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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.138 by root, Fri Jan 5 17:07:17 2007 UTC

179sub to_json($) { 179sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
182} 182}
183 183
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string 184=item cf::lock_wait $string
207 185
208Wait until the given lock is available. See cf::lock_acquire. 186Wait until the given lock is available. See cf::lock_acquire.
209 187
210=item my $lock = cf::lock_acquire $string 188=item my $lock = cf::lock_acquire $string
211 189
212Wait until the given lock is available and then acquires it and returns 190Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope, 191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically 192for example when the coroutine gets canceled), the lock is automatically
215returned. 193returned.
216 194
217Lock names should begin with a unique identifier (for example, cf::map::find 195Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load). 196uses map_find and cf::map::load uses map_load).
237 # wait, to be sure we are not locked 215 # wait, to be sure we are not locked
238 lock_wait $key; 216 lock_wait $key;
239 217
240 $LOCK{$key} = []; 218 $LOCK{$key} = [];
241 219
242 cf::guard { 220 Coro::guard {
243 # wake up all waiters, to be on the safe side 221 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} }; 222 $_->ready for @{ delete $LOCK{$key} };
245 } 223 }
246} 224}
247 225
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop { 226sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active; 227 return unless $TICK_WATCHER->is_active;
266 228
267 my $guard = guard { $TICK_WATCHER->start }; 229 my $guard = Coro::guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop; 230 $TICK_WATCHER->stop;
269 $guard 231 $guard
270} 232}
271 233
272=item cf::sync_job { BLOCK } 234=item cf::sync_job { BLOCK }
294 my $freeze_guard = freeze_mainloop; 256 my $freeze_guard = freeze_mainloop;
295 257
296 my $busy = 1; 258 my $busy = 1;
297 my @res; 259 my @res;
298 260
299 (Coro::async { 261 (Coro::async_pool {
300 @res = eval { $job->() }; 262 @res = eval { $job->() };
301 warn $@ if $@; 263 warn $@ if $@;
302 undef $busy; 264 undef $busy;
303 })->prio (Coro::PRIO_MAX); 265 })->prio (Coro::PRIO_MAX);
304 266
315 } 277 }
316} 278}
317 279
318=item $coro = cf::coro { BLOCK } 280=item $coro = cf::coro { BLOCK }
319 281
320Creates and returns a new coro. This coro is automcatially being canceled 282Creates (and readies) and returns a new coro. This coro is automcatially
321when the extension calling this is being unloaded. 283being canceled when the extension calling this is being unloaded.
322 284
323=cut 285=cut
324 286
325sub coro(&) { 287sub coro(&) {
326 my $cb = shift; 288 my $cb = shift;
327 289
328 my $coro = &cf::async ($cb); 290 my $coro = &Coro::async_pool ($cb);
329 291
330 $coro->on_destroy (sub { 292 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0}; 293 delete $EXT_CORO{$coro+0};
332 }); 294 });
333 $EXT_CORO{$coro+0} = $coro; 295 $EXT_CORO{$coro+0} = $coro;
1184 or return; 1146 or return;
1185 1147
1186 my $map = cf::map::new 1148 my $map = cf::map::new
1187 or return; 1149 or return;
1188 1150
1151 # for better error messages only, will be overwritten
1152 $map->path ($path);
1153
1189 $map->load_header ($path) 1154 $map->load_header ($path)
1190 or return; 1155 or return;
1191 1156
1192 $map->{load_path} = $path; 1157 $map->{load_path} = $path;
1193 1158
1208 $cf::MAP{$key} || do { 1173 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key"; 1174 my $guard = cf::lock_acquire "map_find:$key";
1210 1175
1211 # do it the slow way 1176 # do it the slow way
1212 my $map = try_load_header $path->save_path; 1177 my $map = try_load_header $path->save_path;
1178
1179 Coro::cede;
1213 1180
1214 if ($map) { 1181 if ($map) {
1215 $map->last_access ((delete $map->{last_access}) 1182 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d# 1183 || $cf::RUNTIME); #d#
1217 # safety 1184 # safety
1237 1204
1238 $map->path ($key); 1205 $map->path ($key);
1239 $map->{path} = $path; 1206 $map->{path} = $path;
1240 $map->{last_save} = $cf::RUNTIME; 1207 $map->{last_save} = $cf::RUNTIME;
1241 1208
1209 Coro::cede;
1210
1242 if ($map->should_reset) { 1211 if ($map->should_reset) {
1243 $map->reset; 1212 $map->reset;
1244 undef $guard; 1213 undef $guard;
1245 $map = find $path 1214 $map = find $path
1246 or return; 1215 or return;
1272 if (aio_open $uniq, O_RDONLY, 0) { 1241 if (aio_open $uniq, O_RDONLY, 0) {
1273 $self->clear_unique_items; 1242 $self->clear_unique_items;
1274 $self->load_objects ($uniq, 0); 1243 $self->load_objects ($uniq, 0);
1275 } 1244 }
1276 } 1245 }
1246
1247 Coro::cede;
1277 1248
1278 # now do the right thing for maps 1249 # now do the right thing for maps
1279 $self->link_multipart_objects; 1250 $self->link_multipart_objects;
1280 1251
1281 if ($self->{path}->is_style_map) { 1252 if ($self->{path}->is_style_map) {
1289 $self->difficulty ($self->estimate_difficulty) 1260 $self->difficulty ($self->estimate_difficulty)
1290 unless $self->difficulty; 1261 unless $self->difficulty;
1291 $self->activate; 1262 $self->activate;
1292 } 1263 }
1293 1264
1265 Coro::cede;
1266
1294 $self->in_memory (cf::MAP_IN_MEMORY); 1267 $self->in_memory (cf::MAP_IN_MEMORY);
1295} 1268}
1296 1269
1297sub find_sync { 1270sub find_sync {
1298 my ($path, $origin) = @_; 1271 my ($path, $origin) = @_;
1306 cf::sync_job { $map->load }; 1279 cf::sync_job { $map->load };
1307} 1280}
1308 1281
1309sub save { 1282sub save {
1310 my ($self) = @_; 1283 my ($self) = @_;
1284
1285 my $lock = cf::lock_acquire "map_data:" . $self->path;
1311 1286
1312 $self->{last_save} = $cf::RUNTIME; 1287 $self->{last_save} = $cf::RUNTIME;
1313 1288
1314 return unless $self->dirty; 1289 return unless $self->dirty;
1315 1290
1334 my ($self) = @_; 1309 my ($self) = @_;
1335 1310
1336 # save first because save cedes 1311 # save first because save cedes
1337 $self->save; 1312 $self->save;
1338 1313
1314 my $lock = cf::lock_acquire "map_data:" . $self->path;
1315
1339 return if $self->players; 1316 return if $self->players;
1340 return if $self->in_memory != cf::MAP_IN_MEMORY; 1317 return if $self->in_memory != cf::MAP_IN_MEMORY;
1341 return if $self->{deny_save}; 1318 return if $self->{deny_save};
1342 1319
1343 $self->clear; 1320 $self->clear;
1384 $self->save; 1361 $self->save;
1385} 1362}
1386 1363
1387sub reset { 1364sub reset {
1388 my ($self) = @_; 1365 my ($self) = @_;
1366
1367 my $lock = cf::lock_acquire "map_data:" . $self->path;
1389 1368
1390 return if $self->players; 1369 return if $self->players;
1391 return if $self->{path}{user_rel};#d# 1370 return if $self->{path}{user_rel};#d#
1392 1371
1393 warn "resetting map ", $self->path;#d# 1372 warn "resetting map ", $self->path;#d#
1560 1539
1561 # try to abort aborted map switching on player login :) 1540 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes 1541 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) { 1542 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link; 1543 $pl->ob->enter_link;
1565 cf::async { 1544 Coro::async_pool {
1566 # we need this sleep as the login has a concurrent enter_exit running 1545 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn 1546 # and this sleep increases chances of the player not ending up in scorn
1568 Coro::Timer::sleep 1; 1547 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link; 1548 $pl->ob->leave_link;
1570 }; 1549 };
1571 } 1550 }
1572 }, 1551 },
1573); 1552);
1574 1553
1575=item $player_object->goto_map ($path, $x, $y) 1554=item $player_object->goto ($path, $x, $y)
1576 1555
1577=cut 1556=cut
1578 1557
1579sub cf::object::player::goto_map { 1558sub cf::object::player::goto {
1580 my ($self, $path, $x, $y) = @_; 1559 my ($self, $path, $x, $y) = @_;
1581 1560
1582 $self->enter_link; 1561 $self->enter_link;
1583 1562
1584 (cf::async { 1563 (Coro::async_pool {
1585 $path = new cf::path $path; 1564 $path = new cf::path $path;
1586 1565
1587 my $map = cf::map::find $path->as_string; 1566 my $map = cf::map::find $path->as_string;
1588 $map = $map->customise_for ($self) if $map; 1567 $map = $map->customise_for ($self) if $map;
1589 1568
1651 1630
1652 return unless $self->type == cf::PLAYER; 1631 return unless $self->type == cf::PLAYER;
1653 1632
1654 $self->enter_link; 1633 $self->enter_link;
1655 1634
1656 (cf::async { 1635 (Coro::async_pool {
1657 $self->deactivate_recursive; # just to be sure 1636 $self->deactivate_recursive; # just to be sure
1658 unless (eval { 1637 unless (eval {
1659 prepare_random_map $exit 1638 prepare_random_map $exit
1660 if $exit->slaying eq "/!"; 1639 if $exit->slaying eq "/!";
1661 1640
1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1641 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1642 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1664 1643
1665 1; 1644 1;
1666 }) { 1645 }) {
1667 $self->message ("Something went wrong deep within the crossfire server. " 1646 $self->message ("Something went wrong deep within the crossfire server. "
1668 . "I'll try to bring you back to the map you were before. " 1647 . "I'll try to bring you back to the map you were before. "
1753=cut 1732=cut
1754 1733
1755sub cf::client::coro { 1734sub cf::client::coro {
1756 my ($self, $cb) = @_; 1735 my ($self, $cb) = @_;
1757 1736
1758 my $coro = &cf::async ($cb); 1737 my $coro = &Coro::async_pool ($cb);
1759 1738
1760 $coro->on_destroy (sub { 1739 $coro->on_destroy (sub {
1761 delete $self->{_coro}{$coro+0}; 1740 delete $self->{_coro}{$coro+0};
1762 }); 1741 });
1763 1742

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