--- deliantra/server/lib/cf.pm 2007/01/05 21:51:42 1.142 +++ deliantra/server/lib/cf.pm 2007/01/07 02:39:14 1.143 @@ -49,10 +49,11 @@ our $UPTIME; $UPTIME ||= time; our $RUNTIME; -our %MAP; # all maps +our %PLAYER; # all users +our %MAP; # all maps our $LINK_MAP; # the special {link} map our $RANDOM_MAPS = cf::localdir . "/random"; -our %EXT_CORO; +our %EXT_CORO; # coroutines bound to extensions binmode STDOUT; binmode STDERR; @@ -1073,19 +1074,76 @@ Functions and methods that extend core crossfire objects. +=cut + +package cf::player; + =head3 cf::player =over 4 -=item cf::player::exists $login +=item cf::player::find $login -Returns true when the given account exists. +Returns the given player object, loading it if necessary (might block). =cut -sub cf::player::exists($) { - cf::player::find $_[0] - or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; +sub path($) { + sprintf "%s/%s/%s/%s.pl", + cf::localdir, cf::playerdir, + (ref $_[0] ? $_[0]->ob->name : $_[0]) x 2 +} + +sub find_active($) { + $cf::PLAYER{$_[0]} + and $cf::PLAYER{$_[0]}->active + and $cf::PLAYER{$_[0]} +} + +sub exists($) { + my ($login) = @_; + + $cf::PLAYER{$login} + or cf::sync_job { !aio_stat $login } +} + +sub find($) { + return $cf::PLAYER{$_[0]} || do { + my $login = $_[0]; + + my $guard = cf::lock_acquire "user_find:$login"; + + $cf::PLAYER{$login} ||= (load_pl path $login or return); + }; +} + +sub save($) { + my ($pl) = @_; + + return if $pl->{deny_save}; + + my $path = path $pl; + my $guard = cf::lock_acquire "user_save:$path"; + + return if $pl->{deny_save}; + $pl->{last_save} = $cf::RUNTIME; + + Coro::cede; + $pl->save_pl ($path); + Coro::cede; +} + +sub new($) { + my ($login) = @_; + + my $self = create; + + $self->ob->name ($login); + $self->{deny_save} = 1; + + $cf::PLAYER{$login} = $self; + + $self } =item $player->ext_reply ($msgid, $msgtype, %msg) @@ -1094,14 +1152,16 @@ =cut -sub cf::player::ext_reply($$$%) { +sub ext_reply($$$%) { my ($self, $id, %msg) = @_; $msg{msgid} = $id; - $self->send ("ext " . to_json \%msg); + $self->send ("ext " . cf::to_json \%msg); } +package cf; + =back @@ -1306,6 +1366,10 @@ local $self->{last_access} = $self->last_access;#d# + cf::async { + $_->contr->save for $self->players; + }; + if ($uniq) { $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); $self->save_objects ($uniq, cf::IO_UNIQUES); @@ -1528,6 +1592,7 @@ $map->load; + return unless $self->contr->active; $self->activate_recursive; $self->enter_map ($map, $x, $y); } @@ -1549,7 +1614,6 @@ # try to abort aborted map switching on player login :) # should happen only on crashes if ($pl->ob->{_link_pos}) { - $pl->ob->enter_link; (async { # we need this sleep as the login has a concurrent enter_exit running