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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.108 by root, Sun Dec 31 21:02:05 2006 UTC vs.
Revision 1.139 by root, Fri Jan 5 19:12:03 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
75our $EMERGENCY_POSITION;
76 76
77############################################################################# 77#############################################################################
78 78
79=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
80 80
179sub to_json($) { 179sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
182} 182}
183 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
184=item cf::sync_job { BLOCK } 234=item cf::sync_job { BLOCK }
185 235
186The design of crossfire+ requires that the main coro ($Coro::main) is 236The design of crossfire+ requires that the main coro ($Coro::main) is
187always able to handle events or runnable, as crossfire+ is only partly 237always able to handle events or runnable, as crossfire+ is only partly
188reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 238reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
195=cut 245=cut
196 246
197sub sync_job(&) { 247sub sync_job(&) {
198 my ($job) = @_; 248 my ($job) = @_;
199 249
200 my $busy = 1;
201 my @res;
202
203 # TODO: use suspend/resume instead
204 local $FREEZE = 1;
205
206 my $coro = Coro::async {
207 @res = eval { $job->() };
208 warn $@ if $@;
209 undef $busy;
210 };
211
212 if ($Coro::current == $Coro::main) { 250 if ($Coro::current == $Coro::main) {
251 # this is the main coro, too bad, we have to block
252 # till the operation succeeds, freezing the server :/
253
254 # TODO: use suspend/resume instead
255 # (but this is cancel-safe)
256 my $freeze_guard = freeze_mainloop;
257
258 my $busy = 1;
259 my @res;
260
261 (Coro::async_pool {
262 @res = eval { $job->() };
263 warn $@ if $@;
264 undef $busy;
213 $coro->prio (Coro::PRIO_MAX); 265 })->prio (Coro::PRIO_MAX);
266
214 while ($busy) { 267 while ($busy) {
215 Coro::cede_notself; 268 unless (Coro::cede) {
216 Event::one_event unless Coro::nready; 269 Coro::nready ? Event::one_event 0 : Event::one_event;
270 Coro::cede_notself unless Coro::cede;
217 } 271 }
272 }
273
274 wantarray ? @res : $res[0]
218 } else { 275 } else {
219 $coro->join; 276 # we are in another coroutine, how wonderful, everything just works
277
278 $job->()
220 } 279 }
221
222 wantarray ? @res : $res[0]
223} 280}
224 281
225=item $coro = cf::coro { BLOCK } 282=item $coro = cf::coro { BLOCK }
226 283
227Creates and returns a new coro. This coro is automcatially being canceled 284Creates (and readies) and returns a new coro. This coro is automcatially
228when the extension calling this is being unloaded. 285being canceled when the extension calling this is being unloaded.
229 286
230=cut 287=cut
231 288
232sub coro(&) { 289sub coro(&) {
233 my $cb = shift; 290 my $cb = shift;
234 291
235 my $coro; $coro = async { 292 my $coro = &Coro::async_pool ($cb);
236 eval {
237 $cb->();
238 };
239 warn $@ if $@;
240 };
241 293
242 $coro->on_destroy (sub { 294 $coro->on_destroy (sub {
243 delete $EXT_CORO{$coro+0}; 295 delete $EXT_CORO{$coro+0};
244 }); 296 });
245 $EXT_CORO{$coro+0} = $coro; 297 $EXT_CORO{$coro+0} = $coro;
251 my $runtime = cf::localdir . "/runtime"; 303 my $runtime = cf::localdir . "/runtime";
252 304
253 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 305 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
254 or return; 306 or return;
255 307
256 my $value = $cf::RUNTIME; 308 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
257 (aio_write $fh, 0, (length $value), $value, 0) <= 0 309 (aio_write $fh, 0, (length $value), $value, 0) <= 0
258 and return; 310 and return;
259 311
260 aio_fsync $fh 312 aio_fsync $fh
261 and return; 313 and return;
278package cf::path; 330package cf::path;
279 331
280sub new { 332sub new {
281 my ($class, $path, $base) = @_; 333 my ($class, $path, $base) = @_;
282 334
335 $path = $path->as_string if ref $path;
336
283 my $self = bless { }, $class; 337 my $self = bless { }, $class;
284 338
339 # {... are special paths that are not touched
340 # ?xxx/... are special absolute paths
341 # ?random/... random maps
342 # /! non-realised random map exit
343 # /... normal maps
344 # ~/... per-player maps without a specific player (DO NOT USE)
345 # ~user/... per-player map of a specific user
346
347 if ($path =~ /^{/) {
348 # fine as it is
285 if ($path =~ s{^\?random/}{}) { 349 } elsif ($path =~ s{^\?random/}{}) {
350 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
286 $self->{random} = cf::from_json $path; 351 $self->{random} = cf::from_json $data;
287 } else { 352 } else {
288 if ($path =~ s{^~([^/]+)?}{}) { 353 if ($path =~ s{^~([^/]+)?}{}) {
289 $self->{user_rel} = 1; 354 $self->{user_rel} = 1;
290 355
291 if (defined $1) { 356 if (defined $1) {
324 389
325# the displayed name, this is a one way mapping 390# the displayed name, this is a one way mapping
326sub visible_name { 391sub visible_name {
327 my ($self) = @_; 392 my ($self) = @_;
328 393
329 $self->{random} ? "?random/$self->{random}{origin_map}+$self->{random}{origin_x}+$self->{random}{origin_y}/$self->{random}{dungeon_level}" 394# if (my $rmp = $self->{random}) {
330 : $self->as_string 395# # todo: be more intelligent about this
396# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
397# } else {
398 $self->as_string
399# }
331} 400}
332 401
333# escape the /'s in the path 402# escape the /'s in the path
334sub _escaped_path { 403sub _escaped_path {
335 # ∕ is U+2215 404 # ∕ is U+2215
347# the temporary/swap location 416# the temporary/swap location
348sub save_path { 417sub save_path {
349 my ($self) = @_; 418 my ($self) = @_;
350 419
351 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path 420 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
352 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, Digest::MD5::md5_hex $self->{path} 421 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
353 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path 422 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
354} 423}
355 424
356# the unique path, might be eq to save_path 425# the unique path, might be eq to save_path
357sub uniq_path { 426sub uniq_path {
790 or return; 859 or return;
791 860
792 unless (aio_stat "$filename.pst") { 861 unless (aio_stat "$filename.pst") {
793 (aio_load "$filename.pst", $av) >= 0 862 (aio_load "$filename.pst", $av) >= 0
794 or return; 863 or return;
795 $av = eval { (Storable::thaw <$av>)->{objs} }; 864 $av = eval { (Storable::thaw $av)->{objs} };
796 } 865 }
797 866
867 warn sprintf "loading %s (%d)\n",
868 $filename, length $data, scalar @{$av || []};#d#
798 return ($data, $av); 869 return ($data, $av);
799} 870}
800 871
801############################################################################# 872#############################################################################
802# command handling &c 873# command handling &c
1024 $self->send ("ext " . to_json \%msg); 1095 $self->send ("ext " . to_json \%msg);
1025} 1096}
1026 1097
1027=back 1098=back
1028 1099
1100
1101=head3 cf::map
1102
1103=over 4
1104
1105=cut
1106
1107package cf::map;
1108
1109use Fcntl;
1110use Coro::AIO;
1111
1112our $MAX_RESET = 3600;
1113our $DEFAULT_RESET = 3000;
1114
1115sub generate_random_map {
1116 my ($path, $rmp) = @_;
1117
1118 # mit "rum" bekleckern, nicht
1119 cf::map::_create_random_map
1120 $path,
1121 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1122 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1123 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1124 $rmp->{exit_on_final_map},
1125 $rmp->{xsize}, $rmp->{ysize},
1126 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1127 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1128 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1129 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1130 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1131 (cf::region::find $rmp->{region})
1132}
1133
1134# and all this just because we cannot iterate over
1135# all maps in C++...
1136sub change_all_map_light {
1137 my ($change) = @_;
1138
1139 $_->change_map_light ($change)
1140 for grep $_->outdoor, values %cf::MAP;
1141}
1142
1143sub try_load_header($) {
1144 my ($path) = @_;
1145
1146 utf8::encode $path;
1147 aio_open $path, O_RDONLY, 0
1148 or return;
1149
1150 my $map = cf::map::new
1151 or return;
1152
1153 # for better error messages only, will be overwritten
1154 $map->path ($path);
1155
1156 $map->load_header ($path)
1157 or return;
1158
1159 $map->{load_path} = $path;
1160
1161 $map
1162}
1163
1164sub find;
1165sub find {
1166 my ($path, $origin) = @_;
1167
1168 #warn "find<$path,$origin>\n";#d#
1169
1170 $path = new cf::path $path, $origin && $origin->path;
1171 my $key = $path->as_string;
1172
1173 cf::lock_wait "map_find:$key";
1174
1175 $cf::MAP{$key} || do {
1176 my $guard = cf::lock_acquire "map_find:$key";
1177
1178 # do it the slow way
1179 my $map = try_load_header $path->save_path;
1180
1181 Coro::cede;
1182
1183 if ($map) {
1184 $map->last_access ((delete $map->{last_access})
1185 || $cf::RUNTIME); #d#
1186 # safety
1187 $map->{instantiate_time} = $cf::RUNTIME
1188 if $map->{instantiate_time} > $cf::RUNTIME;
1189 } else {
1190 if (my $rmp = $path->random_map_params) {
1191 $map = generate_random_map $key, $rmp;
1192 } else {
1193 $map = try_load_header $path->load_path;
1194 }
1195
1196 $map or return;
1197
1198 $map->{load_original} = 1;
1199 $map->{instantiate_time} = $cf::RUNTIME;
1200 $map->last_access ($cf::RUNTIME);
1201 $map->instantiate;
1202
1203 # per-player maps become, after loading, normal maps
1204 $map->per_player (0) if $path->{user_rel};
1205 }
1206
1207 $map->path ($key);
1208 $map->{path} = $path;
1209 $map->{last_save} = $cf::RUNTIME;
1210
1211 Coro::cede;
1212
1213 if ($map->should_reset) {
1214 $map->reset;
1215 undef $guard;
1216 $map = find $path
1217 or return;
1218 }
1219
1220 $cf::MAP{$key} = $map
1221 }
1222}
1223
1224sub load {
1225 my ($self) = @_;
1226
1227 my $path = $self->{path};
1228 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1229
1230 return if $self->in_memory != cf::MAP_SWAPPED;
1231
1232 $self->in_memory (cf::MAP_LOADING);
1233
1234 $self->alloc;
1235 $self->load_objects ($self->{load_path}, 1)
1236 or return;
1237
1238 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1239 if delete $self->{load_original};
1240
1241 if (my $uniq = $path->uniq_path) {
1242 utf8::encode $uniq;
1243 if (aio_open $uniq, O_RDONLY, 0) {
1244 $self->clear_unique_items;
1245 $self->load_objects ($uniq, 0);
1246 }
1247 }
1248
1249 Coro::cede;
1250
1251 # now do the right thing for maps
1252 $self->link_multipart_objects;
1253
1254 if ($self->{path}->is_style_map) {
1255 $self->{deny_save} = 1;
1256 $self->{deny_reset} = 1;
1257 } else {
1258 $self->fix_auto_apply;
1259 $self->decay_objects;
1260 $self->update_buttons;
1261 $self->set_darkness_map;
1262 $self->difficulty ($self->estimate_difficulty)
1263 unless $self->difficulty;
1264 $self->activate;
1265 }
1266
1267 Coro::cede;
1268
1269 $self->in_memory (cf::MAP_IN_MEMORY);
1270}
1271
1272sub find_sync {
1273 my ($path, $origin) = @_;
1274
1275 cf::sync_job {
1276 my $map = cf::map::find $path, $origin;
1277 $map
1278 }
1279}
1280
1281sub do_load_sync {
1282 my ($map) = @_;
1283
1284 cf::sync_job { $map->load };
1285}
1286
1287sub save {
1288 my ($self) = @_;
1289
1290 my $lock = cf::lock_acquire "map_data:" . $self->path;
1291
1292 $self->{last_save} = $cf::RUNTIME;
1293
1294 return unless $self->dirty;
1295
1296 my $save = $self->{path}->save_path; utf8::encode $save;
1297 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1298
1299 $self->{load_path} = $save;
1300
1301 return if $self->{deny_save};
1302
1303 local $self->{last_access} = $self->last_access;#d#
1304
1305 if ($uniq) {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1307 $self->save_objects ($uniq, cf::IO_UNIQUES);
1308 } else {
1309 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1310 }
1311}
1312
1313sub swap_out {
1314 my ($self) = @_;
1315
1316 # save first because save cedes
1317 $self->save;
1318
1319 my $lock = cf::lock_acquire "map_data:" . $self->path;
1320
1321 return if $self->players;
1322 return if $self->in_memory != cf::MAP_IN_MEMORY;
1323 return if $self->{deny_save};
1324
1325 $self->clear;
1326 $self->in_memory (cf::MAP_SWAPPED);
1327}
1328
1329sub reset_at {
1330 my ($self) = @_;
1331
1332 # TODO: safety, remove and allow resettable per-player maps
1333 return 1e99 if $self->{path}{user_rel};
1334 return 1e99 if $self->{deny_reset};
1335
1336 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1337 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1338
1339 $time + $to
1340}
1341
1342sub should_reset {
1343 my ($self) = @_;
1344
1345 $self->reset_at <= $cf::RUNTIME
1346}
1347
1348sub unlink_save {
1349 my ($self) = @_;
1350
1351 utf8::encode (my $save = $self->{path}->save_path);
1352 aioreq_pri 3; IO::AIO::aio_unlink $save;
1353 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1354}
1355
1356sub rename {
1357 my ($self, $new_path) = @_;
1358
1359 $self->unlink_save;
1360
1361 delete $cf::MAP{$self->path};
1362 $self->{path} = new cf::path $new_path;
1363 $self->path ($self->{path}->as_string);
1364 $cf::MAP{$self->path} = $self;
1365
1366 $self->save;
1367}
1368
1369sub reset {
1370 my ($self) = @_;
1371
1372 my $lock = cf::lock_acquire "map_data:" . $self->path;
1373
1374 return if $self->players;
1375 return if $self->{path}{user_rel};#d#
1376
1377 warn "resetting map ", $self->path;#d#
1378
1379 delete $cf::MAP{$self->path};
1380
1381 $_->clear_links_to ($self) for values %cf::MAP;
1382
1383 $self->unlink_save;
1384 $self->destroy;
1385}
1386
1387my $nuke_counter = "aaaa";
1388
1389sub nuke {
1390 my ($self) = @_;
1391
1392 $self->{deny_save} = 1;
1393 $self->reset_timeout (1);
1394 $self->rename ("{nuke}/" . ($nuke_counter++));
1395 $self->reset; # polite request, might not happen
1396}
1397
1398sub customise_for {
1399 my ($map, $ob) = @_;
1400
1401 if ($map->per_player) {
1402 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1403 }
1404
1405 $map
1406}
1407
1408sub emergency_save {
1409 my $freeze_guard = cf::freeze_mainloop;
1410
1411 warn "enter emergency map save\n";
1412
1413 cf::sync_job {
1414 warn "begin emergency map save\n";
1415 $_->save for values %cf::MAP;
1416 };
1417
1418 warn "end emergency map save\n";
1419}
1420
1421package cf;
1422
1423=back
1424
1425
1029=head3 cf::object::player 1426=head3 cf::object::player
1030 1427
1031=over 4 1428=over 4
1032 1429
1033=item $player_object->reply ($npc, $msg[, $flags]) 1430=item $player_object->reply ($npc, $msg[, $flags])
1068 (ref $cf::CFG{"may_$access"} 1465 (ref $cf::CFG{"may_$access"}
1069 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1466 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1070 : $cf::CFG{"may_$access"}) 1467 : $cf::CFG{"may_$access"})
1071} 1468}
1072 1469
1470=item $player_object->enter_link
1471
1472Freezes the player and moves him/her to a special map (C<{link}>).
1473
1474The player should be reaosnably safe there for short amounts of time. You
1475I<MUST> call C<leave_link> as soon as possible, though.
1476
1477=item $player_object->leave_link ($map, $x, $y)
1478
1479Moves the player out of the specila link map onto the given map. If the
1480map is not valid (or omitted), the player will be moved back to the
1481location he/she was before the call to C<enter_link>, or, if that fails,
1482to the emergency map position.
1483
1484Might block.
1485
1486=cut
1487
1488sub cf::object::player::enter_link {
1489 my ($self) = @_;
1490
1491 $self->deactivate_recursive;
1492
1493 return if $self->map == $LINK_MAP;
1494
1495 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1496 if $self->map;
1497
1498 $self->enter_map ($LINK_MAP, 20, 20);
1499}
1500
1501sub cf::object::player::leave_link {
1502 my ($self, $map, $x, $y) = @_;
1503
1504 my $link_pos = delete $self->{_link_pos};
1505
1506 unless ($map) {
1507 # restore original map position
1508 ($map, $x, $y) = @{ $link_pos || [] };
1509 $map = cf::map::find $map;
1510
1511 unless ($map) {
1512 ($map, $x, $y) = @$EMERGENCY_POSITION;
1513 $map = cf::map::find $map
1514 or die "FATAL: cannot load emergency map\n";
1515 }
1516 }
1517
1518 ($x, $y) = (-1, -1)
1519 unless (defined $x) && (defined $y);
1520
1521 # use -1 or undef as default coordinates, not 0, 0
1522 ($x, $y) = ($map->enter_x, $map->enter_y)
1523 if $x <=0 && $y <= 0;
1524
1525 $map->load;
1526
1527 $self->activate_recursive;
1528 $self->enter_map ($map, $x, $y);
1529}
1530
1531cf::player->attach (
1532 on_logout => sub {
1533 my ($pl) = @_;
1534
1535 # abort map switching before logout
1536 if ($pl->ob->{_link_pos}) {
1537 cf::sync_job {
1538 $pl->ob->leave_link
1539 };
1540 }
1541 },
1542 on_login => sub {
1543 my ($pl) = @_;
1544
1545 # try to abort aborted map switching on player login :)
1546 # should happen only on crashes
1547 if ($pl->ob->{_link_pos}) {
1548
1549 $pl->ob->enter_link;
1550 (Coro::async_pool {
1551 # we need this sleep as the login has a concurrent enter_exit running
1552 # and this sleep increases chances of the player not ending up in scorn
1553 Coro::Timer::sleep 1;
1554 $pl->ob->leave_link;
1555 })->prio (2);
1556 }
1557 },
1558);
1559
1560=item $player_object->goto ($path, $x, $y)
1561
1562=cut
1563
1564sub cf::object::player::goto {
1565 my ($self, $path, $x, $y) = @_;
1566
1567 $self->enter_link;
1568
1569 (Coro::async_pool {
1570 $path = new cf::path $path;
1571
1572 my $map = cf::map::find $path->as_string;
1573 $map = $map->customise_for ($self) if $map;
1574
1575# warn "entering ", $map->path, " at ($x, $y)\n"
1576# if $map;
1577
1578 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1579
1580 $self->leave_link ($map, $x, $y);
1581 })->prio (1);
1582}
1583
1584=item $player_object->enter_exit ($exit_object)
1585
1586=cut
1587
1588sub parse_random_map_params {
1589 my ($spec) = @_;
1590
1591 my $rmp = { # defaults
1592 xsize => 10,
1593 ysize => 10,
1594 };
1595
1596 for (split /\n/, $spec) {
1597 my ($k, $v) = split /\s+/, $_, 2;
1598
1599 $rmp->{lc $k} = $v if (length $k) && (length $v);
1600 }
1601
1602 $rmp
1603}
1604
1605sub prepare_random_map {
1606 my ($exit) = @_;
1607
1608 # all this does is basically replace the /! path by
1609 # a new random map path (?random/...) with a seed
1610 # that depends on the exit object
1611
1612 my $rmp = parse_random_map_params $exit->msg;
1613
1614 if ($exit->map) {
1615 $rmp->{region} = $exit->map->region_name;
1616 $rmp->{origin_map} = $exit->map->path;
1617 $rmp->{origin_x} = $exit->x;
1618 $rmp->{origin_y} = $exit->y;
1619 }
1620
1621 $rmp->{random_seed} ||= $exit->random_seed;
1622
1623 my $data = cf::to_json $rmp;
1624 my $md5 = Digest::MD5::md5_hex $data;
1625
1626 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1627 aio_write $fh, 0, (length $data), $data, 0;
1628
1629 $exit->slaying ("?random/$md5");
1630 $exit->msg (undef);
1631 }
1632}
1633
1634sub cf::object::player::enter_exit {
1635 my ($self, $exit) = @_;
1636
1637 return unless $self->type == cf::PLAYER;
1638
1639 $self->enter_link;
1640
1641 (Coro::async_pool {
1642 $self->deactivate_recursive; # just to be sure
1643 unless (eval {
1644 prepare_random_map $exit
1645 if $exit->slaying eq "/!";
1646
1647 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1648 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1649
1650 1;
1651 }) {
1652 $self->message ("Something went wrong deep within the crossfire server. "
1653 . "I'll try to bring you back to the map you were before. "
1654 . "Please report this to the dungeon master",
1655 cf::NDI_UNIQUE | cf::NDI_RED);
1656
1657 warn "ERROR in enter_exit: $@";
1658 $self->leave_link;
1659 }
1660 })->prio (1);
1661}
1662
1073=head3 cf::client 1663=head3 cf::client
1074 1664
1075=over 4 1665=over 4
1076 1666
1077=item $client->send_drawinfo ($text, $flags) 1667=item $client->send_drawinfo ($text, $flags)
1120 on_reply => sub { 1710 on_reply => sub {
1121 my ($ns, $msg) = @_; 1711 my ($ns, $msg) = @_;
1122 1712
1123 # this weird shuffling is so that direct followup queries 1713 # this weird shuffling is so that direct followup queries
1124 # get handled first 1714 # get handled first
1125 my $queue = delete $ns->{query_queue}; 1715 my $queue = delete $ns->{query_queue}
1716 or return; # be conservative, not sure how that can happen, but we saw a crash here
1126 1717
1127 (shift @$queue)->[1]->($msg); 1718 (shift @$queue)->[1]->($msg);
1128 1719
1129 push @{ $ns->{query_queue} }, @$queue; 1720 push @{ $ns->{query_queue} }, @$queue;
1130 1721
1147=cut 1738=cut
1148 1739
1149sub cf::client::coro { 1740sub cf::client::coro {
1150 my ($self, $cb) = @_; 1741 my ($self, $cb) = @_;
1151 1742
1152 my $coro; $coro = async { 1743 my $coro = &Coro::async_pool ($cb);
1153 eval {
1154 $cb->();
1155 };
1156 warn $@ if $@;
1157 };
1158 1744
1159 $coro->on_destroy (sub { 1745 $coro->on_destroy (sub {
1160 delete $self->{_coro}{$coro+0}; 1746 delete $self->{_coro}{$coro+0};
1161 }); 1747 });
1162 1748
1334 1920
1335{ 1921{
1336 my $path = cf::localdir . "/database.pst"; 1922 my $path = cf::localdir . "/database.pst";
1337 1923
1338 sub db_load() { 1924 sub db_load() {
1339 warn "loading database $path\n";#d# remove later
1340 $DB = stat $path ? Storable::retrieve $path : { }; 1925 $DB = stat $path ? Storable::retrieve $path : { };
1341 } 1926 }
1342 1927
1343 my $pid; 1928 my $pid;
1344 1929
1345 sub db_save() { 1930 sub db_save() {
1346 warn "saving database $path\n";#d# remove later
1347 waitpid $pid, 0 if $pid; 1931 waitpid $pid, 0 if $pid;
1348 if (0 == ($pid = fork)) { 1932 if (0 == ($pid = fork)) {
1349 $DB->{_meta}{version} = 1; 1933 $DB->{_meta}{version} = 1;
1350 Storable::nstore $DB, "$path~"; 1934 Storable::nstore $DB, "$path~";
1351 rename "$path~", $path; 1935 rename "$path~", $path;
1399 open my $fh, "<:utf8", cf::confdir . "/config" 1983 open my $fh, "<:utf8", cf::confdir . "/config"
1400 or return; 1984 or return;
1401 1985
1402 local $/; 1986 local $/;
1403 *CFG = YAML::Syck::Load <$fh>; 1987 *CFG = YAML::Syck::Load <$fh>;
1988
1989 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1990
1991 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
1992 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
1993
1994 if (exists $CFG{mlockall}) {
1995 eval {
1996 $CFG{mlockall} ? &mlockall : &munlockall
1997 and die "WARNING: m(un)lockall failed: $!\n";
1998 };
1999 warn $@ if $@;
2000 }
1404} 2001}
1405 2002
1406sub main { 2003sub main {
1407 # we must not ever block the main coroutine 2004 # we must not ever block the main coroutine
1408 local $Coro::idle = sub { 2005 local $Coro::idle = sub {
1409 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2006 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1410 (Coro::unblock_sub { 2007 Coro::async_pool { Event::one_event };
1411 Event::one_event;
1412 })->();
1413 }; 2008 };
1414 2009
1415 cfg_load; 2010 cfg_load;
1416 db_load; 2011 db_load;
1417 load_extensions; 2012 load_extensions;
1419} 2014}
1420 2015
1421############################################################################# 2016#############################################################################
1422# initialisation 2017# initialisation
1423 2018
1424sub perl_reload() { 2019sub reload() {
1425 # can/must only be called in main 2020 # can/must only be called in main
1426 if ($Coro::current != $Coro::main) { 2021 if ($Coro::current != $Coro::main) {
1427 warn "can only reload from main coroutine\n"; 2022 warn "can only reload from main coroutine\n";
1428 return; 2023 return;
1429 } 2024 }
1430 2025
1431 warn "reloading..."; 2026 warn "reloading...";
1432 2027
1433 local $FREEZE = 1; 2028 my $guard = freeze_mainloop;
1434 cf::emergency_save; 2029 cf::emergency_save;
1435 2030
1436 eval { 2031 eval {
1437 # if anything goes wrong in here, we should simply crash as we already saved 2032 # if anything goes wrong in here, we should simply crash as we already saved
1438 2033
1522 $LINK_MAP->height (41); 2117 $LINK_MAP->height (41);
1523 $LINK_MAP->alloc; 2118 $LINK_MAP->alloc;
1524 $LINK_MAP->path ("{link}"); 2119 $LINK_MAP->path ("{link}");
1525 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2120 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1526 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2121 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2122
2123 # dirty hack because... archetypes are not yet loaded
2124 Event->timer (
2125 after => 2,
2126 cb => sub {
2127 $_[0]->w->cancel;
2128
2129 # provide some exits "home"
2130 my $exit = cf::object::new "exit";
2131
2132 $exit->slaying ($EMERGENCY_POSITION->[0]);
2133 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2134 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2135
2136 $LINK_MAP->insert ($exit->clone, 19, 19);
2137 $LINK_MAP->insert ($exit->clone, 19, 20);
2138 $LINK_MAP->insert ($exit->clone, 19, 21);
2139 $LINK_MAP->insert ($exit->clone, 20, 19);
2140 $LINK_MAP->insert ($exit->clone, 20, 21);
2141 $LINK_MAP->insert ($exit->clone, 21, 19);
2142 $LINK_MAP->insert ($exit->clone, 21, 20);
2143 $LINK_MAP->insert ($exit->clone, 21, 21);
2144
2145 $exit->destroy;
2146 });
2147
2148 $LINK_MAP->{deny_save} = 1;
2149 $LINK_MAP->{deny_reset} = 1;
2150
2151 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1527} 2152}
1528 2153
1529register "<global>", __PACKAGE__; 2154register "<global>", __PACKAGE__;
1530 2155
1531register_command "perl-reload" => sub { 2156register_command "reload" => sub {
1532 my ($who, $arg) = @_; 2157 my ($who, $arg) = @_;
1533 2158
1534 if ($who->flag (FLAG_WIZ)) { 2159 if ($who->flag (FLAG_WIZ)) {
1535 $who->message ("start of reload."); 2160 $who->message ("start of reload.");
1536 perl_reload; 2161 reload;
1537 $who->message ("end of reload."); 2162 $who->message ("end of reload.");
1538 } 2163 }
1539}; 2164};
1540 2165
1541unshift @INC, $LIBDIR; 2166unshift @INC, $LIBDIR;
1544 reentrant => 0, 2169 reentrant => 0,
1545 prio => 0, 2170 prio => 0,
1546 at => $NEXT_TICK || $TICK, 2171 at => $NEXT_TICK || $TICK,
1547 data => WF_AUTOCANCEL, 2172 data => WF_AUTOCANCEL,
1548 cb => sub { 2173 cb => sub {
1549 unless ($FREEZE) {
1550 cf::server_tick; # one server iteration 2174 cf::server_tick; # one server iteration
1551 $RUNTIME += $TICK; 2175 $RUNTIME += $TICK;
1552 }
1553
1554 $NEXT_TICK += $TICK; 2176 $NEXT_TICK += $TICK;
1555 2177
1556 # if we are delayed by four ticks or more, skip them all 2178 # if we are delayed by four ticks or more, skip them all
1557 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2179 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1558 2180
1581 or warn "ERROR: unable to write runtime file: $!"; 2203 or warn "ERROR: unable to write runtime file: $!";
1582 })->(); 2204 })->();
1583 }, 2205 },
1584); 2206);
1585 2207
2208END { cf::emergency_save }
2209
15861 22101
1587 2211

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