… | |
… | |
25 | use strict; |
25 | use strict; |
26 | |
26 | |
27 | use Symbol; |
27 | use Symbol; |
28 | use List::Util; |
28 | use List::Util; |
29 | use Socket; |
29 | use Socket; |
30 | use EV 3.2; |
30 | use EV; |
31 | use Opcode; |
31 | use Opcode; |
32 | use Safe; |
32 | use Safe; |
33 | use Safe::Hole; |
33 | use Safe::Hole; |
34 | use Storable (); |
34 | use Storable (); |
35 | |
35 | |
36 | use Coro 4.50 (); |
36 | use Coro (); |
37 | use Coro::State; |
37 | use Coro::State; |
38 | use Coro::Handle; |
38 | use Coro::Handle; |
39 | use Coro::EV; |
39 | use Coro::AnyEvent; |
40 | use Coro::Timer; |
40 | use Coro::Timer; |
41 | use Coro::Signal; |
41 | use Coro::Signal; |
42 | use Coro::Semaphore; |
42 | use Coro::Semaphore; |
|
|
43 | use Coro::AnyEvent; |
43 | use Coro::AIO; |
44 | use Coro::AIO; |
44 | use Coro::BDB; |
45 | use Coro::BDB 1.6; |
45 | use Coro::Storable; |
46 | use Coro::Storable; |
46 | use Coro::Util (); |
47 | use Coro::Util (); |
47 | |
48 | |
48 | use JSON::XS 2.01 (); |
49 | use JSON::XS 2.01 (); |
49 | use BDB (); |
50 | use BDB (); |
50 | use Data::Dumper; |
51 | use Data::Dumper; |
51 | use Digest::MD5; |
52 | use Digest::MD5; |
52 | use Fcntl; |
53 | use Fcntl; |
53 | use YAML (); |
54 | use YAML (); |
54 | use IO::AIO 2.51 (); |
55 | use IO::AIO (); |
55 | use Time::HiRes; |
56 | use Time::HiRes; |
56 | use Compress::LZF; |
57 | use Compress::LZF; |
57 | use Digest::MD5 (); |
58 | use Digest::MD5 (); |
|
|
59 | |
|
|
60 | AnyEvent::detect; |
58 | |
61 | |
59 | # configure various modules to our taste |
62 | # configure various modules to our taste |
60 | # |
63 | # |
61 | $Storable::canonical = 1; # reduce rsync transfers |
64 | $Storable::canonical = 1; # reduce rsync transfers |
62 | Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator |
65 | Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator |
… | |
… | |
90 | our $RANDOMDIR = "$LOCALDIR/random"; |
93 | our $RANDOMDIR = "$LOCALDIR/random"; |
91 | our $BDBDIR = "$LOCALDIR/db"; |
94 | our $BDBDIR = "$LOCALDIR/db"; |
92 | our %RESOURCE; |
95 | our %RESOURCE; |
93 | |
96 | |
94 | our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) |
97 | our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) |
95 | our $AIO_POLL_WATCHER; |
|
|
96 | our $NEXT_RUNTIME_WRITE; # when should the runtime file be written |
98 | our $NEXT_RUNTIME_WRITE; # when should the runtime file be written |
97 | our $NEXT_TICK; |
99 | our $NEXT_TICK; |
98 | our $USE_FSYNC = 1; # use fsync to write maps - default off |
100 | our $USE_FSYNC = 1; # use fsync to write maps - default off |
99 | |
101 | |
100 | our $BDB_POLL_WATCHER; |
|
|
101 | our $BDB_DEADLOCK_WATCHER; |
102 | our $BDB_DEADLOCK_WATCHER; |
102 | our $BDB_CHECKPOINT_WATCHER; |
103 | our $BDB_CHECKPOINT_WATCHER; |
103 | our $BDB_TRICKLE_WATCHER; |
104 | our $BDB_TRICKLE_WATCHER; |
104 | our $DB_ENV; |
105 | our $DB_ENV; |
105 | |
106 | |
… | |
… | |
1523 | $pl->{deny_save} = 1; |
1524 | $pl->{deny_save} = 1; |
1524 | $pl->password ("*"); # this should lock out the player until we nuked the dir |
1525 | $pl->password ("*"); # this should lock out the player until we nuked the dir |
1525 | |
1526 | |
1526 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; |
1527 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; |
1527 | $pl->deactivate; |
1528 | $pl->deactivate; |
|
|
1529 | my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy; |
|
|
1530 | $pl->ob->check_score; |
1528 | $pl->invoke (cf::EVENT_PLAYER_QUIT); |
1531 | $pl->invoke (cf::EVENT_PLAYER_QUIT); |
1529 | $pl->ns->destroy if $pl->ns; |
1532 | $pl->ns->destroy if $pl->ns; |
1530 | |
1533 | |
1531 | my $path = playerdir $pl; |
1534 | my $path = playerdir $pl; |
1532 | my $temp = "$path~$cf::RUNTIME~deleting~"; |
1535 | my $temp = "$path~$cf::RUNTIME~deleting~"; |
… | |
… | |
2031 | |
2034 | |
2032 | cf::lock_wait "map_data:$path";#d#remove |
2035 | cf::lock_wait "map_data:$path";#d#remove |
2033 | cf::lock_wait "map_find:$path"; |
2036 | cf::lock_wait "map_find:$path"; |
2034 | |
2037 | |
2035 | $cf::MAP{$path} || do { |
2038 | $cf::MAP{$path} || do { |
2036 | my $guard1 = cf::lock_acquire "map_find:$path"; |
|
|
2037 | my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it |
2039 | my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it |
|
|
2040 | my $guard2 = cf::lock_acquire "map_find:$path"; |
2038 | |
2041 | |
2039 | my $map = new_from_path cf::map $path |
2042 | my $map = new_from_path cf::map $path |
2040 | or return; |
2043 | or return; |
2041 | |
2044 | |
2042 | $map->{last_save} = $cf::RUNTIME; |
2045 | $map->{last_save} = $cf::RUNTIME; |
… | |
… | |
2045 | or return; |
2048 | or return; |
2046 | |
2049 | |
2047 | if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) |
2050 | if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) |
2048 | # doing this can freeze the server in a sync job, obviously |
2051 | # doing this can freeze the server in a sync job, obviously |
2049 | #$cf::WAIT_FOR_TICK->wait; |
2052 | #$cf::WAIT_FOR_TICK->wait; |
|
|
2053 | undef $guard2; |
2050 | undef $guard1; |
2054 | undef $guard1; |
2051 | undef $guard2; |
|
|
2052 | $map->reset; |
2055 | $map->reset; |
2053 | return find $path; |
2056 | return find $path; |
2054 | } |
2057 | } |
2055 | |
2058 | |
2056 | $cf::MAP{$path} = $map |
2059 | $cf::MAP{$path} = $map |
… | |
… | |
2459 | can be C<undef>. Does the right thing when the player is currently in a |
2462 | can be C<undef>. Does the right thing when the player is currently in a |
2460 | dialogue with the given NPC character. |
2463 | dialogue with the given NPC character. |
2461 | |
2464 | |
2462 | =cut |
2465 | =cut |
2463 | |
2466 | |
|
|
2467 | our $SAY_CHANNEL = { |
|
|
2468 | id => "say", |
|
|
2469 | title => "Map", |
|
|
2470 | reply => "say ", |
|
|
2471 | tooltip => "Things said to and replied from npcs near you and other players on the same map only.", |
|
|
2472 | }; |
|
|
2473 | |
|
|
2474 | our $CHAT_CHANNEL = { |
|
|
2475 | id => "chat", |
|
|
2476 | title => "Chat", |
|
|
2477 | reply => "chat ", |
|
|
2478 | tooltip => "Player chat and shouts, global to the server.", |
|
|
2479 | }; |
|
|
2480 | |
2464 | # rough implementation of a future "reply" method that works |
2481 | # rough implementation of a future "reply" method that works |
2465 | # with dialog boxes. |
2482 | # with dialog boxes. |
2466 | #TODO: the first argument must go, split into a $npc->reply_to ( method |
2483 | #TODO: the first argument must go, split into a $npc->reply_to ( method |
2467 | sub cf::object::player::reply($$$;$) { |
2484 | sub cf::object::player::reply($$$;$) { |
2468 | my ($self, $npc, $msg, $flags) = @_; |
2485 | my ($self, $npc, $msg, $flags) = @_; |
… | |
… | |
2479 | my $dialog = $pl->{npc_dialog}; |
2496 | my $dialog = $pl->{npc_dialog}; |
2480 | $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg)); |
2497 | $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg)); |
2481 | |
2498 | |
2482 | } else { |
2499 | } else { |
2483 | $msg = $npc->name . " says: $msg" if $npc; |
2500 | $msg = $npc->name . " says: $msg" if $npc; |
2484 | $self->message ($msg, $flags); |
2501 | $self->send_msg ($SAY_CHANNEL => $msg, $flags); |
2485 | } |
2502 | } |
2486 | } |
2503 | } |
2487 | } |
2504 | } |
2488 | |
2505 | |
2489 | =item $object->send_msg ($channel, $msg, $color, [extra...]) |
2506 | =item $object->send_msg ($channel, $msg, $color, [extra...]) |
… | |
… | |
2596 | Moves the player to the given map-path and coordinates by first freezing |
2613 | Moves the player to the given map-path and coordinates by first freezing |
2597 | her, loading and preparing them map, calling the provided $check callback |
2614 | her, loading and preparing them map, calling the provided $check callback |
2598 | that has to return the map if sucecssful, and then unfreezes the player on |
2615 | that has to return the map if sucecssful, and then unfreezes the player on |
2599 | the new (success) or old (failed) map position. In either case, $done will |
2616 | the new (success) or old (failed) map position. In either case, $done will |
2600 | be called at the end of this process. |
2617 | be called at the end of this process. |
|
|
2618 | |
|
|
2619 | Note that $check will be called with a potentially non-loaded map, so if |
|
|
2620 | it needs a loaded map it has to call C<< ->load >>. |
2601 | |
2621 | |
2602 | =cut |
2622 | =cut |
2603 | |
2623 | |
2604 | our $GOTOGEN; |
2624 | our $GOTOGEN; |
2605 | |
2625 | |
… | |
… | |
2684 | } |
2704 | } |
2685 | |
2705 | |
2686 | sub prepare_random_map { |
2706 | sub prepare_random_map { |
2687 | my ($exit) = @_; |
2707 | my ($exit) = @_; |
2688 | |
2708 | |
2689 | my $guard = cf::lock_acquire "exit_prepare:$exit"; |
|
|
2690 | |
|
|
2691 | # all this does is basically replace the /! path by |
2709 | # all this does is basically replace the /! path by |
2692 | # a new random map path (?random/...) with a seed |
2710 | # a new random map path (?random/...) with a seed |
2693 | # that depends on the exit object |
2711 | # that depends on the exit object |
2694 | |
2712 | |
2695 | my $rmp = parse_random_map_params $exit->msg; |
2713 | my $rmp = parse_random_map_params $exit->msg; |
… | |
… | |
2697 | if ($exit->map) { |
2715 | if ($exit->map) { |
2698 | $rmp->{region} = $exit->region->name; |
2716 | $rmp->{region} = $exit->region->name; |
2699 | $rmp->{origin_map} = $exit->map->path; |
2717 | $rmp->{origin_map} = $exit->map->path; |
2700 | $rmp->{origin_x} = $exit->x; |
2718 | $rmp->{origin_x} = $exit->x; |
2701 | $rmp->{origin_y} = $exit->y; |
2719 | $rmp->{origin_y} = $exit->y; |
|
|
2720 | |
|
|
2721 | $exit->map->touch; |
2702 | } |
2722 | } |
2703 | |
2723 | |
2704 | $rmp->{random_seed} ||= $exit->random_seed; |
2724 | $rmp->{random_seed} ||= $exit->random_seed; |
2705 | |
2725 | |
2706 | my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp); |
2726 | my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp); |
… | |
… | |
2710 | if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { |
2730 | if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { |
2711 | aio_write $fh, 0, (length $data), $data, 0; |
2731 | aio_write $fh, 0, (length $data), $data, 0; |
2712 | undef $fh; |
2732 | undef $fh; |
2713 | aio_rename "$meta~", $meta; |
2733 | aio_rename "$meta~", $meta; |
2714 | |
2734 | |
|
|
2735 | my $slaying = "?random/$md5"; |
|
|
2736 | |
|
|
2737 | if ($exit->valid) { |
2715 | $exit->slaying ("?random/$md5"); |
2738 | $exit->slaying ("?random/$md5"); |
2716 | $exit->msg (undef); |
2739 | $exit->msg (undef); |
|
|
2740 | } |
2717 | } |
2741 | } |
2718 | } |
2742 | } |
2719 | |
2743 | |
2720 | sub cf::object::player::enter_exit { |
2744 | sub cf::object::player::enter_exit { |
2721 | my ($self, $exit) = @_; |
2745 | my ($self, $exit) = @_; |
2722 | |
2746 | |
2723 | return unless $self->type == cf::PLAYER; |
2747 | return unless $self->type == cf::PLAYER; |
2724 | |
2748 | |
2725 | if ($exit->slaying eq "/!") { |
|
|
2726 | #TODO: this should de-fi-ni-te-ly not be a sync-job |
|
|
2727 | # the problem is that $exit might not survive long enough |
|
|
2728 | # so it needs to be done right now, right here |
|
|
2729 | cf::sync_job { prepare_random_map $exit }; |
|
|
2730 | } |
|
|
2731 | |
|
|
2732 | my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path; |
|
|
2733 | my $hp = $exit->stats->hp; |
|
|
2734 | my $sp = $exit->stats->sp; |
|
|
2735 | |
|
|
2736 | $self->enter_link; |
2749 | $self->enter_link; |
2737 | |
2750 | |
2738 | # if exit is damned, update players death & WoR home-position |
|
|
2739 | $self->contr->savebed ($slaying, $hp, $sp) |
|
|
2740 | if $exit->flag (FLAG_DAMNED); |
|
|
2741 | |
|
|
2742 | (async { |
2751 | (async { |
2743 | $Coro::current->{desc} = "enter_exit $slaying $hp $sp"; |
2752 | $Coro::current->{desc} = "enter_exit"; |
2744 | |
2753 | |
2745 | $self->deactivate_recursive; # just to be sure |
|
|
2746 | unless (eval { |
2754 | unless (eval { |
|
|
2755 | $self->deactivate_recursive; # just to be sure |
|
|
2756 | |
|
|
2757 | # random map handling |
|
|
2758 | { |
|
|
2759 | my $guard = cf::lock_acquire "exit_prepare:$exit"; |
|
|
2760 | |
|
|
2761 | prepare_random_map $exit |
|
|
2762 | if $exit->slaying eq "/!"; |
|
|
2763 | } |
|
|
2764 | |
|
|
2765 | my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path; |
|
|
2766 | my $x = $exit->stats->hp; |
|
|
2767 | my $y = $exit->stats->sp; |
|
|
2768 | |
2747 | $self->goto ($slaying, $hp, $sp); |
2769 | $self->goto ($map, $x, $y); |
2748 | |
2770 | |
|
|
2771 | # if exit is damned, update players death & WoR home-position |
|
|
2772 | $self->contr->savebed ($map, $x, $y) |
|
|
2773 | if $exit->flag (cf::FLAG_DAMNED); |
|
|
2774 | |
2749 | 1; |
2775 | 1 |
2750 | }) { |
2776 | }) { |
2751 | $self->message ("Something went wrong deep within the crossfire server. " |
2777 | $self->message ("Something went wrong deep within the crossfire server. " |
2752 | . "I'll try to bring you back to the map you were before. " |
2778 | . "I'll try to bring you back to the map you were before. " |
2753 | . "Please report this to the dungeon master!", |
2779 | . "Please report this to the dungeon master!", |
2754 | cf::NDI_UNIQUE | cf::NDI_RED); |
2780 | cf::NDI_UNIQUE | cf::NDI_RED); |
… | |
… | |
3101 | |
3127 | |
3102 | =cut |
3128 | =cut |
3103 | |
3129 | |
3104 | for ( |
3130 | for ( |
3105 | ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y |
3131 | ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y |
3106 | insert remove inv name archname title slaying race |
3132 | insert remove inv nrof name archname title slaying race |
3107 | decrease split destroy)], |
3133 | decrease split destroy change_exp)], |
3108 | ["cf::object::player" => qw(player)], |
3134 | ["cf::object::player" => qw(player)], |
3109 | ["cf::player" => qw(peaceful)], |
3135 | ["cf::player" => qw(peaceful)], |
3110 | ["cf::map" => qw(trigger)], |
3136 | ["cf::map" => qw(trigger)], |
3111 | ) { |
3137 | ) { |
3112 | no strict 'refs'; |
3138 | no strict 'refs'; |
… | |
… | |
3372 | warn "finished reloading resource files\n"; |
3398 | warn "finished reloading resource files\n"; |
3373 | } |
3399 | } |
3374 | |
3400 | |
3375 | sub init { |
3401 | sub init { |
3376 | my $guard = freeze_mainloop; |
3402 | my $guard = freeze_mainloop; |
|
|
3403 | |
|
|
3404 | evthread_start IO::AIO::poll_fileno; |
3377 | |
3405 | |
3378 | reload_resources; |
3406 | reload_resources; |
3379 | } |
3407 | } |
3380 | |
3408 | |
3381 | sub reload_config { |
3409 | sub reload_config { |
… | |
… | |
3414 | reload_config; |
3442 | reload_config; |
3415 | db_init; |
3443 | db_init; |
3416 | load_extensions; |
3444 | load_extensions; |
3417 | |
3445 | |
3418 | $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority |
3446 | $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority |
3419 | evthread_start IO::AIO::poll_fileno; |
|
|
3420 | } |
3447 | } |
3421 | |
3448 | |
3422 | EV::loop; |
3449 | EV::loop; |
3423 | } |
3450 | } |
3424 | |
3451 | |
… | |
… | |
3765 | { |
3792 | { |
3766 | # configure BDB |
3793 | # configure BDB |
3767 | |
3794 | |
3768 | BDB::min_parallel 8; |
3795 | BDB::min_parallel 8; |
3769 | BDB::max_poll_reqs $TICK * 0.1; |
3796 | BDB::max_poll_reqs $TICK * 0.1; |
3770 | $Coro::BDB::WATCHER->priority (1); |
3797 | $AnyEvent::BDB::WATCHER->priority (1); |
3771 | |
3798 | |
3772 | unless ($DB_ENV) { |
3799 | unless ($DB_ENV) { |
3773 | $DB_ENV = BDB::db_env_create; |
3800 | $DB_ENV = BDB::db_env_create; |
3774 | $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC |
3801 | $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT); |
3775 | | BDB::LOG_AUTOREMOVE, 1); |
3802 | $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7; |
|
|
3803 | $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7; |
3776 | $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT); |
3804 | $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT); |
3777 | $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT); |
3805 | $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT); |
3778 | |
3806 | |
3779 | cf::sync_job { |
3807 | cf::sync_job { |
3780 | eval { |
3808 | eval { |
… | |
… | |
3806 | { |
3834 | { |
3807 | # configure IO::AIO |
3835 | # configure IO::AIO |
3808 | |
3836 | |
3809 | IO::AIO::min_parallel 8; |
3837 | IO::AIO::min_parallel 8; |
3810 | IO::AIO::max_poll_time $TICK * 0.1; |
3838 | IO::AIO::max_poll_time $TICK * 0.1; |
3811 | $Coro::AIO::WATCHER->priority (1); |
3839 | undef $AnyEvent::AIO::WATCHER; |
3812 | } |
3840 | } |
3813 | |
3841 | |
3814 | my $_log_backtrace; |
3842 | my $_log_backtrace; |
3815 | |
3843 | |
3816 | sub _log_backtrace { |
3844 | sub _log_backtrace { |