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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.111 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.145 by root, Sun Jan 7 21:54:59 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
186=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
187 246
188The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 256=cut
198 257
199sub sync_job(&) { 258sub sync_job(&) {
200 my ($job) = @_; 259 my ($job) = @_;
201 260
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
212 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
277
215 while ($busy) { 278 while ($busy) {
216 Coro::cede_notself; 279 Coro::cede or Event::one_event;
217 Event::one_event unless Coro::nready;
218 } 280 }
281
282 wantarray ? @res : $res[0]
219 } else { 283 } else {
220 $coro->join; 284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
221 } 287 }
222
223 wantarray ? @res : $res[0]
224} 288}
225 289
226=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
227 291
228Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
229when the extension calling this is being unloaded. 293extension calling this is being unloaded.
230 294
231=cut 295=cut
232 296
233sub coro(&) { 297sub async_ext(&) {
234 my $cb = shift; 298 my $cb = shift;
235 299
236 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 301
243 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
245 }); 304 });
246 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 311 my $runtime = cf::localdir . "/runtime";
253 312
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 314 or return;
256 315
257 my $value = $cf::RUNTIME; 316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 318 and return;
260 319
261 aio_fsync $fh 320 aio_fsync $fh
262 and return; 321 and return;
283 342
284 $path = $path->as_string if ref $path; 343 $path = $path->as_string if ref $path;
285 344
286 my $self = bless { }, $class; 345 my $self = bless { }, $class;
287 346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 357 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 359 $self->{random} = cf::from_json $data;
291 } else { 360 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 361 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 362 $self->{user_rel} = 1;
798 or return; 867 or return;
799 868
800 unless (aio_stat "$filename.pst") { 869 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 870 (aio_load "$filename.pst", $av) >= 0
802 or return; 871 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
804 } 873 }
805 874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 877 return ($data, $av);
807} 878}
808 879
809############################################################################# 880#############################################################################
810# command handling &c 881# command handling &c
1001 1072
1002=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1003 1074
1004Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1005 1076
1077=cut
1078
1079package cf::player;
1080
1006=head3 cf::player 1081=head3 cf::player
1007 1082
1008=over 4 1083=over 4
1009 1084
1010=item cf::player::exists $login 1085=item cf::player::find $login
1011 1086
1012Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1013 1088
1014=cut 1089=cut
1015 1090
1016sub cf::player::exists($) { 1091sub playerdir($) {
1017 cf::player::find $_[0] 1092 cf::localdir
1018 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 Coro::cede;
1140 $pl->save_pl ($path);
1141 Coro::cede;
1142}
1143
1144sub new($) {
1145 my ($login) = @_;
1146
1147 my $self = create;
1148
1149 $self->ob->name ($login);
1150 $self->{deny_save} = 1;
1151
1152 $cf::PLAYER{$login} = $self;
1153
1154 $self
1155}
1156
1157sub quit_character {
1158 my ($pl) = @_;
1159
1160 $pl->{deny_save} = 1;
1161 $pl->password ("*"); # this should lock out the player until we nuked the dir
1162
1163 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1164 $pl->deactivate;
1165 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1166 $pl->ns->destroy if $pl->ns;
1167
1168 my $path = playerdir $pl;
1169 my $temp = "$path~$cf::RUNTIME~deleting~";
1170 IO::AIO::aio_rename $path, $temp, sub {
1171 delete $cf::PLAYER{$pl->ob->name};
1172 $pl->destroy;
1173
1174 IO::AIO::aio_rmtree $temp;
1175 };
1019} 1176}
1020 1177
1021=item $player->ext_reply ($msgid, $msgtype, %msg) 1178=item $player->ext_reply ($msgid, $msgtype, %msg)
1022 1179
1023Sends an ext reply to the player. 1180Sends an ext reply to the player.
1024 1181
1025=cut 1182=cut
1026 1183
1027sub cf::player::ext_reply($$$%) { 1184sub ext_reply($$$%) {
1028 my ($self, $id, %msg) = @_; 1185 my ($self, $id, %msg) = @_;
1029 1186
1030 $msg{msgid} = $id; 1187 $msg{msgid} = $id;
1031 1188
1032 $self->send ("ext " . to_json \%msg); 1189 $self->send ("ext " . cf::to_json \%msg);
1033} 1190}
1191
1192package cf;
1034 1193
1035=back 1194=back
1036 1195
1037 1196
1038=head3 cf::map 1197=head3 cf::map
1044package cf::map; 1203package cf::map;
1045 1204
1046use Fcntl; 1205use Fcntl;
1047use Coro::AIO; 1206use Coro::AIO;
1048 1207
1049our $MAX_RESET = 7200; 1208our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1209our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1210
1054sub generate_random_map { 1211sub generate_random_map {
1055 my ($path, $rmp) = @_; 1212 my ($path, $rmp) = @_;
1056 1213
1057 # mit "rum" bekleckern, nicht 1214 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1230# and all this just because we cannot iterate over
1074# all maps in C++... 1231# all maps in C++...
1075sub change_all_map_light { 1232sub change_all_map_light {
1076 my ($change) = @_; 1233 my ($change) = @_;
1077 1234
1078 $_->change_map_light ($change) for values %cf::MAP; 1235 $_->change_map_light ($change)
1236 for grep $_->outdoor, values %cf::MAP;
1079} 1237}
1080 1238
1081sub try_load_header($) { 1239sub try_load_header($) {
1082 my ($path) = @_; 1240 my ($path) = @_;
1083 1241
1086 or return; 1244 or return;
1087 1245
1088 my $map = cf::map::new 1246 my $map = cf::map::new
1089 or return; 1247 or return;
1090 1248
1249 # for better error messages only, will be overwritten
1250 $map->path ($path);
1251
1091 $map->load_header ($path) 1252 $map->load_header ($path)
1092 or return; 1253 or return;
1093 1254
1094 $map->{load_path} = $path; 1255 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1256
1097 $map 1257 $map
1098} 1258}
1099 1259
1260sub find;
1100sub find_map { 1261sub find {
1101 my ($path, $origin) = @_; 1262 my ($path, $origin) = @_;
1102 1263
1103 #warn "find_map<$path,$origin>\n";#d# 1264 #warn "find<$path,$origin>\n";#d#
1104 1265
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1266 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1267 my $key = $path->as_string;
1107 1268
1269 cf::lock_wait "map_find:$key";
1270
1108 $cf::MAP{$key} || do { 1271 $cf::MAP{$key} || do {
1272 my $guard = cf::lock_acquire "map_find:$key";
1273
1109 # do it the slow way 1274 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1275 my $map = try_load_header $path->save_path;
1111 1276
1277 Coro::cede;
1278
1112 if ($map) { 1279 if ($map) {
1280 $map->last_access ((delete $map->{last_access})
1281 || $cf::RUNTIME); #d#
1113 # safety 1282 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1283 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1284 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1285 } else {
1117 if (my $rmp = $path->random_map_params) { 1286 if (my $rmp = $path->random_map_params) {
1122 1291
1123 $map or return; 1292 $map or return;
1124 1293
1125 $map->{load_original} = 1; 1294 $map->{load_original} = 1;
1126 $map->{instantiate_time} = $cf::RUNTIME; 1295 $map->{instantiate_time} = $cf::RUNTIME;
1296 $map->last_access ($cf::RUNTIME);
1127 $map->instantiate; 1297 $map->instantiate;
1128 1298
1129 # per-player maps become, after loading, normal maps 1299 # per-player maps become, after loading, normal maps
1130 $map->per_player (0) if $path->{user_rel}; 1300 $map->per_player (0) if $path->{user_rel};
1131 } 1301 }
1132 1302
1133 $map->path ($key); 1303 $map->path ($key);
1134 $map->{path} = $path; 1304 $map->{path} = $path;
1135 $map->last_access ($cf::RUNTIME); 1305 $map->{last_save} = $cf::RUNTIME;
1136 1306
1307 Coro::cede;
1308
1137 $map->reset if $map->should_reset; 1309 if ($map->should_reset) {
1310 $map->reset;
1311 undef $guard;
1312 $map = find $path
1313 or return;
1314 }
1138 1315
1139 $cf::MAP{$key} = $map 1316 $cf::MAP{$key} = $map
1140 } 1317 }
1141} 1318}
1142 1319
1143sub load { 1320sub load {
1144 my ($self) = @_; 1321 my ($self) = @_;
1145 1322
1323 my $path = $self->{path};
1324 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1325
1146 return if $self->in_memory != cf::MAP_SWAPPED; 1326 return if $self->in_memory != cf::MAP_SWAPPED;
1147 1327
1148 $self->in_memory (cf::MAP_LOADING); 1328 $self->in_memory (cf::MAP_LOADING);
1149
1150 my $path = $self->{path};
1151 1329
1152 $self->alloc; 1330 $self->alloc;
1153 $self->load_objects ($self->{load_path}, 1) 1331 $self->load_objects ($self->{load_path}, 1)
1154 or return; 1332 or return;
1155 1333
1156 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) if delete $self->{load_original}; 1334 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1335 if delete $self->{load_original};
1157 1336
1158 if (my $uniq = $path->uniq_path) { 1337 if (my $uniq = $path->uniq_path) {
1159 utf8::encode $uniq; 1338 utf8::encode $uniq;
1160 if (aio_open $uniq, O_RDONLY, 0) { 1339 if (aio_open $uniq, O_RDONLY, 0) {
1161 $self->clear_unique_items; 1340 $self->clear_unique_items;
1162 $self->load_objects ($uniq, 0); 1341 $self->load_objects ($uniq, 0);
1163 } 1342 }
1164 } 1343 }
1344
1345 Coro::cede;
1165 1346
1166 # now do the right thing for maps 1347 # now do the right thing for maps
1167 $self->link_multipart_objects; 1348 $self->link_multipart_objects;
1168 1349
1169 if ($self->{path}->is_style_map) { 1350 if ($self->{path}->is_style_map) {
1177 $self->difficulty ($self->estimate_difficulty) 1358 $self->difficulty ($self->estimate_difficulty)
1178 unless $self->difficulty; 1359 unless $self->difficulty;
1179 $self->activate; 1360 $self->activate;
1180 } 1361 }
1181 1362
1363 Coro::cede;
1364
1182 $self->in_memory (cf::MAP_IN_MEMORY); 1365 $self->in_memory (cf::MAP_IN_MEMORY);
1183} 1366}
1184 1367
1185sub load_map_sync { 1368sub find_sync {
1186 my ($path, $origin) = @_; 1369 my ($path, $origin) = @_;
1187 1370
1188 #warn "load_map_sync<$path, $origin>\n";#d# 1371 cf::sync_job { cf::map::find $path, $origin }
1372}
1189 1373
1190 cf::sync_job { 1374sub do_load_sync {
1191 my $map = cf::map::find_map $path, $origin 1375 my ($map) = @_;
1192 or return; 1376
1193 $map->load; 1377 cf::sync_job { $map->load };
1194 $map
1195 }
1196} 1378}
1197 1379
1198sub save { 1380sub save {
1199 my ($self) = @_; 1381 my ($self) = @_;
1200 1382
1383 my $lock = cf::lock_acquire "map_data:" . $self->path;
1384
1385 $self->{last_save} = $cf::RUNTIME;
1386
1387 return unless $self->dirty;
1388
1201 my $save = $self->{path}->save_path; utf8::encode $save; 1389 my $save = $self->{path}->save_path; utf8::encode $save;
1202 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1390 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1203 1391
1204 $self->{last_save} = $cf::RUNTIME;
1205
1206 return unless $self->dirty;
1207
1208 $self->{load_path} = $save; 1392 $self->{load_path} = $save;
1209 1393
1210 return if $self->{deny_save}; 1394 return if $self->{deny_save};
1211 1395
1212 warn "saving map ", $self->path; 1396 local $self->{last_access} = $self->last_access;#d#
1397
1398 cf::async {
1399 $_->contr->save for $self->players;
1400 };
1213 1401
1214 if ($uniq) { 1402 if ($uniq) {
1215 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1403 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1216 $self->save_objects ($uniq, cf::IO_UNIQUES); 1404 $self->save_objects ($uniq, cf::IO_UNIQUES);
1217 } else { 1405 } else {
1220} 1408}
1221 1409
1222sub swap_out { 1410sub swap_out {
1223 my ($self) = @_; 1411 my ($self) = @_;
1224 1412
1413 # save first because save cedes
1414 $self->save;
1415
1416 my $lock = cf::lock_acquire "map_data:" . $self->path;
1417
1225 return if $self->players; 1418 return if $self->players;
1226 return if $self->in_memory != cf::MAP_IN_MEMORY; 1419 return if $self->in_memory != cf::MAP_IN_MEMORY;
1227 return if $self->{deny_save}; 1420 return if $self->{deny_save};
1228 1421
1229 $self->save;
1230 $self->clear; 1422 $self->clear;
1231 $self->in_memory (cf::MAP_SWAPPED); 1423 $self->in_memory (cf::MAP_SWAPPED);
1232} 1424}
1233 1425
1426sub reset_at {
1427 my ($self) = @_;
1428
1429 # TODO: safety, remove and allow resettable per-player maps
1430 return 1e99 if $self->{path}{user_rel};
1431 return 1e99 if $self->{deny_reset};
1432
1433 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1434 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1435
1436 $time + $to
1437}
1438
1234sub should_reset { 1439sub should_reset {
1235 my ($map) = @_; 1440 my ($self) = @_;
1236 1441
1237 # TODO: safety, remove and allow resettable per-player maps 1442 $self->reset_at <= $cf::RUNTIME
1238 return if $map->{path}{user_rel};#d#
1239 return if $map->{deny_reset};
1240 #return unless $map->reset_timeout;
1241
1242 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1243 my $to = $map->reset_timeout || $DEFAULT_RESET;
1244 $to = $MAX_RESET if $to > $MAX_RESET;
1245
1246 $time + $to < $cf::RUNTIME
1247} 1443}
1248 1444
1249sub unlink_save { 1445sub unlink_save {
1250 my ($self) = @_; 1446 my ($self) = @_;
1251 1447
1252 utf8::encode (my $save = $self->{path}->save_path); 1448 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1449 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1450 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1255} 1451}
1256 1452
1453sub rename {
1454 my ($self, $new_path) = @_;
1455
1456 $self->unlink_save;
1457
1458 delete $cf::MAP{$self->path};
1459 $self->{path} = new cf::path $new_path;
1460 $self->path ($self->{path}->as_string);
1461 $cf::MAP{$self->path} = $self;
1462
1463 $self->save;
1464}
1465
1257sub reset { 1466sub reset {
1258 my ($self) = @_; 1467 my ($self) = @_;
1259 1468
1469 my $lock = cf::lock_acquire "map_data:" . $self->path;
1470
1260 return if $self->players; 1471 return if $self->players;
1261 return if $self->{path}{user_rel};#d# 1472 return if $self->{path}{user_rel};#d#
1262 1473
1263 warn "resetting map ", $self->path;#d# 1474 warn "resetting map ", $self->path;#d#
1264 1475
1268 1479
1269 $self->unlink_save; 1480 $self->unlink_save;
1270 $self->destroy; 1481 $self->destroy;
1271} 1482}
1272 1483
1484my $nuke_counter = "aaaa";
1485
1486sub nuke {
1487 my ($self) = @_;
1488
1489 $self->{deny_save} = 1;
1490 $self->reset_timeout (1);
1491 $self->rename ("{nuke}/" . ($nuke_counter++));
1492 $self->reset; # polite request, might not happen
1493}
1494
1273sub customise_for { 1495sub customise_for {
1274 my ($map, $ob) = @_; 1496 my ($map, $ob) = @_;
1275 1497
1276 if ($map->per_player) { 1498 if ($map->per_player) {
1277 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1499 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1278 } 1500 }
1279 1501
1280 $map 1502 $map
1281} 1503}
1282 1504
1283sub emergency_save { 1505sub emergency_save {
1284 local $cf::FREEZE = 1; 1506 my $freeze_guard = cf::freeze_mainloop;
1285 1507
1286 warn "enter emergency map save\n"; 1508 warn "enter emergency perl save\n";
1287 1509
1288 cf::sync_job { 1510 cf::sync_job {
1511 warn "begin emergency player save\n";
1512 $_->save for values %cf::PLAYER;
1513 warn "end emergency player save\n";
1514
1289 warn "begin emergency map save\n"; 1515 warn "begin emergency map save\n";
1290 $_->save for values %cf::MAP; 1516 $_->save for values %cf::MAP;
1517 warn "end emergency map save\n";
1291 }; 1518 };
1292 1519
1293 warn "end emergency map save\n"; 1520 warn "leave emergency perl save\n";
1294} 1521}
1295 1522
1296package cf; 1523package cf;
1297 1524
1298=back 1525=back
1340 (ref $cf::CFG{"may_$access"} 1567 (ref $cf::CFG{"may_$access"}
1341 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1568 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1342 : $cf::CFG{"may_$access"}) 1569 : $cf::CFG{"may_$access"})
1343} 1570}
1344 1571
1572=item $player_object->enter_link
1573
1574Freezes the player and moves him/her to a special map (C<{link}>).
1575
1576The player should be reaosnably safe there for short amounts of time. You
1577I<MUST> call C<leave_link> as soon as possible, though.
1578
1579=item $player_object->leave_link ($map, $x, $y)
1580
1581Moves the player out of the specila link map onto the given map. If the
1582map is not valid (or omitted), the player will be moved back to the
1583location he/she was before the call to C<enter_link>, or, if that fails,
1584to the emergency map position.
1585
1586Might block.
1587
1588=cut
1589
1345sub cf::object::player::enter_link { 1590sub cf::object::player::enter_link {
1346 my ($self) = @_; 1591 my ($self) = @_;
1347 1592
1593 $self->deactivate_recursive;
1594
1348 return if $self->map == $LINK_MAP; 1595 return if $self->map == $LINK_MAP;
1349 1596
1350 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1597 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1351 if $self->map; 1598 if $self->map;
1352 1599
1353 $self->enter_map ($LINK_MAP, 20, 20); 1600 $self->enter_map ($LINK_MAP, 20, 20);
1354 $self->deactivate_recursive;
1355} 1601}
1356 1602
1357sub cf::object::player::leave_link { 1603sub cf::object::player::leave_link {
1358 my ($self, $map, $x, $y) = @_; 1604 my ($self, $map, $x, $y) = @_;
1359 1605
1360 my $link_pos = delete $self->{_link_pos}; 1606 my $link_pos = delete $self->{_link_pos};
1361 1607
1362 unless ($map) { 1608 unless ($map) {
1363 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1364
1365 # restore original map position 1609 # restore original map position
1366 ($map, $x, $y) = @{ $link_pos || [] }; 1610 ($map, $x, $y) = @{ $link_pos || [] };
1367 $map = cf::map::find_map $map; 1611 $map = cf::map::find $map;
1368 1612
1369 unless ($map) { 1613 unless ($map) {
1370 ($map, $x, $y) = @$EMERGENCY_POSITION; 1614 ($map, $x, $y) = @$EMERGENCY_POSITION;
1371 $map = cf::map::find_map $map 1615 $map = cf::map::find $map
1372 or die "FATAL: cannot load emergency map\n"; 1616 or die "FATAL: cannot load emergency map\n";
1373 } 1617 }
1374 } 1618 }
1375 1619
1376 ($x, $y) = (-1, -1) 1620 ($x, $y) = (-1, -1)
1380 ($x, $y) = ($map->enter_x, $map->enter_y) 1624 ($x, $y) = ($map->enter_x, $map->enter_y)
1381 if $x <=0 && $y <= 0; 1625 if $x <=0 && $y <= 0;
1382 1626
1383 $map->load; 1627 $map->load;
1384 1628
1629 return unless $self->contr->active;
1385 $self->activate_recursive; 1630 $self->activate_recursive;
1386 $self->enter_map ($map, $x, $y); 1631 $self->enter_map ($map, $x, $y);
1387} 1632}
1388 1633
1634cf::player->attach (
1635 on_logout => sub {
1636 my ($pl) = @_;
1637
1638 # abort map switching before logout
1639 if ($pl->ob->{_link_pos}) {
1640 cf::sync_job {
1641 $pl->ob->leave_link
1642 };
1643 }
1644 },
1645 on_login => sub {
1646 my ($pl) = @_;
1647
1648 # try to abort aborted map switching on player login :)
1649 # should happen only on crashes
1650 if ($pl->ob->{_link_pos}) {
1651 $pl->ob->enter_link;
1652 (async {
1653 # we need this sleep as the login has a concurrent enter_exit running
1654 # and this sleep increases chances of the player not ending up in scorn
1655 $pl->ob->reply (undef,
1656 "There was an internal problem at your last logout, "
1657 . "the server will try to bring you to your intended destination in a second.",
1658 cf::NDI_RED);
1659 Coro::Timer::sleep 1;
1660 $pl->ob->leave_link;
1661 })->prio (2);
1662 }
1663 },
1664);
1665
1389=item $player_object->goto_map ($map, $x, $y) 1666=item $player_object->goto ($path, $x, $y)
1390 1667
1391=cut 1668=cut
1392 1669
1393sub cf::object::player::goto_map { 1670sub cf::object::player::goto {
1394 my ($self, $path, $x, $y) = @_; 1671 my ($self, $path, $x, $y) = @_;
1395 1672
1396 $self->enter_link; 1673 $self->enter_link;
1397 1674
1398 (Coro::async { 1675 (async {
1399 $path = new cf::path $path; 1676 $path = new cf::path $path;
1400 1677
1401 my $map = cf::map::find_map $path->as_string; 1678 my $map = cf::map::find $path->as_string;
1402 $map = $map->customise_for ($self) if $map; 1679 $map = $map->customise_for ($self) if $map;
1403 1680
1404 warn "entering ", $map->path, " at ($x, $y)\n" 1681# warn "entering ", $map->path, " at ($x, $y)\n"
1405 if $map; 1682# if $map;
1683
1684 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1406 1685
1407 $self->leave_link ($map, $x, $y); 1686 $self->leave_link ($map, $x, $y);
1408 })->prio (1); 1687 })->prio (1);
1409} 1688}
1410 1689
1463 1742
1464 return unless $self->type == cf::PLAYER; 1743 return unless $self->type == cf::PLAYER;
1465 1744
1466 $self->enter_link; 1745 $self->enter_link;
1467 1746
1468 (Coro::async { 1747 (async {
1748 $self->deactivate_recursive; # just to be sure
1469 unless (eval { 1749 unless (eval {
1470
1471 prepare_random_map $exit 1750 prepare_random_map $exit
1472 if $exit->slaying eq "/!"; 1751 if $exit->slaying eq "/!";
1473 1752
1474 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1753 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1475 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1754 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1476 1755
1477 1; 1756 1;
1478 }) { 1757 }) {
1479 $self->message ("Something went wrong deep within the crossfire server. " 1758 $self->message ("Something went wrong deep within the crossfire server. "
1480 . "I'll try to bring you back to the map you were before. " 1759 . "I'll try to bring you back to the map you were before. "
1537 on_reply => sub { 1816 on_reply => sub {
1538 my ($ns, $msg) = @_; 1817 my ($ns, $msg) = @_;
1539 1818
1540 # this weird shuffling is so that direct followup queries 1819 # this weird shuffling is so that direct followup queries
1541 # get handled first 1820 # get handled first
1542 my $queue = delete $ns->{query_queue}; 1821 my $queue = delete $ns->{query_queue}
1822 or return; # be conservative, not sure how that can happen, but we saw a crash here
1543 1823
1544 (shift @$queue)->[1]->($msg); 1824 (shift @$queue)->[1]->($msg);
1545 1825
1546 push @{ $ns->{query_queue} }, @$queue; 1826 push @{ $ns->{query_queue} }, @$queue;
1547 1827
1553 } 1833 }
1554 } 1834 }
1555 }, 1835 },
1556); 1836);
1557 1837
1558=item $client->coro (\&cb) 1838=item $client->async (\&cb)
1559 1839
1560Create a new coroutine, running the specified callback. The coroutine will 1840Create a new coroutine, running the specified callback. The coroutine will
1561be automatically cancelled when the client gets destroyed (e.g. on logout, 1841be automatically cancelled when the client gets destroyed (e.g. on logout,
1562or loss of connection). 1842or loss of connection).
1563 1843
1564=cut 1844=cut
1565 1845
1566sub cf::client::coro { 1846sub cf::client::async {
1567 my ($self, $cb) = @_; 1847 my ($self, $cb) = @_;
1568 1848
1569 my $coro; $coro = async { 1849 my $coro = &Coro::async ($cb);
1570 eval {
1571 $cb->();
1572 };
1573 warn $@ if $@;
1574 };
1575 1850
1576 $coro->on_destroy (sub { 1851 $coro->on_destroy (sub {
1577 delete $self->{_coro}{$coro+0}; 1852 delete $self->{_coro}{$coro+0};
1578 }); 1853 });
1579 1854
1751 2026
1752{ 2027{
1753 my $path = cf::localdir . "/database.pst"; 2028 my $path = cf::localdir . "/database.pst";
1754 2029
1755 sub db_load() { 2030 sub db_load() {
1756 warn "loading database $path\n";#d# remove later
1757 $DB = stat $path ? Storable::retrieve $path : { }; 2031 $DB = stat $path ? Storable::retrieve $path : { };
1758 } 2032 }
1759 2033
1760 my $pid; 2034 my $pid;
1761 2035
1762 sub db_save() { 2036 sub db_save() {
1763 warn "saving database $path\n";#d# remove later
1764 waitpid $pid, 0 if $pid; 2037 waitpid $pid, 0 if $pid;
1765 if (0 == ($pid = fork)) { 2038 if (0 == ($pid = fork)) {
1766 $DB->{_meta}{version} = 1; 2039 $DB->{_meta}{version} = 1;
1767 Storable::nstore $DB, "$path~"; 2040 Storable::nstore $DB, "$path~";
1768 rename "$path~", $path; 2041 rename "$path~", $path;
1816 open my $fh, "<:utf8", cf::confdir . "/config" 2089 open my $fh, "<:utf8", cf::confdir . "/config"
1817 or return; 2090 or return;
1818 2091
1819 local $/; 2092 local $/;
1820 *CFG = YAML::Syck::Load <$fh>; 2093 *CFG = YAML::Syck::Load <$fh>;
2094
2095 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2096
2097 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2098 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2099
2100 if (exists $CFG{mlockall}) {
2101 eval {
2102 $CFG{mlockall} ? &mlockall : &munlockall
2103 and die "WARNING: m(un)lockall failed: $!\n";
2104 };
2105 warn $@ if $@;
2106 }
1821} 2107}
1822 2108
1823sub main { 2109sub main {
1824 # we must not ever block the main coroutine 2110 # we must not ever block the main coroutine
1825 local $Coro::idle = sub { 2111 local $Coro::idle = sub {
1826 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2112 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1827 (Coro::unblock_sub {
1828 Event::one_event; 2113 async { Event::one_event };
1829 })->();
1830 }; 2114 };
1831 2115
1832 cfg_load; 2116 cfg_load;
1833 db_load; 2117 db_load;
1834 load_extensions; 2118 load_extensions;
1845 return; 2129 return;
1846 } 2130 }
1847 2131
1848 warn "reloading..."; 2132 warn "reloading...";
1849 2133
1850 local $FREEZE = 1; 2134 my $guard = freeze_mainloop;
1851 cf::emergency_save; 2135 cf::emergency_save;
1852 2136
1853 eval { 2137 eval {
1854 # if anything goes wrong in here, we should simply crash as we already saved 2138 # if anything goes wrong in here, we should simply crash as we already saved
1855 2139
1917 cf::load_extensions; 2201 cf::load_extensions;
1918 2202
1919 # reattach attachments to objects 2203 # reattach attachments to objects
1920 warn "reattach"; 2204 warn "reattach";
1921 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
1922 }; 2207 };
1923 2208
1924 if ($@) { 2209 if ($@) {
1925 warn $@; 2210 warn $@;
1926 warn "error while reloading, exiting."; 2211 warn "error while reloading, exiting.";
1942 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2227 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1943 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2228 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1944 2229
1945 # dirty hack because... archetypes are not yet loaded 2230 # dirty hack because... archetypes are not yet loaded
1946 Event->timer ( 2231 Event->timer (
1947 after => 2, 2232 after => 10,
1948 cb => sub { 2233 cb => sub {
1949 $_[0]->w->cancel; 2234 $_[0]->w->cancel;
1950 2235
1951 # provide some exits "home" 2236 # provide some exits "home"
1952 my $exit = cf::object::new "exit"; 2237 my $exit = cf::object::new "exit";
1991 reentrant => 0, 2276 reentrant => 0,
1992 prio => 0, 2277 prio => 0,
1993 at => $NEXT_TICK || $TICK, 2278 at => $NEXT_TICK || $TICK,
1994 data => WF_AUTOCANCEL, 2279 data => WF_AUTOCANCEL,
1995 cb => sub { 2280 cb => sub {
1996 unless ($FREEZE) {
1997 cf::server_tick; # one server iteration 2281 cf::server_tick; # one server iteration
1998 $RUNTIME += $TICK; 2282 $RUNTIME += $TICK;
1999 }
2000
2001 $NEXT_TICK += $TICK; 2283 $NEXT_TICK += $TICK;
2002 2284
2003 # if we are delayed by four ticks or more, skip them all 2285 # if we are delayed by four ticks or more, skip them all
2004 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2286 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2005 2287
2028 or warn "ERROR: unable to write runtime file: $!"; 2310 or warn "ERROR: unable to write runtime file: $!";
2029 })->(); 2311 })->();
2030 }, 2312 },
2031); 2313);
2032 2314
2315END { cf::emergency_save }
2316
20331 23171
2034 2318

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