… | |
… | |
181 | sub to_json($) { |
181 | sub to_json($) { |
182 | $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs |
182 | $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs |
183 | JSON::Syck::Dump $_[0] |
183 | JSON::Syck::Dump $_[0] |
184 | } |
184 | } |
185 | |
185 | |
|
|
186 | =item my $guard = cf::guard { BLOCK } |
|
|
187 | |
|
|
188 | Run the given callback when the guard object gets destroyed (useful for |
|
|
189 | coroutine cancellations). |
|
|
190 | |
|
|
191 | You can call C<< ->cancel >> on the guard object to stop the block from |
|
|
192 | being executed. |
|
|
193 | |
|
|
194 | =cut |
|
|
195 | |
|
|
196 | sub guard(&) { |
|
|
197 | bless \(my $cb = $_[0]), cf::guard::; |
|
|
198 | } |
|
|
199 | |
|
|
200 | sub cf::guard::cancel { |
|
|
201 | ${$_[0]} = sub { }; |
|
|
202 | } |
|
|
203 | |
|
|
204 | sub cf::guard::DESTROY { |
|
|
205 | ${$_[0]}->(); |
|
|
206 | } |
|
|
207 | |
|
|
208 | =item cf::lock_wait $string |
|
|
209 | |
|
|
210 | Wait until the given lock is available. See cf::lock_acquire. |
|
|
211 | |
|
|
212 | =item my $lock = cf::lock_acquire $string |
|
|
213 | |
|
|
214 | Wait until the given lock is available and then acquires it and returns |
|
|
215 | a guard object. If the guard object gets destroyed (goes out of scope, |
|
|
216 | for example when the coroutine gets canceled), the lock is automatically |
|
|
217 | returned. |
|
|
218 | |
|
|
219 | Lock names should begin with a unique identifier (for example, find_map |
|
|
220 | uses map_find and load_map uses map_load). |
|
|
221 | |
|
|
222 | =cut |
|
|
223 | |
|
|
224 | our %LOCK; |
|
|
225 | |
|
|
226 | sub lock_wait($) { |
|
|
227 | my ($key) = @_; |
|
|
228 | |
|
|
229 | # wait for lock, if any |
|
|
230 | while ($LOCK{$key}) { |
|
|
231 | push @{ $LOCK{$key} }, $Coro::current; |
|
|
232 | Coro::schedule; |
|
|
233 | } |
|
|
234 | } |
|
|
235 | |
|
|
236 | sub lock_acquire($) { |
|
|
237 | my ($key) = @_; |
|
|
238 | |
|
|
239 | # wait, to be sure we are not locked |
|
|
240 | lock_wait $key; |
|
|
241 | |
|
|
242 | $LOCK{$key} = []; |
|
|
243 | |
|
|
244 | cf::guard { |
|
|
245 | # wake up all waiters, to be on the safe side |
|
|
246 | $_->ready for @{ delete $LOCK{$key} }; |
|
|
247 | } |
|
|
248 | } |
|
|
249 | |
186 | =item cf::sync_job { BLOCK } |
250 | =item cf::sync_job { BLOCK } |
187 | |
251 | |
188 | The design of crossfire+ requires that the main coro ($Coro::main) is |
252 | The design of crossfire+ requires that the main coro ($Coro::main) is |
189 | always able to handle events or runnable, as crossfire+ is only partly |
253 | always able to handle events or runnable, as crossfire+ is only partly |
190 | reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. |
254 | reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. |
… | |
… | |
289 | |
353 | |
290 | $path = $path->as_string if ref $path; |
354 | $path = $path->as_string if ref $path; |
291 | |
355 | |
292 | my $self = bless { }, $class; |
356 | my $self = bless { }, $class; |
293 | |
357 | |
|
|
358 | # {... are special paths that are not touched |
|
|
359 | # ?xxx/... are special absolute paths |
|
|
360 | # ?random/... random maps |
|
|
361 | # /! non-realised random map exit |
|
|
362 | # /... normal maps |
|
|
363 | # ~/... per-player maps without a specific player (DO NOT USE) |
|
|
364 | # ~user/... per-player map of a specific user |
|
|
365 | |
|
|
366 | if ($path =~ /^{/) { |
|
|
367 | # fine as it is |
294 | if ($path =~ s{^\?random/}{}) { |
368 | } elsif ($path =~ s{^\?random/}{}) { |
295 | Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; |
369 | Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; |
296 | $self->{random} = cf::from_json $data; |
370 | $self->{random} = cf::from_json $data; |
297 | } else { |
371 | } else { |
298 | if ($path =~ s{^~([^/]+)?}{}) { |
372 | if ($path =~ s{^~([^/]+)?}{}) { |
299 | $self->{user_rel} = 1; |
373 | $self->{user_rel} = 1; |
… | |
… | |
807 | (aio_load "$filename.pst", $av) >= 0 |
881 | (aio_load "$filename.pst", $av) >= 0 |
808 | or return; |
882 | or return; |
809 | $av = eval { (Storable::thaw $av)->{objs} }; |
883 | $av = eval { (Storable::thaw $av)->{objs} }; |
810 | } |
884 | } |
811 | |
885 | |
|
|
886 | warn sprintf "loading %s (%d)\n", |
|
|
887 | $filename, length $data, scalar @{$av || []};#d# |
812 | return ($data, $av); |
888 | return ($data, $av); |
813 | } |
889 | } |
814 | |
890 | |
815 | ############################################################################# |
891 | ############################################################################# |
816 | # command handling &c |
892 | # command handling &c |
… | |
… | |
1106 | #warn "find_map<$path,$origin>\n";#d# |
1182 | #warn "find_map<$path,$origin>\n";#d# |
1107 | |
1183 | |
1108 | $path = new cf::path $path, $origin && $origin->path; |
1184 | $path = new cf::path $path, $origin && $origin->path; |
1109 | my $key = $path->as_string; |
1185 | my $key = $path->as_string; |
1110 | |
1186 | |
|
|
1187 | cf::lock_wait "map_find:$key"; |
|
|
1188 | |
1111 | $cf::MAP{$key} || do { |
1189 | $cf::MAP{$key} || do { |
|
|
1190 | my $guard = cf::lock_acquire "map_find:$key"; |
|
|
1191 | |
1112 | # do it the slow way |
1192 | # do it the slow way |
1113 | my $map = try_load_header $path->save_path; |
1193 | my $map = try_load_header $path->save_path; |
1114 | |
1194 | |
1115 | if ($map) { |
1195 | if ($map) { |
1116 | # safety |
1196 | # safety |
… | |
… | |
1130 | $map->instantiate; |
1210 | $map->instantiate; |
1131 | |
1211 | |
1132 | # per-player maps become, after loading, normal maps |
1212 | # per-player maps become, after loading, normal maps |
1133 | $map->per_player (0) if $path->{user_rel}; |
1213 | $map->per_player (0) if $path->{user_rel}; |
1134 | } |
1214 | } |
|
|
1215 | #Coro::Timer::sleep 1;#d# |
1135 | |
1216 | |
1136 | $map->path ($key); |
1217 | $map->path ($key); |
1137 | $map->{path} = $path; |
1218 | $map->{path} = $path; |
|
|
1219 | $map->{last_save} = $cf::RUNTIME; |
1138 | $map->last_access ($cf::RUNTIME); |
1220 | $map->last_access ($cf::RUNTIME); |
1139 | |
1221 | |
1140 | if ($map->should_reset) { |
1222 | if ($map->should_reset) { |
1141 | $map->reset; |
1223 | $map->reset; |
1142 | $map = find_map $path; |
1224 | $map = find_map $path; |
… | |
… | |
1147 | } |
1229 | } |
1148 | |
1230 | |
1149 | sub load { |
1231 | sub load { |
1150 | my ($self) = @_; |
1232 | my ($self) = @_; |
1151 | |
1233 | |
|
|
1234 | my $path = $self->{path}; |
|
|
1235 | my $guard = cf::lock_acquire "map_load:" . $path->as_string; |
|
|
1236 | |
1152 | return if $self->in_memory != cf::MAP_SWAPPED; |
1237 | return if $self->in_memory != cf::MAP_SWAPPED; |
1153 | |
1238 | |
1154 | $self->in_memory (cf::MAP_LOADING); |
1239 | $self->in_memory (cf::MAP_LOADING); |
1155 | |
|
|
1156 | my $path = $self->{path}; |
|
|
1157 | |
1240 | |
1158 | $self->alloc; |
1241 | $self->alloc; |
1159 | $self->load_objects ($self->{load_path}, 1) |
1242 | $self->load_objects ($self->{load_path}, 1) |
1160 | or return; |
1243 | or return; |
1161 | |
1244 | |
… | |
… | |
1203 | } |
1286 | } |
1204 | |
1287 | |
1205 | sub save { |
1288 | sub save { |
1206 | my ($self) = @_; |
1289 | my ($self) = @_; |
1207 | |
1290 | |
|
|
1291 | $self->{last_save} = $cf::RUNTIME; |
|
|
1292 | |
|
|
1293 | return unless $self->dirty; |
|
|
1294 | |
1208 | my $save = $self->{path}->save_path; utf8::encode $save; |
1295 | my $save = $self->{path}->save_path; utf8::encode $save; |
1209 | my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; |
1296 | my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; |
1210 | |
|
|
1211 | $self->{last_save} = $cf::RUNTIME; |
|
|
1212 | |
|
|
1213 | return unless $self->dirty; |
|
|
1214 | |
1297 | |
1215 | $self->{load_path} = $save; |
1298 | $self->{load_path} = $save; |
1216 | |
1299 | |
1217 | return if $self->{deny_save}; |
1300 | return if $self->{deny_save}; |
1218 | |
1301 | |
… | |
… | |
1238 | |
1321 | |
1239 | sub reset_at { |
1322 | sub reset_at { |
1240 | my ($self) = @_; |
1323 | my ($self) = @_; |
1241 | |
1324 | |
1242 | # TODO: safety, remove and allow resettable per-player maps |
1325 | # TODO: safety, remove and allow resettable per-player maps |
1243 | return 1e100 if $self->{path}{user_rel}; |
1326 | return 1e99 if $self->{path}{user_rel}; |
1244 | return 1e100 if $self->{deny_reset}; |
1327 | return 1e99 if $self->{deny_reset}; |
1245 | |
1328 | |
1246 | my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; |
1329 | my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; |
1247 | my $to = $self->reset_timeout || $DEFAULT_RESET; |
1330 | my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; |
1248 | $to = $MAX_RESET if $to > $MAX_RESET; |
|
|
1249 | |
1331 | |
1250 | $time + $to |
1332 | $time + $to |
1251 | } |
1333 | } |
1252 | |
1334 | |
1253 | sub should_reset { |
1335 | sub should_reset { |
… | |
… | |
1269 | |
1351 | |
1270 | $self->unlink_save; |
1352 | $self->unlink_save; |
1271 | |
1353 | |
1272 | delete $cf::MAP{$self->path}; |
1354 | delete $cf::MAP{$self->path}; |
1273 | $self->{path} = new cf::path $new_path; |
1355 | $self->{path} = new cf::path $new_path; |
1274 | $self->path ($self->{path}->path); |
1356 | $self->path ($self->{path}->as_string); |
1275 | $cf::MAP{$self->path} = $self; |
1357 | $cf::MAP{$self->path} = $self; |
1276 | |
1358 | |
1277 | $self->save; |
1359 | $self->save; |
1278 | } |
1360 | } |
1279 | |
1361 | |
… | |
… | |
1289 | |
1371 | |
1290 | $_->clear_links_to ($self) for values %cf::MAP; |
1372 | $_->clear_links_to ($self) for values %cf::MAP; |
1291 | |
1373 | |
1292 | $self->unlink_save; |
1374 | $self->unlink_save; |
1293 | $self->destroy; |
1375 | $self->destroy; |
|
|
1376 | } |
|
|
1377 | |
|
|
1378 | my $nuke_counter = "aaaa"; |
|
|
1379 | |
|
|
1380 | sub nuke { |
|
|
1381 | my ($self) = @_; |
|
|
1382 | |
|
|
1383 | $self->{deny_save} = 1; |
|
|
1384 | $self->reset_timeout (1); |
|
|
1385 | $self->rename ("{nuke}/" . ($nuke_counter++)); |
|
|
1386 | $self->reset; # polite request, might not happen |
1294 | } |
1387 | } |
1295 | |
1388 | |
1296 | sub customise_for { |
1389 | sub customise_for { |
1297 | my ($map, $ob) = @_; |
1390 | my ($map, $ob) = @_; |
1298 | |
1391 | |
… | |
… | |
1363 | (ref $cf::CFG{"may_$access"} |
1456 | (ref $cf::CFG{"may_$access"} |
1364 | ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} |
1457 | ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} |
1365 | : $cf::CFG{"may_$access"}) |
1458 | : $cf::CFG{"may_$access"}) |
1366 | } |
1459 | } |
1367 | |
1460 | |
|
|
1461 | =item $player_object->enter_link |
|
|
1462 | |
|
|
1463 | Freezes the player and moves him/her to a special map (C<{link}>). |
|
|
1464 | |
|
|
1465 | The player should be reaosnably safe there for short amounts of time. You |
|
|
1466 | I<MUST> call C<leave_link> as soon as possible, though. |
|
|
1467 | |
|
|
1468 | =item $player_object->leave_link ($map, $x, $y) |
|
|
1469 | |
|
|
1470 | Moves the player out of the specila link map onto the given map. If the |
|
|
1471 | map is not valid (or omitted), the player will be moved back to the |
|
|
1472 | location he/she was before the call to C<enter_link>, or, if that fails, |
|
|
1473 | to the emergency map position. |
|
|
1474 | |
|
|
1475 | Might block. |
|
|
1476 | |
|
|
1477 | =cut |
|
|
1478 | |
1368 | sub cf::object::player::enter_link { |
1479 | sub cf::object::player::enter_link { |
1369 | my ($self) = @_; |
1480 | my ($self) = @_; |
1370 | |
1481 | |
|
|
1482 | $self->deactivate_recursive; |
|
|
1483 | |
1371 | return if $self->map == $LINK_MAP; |
1484 | return if $self->map == $LINK_MAP; |
1372 | |
1485 | |
1373 | $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] |
1486 | $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] |
1374 | if $self->map; |
1487 | if $self->map; |
1375 | |
1488 | |
1376 | $self->enter_map ($LINK_MAP, 20, 20); |
1489 | $self->enter_map ($LINK_MAP, 20, 20); |
1377 | $self->deactivate_recursive; |
|
|
1378 | } |
1490 | } |
1379 | |
1491 | |
1380 | sub cf::object::player::leave_link { |
1492 | sub cf::object::player::leave_link { |
1381 | my ($self, $map, $x, $y) = @_; |
1493 | my ($self, $map, $x, $y) = @_; |
1382 | |
1494 | |
1383 | my $link_pos = delete $self->{_link_pos}; |
1495 | my $link_pos = delete $self->{_link_pos}; |
1384 | |
1496 | |
1385 | unless ($map) { |
1497 | unless ($map) { |
1386 | $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
1387 | |
|
|
1388 | # restore original map position |
1498 | # restore original map position |
1389 | ($map, $x, $y) = @{ $link_pos || [] }; |
1499 | ($map, $x, $y) = @{ $link_pos || [] }; |
1390 | $map = cf::map::find_map $map; |
1500 | $map = cf::map::find_map $map; |
1391 | |
1501 | |
1392 | unless ($map) { |
1502 | unless ($map) { |
… | |
… | |
1407 | |
1517 | |
1408 | $self->activate_recursive; |
1518 | $self->activate_recursive; |
1409 | $self->enter_map ($map, $x, $y); |
1519 | $self->enter_map ($map, $x, $y); |
1410 | } |
1520 | } |
1411 | |
1521 | |
|
|
1522 | cf::player->attach ( |
|
|
1523 | on_logout => sub { |
|
|
1524 | my ($pl) = @_; |
|
|
1525 | |
|
|
1526 | # abort map switching before logout |
|
|
1527 | if ($pl->ob->{_link_pos}) { |
|
|
1528 | cf::sync_job { |
|
|
1529 | $pl->ob->leave_link |
|
|
1530 | }; |
|
|
1531 | } |
|
|
1532 | }, |
|
|
1533 | on_login => sub { |
|
|
1534 | my ($pl) = @_; |
|
|
1535 | |
|
|
1536 | # try to abort aborted map switching on player login :) |
|
|
1537 | # should happen only on crashes |
|
|
1538 | if ($pl->ob->{_link_pos}) { |
|
|
1539 | $pl->ob->enter_link; |
|
|
1540 | Coro::async { |
|
|
1541 | # we need this sleep as the login has a concurrent enter_exit running |
|
|
1542 | # and this sleep increases chances of the player not ending up in scorn |
|
|
1543 | Coro::Timer::sleep 1; |
|
|
1544 | $pl->ob->leave_link; |
|
|
1545 | }; |
|
|
1546 | } |
|
|
1547 | }, |
|
|
1548 | ); |
|
|
1549 | |
1412 | =item $player_object->goto_map ($map, $x, $y) |
1550 | =item $player_object->goto_map ($path, $x, $y) |
1413 | |
1551 | |
1414 | =cut |
1552 | =cut |
1415 | |
1553 | |
1416 | sub cf::object::player::goto_map { |
1554 | sub cf::object::player::goto_map { |
1417 | my ($self, $path, $x, $y) = @_; |
1555 | my ($self, $path, $x, $y) = @_; |
… | |
… | |
1422 | $path = new cf::path $path; |
1560 | $path = new cf::path $path; |
1423 | |
1561 | |
1424 | my $map = cf::map::find_map $path->as_string; |
1562 | my $map = cf::map::find_map $path->as_string; |
1425 | $map = $map->customise_for ($self) if $map; |
1563 | $map = $map->customise_for ($self) if $map; |
1426 | |
1564 | |
1427 | warn "entering ", $map->path, " at ($x, $y)\n" |
1565 | # warn "entering ", $map->path, " at ($x, $y)\n" |
1428 | if $map; |
1566 | # if $map; |
|
|
1567 | |
|
|
1568 | $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); |
1429 | |
1569 | |
1430 | $self->leave_link ($map, $x, $y); |
1570 | $self->leave_link ($map, $x, $y); |
1431 | })->prio (1); |
1571 | })->prio (1); |
1432 | } |
1572 | } |
1433 | |
1573 | |
… | |
… | |
1844 | } |
1984 | } |
1845 | |
1985 | |
1846 | sub main { |
1986 | sub main { |
1847 | # we must not ever block the main coroutine |
1987 | # we must not ever block the main coroutine |
1848 | local $Coro::idle = sub { |
1988 | local $Coro::idle = sub { |
1849 | Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# |
1989 | Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# |
1850 | (Coro::unblock_sub { |
1990 | (Coro::unblock_sub { |
1851 | Event::one_event; |
1991 | Event::one_event; |
1852 | })->(); |
1992 | })->(); |
1853 | }; |
1993 | }; |
1854 | |
1994 | |