… | |
… | |
289 | |
289 | |
290 | $path = $path->as_string if ref $path; |
290 | $path = $path->as_string if ref $path; |
291 | |
291 | |
292 | my $self = bless { }, $class; |
292 | my $self = bless { }, $class; |
293 | |
293 | |
|
|
294 | # {... are special paths that are not touched |
|
|
295 | # ?xxx/... are special absolute paths |
|
|
296 | # ?random/... random maps |
|
|
297 | # /! non-realised random map exit |
|
|
298 | # /... normal maps |
|
|
299 | # ~/... per-player maps without a specific player (DO NOT USE) |
|
|
300 | # ~user/... per-player map of a specific user |
|
|
301 | |
|
|
302 | if ($path =~ /^{/) { |
|
|
303 | # fine as it is |
294 | if ($path =~ s{^\?random/}{}) { |
304 | } elsif ($path =~ s{^\?random/}{}) { |
295 | Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; |
305 | Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; |
296 | $self->{random} = cf::from_json $data; |
306 | $self->{random} = cf::from_json $data; |
297 | } else { |
307 | } else { |
298 | if ($path =~ s{^~([^/]+)?}{}) { |
308 | if ($path =~ s{^~([^/]+)?}{}) { |
299 | $self->{user_rel} = 1; |
309 | $self->{user_rel} = 1; |
… | |
… | |
1133 | $map->per_player (0) if $path->{user_rel}; |
1143 | $map->per_player (0) if $path->{user_rel}; |
1134 | } |
1144 | } |
1135 | |
1145 | |
1136 | $map->path ($key); |
1146 | $map->path ($key); |
1137 | $map->{path} = $path; |
1147 | $map->{path} = $path; |
|
|
1148 | $map->{last_save} = $cf::RUNTIME; |
1138 | $map->last_access ($cf::RUNTIME); |
1149 | $map->last_access ($cf::RUNTIME); |
1139 | |
1150 | |
1140 | if ($map->should_reset) { |
1151 | if ($map->should_reset) { |
1141 | $map->reset; |
1152 | $map->reset; |
1142 | $map = find_map $path; |
1153 | $map = find_map $path; |
… | |
… | |
1203 | } |
1214 | } |
1204 | |
1215 | |
1205 | sub save { |
1216 | sub save { |
1206 | my ($self) = @_; |
1217 | my ($self) = @_; |
1207 | |
1218 | |
|
|
1219 | $self->{last_save} = $cf::RUNTIME; |
|
|
1220 | |
|
|
1221 | return unless $self->dirty; |
|
|
1222 | |
1208 | my $save = $self->{path}->save_path; utf8::encode $save; |
1223 | my $save = $self->{path}->save_path; utf8::encode $save; |
1209 | my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; |
1224 | my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; |
1210 | |
|
|
1211 | $self->{last_save} = $cf::RUNTIME; |
|
|
1212 | |
|
|
1213 | return unless $self->dirty; |
|
|
1214 | |
1225 | |
1215 | $self->{load_path} = $save; |
1226 | $self->{load_path} = $save; |
1216 | |
1227 | |
1217 | return if $self->{deny_save}; |
1228 | return if $self->{deny_save}; |
1218 | |
1229 | |
… | |
… | |
1238 | |
1249 | |
1239 | sub reset_at { |
1250 | sub reset_at { |
1240 | my ($self) = @_; |
1251 | my ($self) = @_; |
1241 | |
1252 | |
1242 | # TODO: safety, remove and allow resettable per-player maps |
1253 | # TODO: safety, remove and allow resettable per-player maps |
1243 | return 1e100 if $self->{path}{user_rel}; |
1254 | return 1e99 if $self->{path}{user_rel}; |
1244 | return 1e100 if $self->{deny_reset}; |
1255 | return 1e99 if $self->{deny_reset}; |
1245 | |
1256 | |
1246 | my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; |
1257 | my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; |
1247 | my $to = $self->reset_timeout || $DEFAULT_RESET; |
1258 | my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; |
1248 | $to = $MAX_RESET if $to > $MAX_RESET; |
|
|
1249 | |
1259 | |
1250 | $time + $to |
1260 | $time + $to |
1251 | } |
1261 | } |
1252 | |
1262 | |
1253 | sub should_reset { |
1263 | sub should_reset { |
… | |
… | |
1269 | |
1279 | |
1270 | $self->unlink_save; |
1280 | $self->unlink_save; |
1271 | |
1281 | |
1272 | delete $cf::MAP{$self->path}; |
1282 | delete $cf::MAP{$self->path}; |
1273 | $self->{path} = new cf::path $new_path; |
1283 | $self->{path} = new cf::path $new_path; |
1274 | $self->path ($self->{path}->path); |
1284 | $self->path ($self->{path}->as_string); |
1275 | $cf::MAP{$self->path} = $self; |
1285 | $cf::MAP{$self->path} = $self; |
1276 | |
1286 | |
1277 | $self->save; |
1287 | $self->save; |
1278 | } |
1288 | } |
1279 | |
1289 | |
… | |
… | |
1289 | |
1299 | |
1290 | $_->clear_links_to ($self) for values %cf::MAP; |
1300 | $_->clear_links_to ($self) for values %cf::MAP; |
1291 | |
1301 | |
1292 | $self->unlink_save; |
1302 | $self->unlink_save; |
1293 | $self->destroy; |
1303 | $self->destroy; |
|
|
1304 | } |
|
|
1305 | |
|
|
1306 | my $nuke_counter = "aaaa"; |
|
|
1307 | |
|
|
1308 | sub nuke { |
|
|
1309 | my ($self) = @_; |
|
|
1310 | |
|
|
1311 | $self->{deny_save} = 1; |
|
|
1312 | $self->reset_timeout (1); |
|
|
1313 | $self->rename ("{nuke}/" . ($nuke_counter++)); |
|
|
1314 | $self->reset; # polite request, might not happen |
1294 | } |
1315 | } |
1295 | |
1316 | |
1296 | sub customise_for { |
1317 | sub customise_for { |
1297 | my ($map, $ob) = @_; |
1318 | my ($map, $ob) = @_; |
1298 | |
1319 | |
… | |
… | |
1363 | (ref $cf::CFG{"may_$access"} |
1384 | (ref $cf::CFG{"may_$access"} |
1364 | ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} |
1385 | ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} |
1365 | : $cf::CFG{"may_$access"}) |
1386 | : $cf::CFG{"may_$access"}) |
1366 | } |
1387 | } |
1367 | |
1388 | |
|
|
1389 | =item $player_object->enter_link |
|
|
1390 | |
|
|
1391 | Freezes the player and moves him/her to a special map (C<{link}>). |
|
|
1392 | |
|
|
1393 | The player should be reaosnably safe there for short amounts of time. You |
|
|
1394 | I<MUST> call C<leave_link> as soon as possible, though. |
|
|
1395 | |
|
|
1396 | =item $player_object->leave_link ($map, $x, $y) |
|
|
1397 | |
|
|
1398 | Moves the player out of the specila link map onto the given map. If the |
|
|
1399 | map is not valid (or omitted), the player will be moved back to the |
|
|
1400 | location he/she was before the call to C<enter_link>, or, if that fails, |
|
|
1401 | to the emergency map position. |
|
|
1402 | |
|
|
1403 | Might block. |
|
|
1404 | |
|
|
1405 | =cut |
|
|
1406 | |
1368 | sub cf::object::player::enter_link { |
1407 | sub cf::object::player::enter_link { |
1369 | my ($self) = @_; |
1408 | my ($self) = @_; |
1370 | |
1409 | |
1371 | return if $self->map == $LINK_MAP; |
1410 | return if $self->map == $LINK_MAP; |
1372 | |
1411 | |
… | |
… | |
1381 | my ($self, $map, $x, $y) = @_; |
1420 | my ($self, $map, $x, $y) = @_; |
1382 | |
1421 | |
1383 | my $link_pos = delete $self->{_link_pos}; |
1422 | my $link_pos = delete $self->{_link_pos}; |
1384 | |
1423 | |
1385 | unless ($map) { |
1424 | unless ($map) { |
1386 | $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
1387 | |
|
|
1388 | # restore original map position |
1425 | # restore original map position |
1389 | ($map, $x, $y) = @{ $link_pos || [] }; |
1426 | ($map, $x, $y) = @{ $link_pos || [] }; |
1390 | $map = cf::map::find_map $map; |
1427 | $map = cf::map::find_map $map; |
1391 | |
1428 | |
1392 | unless ($map) { |
1429 | unless ($map) { |
… | |
… | |
1424 | my $map = cf::map::find_map $path->as_string; |
1461 | my $map = cf::map::find_map $path->as_string; |
1425 | $map = $map->customise_for ($self) if $map; |
1462 | $map = $map->customise_for ($self) if $map; |
1426 | |
1463 | |
1427 | warn "entering ", $map->path, " at ($x, $y)\n" |
1464 | warn "entering ", $map->path, " at ($x, $y)\n" |
1428 | if $map; |
1465 | if $map; |
|
|
1466 | |
|
|
1467 | $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); |
1429 | |
1468 | |
1430 | $self->leave_link ($map, $x, $y); |
1469 | $self->leave_link ($map, $x, $y); |
1431 | })->prio (1); |
1470 | })->prio (1); |
1432 | } |
1471 | } |
1433 | |
1472 | |
… | |
… | |
1844 | } |
1883 | } |
1845 | |
1884 | |
1846 | sub main { |
1885 | sub main { |
1847 | # we must not ever block the main coroutine |
1886 | # we must not ever block the main coroutine |
1848 | local $Coro::idle = sub { |
1887 | local $Coro::idle = sub { |
1849 | Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# |
1888 | Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# |
1850 | (Coro::unblock_sub { |
1889 | (Coro::unblock_sub { |
1851 | Event::one_event; |
1890 | Event::one_event; |
1852 | })->(); |
1891 | })->(); |
1853 | }; |
1892 | }; |
1854 | |
1893 | |