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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.104 by root, Sat Dec 30 16:56:16 2006 UTC vs.
Revision 1.145 by root, Sun Jan 7 21:54:59 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO;
18 19
20use Digest::MD5;
21use Fcntl;
19use IO::AIO 2.3; 22use IO::AIO 2.32 ();
20use YAML::Syck (); 23use YAML::Syck ();
21use Time::HiRes; 24use Time::HiRes;
22 25
23use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
24 27
25# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
26$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
27 30
28$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
29 32
30sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31 34
32our %COMMAND = (); 35our %COMMAND = ();
33our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
44our %CFG; 47our %CFG;
45 48
46our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
47our $RUNTIME; 50our $RUNTIME;
48 51
52our %PLAYER; # all users
49our %MAP; # all maps 53our %MAP; # all maps
50our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
51our $FREEZE; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
52 57
53binmode STDOUT; 58binmode STDOUT;
54binmode STDERR; 59binmode STDERR;
55 60
56# read virtual server time, if available 61# read virtual server time, if available
62 67
63mkdir cf::localdir; 68mkdir cf::localdir;
64mkdir cf::localdir . "/" . cf::playerdir; 69mkdir cf::localdir . "/" . cf::playerdir;
65mkdir cf::localdir . "/" . cf::tmpdir; 70mkdir cf::localdir . "/" . cf::tmpdir;
66mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
67 73
68our %EXT_CORO; 74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
69 77
70############################################################################# 78#############################################################################
71 79
72=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
73 81
172sub to_json($) { 180sub to_json($) {
173 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
174 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
175} 183}
176 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
177=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
178 291
179Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
180when the extension calling this is being unloaded. 293extension calling this is being unloaded.
181 294
182=cut 295=cut
183 296
184sub coro(&) { 297sub async_ext(&) {
185 my $cb = shift; 298 my $cb = shift;
186 299
187 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
188 eval {
189 $cb->();
190 };
191 warn $@ if $@;
192 };
193 301
194 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
195 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
196 }); 304 });
197 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
198 306
199 $coro 307 $coro
200} 308}
201 309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
202=back 332=back
203 333
204=cut 334=cut
335
336#############################################################################
337
338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
205 455
206############################################################################# 456#############################################################################
207 457
208=head2 ATTACHABLE OBJECTS 458=head2 ATTACHABLE OBJECTS
209 459
563); 813);
564 814
565sub object_freezer_save { 815sub object_freezer_save {
566 my ($filename, $rdata, $objs) = @_; 816 my ($filename, $rdata, $objs) = @_;
567 817
818 sync_job {
568 if (length $$rdata) { 819 if (length $$rdata) {
569 warn sprintf "saving %s (%d,%d)\n", 820 warn sprintf "saving %s (%d,%d)\n",
570 $filename, length $$rdata, scalar @$objs; 821 $filename, length $$rdata, scalar @$objs;
571 822
572 if (open my $fh, ">:raw", "$filename~") { 823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
573 chmod SAVE_MODE, $fh;
574 syswrite $fh, $$rdata;
575 close $fh;
576
577 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
578 chmod SAVE_MODE, $fh; 824 chmod SAVE_MODE, $fh;
579 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs }; 825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
580 close $fh; 827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
581 rename "$filename.pst~", "$filename.pst"; 836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
582 } else { 843 } else {
583 unlink "$filename.pst"; 844 warn "FATAL: $filename~: $!\n";
584 } 845 }
585
586 rename "$filename~", $filename;
587 } else { 846 } else {
588 warn "FATAL: $filename~: $!\n";
589 }
590 } else {
591 unlink $filename; 847 aio_unlink $filename;
592 unlink "$filename.pst"; 848 aio_unlink "$filename.pst";
849 }
593 } 850 }
594} 851}
595 852
596sub object_freezer_as_string { 853sub object_freezer_as_string {
597 my ($rdata, $objs) = @_; 854 my ($rdata, $objs) = @_;
602} 859}
603 860
604sub object_thawer_load { 861sub object_thawer_load {
605 my ($filename) = @_; 862 my ($filename) = @_;
606 863
607 local $/; 864 my ($data, $av);
608 865
609 my $av; 866 (aio_load $filename, $data) >= 0
867 or return;
610 868
611 #TODO: use sysread etc. 869 unless (aio_stat "$filename.pst") {
612 if (open my $data, "<:raw:perlio", $filename) { 870 (aio_load "$filename.pst", $av) >= 0
613 $data = <$data>; 871 or return;
614 if (open my $pst, "<:raw:perlio", "$filename.pst") {
615 $av = eval { (Storable::thaw <$pst>)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
616 } 873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
617 return ($data, $av); 877 return ($data, $av);
618 }
619
620 ()
621} 878}
622 879
623############################################################################# 880#############################################################################
624# command handling &c 881# command handling &c
625 882
815 1072
816=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
817 1074
818Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
819 1076
1077=cut
1078
1079package cf::player;
1080
820=head3 cf::player 1081=head3 cf::player
821 1082
822=over 4 1083=over 4
823 1084
824=item cf::player::exists $login 1085=item cf::player::find $login
825 1086
826Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
827 1088
828=cut 1089=cut
829 1090
830sub cf::player::exists($) { 1091sub playerdir($) {
831 cf::player::find $_[0] 1092 cf::localdir
832 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 Coro::cede;
1140 $pl->save_pl ($path);
1141 Coro::cede;
1142}
1143
1144sub new($) {
1145 my ($login) = @_;
1146
1147 my $self = create;
1148
1149 $self->ob->name ($login);
1150 $self->{deny_save} = 1;
1151
1152 $cf::PLAYER{$login} = $self;
1153
1154 $self
1155}
1156
1157sub quit_character {
1158 my ($pl) = @_;
1159
1160 $pl->{deny_save} = 1;
1161 $pl->password ("*"); # this should lock out the player until we nuked the dir
1162
1163 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1164 $pl->deactivate;
1165 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1166 $pl->ns->destroy if $pl->ns;
1167
1168 my $path = playerdir $pl;
1169 my $temp = "$path~$cf::RUNTIME~deleting~";
1170 IO::AIO::aio_rename $path, $temp, sub {
1171 delete $cf::PLAYER{$pl->ob->name};
1172 $pl->destroy;
1173
1174 IO::AIO::aio_rmtree $temp;
1175 };
833} 1176}
834 1177
835=item $player->ext_reply ($msgid, $msgtype, %msg) 1178=item $player->ext_reply ($msgid, $msgtype, %msg)
836 1179
837Sends an ext reply to the player. 1180Sends an ext reply to the player.
838 1181
839=cut 1182=cut
840 1183
841sub cf::player::ext_reply($$$%) { 1184sub ext_reply($$$%) {
842 my ($self, $id, %msg) = @_; 1185 my ($self, $id, %msg) = @_;
843 1186
844 $msg{msgid} = $id; 1187 $msg{msgid} = $id;
845 1188
846 $self->send ("ext " . to_json \%msg); 1189 $self->send ("ext " . cf::to_json \%msg);
847} 1190}
1191
1192package cf;
848 1193
849=back 1194=back
1195
1196
1197=head3 cf::map
1198
1199=over 4
1200
1201=cut
1202
1203package cf::map;
1204
1205use Fcntl;
1206use Coro::AIO;
1207
1208our $MAX_RESET = 3600;
1209our $DEFAULT_RESET = 3000;
1210
1211sub generate_random_map {
1212 my ($path, $rmp) = @_;
1213
1214 # mit "rum" bekleckern, nicht
1215 cf::map::_create_random_map
1216 $path,
1217 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1218 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1219 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1220 $rmp->{exit_on_final_map},
1221 $rmp->{xsize}, $rmp->{ysize},
1222 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1223 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1224 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1225 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1226 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1227 (cf::region::find $rmp->{region})
1228}
1229
1230# and all this just because we cannot iterate over
1231# all maps in C++...
1232sub change_all_map_light {
1233 my ($change) = @_;
1234
1235 $_->change_map_light ($change)
1236 for grep $_->outdoor, values %cf::MAP;
1237}
1238
1239sub try_load_header($) {
1240 my ($path) = @_;
1241
1242 utf8::encode $path;
1243 aio_open $path, O_RDONLY, 0
1244 or return;
1245
1246 my $map = cf::map::new
1247 or return;
1248
1249 # for better error messages only, will be overwritten
1250 $map->path ($path);
1251
1252 $map->load_header ($path)
1253 or return;
1254
1255 $map->{load_path} = $path;
1256
1257 $map
1258}
1259
1260sub find;
1261sub find {
1262 my ($path, $origin) = @_;
1263
1264 #warn "find<$path,$origin>\n";#d#
1265
1266 $path = new cf::path $path, $origin && $origin->path;
1267 my $key = $path->as_string;
1268
1269 cf::lock_wait "map_find:$key";
1270
1271 $cf::MAP{$key} || do {
1272 my $guard = cf::lock_acquire "map_find:$key";
1273
1274 # do it the slow way
1275 my $map = try_load_header $path->save_path;
1276
1277 Coro::cede;
1278
1279 if ($map) {
1280 $map->last_access ((delete $map->{last_access})
1281 || $cf::RUNTIME); #d#
1282 # safety
1283 $map->{instantiate_time} = $cf::RUNTIME
1284 if $map->{instantiate_time} > $cf::RUNTIME;
1285 } else {
1286 if (my $rmp = $path->random_map_params) {
1287 $map = generate_random_map $key, $rmp;
1288 } else {
1289 $map = try_load_header $path->load_path;
1290 }
1291
1292 $map or return;
1293
1294 $map->{load_original} = 1;
1295 $map->{instantiate_time} = $cf::RUNTIME;
1296 $map->last_access ($cf::RUNTIME);
1297 $map->instantiate;
1298
1299 # per-player maps become, after loading, normal maps
1300 $map->per_player (0) if $path->{user_rel};
1301 }
1302
1303 $map->path ($key);
1304 $map->{path} = $path;
1305 $map->{last_save} = $cf::RUNTIME;
1306
1307 Coro::cede;
1308
1309 if ($map->should_reset) {
1310 $map->reset;
1311 undef $guard;
1312 $map = find $path
1313 or return;
1314 }
1315
1316 $cf::MAP{$key} = $map
1317 }
1318}
1319
1320sub load {
1321 my ($self) = @_;
1322
1323 my $path = $self->{path};
1324 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1325
1326 return if $self->in_memory != cf::MAP_SWAPPED;
1327
1328 $self->in_memory (cf::MAP_LOADING);
1329
1330 $self->alloc;
1331 $self->load_objects ($self->{load_path}, 1)
1332 or return;
1333
1334 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1335 if delete $self->{load_original};
1336
1337 if (my $uniq = $path->uniq_path) {
1338 utf8::encode $uniq;
1339 if (aio_open $uniq, O_RDONLY, 0) {
1340 $self->clear_unique_items;
1341 $self->load_objects ($uniq, 0);
1342 }
1343 }
1344
1345 Coro::cede;
1346
1347 # now do the right thing for maps
1348 $self->link_multipart_objects;
1349
1350 if ($self->{path}->is_style_map) {
1351 $self->{deny_save} = 1;
1352 $self->{deny_reset} = 1;
1353 } else {
1354 $self->fix_auto_apply;
1355 $self->decay_objects;
1356 $self->update_buttons;
1357 $self->set_darkness_map;
1358 $self->difficulty ($self->estimate_difficulty)
1359 unless $self->difficulty;
1360 $self->activate;
1361 }
1362
1363 Coro::cede;
1364
1365 $self->in_memory (cf::MAP_IN_MEMORY);
1366}
1367
1368sub find_sync {
1369 my ($path, $origin) = @_;
1370
1371 cf::sync_job { cf::map::find $path, $origin }
1372}
1373
1374sub do_load_sync {
1375 my ($map) = @_;
1376
1377 cf::sync_job { $map->load };
1378}
1379
1380sub save {
1381 my ($self) = @_;
1382
1383 my $lock = cf::lock_acquire "map_data:" . $self->path;
1384
1385 $self->{last_save} = $cf::RUNTIME;
1386
1387 return unless $self->dirty;
1388
1389 my $save = $self->{path}->save_path; utf8::encode $save;
1390 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1391
1392 $self->{load_path} = $save;
1393
1394 return if $self->{deny_save};
1395
1396 local $self->{last_access} = $self->last_access;#d#
1397
1398 cf::async {
1399 $_->contr->save for $self->players;
1400 };
1401
1402 if ($uniq) {
1403 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1404 $self->save_objects ($uniq, cf::IO_UNIQUES);
1405 } else {
1406 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1407 }
1408}
1409
1410sub swap_out {
1411 my ($self) = @_;
1412
1413 # save first because save cedes
1414 $self->save;
1415
1416 my $lock = cf::lock_acquire "map_data:" . $self->path;
1417
1418 return if $self->players;
1419 return if $self->in_memory != cf::MAP_IN_MEMORY;
1420 return if $self->{deny_save};
1421
1422 $self->clear;
1423 $self->in_memory (cf::MAP_SWAPPED);
1424}
1425
1426sub reset_at {
1427 my ($self) = @_;
1428
1429 # TODO: safety, remove and allow resettable per-player maps
1430 return 1e99 if $self->{path}{user_rel};
1431 return 1e99 if $self->{deny_reset};
1432
1433 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1434 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1435
1436 $time + $to
1437}
1438
1439sub should_reset {
1440 my ($self) = @_;
1441
1442 $self->reset_at <= $cf::RUNTIME
1443}
1444
1445sub unlink_save {
1446 my ($self) = @_;
1447
1448 utf8::encode (my $save = $self->{path}->save_path);
1449 aioreq_pri 3; IO::AIO::aio_unlink $save;
1450 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1451}
1452
1453sub rename {
1454 my ($self, $new_path) = @_;
1455
1456 $self->unlink_save;
1457
1458 delete $cf::MAP{$self->path};
1459 $self->{path} = new cf::path $new_path;
1460 $self->path ($self->{path}->as_string);
1461 $cf::MAP{$self->path} = $self;
1462
1463 $self->save;
1464}
1465
1466sub reset {
1467 my ($self) = @_;
1468
1469 my $lock = cf::lock_acquire "map_data:" . $self->path;
1470
1471 return if $self->players;
1472 return if $self->{path}{user_rel};#d#
1473
1474 warn "resetting map ", $self->path;#d#
1475
1476 delete $cf::MAP{$self->path};
1477
1478 $_->clear_links_to ($self) for values %cf::MAP;
1479
1480 $self->unlink_save;
1481 $self->destroy;
1482}
1483
1484my $nuke_counter = "aaaa";
1485
1486sub nuke {
1487 my ($self) = @_;
1488
1489 $self->{deny_save} = 1;
1490 $self->reset_timeout (1);
1491 $self->rename ("{nuke}/" . ($nuke_counter++));
1492 $self->reset; # polite request, might not happen
1493}
1494
1495sub customise_for {
1496 my ($map, $ob) = @_;
1497
1498 if ($map->per_player) {
1499 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1500 }
1501
1502 $map
1503}
1504
1505sub emergency_save {
1506 my $freeze_guard = cf::freeze_mainloop;
1507
1508 warn "enter emergency perl save\n";
1509
1510 cf::sync_job {
1511 warn "begin emergency player save\n";
1512 $_->save for values %cf::PLAYER;
1513 warn "end emergency player save\n";
1514
1515 warn "begin emergency map save\n";
1516 $_->save for values %cf::MAP;
1517 warn "end emergency map save\n";
1518 };
1519
1520 warn "leave emergency perl save\n";
1521}
1522
1523package cf;
1524
1525=back
1526
850 1527
851=head3 cf::object::player 1528=head3 cf::object::player
852 1529
853=over 4 1530=over 4
854 1531
890 (ref $cf::CFG{"may_$access"} 1567 (ref $cf::CFG{"may_$access"}
891 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1568 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
892 : $cf::CFG{"may_$access"}) 1569 : $cf::CFG{"may_$access"})
893} 1570}
894 1571
1572=item $player_object->enter_link
1573
1574Freezes the player and moves him/her to a special map (C<{link}>).
1575
1576The player should be reaosnably safe there for short amounts of time. You
1577I<MUST> call C<leave_link> as soon as possible, though.
1578
1579=item $player_object->leave_link ($map, $x, $y)
1580
1581Moves the player out of the specila link map onto the given map. If the
1582map is not valid (or omitted), the player will be moved back to the
1583location he/she was before the call to C<enter_link>, or, if that fails,
1584to the emergency map position.
1585
1586Might block.
1587
1588=cut
1589
1590sub cf::object::player::enter_link {
1591 my ($self) = @_;
1592
1593 $self->deactivate_recursive;
1594
1595 return if $self->map == $LINK_MAP;
1596
1597 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1598 if $self->map;
1599
1600 $self->enter_map ($LINK_MAP, 20, 20);
1601}
1602
1603sub cf::object::player::leave_link {
1604 my ($self, $map, $x, $y) = @_;
1605
1606 my $link_pos = delete $self->{_link_pos};
1607
1608 unless ($map) {
1609 # restore original map position
1610 ($map, $x, $y) = @{ $link_pos || [] };
1611 $map = cf::map::find $map;
1612
1613 unless ($map) {
1614 ($map, $x, $y) = @$EMERGENCY_POSITION;
1615 $map = cf::map::find $map
1616 or die "FATAL: cannot load emergency map\n";
1617 }
1618 }
1619
1620 ($x, $y) = (-1, -1)
1621 unless (defined $x) && (defined $y);
1622
1623 # use -1 or undef as default coordinates, not 0, 0
1624 ($x, $y) = ($map->enter_x, $map->enter_y)
1625 if $x <=0 && $y <= 0;
1626
1627 $map->load;
1628
1629 return unless $self->contr->active;
1630 $self->activate_recursive;
1631 $self->enter_map ($map, $x, $y);
1632}
1633
1634cf::player->attach (
1635 on_logout => sub {
1636 my ($pl) = @_;
1637
1638 # abort map switching before logout
1639 if ($pl->ob->{_link_pos}) {
1640 cf::sync_job {
1641 $pl->ob->leave_link
1642 };
1643 }
1644 },
1645 on_login => sub {
1646 my ($pl) = @_;
1647
1648 # try to abort aborted map switching on player login :)
1649 # should happen only on crashes
1650 if ($pl->ob->{_link_pos}) {
1651 $pl->ob->enter_link;
1652 (async {
1653 # we need this sleep as the login has a concurrent enter_exit running
1654 # and this sleep increases chances of the player not ending up in scorn
1655 $pl->ob->reply (undef,
1656 "There was an internal problem at your last logout, "
1657 . "the server will try to bring you to your intended destination in a second.",
1658 cf::NDI_RED);
1659 Coro::Timer::sleep 1;
1660 $pl->ob->leave_link;
1661 })->prio (2);
1662 }
1663 },
1664);
1665
1666=item $player_object->goto ($path, $x, $y)
1667
1668=cut
1669
1670sub cf::object::player::goto {
1671 my ($self, $path, $x, $y) = @_;
1672
1673 $self->enter_link;
1674
1675 (async {
1676 $path = new cf::path $path;
1677
1678 my $map = cf::map::find $path->as_string;
1679 $map = $map->customise_for ($self) if $map;
1680
1681# warn "entering ", $map->path, " at ($x, $y)\n"
1682# if $map;
1683
1684 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1685
1686 $self->leave_link ($map, $x, $y);
1687 })->prio (1);
1688}
1689
1690=item $player_object->enter_exit ($exit_object)
1691
1692=cut
1693
1694sub parse_random_map_params {
1695 my ($spec) = @_;
1696
1697 my $rmp = { # defaults
1698 xsize => 10,
1699 ysize => 10,
1700 };
1701
1702 for (split /\n/, $spec) {
1703 my ($k, $v) = split /\s+/, $_, 2;
1704
1705 $rmp->{lc $k} = $v if (length $k) && (length $v);
1706 }
1707
1708 $rmp
1709}
1710
1711sub prepare_random_map {
1712 my ($exit) = @_;
1713
1714 # all this does is basically replace the /! path by
1715 # a new random map path (?random/...) with a seed
1716 # that depends on the exit object
1717
1718 my $rmp = parse_random_map_params $exit->msg;
1719
1720 if ($exit->map) {
1721 $rmp->{region} = $exit->map->region_name;
1722 $rmp->{origin_map} = $exit->map->path;
1723 $rmp->{origin_x} = $exit->x;
1724 $rmp->{origin_y} = $exit->y;
1725 }
1726
1727 $rmp->{random_seed} ||= $exit->random_seed;
1728
1729 my $data = cf::to_json $rmp;
1730 my $md5 = Digest::MD5::md5_hex $data;
1731
1732 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1733 aio_write $fh, 0, (length $data), $data, 0;
1734
1735 $exit->slaying ("?random/$md5");
1736 $exit->msg (undef);
1737 }
1738}
1739
1740sub cf::object::player::enter_exit {
1741 my ($self, $exit) = @_;
1742
1743 return unless $self->type == cf::PLAYER;
1744
1745 $self->enter_link;
1746
1747 (async {
1748 $self->deactivate_recursive; # just to be sure
1749 unless (eval {
1750 prepare_random_map $exit
1751 if $exit->slaying eq "/!";
1752
1753 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1754 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1755
1756 1;
1757 }) {
1758 $self->message ("Something went wrong deep within the crossfire server. "
1759 . "I'll try to bring you back to the map you were before. "
1760 . "Please report this to the dungeon master",
1761 cf::NDI_UNIQUE | cf::NDI_RED);
1762
1763 warn "ERROR in enter_exit: $@";
1764 $self->leave_link;
1765 }
1766 })->prio (1);
1767}
1768
895=head3 cf::client 1769=head3 cf::client
896 1770
897=over 4 1771=over 4
898 1772
899=item $client->send_drawinfo ($text, $flags) 1773=item $client->send_drawinfo ($text, $flags)
942 on_reply => sub { 1816 on_reply => sub {
943 my ($ns, $msg) = @_; 1817 my ($ns, $msg) = @_;
944 1818
945 # this weird shuffling is so that direct followup queries 1819 # this weird shuffling is so that direct followup queries
946 # get handled first 1820 # get handled first
947 my $queue = delete $ns->{query_queue}; 1821 my $queue = delete $ns->{query_queue}
1822 or return; # be conservative, not sure how that can happen, but we saw a crash here
948 1823
949 (shift @$queue)->[1]->($msg); 1824 (shift @$queue)->[1]->($msg);
950 1825
951 push @{ $ns->{query_queue} }, @$queue; 1826 push @{ $ns->{query_queue} }, @$queue;
952 1827
958 } 1833 }
959 } 1834 }
960 }, 1835 },
961); 1836);
962 1837
963=item $client->coro (\&cb) 1838=item $client->async (\&cb)
964 1839
965Create a new coroutine, running the specified callback. The coroutine will 1840Create a new coroutine, running the specified callback. The coroutine will
966be automatically cancelled when the client gets destroyed (e.g. on logout, 1841be automatically cancelled when the client gets destroyed (e.g. on logout,
967or loss of connection). 1842or loss of connection).
968 1843
969=cut 1844=cut
970 1845
971sub cf::client::coro { 1846sub cf::client::async {
972 my ($self, $cb) = @_; 1847 my ($self, $cb) = @_;
973 1848
974 my $coro; $coro = async { 1849 my $coro = &Coro::async ($cb);
975 eval {
976 $cb->();
977 };
978 warn $@ if $@;
979 };
980 1850
981 $coro->on_destroy (sub { 1851 $coro->on_destroy (sub {
982 delete $self->{_coro}{$coro+0}; 1852 delete $self->{_coro}{$coro+0};
983 }); 1853 });
984 1854
1156 2026
1157{ 2027{
1158 my $path = cf::localdir . "/database.pst"; 2028 my $path = cf::localdir . "/database.pst";
1159 2029
1160 sub db_load() { 2030 sub db_load() {
1161 warn "loading database $path\n";#d# remove later
1162 $DB = stat $path ? Storable::retrieve $path : { }; 2031 $DB = stat $path ? Storable::retrieve $path : { };
1163 } 2032 }
1164 2033
1165 my $pid; 2034 my $pid;
1166 2035
1167 sub db_save() { 2036 sub db_save() {
1168 warn "saving database $path\n";#d# remove later
1169 waitpid $pid, 0 if $pid; 2037 waitpid $pid, 0 if $pid;
1170 if (0 == ($pid = fork)) { 2038 if (0 == ($pid = fork)) {
1171 $DB->{_meta}{version} = 1; 2039 $DB->{_meta}{version} = 1;
1172 Storable::nstore $DB, "$path~"; 2040 Storable::nstore $DB, "$path~";
1173 rename "$path~", $path; 2041 rename "$path~", $path;
1221 open my $fh, "<:utf8", cf::confdir . "/config" 2089 open my $fh, "<:utf8", cf::confdir . "/config"
1222 or return; 2090 or return;
1223 2091
1224 local $/; 2092 local $/;
1225 *CFG = YAML::Syck::Load <$fh>; 2093 *CFG = YAML::Syck::Load <$fh>;
2094
2095 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2096
2097 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2098 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2099
2100 if (exists $CFG{mlockall}) {
2101 eval {
2102 $CFG{mlockall} ? &mlockall : &munlockall
2103 and die "WARNING: m(un)lockall failed: $!\n";
2104 };
2105 warn $@ if $@;
2106 }
1226} 2107}
1227 2108
1228sub main { 2109sub main {
2110 # we must not ever block the main coroutine
2111 local $Coro::idle = sub {
2112 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2113 async { Event::one_event };
2114 };
2115
1229 cfg_load; 2116 cfg_load;
1230 db_load; 2117 db_load;
1231 load_extensions; 2118 load_extensions;
1232 Event::loop; 2119 Event::loop;
1233} 2120}
1234 2121
1235############################################################################# 2122#############################################################################
1236# initialisation 2123# initialisation
1237 2124
1238sub _perl_reload() { 2125sub reload() {
2126 # can/must only be called in main
2127 if ($Coro::current != $Coro::main) {
2128 warn "can only reload from main coroutine\n";
2129 return;
2130 }
2131
1239 warn "reloading..."; 2132 warn "reloading...";
1240 2133
2134 my $guard = freeze_mainloop;
2135 cf::emergency_save;
2136
1241 eval { 2137 eval {
1242 local $FREEZE = 1; 2138 # if anything goes wrong in here, we should simply crash as we already saved
1243
1244 cf::emergency_save;
1245 2139
1246 # cancel all watchers 2140 # cancel all watchers
1247 for (Event::all_watchers) { 2141 for (Event::all_watchers) {
1248 $_->cancel if $_->data & WF_AUTOCANCEL; 2142 $_->cancel if $_->data & WF_AUTOCANCEL;
1249 } 2143 }
1307 cf::load_extensions; 2201 cf::load_extensions;
1308 2202
1309 # reattach attachments to objects 2203 # reattach attachments to objects
1310 warn "reattach"; 2204 warn "reattach";
1311 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
1312 }; 2207 };
1313 warn $@ if $@;
1314 2208
1315 warn "reloaded"; 2209 if ($@) {
2210 warn $@;
2211 warn "error while reloading, exiting.";
2212 exit 1;
2213 }
2214
2215 warn "reloaded successfully";
1316}; 2216};
1317 2217
1318sub perl_reload() { 2218#############################################################################
1319 _perl_reload; 2219
2220unless ($LINK_MAP) {
2221 $LINK_MAP = cf::map::new;
2222
2223 $LINK_MAP->width (41);
2224 $LINK_MAP->height (41);
2225 $LINK_MAP->alloc;
2226 $LINK_MAP->path ("{link}");
2227 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2228 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2229
2230 # dirty hack because... archetypes are not yet loaded
2231 Event->timer (
2232 after => 10,
2233 cb => sub {
2234 $_[0]->w->cancel;
2235
2236 # provide some exits "home"
2237 my $exit = cf::object::new "exit";
2238
2239 $exit->slaying ($EMERGENCY_POSITION->[0]);
2240 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2241 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2242
2243 $LINK_MAP->insert ($exit->clone, 19, 19);
2244 $LINK_MAP->insert ($exit->clone, 19, 20);
2245 $LINK_MAP->insert ($exit->clone, 19, 21);
2246 $LINK_MAP->insert ($exit->clone, 20, 19);
2247 $LINK_MAP->insert ($exit->clone, 20, 21);
2248 $LINK_MAP->insert ($exit->clone, 21, 19);
2249 $LINK_MAP->insert ($exit->clone, 21, 20);
2250 $LINK_MAP->insert ($exit->clone, 21, 21);
2251
2252 $exit->destroy;
2253 });
2254
2255 $LINK_MAP->{deny_save} = 1;
2256 $LINK_MAP->{deny_reset} = 1;
2257
2258 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1320} 2259}
1321 2260
1322register "<global>", __PACKAGE__; 2261register "<global>", __PACKAGE__;
1323 2262
1324register_command "perl-reload" => sub { 2263register_command "reload" => sub {
1325 my ($who, $arg) = @_; 2264 my ($who, $arg) = @_;
1326 2265
1327 if ($who->flag (FLAG_WIZ)) { 2266 if ($who->flag (FLAG_WIZ)) {
2267 $who->message ("start of reload.");
2268 reload;
1328 $who->message ("reloading..."); 2269 $who->message ("end of reload.");
1329 _perl_reload;
1330 } 2270 }
1331}; 2271};
1332 2272
1333unshift @INC, $LIBDIR; 2273unshift @INC, $LIBDIR;
1334 2274
1336 reentrant => 0, 2276 reentrant => 0,
1337 prio => 0, 2277 prio => 0,
1338 at => $NEXT_TICK || $TICK, 2278 at => $NEXT_TICK || $TICK,
1339 data => WF_AUTOCANCEL, 2279 data => WF_AUTOCANCEL,
1340 cb => sub { 2280 cb => sub {
1341 unless ($FREEZE) {
1342 cf::server_tick; # one server iteration 2281 cf::server_tick; # one server iteration
1343 $RUNTIME += $TICK; 2282 $RUNTIME += $TICK;
1344 }
1345
1346 $NEXT_TICK += $TICK; 2283 $NEXT_TICK += $TICK;
1347 2284
1348 # if we are delayed by four ticks or more, skip them all 2285 # if we are delayed by four ticks or more, skip them all
1349 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2286 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1350 2287
1353 }, 2290 },
1354); 2291);
1355 2292
1356IO::AIO::max_poll_time $TICK * 0.2; 2293IO::AIO::max_poll_time $TICK * 0.2;
1357 2294
2295Event->io (
1358Event->io (fd => IO::AIO::poll_fileno, 2296 fd => IO::AIO::poll_fileno,
1359 poll => 'r', 2297 poll => 'r',
1360 prio => 5, 2298 prio => 5,
1361 data => WF_AUTOCANCEL, 2299 data => WF_AUTOCANCEL,
1362 cb => \&IO::AIO::poll_cb); 2300 cb => \&IO::AIO::poll_cb,
2301);
1363 2302
1364# we must not ever block the main coroutine 2303Event->timer (
1365$Coro::idle = sub { 2304 data => WF_AUTOCANCEL,
1366 #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2305 after => 0,
1367 warn "FATAL: Coro::idle was called, major BUG\n"; 2306 interval => 10,
2307 cb => sub {
1368 (Coro::unblock_sub { 2308 (Coro::unblock_sub {
1369 Event::one_event; 2309 write_runtime
2310 or warn "ERROR: unable to write runtime file: $!";
1370 })->(); 2311 })->();
1371}; 2312 },
2313);
2314
2315END { cf::emergency_save }
1372 2316
13731 23171
1374 2318

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