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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.345 by root, Tue Aug 28 19:30:11 2007 UTC vs.
Revision 1.358 by root, Fri Sep 7 18:10:52 2007 UTC

87our %CFG; 87our %CFG;
88 88
89our $UPTIME; $UPTIME ||= time; 89our $UPTIME; $UPTIME ||= time;
90our $RUNTIME; 90our $RUNTIME;
91 91
92our %PLAYER; # all users 92our (%PLAYER, %PLAYER_LOADING); # all users
93our %MAP; # all maps 93our (%MAP, %MAP_LOADING ); # all maps
94our $LINK_MAP; # the special {link} map, which is always available 94our $LINK_MAP; # the special {link} map, which is always available
95 95
96# used to convert map paths into valid unix filenames by replacing / by ∕ 96# used to convert map paths into valid unix filenames by replacing / by ∕
97our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons 97our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
98 98
272Wait until the given lock is available and then acquires it and returns 272Wait until the given lock is available and then acquires it and returns
273a Coro::guard object. If the guard object gets destroyed (goes out of scope, 273a Coro::guard object. If the guard object gets destroyed (goes out of scope,
274for example when the coroutine gets canceled), the lock is automatically 274for example when the coroutine gets canceled), the lock is automatically
275returned. 275returned.
276 276
277Locks are *not* recursive, locking from the same coro twice results in a
278deadlocked coro.
279
277Lock names should begin with a unique identifier (for example, cf::map::find 280Lock names should begin with a unique identifier (for example, cf::map::find
278uses map_find and cf::map::load uses map_load). 281uses map_find and cf::map::load uses map_load).
279 282
280=item $locked = cf::lock_active $string 283=item $locked = cf::lock_active $string
281 284
282Return true if the lock is currently active, i.e. somebody has locked it. 285Return true if the lock is currently active, i.e. somebody has locked it.
283 286
284=cut 287=cut
285 288
286our %LOCK; 289our %LOCK;
290our %LOCKER;#d#
287 291
288sub lock_wait($) { 292sub lock_wait($) {
289 my ($key) = @_; 293 my ($key) = @_;
294
295 if ($LOCKER{$key} == $Coro::current) {#d#
296 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
297 return;#d#
298 }#d#
290 299
291 # wait for lock, if any 300 # wait for lock, if any
292 while ($LOCK{$key}) { 301 while ($LOCK{$key}) {
293 push @{ $LOCK{$key} }, $Coro::current; 302 push @{ $LOCK{$key} }, $Coro::current;
294 Coro::schedule; 303 Coro::schedule;
300 309
301 # wait, to be sure we are not locked 310 # wait, to be sure we are not locked
302 lock_wait $key; 311 lock_wait $key;
303 312
304 $LOCK{$key} = []; 313 $LOCK{$key} = [];
314 $LOCKER{$key} = $Coro::current;#d#
305 315
306 Coro::guard { 316 Coro::guard {
317 delete $LOCKER{$key};#d#
307 # wake up all waiters, to be on the safe side 318 # wake up all waiters, to be on the safe side
308 $_->ready for @{ delete $LOCK{$key} }; 319 $_->ready for @{ delete $LOCK{$key} };
309 } 320 }
310} 321}
311 322
478sub fork_call(&@) { 489sub fork_call(&@) {
479 my ($cb, @args) = @_; 490 my ($cb, @args) = @_;
480 491
481 # we seemingly have to make a local copy of the whole thing, 492 # we seemingly have to make a local copy of the whole thing,
482 # otherwise perl prematurely frees the stuff :/ 493 # otherwise perl prematurely frees the stuff :/
483 # TODO: investigate and fix (liekly this will be rather laborious) 494 # TODO: investigate and fix (likely this will be rather laborious)
484 495
485 my @res = Coro::Util::fork_eval { 496 my @res = Coro::Util::fork_eval {
486 reset_signals; 497 reset_signals;
487 &$cb 498 &$cb
488 }, @args; 499 }, @args;
575 if (1) { 586 if (1) {
576 $md5 = 587 $md5 =
577 join "\x00", 588 join "\x00",
578 $processversion, 589 $processversion,
579 map { 590 map {
580 Coro::cede; 591 cf::cede_to_tick;
581 ($src->[$_], Digest::MD5::md5_hex $data[$_]) 592 ($src->[$_], Digest::MD5::md5_hex $data[$_])
582 } 0.. $#$src; 593 } 0.. $#$src;
583 594
584 595
585 my $dbmd5 = db_get cache => "$id/md5"; 596 my $dbmd5 = db_get cache => "$id/md5";
1001 }, 1012 },
1002); 1013);
1003 1014
1004sub object_freezer_save { 1015sub object_freezer_save {
1005 my ($filename, $rdata, $objs) = @_; 1016 my ($filename, $rdata, $objs) = @_;
1017
1018 my $guard = cf::lock_acquire "io";
1006 1019
1007 sync_job { 1020 sync_job {
1008 if (length $$rdata) { 1021 if (length $$rdata) {
1009 warn sprintf "saving %s (%d,%d)\n", 1022 warn sprintf "saving %s (%d,%d)\n",
1010 $filename, length $$rdata, scalar @$objs; 1023 $filename, length $$rdata, scalar @$objs;
1034 } 1047 }
1035 } else { 1048 } else {
1036 aio_unlink $filename; 1049 aio_unlink $filename;
1037 aio_unlink "$filename.pst"; 1050 aio_unlink "$filename.pst";
1038 } 1051 }
1039 } 1052 };
1053
1054 undef $guard;
1040} 1055}
1041 1056
1042sub object_freezer_as_string { 1057sub object_freezer_as_string {
1043 my ($rdata, $objs) = @_; 1058 my ($rdata, $objs) = @_;
1044 1059
1049 1064
1050sub object_thawer_load { 1065sub object_thawer_load {
1051 my ($filename) = @_; 1066 my ($filename) = @_;
1052 1067
1053 my ($data, $av); 1068 my ($data, $av);
1069
1070 my $guard = cf::lock_acquire "io";
1054 1071
1055 (aio_load $filename, $data) >= 0 1072 (aio_load $filename, $data) >= 0
1056 or return; 1073 or return;
1057 1074
1058 unless (aio_stat "$filename.pst") { 1075 unless (aio_stat "$filename.pst") {
1059 (aio_load "$filename.pst", $av) >= 0 1076 (aio_load "$filename.pst", $av) >= 0
1060 or return; 1077 or return;
1078
1079 undef $guard;
1061 $av = eval { (Storable::thaw $av)->{objs} }; 1080 $av = eval { (Storable::thaw $av)->{objs} };
1062 } 1081 }
1063 1082
1064 warn sprintf "loading %s (%d)\n", 1083 warn sprintf "loading %s (%d)\n",
1065 $filename, length $data, scalar @{$av || []}; 1084 $filename, length $data, scalar @{$av || []};
1085
1066 return ($data, $av); 1086 ($data, $av)
1067} 1087}
1068 1088
1069=head2 COMMAND CALLBACKS 1089=head2 COMMAND CALLBACKS
1070 1090
1071=over 4 1091=over 4
1301 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst"; 1321 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1302 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata"; 1322 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1303 aio_unlink +(playerdir $login) . "/$login.pl.pst"; 1323 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1304 aio_unlink +(playerdir $login) . "/$login.pl"; 1324 aio_unlink +(playerdir $login) . "/$login.pl";
1305 1325
1306 my $pl = load_pl path $login 1326 my $f = new_from_file cf::object::thawer path $login
1307 or return; 1327 or return;
1328
1329 $f->next;
1330 my $pl = cf::player::load_pl $f
1331 or return;
1332 local $cf::PLAYER_LOADING{$login} = $pl;
1333 $f->resolve_delayed_derefs;
1308 $cf::PLAYER{$login} = $pl 1334 $cf::PLAYER{$login} = $pl
1309 } 1335 }
1310 } 1336 }
1311} 1337}
1312 1338
1322 1348
1323 aio_mkdir playerdir $pl, 0770; 1349 aio_mkdir playerdir $pl, 0770;
1324 $pl->{last_save} = $cf::RUNTIME; 1350 $pl->{last_save} = $cf::RUNTIME;
1325 1351
1326 $pl->save_pl ($path); 1352 $pl->save_pl ($path);
1327 Coro::cede; 1353 cf::cede_to_tick;
1328} 1354}
1329 1355
1330sub new($) { 1356sub new($) {
1331 my ($login) = @_; 1357 my ($login) = @_;
1332 1358
1410 or return []; 1436 or return [];
1411 1437
1412 my @logins; 1438 my @logins;
1413 1439
1414 for my $login (@$dirs) { 1440 for my $login (@$dirs) {
1441 my $path = path $login;
1442
1443 # a .pst is a dead give-away for a valid player
1444 unless (-e "$path.pst") {
1415 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next; 1445 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1416 aio_read $fh, 0, 512, my $buf, 0 or next; 1446 aio_read $fh, 0, 512, my $buf, 0 or next;
1417 $buf !~ /^password -------------$/m or next; # official not-valid tag 1447 $buf !~ /^password -------------$/m or next; # official not-valid tag
1448 }
1418 1449
1419 utf8::decode $login; 1450 utf8::decode $login;
1420 push @logins, $login; 1451 push @logins, $login;
1421 } 1452 }
1422 1453
1460sub expand_cfpod { 1491sub expand_cfpod {
1461 ((my $self), (local $_)) = @_; 1492 ((my $self), (local $_)) = @_;
1462 1493
1463 # escape & and < 1494 # escape & and <
1464 s/&/&amp;/g; 1495 s/&/&amp;/g;
1465 s/(?<![BIUGH])</&lt;/g; 1496 s/(?<![BIUGHT])</&lt;/g;
1466 1497
1467 # this is buggy, it needs to properly take care of nested <'s 1498 # this is buggy, it needs to properly take care of nested <'s
1468 1499
1469 1 while 1500 1 while
1470 # replace B<>, I<>, U<> etc. 1501 # replace B<>, I<>, U<> etc.
1471 s/B<([^\>]*)>/<b>$1<\/b>/ 1502 s/B<([^\>]*)>/<b>$1<\/b>/
1472 || s/I<([^\>]*)>/<i>$1<\/i>/ 1503 || s/I<([^\>]*)>/<i>$1<\/i>/
1473 || s/U<([^\>]*)>/<u>$1<\/u>/ 1504 || s/U<([^\>]*)>/<u>$1<\/u>/
1505 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1474 # replace G<male|female> tags 1506 # replace G<male|female> tags
1475 || s{G<([^>|]*)\|([^>]*)>}{ 1507 || s{G<([^>|]*)\|([^>]*)>}{
1476 $self->gender ? $2 : $1 1508 $self->gender ? $2 : $1
1477 }ge 1509 }ge
1478 # replace H<hint text> 1510 # replace H<hint text>
1746 1778
1747sub load_header_from($) { 1779sub load_header_from($) {
1748 my ($self, $path) = @_; 1780 my ($self, $path) = @_;
1749 1781
1750 utf8::encode $path; 1782 utf8::encode $path;
1751 #aio_open $path, O_RDONLY, 0 1783 my $f = new_from_file cf::object::thawer $path
1752 # or return;
1753
1754 $self->_load_header ($path)
1755 or return; 1784 or return;
1785
1786 $self->_load_header ($f)
1787 or return;
1788
1789 local $MAP_LOADING{$self->{path}} = $self;
1790 $f->resolve_delayed_derefs;
1756 1791
1757 $self->{load_path} = $path; 1792 $self->{load_path} = $path;
1758 1793
1759 1 1794 1
1760} 1795}
1814sub find { 1849sub find {
1815 my ($path, $origin) = @_; 1850 my ($path, $origin) = @_;
1816 1851
1817 $path = normalise $path, $origin && $origin->path; 1852 $path = normalise $path, $origin && $origin->path;
1818 1853
1854 cf::lock_wait "map_data:$path";#d#remove
1819 cf::lock_wait "map_find:$path"; 1855 cf::lock_wait "map_find:$path";
1820 1856
1821 $cf::MAP{$path} || do { 1857 $cf::MAP{$path} || do {
1822 my $guard = cf::lock_acquire "map_find:$path"; 1858 my $guard1 = cf::lock_acquire "map_find:$path";
1859 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1860
1823 my $map = new_from_path cf::map $path 1861 my $map = new_from_path cf::map $path
1824 or return; 1862 or return;
1825 1863
1826 $map->{last_save} = $cf::RUNTIME; 1864 $map->{last_save} = $cf::RUNTIME;
1827 1865
1829 or return; 1867 or return;
1830 1868
1831 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) 1869 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1832 # doing this can freeze the server in a sync job, obviously 1870 # doing this can freeze the server in a sync job, obviously
1833 #$cf::WAIT_FOR_TICK->wait; 1871 #$cf::WAIT_FOR_TICK->wait;
1872 undef $guard1;
1873 undef $guard2;
1834 $map->reset; 1874 $map->reset;
1835 undef $guard;
1836 return find $path; 1875 return find $path;
1837 } 1876 }
1838 1877
1839 $cf::MAP{$path} = $map 1878 $cf::MAP{$path} = $map
1840 } 1879 }
1849 local $self->{deny_reset} = 1; # loading can take a long time 1888 local $self->{deny_reset} = 1; # loading can take a long time
1850 1889
1851 my $path = $self->{path}; 1890 my $path = $self->{path};
1852 1891
1853 { 1892 {
1854 my $guard1 = cf::lock_acquire "map_data:$path"; 1893 my $guard = cf::lock_acquire "map_data:$path";
1855 my $guard2 = cf::lock_acquire "map_load:$path";
1856 1894
1895 return unless $self->valid;
1857 return if $self->in_memory != cf::MAP_SWAPPED; 1896 return if $self->in_memory != cf::MAP_SWAPPED;
1858 1897
1859 $self->in_memory (cf::MAP_LOADING); 1898 $self->in_memory (cf::MAP_LOADING);
1860 1899
1861 $self->alloc; 1900 $self->alloc;
1862 1901
1863 $self->pre_load; 1902 $self->pre_load;
1864 Coro::cede; 1903 cf::cede_to_tick;
1865 1904
1905 my $f = new_from_file cf::object::thawer $self->{load_path};
1906 $f->skip_block;
1866 $self->_load_objects ($self->{load_path}, 1) 1907 $self->_load_objects ($f)
1867 or return; 1908 or return;
1868 1909
1869 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1910 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1870 if delete $self->{load_original}; 1911 if delete $self->{load_original};
1871 1912
1872 if (my $uniq = $self->uniq_path) { 1913 if (my $uniq = $self->uniq_path) {
1873 utf8::encode $uniq; 1914 utf8::encode $uniq;
1874 if (aio_open $uniq, O_RDONLY, 0) { 1915 unless (aio_stat $uniq) {
1916 if (my $f = new_from_file cf::object::thawer $uniq) {
1875 $self->clear_unique_items; 1917 $self->clear_unique_items;
1876 $self->_load_objects ($uniq, 0); 1918 $self->_load_objects ($f);
1919 $f->resolve_delayed_derefs;
1920 }
1877 } 1921 }
1878 } 1922 }
1879 1923
1880 Coro::cede; 1924 $f->resolve_delayed_derefs;
1925
1926 cf::cede_to_tick;
1881 # now do the right thing for maps 1927 # now do the right thing for maps
1882 $self->link_multipart_objects; 1928 $self->link_multipart_objects;
1883 $self->difficulty ($self->estimate_difficulty) 1929 $self->difficulty ($self->estimate_difficulty)
1884 unless $self->difficulty; 1930 unless $self->difficulty;
1885 Coro::cede; 1931 cf::cede_to_tick;
1886 1932
1887 unless ($self->{deny_activate}) { 1933 unless ($self->{deny_activate}) {
1888 $self->decay_objects; 1934 $self->decay_objects;
1889 $self->fix_auto_apply; 1935 $self->fix_auto_apply;
1890 $self->update_buttons; 1936 $self->update_buttons;
1891 Coro::cede; 1937 cf::cede_to_tick;
1892 $self->set_darkness_map; 1938 $self->set_darkness_map;
1893 Coro::cede; 1939 cf::cede_to_tick;
1894 $self->activate; 1940 $self->activate;
1895 } 1941 }
1896 1942
1897 $self->{last_save} = $cf::RUNTIME; 1943 $self->{last_save} = $cf::RUNTIME;
1898 $self->last_access ($cf::RUNTIME); 1944 $self->last_access ($cf::RUNTIME);
2027 2073
2028 return if $self->players; 2074 return if $self->players;
2029 return if $self->in_memory != cf::MAP_IN_MEMORY; 2075 return if $self->in_memory != cf::MAP_IN_MEMORY;
2030 return if $self->{deny_save}; 2076 return if $self->{deny_save};
2031 2077
2078 $self->deactivate;
2032 $self->clear; 2079 $self->clear;
2033 $self->in_memory (cf::MAP_SWAPPED); 2080 $self->in_memory (cf::MAP_SWAPPED);
2034} 2081}
2035 2082
2036sub reset_at { 2083sub reset_at {
2070 if $uniq; 2117 if $uniq;
2071 } 2118 }
2072 2119
2073 delete $cf::MAP{$self->path}; 2120 delete $cf::MAP{$self->path};
2074 2121
2122 $self->deactivate;
2075 $self->clear; 2123 $self->clear;
2076 2124
2077 $_->clear_links_to ($self) for values %cf::MAP; 2125 $_->clear_links_to ($self) for values %cf::MAP;
2078 2126
2079 $self->unlink_save; 2127 $self->unlink_save;
2083my $nuke_counter = "aaaa"; 2131my $nuke_counter = "aaaa";
2084 2132
2085sub nuke { 2133sub nuke {
2086 my ($self) = @_; 2134 my ($self) = @_;
2087 2135
2136 {
2137 my $lock = cf::lock_acquire "map_data:$self->{path}";
2138
2088 delete $cf::MAP{$self->path}; 2139 delete $cf::MAP{$self->path};
2089 2140
2090 $self->unlink_save; 2141 $self->unlink_save;
2091 2142
2092 bless $self, "cf::map"; 2143 bless $self, "cf::map";
2093 delete $self->{deny_reset}; 2144 delete $self->{deny_reset};
2094 $self->{deny_save} = 1; 2145 $self->{deny_save} = 1;
2095 $self->reset_timeout (1); 2146 $self->reset_timeout (1);
2096 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++)); 2147 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2097 2148
2098 $cf::MAP{$self->path} = $self; 2149 $cf::MAP{$self->path} = $self;
2150 }
2099 2151
2100 $self->reset; # polite request, might not happen 2152 $self->reset; # polite request, might not happen
2101} 2153}
2102 2154
2103=item $maps = cf::map::tmp_maps 2155=item $maps = cf::map::tmp_maps
2179 2231
2180sub inv_recursive { 2232sub inv_recursive {
2181 inv_recursive_ inv $_[0] 2233 inv_recursive_ inv $_[0]
2182} 2234}
2183 2235
2236=item $ref = $ob->ref
2237
2238creates and returns a persistent reference to an objetc that can be stored as a string.
2239
2240=item $ob = cf::object::deref ($refstring)
2241
2242returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2243even if the object actually exists. May block.
2244
2245=cut
2246
2247sub deref {
2248 my ($ref) = @_;
2249
2250 # temporary compatibility#TODO#remove
2251 $ref =~ s{^<}{player/<};
2252
2253 if ($ref =~ m{^player\/(<1\.\d+>)/(.*)$}) {
2254 my ($uuid, $name) = ($1, $2);
2255 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2256 or return;
2257 $pl->ob->uuid eq $uuid
2258 or return;
2259
2260 $pl->ob
2261 } else {
2262 warn "$ref: cannot resolve object reference\n";
2263 undef
2264 }
2265}
2266
2184package cf; 2267package cf;
2185 2268
2186=back 2269=back
2187 2270
2188=head3 cf::object::player 2271=head3 cf::object::player
2497the message, with C<log> being the default. If C<$color> is negative, suppress 2580the message, with C<log> being the default. If C<$color> is negative, suppress
2498the message unless the client supports the msg packet. 2581the message unless the client supports the msg packet.
2499 2582
2500=cut 2583=cut
2501 2584
2585our %CHANNEL = (
2586 "c/identify" => {
2587 id => "identify",
2588 title => "Identify",
2589 reply => undef,
2590 tooltip => "Items recently identified",
2591 },
2592 "c/examine" => {
2593 id => "examine",
2594 title => "Examine",
2595 reply => undef,
2596 tooltip => "Signs and other items you examined",
2597 },
2598);
2599
2502sub cf::client::send_msg { 2600sub cf::client::send_msg {
2503 my ($self, $channel, $msg, $color, @extra) = @_; 2601 my ($self, $channel, $msg, $color, @extra) = @_;
2504 2602
2505 $msg = $self->pl->expand_cfpod ($msg); 2603 $msg = $self->pl->expand_cfpod ($msg);
2506 2604
2507 $color &= cf::NDI_CLIENT_MASK; # just in case... 2605 $color &= cf::NDI_CLIENT_MASK; # just in case...
2606
2607 # check predefined channels, for the benefit of C
2608 $channel = $CHANNEL{$channel} if $CHANNEL{$channel};
2508 2609
2509 if (ref $channel) { 2610 if (ref $channel) {
2510 # send meta info to client, if not yet sent 2611 # send meta info to client, if not yet sent
2511 unless (exists $self->{channel}{$channel->{id}}) { 2612 unless (exists $self->{channel}{$channel->{id}}) {
2512 $self->{channel}{$channel->{id}} = $channel; 2613 $self->{channel}{$channel->{id}} = $channel;
2513 $self->ext_msg (channel_info => $channel); 2614 $self->ext_msg (channel_info => $channel)
2615 if $self->can_msg;
2514 } 2616 }
2515 2617
2516 $channel = $channel->{id}; 2618 $channel = $channel->{id};
2517 } 2619 }
2518 2620
2833# the server's init and main functions 2935# the server's init and main functions
2834 2936
2835sub load_facedata($) { 2937sub load_facedata($) {
2836 my ($path) = @_; 2938 my ($path) = @_;
2837 2939
2940 # HACK to clear player env face cache, we need some signal framework
2941 # for this (global event?)
2942 %ext::player_env::MUSIC_FACE_CACHE = ();
2943
2838 my $enc = JSON::XS->new->utf8->canonical->relaxed; 2944 my $enc = JSON::XS->new->utf8->canonical->relaxed;
2839 2945
2840 warn "loading facedata from $path\n"; 2946 warn "loading facedata from $path\n";
2841 2947
2842 my $facedata; 2948 my $facedata;
2953 $ns->fx_want ($k, $v); 3059 $ns->fx_want ($k, $v);
2954 } 3060 }
2955}; 3061};
2956 3062
2957sub reload_regions { 3063sub reload_regions {
3064 # HACK to clear player env face cache, we need some signal framework
3065 # for this (global event?)
3066 %ext::player_env::MUSIC_FACE_CACHE = ();
3067
2958 load_resource_file "$MAPDIR/regions" 3068 load_resource_file "$MAPDIR/regions"
2959 or die "unable to load regions file\n"; 3069 or die "unable to load regions file\n";
2960 3070
2961 for (cf::region::list) { 3071 for (cf::region::list) {
2962 $_->{match} = qr/$_->{match}/ 3072 $_->{match} = qr/$_->{match}/
3334 or die; 3444 or die;
3335 3445
3336 $map->width (50); 3446 $map->width (50);
3337 $map->height (50); 3447 $map->height (50);
3338 $map->alloc; 3448 $map->alloc;
3339 $map->_load_objects ("/tmp/x.map", 1); 3449 $map->_load_objects ("/tmp/x.map", 1); #TODO: does not work
3340 my $t = Event::time - $t; 3450 my $t = Event::time - $t;
3341 3451
3342 #next unless $t < 0.0013;#d# 3452 #next unless $t < 0.0013;#d#
3343 if ($t < $min) { 3453 if ($t < $min) {
3344 $min = $t; 3454 $min = $t;

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