ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.105 by root, Sun Dec 31 17:17:23 2006 UTC vs.
Revision 1.154 by root, Tue Jan 9 15:36:19 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
21use Digest::MD5;
20use Fcntl; 22use Fcntl;
21use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
22use YAML::Syck (); 24use YAML::Syck ();
23use Time::HiRes; 25use Time::HiRes;
24 26
25use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
26 28
27# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 29# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
28$YAML::Syck::ImplicitUnicode = 1; 30$YAML::Syck::ImplicitUnicode = 1;
29 31
30$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 32$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
31 33
32sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 34sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
33 35
34our %COMMAND = (); 36our %COMMAND = ();
35our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
46our %CFG; 48our %CFG;
47 49
48our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
49our $RUNTIME; 51our $RUNTIME;
50 52
53our %PLAYER; # all users
51our %MAP; # all maps 54our %MAP; # all maps
52our $LINK_MAP; # the special {link} map 55our $LINK_MAP; # the special {link} map
53our $FREEZE; 56our $RANDOM_MAPS = cf::localdir . "/random";
57our %EXT_CORO; # coroutines bound to extensions
54 58
55binmode STDOUT; 59binmode STDOUT;
56binmode STDERR; 60binmode STDERR;
57 61
58# read virtual server time, if available 62# read virtual server time, if available
64 68
65mkdir cf::localdir; 69mkdir cf::localdir;
66mkdir cf::localdir . "/" . cf::playerdir; 70mkdir cf::localdir . "/" . cf::playerdir;
67mkdir cf::localdir . "/" . cf::tmpdir; 71mkdir cf::localdir . "/" . cf::tmpdir;
68mkdir cf::localdir . "/" . cf::uniquedir; 72mkdir cf::localdir . "/" . cf::uniquedir;
73mkdir $RANDOM_MAPS;
69 74
70our %EXT_CORO; 75# a special map that is always available
76our $LINK_MAP;
77our $EMERGENCY_POSITION;
71 78
72############################################################################# 79#############################################################################
73 80
74=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
75 82
112 utf8::encode $msg; 119 utf8::encode $msg;
113 120
114 $msg .= "\n" 121 $msg .= "\n"
115 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
116 123
117 LOG llevError, "cfperl: $msg"; 124 LOG llevError, $msg;
118 }; 125 };
119} 126}
120 127
121@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
122@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
148 155
149=head2 UTILITY FUNCTIONS 156=head2 UTILITY FUNCTIONS
150 157
151=over 4 158=over 4
152 159
160=item dumpval $ref
161
153=cut 162=cut
163
164sub dumpval {
165 eval {
166 local $SIG{__DIE__};
167 my $d;
168 if (1) {
169 $d = new Data::Dumper([$_[0]], ["*var"]);
170 $d->Terse(1);
171 $d->Indent(2);
172 $d->Quotekeys(0);
173 $d->Useqq(1);
174 #$d->Bless(...);
175 $d->Seen($_[1]) if @_ > 1;
176 $d = $d->Dump();
177 }
178 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
179 $d
180 } || "[unable to dump $_[0]: '$@']";
181}
154 182
155use JSON::Syck (); # TODO# replace by JSON::PC once working 183use JSON::Syck (); # TODO# replace by JSON::PC once working
156 184
157=item $ref = cf::from_json $json 185=item $ref = cf::from_json $json
158 186
174sub to_json($) { 202sub to_json($) {
175 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 203 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
176 JSON::Syck::Dump $_[0] 204 JSON::Syck::Dump $_[0]
177} 205}
178 206
179# main coro must never ever "block" except in Event 207=item cf::lock_wait $string
180# sync_job ensures this by running the job in a coroutine 208
181# and waiting in Event while the server is otherwise frozen 209Wait until the given lock is available. See cf::lock_acquire.
210
211=item my $lock = cf::lock_acquire $string
212
213Wait until the given lock is available and then acquires it and returns
214a Coro::guard object. If the guard object gets destroyed (goes out of scope,
215for example when the coroutine gets canceled), the lock is automatically
216returned.
217
218Lock names should begin with a unique identifier (for example, cf::map::find
219uses map_find and cf::map::load uses map_load).
220
221=cut
222
223our %LOCK;
224
225sub lock_wait($) {
226 my ($key) = @_;
227
228 # wait for lock, if any
229 while ($LOCK{$key}) {
230 push @{ $LOCK{$key} }, $Coro::current;
231 Coro::schedule;
232 }
233}
234
235sub lock_acquire($) {
236 my ($key) = @_;
237
238 # wait, to be sure we are not locked
239 lock_wait $key;
240
241 $LOCK{$key} = [];
242
243 Coro::guard {
244 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} };
246 }
247}
248
249sub freeze_mainloop {
250 return unless $TICK_WATCHER->is_active;
251
252 my $guard = Coro::guard { $TICK_WATCHER->start };
253 $TICK_WATCHER->stop;
254 $guard
255}
256
257=item cf::async { BLOCK }
258
259Currently the same as Coro::async_pool, meaning you cannot use
260C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
261thing you are allowed to do is call C<prio> on it.
262
263=cut
264
265BEGIN { *async = \&Coro::async_pool }
266
267=item cf::sync_job { BLOCK }
268
269The design of crossfire+ requires that the main coro ($Coro::main) is
270always able to handle events or runnable, as crossfire+ is only partly
271reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
272
273If it must be done, put the blocking parts into C<sync_job>. This will run
274the given BLOCK in another coroutine while waiting for the result. The
275server will be frozen during this time, so the block should either finish
276fast or be very important.
277
278=cut
279
182sub sync_job(&) { 280sub sync_job(&) {
183 my ($job) = @_; 281 my ($job) = @_;
184 282
185 my $busy = 1;
186 my @res;
187
188 local $FREEZE = 1;
189
190 my $coro = Coro::async {
191 @res = eval { $job->() };
192 warn $@ if $@;
193 undef $busy;
194 };
195
196 if ($Coro::current == $Coro::main) { 283 if ($Coro::current == $Coro::main) {
284 # this is the main coro, too bad, we have to block
285 # till the operation succeeds, freezing the server :/
286
287 # TODO: use suspend/resume instead
288 # (but this is cancel-safe)
289 my $freeze_guard = freeze_mainloop;
290
291 my $busy = 1;
292 my @res;
293
294 (async {
295 @res = eval { $job->() };
296 warn $@ if $@;
297 undef $busy;
197 $coro->prio (Coro::PRIO_MAX); 298 })->prio (Coro::PRIO_MAX);
299
198 while ($busy) { 300 while ($busy) {
199 Coro::cede_notself; 301 Coro::cede or Event::one_event;
200 Event::one_event unless Coro::nready;
201 } 302 }
303
304 wantarray ? @res : $res[0]
202 } else { 305 } else {
203 $coro->join; 306 # we are in another coroutine, how wonderful, everything just works
307
308 $job->()
204 } 309 }
205
206 wantarray ? @res : $res[0]
207} 310}
208 311
209=item $coro = cf::coro { BLOCK } 312=item $coro = cf::async_ext { BLOCK }
210 313
211Creates and returns a new coro. This coro is automcatially being canceled 314Like async, but this coro is automcatially being canceled when the
212when the extension calling this is being unloaded. 315extension calling this is being unloaded.
213 316
214=cut 317=cut
215 318
216sub coro(&) { 319sub async_ext(&) {
217 my $cb = shift; 320 my $cb = shift;
218 321
219 my $coro; $coro = async { 322 my $coro = &Coro::async ($cb);
220 eval {
221 $cb->();
222 };
223 warn $@ if $@;
224 };
225 323
226 $coro->on_destroy (sub { 324 $coro->on_destroy (sub {
227 delete $EXT_CORO{$coro+0}; 325 delete $EXT_CORO{$coro+0};
228 }); 326 });
229 $EXT_CORO{$coro+0} = $coro; 327 $EXT_CORO{$coro+0} = $coro;
230 328
231 $coro 329 $coro
232} 330}
233 331
332sub write_runtime {
333 my $runtime = cf::localdir . "/runtime";
334
335 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
336 or return;
337
338 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
339 (aio_write $fh, 0, (length $value), $value, 0) <= 0
340 and return;
341
342 aio_fsync $fh
343 and return;
344
345 close $fh
346 or return;
347
348 aio_rename "$runtime~", $runtime
349 and return;
350
351 1
352}
353
234=back 354=back
235 355
236=cut 356=cut
357
358#############################################################################
359
360package cf::path;
361
362# used to convert map paths into valid unix filenames by repalcing / by ∕
363our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
364
365sub new {
366 my ($class, $path, $base) = @_;
367
368 $path = $path->as_string if ref $path;
369
370 my $self = bless { }, $class;
371
372 # {... are special paths that are not touched
373 # ?xxx/... are special absolute paths
374 # ?random/... random maps
375 # /! non-realised random map exit
376 # /... normal maps
377 # ~/... per-player maps without a specific player (DO NOT USE)
378 # ~user/... per-player map of a specific user
379
380 if ($path =~ /^{/) {
381 # fine as it is
382 } elsif ($path =~ s{^\?random/}{}) {
383 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
384 $self->{random} = cf::from_json $data;
385 } else {
386 if ($path =~ s{^~([^/]+)?}{}) {
387 $self->{user_rel} = 1;
388
389 if (defined $1) {
390 $self->{user} = $1;
391 } elsif ($base =~ m{^~([^/]+)/}) {
392 $self->{user} = $1;
393 } else {
394 warn "cannot resolve user-relative path without user <$path,$base>\n";
395 }
396 } elsif ($path =~ /^\//) {
397 # already absolute
398 } else {
399 $base =~ s{[^/]+/?$}{};
400 return $class->new ("$base/$path");
401 }
402
403 for ($path) {
404 redo if s{/\.?/}{/};
405 redo if s{/[^/]+/\.\./}{/};
406 }
407 }
408
409 $self->{path} = $path;
410
411 $self
412}
413
414# the name / primary key / in-game path
415sub as_string {
416 my ($self) = @_;
417
418 $self->{user_rel} ? "~$self->{user}$self->{path}"
419 : $self->{random} ? "?random/$self->{path}"
420 : $self->{path}
421}
422
423# the displayed name, this is a one way mapping
424sub visible_name {
425 my ($self) = @_;
426
427# if (my $rmp = $self->{random}) {
428# # todo: be more intelligent about this
429# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
430# } else {
431 $self->as_string
432# }
433}
434
435# escape the /'s in the path
436sub _escaped_path {
437 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
438 $path
439}
440
441# the original (read-only) location
442sub load_path {
443 my ($self) = @_;
444
445 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
446}
447
448# the temporary/swap location
449sub save_path {
450 my ($self) = @_;
451
452 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
453 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
454 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
455}
456
457# the unique path, might be eq to save_path
458sub uniq_path {
459 my ($self) = @_;
460
461 $self->{user_rel} || $self->{random}
462 ? undef
463 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
464}
465
466# return random map parameters, or undef
467sub random_map_params {
468 my ($self) = @_;
469
470 $self->{random}
471}
472
473# this is somewhat ugly, but style maps do need special treatment
474sub is_style_map {
475 $_[0]{path} =~ m{^/styles/}
476}
477
478package cf;
237 479
238############################################################################# 480#############################################################################
239 481
240=head2 ATTACHABLE OBJECTS 482=head2 ATTACHABLE OBJECTS
241 483
649 or return; 891 or return;
650 892
651 unless (aio_stat "$filename.pst") { 893 unless (aio_stat "$filename.pst") {
652 (aio_load "$filename.pst", $av) >= 0 894 (aio_load "$filename.pst", $av) >= 0
653 or return; 895 or return;
654 $av = eval { (Storable::thaw <$av>)->{objs} }; 896 $av = eval { (Storable::thaw $av)->{objs} };
655 } 897 }
656 898
899 warn sprintf "loading %s (%d)\n",
900 $filename, length $data, scalar @{$av || []};#d#
657 return ($data, $av); 901 return ($data, $av);
658} 902}
659 903
660############################################################################# 904#############################################################################
661# command handling &c 905# command handling &c
852 1096
853=head2 CORE EXTENSIONS 1097=head2 CORE EXTENSIONS
854 1098
855Functions and methods that extend core crossfire objects. 1099Functions and methods that extend core crossfire objects.
856 1100
1101=cut
1102
1103package cf::player;
1104
1105use Coro::AIO;
1106
857=head3 cf::player 1107=head3 cf::player
858 1108
859=over 4 1109=over 4
860 1110
861=item cf::player::exists $login 1111=item cf::player::find $login
862 1112
863Returns true when the given account exists. 1113Returns the given player object, loading it if necessary (might block).
864 1114
865=cut 1115=cut
866 1116
867sub cf::player::exists($) { 1117sub playerdir($) {
868 cf::player::find $_[0] 1118 cf::localdir
869 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1119 . "/"
1120 . cf::playerdir
1121 . "/"
1122 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1123}
1124
1125sub path($) {
1126 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1127
1128 (playerdir $login) . "/$login.pl"
1129}
1130
1131sub find_active($) {
1132 $cf::PLAYER{$_[0]}
1133 and $cf::PLAYER{$_[0]}->active
1134 and $cf::PLAYER{$_[0]}
1135}
1136
1137sub exists($) {
1138 my ($login) = @_;
1139
1140 $cf::PLAYER{$login}
1141 or cf::sync_job { !aio_stat $login }
1142}
1143
1144sub find($) {
1145 return $cf::PLAYER{$_[0]} || do {
1146 my $login = $_[0];
1147
1148 my $guard = cf::lock_acquire "user_find:$login";
1149
1150 $cf::PLAYER{$_[0]} || do {
1151 my $pl = load_pl path $login
1152 or return;
1153 $cf::PLAYER{$login} = $pl
1154 }
1155 }
1156}
1157
1158sub save($) {
1159 my ($pl) = @_;
1160
1161 return if $pl->{deny_save};
1162
1163 my $path = path $pl;
1164 my $guard = cf::lock_acquire "user_save:$path";
1165
1166 return if $pl->{deny_save};
1167
1168 aio_mkdir playerdir $pl, 0770;
1169 $pl->{last_save} = $cf::RUNTIME;
1170
1171 $pl->save_pl ($path);
1172 Coro::cede;
1173}
1174
1175sub new($) {
1176 my ($login) = @_;
1177
1178 my $self = create;
1179
1180 $self->ob->name ($login);
1181 $self->{deny_save} = 1;
1182
1183 $cf::PLAYER{$login} = $self;
1184
1185 $self
1186}
1187
1188=item $pl->quit_character
1189
1190Nukes the player without looking back. If logged in, the connection will
1191be destroyed. May block for a long time.
1192
1193=cut
1194
1195sub quit_character {
1196 my ($pl) = @_;
1197
1198 $pl->{deny_save} = 1;
1199 $pl->password ("*"); # this should lock out the player until we nuked the dir
1200
1201 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1202 $pl->deactivate;
1203 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1204 $pl->ns->destroy if $pl->ns;
1205
1206 my $path = playerdir $pl;
1207 my $temp = "$path~$cf::RUNTIME~deleting~";
1208 aio_rename $path, $temp;
1209 delete $cf::PLAYER{$pl->ob->name};
1210 $pl->destroy;
1211 IO::AIO::aio_rmtree $temp;
1212}
1213
1214=item cf::player::list_logins
1215
1216Returns am arrayref of all valid playernames in the system, can take a
1217while and may block, so not sync_job-capable, ever.
1218
1219=cut
1220
1221sub list_logins {
1222 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1223 or return [];
1224
1225 my @logins;
1226
1227 for my $login (@$dirs) {
1228 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1229 aio_read $fh, 0, 512, my $buf, 0 or next;
1230 $buf !~ /^password -------------$/ or next; # official not-valid tag
1231
1232 utf8::decode $login;
1233 push @logins, $login;
1234 }
1235
1236 \@logins
1237}
1238
1239=item $player->maps
1240
1241Returns an arrayref of cf::path's of all maps that are private for this
1242player. May block.
1243
1244=cut
1245
1246sub maps($) {
1247 my ($pl) = @_;
1248
1249 my $files = aio_readdir playerdir $pl
1250 or return;
1251
1252 my @paths;
1253
1254 for (@$files) {
1255 utf8::decode $_;
1256 next if /\.(?:pl|pst)$/;
1257 next unless /^$PATH_SEP/;
1258
1259 s/$PATH_SEP/\//g;
1260 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1261 }
1262
1263 \@paths
870} 1264}
871 1265
872=item $player->ext_reply ($msgid, $msgtype, %msg) 1266=item $player->ext_reply ($msgid, $msgtype, %msg)
873 1267
874Sends an ext reply to the player. 1268Sends an ext reply to the player.
875 1269
876=cut 1270=cut
877 1271
878sub cf::player::ext_reply($$$%) { 1272sub ext_reply($$$%) {
879 my ($self, $id, %msg) = @_; 1273 my ($self, $id, %msg) = @_;
880 1274
881 $msg{msgid} = $id; 1275 $msg{msgid} = $id;
882 1276
883 $self->send ("ext " . to_json \%msg); 1277 $self->send ("ext " . cf::to_json \%msg);
884} 1278}
1279
1280package cf;
885 1281
886=back 1282=back
1283
1284
1285=head3 cf::map
1286
1287=over 4
1288
1289=cut
1290
1291package cf::map;
1292
1293use Fcntl;
1294use Coro::AIO;
1295
1296our $MAX_RESET = 3600;
1297our $DEFAULT_RESET = 3000;
1298
1299sub generate_random_map {
1300 my ($path, $rmp) = @_;
1301
1302 # mit "rum" bekleckern, nicht
1303 cf::map::_create_random_map
1304 $path,
1305 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1306 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1307 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1308 $rmp->{exit_on_final_map},
1309 $rmp->{xsize}, $rmp->{ysize},
1310 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1311 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1312 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1313 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1314 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1315 (cf::region::find $rmp->{region})
1316}
1317
1318# and all this just because we cannot iterate over
1319# all maps in C++...
1320sub change_all_map_light {
1321 my ($change) = @_;
1322
1323 $_->change_map_light ($change)
1324 for grep $_->outdoor, values %cf::MAP;
1325}
1326
1327sub try_load_header($) {
1328 my ($path) = @_;
1329
1330 utf8::encode $path;
1331 aio_open $path, O_RDONLY, 0
1332 or return;
1333
1334 my $map = cf::map::new
1335 or return;
1336
1337 # for better error messages only, will be overwritten
1338 $map->path ($path);
1339
1340 $map->load_header ($path)
1341 or return;
1342
1343 $map->{load_path} = $path;
1344
1345 $map
1346}
1347
1348sub find;
1349sub find {
1350 my ($path, $origin) = @_;
1351
1352 #warn "find<$path,$origin>\n";#d#
1353
1354 $path = new cf::path $path, $origin && $origin->path;
1355 my $key = $path->as_string;
1356
1357 cf::lock_wait "map_find:$key";
1358
1359 $cf::MAP{$key} || do {
1360 my $guard = cf::lock_acquire "map_find:$key";
1361
1362 # do it the slow way
1363 my $map = try_load_header $path->save_path;
1364
1365 Coro::cede;
1366
1367 if ($map) {
1368 $map->last_access ((delete $map->{last_access})
1369 || $cf::RUNTIME); #d#
1370 # safety
1371 $map->{instantiate_time} = $cf::RUNTIME
1372 if $map->{instantiate_time} > $cf::RUNTIME;
1373 } else {
1374 if (my $rmp = $path->random_map_params) {
1375 $map = generate_random_map $key, $rmp;
1376 } else {
1377 $map = try_load_header $path->load_path;
1378 }
1379
1380 $map or return;
1381
1382 $map->{load_original} = 1;
1383 $map->{instantiate_time} = $cf::RUNTIME;
1384 $map->last_access ($cf::RUNTIME);
1385 $map->instantiate;
1386
1387 # per-player maps become, after loading, normal maps
1388 $map->per_player (0) if $path->{user_rel};
1389 }
1390
1391 $map->path ($key);
1392 $map->{path} = $path;
1393 $map->{last_save} = $cf::RUNTIME;
1394
1395 Coro::cede;
1396
1397 if ($map->should_reset) {
1398 $map->reset;
1399 undef $guard;
1400 $map = find $path
1401 or return;
1402 }
1403
1404 $cf::MAP{$key} = $map
1405 }
1406}
1407
1408sub load {
1409 my ($self) = @_;
1410
1411 my $path = $self->{path};
1412 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1413
1414 return if $self->in_memory != cf::MAP_SWAPPED;
1415
1416 $self->in_memory (cf::MAP_LOADING);
1417
1418 $self->alloc;
1419 $self->load_objects ($self->{load_path}, 1)
1420 or return;
1421
1422 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1423 if delete $self->{load_original};
1424
1425 if (my $uniq = $path->uniq_path) {
1426 utf8::encode $uniq;
1427 if (aio_open $uniq, O_RDONLY, 0) {
1428 $self->clear_unique_items;
1429 $self->load_objects ($uniq, 0);
1430 }
1431 }
1432
1433 Coro::cede;
1434
1435 # now do the right thing for maps
1436 $self->link_multipart_objects;
1437
1438 if ($self->{path}->is_style_map) {
1439 $self->{deny_save} = 1;
1440 $self->{deny_reset} = 1;
1441 } else {
1442 $self->fix_auto_apply;
1443 $self->decay_objects;
1444 $self->update_buttons;
1445 $self->set_darkness_map;
1446 $self->difficulty ($self->estimate_difficulty)
1447 unless $self->difficulty;
1448 $self->activate;
1449 }
1450
1451 Coro::cede;
1452
1453 $self->in_memory (cf::MAP_IN_MEMORY);
1454}
1455
1456sub find_sync {
1457 my ($path, $origin) = @_;
1458
1459 cf::sync_job { cf::map::find $path, $origin }
1460}
1461
1462sub do_load_sync {
1463 my ($map) = @_;
1464
1465 cf::sync_job { $map->load };
1466}
1467
1468sub save {
1469 my ($self) = @_;
1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1473 $self->{last_save} = $cf::RUNTIME;
1474
1475 return unless $self->dirty;
1476
1477 my $save = $self->{path}->save_path; utf8::encode $save;
1478 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1479
1480 $self->{load_path} = $save;
1481
1482 return if $self->{deny_save};
1483
1484 local $self->{last_access} = $self->last_access;#d#
1485
1486 cf::async {
1487 $_->contr->save for $self->players;
1488 };
1489
1490 if ($uniq) {
1491 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1492 $self->save_objects ($uniq, cf::IO_UNIQUES);
1493 } else {
1494 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1495 }
1496}
1497
1498sub swap_out {
1499 my ($self) = @_;
1500
1501 # save first because save cedes
1502 $self->save;
1503
1504 my $lock = cf::lock_acquire "map_data:" . $self->path;
1505
1506 return if $self->players;
1507 return if $self->in_memory != cf::MAP_IN_MEMORY;
1508 return if $self->{deny_save};
1509
1510 $self->clear;
1511 $self->in_memory (cf::MAP_SWAPPED);
1512}
1513
1514sub reset_at {
1515 my ($self) = @_;
1516
1517 # TODO: safety, remove and allow resettable per-player maps
1518 return 1e99 if $self->{path}{user_rel};
1519 return 1e99 if $self->{deny_reset};
1520
1521 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1522 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1523
1524 $time + $to
1525}
1526
1527sub should_reset {
1528 my ($self) = @_;
1529
1530 $self->reset_at <= $cf::RUNTIME
1531}
1532
1533sub unlink_save {
1534 my ($self) = @_;
1535
1536 utf8::encode (my $save = $self->{path}->save_path);
1537 aioreq_pri 3; IO::AIO::aio_unlink $save;
1538 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1539}
1540
1541sub rename {
1542 my ($self, $new_path) = @_;
1543
1544 $self->unlink_save;
1545
1546 delete $cf::MAP{$self->path};
1547 $self->{path} = new cf::path $new_path;
1548 $self->path ($self->{path}->as_string);
1549 $cf::MAP{$self->path} = $self;
1550
1551 $self->save;
1552}
1553
1554sub reset {
1555 my ($self) = @_;
1556
1557 my $lock = cf::lock_acquire "map_data:" . $self->path;
1558
1559 return if $self->players;
1560 return if $self->{path}{user_rel};#d#
1561
1562 warn "resetting map ", $self->path;#d#
1563
1564 delete $cf::MAP{$self->path};
1565
1566 $_->clear_links_to ($self) for values %cf::MAP;
1567
1568 $self->unlink_save;
1569 $self->destroy;
1570}
1571
1572my $nuke_counter = "aaaa";
1573
1574sub nuke {
1575 my ($self) = @_;
1576
1577 $self->{deny_save} = 1;
1578 $self->reset_timeout (1);
1579 $self->rename ("{nuke}/" . ($nuke_counter++));
1580 $self->reset; # polite request, might not happen
1581}
1582
1583sub customise_for {
1584 my ($map, $ob) = @_;
1585
1586 if ($map->per_player) {
1587 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1588 }
1589
1590 $map
1591}
1592
1593sub emergency_save {
1594 my $freeze_guard = cf::freeze_mainloop;
1595
1596 warn "enter emergency perl save\n";
1597
1598 cf::sync_job {
1599 warn "begin emergency player save\n";
1600 $_->save for values %cf::PLAYER;
1601 warn "end emergency player save\n";
1602
1603 warn "begin emergency map save\n";
1604 $_->save for values %cf::MAP;
1605 warn "end emergency map save\n";
1606 };
1607
1608 warn "leave emergency perl save\n";
1609}
1610
1611package cf;
1612
1613=back
1614
887 1615
888=head3 cf::object::player 1616=head3 cf::object::player
889 1617
890=over 4 1618=over 4
891 1619
927 (ref $cf::CFG{"may_$access"} 1655 (ref $cf::CFG{"may_$access"}
928 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1656 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
929 : $cf::CFG{"may_$access"}) 1657 : $cf::CFG{"may_$access"})
930} 1658}
931 1659
1660=item $player_object->enter_link
1661
1662Freezes the player and moves him/her to a special map (C<{link}>).
1663
1664The player should be reaosnably safe there for short amounts of time. You
1665I<MUST> call C<leave_link> as soon as possible, though.
1666
1667=item $player_object->leave_link ($map, $x, $y)
1668
1669Moves the player out of the specila link map onto the given map. If the
1670map is not valid (or omitted), the player will be moved back to the
1671location he/she was before the call to C<enter_link>, or, if that fails,
1672to the emergency map position.
1673
1674Might block.
1675
1676=cut
1677
1678sub cf::object::player::enter_link {
1679 my ($self) = @_;
1680
1681 $self->deactivate_recursive;
1682
1683 return if $self->map == $LINK_MAP;
1684
1685 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1686 if $self->map;
1687
1688 $self->enter_map ($LINK_MAP, 20, 20);
1689}
1690
1691sub cf::object::player::leave_link {
1692 my ($self, $map, $x, $y) = @_;
1693
1694 my $link_pos = delete $self->{_link_pos};
1695
1696 unless ($map) {
1697 # restore original map position
1698 ($map, $x, $y) = @{ $link_pos || [] };
1699 $map = cf::map::find $map;
1700
1701 unless ($map) {
1702 ($map, $x, $y) = @$EMERGENCY_POSITION;
1703 $map = cf::map::find $map
1704 or die "FATAL: cannot load emergency map\n";
1705 }
1706 }
1707
1708 ($x, $y) = (-1, -1)
1709 unless (defined $x) && (defined $y);
1710
1711 # use -1 or undef as default coordinates, not 0, 0
1712 ($x, $y) = ($map->enter_x, $map->enter_y)
1713 if $x <=0 && $y <= 0;
1714
1715 $map->load;
1716
1717 return unless $self->contr->active;
1718 $self->activate_recursive;
1719 $self->enter_map ($map, $x, $y);
1720}
1721
1722cf::player->attach (
1723 on_logout => sub {
1724 my ($pl) = @_;
1725
1726 # abort map switching before logout
1727 if ($pl->ob->{_link_pos}) {
1728 cf::sync_job {
1729 $pl->ob->leave_link
1730 };
1731 }
1732 },
1733 on_login => sub {
1734 my ($pl) = @_;
1735
1736 # try to abort aborted map switching on player login :)
1737 # should happen only on crashes
1738 if ($pl->ob->{_link_pos}) {
1739 $pl->ob->enter_link;
1740 (async {
1741 # we need this sleep as the login has a concurrent enter_exit running
1742 # and this sleep increases chances of the player not ending up in scorn
1743 $pl->ob->reply (undef,
1744 "There was an internal problem at your last logout, "
1745 . "the server will try to bring you to your intended destination in a second.",
1746 cf::NDI_RED);
1747 Coro::Timer::sleep 1;
1748 $pl->ob->leave_link;
1749 })->prio (2);
1750 }
1751 },
1752);
1753
1754=item $player_object->goto ($path, $x, $y)
1755
1756=cut
1757
1758sub cf::object::player::goto {
1759 my ($self, $path, $x, $y) = @_;
1760
1761 $path = new cf::path $path;
1762 $path ne "/" or Carp::cluck ("oy");#d#
1763
1764 $self->enter_link;
1765
1766 (async {
1767 my $map = cf::map::find $path->as_string;
1768 $map = $map->customise_for ($self) if $map;
1769
1770# warn "entering ", $map->path, " at ($x, $y)\n"
1771# if $map;
1772
1773 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1774
1775 $self->leave_link ($map, $x, $y);
1776 })->prio (1);
1777}
1778
1779=item $player_object->enter_exit ($exit_object)
1780
1781=cut
1782
1783sub parse_random_map_params {
1784 my ($spec) = @_;
1785
1786 my $rmp = { # defaults
1787 xsize => 10,
1788 ysize => 10,
1789 };
1790
1791 for (split /\n/, $spec) {
1792 my ($k, $v) = split /\s+/, $_, 2;
1793
1794 $rmp->{lc $k} = $v if (length $k) && (length $v);
1795 }
1796
1797 $rmp
1798}
1799
1800sub prepare_random_map {
1801 my ($exit) = @_;
1802
1803 # all this does is basically replace the /! path by
1804 # a new random map path (?random/...) with a seed
1805 # that depends on the exit object
1806
1807 my $rmp = parse_random_map_params $exit->msg;
1808
1809 if ($exit->map) {
1810 $rmp->{region} = $exit->map->region_name;
1811 $rmp->{origin_map} = $exit->map->path;
1812 $rmp->{origin_x} = $exit->x;
1813 $rmp->{origin_y} = $exit->y;
1814 }
1815
1816 $rmp->{random_seed} ||= $exit->random_seed;
1817
1818 my $data = cf::to_json $rmp;
1819 my $md5 = Digest::MD5::md5_hex $data;
1820
1821 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1822 aio_write $fh, 0, (length $data), $data, 0;
1823
1824 $exit->slaying ("?random/$md5");
1825 $exit->msg (undef);
1826 }
1827}
1828
1829sub cf::object::player::enter_exit {
1830 my ($self, $exit) = @_;
1831
1832 return unless $self->type == cf::PLAYER;
1833
1834 $self->enter_link;
1835
1836 (async {
1837 $self->deactivate_recursive; # just to be sure
1838 unless (eval {
1839 prepare_random_map $exit
1840 if $exit->slaying eq "/!";
1841
1842 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1843 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1844
1845 1;
1846 }) {
1847 $self->message ("Something went wrong deep within the crossfire server. "
1848 . "I'll try to bring you back to the map you were before. "
1849 . "Please report this to the dungeon master",
1850 cf::NDI_UNIQUE | cf::NDI_RED);
1851
1852 warn "ERROR in enter_exit: $@";
1853 $self->leave_link;
1854 }
1855 })->prio (1);
1856}
1857
932=head3 cf::client 1858=head3 cf::client
933 1859
934=over 4 1860=over 4
935 1861
936=item $client->send_drawinfo ($text, $flags) 1862=item $client->send_drawinfo ($text, $flags)
979 on_reply => sub { 1905 on_reply => sub {
980 my ($ns, $msg) = @_; 1906 my ($ns, $msg) = @_;
981 1907
982 # this weird shuffling is so that direct followup queries 1908 # this weird shuffling is so that direct followup queries
983 # get handled first 1909 # get handled first
984 my $queue = delete $ns->{query_queue}; 1910 my $queue = delete $ns->{query_queue}
1911 or return; # be conservative, not sure how that can happen, but we saw a crash here
985 1912
986 (shift @$queue)->[1]->($msg); 1913 (shift @$queue)->[1]->($msg);
987 1914
988 push @{ $ns->{query_queue} }, @$queue; 1915 push @{ $ns->{query_queue} }, @$queue;
989 1916
995 } 1922 }
996 } 1923 }
997 }, 1924 },
998); 1925);
999 1926
1000=item $client->coro (\&cb) 1927=item $client->async (\&cb)
1001 1928
1002Create a new coroutine, running the specified callback. The coroutine will 1929Create a new coroutine, running the specified callback. The coroutine will
1003be automatically cancelled when the client gets destroyed (e.g. on logout, 1930be automatically cancelled when the client gets destroyed (e.g. on logout,
1004or loss of connection). 1931or loss of connection).
1005 1932
1006=cut 1933=cut
1007 1934
1008sub cf::client::coro { 1935sub cf::client::async {
1009 my ($self, $cb) = @_; 1936 my ($self, $cb) = @_;
1010 1937
1011 my $coro; $coro = async { 1938 my $coro = &Coro::async ($cb);
1012 eval {
1013 $cb->();
1014 };
1015 warn $@ if $@;
1016 };
1017 1939
1018 $coro->on_destroy (sub { 1940 $coro->on_destroy (sub {
1019 delete $self->{_coro}{$coro+0}; 1941 delete $self->{_coro}{$coro+0};
1020 }); 1942 });
1021 1943
1193 2115
1194{ 2116{
1195 my $path = cf::localdir . "/database.pst"; 2117 my $path = cf::localdir . "/database.pst";
1196 2118
1197 sub db_load() { 2119 sub db_load() {
1198 warn "loading database $path\n";#d# remove later
1199 $DB = stat $path ? Storable::retrieve $path : { }; 2120 $DB = stat $path ? Storable::retrieve $path : { };
1200 } 2121 }
1201 2122
1202 my $pid; 2123 my $pid;
1203 2124
1204 sub db_save() { 2125 sub db_save() {
1205 warn "saving database $path\n";#d# remove later
1206 waitpid $pid, 0 if $pid; 2126 waitpid $pid, 0 if $pid;
1207 if (0 == ($pid = fork)) { 2127 if (0 == ($pid = fork)) {
1208 $DB->{_meta}{version} = 1; 2128 $DB->{_meta}{version} = 1;
1209 Storable::nstore $DB, "$path~"; 2129 Storable::nstore $DB, "$path~";
1210 rename "$path~", $path; 2130 rename "$path~", $path;
1258 open my $fh, "<:utf8", cf::confdir . "/config" 2178 open my $fh, "<:utf8", cf::confdir . "/config"
1259 or return; 2179 or return;
1260 2180
1261 local $/; 2181 local $/;
1262 *CFG = YAML::Syck::Load <$fh>; 2182 *CFG = YAML::Syck::Load <$fh>;
2183
2184 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2185
2186 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2187 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2188
2189 if (exists $CFG{mlockall}) {
2190 eval {
2191 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2192 and die "WARNING: m(un)lockall failed: $!\n";
2193 };
2194 warn $@ if $@;
2195 }
1263} 2196}
1264 2197
1265sub main { 2198sub main {
2199 # we must not ever block the main coroutine
2200 local $Coro::idle = sub {
2201 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2202 async { Event::one_event };
2203 };
2204
1266 cfg_load; 2205 cfg_load;
1267 db_load; 2206 db_load;
1268 load_extensions; 2207 load_extensions;
1269 Event::loop; 2208 Event::loop;
1270} 2209}
1271 2210
1272############################################################################# 2211#############################################################################
1273# initialisation 2212# initialisation
1274 2213
1275sub _perl_reload() { 2214sub reload() {
2215 # can/must only be called in main
2216 if ($Coro::current != $Coro::main) {
2217 warn "can only reload from main coroutine\n";
2218 return;
2219 }
2220
1276 warn "reloading..."; 2221 warn "reloading...";
1277 2222
2223 my $guard = freeze_mainloop;
2224 cf::emergency_save;
2225
1278 eval { 2226 eval {
1279 local $FREEZE = 1; 2227 # if anything goes wrong in here, we should simply crash as we already saved
1280
1281 cf::emergency_save;
1282 2228
1283 # cancel all watchers 2229 # cancel all watchers
1284 for (Event::all_watchers) { 2230 for (Event::all_watchers) {
1285 $_->cancel if $_->data & WF_AUTOCANCEL; 2231 $_->cancel if $_->data & WF_AUTOCANCEL;
1286 } 2232 }
1344 cf::load_extensions; 2290 cf::load_extensions;
1345 2291
1346 # reattach attachments to objects 2292 # reattach attachments to objects
1347 warn "reattach"; 2293 warn "reattach";
1348 _global_reattach; 2294 _global_reattach;
2295 reattach $_ for values %MAP;
1349 }; 2296 };
1350 warn $@ if $@;
1351 2297
1352 warn "reloaded"; 2298 if ($@) {
2299 warn $@;
2300 warn "error while reloading, exiting.";
2301 exit 1;
2302 }
2303
2304 warn "reloaded successfully";
1353}; 2305};
1354 2306
1355sub perl_reload() { 2307#############################################################################
1356 _perl_reload; 2308
2309unless ($LINK_MAP) {
2310 $LINK_MAP = cf::map::new;
2311
2312 $LINK_MAP->width (41);
2313 $LINK_MAP->height (41);
2314 $LINK_MAP->alloc;
2315 $LINK_MAP->path ("{link}");
2316 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2317 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2318
2319 # dirty hack because... archetypes are not yet loaded
2320 Event->timer (
2321 after => 10,
2322 cb => sub {
2323 $_[0]->w->cancel;
2324
2325 # provide some exits "home"
2326 my $exit = cf::object::new "exit";
2327
2328 $exit->slaying ($EMERGENCY_POSITION->[0]);
2329 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2330 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2331
2332 $LINK_MAP->insert ($exit->clone, 19, 19);
2333 $LINK_MAP->insert ($exit->clone, 19, 20);
2334 $LINK_MAP->insert ($exit->clone, 19, 21);
2335 $LINK_MAP->insert ($exit->clone, 20, 19);
2336 $LINK_MAP->insert ($exit->clone, 20, 21);
2337 $LINK_MAP->insert ($exit->clone, 21, 19);
2338 $LINK_MAP->insert ($exit->clone, 21, 20);
2339 $LINK_MAP->insert ($exit->clone, 21, 21);
2340
2341 $exit->destroy;
2342 });
2343
2344 $LINK_MAP->{deny_save} = 1;
2345 $LINK_MAP->{deny_reset} = 1;
2346
2347 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1357} 2348}
1358 2349
1359register "<global>", __PACKAGE__; 2350register "<global>", __PACKAGE__;
1360 2351
1361register_command "perl-reload" => sub { 2352register_command "reload" => sub {
1362 my ($who, $arg) = @_; 2353 my ($who, $arg) = @_;
1363 2354
1364 if ($who->flag (FLAG_WIZ)) { 2355 if ($who->flag (FLAG_WIZ)) {
2356 $who->message ("start of reload.");
2357 reload;
1365 $who->message ("reloading..."); 2358 $who->message ("end of reload.");
1366 _perl_reload;
1367 } 2359 }
1368}; 2360};
1369 2361
1370unshift @INC, $LIBDIR; 2362unshift @INC, $LIBDIR;
1371 2363
1373 reentrant => 0, 2365 reentrant => 0,
1374 prio => 0, 2366 prio => 0,
1375 at => $NEXT_TICK || $TICK, 2367 at => $NEXT_TICK || $TICK,
1376 data => WF_AUTOCANCEL, 2368 data => WF_AUTOCANCEL,
1377 cb => sub { 2369 cb => sub {
1378 unless ($FREEZE) {
1379 cf::server_tick; # one server iteration 2370 cf::server_tick; # one server iteration
1380 $RUNTIME += $TICK; 2371 $RUNTIME += $TICK;
1381 }
1382
1383 $NEXT_TICK += $TICK; 2372 $NEXT_TICK += $TICK;
1384 2373
1385 # if we are delayed by four ticks or more, skip them all 2374 # if we are delayed by four ticks or more, skip them all
1386 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2375 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1387 2376
1390 }, 2379 },
1391); 2380);
1392 2381
1393IO::AIO::max_poll_time $TICK * 0.2; 2382IO::AIO::max_poll_time $TICK * 0.2;
1394 2383
2384Event->io (
1395Event->io (fd => IO::AIO::poll_fileno, 2385 fd => IO::AIO::poll_fileno,
1396 poll => 'r', 2386 poll => 'r',
1397 prio => 5, 2387 prio => 5,
1398 data => WF_AUTOCANCEL, 2388 data => WF_AUTOCANCEL,
1399 cb => \&IO::AIO::poll_cb); 2389 cb => \&IO::AIO::poll_cb,
2390);
1400 2391
1401# we must not ever block the main coroutine 2392Event->timer (
1402$Coro::idle = sub { 2393 data => WF_AUTOCANCEL,
1403 #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2394 after => 0,
1404 warn "FATAL: Coro::idle was called, major BUG\n"; 2395 interval => 10,
2396 cb => sub {
1405 (Coro::unblock_sub { 2397 (Coro::unblock_sub {
1406 Event::one_event; 2398 write_runtime
2399 or warn "ERROR: unable to write runtime file: $!";
1407 })->(); 2400 })->();
1408}; 2401 },
2402);
2403
2404END { cf::emergency_save }
1409 2405
14101 24061
1411 2407

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines