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74 | our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) |
74 | our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) |
75 | our $TICK_WATCHER; |
75 | our $TICK_WATCHER; |
76 | our $AIO_POLL_WATCHER; |
76 | our $AIO_POLL_WATCHER; |
77 | our $NEXT_RUNTIME_WRITE; # when should the runtime file be written |
77 | our $NEXT_RUNTIME_WRITE; # when should the runtime file be written |
78 | our $NEXT_TICK; |
78 | our $NEXT_TICK; |
79 | our $NOW; |
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80 | our $USE_FSYNC = 1; # use fsync to write maps - default off |
79 | our $USE_FSYNC = 1; # use fsync to write maps - default off |
81 | |
80 | |
82 | our $BDB_POLL_WATCHER; |
81 | our $BDB_POLL_WATCHER; |
83 | our $BDB_DEADLOCK_WATCHER; |
82 | our $BDB_DEADLOCK_WATCHER; |
84 | our $BDB_CHECKPOINT_WATCHER; |
83 | our $BDB_CHECKPOINT_WATCHER; |
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87 | |
86 | |
88 | our %CFG; |
87 | our %CFG; |
89 | |
88 | |
90 | our $UPTIME; $UPTIME ||= time; |
89 | our $UPTIME; $UPTIME ||= time; |
91 | our $RUNTIME; |
90 | our $RUNTIME; |
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91 | our $NOW; |
92 | |
92 | |
93 | our (%PLAYER, %PLAYER_LOADING); # all users |
93 | our (%PLAYER, %PLAYER_LOADING); # all users |
94 | our (%MAP, %MAP_LOADING ); # all maps |
94 | our (%MAP, %MAP_LOADING ); # all maps |
95 | our $LINK_MAP; # the special {link} map, which is always available |
95 | our $LINK_MAP; # the special {link} map, which is always available |
96 | |
96 | |