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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.114 by root, Mon Jan 1 16:00:10 2007 UTC vs.
Revision 1.166 by root, Sat Jan 13 23:06:13 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
47our %CFG; 52our %CFG;
48 53
49our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 55our $RUNTIME;
51 56
57our %PLAYER; # all users
52our %MAP; # all maps 58our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 59our $LINK_MAP; # the special {link} map, which is always available
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 60our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65# used to convert map paths into valid unix filenames by replacing / by ∕
66our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
57 67
58binmode STDOUT; 68binmode STDOUT;
59binmode STDERR; 69binmode STDERR;
60 70
61# read virtual server time, if available 71# read virtual server time, if available
69mkdir cf::localdir . "/" . cf::playerdir; 79mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir; 80mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir; 81mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 82mkdir $RANDOM_MAPS;
73 83
74# a special map that is always available 84our $EMERGENCY_POSITION;
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 85
79############################################################################# 86#############################################################################
80 87
81=head2 GLOBAL VARIABLES 88=head2 GLOBAL VARIABLES
82 89
106 113
107=item %cf::CFG 114=item %cf::CFG
108 115
109Configuration for the server, loaded from C</etc/crossfire/config>, or 116Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to. 117from wherever your confdir points to.
118
119=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
120
121These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
122or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
123processing has been done. Call C<< ->wait >> on them to maximise the
124window of cpu time available, or simply to synchronise to the server tick.
111 125
112=back 126=back
113 127
114=cut 128=cut
115 129
119 utf8::encode $msg; 133 utf8::encode $msg;
120 134
121 $msg .= "\n" 135 $msg .= "\n"
122 unless $msg =~ /\n$/; 136 unless $msg =~ /\n$/;
123 137
124 LOG llevError, "cfperl: $msg"; 138 LOG llevError, $msg;
125 }; 139 };
126} 140}
127 141
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 142@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 143@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
147 161
148$Event::DIED = sub { 162$Event::DIED = sub {
149 warn "error in event callback: @_"; 163 warn "error in event callback: @_";
150}; 164};
151 165
152my %ext_pkg;
153my @exts;
154my @hook;
155
156=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
157 167
158=over 4 168=over 4
159 169
170=item dumpval $ref
171
160=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
161 192
162use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
163 194
164=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
165 196
180 211
181sub to_json($) { 212sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
184} 215}
216
217=item cf::lock_wait $string
218
219Wait until the given lock is available. See cf::lock_acquire.
220
221=item my $lock = cf::lock_acquire $string
222
223Wait until the given lock is available and then acquires it and returns
224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225for example when the coroutine gets canceled), the lock is automatically
226returned.
227
228Lock names should begin with a unique identifier (for example, cf::map::find
229uses map_find and cf::map::load uses map_load).
230
231=cut
232
233our %LOCK;
234
235sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243}
244
245sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257}
258
259sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
185 276
186=item cf::sync_job { BLOCK } 277=item cf::sync_job { BLOCK }
187 278
188The design of crossfire+ requires that the main coro ($Coro::main) is 279The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 280always able to handle events or runnable, as crossfire+ is only partly
203 # this is the main coro, too bad, we have to block 294 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 295 # till the operation succeeds, freezing the server :/
205 296
206 # TODO: use suspend/resume instead 297 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 298 # (but this is cancel-safe)
208 local $FREEZE = 1; 299 my $freeze_guard = freeze_mainloop;
209 300
210 my $busy = 1; 301 my $busy = 1;
211 my @res; 302 my @res;
212 303
213 (Coro::async { 304 (async {
214 @res = eval { $job->() }; 305 @res = eval { $job->() };
215 warn $@ if $@; 306 warn $@ if $@;
216 undef $busy; 307 undef $busy;
217 })->prio (Coro::PRIO_MAX); 308 })->prio (Coro::PRIO_MAX);
218 309
219 while ($busy) { 310 while ($busy) {
220 Coro::cede_notself; 311 Coro::cede or Event::one_event;
221 Event::one_event unless Coro::nready;
222 } 312 }
223 313
224 wantarray ? @res : $res[0] 314 wantarray ? @res : $res[0]
225 } else { 315 } else {
226 # we are in another coroutine, how wonderful, everything just works 316 # we are in another coroutine, how wonderful, everything just works
227 317
228 $job->() 318 $job->()
229 } 319 }
230} 320}
231 321
232=item $coro = cf::coro { BLOCK } 322=item $coro = cf::async_ext { BLOCK }
233 323
234Creates and returns a new coro. This coro is automcatially being canceled 324Like async, but this coro is automatically being canceled when the
235when the extension calling this is being unloaded. 325extension calling this is being unloaded.
236 326
237=cut 327=cut
238 328
239sub coro(&) { 329sub async_ext(&) {
240 my $cb = shift; 330 my $cb = shift;
241 331
242 my $coro; $coro = async { 332 my $coro = &Coro::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 333
249 $coro->on_destroy (sub { 334 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 335 delete $EXT_CORO{$coro+0};
251 }); 336 });
252 $EXT_CORO{$coro+0} = $coro; 337 $EXT_CORO{$coro+0} = $coro;
253 338
254 $coro 339 $coro
255} 340}
256 341
257sub write_runtime { 342sub write_runtime {
343 return unless $TICK_WATCHER->is_active;
344
258 my $runtime = cf::localdir . "/runtime"; 345 my $runtime = cf::localdir . "/runtime";
259 346
260 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 347 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
261 or return; 348 or return;
262 349
277} 364}
278 365
279=back 366=back
280 367
281=cut 368=cut
282
283#############################################################################
284
285package cf::path;
286
287sub new {
288 my ($class, $path, $base) = @_;
289
290 $path = $path->as_string if ref $path;
291
292 my $self = bless { }, $class;
293
294 # {... are special paths that are not touched
295 # ?xxx/... are special absolute paths
296 # ?random/... random maps
297 # /! non-realised random map exit
298 # /... normal maps
299 # ~/... per-player maps without a specific player (DO NOT USE)
300 # ~user/... per-player map of a specific user
301
302 if ($path =~ /^{/) {
303 # fine as it is
304 } elsif ($path =~ s{^\?random/}{}) {
305 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
306 $self->{random} = cf::from_json $data;
307 } else {
308 if ($path =~ s{^~([^/]+)?}{}) {
309 $self->{user_rel} = 1;
310
311 if (defined $1) {
312 $self->{user} = $1;
313 } elsif ($base =~ m{^~([^/]+)/}) {
314 $self->{user} = $1;
315 } else {
316 warn "cannot resolve user-relative path without user <$path,$base>\n";
317 }
318 } elsif ($path =~ /^\//) {
319 # already absolute
320 } else {
321 $base =~ s{[^/]+/?$}{};
322 return $class->new ("$base/$path");
323 }
324
325 for ($path) {
326 redo if s{/\.?/}{/};
327 redo if s{/[^/]+/\.\./}{/};
328 }
329 }
330
331 $self->{path} = $path;
332
333 $self
334}
335
336# the name / primary key / in-game path
337sub as_string {
338 my ($self) = @_;
339
340 $self->{user_rel} ? "~$self->{user}$self->{path}"
341 : $self->{random} ? "?random/$self->{path}"
342 : $self->{path}
343}
344
345# the displayed name, this is a one way mapping
346sub visible_name {
347 my ($self) = @_;
348
349# if (my $rmp = $self->{random}) {
350# # todo: be more intelligent about this
351# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
352# } else {
353 $self->as_string
354# }
355}
356
357# escape the /'s in the path
358sub _escaped_path {
359 # ∕ is U+2215
360 (my $path = $_[0]{path}) =~ s/\//∕/g;
361 $path
362}
363
364# the original (read-only) location
365sub load_path {
366 my ($self) = @_;
367
368 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
369}
370
371# the temporary/swap location
372sub save_path {
373 my ($self) = @_;
374
375 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
376 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
377 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
378}
379
380# the unique path, might be eq to save_path
381sub uniq_path {
382 my ($self) = @_;
383
384 $self->{user_rel} || $self->{random}
385 ? undef
386 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
387}
388
389# return random map parameters, or undef
390sub random_map_params {
391 my ($self) = @_;
392
393 $self->{random}
394}
395
396# this is somewhat ugly, but style maps do need special treatment
397sub is_style_map {
398 $_[0]{path} =~ m{^/styles/}
399}
400
401package cf;
402 369
403############################################################################# 370#############################################################################
404 371
405=head2 ATTACHABLE OBJECTS 372=head2 ATTACHABLE OBJECTS
406 373
817 (aio_load "$filename.pst", $av) >= 0 784 (aio_load "$filename.pst", $av) >= 0
818 or return; 785 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 786 $av = eval { (Storable::thaw $av)->{objs} };
820 } 787 }
821 788
789 warn sprintf "loading %s (%d)\n",
790 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 791 return ($data, $av);
823} 792}
824 793
825############################################################################# 794#############################################################################
826# command handling &c 795# command handling &c
851=cut 820=cut
852 821
853sub register_extcmd { 822sub register_extcmd {
854 my ($name, $cb) = @_; 823 my ($name, $cb) = @_;
855 824
856 my $caller = caller;
857 #warn "registering extcmd '$name' to '$caller'";
858
859 $EXTCMD{$name} = [$cb, $caller]; 825 $EXTCMD{$name} = $cb;
860} 826}
861 827
862cf::player->attach ( 828cf::player->attach (
863 on_command => sub { 829 on_command => sub {
864 my ($pl, $name, $params) = @_; 830 my ($pl, $name, $params) = @_;
877 843
878 my $msg = eval { from_json $buf }; 844 my $msg = eval { from_json $buf };
879 845
880 if (ref $msg) { 846 if (ref $msg) {
881 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 847 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
882 if (my %reply = $cb->[0]->($pl, $msg)) { 848 if (my %reply = $cb->($pl, $msg)) {
883 $pl->ext_reply ($msg->{msgid}, %reply); 849 $pl->ext_reply ($msg->{msgid}, %reply);
884 } 850 }
885 } 851 }
886 } else { 852 } else {
887 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 853 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
889 855
890 cf::override; 856 cf::override;
891 }, 857 },
892); 858);
893 859
894sub register {
895 my ($base, $pkg) = @_;
896
897 #TODO
898}
899
900sub load_extension { 860sub load_extension {
901 my ($path) = @_; 861 my ($path) = @_;
902 862
903 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 863 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
904 my $base = $1; 864 my $base = $1;
905 my $pkg = $1; 865 my $pkg = $1;
906 $pkg =~ s/[^[:word:]]/_/g; 866 $pkg =~ s/[^[:word:]]/_/g;
907 $pkg = "ext::$pkg"; 867 $pkg = "ext::$pkg";
908 868
909 warn "loading '$path' into '$pkg'\n"; 869 warn "... loading '$path' into '$pkg'\n";
910 870
911 open my $fh, "<:utf8", $path 871 open my $fh, "<:utf8", $path
912 or die "$path: $!"; 872 or die "$path: $!";
913 873
914 my $source = 874 my $source =
915 "package $pkg; use strict; use utf8;\n" 875 "package $pkg; use strict; use utf8;\n"
916 . "#line 1 \"$path\"\n{\n" 876 . "#line 1 \"$path\"\n{\n"
917 . (do { local $/; <$fh> }) 877 . (do { local $/; <$fh> })
918 . "\n};\n1"; 878 . "\n};\n1";
919 879
920 eval $source 880 unless (eval $source) {
921 or die $@ ? "$path: $@\n" 881 my $msg = $@ ? "$path: $@\n"
922 : "extension disabled.\n"; 882 : "extension disabled.\n";
923 883 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
924 push @exts, $pkg; 884 warn $@;
925 $ext_pkg{$base} = $pkg; 885 warn "mandatory extension failed to load, exiting.\n";
926 886 exit 1;
927# no strict 'refs'; 887 }
928# @{"$pkg\::ISA"} = ext::; 888 die $@;
929
930 register $base, $pkg;
931}
932
933sub unload_extension {
934 my ($pkg) = @_;
935
936 warn "removing extension $pkg\n";
937
938 # remove hooks
939 #TODO
940# for my $idx (0 .. $#PLUGIN_EVENT) {
941# delete $hook[$idx]{$pkg};
942# } 889 }
943 890
944 # remove commands 891 push @EXTS, $pkg;
945 for my $name (keys %COMMAND) {
946 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
947
948 if (@cb) {
949 $COMMAND{$name} = \@cb;
950 } else {
951 delete $COMMAND{$name};
952 }
953 }
954
955 # remove extcmds
956 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
957 delete $EXTCMD{$name};
958 }
959
960 if (my $cb = $pkg->can ("unload")) {
961 eval {
962 $cb->($pkg);
963 1
964 } or warn "$pkg unloaded, but with errors: $@";
965 }
966
967 Symbol::delete_package $pkg;
968} 892}
969 893
970sub load_extensions { 894sub load_extensions {
971 for my $ext (<$LIBDIR/*.ext>) { 895 for my $ext (<$LIBDIR/*.ext>) {
972 next unless -r $ext; 896 next unless -r $ext;
990}; 914};
991 915
992cf::map->attach (prio => -10000, package => cf::mapsupport::); 916cf::map->attach (prio => -10000, package => cf::mapsupport::);
993 917
994############################################################################# 918#############################################################################
995# load/save perl data associated with player->ob objects
996
997sub all_objects(@) {
998 @_, map all_objects ($_->inv), @_
999}
1000
1001# TODO: compatibility cruft, remove when no longer needed
1002cf::player->attach (
1003 on_load => sub {
1004 my ($pl, $path) = @_;
1005
1006 for my $o (all_objects $pl->ob) {
1007 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1008 $o->set_ob_key_value ("_perl_data");
1009
1010 %$o = %{ Storable::thaw pack "H*", $value };
1011 }
1012 }
1013 },
1014);
1015
1016#############################################################################
1017 919
1018=head2 CORE EXTENSIONS 920=head2 CORE EXTENSIONS
1019 921
1020Functions and methods that extend core crossfire objects. 922Functions and methods that extend core crossfire objects.
1021 923
924=cut
925
926package cf::player;
927
928use Coro::AIO;
929
1022=head3 cf::player 930=head3 cf::player
1023 931
1024=over 4 932=over 4
1025 933
1026=item cf::player::exists $login 934=item cf::player::find $login
1027 935
1028Returns true when the given account exists. 936Returns the given player object, loading it if necessary (might block).
1029 937
1030=cut 938=cut
1031 939
1032sub cf::player::exists($) { 940sub playerdir($) {
1033 cf::player::find $_[0] 941 cf::localdir
1034 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 942 . "/"
943 . cf::playerdir
944 . "/"
945 . (ref $_[0] ? $_[0]->ob->name : $_[0])
946}
947
948sub path($) {
949 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
950
951 (playerdir $login) . "/$login.pl"
952}
953
954sub find_active($) {
955 $cf::PLAYER{$_[0]}
956 and $cf::PLAYER{$_[0]}->active
957 and $cf::PLAYER{$_[0]}
958}
959
960sub exists($) {
961 my ($login) = @_;
962
963 $cf::PLAYER{$login}
964 or cf::sync_job { !aio_stat $login }
965}
966
967sub find($) {
968 return $cf::PLAYER{$_[0]} || do {
969 my $login = $_[0];
970
971 my $guard = cf::lock_acquire "user_find:$login";
972
973 $cf::PLAYER{$_[0]} || do {
974 my $pl = load_pl path $login
975 or return;
976 $cf::PLAYER{$login} = $pl
977 }
978 }
979}
980
981sub save($) {
982 my ($pl) = @_;
983
984 return if $pl->{deny_save};
985
986 my $path = path $pl;
987 my $guard = cf::lock_acquire "user_save:$path";
988
989 return if $pl->{deny_save};
990
991 aio_mkdir playerdir $pl, 0770;
992 $pl->{last_save} = $cf::RUNTIME;
993
994 $pl->save_pl ($path);
995 Coro::cede;
996}
997
998sub new($) {
999 my ($login) = @_;
1000
1001 my $self = create;
1002
1003 $self->ob->name ($login);
1004 $self->{deny_save} = 1;
1005
1006 $cf::PLAYER{$login} = $self;
1007
1008 $self
1009}
1010
1011=item $pl->quit_character
1012
1013Nukes the player without looking back. If logged in, the connection will
1014be destroyed. May block for a long time.
1015
1016=cut
1017
1018sub quit_character {
1019 my ($pl) = @_;
1020
1021 $pl->{deny_save} = 1;
1022 $pl->password ("*"); # this should lock out the player until we nuked the dir
1023
1024 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1025 $pl->deactivate;
1026 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1027 $pl->ns->destroy if $pl->ns;
1028
1029 my $path = playerdir $pl;
1030 my $temp = "$path~$cf::RUNTIME~deleting~";
1031 aio_rename $path, $temp;
1032 delete $cf::PLAYER{$pl->ob->name};
1033 $pl->destroy;
1034 IO::AIO::aio_rmtree $temp;
1035}
1036
1037=item cf::player::list_logins
1038
1039Returns am arrayref of all valid playernames in the system, can take a
1040while and may block, so not sync_job-capable, ever.
1041
1042=cut
1043
1044sub list_logins {
1045 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1046 or return [];
1047
1048 my @logins;
1049
1050 for my $login (@$dirs) {
1051 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1052 aio_read $fh, 0, 512, my $buf, 0 or next;
1053 $buf !~ /^password -------------$/m or next; # official not-valid tag
1054
1055 utf8::decode $login;
1056 push @logins, $login;
1057 }
1058
1059 \@logins
1060}
1061
1062=item $player->maps
1063
1064Returns an arrayref of map paths that are private for this
1065player. May block.
1066
1067=cut
1068
1069sub maps($) {
1070 my ($pl) = @_;
1071
1072 my $files = aio_readdir playerdir $pl
1073 or return;
1074
1075 my @paths;
1076
1077 for (@$files) {
1078 utf8::decode $_;
1079 next if /\.(?:pl|pst)$/;
1080 next unless /^$PATH_SEP/o;
1081
1082 push @paths, "~" . $pl->ob->name . "/" . $_;
1083 }
1084
1085 \@paths
1035} 1086}
1036 1087
1037=item $player->ext_reply ($msgid, $msgtype, %msg) 1088=item $player->ext_reply ($msgid, $msgtype, %msg)
1038 1089
1039Sends an ext reply to the player. 1090Sends an ext reply to the player.
1040 1091
1041=cut 1092=cut
1042 1093
1043sub cf::player::ext_reply($$$%) { 1094sub ext_reply($$$%) {
1044 my ($self, $id, %msg) = @_; 1095 my ($self, $id, %msg) = @_;
1045 1096
1046 $msg{msgid} = $id; 1097 $msg{msgid} = $id;
1047 1098
1048 $self->send ("ext " . to_json \%msg); 1099 $self->send ("ext " . cf::to_json \%msg);
1049} 1100}
1101
1102package cf;
1050 1103
1051=back 1104=back
1052 1105
1053 1106
1054=head3 cf::map 1107=head3 cf::map
1060package cf::map; 1113package cf::map;
1061 1114
1062use Fcntl; 1115use Fcntl;
1063use Coro::AIO; 1116use Coro::AIO;
1064 1117
1118use overload
1119 '""' => \&as_string;
1120
1065our $MAX_RESET = 7200; 1121our $MAX_RESET = 3600;
1066our $DEFAULT_RESET = 3600; 1122our $DEFAULT_RESET = 3000;
1067 1123
1068sub generate_random_map { 1124sub generate_random_map {
1069 my ($path, $rmp) = @_; 1125 my ($self, $rmp) = @_;
1070 1126
1071 # mit "rum" bekleckern, nicht 1127 # mit "rum" bekleckern, nicht
1072 cf::map::_create_random_map 1128 $self->_create_random_map (
1073 $path,
1074 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1129 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1075 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1130 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1076 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1131 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1077 $rmp->{exit_on_final_map}, 1132 $rmp->{exit_on_final_map},
1078 $rmp->{xsize}, $rmp->{ysize}, 1133 $rmp->{xsize}, $rmp->{ysize},
1079 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1134 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1080 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1135 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1081 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1136 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1082 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1137 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1083 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1138 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1084 (cf::region::find $rmp->{region}) 1139 (cf::region::find $rmp->{region}), $rmp->{custom}
1140 )
1141}
1142
1143sub register {
1144 my (undef, $regex) = @_;
1145 my $pkg = caller;
1146
1147 no strict;
1148 push @{"$pkg\::ISA"}, __PACKAGE__;
1149
1150 $EXT_MAP{$pkg} = qr<$regex>;
1151}
1152
1153# also paths starting with '/'
1154$EXT_MAP{"cf::map"} = qr{^(?=/)};
1155
1156sub normalise {
1157 my ($path, $base) = @_;
1158
1159 # map plan:
1160 #
1161 # /! non-realised random map exit (special hack!)
1162 # {... are special paths that are not being touched
1163 # ?xxx/... are special absolute paths
1164 # ?random/... random maps
1165 # /... normal maps
1166 # ~user/... per-player map of a specific user
1167
1168 $path =~ s/$PATH_SEP/\//go;
1169
1170 # treat it as relative path if it starts with
1171 # something that looks reasonable
1172 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1173 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1174
1175 $base =~ s{[^/]+/?$}{};
1176 $path = "$base/$path";
1177 }
1178
1179 for ($path) {
1180 redo if s{//}{/};
1181 redo if s{/\.?/}{/};
1182 redo if s{/[^/]+/\.\./}{/};
1183 }
1184
1185 $path
1186}
1187
1188sub new_from_path {
1189 my (undef, $path, $base) = @_;
1190
1191 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1192
1193 $path = normalise $path, $base;
1194
1195 for my $pkg (keys %EXT_MAP) {
1196 if ($path =~ $EXT_MAP{$pkg}) {
1197 my $self = bless cf::map::new, $pkg;
1198 $self->{path} = $path; $self->path ($path);
1199 $self->init; # pass $1 etc.
1200 return $self;
1201 }
1202 }
1203
1204 Carp::carp "unable to resolve path '$path'.";
1205 ()
1206}
1207
1208sub init {
1209 my ($self) = @_;
1210
1211 $self
1212}
1213
1214sub as_string {
1215 my ($self) = @_;
1216
1217 "$self->{path}"
1218}
1219
1220# the displayed name, this is a one way mapping
1221sub visible_name {
1222 &as_string
1223}
1224
1225# escape the /'s in the path
1226sub _escaped_path {
1227 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1228
1229 $path
1230}
1231
1232# the original (read-only) location
1233sub load_path {
1234 my ($self) = @_;
1235
1236 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1237}
1238
1239# the temporary/swap location
1240sub save_path {
1241 my ($self) = @_;
1242
1243 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $self->_escaped_path
1244}
1245
1246# the unique path, undef == no special unique path
1247sub uniq_path {
1248 my ($self) = @_;
1249
1250 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
1085} 1251}
1086 1252
1087# and all this just because we cannot iterate over 1253# and all this just because we cannot iterate over
1088# all maps in C++... 1254# all maps in C++...
1089sub change_all_map_light { 1255sub change_all_map_light {
1090 my ($change) = @_; 1256 my ($change) = @_;
1091 1257
1092 $_->change_map_light ($change) for values %cf::MAP; 1258 $_->change_map_light ($change)
1259 for grep $_->outdoor, values %cf::MAP;
1093} 1260}
1094 1261
1262sub unlink_save {
1263 my ($self) = @_;
1264
1265 utf8::encode (my $save = $self->save_path);
1266 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1267 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1268}
1269
1095sub try_load_header($) { 1270sub load_header_from($) {
1096 my ($path) = @_; 1271 my ($self, $path) = @_;
1097 1272
1098 utf8::encode $path; 1273 utf8::encode $path;
1099 aio_open $path, O_RDONLY, 0 1274 aio_open $path, O_RDONLY, 0
1100 or return; 1275 or return;
1101 1276
1102 my $map = cf::map::new 1277 $self->_load_header ($path)
1103 or return; 1278 or return;
1104 1279
1105 $map->load_header ($path) 1280 $self->{load_path} = $path;
1281
1282 1
1283}
1284
1285sub load_orig {
1286 my ($self) = @_;
1287
1288 $self->load_header_from ($self->load_path)
1289}
1290
1291sub load_temp {
1292 my ($self) = @_;
1293
1294 $self->load_header_from ($self->save_path)
1295}
1296
1297sub load_header {
1298 my ($self) = @_;
1299
1300 if ($self->load_temp) {
1301 $self->last_access ((delete $self->{last_access})
1302 || $cf::RUNTIME); #d#
1303 # safety
1304 $self->{instantiate_time} = $cf::RUNTIME
1305 if $self->{instantiate_time} > $cf::RUNTIME;
1306 } else {
1307 $self->load_orig
1106 or return; 1308 or return;
1107 1309
1108 $map->{load_path} = $path; 1310 $self->{load_original} = 1;
1311 $self->{instantiate_time} = $cf::RUNTIME;
1312 $self->last_access ($cf::RUNTIME);
1313 $self->instantiate;
1314 }
1109 1315
1110 $map 1316 1
1111} 1317}
1112 1318
1319sub find;
1113sub find_map { 1320sub find {
1114 my ($path, $origin) = @_; 1321 my ($path, $origin) = @_;
1115 1322
1116 #warn "find_map<$path,$origin>\n";#d#
1117
1118 $path = new cf::path $path, $origin && $origin->path; 1323 $path = normalise $path, $origin && $origin->path;
1119 my $key = $path->as_string;
1120 1324
1325 cf::lock_wait "map_find:$path";
1326
1121 $cf::MAP{$key} || do { 1327 $cf::MAP{$path} || do {
1122 # do it the slow way 1328 my $guard = cf::lock_acquire "map_find:$path";
1123 my $map = try_load_header $path->save_path; 1329 my $map = new_from_path cf::map $path
1124
1125 if ($map) {
1126 # safety
1127 $map->{instantiate_time} = $cf::RUNTIME
1128 if $map->{instantiate_time} > $cf::RUNTIME;
1129 } else {
1130 if (my $rmp = $path->random_map_params) {
1131 $map = generate_random_map $key, $rmp;
1132 } else {
1133 $map = try_load_header $path->load_path;
1134 }
1135
1136 $map or return; 1330 or return;
1137 1331
1138 $map->{load_original} = 1;
1139 $map->{instantiate_time} = $cf::RUNTIME;
1140 $map->instantiate;
1141
1142 # per-player maps become, after loading, normal maps
1143 $map->per_player (0) if $path->{user_rel};
1144 }
1145
1146 $map->path ($key);
1147 $map->{path} = $path;
1148 $map->last_access ($cf::RUNTIME); 1332 $map->{last_save} = $cf::RUNTIME;
1333
1334 $map->load_header
1335 or return;
1149 1336
1150 if ($map->should_reset) { 1337 if ($map->should_reset) {
1151 $map->reset; 1338 $map->reset;
1339 undef $guard;
1152 $map = find_map $path; 1340 $map = find $path
1341 or return;
1153 } 1342 }
1154 1343
1155 $cf::MAP{$key} = $map 1344 $cf::MAP{$path} = $map
1156 } 1345 }
1157} 1346}
1158 1347
1159sub load { 1348sub load {
1160 my ($self) = @_; 1349 my ($self) = @_;
1161 1350
1351 my $path = $self->{path};
1352 my $guard = cf::lock_acquire "map_load:$path";
1353
1162 return if $self->in_memory != cf::MAP_SWAPPED; 1354 return if $self->in_memory != cf::MAP_SWAPPED;
1163 1355
1164 $self->in_memory (cf::MAP_LOADING); 1356 $self->in_memory (cf::MAP_LOADING);
1165 1357
1166 my $path = $self->{path};
1167
1168 $self->alloc; 1358 $self->alloc;
1169 $self->load_objects ($self->{load_path}, 1) 1359 $self->_load_objects ($self->{load_path}, 1)
1170 or return; 1360 or return;
1171 1361
1172 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1362 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1173 if delete $self->{load_original}; 1363 if delete $self->{load_original};
1174 1364
1175 if (my $uniq = $path->uniq_path) { 1365 if (my $uniq = $self->uniq_path) {
1176 utf8::encode $uniq; 1366 utf8::encode $uniq;
1177 if (aio_open $uniq, O_RDONLY, 0) { 1367 if (aio_open $uniq, O_RDONLY, 0) {
1178 $self->clear_unique_items; 1368 $self->clear_unique_items;
1179 $self->load_objects ($uniq, 0); 1369 $self->_load_objects ($uniq, 0);
1180 } 1370 }
1181 } 1371 }
1372
1373 Coro::cede;
1182 1374
1183 # now do the right thing for maps 1375 # now do the right thing for maps
1184 $self->link_multipart_objects; 1376 $self->link_multipart_objects;
1185 1377
1186 if ($self->{path}->is_style_map) { 1378 unless ($self->{deny_activate}) {
1187 $self->{deny_save} = 1; 1379 $self->decay_objects;
1188 $self->{deny_reset} = 1;
1189 } else {
1190 $self->fix_auto_apply; 1380 $self->fix_auto_apply;
1191 $self->decay_objects;
1192 $self->update_buttons; 1381 $self->update_buttons;
1382 Coro::cede;
1193 $self->set_darkness_map; 1383 $self->set_darkness_map;
1194 $self->difficulty ($self->estimate_difficulty) 1384 $self->difficulty ($self->estimate_difficulty)
1195 unless $self->difficulty; 1385 unless $self->difficulty;
1386 Coro::cede;
1196 $self->activate; 1387 $self->activate;
1197 } 1388 }
1198 1389
1199 $self->in_memory (cf::MAP_IN_MEMORY); 1390 $self->in_memory (cf::MAP_IN_MEMORY);
1200} 1391}
1201 1392
1202sub load_map_sync { 1393sub customise_for {
1394 my ($self, $ob) = @_;
1395
1396 return find "~" . $ob->name . "/" . $self->{path}
1397 if $self->per_player;
1398
1399 $self
1400}
1401
1402# find and load all maps in the 3x3 area around a map
1403sub load_diag {
1404 my ($map) = @_;
1405
1406 my @diag; # diagonal neighbours
1407
1408 for (0 .. 3) {
1409 my $neigh = $map->tile_path ($_)
1410 or next;
1411 $neigh = find $neigh, $map
1412 or next;
1413 $neigh->load;
1414
1415 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1416 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1417 }
1418
1419 for (@diag) {
1420 my $neigh = find @$_
1421 or next;
1422 $neigh->load;
1423 }
1424}
1425
1426sub find_sync {
1203 my ($path, $origin) = @_; 1427 my ($path, $origin) = @_;
1204 1428
1205 #warn "load_map_sync<$path, $origin>\n";#d# 1429 cf::sync_job { find $path, $origin }
1430}
1206 1431
1207 cf::sync_job { 1432sub do_load_sync {
1208 my $map = cf::map::find_map $path, $origin 1433 my ($map) = @_;
1434
1435 cf::sync_job { $map->load };
1436}
1437
1438our %MAP_PREFETCH;
1439our $MAP_PREFETCHER = Coro::async {
1440 while () {
1441 for my $path (keys %MAP_PREFETCH) {
1442 my $map = find $path
1209 or return; 1443 or next;
1210 $map->load; 1444 $map->load;
1211 $map 1445
1446 delete $MAP_PREFETCH{$path};
1447 }
1448 Coro::schedule;
1212 } 1449 }
1450};
1451
1452sub find_async {
1453 my ($path, $origin) = @_;
1454
1455 $path = normalise $path, $origin && $origin->{path};
1456
1457 if (my $map = $cf::MAP{$path}) {
1458 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1459 }
1460
1461 $MAP_PREFETCH{$path} = 0;
1462 $MAP_PREFETCHER->ready;
1463
1464 ()
1213} 1465}
1214 1466
1215sub save { 1467sub save {
1216 my ($self) = @_; 1468 my ($self) = @_;
1217 1469
1218 my $save = $self->{path}->save_path; utf8::encode $save; 1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1219 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1220 1471
1221 $self->{last_save} = $cf::RUNTIME; 1472 $self->{last_save} = $cf::RUNTIME;
1222 1473
1223 return unless $self->dirty; 1474 return unless $self->dirty;
1224 1475
1476 my $save = $self->save_path; utf8::encode $save;
1477 my $uniq = $self->uniq_path; utf8::encode $uniq;
1478
1225 $self->{load_path} = $save; 1479 $self->{load_path} = $save;
1226 1480
1227 return if $self->{deny_save}; 1481 return if $self->{deny_save};
1228 1482
1483 local $self->{last_access} = $self->last_access;#d#
1484
1485 cf::async {
1486 $_->contr->save for $self->players;
1487 };
1488
1229 if ($uniq) { 1489 if ($uniq) {
1230 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1490 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1231 $self->save_objects ($uniq, cf::IO_UNIQUES); 1491 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1232 } else { 1492 } else {
1233 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1493 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1234 } 1494 }
1235} 1495}
1236 1496
1237sub swap_out { 1497sub swap_out {
1238 my ($self) = @_; 1498 my ($self) = @_;
1499
1500 # save first because save cedes
1501 $self->save;
1502
1503 my $lock = cf::lock_acquire "map_data:" . $self->path;
1239 1504
1240 return if $self->players; 1505 return if $self->players;
1241 return if $self->in_memory != cf::MAP_IN_MEMORY; 1506 return if $self->in_memory != cf::MAP_IN_MEMORY;
1242 return if $self->{deny_save}; 1507 return if $self->{deny_save};
1243 1508
1244 $self->save;
1245 $self->clear; 1509 $self->clear;
1246 $self->in_memory (cf::MAP_SWAPPED); 1510 $self->in_memory (cf::MAP_SWAPPED);
1247} 1511}
1248 1512
1249sub reset_at { 1513sub reset_at {
1250 my ($self) = @_; 1514 my ($self) = @_;
1251 1515
1252 # TODO: safety, remove and allow resettable per-player maps 1516 # TODO: safety, remove and allow resettable per-player maps
1253 return 1e99 if $self->{path}{user_rel}; 1517 return 1e99 if $self->isa ("ext::map_per_player");
1254 return 1e99 if $self->{deny_reset}; 1518 return 1e99 if $self->{deny_reset};
1255 1519
1256 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1520 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1257 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1521 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1258 1522
1263 my ($self) = @_; 1527 my ($self) = @_;
1264 1528
1265 $self->reset_at <= $cf::RUNTIME 1529 $self->reset_at <= $cf::RUNTIME
1266} 1530}
1267 1531
1268sub unlink_save {
1269 my ($self) = @_;
1270
1271 utf8::encode (my $save = $self->{path}->save_path);
1272 aioreq_pri 3; IO::AIO::aio_unlink $save;
1273 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1274}
1275
1276sub rename { 1532sub rename {
1277 my ($self, $new_path) = @_; 1533 my ($self, $new_path) = @_;
1278 1534
1535 normalise $new_path;
1536
1279 $self->unlink_save; 1537 $self->unlink_save;
1280 1538
1281 delete $cf::MAP{$self->path}; 1539 delete $cf::MAP{$self->path};
1282 $self->{path} = new cf::path $new_path; 1540 $self->{path} = $new_path; $self->path ($self->{path});
1283 $self->path ($self->{path}->as_string);
1284 $cf::MAP{$self->path} = $self; 1541 $cf::MAP{$self->path} = $self;
1285 1542
1286 $self->save; 1543 $self->save;
1287} 1544}
1288 1545
1289sub reset { 1546sub reset {
1290 my ($self) = @_; 1547 my ($self) = @_;
1291 1548
1549 my $lock = cf::lock_acquire "map_data:" . $self->path;
1550
1292 return if $self->players; 1551 return if $self->players;
1293 return if $self->{path}{user_rel};#d# 1552 return if $self->isa ("ext::map_per_player");#d#
1294 1553
1295 warn "resetting map ", $self->path;#d# 1554 warn "resetting map ", $self->path;#d#
1296 1555
1297 delete $cf::MAP{$self->path}; 1556 delete $cf::MAP{$self->path};
1298 1557
1311 $self->reset_timeout (1); 1570 $self->reset_timeout (1);
1312 $self->rename ("{nuke}/" . ($nuke_counter++)); 1571 $self->rename ("{nuke}/" . ($nuke_counter++));
1313 $self->reset; # polite request, might not happen 1572 $self->reset; # polite request, might not happen
1314} 1573}
1315 1574
1316sub customise_for { 1575=item cf::map::unique_maps
1317 my ($map, $ob) = @_;
1318 1576
1319 if ($map->per_player) { 1577Returns an arrayref of paths of all shared maps that have
1320 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1578instantiated unique items. May block.
1321 }
1322 1579
1323 $map 1580=cut
1324}
1325 1581
1326sub emergency_save { 1582sub unique_maps() {
1327 local $cf::FREEZE = 1; 1583 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1584 or return;
1328 1585
1329 warn "enter emergency map save\n"; 1586 my @paths;
1330 1587
1331 cf::sync_job { 1588 for (@$files) {
1332 warn "begin emergency map save\n"; 1589 utf8::decode $_;
1333 $_->save for values %cf::MAP; 1590 next if /\.pst$/;
1591 next unless /^$PATH_SEP/o;
1592
1593 push @paths, $_;
1334 }; 1594 }
1335 1595
1336 warn "end emergency map save\n"; 1596 \@paths
1337} 1597}
1338 1598
1339package cf; 1599package cf;
1340 1600
1341=back 1601=back
1342 1602
1603=head3 cf::object
1604
1605=cut
1606
1607package cf::object;
1608
1609=over 4
1610
1611=item $ob->inv_recursive
1612
1613Returns the inventory of the object _and_ their inventories, recursively.
1614
1615=cut
1616
1617sub inv_recursive_;
1618sub inv_recursive_ {
1619 map { $_, inv_recursive_ $_->inv } @_
1620}
1621
1622sub inv_recursive {
1623 inv_recursive_ inv $_[0]
1624}
1625
1626package cf;
1627
1628=back
1343 1629
1344=head3 cf::object::player 1630=head3 cf::object::player
1345 1631
1346=over 4 1632=over 4
1347 1633
1383 (ref $cf::CFG{"may_$access"} 1669 (ref $cf::CFG{"may_$access"}
1384 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1670 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1385 : $cf::CFG{"may_$access"}) 1671 : $cf::CFG{"may_$access"})
1386} 1672}
1387 1673
1674=item $player_object->enter_link
1675
1676Freezes the player and moves him/her to a special map (C<{link}>).
1677
1678The player should be reasonably safe there for short amounts of time. You
1679I<MUST> call C<leave_link> as soon as possible, though.
1680
1681Will never block.
1682
1683=item $player_object->leave_link ($map, $x, $y)
1684
1685Moves the player out of the special C<{link}> map onto the specified
1686map. If the map is not valid (or omitted), the player will be moved back
1687to the location he/she was before the call to C<enter_link>, or, if that
1688fails, to the emergency map position.
1689
1690Might block.
1691
1692=cut
1693
1694sub link_map {
1695 unless ($LINK_MAP) {
1696 $LINK_MAP = cf::map::find "{link}"
1697 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1698 $LINK_MAP->load;
1699 }
1700
1701 $LINK_MAP
1702}
1703
1388sub cf::object::player::enter_link { 1704sub cf::object::player::enter_link {
1389 my ($self) = @_; 1705 my ($self) = @_;
1390 1706
1391 return if $self->map == $LINK_MAP; 1707 $self->deactivate_recursive;
1392 1708
1709 return if UNIVERSAL::isa $self->map, "ext::map_link";
1710
1393 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1711 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1394 if $self->map; 1712 if $self->map;
1395 1713
1396 $self->enter_map ($LINK_MAP, 20, 20); 1714 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1397 $self->deactivate_recursive;
1398} 1715}
1399 1716
1400sub cf::object::player::leave_link { 1717sub cf::object::player::leave_link {
1401 my ($self, $map, $x, $y) = @_; 1718 my ($self, $map, $x, $y) = @_;
1402 1719
1403 my $link_pos = delete $self->{_link_pos}; 1720 my $link_pos = delete $self->{_link_pos};
1404 1721
1405 unless ($map) { 1722 unless ($map) {
1406 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1407
1408 # restore original map position 1723 # restore original map position
1409 ($map, $x, $y) = @{ $link_pos || [] }; 1724 ($map, $x, $y) = @{ $link_pos || [] };
1410 $map = cf::map::find_map $map; 1725 $map = cf::map::find $map;
1411 1726
1412 unless ($map) { 1727 unless ($map) {
1413 ($map, $x, $y) = @$EMERGENCY_POSITION; 1728 ($map, $x, $y) = @$EMERGENCY_POSITION;
1414 $map = cf::map::find_map $map 1729 $map = cf::map::find $map
1415 or die "FATAL: cannot load emergency map\n"; 1730 or die "FATAL: cannot load emergency map\n";
1416 } 1731 }
1417 } 1732 }
1418 1733
1419 ($x, $y) = (-1, -1) 1734 ($x, $y) = (-1, -1)
1422 # use -1 or undef as default coordinates, not 0, 0 1737 # use -1 or undef as default coordinates, not 0, 0
1423 ($x, $y) = ($map->enter_x, $map->enter_y) 1738 ($x, $y) = ($map->enter_x, $map->enter_y)
1424 if $x <=0 && $y <= 0; 1739 if $x <=0 && $y <= 0;
1425 1740
1426 $map->load; 1741 $map->load;
1742 $map->load_diag;
1427 1743
1744 return unless $self->contr->active;
1428 $self->activate_recursive; 1745 $self->activate_recursive;
1429 $self->enter_map ($map, $x, $y); 1746 $self->enter_map ($map, $x, $y);
1430} 1747}
1431 1748
1749cf::player->attach (
1750 on_logout => sub {
1751 my ($pl) = @_;
1752
1753 # abort map switching before logout
1754 if ($pl->ob->{_link_pos}) {
1755 cf::sync_job {
1756 $pl->ob->leave_link
1757 };
1758 }
1759 },
1760 on_login => sub {
1761 my ($pl) = @_;
1762
1763 # try to abort aborted map switching on player login :)
1764 # should happen only on crashes
1765 if ($pl->ob->{_link_pos}) {
1766 $pl->ob->enter_link;
1767 (async {
1768 # we need this sleep as the login has a concurrent enter_exit running
1769 # and this sleep increases chances of the player not ending up in scorn
1770 $pl->ob->reply (undef,
1771 "There was an internal problem at your last logout, "
1772 . "the server will try to bring you to your intended destination in a second.",
1773 cf::NDI_RED);
1774 Coro::Timer::sleep 1;
1775 $pl->ob->leave_link;
1776 })->prio (2);
1777 }
1778 },
1779);
1780
1432=item $player_object->goto_map ($map, $x, $y) 1781=item $player_object->goto ($path, $x, $y)
1433 1782
1434=cut 1783=cut
1435 1784
1436sub cf::object::player::goto_map { 1785sub cf::object::player::goto {
1437 my ($self, $path, $x, $y) = @_; 1786 my ($self, $path, $x, $y) = @_;
1438 1787
1439 $self->enter_link; 1788 $self->enter_link;
1440 1789
1441 (Coro::async { 1790 (async {
1442 $path = new cf::path $path;
1443
1444 my $map = cf::map::find_map $path->as_string; 1791 my $map = cf::map::find $path;
1445 $map = $map->customise_for ($self) if $map; 1792 $map = $map->customise_for ($self) if $map;
1446 1793
1447 warn "entering ", $map->path, " at ($x, $y)\n" 1794# warn "entering ", $map->path, " at ($x, $y)\n"
1448 if $map; 1795# if $map;
1796
1797 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1449 1798
1450 $self->leave_link ($map, $x, $y); 1799 $self->leave_link ($map, $x, $y);
1451 })->prio (1); 1800 })->prio (1);
1452} 1801}
1453 1802
1506 1855
1507 return unless $self->type == cf::PLAYER; 1856 return unless $self->type == cf::PLAYER;
1508 1857
1509 $self->enter_link; 1858 $self->enter_link;
1510 1859
1511 (Coro::async { 1860 (async {
1861 $self->deactivate_recursive; # just to be sure
1512 unless (eval { 1862 unless (eval {
1513
1514 prepare_random_map $exit 1863 prepare_random_map $exit
1515 if $exit->slaying eq "/!"; 1864 if $exit->slaying eq "/!";
1516 1865
1517 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1866 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1518 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1867 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1519 1868
1520 1; 1869 1;
1521 }) { 1870 }) {
1522 $self->message ("Something went wrong deep within the crossfire server. " 1871 $self->message ("Something went wrong deep within the crossfire server. "
1523 . "I'll try to bring you back to the map you were before. " 1872 . "I'll try to bring you back to the map you were before. "
1524 . "Please report this to the dungeon master", 1873 . "Please report this to the dungeon master!",
1525 cf::NDI_UNIQUE | cf::NDI_RED); 1874 cf::NDI_UNIQUE | cf::NDI_RED);
1526 1875
1527 warn "ERROR in enter_exit: $@"; 1876 warn "ERROR in enter_exit: $@";
1528 $self->leave_link; 1877 $self->leave_link;
1529 } 1878 }
1580 on_reply => sub { 1929 on_reply => sub {
1581 my ($ns, $msg) = @_; 1930 my ($ns, $msg) = @_;
1582 1931
1583 # this weird shuffling is so that direct followup queries 1932 # this weird shuffling is so that direct followup queries
1584 # get handled first 1933 # get handled first
1585 my $queue = delete $ns->{query_queue}; 1934 my $queue = delete $ns->{query_queue}
1935 or return; # be conservative, not sure how that can happen, but we saw a crash here
1586 1936
1587 (shift @$queue)->[1]->($msg); 1937 (shift @$queue)->[1]->($msg);
1588 1938
1589 push @{ $ns->{query_queue} }, @$queue; 1939 push @{ $ns->{query_queue} }, @$queue;
1590 1940
1596 } 1946 }
1597 } 1947 }
1598 }, 1948 },
1599); 1949);
1600 1950
1601=item $client->coro (\&cb) 1951=item $client->async (\&cb)
1602 1952
1603Create a new coroutine, running the specified callback. The coroutine will 1953Create a new coroutine, running the specified callback. The coroutine will
1604be automatically cancelled when the client gets destroyed (e.g. on logout, 1954be automatically cancelled when the client gets destroyed (e.g. on logout,
1605or loss of connection). 1955or loss of connection).
1606 1956
1607=cut 1957=cut
1608 1958
1609sub cf::client::coro { 1959sub cf::client::async {
1610 my ($self, $cb) = @_; 1960 my ($self, $cb) = @_;
1611 1961
1612 my $coro; $coro = async { 1962 my $coro = &Coro::async ($cb);
1613 eval {
1614 $cb->();
1615 };
1616 warn $@ if $@;
1617 };
1618 1963
1619 $coro->on_destroy (sub { 1964 $coro->on_destroy (sub {
1620 delete $self->{_coro}{$coro+0}; 1965 delete $self->{_coro}{$coro+0};
1621 }); 1966 });
1622 1967
1794 2139
1795{ 2140{
1796 my $path = cf::localdir . "/database.pst"; 2141 my $path = cf::localdir . "/database.pst";
1797 2142
1798 sub db_load() { 2143 sub db_load() {
1799 warn "loading database $path\n";#d# remove later
1800 $DB = stat $path ? Storable::retrieve $path : { }; 2144 $DB = stat $path ? Storable::retrieve $path : { };
1801 } 2145 }
1802 2146
1803 my $pid; 2147 my $pid;
1804 2148
1805 sub db_save() { 2149 sub db_save() {
1806 warn "saving database $path\n";#d# remove later
1807 waitpid $pid, 0 if $pid; 2150 waitpid $pid, 0 if $pid;
1808 if (0 == ($pid = fork)) { 2151 if (0 == ($pid = fork)) {
1809 $DB->{_meta}{version} = 1; 2152 $DB->{_meta}{version} = 1;
1810 Storable::nstore $DB, "$path~"; 2153 Storable::nstore $DB, "$path~";
1811 rename "$path~", $path; 2154 rename "$path~", $path;
1859 open my $fh, "<:utf8", cf::confdir . "/config" 2202 open my $fh, "<:utf8", cf::confdir . "/config"
1860 or return; 2203 or return;
1861 2204
1862 local $/; 2205 local $/;
1863 *CFG = YAML::Syck::Load <$fh>; 2206 *CFG = YAML::Syck::Load <$fh>;
2207
2208 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2209
2210 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2211 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2212
2213 if (exists $CFG{mlockall}) {
2214 eval {
2215 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2216 and die "WARNING: m(un)lockall failed: $!\n";
2217 };
2218 warn $@ if $@;
2219 }
1864} 2220}
1865 2221
1866sub main { 2222sub main {
1867 # we must not ever block the main coroutine 2223 # we must not ever block the main coroutine
1868 local $Coro::idle = sub { 2224 local $Coro::idle = sub {
1869 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2225 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1870 (Coro::unblock_sub {
1871 Event::one_event; 2226 async { Event::one_event };
1872 })->();
1873 }; 2227 };
1874 2228
1875 cfg_load; 2229 cfg_load;
1876 db_load; 2230 db_load;
1877 load_extensions; 2231 load_extensions;
1878 Event::loop; 2232 Event::loop;
1879} 2233}
1880 2234
1881############################################################################# 2235#############################################################################
1882# initialisation 2236# initialisation and cleanup
2237
2238# install some emergency cleanup handlers
2239BEGIN {
2240 for my $signal (qw(INT HUP TERM)) {
2241 Event->signal (
2242 data => WF_AUTOCANCEL,
2243 signal => $signal,
2244 cb => sub {
2245 cf::cleanup "SIG$signal";
2246 },
2247 );
2248 }
2249}
2250
2251sub emergency_save() {
2252 my $freeze_guard = cf::freeze_mainloop;
2253
2254 warn "enter emergency perl save\n";
2255
2256 cf::sync_job {
2257 # use a peculiar iteration method to avoid tripping on perl
2258 # refcount bugs in for. also avoids problems with players
2259 # and maps saved/Destroyed asynchronously.
2260 warn "begin emergency player save\n";
2261 for my $login (keys %cf::PLAYER) {
2262 my $pl = $cf::PLAYER{$login} or next;
2263 $pl->valid or next;
2264 $pl->save;
2265 }
2266 warn "end emergency player save\n";
2267
2268 warn "begin emergency map save\n";
2269 for my $path (keys %cf::MAP) {
2270 my $map = $cf::MAP{$path} or next;
2271 $map->valid or next;
2272 $map->save;
2273 }
2274 warn "end emergency map save\n";
2275 };
2276
2277 warn "leave emergency perl save\n";
2278}
1883 2279
1884sub reload() { 2280sub reload() {
1885 # can/must only be called in main 2281 # can/must only be called in main
1886 if ($Coro::current != $Coro::main) { 2282 if ($Coro::current != $Coro::main) {
1887 warn "can only reload from main coroutine\n"; 2283 warn "can only reload from main coroutine\n";
1888 return; 2284 return;
1889 } 2285 }
1890 2286
1891 warn "reloading..."; 2287 warn "reloading...";
1892 2288
1893 local $FREEZE = 1; 2289 warn "freezing server";
2290 my $guard = freeze_mainloop;
1894 cf::emergency_save; 2291 cf::emergency_save;
2292
2293 warn "sync database to disk";
2294 cf::db_sync;
2295 IO::AIO::flush;
1895 2296
1896 eval { 2297 eval {
1897 # if anything goes wrong in here, we should simply crash as we already saved 2298 # if anything goes wrong in here, we should simply crash as we already saved
1898 2299
1899 # cancel all watchers 2300 warn "cancel all watchers";
1900 for (Event::all_watchers) { 2301 for (Event::all_watchers) {
1901 $_->cancel if $_->data & WF_AUTOCANCEL; 2302 $_->cancel if $_->data & WF_AUTOCANCEL;
1902 } 2303 }
1903 2304
1904 # cancel all extension coros 2305 warn "cancel all extension coros";
1905 $_->cancel for values %EXT_CORO; 2306 $_->cancel for values %EXT_CORO;
1906 %EXT_CORO = (); 2307 %EXT_CORO = ();
1907 2308
2309 warn "remove commands";
2310 %COMMAND = ();
2311
2312 warn "remove ext commands";
2313 %EXTCMD = ();
2314
1908 # unload all extensions 2315 warn "unload/nuke all extensions";
1909 for (@exts) { 2316 for my $pkg (@EXTS) {
1910 warn "unloading <$_>"; 2317 warn "... unloading $pkg";
1911 unload_extension $_; 2318
2319 if (my $cb = $pkg->can ("unload")) {
2320 eval {
2321 $cb->($pkg);
2322 1
2323 } or warn "$pkg unloaded, but with errors: $@";
1912 } 2324 }
1913 2325
2326 warn "... nuking $pkg";
2327 Symbol::delete_package $pkg;
2328 }
2329
1914 # unload all modules loaded from $LIBDIR 2330 warn "unload all perl modules loaded from $LIBDIR";
1915 while (my ($k, $v) = each %INC) { 2331 while (my ($k, $v) = each %INC) {
1916 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2332 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1917 2333
1918 warn "removing <$k>"; 2334 warn "removing <$k>";
1919 delete $INC{$k}; 2335 delete $INC{$k};
1926 } 2342 }
1927 2343
1928 Symbol::delete_package $k; 2344 Symbol::delete_package $k;
1929 } 2345 }
1930 2346
1931 # sync database to disk
1932 cf::db_sync;
1933 IO::AIO::flush;
1934
1935 # get rid of safe::, as good as possible 2347 warn "get rid of safe::, as good as possible";
1936 Symbol::delete_package "safe::$_" 2348 Symbol::delete_package "safe::$_"
1937 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2349 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1938 2350
1939 # remove register_script_function callbacks
1940 # TODO
1941
1942 # unload cf.pm "a bit" 2351 warn "unload cf.pm \"a bit\"";
1943 delete $INC{"cf.pm"}; 2352 delete $INC{"cf.pm"};
1944 2353
1945 # don't, removes xs symbols, too, 2354 # don't, removes xs symbols, too,
1946 # and global variables created in xs 2355 # and global variables created in xs
1947 #Symbol::delete_package __PACKAGE__; 2356 #Symbol::delete_package __PACKAGE__;
1948 2357
1949 # reload cf.pm
1950 warn "reloading cf.pm"; 2358 warn "reloading cf.pm";
1951 require cf; 2359 require cf;
1952 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2360 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1953 2361
1954 # load config and database again 2362 warn "load config and database again";
1955 cf::cfg_load; 2363 cf::cfg_load;
1956 cf::db_load; 2364 cf::db_load;
1957 2365
1958 # load extensions
1959 warn "load extensions"; 2366 warn "load extensions";
1960 cf::load_extensions; 2367 cf::load_extensions;
1961 2368
1962 # reattach attachments to objects 2369 warn "reattach attachments to objects/players";
1963 warn "reattach";
1964 _global_reattach; 2370 _global_reattach;
2371 warn "reattach attachments to maps";
2372 reattach $_ for values %MAP;
1965 }; 2373 };
1966 2374
1967 if ($@) { 2375 if ($@) {
1968 warn $@; 2376 warn $@;
1969 warn "error while reloading, exiting."; 2377 warn "error while reloading, exiting.";
1970 exit 1; 2378 exit 1;
1971 } 2379 }
1972 2380
1973 warn "reloaded successfully"; 2381 warn "reloaded";
1974}; 2382};
1975
1976#############################################################################
1977
1978unless ($LINK_MAP) {
1979 $LINK_MAP = cf::map::new;
1980
1981 $LINK_MAP->width (41);
1982 $LINK_MAP->height (41);
1983 $LINK_MAP->alloc;
1984 $LINK_MAP->path ("{link}");
1985 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1986 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1987
1988 # dirty hack because... archetypes are not yet loaded
1989 Event->timer (
1990 after => 2,
1991 cb => sub {
1992 $_[0]->w->cancel;
1993
1994 # provide some exits "home"
1995 my $exit = cf::object::new "exit";
1996
1997 $exit->slaying ($EMERGENCY_POSITION->[0]);
1998 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
1999 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2000
2001 $LINK_MAP->insert ($exit->clone, 19, 19);
2002 $LINK_MAP->insert ($exit->clone, 19, 20);
2003 $LINK_MAP->insert ($exit->clone, 19, 21);
2004 $LINK_MAP->insert ($exit->clone, 20, 19);
2005 $LINK_MAP->insert ($exit->clone, 20, 21);
2006 $LINK_MAP->insert ($exit->clone, 21, 19);
2007 $LINK_MAP->insert ($exit->clone, 21, 20);
2008 $LINK_MAP->insert ($exit->clone, 21, 21);
2009
2010 $exit->destroy;
2011 });
2012
2013 $LINK_MAP->{deny_save} = 1;
2014 $LINK_MAP->{deny_reset} = 1;
2015
2016 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2017}
2018
2019register "<global>", __PACKAGE__;
2020 2383
2021register_command "reload" => sub { 2384register_command "reload" => sub {
2022 my ($who, $arg) = @_; 2385 my ($who, $arg) = @_;
2023 2386
2024 if ($who->flag (FLAG_WIZ)) { 2387 if ($who->flag (FLAG_WIZ)) {
2034 reentrant => 0, 2397 reentrant => 0,
2035 prio => 0, 2398 prio => 0,
2036 at => $NEXT_TICK || $TICK, 2399 at => $NEXT_TICK || $TICK,
2037 data => WF_AUTOCANCEL, 2400 data => WF_AUTOCANCEL,
2038 cb => sub { 2401 cb => sub {
2039 unless ($FREEZE) { 2402 $NOW = Event::time;
2403
2040 cf::server_tick; # one server iteration 2404 cf::server_tick; # one server iteration
2041 $RUNTIME += $TICK; 2405 $RUNTIME += $TICK;
2042 }
2043
2044 $NEXT_TICK += $TICK; 2406 $NEXT_TICK += $TICK;
2407
2408 $WAIT_FOR_TICK->broadcast;
2409 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2045 2410
2046 # if we are delayed by four ticks or more, skip them all 2411 # if we are delayed by four ticks or more, skip them all
2047 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2412 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2048 2413
2049 $TICK_WATCHER->at ($NEXT_TICK); 2414 $TICK_WATCHER->at ($NEXT_TICK);
2071 or warn "ERROR: unable to write runtime file: $!"; 2436 or warn "ERROR: unable to write runtime file: $!";
2072 })->(); 2437 })->();
2073 }, 2438 },
2074); 2439);
2075 2440
2441END { cf::emergency_save }
2442
20761 24431
2077 2444

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