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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.114 by root, Mon Jan 1 16:00:10 2007 UTC vs.
Revision 1.126 by root, Tue Jan 2 23:12:47 2007 UTC

179=cut 179=cut
180 180
181sub to_json($) { 181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
184}
185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
184} 248}
185 249
186=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
187 251
188The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
817 (aio_load "$filename.pst", $av) >= 0 881 (aio_load "$filename.pst", $av) >= 0
818 or return; 882 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 883 $av = eval { (Storable::thaw $av)->{objs} };
820 } 884 }
821 885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 888 return ($data, $av);
823} 889}
824 890
825############################################################################# 891#############################################################################
826# command handling &c 892# command handling &c
1087# and all this just because we cannot iterate over 1153# and all this just because we cannot iterate over
1088# all maps in C++... 1154# all maps in C++...
1089sub change_all_map_light { 1155sub change_all_map_light {
1090 my ($change) = @_; 1156 my ($change) = @_;
1091 1157
1092 $_->change_map_light ($change) for values %cf::MAP; 1158 $_->change_map_light ($change)
1159 for grep $_->outdoor, values %cf::MAP;
1093} 1160}
1094 1161
1095sub try_load_header($) { 1162sub try_load_header($) {
1096 my ($path) = @_; 1163 my ($path) = @_;
1097 1164
1108 $map->{load_path} = $path; 1175 $map->{load_path} = $path;
1109 1176
1110 $map 1177 $map
1111} 1178}
1112 1179
1180sub find_map;
1113sub find_map { 1181sub find_map {
1114 my ($path, $origin) = @_; 1182 my ($path, $origin) = @_;
1115 1183
1116 #warn "find_map<$path,$origin>\n";#d# 1184 #warn "find_map<$path,$origin>\n";#d#
1117 1185
1118 $path = new cf::path $path, $origin && $origin->path; 1186 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1187 my $key = $path->as_string;
1120 1188
1189 cf::lock_wait "map_find:$key";
1190
1121 $cf::MAP{$key} || do { 1191 $cf::MAP{$key} || do {
1192 my $guard = cf::lock_acquire "map_find:$key";
1193
1122 # do it the slow way 1194 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1195 my $map = try_load_header $path->save_path;
1124 1196
1125 if ($map) { 1197 if ($map) {
1126 # safety 1198 # safety
1143 $map->per_player (0) if $path->{user_rel}; 1215 $map->per_player (0) if $path->{user_rel};
1144 } 1216 }
1145 1217
1146 $map->path ($key); 1218 $map->path ($key);
1147 $map->{path} = $path; 1219 $map->{path} = $path;
1220 $map->{last_save} = $cf::RUNTIME;
1148 $map->last_access ($cf::RUNTIME); 1221 $map->last_access ($cf::RUNTIME);
1149 1222
1150 if ($map->should_reset) { 1223 if ($map->should_reset) {
1151 $map->reset; 1224 $map->reset;
1225 undef $guard;
1152 $map = find_map $path; 1226 $map = find_map $path
1227 or return;
1153 } 1228 }
1154 1229
1155 $cf::MAP{$key} = $map 1230 $cf::MAP{$key} = $map
1156 } 1231 }
1157} 1232}
1158 1233
1159sub load { 1234sub load {
1160 my ($self) = @_; 1235 my ($self) = @_;
1161 1236
1237 my $path = $self->{path};
1238 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1239
1162 return if $self->in_memory != cf::MAP_SWAPPED; 1240 return if $self->in_memory != cf::MAP_SWAPPED;
1163 1241
1164 $self->in_memory (cf::MAP_LOADING); 1242 $self->in_memory (cf::MAP_LOADING);
1165
1166 my $path = $self->{path};
1167 1243
1168 $self->alloc; 1244 $self->alloc;
1169 $self->load_objects ($self->{load_path}, 1) 1245 $self->load_objects ($self->{load_path}, 1)
1170 or return; 1246 or return;
1171 1247
1213} 1289}
1214 1290
1215sub save { 1291sub save {
1216 my ($self) = @_; 1292 my ($self) = @_;
1217 1293
1294 $self->{last_save} = $cf::RUNTIME;
1295
1296 return unless $self->dirty;
1297
1218 my $save = $self->{path}->save_path; utf8::encode $save; 1298 my $save = $self->{path}->save_path; utf8::encode $save;
1219 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1299 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1220
1221 $self->{last_save} = $cf::RUNTIME;
1222
1223 return unless $self->dirty;
1224 1300
1225 $self->{load_path} = $save; 1301 $self->{load_path} = $save;
1226 1302
1227 return if $self->{deny_save}; 1303 return if $self->{deny_save};
1228 1304
1383 (ref $cf::CFG{"may_$access"} 1459 (ref $cf::CFG{"may_$access"}
1384 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1460 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1385 : $cf::CFG{"may_$access"}) 1461 : $cf::CFG{"may_$access"})
1386} 1462}
1387 1463
1464=item $player_object->enter_link
1465
1466Freezes the player and moves him/her to a special map (C<{link}>).
1467
1468The player should be reaosnably safe there for short amounts of time. You
1469I<MUST> call C<leave_link> as soon as possible, though.
1470
1471=item $player_object->leave_link ($map, $x, $y)
1472
1473Moves the player out of the specila link map onto the given map. If the
1474map is not valid (or omitted), the player will be moved back to the
1475location he/she was before the call to C<enter_link>, or, if that fails,
1476to the emergency map position.
1477
1478Might block.
1479
1480=cut
1481
1388sub cf::object::player::enter_link { 1482sub cf::object::player::enter_link {
1389 my ($self) = @_; 1483 my ($self) = @_;
1390 1484
1485 $self->deactivate_recursive;
1486
1391 return if $self->map == $LINK_MAP; 1487 return if $self->map == $LINK_MAP;
1392 1488
1393 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1489 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1394 if $self->map; 1490 if $self->map;
1395 1491
1396 $self->enter_map ($LINK_MAP, 20, 20); 1492 $self->enter_map ($LINK_MAP, 20, 20);
1397 $self->deactivate_recursive;
1398} 1493}
1399 1494
1400sub cf::object::player::leave_link { 1495sub cf::object::player::leave_link {
1401 my ($self, $map, $x, $y) = @_; 1496 my ($self, $map, $x, $y) = @_;
1402 1497
1403 my $link_pos = delete $self->{_link_pos}; 1498 my $link_pos = delete $self->{_link_pos};
1404 1499
1405 unless ($map) { 1500 unless ($map) {
1406 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1407
1408 # restore original map position 1501 # restore original map position
1409 ($map, $x, $y) = @{ $link_pos || [] }; 1502 ($map, $x, $y) = @{ $link_pos || [] };
1410 $map = cf::map::find_map $map; 1503 $map = cf::map::find_map $map;
1411 1504
1412 unless ($map) { 1505 unless ($map) {
1427 1520
1428 $self->activate_recursive; 1521 $self->activate_recursive;
1429 $self->enter_map ($map, $x, $y); 1522 $self->enter_map ($map, $x, $y);
1430} 1523}
1431 1524
1525cf::player->attach (
1526 on_logout => sub {
1527 my ($pl) = @_;
1528
1529 # abort map switching before logout
1530 if ($pl->ob->{_link_pos}) {
1531 cf::sync_job {
1532 $pl->ob->leave_link
1533 };
1534 }
1535 },
1536 on_login => sub {
1537 my ($pl) = @_;
1538
1539 # try to abort aborted map switching on player login :)
1540 # should happen only on crashes
1541 if ($pl->ob->{_link_pos}) {
1542 $pl->ob->enter_link;
1543 Coro::async {
1544 # we need this sleep as the login has a concurrent enter_exit running
1545 # and this sleep increases chances of the player not ending up in scorn
1546 Coro::Timer::sleep 1;
1547 $pl->ob->leave_link;
1548 };
1549 }
1550 },
1551);
1552
1432=item $player_object->goto_map ($map, $x, $y) 1553=item $player_object->goto_map ($path, $x, $y)
1433 1554
1434=cut 1555=cut
1435 1556
1436sub cf::object::player::goto_map { 1557sub cf::object::player::goto_map {
1437 my ($self, $path, $x, $y) = @_; 1558 my ($self, $path, $x, $y) = @_;
1442 $path = new cf::path $path; 1563 $path = new cf::path $path;
1443 1564
1444 my $map = cf::map::find_map $path->as_string; 1565 my $map = cf::map::find_map $path->as_string;
1445 $map = $map->customise_for ($self) if $map; 1566 $map = $map->customise_for ($self) if $map;
1446 1567
1447 warn "entering ", $map->path, " at ($x, $y)\n" 1568# warn "entering ", $map->path, " at ($x, $y)\n"
1448 if $map; 1569# if $map;
1570
1571 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1449 1572
1450 $self->leave_link ($map, $x, $y); 1573 $self->leave_link ($map, $x, $y);
1451 })->prio (1); 1574 })->prio (1);
1452} 1575}
1453 1576
1794 1917
1795{ 1918{
1796 my $path = cf::localdir . "/database.pst"; 1919 my $path = cf::localdir . "/database.pst";
1797 1920
1798 sub db_load() { 1921 sub db_load() {
1799 warn "loading database $path\n";#d# remove later
1800 $DB = stat $path ? Storable::retrieve $path : { }; 1922 $DB = stat $path ? Storable::retrieve $path : { };
1801 } 1923 }
1802 1924
1803 my $pid; 1925 my $pid;
1804 1926
1805 sub db_save() { 1927 sub db_save() {
1806 warn "saving database $path\n";#d# remove later
1807 waitpid $pid, 0 if $pid; 1928 waitpid $pid, 0 if $pid;
1808 if (0 == ($pid = fork)) { 1929 if (0 == ($pid = fork)) {
1809 $DB->{_meta}{version} = 1; 1930 $DB->{_meta}{version} = 1;
1810 Storable::nstore $DB, "$path~"; 1931 Storable::nstore $DB, "$path~";
1811 rename "$path~", $path; 1932 rename "$path~", $path;
1864} 1985}
1865 1986
1866sub main { 1987sub main {
1867 # we must not ever block the main coroutine 1988 # we must not ever block the main coroutine
1868 local $Coro::idle = sub { 1989 local $Coro::idle = sub {
1869 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 1990 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1870 (Coro::unblock_sub { 1991 (Coro::unblock_sub {
1871 Event::one_event; 1992 Event::one_event;
1872 })->(); 1993 })->();
1873 }; 1994 };
1874 1995
2071 or warn "ERROR: unable to write runtime file: $!"; 2192 or warn "ERROR: unable to write runtime file: $!";
2072 })->(); 2193 })->();
2073 }, 2194 },
2074); 2195);
2075 2196
2197END { cf::emergency_save }
2198
20761 21991
2077 2200

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