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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.85 by root, Mon Dec 11 22:56:57 2006 UTC vs.
Revision 1.113 by root, Mon Jan 1 15:32:40 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3;
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
20 34
21our %COMMAND = (); 35our %COMMAND = ();
22our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
23our %EXTCMD = (); 37our %EXTCMD = ();
24 38
25_init_vars;
26
27our @EVENT; 39our @EVENT;
28our $LIBDIR = maps_directory "perl"; 40our $LIBDIR = datadir . "/ext";
29 41
30our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
31our $TICK_WATCHER; 43our $TICK_WATCHER;
32our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
33 46
34our %CFG; 47our %CFG;
35 48
36our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO;
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
37 78
38############################################################################# 79#############################################################################
39 80
40=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
41 82
42=over 4 83=over 4
43 84
44=item $cf::UPTIME 85=item $cf::UPTIME
45 86
46The timestamp of the server start (so not actually an uptime). 87The timestamp of the server start (so not actually an uptime).
88
89=item $cf::RUNTIME
90
91The time this server has run, starts at 0 and is increased by $cf::TICK on
92every server tick.
47 93
48=item $cf::LIBDIR 94=item $cf::LIBDIR
49 95
50The perl library directory, where extensions and cf-specific modules can 96The perl library directory, where extensions and cf-specific modules can
51be found. It will be added to C<@INC> automatically. 97be found. It will be added to C<@INC> automatically.
98
99=item $cf::NOW
100
101The time of the last (current) server tick.
52 102
53=item $cf::TICK 103=item $cf::TICK
54 104
55The interval between server ticks, in seconds. 105The interval between server ticks, in seconds.
56 106
64=cut 114=cut
65 115
66BEGIN { 116BEGIN {
67 *CORE::GLOBAL::warn = sub { 117 *CORE::GLOBAL::warn = sub {
68 my $msg = join "", @_; 118 my $msg = join "", @_;
119 utf8::encode $msg;
120
69 $msg .= "\n" 121 $msg .= "\n"
70 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
71 123
72 print STDERR "cfperl: $msg";
73 LOG llevError, "cfperl: $msg"; 124 LOG llevError, "cfperl: $msg";
74 }; 125 };
75} 126}
76 127
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
130@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
131@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
132@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
77@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 133@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
78 134
79# we bless all objects into (empty) derived classes to force a method lookup 135# we bless all objects into (empty) derived classes to force a method lookup
80# within the Safe compartment. 136# within the Safe compartment.
81for my $pkg (qw(cf::object cf::object::player cf::player cf::map cf::party cf::region cf::arch cf::living)) { 137for my $pkg (qw(
138 cf::global cf::attachable
139 cf::object cf::object::player
140 cf::client cf::player
141 cf::arch cf::living
142 cf::map cf::party cf::region
143)) {
82 no strict 'refs'; 144 no strict 'refs';
83 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 145 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
84} 146}
85 147
86$Event::DIED = sub { 148$Event::DIED = sub {
119sub to_json($) { 181sub to_json($) {
120 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
121 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
122} 184}
123 185
186=item cf::sync_job { BLOCK }
187
188The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
191
192If it must be done, put the blocking parts into C<sync_job>. This will run
193the given BLOCK in another coroutine while waiting for the result. The
194server will be frozen during this time, so the block should either finish
195fast or be very important.
196
197=cut
198
199sub sync_job(&) {
200 my ($job) = @_;
201
202 if ($Coro::current == $Coro::main) {
203 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/
205
206 # TODO: use suspend/resume instead
207 # (but this is cancel-safe)
208 local $FREEZE = 1;
209
210 my $busy = 1;
211 my @res;
212
213 (Coro::async {
214 @res = eval { $job->() };
215 warn $@ if $@;
216 undef $busy;
217 })->prio (Coro::PRIO_MAX);
218
219 while ($busy) {
220 Coro::cede_notself;
221 Event::one_event unless Coro::nready;
222 }
223
224 wantarray ? @res : $res[0]
225 } else {
226 # we are in another coroutine, how wonderful, everything just works
227
228 $job->()
229 }
230}
231
232=item $coro = cf::coro { BLOCK }
233
234Creates and returns a new coro. This coro is automcatially being canceled
235when the extension calling this is being unloaded.
236
237=cut
238
239sub coro(&) {
240 my $cb = shift;
241
242 my $coro; $coro = async {
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248
249 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0};
251 });
252 $EXT_CORO{$coro+0} = $coro;
253
254 $coro
255}
256
257sub write_runtime {
258 my $runtime = cf::localdir . "/runtime";
259
260 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
261 or return;
262
263 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
264 (aio_write $fh, 0, (length $value), $value, 0) <= 0
265 and return;
266
267 aio_fsync $fh
268 and return;
269
270 close $fh
271 or return;
272
273 aio_rename "$runtime~", $runtime
274 and return;
275
276 1
277}
278
124=back 279=back
125 280
126=cut 281=cut
127 282
128############################################################################# 283#############################################################################
129 284
130=head2 EVENTS AND OBJECT ATTACHMENTS 285package cf::path;
286
287sub new {
288 my ($class, $path, $base) = @_;
289
290 $path = $path->as_string if ref $path;
291
292 my $self = bless { }, $class;
293
294 if ($path =~ s{^\?random/}{}) {
295 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
296 $self->{random} = cf::from_json $data;
297 } else {
298 if ($path =~ s{^~([^/]+)?}{}) {
299 $self->{user_rel} = 1;
300
301 if (defined $1) {
302 $self->{user} = $1;
303 } elsif ($base =~ m{^~([^/]+)/}) {
304 $self->{user} = $1;
305 } else {
306 warn "cannot resolve user-relative path without user <$path,$base>\n";
307 }
308 } elsif ($path =~ /^\//) {
309 # already absolute
310 } else {
311 $base =~ s{[^/]+/?$}{};
312 return $class->new ("$base/$path");
313 }
314
315 for ($path) {
316 redo if s{/\.?/}{/};
317 redo if s{/[^/]+/\.\./}{/};
318 }
319 }
320
321 $self->{path} = $path;
322
323 $self
324}
325
326# the name / primary key / in-game path
327sub as_string {
328 my ($self) = @_;
329
330 $self->{user_rel} ? "~$self->{user}$self->{path}"
331 : $self->{random} ? "?random/$self->{path}"
332 : $self->{path}
333}
334
335# the displayed name, this is a one way mapping
336sub visible_name {
337 my ($self) = @_;
338
339# if (my $rmp = $self->{random}) {
340# # todo: be more intelligent about this
341# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
342# } else {
343 $self->as_string
344# }
345}
346
347# escape the /'s in the path
348sub _escaped_path {
349 # ∕ is U+2215
350 (my $path = $_[0]{path}) =~ s/\//∕/g;
351 $path
352}
353
354# the original (read-only) location
355sub load_path {
356 my ($self) = @_;
357
358 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
359}
360
361# the temporary/swap location
362sub save_path {
363 my ($self) = @_;
364
365 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
366 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
367 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
368}
369
370# the unique path, might be eq to save_path
371sub uniq_path {
372 my ($self) = @_;
373
374 $self->{user_rel} || $self->{random}
375 ? undef
376 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
377}
378
379# return random map parameters, or undef
380sub random_map_params {
381 my ($self) = @_;
382
383 $self->{random}
384}
385
386# this is somewhat ugly, but style maps do need special treatment
387sub is_style_map {
388 $_[0]{path} =~ m{^/styles/}
389}
390
391package cf;
392
393#############################################################################
394
395=head2 ATTACHABLE OBJECTS
396
397Many objects in crossfire are so-called attachable objects. That means you can
398attach callbacks/event handlers (a collection of which is called an "attachment")
399to it. All such attachable objects support the following methods.
400
401In the following description, CLASS can be any of C<global>, C<object>
402C<player>, C<client> or C<map> (i.e. the attachable objects in
403crossfire+).
131 404
132=over 4 405=over 4
133 406
134=item $object->attach ($attachment, key => $value...)
135
136=item $object->detach ($attachment)
137
138Attach/detach a pre-registered attachment to an object.
139
140=item $player->attach ($attachment, key => $value...)
141
142=item $player->detach ($attachment)
143
144Attach/detach a pre-registered attachment to a player.
145
146=item $map->attach ($attachment, key => $value...) 407=item $attachable->attach ($attachment, key => $value...)
147 408
148=item $map->detach ($attachment) 409=item $attachable->detach ($attachment)
149 410
150Attach/detach a pre-registered attachment to a map. 411Attach/detach a pre-registered attachment to a specific object and give it
412the specified key/value pairs as arguments.
151 413
152=item $bool = $object->attached ($name) 414Example, attach a minesweeper attachment to the given object, making it a
41510x10 minesweeper game:
153 416
154=item $bool = $player->attached ($name) 417 $obj->attach (minesweeper => width => 10, height => 10);
155 418
156=item $bool = $map->attached ($name) 419=item $bool = $attachable->attached ($name)
157 420
158Checks wether the named attachment is currently attached to the object. 421Checks wether the named attachment is currently attached to the object.
159 422
160=item cf::attach_global ... 423=item cf::CLASS->attach ...
161 424
162Attach handlers for global events. 425=item cf::CLASS->detach ...
163 426
164This and all following C<attach_*>-functions expect any number of the 427Define an anonymous attachment and attach it to all objects of the given
165following handler/hook descriptions: 428CLASS. See the next function for an explanation of its arguments.
429
430You can attach to global events by using the C<cf::global> class.
431
432Example, log all player logins:
433
434 cf::player->attach (
435 on_login => sub {
436 my ($pl) = @_;
437 ...
438 },
439 );
440
441Example, attach to the jeweler skill:
442
443 cf::object->attach (
444 type => cf::SKILL,
445 subtype => cf::SK_JEWELER,
446 on_use_skill => sub {
447 my ($sk, $ob, $part, $dir, $msg) = @_;
448 ...
449 },
450 );
451
452=item cf::CLASS::attachment $name, ...
453
454Register an attachment by C<$name> through which attachable objects of the
455given CLASS can refer to this attachment.
456
457Some classes such as crossfire maps and objects can specify attachments
458that are attached at load/instantiate time, thus the need for a name.
459
460These calls expect any number of the following handler/hook descriptions:
166 461
167=over 4 462=over 4
168 463
169=item prio => $number 464=item prio => $number
170 465
172by another C<prio> setting). Lower priority handlers get executed 467by another C<prio> setting). Lower priority handlers get executed
173earlier. The default priority is C<0>, and many built-in handlers are 468earlier. The default priority is C<0>, and many built-in handlers are
174registered at priority C<-1000>, so lower priorities should not be used 469registered at priority C<-1000>, so lower priorities should not be used
175unless you know what you are doing. 470unless you know what you are doing.
176 471
472=item type => $type
473
474(Only for C<< cf::object->attach >> calls), limits the attachment to the
475given type of objects only (the additional parameter C<subtype> can be
476used to further limit to the given subtype).
477
177=item on_I<event> => \&cb 478=item on_I<event> => \&cb
178 479
179Call the given code reference whenever the named event happens (event is 480Call the given code reference whenever the named event happens (event is
180something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 481something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
181handlers are recognised generally depends on the type of object these 482handlers are recognised generally depends on the type of object these
190package and register them. Only handlers for eevents supported by the 491package and register them. Only handlers for eevents supported by the
191object/class are recognised. 492object/class are recognised.
192 493
193=back 494=back
194 495
195=item cf::attach_to_type $object_type, $subtype, ... 496Example, define an attachment called "sockpuppet" that calls the given
497event handler when a monster attacks:
196 498
197Attach handlers for a specific object type (e.g. TRANSPORT) and 499 cf::object::attachment sockpuppet =>
198subtype. If C<$subtype> is zero or undef, matches all objects of the given 500 on_skill_attack => sub {
199type. 501 my ($self, $victim) = @_;
200 502 ...
201=item cf::attach_to_objects ...
202
203Attach handlers to all objects. Do not use this except for debugging or
204very rare events, as handlers are (obviously) called for I<all> objects in
205the game.
206
207=item cf::attach_to_players ...
208
209Attach handlers to all players.
210
211=item cf::attach_to_maps ...
212
213Attach handlers to all maps.
214
215=item cf:register_attachment $name, ...
216
217Register an attachment by name through which objects can refer to this
218attachment.
219
220=item cf:register_player_attachment $name, ...
221
222Register an attachment by name through which players can refer to this
223attachment.
224
225=item cf:register_map_attachment $name, ...
226
227Register an attachment by name through which maps can refer to this
228attachment.
229
230=cut
231
232# the following variables are defined in .xs and must not be re-created
233our @CB_GLOBAL = (); # registry for all global events
234our @CB_OBJECT = (); # all objects (should not be used except in emergency)
235our @CB_PLAYER = ();
236our @CB_TYPE = (); # registry for type (cf-object class) based events
237our @CB_MAP = ();
238
239my %attachment;
240
241sub _attach_cb($\%$$$) {
242 my ($registry, $undo, $event, $prio, $cb) = @_;
243
244 use sort 'stable';
245
246 $cb = [$prio, $cb];
247
248 @{$registry->[$event]} = sort
249 { $a->[0] cmp $b->[0] }
250 @{$registry->[$event] || []}, $cb;
251
252 push @{$undo->{cb}}, [$event, $cb];
253}
254
255# attach handles attaching event callbacks
256# the only thing the caller has to do is pass the correct
257# registry (== where the callback attaches to).
258sub _attach(\@$@) {
259 my ($registry, $klass, @arg) = @_;
260
261 my $prio = 0;
262
263 my %undo = (
264 registry => $registry,
265 cb => [],
266 );
267
268 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
269
270 while (@arg) {
271 my $type = shift @arg;
272
273 if ($type eq "prio") {
274 $prio = shift @arg;
275
276 } elsif ($type eq "package") {
277 my $pkg = shift @arg;
278
279 while (my ($name, $id) = each %cb_id) {
280 if (my $cb = $pkg->can ($name)) {
281 _attach_cb $registry, %undo, $id, $prio, $cb;
282 }
283 } 503 }
284
285 } elsif (exists $cb_id{$type}) {
286 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
287
288 } elsif (ref $type) {
289 warn "attaching objects not supported, ignoring.\n";
290
291 } else {
292 shift @arg;
293 warn "attach argument '$type' not supported, ignoring.\n";
294 }
295 }
296
297 \%undo
298}
299
300sub _attach_attachment {
301 my ($obj, $name, %arg) = @_;
302
303 return if exists $obj->{_attachment}{$name};
304
305 my $res;
306
307 if (my $attach = $attachment{$name}) {
308 my $registry = $obj->registry;
309
310 for (@$attach) {
311 my ($klass, @attach) = @$_;
312 $res = _attach @$registry, $klass, @attach;
313 }
314
315 $obj->{$name} = \%arg;
316 } else {
317 warn "object uses attachment '$name' that is not available, postponing.\n";
318 }
319
320 $obj->{_attachment}{$name} = undef;
321
322 $res->{attachment} = $name;
323 $res
324}
325
326*cf::object::attach =
327*cf::player::attach =
328*cf::map::attach = sub {
329 my ($obj, $name, %arg) = @_;
330
331 _attach_attachment $obj, $name, %arg;
332};
333
334# all those should be optimised
335*cf::object::detach =
336*cf::player::detach =
337*cf::map::detach = sub {
338 my ($obj, $name) = @_;
339
340 delete $obj->{_attachment}{$name};
341 reattach ($obj);
342};
343
344*cf::object::attached =
345*cf::player::attached =
346*cf::map::attached = sub {
347 my ($obj, $name) = @_;
348
349 exists $obj->{_attachment}{$name}
350};
351
352sub attach_global {
353 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
354}
355
356sub attach_to_type {
357 my $type = shift;
358 my $subtype = shift;
359
360 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
361}
362
363sub attach_to_objects {
364 _attach @CB_OBJECT, KLASS_OBJECT, @_
365}
366
367sub attach_to_players {
368 _attach @CB_PLAYER, KLASS_PLAYER, @_
369}
370
371sub attach_to_maps {
372 _attach @CB_MAP, KLASS_MAP, @_
373}
374
375sub register_attachment {
376 my $name = shift;
377
378 $attachment{$name} = [[KLASS_OBJECT, @_]];
379}
380
381sub register_player_attachment {
382 my $name = shift;
383
384 $attachment{$name} = [[KLASS_PLAYER, @_]];
385}
386
387sub register_map_attachment {
388 my $name = shift;
389
390 $attachment{$name} = [[KLASS_MAP, @_]];
391}
392
393our $override;
394our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
395
396sub override {
397 $override = 1;
398 @invoke_results = ();
399}
400
401sub do_invoke {
402 my $event = shift;
403 my $callbacks = shift;
404
405 @invoke_results = ();
406
407 local $override;
408
409 for (@$callbacks) {
410 eval { &{$_->[1]} };
411
412 if ($@) {
413 warn "$@";
414 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
415 override;
416 }
417
418 return 1 if $override;
419 }
420
421 0 504 }
422}
423 505
424=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 506=item $attachable->valid
425
426=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
427
428=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
429
430=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
431
432Generate a global/object/player/map-specific event with the given arguments.
433
434This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
435removed in future versions), and there is no public API to access override
436results (if you must, access C<@cf::invoke_results> directly).
437
438=back
439
440=cut
441
442#############################################################################
443
444=head2 METHODS VALID FOR ALL CORE OBJECTS
445
446=over 4
447
448=item $object->valid, $player->valid, $map->valid
449 507
450Just because you have a perl object does not mean that the corresponding 508Just because you have a perl object does not mean that the corresponding
451C-level object still exists. If you try to access an object that has no 509C-level object still exists. If you try to access an object that has no
452valid C counterpart anymore you get an exception at runtime. This method 510valid C counterpart anymore you get an exception at runtime. This method
453can be used to test for existence of the C object part without causing an 511can be used to test for existence of the C object part without causing an
454exception. 512exception.
455 513
514=cut
515
516# the following variables are defined in .xs and must not be re-created
517our @CB_GLOBAL = (); # registry for all global events
518our @CB_ATTACHABLE = (); # registry for all attachables
519our @CB_OBJECT = (); # all objects (should not be used except in emergency)
520our @CB_PLAYER = ();
521our @CB_CLIENT = ();
522our @CB_TYPE = (); # registry for type (cf-object class) based events
523our @CB_MAP = ();
524
525my %attachment;
526
527sub _attach_cb($$$$) {
528 my ($registry, $event, $prio, $cb) = @_;
529
530 use sort 'stable';
531
532 $cb = [$prio, $cb];
533
534 @{$registry->[$event]} = sort
535 { $a->[0] cmp $b->[0] }
536 @{$registry->[$event] || []}, $cb;
537}
538
539# hack
540my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
541
542# attach handles attaching event callbacks
543# the only thing the caller has to do is pass the correct
544# registry (== where the callback attaches to).
545sub _attach {
546 my ($registry, $klass, @arg) = @_;
547
548 my $object_type;
549 my $prio = 0;
550 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
551
552 #TODO: get rid of this hack
553 if ($attachable_klass{$klass}) {
554 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
555 }
556
557 while (@arg) {
558 my $type = shift @arg;
559
560 if ($type eq "prio") {
561 $prio = shift @arg;
562
563 } elsif ($type eq "type") {
564 $object_type = shift @arg;
565 $registry = $CB_TYPE[$object_type] ||= [];
566
567 } elsif ($type eq "subtype") {
568 defined $object_type or Carp::croak "subtype specified without type";
569 my $object_subtype = shift @arg;
570 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
571
572 } elsif ($type eq "package") {
573 my $pkg = shift @arg;
574
575 while (my ($name, $id) = each %cb_id) {
576 if (my $cb = $pkg->can ($name)) {
577 _attach_cb $registry, $id, $prio, $cb;
578 }
579 }
580
581 } elsif (exists $cb_id{$type}) {
582 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
583
584 } elsif (ref $type) {
585 warn "attaching objects not supported, ignoring.\n";
586
587 } else {
588 shift @arg;
589 warn "attach argument '$type' not supported, ignoring.\n";
590 }
591 }
592}
593
594sub _object_attach {
595 my ($obj, $name, %arg) = @_;
596
597 return if exists $obj->{_attachment}{$name};
598
599 if (my $attach = $attachment{$name}) {
600 my $registry = $obj->registry;
601
602 for (@$attach) {
603 my ($klass, @attach) = @$_;
604 _attach $registry, $klass, @attach;
605 }
606
607 $obj->{$name} = \%arg;
608 } else {
609 warn "object uses attachment '$name' that is not available, postponing.\n";
610 }
611
612 $obj->{_attachment}{$name} = undef;
613}
614
615sub cf::attachable::attach {
616 if (ref $_[0]) {
617 _object_attach @_;
618 } else {
619 _attach shift->_attach_registry, @_;
620 }
621};
622
623# all those should be optimised
624sub cf::attachable::detach {
625 my ($obj, $name) = @_;
626
627 if (ref $obj) {
628 delete $obj->{_attachment}{$name};
629 reattach ($obj);
630 } else {
631 Carp::croak "cannot, currently, detach class attachments";
632 }
633};
634
635sub cf::attachable::attached {
636 my ($obj, $name) = @_;
637
638 exists $obj->{_attachment}{$name}
639}
640
641for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
642 eval "#line " . __LINE__ . " 'cf.pm'
643 sub cf::\L$klass\E::_attach_registry {
644 (\\\@CB_$klass, KLASS_$klass)
645 }
646
647 sub cf::\L$klass\E::attachment {
648 my \$name = shift;
649
650 \$attachment{\$name} = [[KLASS_$klass, \@_]];
651 }
652 ";
653 die if $@;
654}
655
656our $override;
657our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
658
659sub override {
660 $override = 1;
661 @invoke_results = ();
662}
663
664sub do_invoke {
665 my $event = shift;
666 my $callbacks = shift;
667
668 @invoke_results = ();
669
670 local $override;
671
672 for (@$callbacks) {
673 eval { &{$_->[1]} };
674
675 if ($@) {
676 warn "$@";
677 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
678 override;
679 }
680
681 return 1 if $override;
682 }
683
684 0
685}
686
687=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
688
689=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
690
691Generate an object-specific event with the given arguments.
692
693This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
694removed in future versions), and there is no public API to access override
695results (if you must, access C<@cf::invoke_results> directly).
696
456=back 697=back
457 698
458=cut 699=cut
459
460*cf::object::valid =
461*cf::player::valid =
462*cf::map::valid = \&cf::_valid;
463 700
464############################################################################# 701#############################################################################
465# object support 702# object support
466 703
467sub instantiate {
468 my ($obj, $data) = @_;
469
470 $data = from_json $data;
471
472 for (@$data) {
473 my ($name, $args) = @$_;
474
475 $obj->attach ($name, %{$args || {} });
476 }
477}
478
479# basically do the same as instantiate, without calling instantiate
480sub reattach { 704sub reattach {
705 # basically do the same as instantiate, without calling instantiate
481 my ($obj) = @_; 706 my ($obj) = @_;
707
482 my $registry = $obj->registry; 708 my $registry = $obj->registry;
483 709
484 @$registry = (); 710 @$registry = ();
485 711
486 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 712 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
487 713
488 for my $name (keys %{ $obj->{_attachment} || {} }) { 714 for my $name (keys %{ $obj->{_attachment} || {} }) {
489 if (my $attach = $attachment{$name}) { 715 if (my $attach = $attachment{$name}) {
490 for (@$attach) { 716 for (@$attach) {
491 my ($klass, @attach) = @$_; 717 my ($klass, @attach) = @$_;
492 _attach @$registry, $klass, @attach; 718 _attach $registry, $klass, @attach;
493 } 719 }
494 } else { 720 } else {
495 warn "object uses attachment '$name' that is not available, postponing.\n"; 721 warn "object uses attachment '$name' that is not available, postponing.\n";
496 } 722 }
497 } 723 }
498} 724}
499 725
500sub object_freezer_save { 726cf::attachable->attach (
501 my ($filename, $rdata, $objs) = @_;
502
503 if (length $$rdata) {
504 warn sprintf "saving %s (%d,%d)\n",
505 $filename, length $$rdata, scalar @$objs;
506
507 if (open my $fh, ">:raw", "$filename~") {
508 chmod SAVE_MODE, $fh;
509 syswrite $fh, $$rdata;
510 close $fh;
511
512 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
513 chmod SAVE_MODE, $fh;
514 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
515 close $fh;
516 rename "$filename.pst~", "$filename.pst";
517 } else {
518 unlink "$filename.pst";
519 }
520
521 rename "$filename~", $filename;
522 } else {
523 warn "FATAL: $filename~: $!\n";
524 }
525 } else {
526 unlink $filename;
527 unlink "$filename.pst";
528 }
529}
530
531sub object_freezer_as_string {
532 my ($rdata, $objs) = @_;
533
534 use Data::Dumper;
535
536 $$rdata . Dumper $objs
537}
538
539sub object_thawer_load {
540 my ($filename) = @_;
541
542 local $/;
543
544 my $av;
545
546 #TODO: use sysread etc.
547 if (open my $data, "<:raw:perlio", $filename) {
548 $data = <$data>;
549 if (open my $pst, "<:raw:perlio", "$filename.pst") {
550 $av = eval { (Storable::thaw <$pst>)->{objs} };
551 }
552 return ($data, $av);
553 }
554
555 ()
556}
557
558attach_to_objects
559 prio => -1000000, 727 prio => -1000000,
728 on_instantiate => sub {
729 my ($obj, $data) = @_;
730
731 $data = from_json $data;
732
733 for (@$data) {
734 my ($name, $args) = @$_;
735
736 $obj->attach ($name, %{$args || {} });
737 }
738 },
739 on_reattach => \&reattach,
560 on_clone => sub { 740 on_clone => sub {
561 my ($src, $dst) = @_; 741 my ($src, $dst) = @_;
562 742
563 @{$dst->registry} = @{$src->registry}; 743 @{$dst->registry} = @{$src->registry};
564 744
565 %$dst = %$src; 745 %$dst = %$src;
566 746
567 %{$dst->{_attachment}} = %{$src->{_attachment}} 747 %{$dst->{_attachment}} = %{$src->{_attachment}}
568 if exists $src->{_attachment}; 748 if exists $src->{_attachment};
569 }, 749 },
570; 750);
751
752sub object_freezer_save {
753 my ($filename, $rdata, $objs) = @_;
754
755 sync_job {
756 if (length $$rdata) {
757 warn sprintf "saving %s (%d,%d)\n",
758 $filename, length $$rdata, scalar @$objs;
759
760 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
761 chmod SAVE_MODE, $fh;
762 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
763 aio_fsync $fh;
764 close $fh;
765
766 if (@$objs) {
767 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
768 chmod SAVE_MODE, $fh;
769 my $data = Storable::nfreeze { version => 1, objs => $objs };
770 aio_write $fh, 0, (length $data), $data, 0;
771 aio_fsync $fh;
772 close $fh;
773 aio_rename "$filename.pst~", "$filename.pst";
774 }
775 } else {
776 aio_unlink "$filename.pst";
777 }
778
779 aio_rename "$filename~", $filename;
780 } else {
781 warn "FATAL: $filename~: $!\n";
782 }
783 } else {
784 aio_unlink $filename;
785 aio_unlink "$filename.pst";
786 }
787 }
788}
789
790sub object_freezer_as_string {
791 my ($rdata, $objs) = @_;
792
793 use Data::Dumper;
794
795 $$rdata . Dumper $objs
796}
797
798sub object_thawer_load {
799 my ($filename) = @_;
800
801 my ($data, $av);
802
803 (aio_load $filename, $data) >= 0
804 or return;
805
806 unless (aio_stat "$filename.pst") {
807 (aio_load "$filename.pst", $av) >= 0
808 or return;
809 $av = eval { (Storable::thaw $av)->{objs} };
810 }
811
812 return ($data, $av);
813}
571 814
572############################################################################# 815#############################################################################
573# command handling &c 816# command handling &c
574 817
575=item cf::register_command $name => \&callback($ob,$args); 818=item cf::register_command $name => \&callback($ob,$args);
604 #warn "registering extcmd '$name' to '$caller'"; 847 #warn "registering extcmd '$name' to '$caller'";
605 848
606 $EXTCMD{$name} = [$cb, $caller]; 849 $EXTCMD{$name} = [$cb, $caller];
607} 850}
608 851
609attach_to_players 852cf::player->attach (
610 on_command => sub { 853 on_command => sub {
611 my ($pl, $name, $params) = @_; 854 my ($pl, $name, $params) = @_;
612 855
613 my $cb = $COMMAND{$name} 856 my $cb = $COMMAND{$name}
614 or return; 857 or return;
634 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 877 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
635 } 878 }
636 879
637 cf::override; 880 cf::override;
638 }, 881 },
639; 882);
640 883
641sub register { 884sub register {
642 my ($base, $pkg) = @_; 885 my ($base, $pkg) = @_;
643 886
644 #TODO 887 #TODO
713 956
714 Symbol::delete_package $pkg; 957 Symbol::delete_package $pkg;
715} 958}
716 959
717sub load_extensions { 960sub load_extensions {
718 my $LIBDIR = maps_directory "perl";
719
720 for my $ext (<$LIBDIR/*.ext>) { 961 for my $ext (<$LIBDIR/*.ext>) {
721 next unless -r $ext; 962 next unless -r $ext;
722 eval { 963 eval {
723 load_extension $ext; 964 load_extension $ext;
724 1 965 1
736 defined $path or return; 977 defined $path or return;
737 978
738 unlink "$path.pst"; 979 unlink "$path.pst";
739}; 980};
740 981
741attach_to_maps prio => -10000, package => cf::mapsupport::; 982cf::map->attach (prio => -10000, package => cf::mapsupport::);
742 983
743############################################################################# 984#############################################################################
744# load/save perl data associated with player->ob objects 985# load/save perl data associated with player->ob objects
745 986
746sub all_objects(@) { 987sub all_objects(@) {
747 @_, map all_objects ($_->inv), @_ 988 @_, map all_objects ($_->inv), @_
748} 989}
749 990
750# TODO: compatibility cruft, remove when no longer needed 991# TODO: compatibility cruft, remove when no longer needed
751attach_to_players 992cf::player->attach (
752 on_load => sub { 993 on_load => sub {
753 my ($pl, $path) = @_; 994 my ($pl, $path) = @_;
754 995
755 for my $o (all_objects $pl->ob) { 996 for my $o (all_objects $pl->ob) {
756 if (my $value = $o->get_ob_key_value ("_perl_data")) { 997 if (my $value = $o->get_ob_key_value ("_perl_data")) {
758 999
759 %$o = %{ Storable::thaw pack "H*", $value }; 1000 %$o = %{ Storable::thaw pack "H*", $value };
760 } 1001 }
761 } 1002 }
762 }, 1003 },
763; 1004);
764 1005
765############################################################################# 1006#############################################################################
766 1007
767=head2 CORE EXTENSIONS 1008=head2 CORE EXTENSIONS
768 1009
769Functions and methods that extend core crossfire objects. 1010Functions and methods that extend core crossfire objects.
1011
1012=head3 cf::player
770 1013
771=over 4 1014=over 4
772 1015
773=item cf::player::exists $login 1016=item cf::player::exists $login
774 1017
779sub cf::player::exists($) { 1022sub cf::player::exists($) {
780 cf::player::find $_[0] 1023 cf::player::find $_[0]
781 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1024 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
782} 1025}
783 1026
1027=item $player->ext_reply ($msgid, $msgtype, %msg)
1028
1029Sends an ext reply to the player.
1030
1031=cut
1032
1033sub cf::player::ext_reply($$$%) {
1034 my ($self, $id, %msg) = @_;
1035
1036 $msg{msgid} = $id;
1037
1038 $self->send ("ext " . to_json \%msg);
1039}
1040
1041=back
1042
1043
1044=head3 cf::map
1045
1046=over 4
1047
1048=cut
1049
1050package cf::map;
1051
1052use Fcntl;
1053use Coro::AIO;
1054
1055our $MAX_RESET = 7200;
1056our $DEFAULT_RESET = 3600;
1057
1058sub generate_random_map {
1059 my ($path, $rmp) = @_;
1060
1061 # mit "rum" bekleckern, nicht
1062 cf::map::_create_random_map
1063 $path,
1064 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1065 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1066 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1067 $rmp->{exit_on_final_map},
1068 $rmp->{xsize}, $rmp->{ysize},
1069 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1070 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1071 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1072 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1073 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1074 (cf::region::find $rmp->{region})
1075}
1076
1077# and all this just because we cannot iterate over
1078# all maps in C++...
1079sub change_all_map_light {
1080 my ($change) = @_;
1081
1082 $_->change_map_light ($change) for values %cf::MAP;
1083}
1084
1085sub try_load_header($) {
1086 my ($path) = @_;
1087
1088 utf8::encode $path;
1089 aio_open $path, O_RDONLY, 0
1090 or return;
1091
1092 my $map = cf::map::new
1093 or return;
1094
1095 $map->load_header ($path)
1096 or return;
1097
1098 $map->{load_path} = $path;
1099
1100 $map
1101}
1102
1103sub find_map {
1104 my ($path, $origin) = @_;
1105
1106 #warn "find_map<$path,$origin>\n";#d#
1107
1108 $path = new cf::path $path, $origin && $origin->path;
1109 my $key = $path->as_string;
1110
1111 $cf::MAP{$key} || do {
1112 # do it the slow way
1113 my $map = try_load_header $path->save_path;
1114
1115 if ($map) {
1116 # safety
1117 $map->{instantiate_time} = $cf::RUNTIME
1118 if $map->{instantiate_time} > $cf::RUNTIME;
1119 } else {
1120 if (my $rmp = $path->random_map_params) {
1121 $map = generate_random_map $key, $rmp;
1122 } else {
1123 $map = try_load_header $path->load_path;
1124 }
1125
1126 $map or return;
1127
1128 $map->{load_original} = 1;
1129 $map->{instantiate_time} = $cf::RUNTIME;
1130 $map->instantiate;
1131
1132 # per-player maps become, after loading, normal maps
1133 $map->per_player (0) if $path->{user_rel};
1134 }
1135
1136 $map->path ($key);
1137 $map->{path} = $path;
1138 $map->last_access ($cf::RUNTIME);
1139
1140 if ($map->should_reset) {
1141 $map->reset;
1142 $map = find_map $path;
1143 }
1144
1145 $cf::MAP{$key} = $map
1146 }
1147}
1148
1149sub load {
1150 my ($self) = @_;
1151
1152 return if $self->in_memory != cf::MAP_SWAPPED;
1153
1154 $self->in_memory (cf::MAP_LOADING);
1155
1156 my $path = $self->{path};
1157
1158 $self->alloc;
1159 $self->load_objects ($self->{load_path}, 1)
1160 or return;
1161
1162 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1163 if delete $self->{load_original};
1164
1165 if (my $uniq = $path->uniq_path) {
1166 utf8::encode $uniq;
1167 if (aio_open $uniq, O_RDONLY, 0) {
1168 $self->clear_unique_items;
1169 $self->load_objects ($uniq, 0);
1170 }
1171 }
1172
1173 # now do the right thing for maps
1174 $self->link_multipart_objects;
1175
1176 if ($self->{path}->is_style_map) {
1177 $self->{deny_save} = 1;
1178 $self->{deny_reset} = 1;
1179 } else {
1180 $self->fix_auto_apply;
1181 $self->decay_objects;
1182 $self->update_buttons;
1183 $self->set_darkness_map;
1184 $self->difficulty ($self->estimate_difficulty)
1185 unless $self->difficulty;
1186 $self->activate;
1187 }
1188
1189 $self->in_memory (cf::MAP_IN_MEMORY);
1190}
1191
1192sub load_map_sync {
1193 my ($path, $origin) = @_;
1194
1195 #warn "load_map_sync<$path, $origin>\n";#d#
1196
1197 cf::sync_job {
1198 my $map = cf::map::find_map $path, $origin
1199 or return;
1200 $map->load;
1201 $map
1202 }
1203}
1204
1205sub save {
1206 my ($self) = @_;
1207
1208 my $save = $self->{path}->save_path; utf8::encode $save;
1209 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1210
1211 $self->{last_save} = $cf::RUNTIME;
1212
1213 return unless $self->dirty;
1214
1215 $self->{load_path} = $save;
1216
1217 return if $self->{deny_save};
1218
1219 if ($uniq) {
1220 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1221 $self->save_objects ($uniq, cf::IO_UNIQUES);
1222 } else {
1223 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1224 }
1225}
1226
1227sub swap_out {
1228 my ($self) = @_;
1229
1230 return if $self->players;
1231 return if $self->in_memory != cf::MAP_IN_MEMORY;
1232 return if $self->{deny_save};
1233
1234 $self->save;
1235 $self->clear;
1236 $self->in_memory (cf::MAP_SWAPPED);
1237}
1238
1239sub reset_at {
1240 my ($self) = @_;
1241
1242 # TODO: safety, remove and allow resettable per-player maps
1243 return 1e100 if $self->{path}{user_rel};
1244 return 1e100 if $self->{deny_reset};
1245
1246 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1247 my $to = $self->reset_timeout || $DEFAULT_RESET;
1248 $to = $MAX_RESET if $to > $MAX_RESET;
1249
1250 $time + $to
1251}
1252
1253sub should_reset {
1254 my ($self) = @_;
1255
1256 $self->reset_at <= $cf::RUNTIME
1257}
1258
1259sub unlink_save {
1260 my ($self) = @_;
1261
1262 utf8::encode (my $save = $self->{path}->save_path);
1263 aioreq_pri 3; IO::AIO::aio_unlink $save;
1264 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1265}
1266
1267sub rename {
1268 my ($self, $new_path) = @_;
1269
1270 $self->unlink_save;
1271
1272 delete $cf::MAP{$self->path};
1273 $self->{path} = new cf::path $new_path;
1274 $self->path ($self->{path}->path);
1275 $cf::MAP{$self->path} = $self;
1276
1277 $self->save;
1278}
1279
1280sub reset {
1281 my ($self) = @_;
1282
1283 return if $self->players;
1284 return if $self->{path}{user_rel};#d#
1285
1286 warn "resetting map ", $self->path;#d#
1287
1288 delete $cf::MAP{$self->path};
1289
1290 $_->clear_links_to ($self) for values %cf::MAP;
1291
1292 $self->unlink_save;
1293 $self->destroy;
1294}
1295
1296sub customise_for {
1297 my ($map, $ob) = @_;
1298
1299 if ($map->per_player) {
1300 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1301 }
1302
1303 $map
1304}
1305
1306sub emergency_save {
1307 local $cf::FREEZE = 1;
1308
1309 warn "enter emergency map save\n";
1310
1311 cf::sync_job {
1312 warn "begin emergency map save\n";
1313 $_->save for values %cf::MAP;
1314 };
1315
1316 warn "end emergency map save\n";
1317}
1318
1319package cf;
1320
1321=back
1322
1323
1324=head3 cf::object::player
1325
1326=over 4
1327
784=item $player_object->reply ($npc, $msg[, $flags]) 1328=item $player_object->reply ($npc, $msg[, $flags])
785 1329
786Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1330Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
787can be C<undef>. Does the right thing when the player is currently in a 1331can be C<undef>. Does the right thing when the player is currently in a
788dialogue with the given NPC character. 1332dialogue with the given NPC character.
789 1333
790=cut 1334=cut
791 1335
792# rough implementation of a future "reply" method that works 1336# rough implementation of a future "reply" method that works
793# with dialog boxes. 1337# with dialog boxes.
1338#TODO: the first argument must go, split into a $npc->reply_to ( method
794sub cf::object::player::reply($$$;$) { 1339sub cf::object::player::reply($$$;$) {
795 my ($self, $npc, $msg, $flags) = @_; 1340 my ($self, $npc, $msg, $flags) = @_;
796 1341
797 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1342 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
798 1343
802 $msg = $npc->name . " says: $msg" if $npc; 1347 $msg = $npc->name . " says: $msg" if $npc;
803 $self->message ($msg, $flags); 1348 $self->message ($msg, $flags);
804 } 1349 }
805} 1350}
806 1351
807=item $player->ext_reply ($msgid, $msgtype, %msg)
808
809Sends an ext reply to the player.
810
811=cut
812
813sub cf::player::ext_reply($$$%) {
814 my ($self, $id, %msg) = @_;
815
816 $msg{msgid} = $id;
817
818 $self->send ("ext " . to_json \%msg);
819}
820
821=item $player_object->may ("access") 1352=item $player_object->may ("access")
822 1353
823Returns wether the given player is authorized to access resource "access" 1354Returns wether the given player is authorized to access resource "access"
824(e.g. "command_wizcast"). 1355(e.g. "command_wizcast").
825 1356
832 (ref $cf::CFG{"may_$access"} 1363 (ref $cf::CFG{"may_$access"}
833 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1364 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
834 : $cf::CFG{"may_$access"}) 1365 : $cf::CFG{"may_$access"})
835} 1366}
836 1367
837=cut 1368sub cf::object::player::enter_link {
1369 my ($self) = @_;
838 1370
839############################################################################# 1371 return if $self->map == $LINK_MAP;
1372
1373 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y]
1374 if $self->map;
1375
1376 $self->enter_map ($LINK_MAP, 20, 20);
1377 $self->deactivate_recursive;
1378}
1379
1380sub cf::object::player::leave_link {
1381 my ($self, $map, $x, $y) = @_;
1382
1383 my $link_pos = delete $self->{_link_pos};
1384
1385 unless ($map) {
1386 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1387
1388 # restore original map position
1389 ($map, $x, $y) = @{ $link_pos || [] };
1390 $map = cf::map::find_map $map;
1391
1392 unless ($map) {
1393 ($map, $x, $y) = @$EMERGENCY_POSITION;
1394 $map = cf::map::find_map $map
1395 or die "FATAL: cannot load emergency map\n";
1396 }
1397 }
1398
1399 ($x, $y) = (-1, -1)
1400 unless (defined $x) && (defined $y);
1401
1402 # use -1 or undef as default coordinates, not 0, 0
1403 ($x, $y) = ($map->enter_x, $map->enter_y)
1404 if $x <=0 && $y <= 0;
1405
1406 $map->load;
1407
1408 $self->activate_recursive;
1409 $self->enter_map ($map, $x, $y);
1410}
1411
1412=item $player_object->goto_map ($map, $x, $y)
1413
1414=cut
1415
1416sub cf::object::player::goto_map {
1417 my ($self, $path, $x, $y) = @_;
1418
1419 $self->enter_link;
1420
1421 (Coro::async {
1422 $path = new cf::path $path;
1423
1424 my $map = cf::map::find_map $path->as_string;
1425 $map = $map->customise_for ($self) if $map;
1426
1427 warn "entering ", $map->path, " at ($x, $y)\n"
1428 if $map;
1429
1430 $self->leave_link ($map, $x, $y);
1431 })->prio (1);
1432}
1433
1434=item $player_object->enter_exit ($exit_object)
1435
1436=cut
1437
1438sub parse_random_map_params {
1439 my ($spec) = @_;
1440
1441 my $rmp = { # defaults
1442 xsize => 10,
1443 ysize => 10,
1444 };
1445
1446 for (split /\n/, $spec) {
1447 my ($k, $v) = split /\s+/, $_, 2;
1448
1449 $rmp->{lc $k} = $v if (length $k) && (length $v);
1450 }
1451
1452 $rmp
1453}
1454
1455sub prepare_random_map {
1456 my ($exit) = @_;
1457
1458 # all this does is basically replace the /! path by
1459 # a new random map path (?random/...) with a seed
1460 # that depends on the exit object
1461
1462 my $rmp = parse_random_map_params $exit->msg;
1463
1464 if ($exit->map) {
1465 $rmp->{region} = $exit->map->region_name;
1466 $rmp->{origin_map} = $exit->map->path;
1467 $rmp->{origin_x} = $exit->x;
1468 $rmp->{origin_y} = $exit->y;
1469 }
1470
1471 $rmp->{random_seed} ||= $exit->random_seed;
1472
1473 my $data = cf::to_json $rmp;
1474 my $md5 = Digest::MD5::md5_hex $data;
1475
1476 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1477 aio_write $fh, 0, (length $data), $data, 0;
1478
1479 $exit->slaying ("?random/$md5");
1480 $exit->msg (undef);
1481 }
1482}
1483
1484sub cf::object::player::enter_exit {
1485 my ($self, $exit) = @_;
1486
1487 return unless $self->type == cf::PLAYER;
1488
1489 $self->enter_link;
1490
1491 (Coro::async {
1492 unless (eval {
1493
1494 prepare_random_map $exit
1495 if $exit->slaying eq "/!";
1496
1497 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1498 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1499
1500 1;
1501 }) {
1502 $self->message ("Something went wrong deep within the crossfire server. "
1503 . "I'll try to bring you back to the map you were before. "
1504 . "Please report this to the dungeon master",
1505 cf::NDI_UNIQUE | cf::NDI_RED);
1506
1507 warn "ERROR in enter_exit: $@";
1508 $self->leave_link;
1509 }
1510 })->prio (1);
1511}
1512
1513=head3 cf::client
1514
1515=over 4
1516
1517=item $client->send_drawinfo ($text, $flags)
1518
1519Sends a drawinfo packet to the client. Circumvents output buffering so
1520should not be used under normal circumstances.
1521
1522=cut
1523
1524sub cf::client::send_drawinfo {
1525 my ($self, $text, $flags) = @_;
1526
1527 utf8::encode $text;
1528 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1529}
1530
1531
1532=item $success = $client->query ($flags, "text", \&cb)
1533
1534Queues a query to the client, calling the given callback with
1535the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1536C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1537
1538Queries can fail, so check the return code. Or don't, as queries will become
1539reliable at some point in the future.
1540
1541=cut
1542
1543sub cf::client::query {
1544 my ($self, $flags, $text, $cb) = @_;
1545
1546 return unless $self->state == ST_PLAYING
1547 || $self->state == ST_SETUP
1548 || $self->state == ST_CUSTOM;
1549
1550 $self->state (ST_CUSTOM);
1551
1552 utf8::encode $text;
1553 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1554
1555 $self->send_packet ($self->{query_queue}[0][0])
1556 if @{ $self->{query_queue} } == 1;
1557}
1558
1559cf::client->attach (
1560 on_reply => sub {
1561 my ($ns, $msg) = @_;
1562
1563 # this weird shuffling is so that direct followup queries
1564 # get handled first
1565 my $queue = delete $ns->{query_queue};
1566
1567 (shift @$queue)->[1]->($msg);
1568
1569 push @{ $ns->{query_queue} }, @$queue;
1570
1571 if (@{ $ns->{query_queue} } == @$queue) {
1572 if (@$queue) {
1573 $ns->send_packet ($ns->{query_queue}[0][0]);
1574 } else {
1575 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1576 }
1577 }
1578 },
1579);
1580
1581=item $client->coro (\&cb)
1582
1583Create a new coroutine, running the specified callback. The coroutine will
1584be automatically cancelled when the client gets destroyed (e.g. on logout,
1585or loss of connection).
1586
1587=cut
1588
1589sub cf::client::coro {
1590 my ($self, $cb) = @_;
1591
1592 my $coro; $coro = async {
1593 eval {
1594 $cb->();
1595 };
1596 warn $@ if $@;
1597 };
1598
1599 $coro->on_destroy (sub {
1600 delete $self->{_coro}{$coro+0};
1601 });
1602
1603 $self->{_coro}{$coro+0} = $coro;
1604
1605 $coro
1606}
1607
1608cf::client->attach (
1609 on_destroy => sub {
1610 my ($ns) = @_;
1611
1612 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1613 },
1614);
1615
1616=back
1617
840 1618
841=head2 SAFE SCRIPTING 1619=head2 SAFE SCRIPTING
842 1620
843Functions that provide a safe environment to compile and execute 1621Functions that provide a safe environment to compile and execute
844snippets of perl code without them endangering the safety of the server 1622snippets of perl code without them endangering the safety of the server
859 1637
860=pod 1638=pod
861 1639
862The following fucntions and emthods are available within a safe environment: 1640The following fucntions and emthods are available within a safe environment:
863 1641
864 cf::object contr pay_amount pay_player 1642 cf::object contr pay_amount pay_player map
865 cf::object::player player 1643 cf::object::player player
866 cf::player peaceful 1644 cf::player peaceful
1645 cf::map trigger
867 1646
868=cut 1647=cut
869 1648
870for ( 1649for (
871 ["cf::object" => qw(contr pay_amount pay_player)], 1650 ["cf::object" => qw(contr pay_amount pay_player map)],
872 ["cf::object::player" => qw(player)], 1651 ["cf::object::player" => qw(player)],
873 ["cf::player" => qw(peaceful)], 1652 ["cf::player" => qw(peaceful)],
1653 ["cf::map" => qw(trigger)],
874) { 1654) {
875 no strict 'refs'; 1655 no strict 'refs';
876 my ($pkg, @funs) = @$_; 1656 my ($pkg, @funs) = @$_;
877 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1657 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
878 for @funs; 1658 for @funs;
1018 sub db_sync() { 1798 sub db_sync() {
1019 db_save if $dirty; 1799 db_save if $dirty;
1020 undef $dirty; 1800 undef $dirty;
1021 } 1801 }
1022 1802
1023 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { 1803 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1024 db_sync; 1804 db_sync;
1025 }); 1805 });
1026 1806
1027 sub db_dirty() { 1807 sub db_dirty() {
1028 $dirty = 1; 1808 $dirty = 1;
1042 $DB->{$_[0]} = $_[1]; 1822 $DB->{$_[0]} = $_[1];
1043 } 1823 }
1044 db_dirty; 1824 db_dirty;
1045 } 1825 }
1046 1826
1047 attach_global 1827 cf::global->attach (
1048 prio => 10000, 1828 prio => 10000,
1049 on_cleanup => sub { 1829 on_cleanup => sub {
1050 db_sync; 1830 db_sync;
1051 }, 1831 },
1052 ; 1832 );
1053} 1833}
1054 1834
1055############################################################################# 1835#############################################################################
1056# the server's main() 1836# the server's main()
1057 1837
1062 local $/; 1842 local $/;
1063 *CFG = YAML::Syck::Load <$fh>; 1843 *CFG = YAML::Syck::Load <$fh>;
1064} 1844}
1065 1845
1066sub main { 1846sub main {
1847 # we must not ever block the main coroutine
1848 local $Coro::idle = sub {
1849 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d#
1850 (Coro::unblock_sub {
1851 Event::one_event;
1852 })->();
1853 };
1854
1067 cfg_load; 1855 cfg_load;
1068 db_load; 1856 db_load;
1069 load_extensions; 1857 load_extensions;
1070 Event::loop; 1858 Event::loop;
1071} 1859}
1072 1860
1073############################################################################# 1861#############################################################################
1074# initialisation 1862# initialisation
1075 1863
1076sub _perl_reload(&) { 1864sub reload() {
1077 my ($msg) = @_; 1865 # can/must only be called in main
1866 if ($Coro::current != $Coro::main) {
1867 warn "can only reload from main coroutine\n";
1868 return;
1869 }
1078 1870
1079 $msg->("reloading..."); 1871 warn "reloading...";
1872
1873 local $FREEZE = 1;
1874 cf::emergency_save;
1080 1875
1081 eval { 1876 eval {
1877 # if anything goes wrong in here, we should simply crash as we already saved
1878
1082 # cancel all watchers 1879 # cancel all watchers
1083 $_->cancel for Event::all_watchers; 1880 for (Event::all_watchers) {
1881 $_->cancel if $_->data & WF_AUTOCANCEL;
1882 }
1883
1884 # cancel all extension coros
1885 $_->cancel for values %EXT_CORO;
1886 %EXT_CORO = ();
1084 1887
1085 # unload all extensions 1888 # unload all extensions
1086 for (@exts) { 1889 for (@exts) {
1087 $msg->("unloading <$_>"); 1890 warn "unloading <$_>";
1088 unload_extension $_; 1891 unload_extension $_;
1089 } 1892 }
1090 1893
1091 # unload all modules loaded from $LIBDIR 1894 # unload all modules loaded from $LIBDIR
1092 while (my ($k, $v) = each %INC) { 1895 while (my ($k, $v) = each %INC) {
1093 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 1896 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1094 1897
1095 $msg->("removing <$k>"); 1898 warn "removing <$k>";
1096 delete $INC{$k}; 1899 delete $INC{$k};
1097 1900
1098 $k =~ s/\.pm$//; 1901 $k =~ s/\.pm$//;
1099 $k =~ s/\//::/g; 1902 $k =~ s/\//::/g;
1100 1903
1105 Symbol::delete_package $k; 1908 Symbol::delete_package $k;
1106 } 1909 }
1107 1910
1108 # sync database to disk 1911 # sync database to disk
1109 cf::db_sync; 1912 cf::db_sync;
1913 IO::AIO::flush;
1110 1914
1111 # get rid of safe::, as good as possible 1915 # get rid of safe::, as good as possible
1112 Symbol::delete_package "safe::$_" 1916 Symbol::delete_package "safe::$_"
1113 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 1917 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1114 1918
1115 # remove register_script_function callbacks 1919 # remove register_script_function callbacks
1116 # TODO 1920 # TODO
1117 1921
1118 # unload cf.pm "a bit" 1922 # unload cf.pm "a bit"
1121 # don't, removes xs symbols, too, 1925 # don't, removes xs symbols, too,
1122 # and global variables created in xs 1926 # and global variables created in xs
1123 #Symbol::delete_package __PACKAGE__; 1927 #Symbol::delete_package __PACKAGE__;
1124 1928
1125 # reload cf.pm 1929 # reload cf.pm
1126 $msg->("reloading cf.pm"); 1930 warn "reloading cf.pm";
1127 require cf; 1931 require cf;
1932 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1128 1933
1129 # load config and database again 1934 # load config and database again
1130 cf::cfg_load; 1935 cf::cfg_load;
1131 cf::db_load; 1936 cf::db_load;
1132 1937
1133 # load extensions 1938 # load extensions
1134 $msg->("load extensions"); 1939 warn "load extensions";
1135 cf::load_extensions; 1940 cf::load_extensions;
1136 1941
1137 # reattach attachments to objects 1942 # reattach attachments to objects
1138 $msg->("reattach"); 1943 warn "reattach";
1139 _global_reattach; 1944 _global_reattach;
1140 }; 1945 };
1141 $msg->($@) if $@;
1142 1946
1143 $msg->("reloaded"); 1947 if ($@) {
1948 warn $@;
1949 warn "error while reloading, exiting.";
1950 exit 1;
1951 }
1952
1953 warn "reloaded successfully";
1144}; 1954};
1145 1955
1146sub perl_reload() { 1956#############################################################################
1147 _perl_reload { 1957
1148 warn $_[0]; 1958unless ($LINK_MAP) {
1149 print "$_[0]\n"; 1959 $LINK_MAP = cf::map::new;
1150 }; 1960
1961 $LINK_MAP->width (41);
1962 $LINK_MAP->height (41);
1963 $LINK_MAP->alloc;
1964 $LINK_MAP->path ("{link}");
1965 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1966 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1967
1968 # dirty hack because... archetypes are not yet loaded
1969 Event->timer (
1970 after => 2,
1971 cb => sub {
1972 $_[0]->w->cancel;
1973
1974 # provide some exits "home"
1975 my $exit = cf::object::new "exit";
1976
1977 $exit->slaying ($EMERGENCY_POSITION->[0]);
1978 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
1979 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
1980
1981 $LINK_MAP->insert ($exit->clone, 19, 19);
1982 $LINK_MAP->insert ($exit->clone, 19, 20);
1983 $LINK_MAP->insert ($exit->clone, 19, 21);
1984 $LINK_MAP->insert ($exit->clone, 20, 19);
1985 $LINK_MAP->insert ($exit->clone, 20, 21);
1986 $LINK_MAP->insert ($exit->clone, 21, 19);
1987 $LINK_MAP->insert ($exit->clone, 21, 20);
1988 $LINK_MAP->insert ($exit->clone, 21, 21);
1989
1990 $exit->destroy;
1991 });
1992
1993 $LINK_MAP->{deny_save} = 1;
1994 $LINK_MAP->{deny_reset} = 1;
1995
1996 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1151} 1997}
1152 1998
1153register "<global>", __PACKAGE__; 1999register "<global>", __PACKAGE__;
1154 2000
1155register_command "perl-reload" => sub { 2001register_command "reload" => sub {
1156 my ($who, $arg) = @_; 2002 my ($who, $arg) = @_;
1157 2003
1158 if ($who->flag (FLAG_WIZ)) { 2004 if ($who->flag (FLAG_WIZ)) {
1159 _perl_reload { 2005 $who->message ("start of reload.");
1160 warn $_[0]; 2006 reload;
1161 $who->message ($_[0]); 2007 $who->message ("end of reload.");
1162 };
1163 } 2008 }
1164}; 2009};
1165 2010
1166unshift @INC, $LIBDIR; 2011unshift @INC, $LIBDIR;
1167 2012
1168$TICK_WATCHER = Event->timer ( 2013$TICK_WATCHER = Event->timer (
2014 reentrant => 0,
1169 prio => 1, 2015 prio => 0,
1170 async => 1,
1171 at => $NEXT_TICK || 1, 2016 at => $NEXT_TICK || $TICK,
2017 data => WF_AUTOCANCEL,
1172 cb => sub { 2018 cb => sub {
2019 unless ($FREEZE) {
1173 cf::server_tick; # one server iteration 2020 cf::server_tick; # one server iteration
2021 $RUNTIME += $TICK;
2022 }
1174 2023
1175 my $NOW = Event::time;
1176 $NEXT_TICK += $TICK; 2024 $NEXT_TICK += $TICK;
1177 2025
1178 # if we are delayed by four ticks or more, skip them all 2026 # if we are delayed by four ticks or more, skip them all
1179 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2027 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1180 2028
1181 $TICK_WATCHER->at ($NEXT_TICK); 2029 $TICK_WATCHER->at ($NEXT_TICK);
1182 $TICK_WATCHER->start; 2030 $TICK_WATCHER->start;
1183 }, 2031 },
1184); 2032);
1185 2033
1186IO::AIO::max_poll_time $TICK * 0.2; 2034IO::AIO::max_poll_time $TICK * 0.2;
1187 2035
2036Event->io (
1188Event->io (fd => IO::AIO::poll_fileno, 2037 fd => IO::AIO::poll_fileno,
1189 poll => 'r', 2038 poll => 'r',
1190 prio => 5, 2039 prio => 5,
2040 data => WF_AUTOCANCEL,
1191 cb => \&IO::AIO::poll_cb); 2041 cb => \&IO::AIO::poll_cb,
2042);
2043
2044Event->timer (
2045 data => WF_AUTOCANCEL,
2046 after => 0,
2047 interval => 10,
2048 cb => sub {
2049 (Coro::unblock_sub {
2050 write_runtime
2051 or warn "ERROR: unable to write runtime file: $!";
2052 })->();
2053 },
2054);
1192 2055
11931 20561
1194 2057

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