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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.102 by root, Wed Dec 27 15:20:54 2006 UTC vs.
Revision 1.139 by root, Fri Jan 5 19:12:03 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO;
18 19
20use Digest::MD5;
21use Fcntl;
19use IO::AIO 2.3; 22use IO::AIO 2.31 ();
20use YAML::Syck (); 23use YAML::Syck ();
21use Time::HiRes; 24use Time::HiRes;
22 25
23use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
24 27
25# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
26$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
27 30
28$Coro::main->prio (Coro::PRIO_MIN); 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
29 32
30sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31 34
32our %COMMAND = (); 35our %COMMAND = ();
33our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
37our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
38 41
39our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
40our $TICK_WATCHER; 43our $TICK_WATCHER;
41our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
42 46
43our %CFG; 47our %CFG;
44 48
45our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
56
57binmode STDOUT;
58binmode STDERR;
59
60# read virtual server time, if available
61unless ($RUNTIME || !-e cf::localdir . "/runtime") {
62 open my $fh, "<", cf::localdir . "/runtime"
63 or die "unable to read runtime file: $!";
64 $RUNTIME = <$fh> + 0.;
65}
66
67mkdir cf::localdir;
68mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
72
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
46 76
47############################################################################# 77#############################################################################
48 78
49=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
50 80
51=over 4 81=over 4
52 82
53=item $cf::UPTIME 83=item $cf::UPTIME
54 84
55The timestamp of the server start (so not actually an uptime). 85The timestamp of the server start (so not actually an uptime).
86
87=item $cf::RUNTIME
88
89The time this server has run, starts at 0 and is increased by $cf::TICK on
90every server tick.
56 91
57=item $cf::LIBDIR 92=item $cf::LIBDIR
58 93
59The perl library directory, where extensions and cf-specific modules can 94The perl library directory, where extensions and cf-specific modules can
60be found. It will be added to C<@INC> automatically. 95be found. It will be added to C<@INC> automatically.
96
97=item $cf::NOW
98
99The time of the last (current) server tick.
61 100
62=item $cf::TICK 101=item $cf::TICK
63 102
64The interval between server ticks, in seconds. 103The interval between server ticks, in seconds.
65 104
73=cut 112=cut
74 113
75BEGIN { 114BEGIN {
76 *CORE::GLOBAL::warn = sub { 115 *CORE::GLOBAL::warn = sub {
77 my $msg = join "", @_; 116 my $msg = join "", @_;
117 utf8::encode $msg;
118
78 $msg .= "\n" 119 $msg .= "\n"
79 unless $msg =~ /\n$/; 120 unless $msg =~ /\n$/;
80 121
81 print STDERR "cfperl: $msg";
82 LOG llevError, "cfperl: $msg"; 122 LOG llevError, "cfperl: $msg";
83 }; 123 };
84} 124}
85 125
86@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
139sub to_json($) { 179sub to_json($) {
140 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
141 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
142} 182}
143 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
234=item cf::sync_job { BLOCK }
235
236The design of crossfire+ requires that the main coro ($Coro::main) is
237always able to handle events or runnable, as crossfire+ is only partly
238reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
239
240If it must be done, put the blocking parts into C<sync_job>. This will run
241the given BLOCK in another coroutine while waiting for the result. The
242server will be frozen during this time, so the block should either finish
243fast or be very important.
244
245=cut
246
247sub sync_job(&) {
248 my ($job) = @_;
249
250 if ($Coro::current == $Coro::main) {
251 # this is the main coro, too bad, we have to block
252 # till the operation succeeds, freezing the server :/
253
254 # TODO: use suspend/resume instead
255 # (but this is cancel-safe)
256 my $freeze_guard = freeze_mainloop;
257
258 my $busy = 1;
259 my @res;
260
261 (Coro::async_pool {
262 @res = eval { $job->() };
263 warn $@ if $@;
264 undef $busy;
265 })->prio (Coro::PRIO_MAX);
266
267 while ($busy) {
268 unless (Coro::cede) {
269 Coro::nready ? Event::one_event 0 : Event::one_event;
270 Coro::cede_notself unless Coro::cede;
271 }
272 }
273
274 wantarray ? @res : $res[0]
275 } else {
276 # we are in another coroutine, how wonderful, everything just works
277
278 $job->()
279 }
280}
281
282=item $coro = cf::coro { BLOCK }
283
284Creates (and readies) and returns a new coro. This coro is automcatially
285being canceled when the extension calling this is being unloaded.
286
287=cut
288
289sub coro(&) {
290 my $cb = shift;
291
292 my $coro = &Coro::async_pool ($cb);
293
294 $coro->on_destroy (sub {
295 delete $EXT_CORO{$coro+0};
296 });
297 $EXT_CORO{$coro+0} = $coro;
298
299 $coro
300}
301
302sub write_runtime {
303 my $runtime = cf::localdir . "/runtime";
304
305 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
306 or return;
307
308 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
309 (aio_write $fh, 0, (length $value), $value, 0) <= 0
310 and return;
311
312 aio_fsync $fh
313 and return;
314
315 close $fh
316 or return;
317
318 aio_rename "$runtime~", $runtime
319 and return;
320
321 1
322}
323
144=back 324=back
145 325
146=cut 326=cut
327
328#############################################################################
329
330package cf::path;
331
332sub new {
333 my ($class, $path, $base) = @_;
334
335 $path = $path->as_string if ref $path;
336
337 my $self = bless { }, $class;
338
339 # {... are special paths that are not touched
340 # ?xxx/... are special absolute paths
341 # ?random/... random maps
342 # /! non-realised random map exit
343 # /... normal maps
344 # ~/... per-player maps without a specific player (DO NOT USE)
345 # ~user/... per-player map of a specific user
346
347 if ($path =~ /^{/) {
348 # fine as it is
349 } elsif ($path =~ s{^\?random/}{}) {
350 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
351 $self->{random} = cf::from_json $data;
352 } else {
353 if ($path =~ s{^~([^/]+)?}{}) {
354 $self->{user_rel} = 1;
355
356 if (defined $1) {
357 $self->{user} = $1;
358 } elsif ($base =~ m{^~([^/]+)/}) {
359 $self->{user} = $1;
360 } else {
361 warn "cannot resolve user-relative path without user <$path,$base>\n";
362 }
363 } elsif ($path =~ /^\//) {
364 # already absolute
365 } else {
366 $base =~ s{[^/]+/?$}{};
367 return $class->new ("$base/$path");
368 }
369
370 for ($path) {
371 redo if s{/\.?/}{/};
372 redo if s{/[^/]+/\.\./}{/};
373 }
374 }
375
376 $self->{path} = $path;
377
378 $self
379}
380
381# the name / primary key / in-game path
382sub as_string {
383 my ($self) = @_;
384
385 $self->{user_rel} ? "~$self->{user}$self->{path}"
386 : $self->{random} ? "?random/$self->{path}"
387 : $self->{path}
388}
389
390# the displayed name, this is a one way mapping
391sub visible_name {
392 my ($self) = @_;
393
394# if (my $rmp = $self->{random}) {
395# # todo: be more intelligent about this
396# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
397# } else {
398 $self->as_string
399# }
400}
401
402# escape the /'s in the path
403sub _escaped_path {
404 # ∕ is U+2215
405 (my $path = $_[0]{path}) =~ s/\//∕/g;
406 $path
407}
408
409# the original (read-only) location
410sub load_path {
411 my ($self) = @_;
412
413 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
414}
415
416# the temporary/swap location
417sub save_path {
418 my ($self) = @_;
419
420 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
421 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
422 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
423}
424
425# the unique path, might be eq to save_path
426sub uniq_path {
427 my ($self) = @_;
428
429 $self->{user_rel} || $self->{random}
430 ? undef
431 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
432}
433
434# return random map parameters, or undef
435sub random_map_params {
436 my ($self) = @_;
437
438 $self->{random}
439}
440
441# this is somewhat ugly, but style maps do need special treatment
442sub is_style_map {
443 $_[0]{path} =~ m{^/styles/}
444}
445
446package cf;
147 447
148############################################################################# 448#############################################################################
149 449
150=head2 ATTACHABLE OBJECTS 450=head2 ATTACHABLE OBJECTS
151 451
505); 805);
506 806
507sub object_freezer_save { 807sub object_freezer_save {
508 my ($filename, $rdata, $objs) = @_; 808 my ($filename, $rdata, $objs) = @_;
509 809
810 sync_job {
510 if (length $$rdata) { 811 if (length $$rdata) {
511 warn sprintf "saving %s (%d,%d)\n", 812 warn sprintf "saving %s (%d,%d)\n",
512 $filename, length $$rdata, scalar @$objs; 813 $filename, length $$rdata, scalar @$objs;
513 814
514 if (open my $fh, ">:raw", "$filename~") { 815 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
515 chmod SAVE_MODE, $fh;
516 syswrite $fh, $$rdata;
517 close $fh;
518
519 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
520 chmod SAVE_MODE, $fh; 816 chmod SAVE_MODE, $fh;
521 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs }; 817 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
818 aio_fsync $fh;
522 close $fh; 819 close $fh;
820
821 if (@$objs) {
822 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
823 chmod SAVE_MODE, $fh;
824 my $data = Storable::nfreeze { version => 1, objs => $objs };
825 aio_write $fh, 0, (length $data), $data, 0;
826 aio_fsync $fh;
827 close $fh;
523 rename "$filename.pst~", "$filename.pst"; 828 aio_rename "$filename.pst~", "$filename.pst";
829 }
830 } else {
831 aio_unlink "$filename.pst";
832 }
833
834 aio_rename "$filename~", $filename;
524 } else { 835 } else {
525 unlink "$filename.pst"; 836 warn "FATAL: $filename~: $!\n";
526 } 837 }
527
528 rename "$filename~", $filename;
529 } else { 838 } else {
530 warn "FATAL: $filename~: $!\n";
531 }
532 } else {
533 unlink $filename; 839 aio_unlink $filename;
534 unlink "$filename.pst"; 840 aio_unlink "$filename.pst";
841 }
535 } 842 }
536} 843}
537 844
538sub object_freezer_as_string { 845sub object_freezer_as_string {
539 my ($rdata, $objs) = @_; 846 my ($rdata, $objs) = @_;
544} 851}
545 852
546sub object_thawer_load { 853sub object_thawer_load {
547 my ($filename) = @_; 854 my ($filename) = @_;
548 855
549 local $/; 856 my ($data, $av);
550 857
551 my $av; 858 (aio_load $filename, $data) >= 0
859 or return;
552 860
553 #TODO: use sysread etc. 861 unless (aio_stat "$filename.pst") {
554 if (open my $data, "<:raw:perlio", $filename) { 862 (aio_load "$filename.pst", $av) >= 0
555 $data = <$data>; 863 or return;
556 if (open my $pst, "<:raw:perlio", "$filename.pst") {
557 $av = eval { (Storable::thaw <$pst>)->{objs} }; 864 $av = eval { (Storable::thaw $av)->{objs} };
558 } 865 }
866
867 warn sprintf "loading %s (%d)\n",
868 $filename, length $data, scalar @{$av || []};#d#
559 return ($data, $av); 869 return ($data, $av);
560 }
561
562 ()
563} 870}
564 871
565############################################################################# 872#############################################################################
566# command handling &c 873# command handling &c
567 874
788 $self->send ("ext " . to_json \%msg); 1095 $self->send ("ext " . to_json \%msg);
789} 1096}
790 1097
791=back 1098=back
792 1099
1100
1101=head3 cf::map
1102
1103=over 4
1104
1105=cut
1106
1107package cf::map;
1108
1109use Fcntl;
1110use Coro::AIO;
1111
1112our $MAX_RESET = 3600;
1113our $DEFAULT_RESET = 3000;
1114
1115sub generate_random_map {
1116 my ($path, $rmp) = @_;
1117
1118 # mit "rum" bekleckern, nicht
1119 cf::map::_create_random_map
1120 $path,
1121 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1122 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1123 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1124 $rmp->{exit_on_final_map},
1125 $rmp->{xsize}, $rmp->{ysize},
1126 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1127 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1128 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1129 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1130 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1131 (cf::region::find $rmp->{region})
1132}
1133
1134# and all this just because we cannot iterate over
1135# all maps in C++...
1136sub change_all_map_light {
1137 my ($change) = @_;
1138
1139 $_->change_map_light ($change)
1140 for grep $_->outdoor, values %cf::MAP;
1141}
1142
1143sub try_load_header($) {
1144 my ($path) = @_;
1145
1146 utf8::encode $path;
1147 aio_open $path, O_RDONLY, 0
1148 or return;
1149
1150 my $map = cf::map::new
1151 or return;
1152
1153 # for better error messages only, will be overwritten
1154 $map->path ($path);
1155
1156 $map->load_header ($path)
1157 or return;
1158
1159 $map->{load_path} = $path;
1160
1161 $map
1162}
1163
1164sub find;
1165sub find {
1166 my ($path, $origin) = @_;
1167
1168 #warn "find<$path,$origin>\n";#d#
1169
1170 $path = new cf::path $path, $origin && $origin->path;
1171 my $key = $path->as_string;
1172
1173 cf::lock_wait "map_find:$key";
1174
1175 $cf::MAP{$key} || do {
1176 my $guard = cf::lock_acquire "map_find:$key";
1177
1178 # do it the slow way
1179 my $map = try_load_header $path->save_path;
1180
1181 Coro::cede;
1182
1183 if ($map) {
1184 $map->last_access ((delete $map->{last_access})
1185 || $cf::RUNTIME); #d#
1186 # safety
1187 $map->{instantiate_time} = $cf::RUNTIME
1188 if $map->{instantiate_time} > $cf::RUNTIME;
1189 } else {
1190 if (my $rmp = $path->random_map_params) {
1191 $map = generate_random_map $key, $rmp;
1192 } else {
1193 $map = try_load_header $path->load_path;
1194 }
1195
1196 $map or return;
1197
1198 $map->{load_original} = 1;
1199 $map->{instantiate_time} = $cf::RUNTIME;
1200 $map->last_access ($cf::RUNTIME);
1201 $map->instantiate;
1202
1203 # per-player maps become, after loading, normal maps
1204 $map->per_player (0) if $path->{user_rel};
1205 }
1206
1207 $map->path ($key);
1208 $map->{path} = $path;
1209 $map->{last_save} = $cf::RUNTIME;
1210
1211 Coro::cede;
1212
1213 if ($map->should_reset) {
1214 $map->reset;
1215 undef $guard;
1216 $map = find $path
1217 or return;
1218 }
1219
1220 $cf::MAP{$key} = $map
1221 }
1222}
1223
1224sub load {
1225 my ($self) = @_;
1226
1227 my $path = $self->{path};
1228 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1229
1230 return if $self->in_memory != cf::MAP_SWAPPED;
1231
1232 $self->in_memory (cf::MAP_LOADING);
1233
1234 $self->alloc;
1235 $self->load_objects ($self->{load_path}, 1)
1236 or return;
1237
1238 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1239 if delete $self->{load_original};
1240
1241 if (my $uniq = $path->uniq_path) {
1242 utf8::encode $uniq;
1243 if (aio_open $uniq, O_RDONLY, 0) {
1244 $self->clear_unique_items;
1245 $self->load_objects ($uniq, 0);
1246 }
1247 }
1248
1249 Coro::cede;
1250
1251 # now do the right thing for maps
1252 $self->link_multipart_objects;
1253
1254 if ($self->{path}->is_style_map) {
1255 $self->{deny_save} = 1;
1256 $self->{deny_reset} = 1;
1257 } else {
1258 $self->fix_auto_apply;
1259 $self->decay_objects;
1260 $self->update_buttons;
1261 $self->set_darkness_map;
1262 $self->difficulty ($self->estimate_difficulty)
1263 unless $self->difficulty;
1264 $self->activate;
1265 }
1266
1267 Coro::cede;
1268
1269 $self->in_memory (cf::MAP_IN_MEMORY);
1270}
1271
1272sub find_sync {
1273 my ($path, $origin) = @_;
1274
1275 cf::sync_job {
1276 my $map = cf::map::find $path, $origin;
1277 $map
1278 }
1279}
1280
1281sub do_load_sync {
1282 my ($map) = @_;
1283
1284 cf::sync_job { $map->load };
1285}
1286
1287sub save {
1288 my ($self) = @_;
1289
1290 my $lock = cf::lock_acquire "map_data:" . $self->path;
1291
1292 $self->{last_save} = $cf::RUNTIME;
1293
1294 return unless $self->dirty;
1295
1296 my $save = $self->{path}->save_path; utf8::encode $save;
1297 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1298
1299 $self->{load_path} = $save;
1300
1301 return if $self->{deny_save};
1302
1303 local $self->{last_access} = $self->last_access;#d#
1304
1305 if ($uniq) {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1307 $self->save_objects ($uniq, cf::IO_UNIQUES);
1308 } else {
1309 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1310 }
1311}
1312
1313sub swap_out {
1314 my ($self) = @_;
1315
1316 # save first because save cedes
1317 $self->save;
1318
1319 my $lock = cf::lock_acquire "map_data:" . $self->path;
1320
1321 return if $self->players;
1322 return if $self->in_memory != cf::MAP_IN_MEMORY;
1323 return if $self->{deny_save};
1324
1325 $self->clear;
1326 $self->in_memory (cf::MAP_SWAPPED);
1327}
1328
1329sub reset_at {
1330 my ($self) = @_;
1331
1332 # TODO: safety, remove and allow resettable per-player maps
1333 return 1e99 if $self->{path}{user_rel};
1334 return 1e99 if $self->{deny_reset};
1335
1336 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1337 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1338
1339 $time + $to
1340}
1341
1342sub should_reset {
1343 my ($self) = @_;
1344
1345 $self->reset_at <= $cf::RUNTIME
1346}
1347
1348sub unlink_save {
1349 my ($self) = @_;
1350
1351 utf8::encode (my $save = $self->{path}->save_path);
1352 aioreq_pri 3; IO::AIO::aio_unlink $save;
1353 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1354}
1355
1356sub rename {
1357 my ($self, $new_path) = @_;
1358
1359 $self->unlink_save;
1360
1361 delete $cf::MAP{$self->path};
1362 $self->{path} = new cf::path $new_path;
1363 $self->path ($self->{path}->as_string);
1364 $cf::MAP{$self->path} = $self;
1365
1366 $self->save;
1367}
1368
1369sub reset {
1370 my ($self) = @_;
1371
1372 my $lock = cf::lock_acquire "map_data:" . $self->path;
1373
1374 return if $self->players;
1375 return if $self->{path}{user_rel};#d#
1376
1377 warn "resetting map ", $self->path;#d#
1378
1379 delete $cf::MAP{$self->path};
1380
1381 $_->clear_links_to ($self) for values %cf::MAP;
1382
1383 $self->unlink_save;
1384 $self->destroy;
1385}
1386
1387my $nuke_counter = "aaaa";
1388
1389sub nuke {
1390 my ($self) = @_;
1391
1392 $self->{deny_save} = 1;
1393 $self->reset_timeout (1);
1394 $self->rename ("{nuke}/" . ($nuke_counter++));
1395 $self->reset; # polite request, might not happen
1396}
1397
1398sub customise_for {
1399 my ($map, $ob) = @_;
1400
1401 if ($map->per_player) {
1402 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1403 }
1404
1405 $map
1406}
1407
1408sub emergency_save {
1409 my $freeze_guard = cf::freeze_mainloop;
1410
1411 warn "enter emergency map save\n";
1412
1413 cf::sync_job {
1414 warn "begin emergency map save\n";
1415 $_->save for values %cf::MAP;
1416 };
1417
1418 warn "end emergency map save\n";
1419}
1420
1421package cf;
1422
1423=back
1424
1425
793=head3 cf::object::player 1426=head3 cf::object::player
794 1427
795=over 4 1428=over 4
796 1429
797=item $player_object->reply ($npc, $msg[, $flags]) 1430=item $player_object->reply ($npc, $msg[, $flags])
832 (ref $cf::CFG{"may_$access"} 1465 (ref $cf::CFG{"may_$access"}
833 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1466 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
834 : $cf::CFG{"may_$access"}) 1467 : $cf::CFG{"may_$access"})
835} 1468}
836 1469
1470=item $player_object->enter_link
1471
1472Freezes the player and moves him/her to a special map (C<{link}>).
1473
1474The player should be reaosnably safe there for short amounts of time. You
1475I<MUST> call C<leave_link> as soon as possible, though.
1476
1477=item $player_object->leave_link ($map, $x, $y)
1478
1479Moves the player out of the specila link map onto the given map. If the
1480map is not valid (or omitted), the player will be moved back to the
1481location he/she was before the call to C<enter_link>, or, if that fails,
1482to the emergency map position.
1483
1484Might block.
1485
1486=cut
1487
1488sub cf::object::player::enter_link {
1489 my ($self) = @_;
1490
1491 $self->deactivate_recursive;
1492
1493 return if $self->map == $LINK_MAP;
1494
1495 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1496 if $self->map;
1497
1498 $self->enter_map ($LINK_MAP, 20, 20);
1499}
1500
1501sub cf::object::player::leave_link {
1502 my ($self, $map, $x, $y) = @_;
1503
1504 my $link_pos = delete $self->{_link_pos};
1505
1506 unless ($map) {
1507 # restore original map position
1508 ($map, $x, $y) = @{ $link_pos || [] };
1509 $map = cf::map::find $map;
1510
1511 unless ($map) {
1512 ($map, $x, $y) = @$EMERGENCY_POSITION;
1513 $map = cf::map::find $map
1514 or die "FATAL: cannot load emergency map\n";
1515 }
1516 }
1517
1518 ($x, $y) = (-1, -1)
1519 unless (defined $x) && (defined $y);
1520
1521 # use -1 or undef as default coordinates, not 0, 0
1522 ($x, $y) = ($map->enter_x, $map->enter_y)
1523 if $x <=0 && $y <= 0;
1524
1525 $map->load;
1526
1527 $self->activate_recursive;
1528 $self->enter_map ($map, $x, $y);
1529}
1530
1531cf::player->attach (
1532 on_logout => sub {
1533 my ($pl) = @_;
1534
1535 # abort map switching before logout
1536 if ($pl->ob->{_link_pos}) {
1537 cf::sync_job {
1538 $pl->ob->leave_link
1539 };
1540 }
1541 },
1542 on_login => sub {
1543 my ($pl) = @_;
1544
1545 # try to abort aborted map switching on player login :)
1546 # should happen only on crashes
1547 if ($pl->ob->{_link_pos}) {
1548
1549 $pl->ob->enter_link;
1550 (Coro::async_pool {
1551 # we need this sleep as the login has a concurrent enter_exit running
1552 # and this sleep increases chances of the player not ending up in scorn
1553 Coro::Timer::sleep 1;
1554 $pl->ob->leave_link;
1555 })->prio (2);
1556 }
1557 },
1558);
1559
1560=item $player_object->goto ($path, $x, $y)
1561
1562=cut
1563
1564sub cf::object::player::goto {
1565 my ($self, $path, $x, $y) = @_;
1566
1567 $self->enter_link;
1568
1569 (Coro::async_pool {
1570 $path = new cf::path $path;
1571
1572 my $map = cf::map::find $path->as_string;
1573 $map = $map->customise_for ($self) if $map;
1574
1575# warn "entering ", $map->path, " at ($x, $y)\n"
1576# if $map;
1577
1578 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1579
1580 $self->leave_link ($map, $x, $y);
1581 })->prio (1);
1582}
1583
1584=item $player_object->enter_exit ($exit_object)
1585
1586=cut
1587
1588sub parse_random_map_params {
1589 my ($spec) = @_;
1590
1591 my $rmp = { # defaults
1592 xsize => 10,
1593 ysize => 10,
1594 };
1595
1596 for (split /\n/, $spec) {
1597 my ($k, $v) = split /\s+/, $_, 2;
1598
1599 $rmp->{lc $k} = $v if (length $k) && (length $v);
1600 }
1601
1602 $rmp
1603}
1604
1605sub prepare_random_map {
1606 my ($exit) = @_;
1607
1608 # all this does is basically replace the /! path by
1609 # a new random map path (?random/...) with a seed
1610 # that depends on the exit object
1611
1612 my $rmp = parse_random_map_params $exit->msg;
1613
1614 if ($exit->map) {
1615 $rmp->{region} = $exit->map->region_name;
1616 $rmp->{origin_map} = $exit->map->path;
1617 $rmp->{origin_x} = $exit->x;
1618 $rmp->{origin_y} = $exit->y;
1619 }
1620
1621 $rmp->{random_seed} ||= $exit->random_seed;
1622
1623 my $data = cf::to_json $rmp;
1624 my $md5 = Digest::MD5::md5_hex $data;
1625
1626 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1627 aio_write $fh, 0, (length $data), $data, 0;
1628
1629 $exit->slaying ("?random/$md5");
1630 $exit->msg (undef);
1631 }
1632}
1633
1634sub cf::object::player::enter_exit {
1635 my ($self, $exit) = @_;
1636
1637 return unless $self->type == cf::PLAYER;
1638
1639 $self->enter_link;
1640
1641 (Coro::async_pool {
1642 $self->deactivate_recursive; # just to be sure
1643 unless (eval {
1644 prepare_random_map $exit
1645 if $exit->slaying eq "/!";
1646
1647 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1648 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1649
1650 1;
1651 }) {
1652 $self->message ("Something went wrong deep within the crossfire server. "
1653 . "I'll try to bring you back to the map you were before. "
1654 . "Please report this to the dungeon master",
1655 cf::NDI_UNIQUE | cf::NDI_RED);
1656
1657 warn "ERROR in enter_exit: $@";
1658 $self->leave_link;
1659 }
1660 })->prio (1);
1661}
1662
837=head3 cf::client 1663=head3 cf::client
838 1664
839=over 4 1665=over 4
840 1666
841=item $client->send_drawinfo ($text, $flags) 1667=item $client->send_drawinfo ($text, $flags)
884 on_reply => sub { 1710 on_reply => sub {
885 my ($ns, $msg) = @_; 1711 my ($ns, $msg) = @_;
886 1712
887 # this weird shuffling is so that direct followup queries 1713 # this weird shuffling is so that direct followup queries
888 # get handled first 1714 # get handled first
889 my $queue = delete $ns->{query_queue}; 1715 my $queue = delete $ns->{query_queue}
1716 or return; # be conservative, not sure how that can happen, but we saw a crash here
890 1717
891 (shift @$queue)->[1]->($msg); 1718 (shift @$queue)->[1]->($msg);
892 1719
893 push @{ $ns->{query_queue} }, @$queue; 1720 push @{ $ns->{query_queue} }, @$queue;
894 1721
911=cut 1738=cut
912 1739
913sub cf::client::coro { 1740sub cf::client::coro {
914 my ($self, $cb) = @_; 1741 my ($self, $cb) = @_;
915 1742
916 my $coro; $coro = async { 1743 my $coro = &Coro::async_pool ($cb);
917 eval { 1744
918 $cb->(); 1745 $coro->on_destroy (sub {
919 };
920 warn $@ if $@;
921 delete $self->{_coro}{$coro+0}; 1746 delete $self->{_coro}{$coro+0};
922 }; 1747 });
923 1748
924 $self->{_coro}{$coro+0} = $coro; 1749 $self->{_coro}{$coro+0} = $coro;
1750
1751 $coro
925} 1752}
926 1753
927cf::client->attach ( 1754cf::client->attach (
928 on_destroy => sub { 1755 on_destroy => sub {
929 my ($ns) = @_; 1756 my ($ns) = @_;
1093 1920
1094{ 1921{
1095 my $path = cf::localdir . "/database.pst"; 1922 my $path = cf::localdir . "/database.pst";
1096 1923
1097 sub db_load() { 1924 sub db_load() {
1098 warn "loading database $path\n";#d# remove later
1099 $DB = stat $path ? Storable::retrieve $path : { }; 1925 $DB = stat $path ? Storable::retrieve $path : { };
1100 } 1926 }
1101 1927
1102 my $pid; 1928 my $pid;
1103 1929
1104 sub db_save() { 1930 sub db_save() {
1105 warn "saving database $path\n";#d# remove later
1106 waitpid $pid, 0 if $pid; 1931 waitpid $pid, 0 if $pid;
1107 if (0 == ($pid = fork)) { 1932 if (0 == ($pid = fork)) {
1108 $DB->{_meta}{version} = 1; 1933 $DB->{_meta}{version} = 1;
1109 Storable::nstore $DB, "$path~"; 1934 Storable::nstore $DB, "$path~";
1110 rename "$path~", $path; 1935 rename "$path~", $path;
1158 open my $fh, "<:utf8", cf::confdir . "/config" 1983 open my $fh, "<:utf8", cf::confdir . "/config"
1159 or return; 1984 or return;
1160 1985
1161 local $/; 1986 local $/;
1162 *CFG = YAML::Syck::Load <$fh>; 1987 *CFG = YAML::Syck::Load <$fh>;
1988
1989 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1990
1991 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
1992 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
1993
1994 if (exists $CFG{mlockall}) {
1995 eval {
1996 $CFG{mlockall} ? &mlockall : &munlockall
1997 and die "WARNING: m(un)lockall failed: $!\n";
1998 };
1999 warn $@ if $@;
2000 }
1163} 2001}
1164 2002
1165sub main { 2003sub main {
2004 # we must not ever block the main coroutine
2005 local $Coro::idle = sub {
2006 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2007 Coro::async_pool { Event::one_event };
2008 };
2009
1166 cfg_load; 2010 cfg_load;
1167 db_load; 2011 db_load;
1168 load_extensions; 2012 load_extensions;
1169 Event::loop; 2013 Event::loop;
1170} 2014}
1171 2015
1172############################################################################# 2016#############################################################################
1173# initialisation 2017# initialisation
1174 2018
1175sub _perl_reload(&) { 2019sub reload() {
1176 my ($msg) = @_; 2020 # can/must only be called in main
2021 if ($Coro::current != $Coro::main) {
2022 warn "can only reload from main coroutine\n";
2023 return;
2024 }
1177 2025
1178 $msg->("reloading..."); 2026 warn "reloading...";
2027
2028 my $guard = freeze_mainloop;
2029 cf::emergency_save;
1179 2030
1180 eval { 2031 eval {
2032 # if anything goes wrong in here, we should simply crash as we already saved
2033
1181 # cancel all watchers 2034 # cancel all watchers
1182 for (Event::all_watchers) { 2035 for (Event::all_watchers) {
1183 $_->cancel if $_->data & WF_AUTOCANCEL; 2036 $_->cancel if $_->data & WF_AUTOCANCEL;
1184 } 2037 }
1185 2038
2039 # cancel all extension coros
2040 $_->cancel for values %EXT_CORO;
2041 %EXT_CORO = ();
2042
1186 # unload all extensions 2043 # unload all extensions
1187 for (@exts) { 2044 for (@exts) {
1188 $msg->("unloading <$_>"); 2045 warn "unloading <$_>";
1189 unload_extension $_; 2046 unload_extension $_;
1190 } 2047 }
1191 2048
1192 # unload all modules loaded from $LIBDIR 2049 # unload all modules loaded from $LIBDIR
1193 while (my ($k, $v) = each %INC) { 2050 while (my ($k, $v) = each %INC) {
1194 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2051 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1195 2052
1196 $msg->("removing <$k>"); 2053 warn "removing <$k>";
1197 delete $INC{$k}; 2054 delete $INC{$k};
1198 2055
1199 $k =~ s/\.pm$//; 2056 $k =~ s/\.pm$//;
1200 $k =~ s/\//::/g; 2057 $k =~ s/\//::/g;
1201 2058
1206 Symbol::delete_package $k; 2063 Symbol::delete_package $k;
1207 } 2064 }
1208 2065
1209 # sync database to disk 2066 # sync database to disk
1210 cf::db_sync; 2067 cf::db_sync;
2068 IO::AIO::flush;
1211 2069
1212 # get rid of safe::, as good as possible 2070 # get rid of safe::, as good as possible
1213 Symbol::delete_package "safe::$_" 2071 Symbol::delete_package "safe::$_"
1214 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2072 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1215 2073
1216 # remove register_script_function callbacks 2074 # remove register_script_function callbacks
1217 # TODO 2075 # TODO
1218 2076
1219 # unload cf.pm "a bit" 2077 # unload cf.pm "a bit"
1222 # don't, removes xs symbols, too, 2080 # don't, removes xs symbols, too,
1223 # and global variables created in xs 2081 # and global variables created in xs
1224 #Symbol::delete_package __PACKAGE__; 2082 #Symbol::delete_package __PACKAGE__;
1225 2083
1226 # reload cf.pm 2084 # reload cf.pm
1227 $msg->("reloading cf.pm"); 2085 warn "reloading cf.pm";
1228 require cf; 2086 require cf;
1229 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2087 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1230 2088
1231 # load config and database again 2089 # load config and database again
1232 cf::cfg_load; 2090 cf::cfg_load;
1233 cf::db_load; 2091 cf::db_load;
1234 2092
1235 # load extensions 2093 # load extensions
1236 $msg->("load extensions"); 2094 warn "load extensions";
1237 cf::load_extensions; 2095 cf::load_extensions;
1238 2096
1239 # reattach attachments to objects 2097 # reattach attachments to objects
1240 $msg->("reattach"); 2098 warn "reattach";
1241 _global_reattach; 2099 _global_reattach;
1242 }; 2100 };
1243 $msg->($@) if $@;
1244 2101
1245 $msg->("reloaded"); 2102 if ($@) {
2103 warn $@;
2104 warn "error while reloading, exiting.";
2105 exit 1;
2106 }
2107
2108 warn "reloaded successfully";
1246}; 2109};
1247 2110
1248sub perl_reload() { 2111#############################################################################
1249 _perl_reload { 2112
1250 warn $_[0]; 2113unless ($LINK_MAP) {
1251 print "$_[0]\n"; 2114 $LINK_MAP = cf::map::new;
1252 }; 2115
2116 $LINK_MAP->width (41);
2117 $LINK_MAP->height (41);
2118 $LINK_MAP->alloc;
2119 $LINK_MAP->path ("{link}");
2120 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2121 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2122
2123 # dirty hack because... archetypes are not yet loaded
2124 Event->timer (
2125 after => 2,
2126 cb => sub {
2127 $_[0]->w->cancel;
2128
2129 # provide some exits "home"
2130 my $exit = cf::object::new "exit";
2131
2132 $exit->slaying ($EMERGENCY_POSITION->[0]);
2133 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2134 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2135
2136 $LINK_MAP->insert ($exit->clone, 19, 19);
2137 $LINK_MAP->insert ($exit->clone, 19, 20);
2138 $LINK_MAP->insert ($exit->clone, 19, 21);
2139 $LINK_MAP->insert ($exit->clone, 20, 19);
2140 $LINK_MAP->insert ($exit->clone, 20, 21);
2141 $LINK_MAP->insert ($exit->clone, 21, 19);
2142 $LINK_MAP->insert ($exit->clone, 21, 20);
2143 $LINK_MAP->insert ($exit->clone, 21, 21);
2144
2145 $exit->destroy;
2146 });
2147
2148 $LINK_MAP->{deny_save} = 1;
2149 $LINK_MAP->{deny_reset} = 1;
2150
2151 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1253} 2152}
1254 2153
1255register "<global>", __PACKAGE__; 2154register "<global>", __PACKAGE__;
1256 2155
1257register_command "perl-reload" => sub { 2156register_command "reload" => sub {
1258 my ($who, $arg) = @_; 2157 my ($who, $arg) = @_;
1259 2158
1260 if ($who->flag (FLAG_WIZ)) { 2159 if ($who->flag (FLAG_WIZ)) {
1261 _perl_reload { 2160 $who->message ("start of reload.");
1262 warn $_[0]; 2161 reload;
1263 $who->message ($_[0]); 2162 $who->message ("end of reload.");
1264 };
1265 } 2163 }
1266}; 2164};
1267 2165
1268unshift @INC, $LIBDIR; 2166unshift @INC, $LIBDIR;
1269 2167
1270$TICK_WATCHER = Event->timer ( 2168$TICK_WATCHER = Event->timer (
2169 reentrant => 0,
1271 prio => 0, 2170 prio => 0,
1272 at => $NEXT_TICK || 1, 2171 at => $NEXT_TICK || $TICK,
1273 data => WF_AUTOCANCEL, 2172 data => WF_AUTOCANCEL,
1274 cb => sub { 2173 cb => sub {
1275 cf::server_tick; # one server iteration 2174 cf::server_tick; # one server iteration
1276 2175 $RUNTIME += $TICK;
1277 my $NOW = Event::time;
1278 $NEXT_TICK += $TICK; 2176 $NEXT_TICK += $TICK;
1279 2177
1280 # if we are delayed by four ticks or more, skip them all 2178 # if we are delayed by four ticks or more, skip them all
1281 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2179 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1282 2180
1283 $TICK_WATCHER->at ($NEXT_TICK); 2181 $TICK_WATCHER->at ($NEXT_TICK);
1284 $TICK_WATCHER->start; 2182 $TICK_WATCHER->start;
1285 }, 2183 },
1286); 2184);
1287 2185
1288IO::AIO::max_poll_time $TICK * 0.2; 2186IO::AIO::max_poll_time $TICK * 0.2;
1289 2187
2188Event->io (
1290Event->io (fd => IO::AIO::poll_fileno, 2189 fd => IO::AIO::poll_fileno,
1291 poll => 'r', 2190 poll => 'r',
1292 prio => 5, 2191 prio => 5,
1293 data => WF_AUTOCANCEL, 2192 data => WF_AUTOCANCEL,
1294 cb => \&IO::AIO::poll_cb); 2193 cb => \&IO::AIO::poll_cb,
2194);
2195
2196Event->timer (
2197 data => WF_AUTOCANCEL,
2198 after => 0,
2199 interval => 10,
2200 cb => sub {
2201 (Coro::unblock_sub {
2202 write_runtime
2203 or warn "ERROR: unable to write runtime file: $!";
2204 })->();
2205 },
2206);
2207
2208END { cf::emergency_save }
1295 2209
12961 22101
1297 2211

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