteration
2162 $RUNTIME += $TICK; 2168 $RUNTIME += $TICK;
2163 }
2164
2165 $NEXT_TICK += $TICK; 2169 $NEXT_TICK += $TICK;
2166 2170
2167 # if we are delayed by four ticks or more, skip them all 2171 # if we are delayed by four ticks or more, skip them all
2168 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2172 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2169 2173

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