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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.107 by root, Sun Dec 31 18:10:40 2006 UTC vs.
Revision 1.160 by root, Wed Jan 10 22:54:06 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
21use Digest::MD5;
20use Fcntl; 22use Fcntl;
21use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
22use YAML::Syck (); 24use YAML::Syck ();
23use Time::HiRes; 25use Time::HiRes;
24 26
25use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
26 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
27# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
28$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
29 33
30$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
31
32sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
33 35
34our %COMMAND = (); 36our %COMMAND = ();
35our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
36our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
37 42
38our @EVENT; 43our @EVENT;
39our $LIBDIR = datadir . "/ext"; 44our $LIBDIR = datadir . "/ext";
40 45
41our $TICK = MAX_TIME * 1e-6; 46our $TICK = MAX_TIME * 1e-6;
46our %CFG; 51our %CFG;
47 52
48our $UPTIME; $UPTIME ||= time; 53our $UPTIME; $UPTIME ||= time;
49our $RUNTIME; 54our $RUNTIME;
50 55
56our %PLAYER; # all users
51our %MAP; # all maps 57our %MAP; # all maps
52our $LINK_MAP; # the special {link} map 58our $LINK_MAP; # the special {link} map
53our $FREEZE; 59our $RANDOM_MAPS = cf::localdir . "/random";
60
61our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
62our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
54 63
55binmode STDOUT; 64binmode STDOUT;
56binmode STDERR; 65binmode STDERR;
57 66
58# read virtual server time, if available 67# read virtual server time, if available
64 73
65mkdir cf::localdir; 74mkdir cf::localdir;
66mkdir cf::localdir . "/" . cf::playerdir; 75mkdir cf::localdir . "/" . cf::playerdir;
67mkdir cf::localdir . "/" . cf::tmpdir; 76mkdir cf::localdir . "/" . cf::tmpdir;
68mkdir cf::localdir . "/" . cf::uniquedir; 77mkdir cf::localdir . "/" . cf::uniquedir;
78mkdir $RANDOM_MAPS;
69 79
70our %EXT_CORO; 80# a special map that is always available
81our $LINK_MAP;
82our $EMERGENCY_POSITION;
71 83
72############################################################################# 84#############################################################################
73 85
74=head2 GLOBAL VARIABLES 86=head2 GLOBAL VARIABLES
75 87
99 111
100=item %cf::CFG 112=item %cf::CFG
101 113
102Configuration for the server, loaded from C</etc/crossfire/config>, or 114Configuration for the server, loaded from C</etc/crossfire/config>, or
103from wherever your confdir points to. 115from wherever your confdir points to.
116
117=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
118
119These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
120or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
121processing has been done. Call C<< ->wait >> on them to maximise the
122window of cpu time available, or simply to synchronise to the server tick.
104 123
105=back 124=back
106 125
107=cut 126=cut
108 127
112 utf8::encode $msg; 131 utf8::encode $msg;
113 132
114 $msg .= "\n" 133 $msg .= "\n"
115 unless $msg =~ /\n$/; 134 unless $msg =~ /\n$/;
116 135
117 LOG llevError, "cfperl: $msg"; 136 LOG llevError, $msg;
118 }; 137 };
119} 138}
120 139
121@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 140@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
122@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 141@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
140 159
141$Event::DIED = sub { 160$Event::DIED = sub {
142 warn "error in event callback: @_"; 161 warn "error in event callback: @_";
143}; 162};
144 163
145my %ext_pkg;
146my @exts;
147my @hook;
148
149=head2 UTILITY FUNCTIONS 164=head2 UTILITY FUNCTIONS
150 165
151=over 4 166=over 4
152 167
168=item dumpval $ref
169
153=cut 170=cut
171
172sub dumpval {
173 eval {
174 local $SIG{__DIE__};
175 my $d;
176 if (1) {
177 $d = new Data::Dumper([$_[0]], ["*var"]);
178 $d->Terse(1);
179 $d->Indent(2);
180 $d->Quotekeys(0);
181 $d->Useqq(1);
182 #$d->Bless(...);
183 $d->Seen($_[1]) if @_ > 1;
184 $d = $d->Dump();
185 }
186 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
187 $d
188 } || "[unable to dump $_[0]: '$@']";
189}
154 190
155use JSON::Syck (); # TODO# replace by JSON::PC once working 191use JSON::Syck (); # TODO# replace by JSON::PC once working
156 192
157=item $ref = cf::from_json $json 193=item $ref = cf::from_json $json
158 194
173 209
174sub to_json($) { 210sub to_json($) {
175 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 211 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
176 JSON::Syck::Dump $_[0] 212 JSON::Syck::Dump $_[0]
177} 213}
214
215=item cf::lock_wait $string
216
217Wait until the given lock is available. See cf::lock_acquire.
218
219=item my $lock = cf::lock_acquire $string
220
221Wait until the given lock is available and then acquires it and returns
222a Coro::guard object. If the guard object gets destroyed (goes out of scope,
223for example when the coroutine gets canceled), the lock is automatically
224returned.
225
226Lock names should begin with a unique identifier (for example, cf::map::find
227uses map_find and cf::map::load uses map_load).
228
229=cut
230
231our %LOCK;
232
233sub lock_wait($) {
234 my ($key) = @_;
235
236 # wait for lock, if any
237 while ($LOCK{$key}) {
238 push @{ $LOCK{$key} }, $Coro::current;
239 Coro::schedule;
240 }
241}
242
243sub lock_acquire($) {
244 my ($key) = @_;
245
246 # wait, to be sure we are not locked
247 lock_wait $key;
248
249 $LOCK{$key} = [];
250
251 Coro::guard {
252 # wake up all waiters, to be on the safe side
253 $_->ready for @{ delete $LOCK{$key} };
254 }
255}
256
257sub freeze_mainloop {
258 return unless $TICK_WATCHER->is_active;
259
260 my $guard = Coro::guard { $TICK_WATCHER->start };
261 $TICK_WATCHER->stop;
262 $guard
263}
264
265=item cf::async { BLOCK }
266
267Currently the same as Coro::async_pool, meaning you cannot use
268C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
269thing you are allowed to do is call C<prio> on it.
270
271=cut
272
273BEGIN { *async = \&Coro::async_pool }
178 274
179=item cf::sync_job { BLOCK } 275=item cf::sync_job { BLOCK }
180 276
181The design of crossfire+ requires that the main coro ($Coro::main) is 277The design of crossfire+ requires that the main coro ($Coro::main) is
182always able to handle events or runnable, as crossfire+ is only partly 278always able to handle events or runnable, as crossfire+ is only partly
190=cut 286=cut
191 287
192sub sync_job(&) { 288sub sync_job(&) {
193 my ($job) = @_; 289 my ($job) = @_;
194 290
195 my $busy = 1;
196 my @res;
197
198 # TODO: use suspend/resume instead
199 local $FREEZE = 1;
200
201 my $coro = Coro::async {
202 @res = eval { $job->() };
203 warn $@ if $@;
204 undef $busy;
205 };
206
207 if ($Coro::current == $Coro::main) { 291 if ($Coro::current == $Coro::main) {
292 # this is the main coro, too bad, we have to block
293 # till the operation succeeds, freezing the server :/
294
295 # TODO: use suspend/resume instead
296 # (but this is cancel-safe)
297 my $freeze_guard = freeze_mainloop;
298
299 my $busy = 1;
300 my @res;
301
302 (async {
303 @res = eval { $job->() };
304 warn $@ if $@;
305 undef $busy;
208 $coro->prio (Coro::PRIO_MAX); 306 })->prio (Coro::PRIO_MAX);
307
209 while ($busy) { 308 while ($busy) {
210 Coro::cede_notself; 309 Coro::cede or Event::one_event;
211 Event::one_event unless Coro::nready;
212 } 310 }
311
312 wantarray ? @res : $res[0]
213 } else { 313 } else {
214 $coro->join; 314 # we are in another coroutine, how wonderful, everything just works
315
316 $job->()
215 } 317 }
216
217 wantarray ? @res : $res[0]
218} 318}
219 319
220=item $coro = cf::coro { BLOCK } 320=item $coro = cf::async_ext { BLOCK }
221 321
222Creates and returns a new coro. This coro is automcatially being canceled 322Like async, but this coro is automatically being canceled when the
223when the extension calling this is being unloaded. 323extension calling this is being unloaded.
224 324
225=cut 325=cut
226 326
227sub coro(&) { 327sub async_ext(&) {
228 my $cb = shift; 328 my $cb = shift;
229 329
230 my $coro; $coro = async { 330 my $coro = &Coro::async ($cb);
231 eval {
232 $cb->();
233 };
234 warn $@ if $@;
235 };
236 331
237 $coro->on_destroy (sub { 332 $coro->on_destroy (sub {
238 delete $EXT_CORO{$coro+0}; 333 delete $EXT_CORO{$coro+0};
239 }); 334 });
240 $EXT_CORO{$coro+0} = $coro; 335 $EXT_CORO{$coro+0} = $coro;
241 336
242 $coro 337 $coro
243} 338}
244 339
340sub write_runtime {
341 my $runtime = cf::localdir . "/runtime";
342
343 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
344 or return;
345
346 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
347 (aio_write $fh, 0, (length $value), $value, 0) <= 0
348 and return;
349
350 aio_fsync $fh
351 and return;
352
353 close $fh
354 or return;
355
356 aio_rename "$runtime~", $runtime
357 and return;
358
359 1
360}
361
245=back 362=back
246 363
247=cut 364=cut
365
366#############################################################################
367
368package cf::path;
369
370use overload
371 '""' => \&as_string;
372
373# used to convert map paths into valid unix filenames by repalcing / by ∕
374our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
375
376sub new {
377 my ($class, $path, $base) = @_;
378
379 $path = $path->as_string if ref $path;
380
381 my $self = bless { }, $class;
382
383 # {... are special paths that are not touched
384 # ?xxx/... are special absolute paths
385 # ?random/... random maps
386 # /! non-realised random map exit
387 # /... normal maps
388 # ~/... per-player maps without a specific player (DO NOT USE)
389 # ~user/... per-player map of a specific user
390
391 $path =~ s/$PATH_SEP/\//go;
392
393 if ($path =~ /^{/) {
394 # fine as it is
395 } elsif ($path =~ s{^\?random/}{}) {
396 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
397 $self->{random} = cf::from_json $data;
398 } else {
399 if ($path =~ s{^~([^/]+)?}{}) {
400 $self->{user_rel} = 1;
401
402 if (defined $1) {
403 $self->{user} = $1;
404 } elsif ($base =~ m{^~([^/]+)/}) {
405 $self->{user} = $1;
406 } else {
407 warn "cannot resolve user-relative path without user <$path,$base>\n";
408 }
409 } elsif ($path =~ /^\//) {
410 # already absolute
411 } else {
412 $base =~ s{[^/]+/?$}{};
413 return $class->new ("$base/$path");
414 }
415
416 for ($path) {
417 redo if s{/\.?/}{/};
418 redo if s{/[^/]+/\.\./}{/};
419 }
420 }
421
422 $self->{path} = $path;
423
424 $self
425}
426
427# the name / primary key / in-game path
428sub as_string {
429 my ($self) = @_;
430
431 $self->{user_rel} ? "~$self->{user}$self->{path}"
432 : $self->{random} ? "?random/$self->{path}"
433 : $self->{path}
434}
435
436# the displayed name, this is a one way mapping
437sub visible_name {
438 my ($self) = @_;
439
440# if (my $rmp = $self->{random}) {
441# # todo: be more intelligent about this
442# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
443# } else {
444 $self->as_string
445# }
446}
447
448# escape the /'s in the path
449sub _escaped_path {
450 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
451 $path
452}
453
454# the original (read-only) location
455sub load_path {
456 my ($self) = @_;
457
458 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
459}
460
461# the temporary/swap location
462sub save_path {
463 my ($self) = @_;
464
465 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
466 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
467 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
468}
469
470# the unique path, might be eq to save_path
471sub uniq_path {
472 my ($self) = @_;
473
474 $self->{user_rel} || $self->{random}
475 ? undef
476 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
477}
478
479# return random map parameters, or undef
480sub random_map_params {
481 my ($self) = @_;
482
483 $self->{random}
484}
485
486# this is somewhat ugly, but style maps do need special treatment
487sub is_style_map {
488 $_[0]{path} =~ m{^/styles/}
489}
490
491package cf;
248 492
249############################################################################# 493#############################################################################
250 494
251=head2 ATTACHABLE OBJECTS 495=head2 ATTACHABLE OBJECTS
252 496
660 or return; 904 or return;
661 905
662 unless (aio_stat "$filename.pst") { 906 unless (aio_stat "$filename.pst") {
663 (aio_load "$filename.pst", $av) >= 0 907 (aio_load "$filename.pst", $av) >= 0
664 or return; 908 or return;
665 $av = eval { (Storable::thaw <$av>)->{objs} }; 909 $av = eval { (Storable::thaw $av)->{objs} };
666 } 910 }
667 911
912 warn sprintf "loading %s (%d)\n",
913 $filename, length $data, scalar @{$av || []};#d#
668 return ($data, $av); 914 return ($data, $av);
669} 915}
670 916
671############################################################################# 917#############################################################################
672# command handling &c 918# command handling &c
697=cut 943=cut
698 944
699sub register_extcmd { 945sub register_extcmd {
700 my ($name, $cb) = @_; 946 my ($name, $cb) = @_;
701 947
702 my $caller = caller;
703 #warn "registering extcmd '$name' to '$caller'";
704
705 $EXTCMD{$name} = [$cb, $caller]; 948 $EXTCMD{$name} = $cb;
706} 949}
707 950
708cf::player->attach ( 951cf::player->attach (
709 on_command => sub { 952 on_command => sub {
710 my ($pl, $name, $params) = @_; 953 my ($pl, $name, $params) = @_;
723 966
724 my $msg = eval { from_json $buf }; 967 my $msg = eval { from_json $buf };
725 968
726 if (ref $msg) { 969 if (ref $msg) {
727 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 970 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
728 if (my %reply = $cb->[0]->($pl, $msg)) { 971 if (my %reply = $cb->($pl, $msg)) {
729 $pl->ext_reply ($msg->{msgid}, %reply); 972 $pl->ext_reply ($msg->{msgid}, %reply);
730 } 973 }
731 } 974 }
732 } else { 975 } else {
733 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 976 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
735 978
736 cf::override; 979 cf::override;
737 }, 980 },
738); 981);
739 982
740sub register {
741 my ($base, $pkg) = @_;
742
743 #TODO
744}
745
746sub load_extension { 983sub load_extension {
747 my ($path) = @_; 984 my ($path) = @_;
748 985
749 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 986 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
750 my $base = $1; 987 my $base = $1;
751 my $pkg = $1; 988 my $pkg = $1;
752 $pkg =~ s/[^[:word:]]/_/g; 989 $pkg =~ s/[^[:word:]]/_/g;
753 $pkg = "ext::$pkg"; 990 $pkg = "ext::$pkg";
754 991
755 warn "loading '$path' into '$pkg'\n"; 992 warn "... loading '$path' into '$pkg'\n";
756 993
757 open my $fh, "<:utf8", $path 994 open my $fh, "<:utf8", $path
758 or die "$path: $!"; 995 or die "$path: $!";
759 996
760 my $source = 997 my $source =
765 1002
766 eval $source 1003 eval $source
767 or die $@ ? "$path: $@\n" 1004 or die $@ ? "$path: $@\n"
768 : "extension disabled.\n"; 1005 : "extension disabled.\n";
769 1006
770 push @exts, $pkg; 1007 push @EXTS, $pkg;
771 $ext_pkg{$base} = $pkg;
772
773# no strict 'refs';
774# @{"$pkg\::ISA"} = ext::;
775
776 register $base, $pkg;
777}
778
779sub unload_extension {
780 my ($pkg) = @_;
781
782 warn "removing extension $pkg\n";
783
784 # remove hooks
785 #TODO
786# for my $idx (0 .. $#PLUGIN_EVENT) {
787# delete $hook[$idx]{$pkg};
788# }
789
790 # remove commands
791 for my $name (keys %COMMAND) {
792 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
793
794 if (@cb) {
795 $COMMAND{$name} = \@cb;
796 } else {
797 delete $COMMAND{$name};
798 }
799 }
800
801 # remove extcmds
802 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
803 delete $EXTCMD{$name};
804 }
805
806 if (my $cb = $pkg->can ("unload")) {
807 eval {
808 $cb->($pkg);
809 1
810 } or warn "$pkg unloaded, but with errors: $@";
811 }
812
813 Symbol::delete_package $pkg;
814} 1008}
815 1009
816sub load_extensions { 1010sub load_extensions {
817 for my $ext (<$LIBDIR/*.ext>) { 1011 for my $ext (<$LIBDIR/*.ext>) {
818 next unless -r $ext; 1012 next unless -r $ext;
836}; 1030};
837 1031
838cf::map->attach (prio => -10000, package => cf::mapsupport::); 1032cf::map->attach (prio => -10000, package => cf::mapsupport::);
839 1033
840############################################################################# 1034#############################################################################
841# load/save perl data associated with player->ob objects
842 1035
843sub all_objects(@) { 1036=head2 CORE EXTENSIONS
844 @_, map all_objects ($_->inv), @_
845}
846 1037
847# TODO: compatibility cruft, remove when no longer needed 1038Functions and methods that extend core crossfire objects.
848cf::player->attach ( 1039
849 on_load => sub { 1040=cut
1041
1042package cf::player;
1043
1044use Coro::AIO;
1045
1046=head3 cf::player
1047
1048=over 4
1049
1050=item cf::player::find $login
1051
1052Returns the given player object, loading it if necessary (might block).
1053
1054=cut
1055
1056sub playerdir($) {
1057 cf::localdir
1058 . "/"
1059 . cf::playerdir
1060 . "/"
1061 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1062}
1063
1064sub path($) {
1065 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1066
1067 (playerdir $login) . "/$login.pl"
1068}
1069
1070sub find_active($) {
1071 $cf::PLAYER{$_[0]}
1072 and $cf::PLAYER{$_[0]}->active
1073 and $cf::PLAYER{$_[0]}
1074}
1075
1076sub exists($) {
1077 my ($login) = @_;
1078
1079 $cf::PLAYER{$login}
1080 or cf::sync_job { !aio_stat $login }
1081}
1082
1083sub find($) {
1084 return $cf::PLAYER{$_[0]} || do {
1085 my $login = $_[0];
1086
1087 my $guard = cf::lock_acquire "user_find:$login";
1088
1089 $cf::PLAYER{$_[0]} || do {
1090 my $pl = load_pl path $login
1091 or return;
1092 $cf::PLAYER{$login} = $pl
1093 }
1094 }
1095}
1096
1097sub save($) {
1098 my ($pl) = @_;
1099
1100 return if $pl->{deny_save};
1101
1102 my $path = path $pl;
1103 my $guard = cf::lock_acquire "user_save:$path";
1104
1105 return if $pl->{deny_save};
1106
1107 aio_mkdir playerdir $pl, 0770;
1108 $pl->{last_save} = $cf::RUNTIME;
1109
1110 $pl->save_pl ($path);
1111 Coro::cede;
1112}
1113
1114sub new($) {
1115 my ($login) = @_;
1116
1117 my $self = create;
1118
1119 $self->ob->name ($login);
1120 $self->{deny_save} = 1;
1121
1122 $cf::PLAYER{$login} = $self;
1123
1124 $self
1125}
1126
1127=item $pl->quit_character
1128
1129Nukes the player without looking back. If logged in, the connection will
1130be destroyed. May block for a long time.
1131
1132=cut
1133
1134sub quit_character {
1135 my ($pl) = @_;
1136
1137 $pl->{deny_save} = 1;
1138 $pl->password ("*"); # this should lock out the player until we nuked the dir
1139
1140 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1141 $pl->deactivate;
1142 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1143 $pl->ns->destroy if $pl->ns;
1144
1145 my $path = playerdir $pl;
1146 my $temp = "$path~$cf::RUNTIME~deleting~";
1147 aio_rename $path, $temp;
1148 delete $cf::PLAYER{$pl->ob->name};
1149 $pl->destroy;
1150 IO::AIO::aio_rmtree $temp;
1151}
1152
1153=item cf::player::list_logins
1154
1155Returns am arrayref of all valid playernames in the system, can take a
1156while and may block, so not sync_job-capable, ever.
1157
1158=cut
1159
1160sub list_logins {
1161 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1162 or return [];
1163
1164 my @logins;
1165
1166 for my $login (@$dirs) {
1167 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1168 aio_read $fh, 0, 512, my $buf, 0 or next;
1169 $buf !~ /^password -------------$/m or next; # official not-valid tag
1170
1171 utf8::decode $login;
1172 push @logins, $login;
1173 }
1174
1175 \@logins
1176}
1177
1178=item $player->maps
1179
1180Returns an arrayref of cf::path's of all maps that are private for this
1181player. May block.
1182
1183=cut
1184
1185sub maps($) {
1186 my ($pl) = @_;
1187
1188 my $files = aio_readdir playerdir $pl
1189 or return;
1190
1191 my @paths;
1192
1193 for (@$files) {
1194 utf8::decode $_;
1195 next if /\.(?:pl|pst)$/;
1196 next unless /^$PATH_SEP/o;
1197
1198 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1199 }
1200
1201 \@paths
1202}
1203
1204=item $player->ext_reply ($msgid, $msgtype, %msg)
1205
1206Sends an ext reply to the player.
1207
1208=cut
1209
1210sub ext_reply($$$%) {
1211 my ($self, $id, %msg) = @_;
1212
1213 $msg{msgid} = $id;
1214
1215 $self->send ("ext " . cf::to_json \%msg);
1216}
1217
1218package cf;
1219
1220=back
1221
1222
1223=head3 cf::map
1224
1225=over 4
1226
1227=cut
1228
1229package cf::map;
1230
1231use Fcntl;
1232use Coro::AIO;
1233
1234our $MAX_RESET = 3600;
1235our $DEFAULT_RESET = 3000;
1236
1237sub generate_random_map {
1238 my ($path, $rmp) = @_;
1239
1240 # mit "rum" bekleckern, nicht
1241 cf::map::_create_random_map
1242 $path,
1243 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1244 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1245 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1246 $rmp->{exit_on_final_map},
1247 $rmp->{xsize}, $rmp->{ysize},
1248 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1249 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1250 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1251 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1252 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1253 (cf::region::find $rmp->{region})
1254}
1255
1256# and all this just because we cannot iterate over
1257# all maps in C++...
1258sub change_all_map_light {
1259 my ($change) = @_;
1260
1261 $_->change_map_light ($change)
1262 for grep $_->outdoor, values %cf::MAP;
1263}
1264
1265sub try_load_header($) {
850 my ($pl, $path) = @_; 1266 my ($path) = @_;
851 1267
852 for my $o (all_objects $pl->ob) { 1268 utf8::encode $path;
853 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1269 aio_open $path, O_RDONLY, 0
854 $o->set_ob_key_value ("_perl_data"); 1270 or return;
855 1271
856 %$o = %{ Storable::thaw pack "H*", $value }; 1272 my $map = cf::map::new
1273 or return;
1274
1275 # for better error messages only, will be overwritten
1276 $map->path ($path);
1277
1278 $map->load_header ($path)
1279 or return;
1280
1281 $map->{load_path} = $path;
1282
1283 $map
1284}
1285
1286sub find;
1287sub find {
1288 my ($path, $origin) = @_;
1289
1290 #warn "find<$path,$origin>\n";#d#
1291
1292 $path = new cf::path $path, $origin && $origin->path;
1293 my $key = $path->as_string;
1294
1295 cf::lock_wait "map_find:$key";
1296
1297 $cf::MAP{$key} || do {
1298 my $guard = cf::lock_acquire "map_find:$key";
1299
1300 # do it the slow way
1301 my $map = try_load_header $path->save_path;
1302
1303 Coro::cede;
1304
1305 if ($map) {
1306 $map->last_access ((delete $map->{last_access})
1307 || $cf::RUNTIME); #d#
1308 # safety
1309 $map->{instantiate_time} = $cf::RUNTIME
1310 if $map->{instantiate_time} > $cf::RUNTIME;
1311 } else {
1312 if (my $rmp = $path->random_map_params) {
1313 $map = generate_random_map $key, $rmp;
1314 } else {
1315 $map = try_load_header $path->load_path;
857 } 1316 }
1317
1318 $map or return;
1319
1320 $map->{load_original} = 1;
1321 $map->{instantiate_time} = $cf::RUNTIME;
1322 $map->last_access ($cf::RUNTIME);
1323 $map->instantiate;
1324
1325 # per-player maps become, after loading, normal maps
1326 $map->per_player (0) if $path->{user_rel};
858 } 1327 }
1328
1329 $map->path ($key);
1330 $map->{path} = $path;
1331 $map->{last_save} = $cf::RUNTIME;
1332
1333 Coro::cede;
1334
1335 if ($map->should_reset) {
1336 $map->reset;
1337 undef $guard;
1338 $map = find $path
1339 or return;
1340 }
1341
1342 $cf::MAP{$key} = $map
859 }, 1343 }
860); 1344}
861 1345
862############################################################################# 1346sub load {
1347 my ($self) = @_;
863 1348
864=head2 CORE EXTENSIONS 1349 my $path = $self->{path};
1350 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
865 1351
866Functions and methods that extend core crossfire objects. 1352 return if $self->in_memory != cf::MAP_SWAPPED;
867 1353
868=head3 cf::player 1354 $self->in_memory (cf::MAP_LOADING);
1355
1356 $self->alloc;
1357 $self->load_objects ($self->{load_path}, 1)
1358 or return;
1359
1360 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1361 if delete $self->{load_original};
1362
1363 if (my $uniq = $path->uniq_path) {
1364 utf8::encode $uniq;
1365 if (aio_open $uniq, O_RDONLY, 0) {
1366 $self->clear_unique_items;
1367 $self->load_objects ($uniq, 0);
1368 }
1369 }
1370
1371 Coro::cede;
1372
1373 # now do the right thing for maps
1374 $self->link_multipart_objects;
1375
1376 if ($self->{path}->is_style_map) {
1377 $self->{deny_save} = 1;
1378 $self->{deny_reset} = 1;
1379 } else {
1380 $self->fix_auto_apply;
1381 $self->decay_objects;
1382 $self->update_buttons;
1383 $self->set_darkness_map;
1384 $self->difficulty ($self->estimate_difficulty)
1385 unless $self->difficulty;
1386 $self->activate;
1387 }
1388
1389 Coro::cede;
1390
1391 $self->in_memory (cf::MAP_IN_MEMORY);
1392}
1393
1394# find and load all maps in the 3x3 area around a map
1395sub load_diag {
1396 my ($map) = @_;
1397
1398 my @diag; # diagonal neighbours
1399
1400 for (0 .. 3) {
1401 my $neigh = $map->tile_path ($_)
1402 or next;
1403 $neigh = find $neigh, $map
1404 or next;
1405 $neigh->load;
1406
1407 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1408 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1409 }
1410
1411 for (@diag) {
1412 my $neigh = find @$_
1413 or next;
1414 $neigh->load;
1415 }
1416}
1417
1418sub find_sync {
1419 my ($path, $origin) = @_;
1420
1421 cf::sync_job { find $path, $origin }
1422}
1423
1424sub do_load_sync {
1425 my ($map) = @_;
1426
1427 cf::sync_job { $map->load };
1428}
1429
1430our %MAP_PREFETCH;
1431our $MAP_PREFETCHER = Coro::async {
1432 while () {
1433 while (%MAP_PREFETCH) {
1434 my $key = each %MAP_PREFETCH
1435 or next;
1436 my $path = delete $MAP_PREFETCH{$key};
1437
1438 my $map = find $path
1439 or next;
1440 $map->load;
1441 }
1442 Coro::schedule;
1443 }
1444};
1445
1446sub find_async {
1447 my ($path, $origin) = @_;
1448
1449 $path = new cf::path $path, $origin && $origin->path;
1450 my $key = $path->as_string;
1451
1452 if (my $map = $cf::MAP{$key}) {
1453 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1454 }
1455
1456 $MAP_PREFETCH{$key} = $path;
1457 $MAP_PREFETCHER->ready;
1458
1459 ()
1460}
1461
1462sub save {
1463 my ($self) = @_;
1464
1465 my $lock = cf::lock_acquire "map_data:" . $self->path;
1466
1467 $self->{last_save} = $cf::RUNTIME;
1468
1469 return unless $self->dirty;
1470
1471 my $save = $self->{path}->save_path; utf8::encode $save;
1472 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1473
1474 $self->{load_path} = $save;
1475
1476 return if $self->{deny_save};
1477
1478 local $self->{last_access} = $self->last_access;#d#
1479
1480 cf::async {
1481 $_->contr->save for $self->players;
1482 };
1483
1484 if ($uniq) {
1485 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1486 $self->save_objects ($uniq, cf::IO_UNIQUES);
1487 } else {
1488 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1489 }
1490}
1491
1492sub swap_out {
1493 my ($self) = @_;
1494
1495 # save first because save cedes
1496 $self->save;
1497
1498 my $lock = cf::lock_acquire "map_data:" . $self->path;
1499
1500 return if $self->players;
1501 return if $self->in_memory != cf::MAP_IN_MEMORY;
1502 return if $self->{deny_save};
1503
1504 $self->clear;
1505 $self->in_memory (cf::MAP_SWAPPED);
1506}
1507
1508sub reset_at {
1509 my ($self) = @_;
1510
1511 # TODO: safety, remove and allow resettable per-player maps
1512 return 1e99 if $self->{path}{user_rel};
1513 return 1e99 if $self->{deny_reset};
1514
1515 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1516 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1517
1518 $time + $to
1519}
1520
1521sub should_reset {
1522 my ($self) = @_;
1523
1524 $self->reset_at <= $cf::RUNTIME
1525}
1526
1527sub unlink_save {
1528 my ($self) = @_;
1529
1530 utf8::encode (my $save = $self->{path}->save_path);
1531 aioreq_pri 3; IO::AIO::aio_unlink $save;
1532 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1533}
1534
1535sub rename {
1536 my ($self, $new_path) = @_;
1537
1538 $self->unlink_save;
1539
1540 delete $cf::MAP{$self->path};
1541 $self->{path} = new cf::path $new_path;
1542 $self->path ($self->{path}->as_string);
1543 $cf::MAP{$self->path} = $self;
1544
1545 $self->save;
1546}
1547
1548sub reset {
1549 my ($self) = @_;
1550
1551 my $lock = cf::lock_acquire "map_data:" . $self->path;
1552
1553 return if $self->players;
1554 return if $self->{path}{user_rel};#d#
1555
1556 warn "resetting map ", $self->path;#d#
1557
1558 delete $cf::MAP{$self->path};
1559
1560 $_->clear_links_to ($self) for values %cf::MAP;
1561
1562 $self->unlink_save;
1563 $self->destroy;
1564}
1565
1566my $nuke_counter = "aaaa";
1567
1568sub nuke {
1569 my ($self) = @_;
1570
1571 $self->{deny_save} = 1;
1572 $self->reset_timeout (1);
1573 $self->rename ("{nuke}/" . ($nuke_counter++));
1574 $self->reset; # polite request, might not happen
1575}
1576
1577sub customise_for {
1578 my ($map, $ob) = @_;
1579
1580 if ($map->per_player) {
1581 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1582 }
1583
1584 $map
1585}
1586
1587=item cf::map::unique_maps
1588
1589Returns an arrayref of cf::path's of all shared maps that have
1590instantiated unique items. May block.
1591
1592=cut
1593
1594sub unique_maps() {
1595 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1596 or return;
1597
1598 my @paths;
1599
1600 for (@$files) {
1601 utf8::decode $_;
1602 next if /\.pst$/;
1603 next unless /^$PATH_SEP/o;
1604
1605 push @paths, new cf::path $_;
1606 }
1607
1608 \@paths
1609}
1610
1611package cf;
1612
1613=back
1614
1615=head3 cf::object
1616
1617=cut
1618
1619package cf::object;
869 1620
870=over 4 1621=over 4
871 1622
872=item cf::player::exists $login 1623=item $ob->inv_recursive
873 1624
874Returns true when the given account exists. 1625Returns the inventory of the object _and_ their inventories, recursively.
875 1626
876=cut 1627=cut
877 1628
878sub cf::player::exists($) { 1629sub inv_recursive_;
879 cf::player::find $_[0] 1630sub inv_recursive_ {
880 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1631 map { $_, inv_recursive_ $_->inv } @_
881} 1632}
882 1633
883=item $player->ext_reply ($msgid, $msgtype, %msg) 1634sub inv_recursive {
884 1635 inv_recursive_ inv $_[0]
885Sends an ext reply to the player.
886
887=cut
888
889sub cf::player::ext_reply($$$%) {
890 my ($self, $id, %msg) = @_;
891
892 $msg{msgid} = $id;
893
894 $self->send ("ext " . to_json \%msg);
895} 1636}
1637
1638package cf;
896 1639
897=back 1640=back
898 1641
899=head3 cf::object::player 1642=head3 cf::object::player
900 1643
938 (ref $cf::CFG{"may_$access"} 1681 (ref $cf::CFG{"may_$access"}
939 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1682 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
940 : $cf::CFG{"may_$access"}) 1683 : $cf::CFG{"may_$access"})
941} 1684}
942 1685
1686=item $player_object->enter_link
1687
1688Freezes the player and moves him/her to a special map (C<{link}>).
1689
1690The player should be reaosnably safe there for short amounts of time. You
1691I<MUST> call C<leave_link> as soon as possible, though.
1692
1693=item $player_object->leave_link ($map, $x, $y)
1694
1695Moves the player out of the specila link map onto the given map. If the
1696map is not valid (or omitted), the player will be moved back to the
1697location he/she was before the call to C<enter_link>, or, if that fails,
1698to the emergency map position.
1699
1700Might block.
1701
1702=cut
1703
1704sub cf::object::player::enter_link {
1705 my ($self) = @_;
1706
1707 $self->deactivate_recursive;
1708
1709 return if $self->map == $LINK_MAP;
1710
1711 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1712 if $self->map;
1713
1714 $self->enter_map ($LINK_MAP, 20, 20);
1715}
1716
1717sub cf::object::player::leave_link {
1718 my ($self, $map, $x, $y) = @_;
1719
1720 my $link_pos = delete $self->{_link_pos};
1721
1722 unless ($map) {
1723 # restore original map position
1724 ($map, $x, $y) = @{ $link_pos || [] };
1725 $map = cf::map::find $map;
1726
1727 unless ($map) {
1728 ($map, $x, $y) = @$EMERGENCY_POSITION;
1729 $map = cf::map::find $map
1730 or die "FATAL: cannot load emergency map\n";
1731 }
1732 }
1733
1734 ($x, $y) = (-1, -1)
1735 unless (defined $x) && (defined $y);
1736
1737 # use -1 or undef as default coordinates, not 0, 0
1738 ($x, $y) = ($map->enter_x, $map->enter_y)
1739 if $x <=0 && $y <= 0;
1740
1741 $map->load;
1742 $map->load_diag;
1743
1744 return unless $self->contr->active;
1745 $self->activate_recursive;
1746 $self->enter_map ($map, $x, $y);
1747}
1748
1749cf::player->attach (
1750 on_logout => sub {
1751 my ($pl) = @_;
1752
1753 # abort map switching before logout
1754 if ($pl->ob->{_link_pos}) {
1755 cf::sync_job {
1756 $pl->ob->leave_link
1757 };
1758 }
1759 },
1760 on_login => sub {
1761 my ($pl) = @_;
1762
1763 # try to abort aborted map switching on player login :)
1764 # should happen only on crashes
1765 if ($pl->ob->{_link_pos}) {
1766 $pl->ob->enter_link;
1767 (async {
1768 # we need this sleep as the login has a concurrent enter_exit running
1769 # and this sleep increases chances of the player not ending up in scorn
1770 $pl->ob->reply (undef,
1771 "There was an internal problem at your last logout, "
1772 . "the server will try to bring you to your intended destination in a second.",
1773 cf::NDI_RED);
1774 Coro::Timer::sleep 1;
1775 $pl->ob->leave_link;
1776 })->prio (2);
1777 }
1778 },
1779);
1780
1781=item $player_object->goto ($path, $x, $y)
1782
1783=cut
1784
1785sub cf::object::player::goto {
1786 my ($self, $path, $x, $y) = @_;
1787
1788 $path = new cf::path $path;
1789
1790 $self->enter_link;
1791
1792 (async {
1793 my $map = cf::map::find $path->as_string;
1794 $map = $map->customise_for ($self) if $map;
1795
1796# warn "entering ", $map->path, " at ($x, $y)\n"
1797# if $map;
1798
1799 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1800
1801 $self->leave_link ($map, $x, $y);
1802 })->prio (1);
1803}
1804
1805=item $player_object->enter_exit ($exit_object)
1806
1807=cut
1808
1809sub parse_random_map_params {
1810 my ($spec) = @_;
1811
1812 my $rmp = { # defaults
1813 xsize => 10,
1814 ysize => 10,
1815 };
1816
1817 for (split /\n/, $spec) {
1818 my ($k, $v) = split /\s+/, $_, 2;
1819
1820 $rmp->{lc $k} = $v if (length $k) && (length $v);
1821 }
1822
1823 $rmp
1824}
1825
1826sub prepare_random_map {
1827 my ($exit) = @_;
1828
1829 # all this does is basically replace the /! path by
1830 # a new random map path (?random/...) with a seed
1831 # that depends on the exit object
1832
1833 my $rmp = parse_random_map_params $exit->msg;
1834
1835 if ($exit->map) {
1836 $rmp->{region} = $exit->map->region_name;
1837 $rmp->{origin_map} = $exit->map->path;
1838 $rmp->{origin_x} = $exit->x;
1839 $rmp->{origin_y} = $exit->y;
1840 }
1841
1842 $rmp->{random_seed} ||= $exit->random_seed;
1843
1844 my $data = cf::to_json $rmp;
1845 my $md5 = Digest::MD5::md5_hex $data;
1846
1847 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1848 aio_write $fh, 0, (length $data), $data, 0;
1849
1850 $exit->slaying ("?random/$md5");
1851 $exit->msg (undef);
1852 }
1853}
1854
1855sub cf::object::player::enter_exit {
1856 my ($self, $exit) = @_;
1857
1858 return unless $self->type == cf::PLAYER;
1859
1860 $self->enter_link;
1861
1862 (async {
1863 $self->deactivate_recursive; # just to be sure
1864 unless (eval {
1865 prepare_random_map $exit
1866 if $exit->slaying eq "/!";
1867
1868 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1869 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1870
1871 1;
1872 }) {
1873 $self->message ("Something went wrong deep within the crossfire server. "
1874 . "I'll try to bring you back to the map you were before. "
1875 . "Please report this to the dungeon master!",
1876 cf::NDI_UNIQUE | cf::NDI_RED);
1877
1878 warn "ERROR in enter_exit: $@";
1879 $self->leave_link;
1880 }
1881 })->prio (1);
1882}
1883
943=head3 cf::client 1884=head3 cf::client
944 1885
945=over 4 1886=over 4
946 1887
947=item $client->send_drawinfo ($text, $flags) 1888=item $client->send_drawinfo ($text, $flags)
990 on_reply => sub { 1931 on_reply => sub {
991 my ($ns, $msg) = @_; 1932 my ($ns, $msg) = @_;
992 1933
993 # this weird shuffling is so that direct followup queries 1934 # this weird shuffling is so that direct followup queries
994 # get handled first 1935 # get handled first
995 my $queue = delete $ns->{query_queue}; 1936 my $queue = delete $ns->{query_queue}
1937 or return; # be conservative, not sure how that can happen, but we saw a crash here
996 1938
997 (shift @$queue)->[1]->($msg); 1939 (shift @$queue)->[1]->($msg);
998 1940
999 push @{ $ns->{query_queue} }, @$queue; 1941 push @{ $ns->{query_queue} }, @$queue;
1000 1942
1006 } 1948 }
1007 } 1949 }
1008 }, 1950 },
1009); 1951);
1010 1952
1011=item $client->coro (\&cb) 1953=item $client->async (\&cb)
1012 1954
1013Create a new coroutine, running the specified callback. The coroutine will 1955Create a new coroutine, running the specified callback. The coroutine will
1014be automatically cancelled when the client gets destroyed (e.g. on logout, 1956be automatically cancelled when the client gets destroyed (e.g. on logout,
1015or loss of connection). 1957or loss of connection).
1016 1958
1017=cut 1959=cut
1018 1960
1019sub cf::client::coro { 1961sub cf::client::async {
1020 my ($self, $cb) = @_; 1962 my ($self, $cb) = @_;
1021 1963
1022 my $coro; $coro = async { 1964 my $coro = &Coro::async ($cb);
1023 eval {
1024 $cb->();
1025 };
1026 warn $@ if $@;
1027 };
1028 1965
1029 $coro->on_destroy (sub { 1966 $coro->on_destroy (sub {
1030 delete $self->{_coro}{$coro+0}; 1967 delete $self->{_coro}{$coro+0};
1031 }); 1968 });
1032 1969
1204 2141
1205{ 2142{
1206 my $path = cf::localdir . "/database.pst"; 2143 my $path = cf::localdir . "/database.pst";
1207 2144
1208 sub db_load() { 2145 sub db_load() {
1209 warn "loading database $path\n";#d# remove later
1210 $DB = stat $path ? Storable::retrieve $path : { }; 2146 $DB = stat $path ? Storable::retrieve $path : { };
1211 } 2147 }
1212 2148
1213 my $pid; 2149 my $pid;
1214 2150
1215 sub db_save() { 2151 sub db_save() {
1216 warn "saving database $path\n";#d# remove later
1217 waitpid $pid, 0 if $pid; 2152 waitpid $pid, 0 if $pid;
1218 if (0 == ($pid = fork)) { 2153 if (0 == ($pid = fork)) {
1219 $DB->{_meta}{version} = 1; 2154 $DB->{_meta}{version} = 1;
1220 Storable::nstore $DB, "$path~"; 2155 Storable::nstore $DB, "$path~";
1221 rename "$path~", $path; 2156 rename "$path~", $path;
1269 open my $fh, "<:utf8", cf::confdir . "/config" 2204 open my $fh, "<:utf8", cf::confdir . "/config"
1270 or return; 2205 or return;
1271 2206
1272 local $/; 2207 local $/;
1273 *CFG = YAML::Syck::Load <$fh>; 2208 *CFG = YAML::Syck::Load <$fh>;
2209
2210 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2211
2212 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2213 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2214
2215 if (exists $CFG{mlockall}) {
2216 eval {
2217 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2218 and die "WARNING: m(un)lockall failed: $!\n";
2219 };
2220 warn $@ if $@;
2221 }
1274} 2222}
1275 2223
1276sub main { 2224sub main {
2225 # we must not ever block the main coroutine
2226 local $Coro::idle = sub {
2227 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2228 async { Event::one_event };
2229 };
2230
1277 cfg_load; 2231 cfg_load;
1278 db_load; 2232 db_load;
1279 load_extensions; 2233 load_extensions;
1280 Event::loop; 2234 Event::loop;
1281} 2235}
1282 2236
1283############################################################################# 2237#############################################################################
1284# initialisation 2238# initialisation and cleanup
1285 2239
2240# install some emergency cleanup handlers
2241BEGIN {
2242 for my $signal (qw(INT HUP TERM)) {
2243 Event->signal (
2244 data => WF_AUTOCANCEL,
2245 signal => $signal,
2246 cb => sub {
2247 cf::cleanup "SIG$signal";
2248 },
2249 );
2250 }
2251}
2252
2253sub emergency_save() {
2254 my $freeze_guard = cf::freeze_mainloop;
2255
2256 warn "enter emergency perl save\n";
2257
2258 cf::sync_job {
2259 # use a peculiar iteration method to avoid tripping on perl
2260 # refcount bugs in for. also avoids problems with players
2261 # and maps saved/Destroyed asynchronously.
2262 warn "begin emergency player save\n";
2263 for my $login (keys %cf::PLAYER) {
2264 my $pl = $cf::PLAYER{$login} or next;
2265 $pl->valid or next;
2266 $pl->save;
2267 }
2268 warn "end emergency player save\n";
2269
2270 warn "begin emergency map save\n";
2271 for my $path (keys %cf::MAP) {
2272 my $map = $cf::MAP{$path} or next;
2273 $map->valid or next;
2274 $map->save;
2275 }
2276 warn "end emergency map save\n";
2277 };
2278
2279 warn "leave emergency perl save\n";
2280}
2281
1286sub perl_reload() { 2282sub reload() {
1287 # can/must only be called in main 2283 # can/must only be called in main
1288 if ($Coro::current != $Coro::main) { 2284 if ($Coro::current != $Coro::main) {
1289 warn "can only reload from main coroutine\n"; 2285 warn "can only reload from main coroutine\n";
1290 return; 2286 return;
1291 } 2287 }
1292 2288
1293 warn "reloading..."; 2289 warn "reloading...";
1294 2290
1295 local $FREEZE = 1; 2291 warn "freezing server";
2292 my $guard = freeze_mainloop;
1296 cf::emergency_save; 2293 cf::emergency_save;
2294
2295 warn "sync database to disk";
2296 cf::db_sync;
2297 IO::AIO::flush;
1297 2298
1298 eval { 2299 eval {
1299 # if anything goes wrong in here, we should simply crash as we already saved 2300 # if anything goes wrong in here, we should simply crash as we already saved
1300 2301
1301 # cancel all watchers 2302 warn "cancel all watchers";
1302 for (Event::all_watchers) { 2303 for (Event::all_watchers) {
1303 $_->cancel if $_->data & WF_AUTOCANCEL; 2304 $_->cancel if $_->data & WF_AUTOCANCEL;
1304 } 2305 }
1305 2306
1306 # cancel all extension coros 2307 warn "cancel all extension coros";
1307 $_->cancel for values %EXT_CORO; 2308 $_->cancel for values %EXT_CORO;
1308 %EXT_CORO = (); 2309 %EXT_CORO = ();
1309 2310
2311 warn "remove commands";
2312 %COMMAND = ();
2313
2314 warn "remove ext commands";
2315 %EXTCMD = ();
2316
1310 # unload all extensions 2317 warn "unload/nuke all extensions";
1311 for (@exts) { 2318 for my $pkg (@EXTS) {
1312 warn "unloading <$_>"; 2319 warn "... unloading $pkg";
1313 unload_extension $_; 2320
2321 if (my $cb = $pkg->can ("unload")) {
2322 eval {
2323 $cb->($pkg);
2324 1
2325 } or warn "$pkg unloaded, but with errors: $@";
1314 } 2326 }
1315 2327
2328 warn "... nuking $pkg";
2329 Symbol::delete_package $pkg;
2330 }
2331
1316 # unload all modules loaded from $LIBDIR 2332 warn "unload all perl modules loaded from $LIBDIR";
1317 while (my ($k, $v) = each %INC) { 2333 while (my ($k, $v) = each %INC) {
1318 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2334 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1319 2335
1320 warn "removing <$k>"; 2336 warn "removing <$k>";
1321 delete $INC{$k}; 2337 delete $INC{$k};
1328 } 2344 }
1329 2345
1330 Symbol::delete_package $k; 2346 Symbol::delete_package $k;
1331 } 2347 }
1332 2348
1333 # sync database to disk
1334 cf::db_sync;
1335 IO::AIO::flush;
1336
1337 # get rid of safe::, as good as possible 2349 warn "get rid of safe::, as good as possible";
1338 Symbol::delete_package "safe::$_" 2350 Symbol::delete_package "safe::$_"
1339 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2351 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1340 2352
1341 # remove register_script_function callbacks
1342 # TODO
1343
1344 # unload cf.pm "a bit" 2353 warn "unload cf.pm \"a bit\"";
1345 delete $INC{"cf.pm"}; 2354 delete $INC{"cf.pm"};
1346 2355
1347 # don't, removes xs symbols, too, 2356 # don't, removes xs symbols, too,
1348 # and global variables created in xs 2357 # and global variables created in xs
1349 #Symbol::delete_package __PACKAGE__; 2358 #Symbol::delete_package __PACKAGE__;
1350 2359
1351 # reload cf.pm
1352 warn "reloading cf.pm"; 2360 warn "reloading cf.pm";
1353 require cf; 2361 require cf;
1354 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2362 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1355 2363
1356 # load config and database again 2364 warn "load config and database again";
1357 cf::cfg_load; 2365 cf::cfg_load;
1358 cf::db_load; 2366 cf::db_load;
1359 2367
1360 # load extensions
1361 warn "load extensions"; 2368 warn "load extensions";
1362 cf::load_extensions; 2369 cf::load_extensions;
1363 2370
1364 # reattach attachments to objects 2371 warn "reattach attachments to objects/players";
1365 warn "reattach";
1366 _global_reattach; 2372 _global_reattach;
2373 warn "reattach attachments to maps";
2374 reattach $_ for values %MAP;
1367 }; 2375 };
1368 2376
1369 if ($@) { 2377 if ($@) {
1370 warn $@; 2378 warn $@;
1371 warn "error while reloading, exiting."; 2379 warn "error while reloading, exiting.";
1372 exit 1; 2380 exit 1;
1373 } 2381 }
1374 2382
1375 warn "reloaded successfully"; 2383 warn "reloaded";
1376}; 2384};
1377 2385
1378register "<global>", __PACKAGE__; 2386#############################################################################
1379 2387
2388unless ($LINK_MAP) {
2389 $LINK_MAP = cf::map::new;
2390
2391 $LINK_MAP->width (41);
2392 $LINK_MAP->height (41);
2393 $LINK_MAP->alloc;
2394 $LINK_MAP->path ("{link}");
2395 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2396 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2397
2398 # dirty hack because... archetypes are not yet loaded
2399 Event->timer (
2400 after => 10,
2401 cb => sub {
2402 $_[0]->w->cancel;
2403
2404 # provide some exits "home"
2405 my $exit = cf::object::new "exit";
2406
2407 $exit->slaying ($EMERGENCY_POSITION->[0]);
2408 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2409 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2410
2411 $LINK_MAP->insert ($exit->clone, 19, 19);
2412 $LINK_MAP->insert ($exit->clone, 19, 20);
2413 $LINK_MAP->insert ($exit->clone, 19, 21);
2414 $LINK_MAP->insert ($exit->clone, 20, 19);
2415 $LINK_MAP->insert ($exit->clone, 20, 21);
2416 $LINK_MAP->insert ($exit->clone, 21, 19);
2417 $LINK_MAP->insert ($exit->clone, 21, 20);
2418 $LINK_MAP->insert ($exit->clone, 21, 21);
2419
2420 $exit->destroy;
2421 });
2422
2423 $LINK_MAP->{deny_save} = 1;
2424 $LINK_MAP->{deny_reset} = 1;
2425
2426 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2427}
2428
1380register_command "perl-reload" => sub { 2429register_command "reload" => sub {
1381 my ($who, $arg) = @_; 2430 my ($who, $arg) = @_;
1382 2431
1383 if ($who->flag (FLAG_WIZ)) { 2432 if ($who->flag (FLAG_WIZ)) {
1384 $who->message ("start of reload."); 2433 $who->message ("start of reload.");
1385 perl_reload; 2434 reload;
1386 $who->message ("end of reload."); 2435 $who->message ("end of reload.");
1387 } 2436 }
1388}; 2437};
1389 2438
1390unshift @INC, $LIBDIR; 2439unshift @INC, $LIBDIR;
1393 reentrant => 0, 2442 reentrant => 0,
1394 prio => 0, 2443 prio => 0,
1395 at => $NEXT_TICK || $TICK, 2444 at => $NEXT_TICK || $TICK,
1396 data => WF_AUTOCANCEL, 2445 data => WF_AUTOCANCEL,
1397 cb => sub { 2446 cb => sub {
1398 unless ($FREEZE) {
1399 cf::server_tick; # one server iteration 2447 cf::server_tick; # one server iteration
1400 $RUNTIME += $TICK; 2448 $RUNTIME += $TICK;
1401 }
1402
1403 $NEXT_TICK += $TICK; 2449 $NEXT_TICK += $TICK;
2450
2451 $WAIT_FOR_TICK->broadcast;
2452 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
1404 2453
1405 # if we are delayed by four ticks or more, skip them all 2454 # if we are delayed by four ticks or more, skip them all
1406 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2455 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1407 2456
1408 $TICK_WATCHER->at ($NEXT_TICK); 2457 $TICK_WATCHER->at ($NEXT_TICK);
1410 }, 2459 },
1411); 2460);
1412 2461
1413IO::AIO::max_poll_time $TICK * 0.2; 2462IO::AIO::max_poll_time $TICK * 0.2;
1414 2463
2464Event->io (
1415Event->io (fd => IO::AIO::poll_fileno, 2465 fd => IO::AIO::poll_fileno,
1416 poll => 'r', 2466 poll => 'r',
1417 prio => 5, 2467 prio => 5,
1418 data => WF_AUTOCANCEL, 2468 data => WF_AUTOCANCEL,
1419 cb => \&IO::AIO::poll_cb); 2469 cb => \&IO::AIO::poll_cb,
2470);
1420 2471
1421# we must not ever block the main coroutine 2472Event->timer (
1422$Coro::idle = sub { 2473 data => WF_AUTOCANCEL,
1423 #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2474 after => 0,
1424 warn "FATAL: Coro::idle was called, major BUG\n"; 2475 interval => 10,
2476 cb => sub {
1425 (Coro::unblock_sub { 2477 (Coro::unblock_sub {
1426 Event::one_event; 2478 write_runtime
2479 or warn "ERROR: unable to write runtime file: $!";
1427 })->(); 2480 })->();
1428}; 2481 },
2482);
2483
2484END { cf::emergency_save }
1429 2485
14301 24861
1431 2487

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