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Revision: 1.331
Committed: Mon Aug 13 13:10:01 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.330: +2 -1 lines
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File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.61 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24
25 use JSON::XS 1.4 ();
26 use BDB ();
27 use Data::Dumper;
28 use Digest::MD5;
29 use Fcntl;
30 use YAML::Syck ();
31 use IO::AIO 2.32 ();
32 use Time::HiRes;
33 use Compress::LZF;
34 use Digest::MD5 ();
35
36 # configure various modules to our taste
37 #
38 $Storable::canonical = 1; # reduce rsync transfers
39 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
40 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
41
42 $Event::Eval = 1; # no idea why this is required, but it is
43
44 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
45 $YAML::Syck::ImplicitUnicode = 1;
46
47 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
48
49 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
50
51 our %COMMAND = ();
52 our %COMMAND_TIME = ();
53
54 our @EXTS = (); # list of extension package names
55 our %EXTCMD = ();
56 our %EXTICMD = ();
57 our %EXT_CORO = (); # coroutines bound to extensions
58 our %EXT_MAP = (); # pluggable maps
59
60 our $RELOAD; # number of reloads so far
61 our @EVENT;
62
63 our $CONFDIR = confdir;
64 our $DATADIR = datadir;
65 our $LIBDIR = "$DATADIR/ext";
66 our $PODDIR = "$DATADIR/pod";
67 our $MAPDIR = "$DATADIR/" . mapdir;
68 our $LOCALDIR = localdir;
69 our $TMPDIR = "$LOCALDIR/" . tmpdir;
70 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
71 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
72 our $RANDOMDIR = "$LOCALDIR/random";
73 our $BDBDIR = "$LOCALDIR/db";
74
75 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
76 our $TICK_WATCHER;
77 our $AIO_POLL_WATCHER;
78 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
79 our $NEXT_TICK;
80 our $NOW;
81 our $USE_FSYNC = 1; # use fsync to write maps - default off
82
83 our $BDB_POLL_WATCHER;
84 our $DB_ENV;
85
86 our %CFG;
87
88 our $UPTIME; $UPTIME ||= time;
89 our $RUNTIME;
90
91 our %PLAYER; # all users
92 our %MAP; # all maps
93 our $LINK_MAP; # the special {link} map, which is always available
94
95 # used to convert map paths into valid unix filenames by replacing / by ∕
96 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
97
98 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
99 our $LOADAVG; # same thing, but with alpha-smoothing
100 our $tick_start; # for load detecting purposes
101
102 binmode STDOUT;
103 binmode STDERR;
104
105 # read virtual server time, if available
106 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
107 open my $fh, "<", "$LOCALDIR/runtime"
108 or die "unable to read runtime file: $!";
109 $RUNTIME = <$fh> + 0.;
110 }
111
112 mkdir $_
113 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
114
115 our $EMERGENCY_POSITION;
116
117 sub cf::map::normalise;
118
119 #############################################################################
120
121 =head2 GLOBAL VARIABLES
122
123 =over 4
124
125 =item $cf::UPTIME
126
127 The timestamp of the server start (so not actually an uptime).
128
129 =item $cf::RUNTIME
130
131 The time this server has run, starts at 0 and is increased by $cf::TICK on
132 every server tick.
133
134 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
135 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
136 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
137
138 Various directories - "/etc", read-only install directory, perl-library
139 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
140 unique-items directory, player file directory, random maps directory and
141 database environment.
142
143 =item $cf::NOW
144
145 The time of the last (current) server tick.
146
147 =item $cf::TICK
148
149 The interval between server ticks, in seconds.
150
151 =item $cf::LOADAVG
152
153 The current CPU load on the server (alpha-smoothed), as a value between 0
154 (none) and 1 (overloaded), indicating how much time is spent on processing
155 objects per tick. Healthy values are < 0.5.
156
157 =item $cf::LOAD
158
159 The raw value load value from the last tick.
160
161 =item %cf::CFG
162
163 Configuration for the server, loaded from C</etc/crossfire/config>, or
164 from wherever your confdir points to.
165
166 =item cf::wait_for_tick, cf::wait_for_tick_begin
167
168 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
169 returns directly I<after> the tick processing (and consequently, can only wake one process
170 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
171
172 =item @cf::INVOKE_RESULTS
173
174 This array contains the results of the last C<invoke ()> call. When
175 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
176 that call.
177
178 =back
179
180 =cut
181
182 BEGIN {
183 *CORE::GLOBAL::warn = sub {
184 my $msg = join "", @_;
185
186 $msg .= "\n"
187 unless $msg =~ /\n$/;
188
189 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
190
191 utf8::encode $msg;
192 LOG llevError, $msg;
193 };
194 }
195
196 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
197 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
198 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
199 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
200 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
201 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
202 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
203
204 # we bless all objects into (empty) derived classes to force a method lookup
205 # within the Safe compartment.
206 for my $pkg (qw(
207 cf::global cf::attachable
208 cf::object cf::object::player
209 cf::client cf::player
210 cf::arch cf::living
211 cf::map cf::party cf::region
212 )) {
213 no strict 'refs';
214 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
215 }
216
217 $Event::DIED = sub {
218 warn "error in event callback: @_";
219 };
220
221 #############################################################################
222
223 =head2 UTILITY FUNCTIONS
224
225 =over 4
226
227 =item dumpval $ref
228
229 =cut
230
231 sub dumpval {
232 eval {
233 local $SIG{__DIE__};
234 my $d;
235 if (1) {
236 $d = new Data::Dumper([$_[0]], ["*var"]);
237 $d->Terse(1);
238 $d->Indent(2);
239 $d->Quotekeys(0);
240 $d->Useqq(1);
241 #$d->Bless(...);
242 $d->Seen($_[1]) if @_ > 1;
243 $d = $d->Dump();
244 }
245 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
246 $d
247 } || "[unable to dump $_[0]: '$@']";
248 }
249
250 =item $ref = cf::from_json $json
251
252 Converts a JSON string into the corresponding perl data structure.
253
254 =item $json = cf::to_json $ref
255
256 Converts a perl data structure into its JSON representation.
257
258 =cut
259
260 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
261
262 sub to_json ($) { $json_coder->encode ($_[0]) }
263 sub from_json ($) { $json_coder->decode ($_[0]) }
264
265 =item cf::lock_wait $string
266
267 Wait until the given lock is available. See cf::lock_acquire.
268
269 =item my $lock = cf::lock_acquire $string
270
271 Wait until the given lock is available and then acquires it and returns
272 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
273 for example when the coroutine gets canceled), the lock is automatically
274 returned.
275
276 Lock names should begin with a unique identifier (for example, cf::map::find
277 uses map_find and cf::map::load uses map_load).
278
279 =item $locked = cf::lock_active $string
280
281 Return true if the lock is currently active, i.e. somebody has locked it.
282
283 =cut
284
285 our %LOCK;
286
287 sub lock_wait($) {
288 my ($key) = @_;
289
290 # wait for lock, if any
291 while ($LOCK{$key}) {
292 push @{ $LOCK{$key} }, $Coro::current;
293 Coro::schedule;
294 }
295 }
296
297 sub lock_acquire($) {
298 my ($key) = @_;
299
300 # wait, to be sure we are not locked
301 lock_wait $key;
302
303 $LOCK{$key} = [];
304
305 Coro::guard {
306 # wake up all waiters, to be on the safe side
307 $_->ready for @{ delete $LOCK{$key} };
308 }
309 }
310
311 sub lock_active($) {
312 my ($key) = @_;
313
314 ! ! $LOCK{$key}
315 }
316
317 sub freeze_mainloop {
318 return unless $TICK_WATCHER->is_active;
319
320 my $guard = Coro::guard {
321 $TICK_WATCHER->start;
322 };
323 $TICK_WATCHER->stop;
324 $guard
325 }
326
327 =item cf::get_slot $time[, $priority[, $name]]
328
329 Allocate $time seconds of blocking CPU time at priority C<$priority>:
330 This call blocks and returns only when you have at least C<$time> seconds
331 of cpu time till the next tick. The slot is only valid till the next cede.
332
333 The optional C<$name> can be used to identify the job to run. It might be
334 used for statistical purposes and should identify the same time-class.
335
336 Useful for short background jobs.
337
338 =cut
339
340 our @SLOT_QUEUE;
341 our $SLOT_QUEUE;
342
343 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
344 $SLOT_QUEUE = Coro::async {
345 my $signal = new Coro::Signal;
346
347 while () {
348 next_job:
349 my $avail = cf::till_tick;
350 if ($avail > 0.01) {
351 for (0 .. $#SLOT_QUEUE) {
352 if ($SLOT_QUEUE[$_][0] < $avail) {
353 my $job = splice @SLOT_QUEUE, $_, 1, ();
354 $job->[2]->send;
355 Coro::cede;
356 goto next_job;
357 }
358 }
359 }
360
361 if (@SLOT_QUEUE) {
362 # we do not use wait_For_tick() as it returns immediately when tick is inactive
363 push @cf::WAIT_FOR_TICK, $signal;
364 $signal->wait;
365 } else {
366 Coro::schedule;
367 }
368 }
369 };
370
371 sub get_slot($;$$) {
372 my ($time, $pri, $name) = @_;
373
374 $time = $TICK * .6 if $time > $TICK * .6;
375 my $sig = new Coro::Signal;
376
377 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
378 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
379 $SLOT_QUEUE->ready;
380 $sig->wait;
381 }
382
383 =item cf::async { BLOCK }
384
385 Currently the same as Coro::async_pool, meaning you cannot use
386 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
387 thing you are allowed to do is call C<prio> on it.
388
389 =cut
390
391 BEGIN { *async = \&Coro::async_pool }
392
393 =item cf::sync_job { BLOCK }
394
395 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
396 is always able to handle events or runnable, as Crossfire TRT is only
397 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
398 acceptable.
399
400 If it must be done, put the blocking parts into C<sync_job>. This will run
401 the given BLOCK in another coroutine while waiting for the result. The
402 server will be frozen during this time, so the block should either finish
403 fast or be very important.
404
405 =cut
406
407 sub sync_job(&) {
408 my ($job) = @_;
409
410 if ($Coro::current == $Coro::main) {
411 my $time = Event::time;
412
413 # this is the main coro, too bad, we have to block
414 # till the operation succeeds, freezing the server :/
415
416 # TODO: use suspend/resume instead
417 # (but this is cancel-safe)
418 my $freeze_guard = freeze_mainloop;
419
420 my $busy = 1;
421 my @res;
422
423 (async {
424 @res = eval { $job->() };
425 warn $@ if $@;
426 undef $busy;
427 })->prio (Coro::PRIO_MAX);
428
429 while ($busy) {
430 Coro::cede or Event::one_event;
431 }
432
433 $time = Event::time - $time;
434
435 LOG llevError | logBacktrace, Carp::longmess "long sync job"
436 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
437
438 $tick_start += $time; # do not account sync jobs to server load
439
440 wantarray ? @res : $res[0]
441 } else {
442 # we are in another coroutine, how wonderful, everything just works
443
444 $job->()
445 }
446 }
447
448 =item $coro = cf::async_ext { BLOCK }
449
450 Like async, but this coro is automatically being canceled when the
451 extension calling this is being unloaded.
452
453 =cut
454
455 sub async_ext(&) {
456 my $cb = shift;
457
458 my $coro = &Coro::async ($cb);
459
460 $coro->on_destroy (sub {
461 delete $EXT_CORO{$coro+0};
462 });
463 $EXT_CORO{$coro+0} = $coro;
464
465 $coro
466 }
467
468 =item fork_call { }, $args
469
470 Executes the given code block with the given arguments in a seperate
471 process, returning the results. Everything must be serialisable with
472 Coro::Storable. May, of course, block. Note that the executed sub may
473 never block itself or use any form of Event handling.
474
475 =cut
476
477 sub _store_scalar {
478 open my $fh, ">", \my $buf
479 or die "fork_call: cannot open fh-to-buf in child : $!";
480 Storable::store_fd $_[0], $fh;
481 close $fh;
482
483 $buf
484 }
485
486 sub fork_call(&@) {
487 my ($cb, @args) = @_;
488
489 # socketpair my $fh1, my $fh2, Socket::AF_UNIX, Socket::SOCK_STREAM, Socket::PF_UNSPEC
490 # or die "socketpair: $!";
491 pipe my $fh1, my $fh2
492 or die "pipe: $!";
493
494 if (my $pid = fork) {
495 close $fh2;
496
497 my $res = (Coro::Handle::unblock $fh1)->readline (undef);
498 warn "pst<$res>" unless $res =~ /^pst/;
499 $res = Coro::Storable::thaw $res;
500
501 waitpid $pid, 0; # should not block anymore, we expect the child to simply behave
502
503 Carp::confess $$res unless "ARRAY" eq ref $res;
504
505 return wantarray ? @$res : $res->[-1];
506 } else {
507 reset_signals;
508 local $SIG{__WARN__};
509 local $SIG{__DIE__};
510 # just in case, this hack effectively disables event
511 # in the child. cleaner and slower would be canceling all watchers,
512 # but this works for the time being.
513 local $Coro::idle;
514 $Coro::current->prio (Coro::PRIO_MAX);
515
516 eval {
517 close $fh1;
518
519 my @res = eval { $cb->(@args) };
520
521 syswrite $fh2, _store_scalar $@ ? \"$@" : \@res;
522 close $fh2;
523 };
524
525 warn $@ if $@;
526 _exit 0;
527 }
528 }
529
530 =item $value = cf::db_get $family => $key
531
532 Returns a single value from the environment database.
533
534 =item cf::db_put $family => $key => $value
535
536 Stores the given C<$value> in the family. It can currently store binary
537 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
538
539 =cut
540
541 our $DB;
542
543 sub db_init {
544 unless ($DB) {
545 $DB = BDB::db_create $DB_ENV;
546
547 cf::sync_job {
548 eval {
549 $DB->set_flags (BDB::CHKSUM);
550
551 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
552 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
553 cf::cleanup "db_open(db): $!" if $!;
554 };
555 cf::cleanup "db_open(db): $@" if $@;
556 };
557 }
558 }
559
560 sub db_get($$) {
561 my $key = "$_[0]/$_[1]";
562
563 cf::sync_job {
564 BDB::db_get $DB, undef, $key, my $data;
565
566 $! ? ()
567 : $data
568 }
569 }
570
571 sub db_put($$$) {
572 BDB::dbreq_pri 4;
573 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
574 }
575
576 =item cf::cache $id => [$paths...], $processversion => $process
577
578 Generic caching function that returns the value of the resource $id,
579 caching and regenerating as required.
580
581 This function can block.
582
583 =cut
584
585 sub cache {
586 my ($id, $src, $processversion, $process) = @_;
587
588 my $meta =
589 join "\x00",
590 $processversion,
591 map {
592 aio_stat $_
593 and Carp::croak "$_: $!";
594
595 ($_, (stat _)[7,9])
596 } @$src;
597
598 my $dbmeta = db_get cache => "$id/meta";
599 if ($dbmeta ne $meta) {
600 # changed, we may need to process
601
602 my @data;
603 my $md5;
604
605 for (0 .. $#$src) {
606 0 <= aio_load $src->[$_], $data[$_]
607 or Carp::croak "$src->[$_]: $!";
608 }
609
610 # if processing is expensive, check
611 # checksum first
612 if (1) {
613 $md5 =
614 join "\x00",
615 $processversion,
616 map {
617 Coro::cede;
618 ($src->[$_], Digest::MD5::md5_hex $data[$_])
619 } 0.. $#$src;
620
621
622 my $dbmd5 = db_get cache => "$id/md5";
623 if ($dbmd5 eq $md5) {
624 db_put cache => "$id/meta", $meta;
625
626 return db_get cache => "$id/data";
627 }
628 }
629
630 my $t1 = Time::HiRes::time;
631 my $data = $process->(\@data);
632 my $t2 = Time::HiRes::time;
633
634 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
635
636 db_put cache => "$id/data", $data;
637 db_put cache => "$id/md5" , $md5;
638 db_put cache => "$id/meta", $meta;
639
640 return $data;
641 }
642
643 db_get cache => "$id/data"
644 }
645
646 =item cf::datalog type => key => value, ...
647
648 Log a datalog packet of the given type with the given key-value pairs.
649
650 =cut
651
652 sub datalog($@) {
653 my ($type, %kv) = @_;
654 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
655 }
656
657 =back
658
659 =cut
660
661 #############################################################################
662
663 =head2 ATTACHABLE OBJECTS
664
665 Many objects in crossfire are so-called attachable objects. That means you can
666 attach callbacks/event handlers (a collection of which is called an "attachment")
667 to it. All such attachable objects support the following methods.
668
669 In the following description, CLASS can be any of C<global>, C<object>
670 C<player>, C<client> or C<map> (i.e. the attachable objects in
671 Crossfire TRT).
672
673 =over 4
674
675 =item $attachable->attach ($attachment, key => $value...)
676
677 =item $attachable->detach ($attachment)
678
679 Attach/detach a pre-registered attachment to a specific object and give it
680 the specified key/value pairs as arguments.
681
682 Example, attach a minesweeper attachment to the given object, making it a
683 10x10 minesweeper game:
684
685 $obj->attach (minesweeper => width => 10, height => 10);
686
687 =item $bool = $attachable->attached ($name)
688
689 Checks wether the named attachment is currently attached to the object.
690
691 =item cf::CLASS->attach ...
692
693 =item cf::CLASS->detach ...
694
695 Define an anonymous attachment and attach it to all objects of the given
696 CLASS. See the next function for an explanation of its arguments.
697
698 You can attach to global events by using the C<cf::global> class.
699
700 Example, log all player logins:
701
702 cf::player->attach (
703 on_login => sub {
704 my ($pl) = @_;
705 ...
706 },
707 );
708
709 Example, attach to the jeweler skill:
710
711 cf::object->attach (
712 type => cf::SKILL,
713 subtype => cf::SK_JEWELER,
714 on_use_skill => sub {
715 my ($sk, $ob, $part, $dir, $msg) = @_;
716 ...
717 },
718 );
719
720 =item cf::CLASS::attachment $name, ...
721
722 Register an attachment by C<$name> through which attachable objects of the
723 given CLASS can refer to this attachment.
724
725 Some classes such as crossfire maps and objects can specify attachments
726 that are attached at load/instantiate time, thus the need for a name.
727
728 These calls expect any number of the following handler/hook descriptions:
729
730 =over 4
731
732 =item prio => $number
733
734 Set the priority for all following handlers/hooks (unless overwritten
735 by another C<prio> setting). Lower priority handlers get executed
736 earlier. The default priority is C<0>, and many built-in handlers are
737 registered at priority C<-1000>, so lower priorities should not be used
738 unless you know what you are doing.
739
740 =item type => $type
741
742 (Only for C<< cf::object->attach >> calls), limits the attachment to the
743 given type of objects only (the additional parameter C<subtype> can be
744 used to further limit to the given subtype).
745
746 =item on_I<event> => \&cb
747
748 Call the given code reference whenever the named event happens (event is
749 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
750 handlers are recognised generally depends on the type of object these
751 handlers attach to).
752
753 See F<include/eventinc.h> for the full list of events supported, and their
754 class.
755
756 =item package => package::
757
758 Look for sub functions of the name C<< on_I<event> >> in the given
759 package and register them. Only handlers for eevents supported by the
760 object/class are recognised.
761
762 =back
763
764 Example, define an attachment called "sockpuppet" that calls the given
765 event handler when a monster attacks:
766
767 cf::object::attachment sockpuppet =>
768 on_skill_attack => sub {
769 my ($self, $victim) = @_;
770 ...
771 }
772 }
773
774 =item $attachable->valid
775
776 Just because you have a perl object does not mean that the corresponding
777 C-level object still exists. If you try to access an object that has no
778 valid C counterpart anymore you get an exception at runtime. This method
779 can be used to test for existence of the C object part without causing an
780 exception.
781
782 =cut
783
784 # the following variables are defined in .xs and must not be re-created
785 our @CB_GLOBAL = (); # registry for all global events
786 our @CB_ATTACHABLE = (); # registry for all attachables
787 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
788 our @CB_PLAYER = ();
789 our @CB_CLIENT = ();
790 our @CB_TYPE = (); # registry for type (cf-object class) based events
791 our @CB_MAP = ();
792
793 my %attachment;
794
795 sub cf::attachable::thawer_merge {
796 # simply override everything except _meta
797 local $_[0]{_meta};
798 %{$_[0]} = %{$_[1]};
799 }
800
801 sub _attach_cb($$$$) {
802 my ($registry, $event, $prio, $cb) = @_;
803
804 use sort 'stable';
805
806 $cb = [$prio, $cb];
807
808 @{$registry->[$event]} = sort
809 { $a->[0] cmp $b->[0] }
810 @{$registry->[$event] || []}, $cb;
811 }
812
813 # hack
814 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
815
816 # attach handles attaching event callbacks
817 # the only thing the caller has to do is pass the correct
818 # registry (== where the callback attaches to).
819 sub _attach {
820 my ($registry, $klass, @arg) = @_;
821
822 my $object_type;
823 my $prio = 0;
824 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
825
826 #TODO: get rid of this hack
827 if ($attachable_klass{$klass}) {
828 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
829 }
830
831 while (@arg) {
832 my $type = shift @arg;
833
834 if ($type eq "prio") {
835 $prio = shift @arg;
836
837 } elsif ($type eq "type") {
838 $object_type = shift @arg;
839 $registry = $CB_TYPE[$object_type] ||= [];
840
841 } elsif ($type eq "subtype") {
842 defined $object_type or Carp::croak "subtype specified without type";
843 my $object_subtype = shift @arg;
844 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
845
846 } elsif ($type eq "package") {
847 my $pkg = shift @arg;
848
849 while (my ($name, $id) = each %cb_id) {
850 if (my $cb = $pkg->can ($name)) {
851 _attach_cb $registry, $id, $prio, $cb;
852 }
853 }
854
855 } elsif (exists $cb_id{$type}) {
856 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
857
858 } elsif (ref $type) {
859 warn "attaching objects not supported, ignoring.\n";
860
861 } else {
862 shift @arg;
863 warn "attach argument '$type' not supported, ignoring.\n";
864 }
865 }
866 }
867
868 sub _object_attach {
869 my ($obj, $name, %arg) = @_;
870
871 return if exists $obj->{_attachment}{$name};
872
873 if (my $attach = $attachment{$name}) {
874 my $registry = $obj->registry;
875
876 for (@$attach) {
877 my ($klass, @attach) = @$_;
878 _attach $registry, $klass, @attach;
879 }
880
881 $obj->{$name} = \%arg;
882 } else {
883 warn "object uses attachment '$name' which is not available, postponing.\n";
884 }
885
886 $obj->{_attachment}{$name} = undef;
887 }
888
889 sub cf::attachable::attach {
890 if (ref $_[0]) {
891 _object_attach @_;
892 } else {
893 _attach shift->_attach_registry, @_;
894 }
895 _recalc_want;
896 };
897
898 # all those should be optimised
899 sub cf::attachable::detach {
900 my ($obj, $name) = @_;
901
902 if (ref $obj) {
903 delete $obj->{_attachment}{$name};
904 reattach ($obj);
905 } else {
906 Carp::croak "cannot, currently, detach class attachments";
907 }
908 _recalc_want;
909 };
910
911 sub cf::attachable::attached {
912 my ($obj, $name) = @_;
913
914 exists $obj->{_attachment}{$name}
915 }
916
917 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
918 eval "#line " . __LINE__ . " 'cf.pm'
919 sub cf::\L$klass\E::_attach_registry {
920 (\\\@CB_$klass, KLASS_$klass)
921 }
922
923 sub cf::\L$klass\E::attachment {
924 my \$name = shift;
925
926 \$attachment{\$name} = [[KLASS_$klass, \@_]];
927 }
928 ";
929 die if $@;
930 }
931
932 our $override;
933 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
934
935 sub override {
936 $override = 1;
937 @INVOKE_RESULTS = (@_);
938 }
939
940 sub do_invoke {
941 my $event = shift;
942 my $callbacks = shift;
943
944 @INVOKE_RESULTS = ();
945
946 local $override;
947
948 for (@$callbacks) {
949 eval { &{$_->[1]} };
950
951 if ($@) {
952 warn "$@";
953 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
954 override;
955 }
956
957 return 1 if $override;
958 }
959
960 0
961 }
962
963 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
964
965 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
966
967 Generate an object-specific event with the given arguments.
968
969 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
970 removed in future versions), and there is no public API to access override
971 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
972
973 =back
974
975 =cut
976
977 #############################################################################
978 # object support
979 #
980
981 sub _can_merge {
982 my ($ob1, $ob2) = @_;
983
984 local $Storable::canonical = 1;
985 my $fob1 = Storable::freeze $ob1;
986 my $fob2 = Storable::freeze $ob2;
987
988 $fob1 eq $fob2
989 }
990
991 sub reattach {
992 # basically do the same as instantiate, without calling instantiate
993 my ($obj) = @_;
994
995 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
996
997 my $registry = $obj->registry;
998
999 @$registry = ();
1000
1001 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1002
1003 for my $name (keys %{ $obj->{_attachment} || {} }) {
1004 if (my $attach = $attachment{$name}) {
1005 for (@$attach) {
1006 my ($klass, @attach) = @$_;
1007 _attach $registry, $klass, @attach;
1008 }
1009 } else {
1010 warn "object uses attachment '$name' that is not available, postponing.\n";
1011 }
1012 }
1013 }
1014
1015 cf::attachable->attach (
1016 prio => -1000000,
1017 on_instantiate => sub {
1018 my ($obj, $data) = @_;
1019
1020 $data = from_json $data;
1021
1022 for (@$data) {
1023 my ($name, $args) = @$_;
1024
1025 $obj->attach ($name, %{$args || {} });
1026 }
1027 },
1028 on_reattach => \&reattach,
1029 on_clone => sub {
1030 my ($src, $dst) = @_;
1031
1032 @{$dst->registry} = @{$src->registry};
1033
1034 %$dst = %$src;
1035
1036 %{$dst->{_attachment}} = %{$src->{_attachment}}
1037 if exists $src->{_attachment};
1038 },
1039 );
1040
1041 sub object_freezer_save {
1042 my ($filename, $rdata, $objs) = @_;
1043
1044 sync_job {
1045 if (length $$rdata) {
1046 warn sprintf "saving %s (%d,%d)\n",
1047 $filename, length $$rdata, scalar @$objs;
1048
1049 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1050 chmod SAVE_MODE, $fh;
1051 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1052 aio_fsync $fh if $cf::USE_FSYNC;
1053 close $fh;
1054
1055 if (@$objs) {
1056 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1057 chmod SAVE_MODE, $fh;
1058 my $data = Storable::nfreeze { version => 1, objs => $objs };
1059 aio_write $fh, 0, (length $data), $data, 0;
1060 aio_fsync $fh if $cf::USE_FSYNC;
1061 close $fh;
1062 aio_rename "$filename.pst~", "$filename.pst";
1063 }
1064 } else {
1065 aio_unlink "$filename.pst";
1066 }
1067
1068 aio_rename "$filename~", $filename;
1069 } else {
1070 warn "FATAL: $filename~: $!\n";
1071 }
1072 } else {
1073 aio_unlink $filename;
1074 aio_unlink "$filename.pst";
1075 }
1076 }
1077 }
1078
1079 sub object_freezer_as_string {
1080 my ($rdata, $objs) = @_;
1081
1082 use Data::Dumper;
1083
1084 $$rdata . Dumper $objs
1085 }
1086
1087 sub object_thawer_load {
1088 my ($filename) = @_;
1089
1090 my ($data, $av);
1091
1092 (aio_load $filename, $data) >= 0
1093 or return;
1094
1095 unless (aio_stat "$filename.pst") {
1096 (aio_load "$filename.pst", $av) >= 0
1097 or return;
1098 $av = eval { (Storable::thaw $av)->{objs} };
1099 }
1100
1101 warn sprintf "loading %s (%d)\n",
1102 $filename, length $data, scalar @{$av || []};
1103 return ($data, $av);
1104 }
1105
1106 =head2 COMMAND CALLBACKS
1107
1108 =over 4
1109
1110 =cut
1111
1112 #############################################################################
1113 # command handling &c
1114
1115 =item cf::register_command $name => \&callback($ob,$args);
1116
1117 Register a callback for execution when the client sends the user command
1118 $name.
1119
1120 =cut
1121
1122 sub register_command {
1123 my ($name, $cb) = @_;
1124
1125 my $caller = caller;
1126 #warn "registering command '$name/$time' to '$caller'";
1127
1128 push @{ $COMMAND{$name} }, [$caller, $cb];
1129 }
1130
1131 =item cf::register_extcmd $name => \&callback($pl,$packet);
1132
1133 Register a callback for execution when the client sends an (synchronous)
1134 extcmd packet. Ext commands will be processed in the order they are
1135 received by the server, like other user commands. The first argument is
1136 the logged-in player. Ext commands can only be processed after a player
1137 has logged in successfully.
1138
1139 If the callback returns something, it is sent back as if reply was being
1140 called.
1141
1142 =item cf::register_exticmd $name => \&callback($ns,$packet);
1143
1144 Register a callback for execution when the client sends an (asynchronous)
1145 exticmd packet. Exti commands are processed by the server as soon as they
1146 are received, i.e. out of order w.r.t. other commands. The first argument
1147 is a client socket. Exti commands can be received anytime, even before
1148 log-in.
1149
1150 If the callback returns something, it is sent back as if reply was being
1151 called.
1152
1153 =cut
1154
1155 sub register_extcmd {
1156 my ($name, $cb) = @_;
1157
1158 $EXTCMD{$name} = $cb;
1159 }
1160
1161 sub register_exticmd {
1162 my ($name, $cb) = @_;
1163
1164 $EXTICMD{$name} = $cb;
1165 }
1166
1167 cf::player->attach (
1168 on_command => sub {
1169 my ($pl, $name, $params) = @_;
1170
1171 my $cb = $COMMAND{$name}
1172 or return;
1173
1174 for my $cmd (@$cb) {
1175 $cmd->[1]->($pl->ob, $params);
1176 }
1177
1178 cf::override;
1179 },
1180 on_extcmd => sub {
1181 my ($pl, $buf) = @_;
1182
1183 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1184
1185 if (ref $msg) {
1186 my ($type, $reply, @payload) =
1187 "ARRAY" eq ref $msg
1188 ? @$msg
1189 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1190
1191 if (my $cb = $EXTCMD{$type}) {
1192 my @reply = $cb->($pl, @payload);
1193
1194 $pl->ext_reply ($reply, @reply)
1195 if $reply;
1196 }
1197 } else {
1198 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1199 }
1200
1201 cf::override;
1202 },
1203 );
1204
1205 sub load_extensions {
1206 cf::sync_job {
1207 my %todo;
1208
1209 for my $path (<$LIBDIR/*.ext>) {
1210 next unless -r $path;
1211
1212 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1213 my $base = $1;
1214 my $pkg = $1;
1215 $pkg =~ s/[^[:word:]]/_/g;
1216 $pkg = "ext::$pkg";
1217
1218 open my $fh, "<:utf8", $path
1219 or die "$path: $!";
1220
1221 my $source = do { local $/; <$fh> };
1222
1223 my %ext = (
1224 path => $path,
1225 base => $base,
1226 pkg => $pkg,
1227 );
1228
1229 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1230 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1231
1232 $ext{source} =
1233 "package $pkg; use strict; use utf8;\n"
1234 . "#line 1 \"$path\"\n{\n"
1235 . $source
1236 . "\n};\n1";
1237
1238 $todo{$base} = \%ext;
1239 }
1240
1241 my %done;
1242 while (%todo) {
1243 my $progress;
1244
1245 while (my ($k, $v) = each %todo) {
1246 for (split /,\s*/, $v->{meta}{depends}) {
1247 goto skip
1248 unless exists $done{$_};
1249 }
1250
1251 warn "... loading '$k' into '$v->{pkg}'\n";
1252
1253 unless (eval $v->{source}) {
1254 my $msg = $@ ? "$v->{path}: $@\n"
1255 : "$v->{base}: extension inactive.\n";
1256
1257 if (exists $v->{meta}{mandatory}) {
1258 warn $msg;
1259 warn "mandatory extension failed to load, exiting.\n";
1260 exit 1;
1261 }
1262
1263 warn $msg;
1264 }
1265
1266 $done{$k} = delete $todo{$k};
1267 push @EXTS, $v->{pkg};
1268 $progress = 1;
1269 }
1270
1271 skip:
1272 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1273 unless $progress;
1274 }
1275 };
1276 }
1277
1278 #############################################################################
1279
1280 =back
1281
1282 =head2 CORE EXTENSIONS
1283
1284 Functions and methods that extend core crossfire objects.
1285
1286 =cut
1287
1288 package cf::player;
1289
1290 use Coro::AIO;
1291
1292 =head3 cf::player
1293
1294 =over 4
1295
1296 =item cf::player::find $login
1297
1298 Returns the given player object, loading it if necessary (might block).
1299
1300 =cut
1301
1302 sub playerdir($) {
1303 "$PLAYERDIR/"
1304 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1305 }
1306
1307 sub path($) {
1308 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1309
1310 (playerdir $login) . "/playerdata"
1311 }
1312
1313 sub find_active($) {
1314 $cf::PLAYER{$_[0]}
1315 and $cf::PLAYER{$_[0]}->active
1316 and $cf::PLAYER{$_[0]}
1317 }
1318
1319 sub exists($) {
1320 my ($login) = @_;
1321
1322 $cf::PLAYER{$login}
1323 or cf::sync_job { !aio_stat path $login }
1324 }
1325
1326 sub find($) {
1327 return $cf::PLAYER{$_[0]} || do {
1328 my $login = $_[0];
1329
1330 my $guard = cf::lock_acquire "user_find:$login";
1331
1332 $cf::PLAYER{$_[0]} || do {
1333 # rename old playerfiles to new ones
1334 #TODO: remove when no longer required
1335 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1336 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1337 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1338 aio_unlink +(playerdir $login) . "/$login.pl";
1339
1340 my $pl = load_pl path $login
1341 or return;
1342 $cf::PLAYER{$login} = $pl
1343 }
1344 }
1345 }
1346
1347 sub save($) {
1348 my ($pl) = @_;
1349
1350 return if $pl->{deny_save};
1351
1352 my $path = path $pl;
1353 my $guard = cf::lock_acquire "user_save:$path";
1354
1355 return if $pl->{deny_save};
1356
1357 aio_mkdir playerdir $pl, 0770;
1358 $pl->{last_save} = $cf::RUNTIME;
1359
1360 $pl->save_pl ($path);
1361 Coro::cede;
1362 }
1363
1364 sub new($) {
1365 my ($login) = @_;
1366
1367 my $self = create;
1368
1369 $self->ob->name ($login);
1370 $self->{deny_save} = 1;
1371
1372 $cf::PLAYER{$login} = $self;
1373
1374 $self
1375 }
1376
1377 =item $player->send_msg ($channel, $msg, $color, [extra...])
1378
1379 =cut
1380
1381 sub send_msg {
1382 my $ns = shift->ns
1383 or return;
1384 $ns->send_msg (@_);
1385 }
1386
1387 =item $pl->quit_character
1388
1389 Nukes the player without looking back. If logged in, the connection will
1390 be destroyed. May block for a long time.
1391
1392 =cut
1393
1394 sub quit_character {
1395 my ($pl) = @_;
1396
1397 my $name = $pl->ob->name;
1398
1399 $pl->{deny_save} = 1;
1400 $pl->password ("*"); # this should lock out the player until we nuked the dir
1401
1402 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1403 $pl->deactivate;
1404 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1405 $pl->ns->destroy if $pl->ns;
1406
1407 my $path = playerdir $pl;
1408 my $temp = "$path~$cf::RUNTIME~deleting~";
1409 aio_rename $path, $temp;
1410 delete $cf::PLAYER{$pl->ob->name};
1411 $pl->destroy;
1412
1413 my $prefix = qr<^~\Q$name\E/>;
1414
1415 # nuke player maps
1416 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1417
1418 IO::AIO::aio_rmtree $temp;
1419 }
1420
1421 =item $pl->kick
1422
1423 Kicks a player out of the game. This destroys the connection.
1424
1425 =cut
1426
1427 sub kick {
1428 my ($pl, $kicker) = @_;
1429
1430 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1431 $pl->killer ("kicked");
1432 $pl->ns->destroy;
1433 }
1434
1435 =item cf::player::list_logins
1436
1437 Returns am arrayref of all valid playernames in the system, can take a
1438 while and may block, so not sync_job-capable, ever.
1439
1440 =cut
1441
1442 sub list_logins {
1443 my $dirs = aio_readdir $PLAYERDIR
1444 or return [];
1445
1446 my @logins;
1447
1448 for my $login (@$dirs) {
1449 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1450 aio_read $fh, 0, 512, my $buf, 0 or next;
1451 $buf !~ /^password -------------$/m or next; # official not-valid tag
1452
1453 utf8::decode $login;
1454 push @logins, $login;
1455 }
1456
1457 \@logins
1458 }
1459
1460 =item $player->maps
1461
1462 Returns an arrayref of map paths that are private for this
1463 player. May block.
1464
1465 =cut
1466
1467 sub maps($) {
1468 my ($pl) = @_;
1469
1470 $pl = ref $pl ? $pl->ob->name : $pl;
1471
1472 my $files = aio_readdir playerdir $pl
1473 or return;
1474
1475 my @paths;
1476
1477 for (@$files) {
1478 utf8::decode $_;
1479 next if /\.(?:pl|pst)$/;
1480 next unless /^$PATH_SEP/o;
1481
1482 push @paths, cf::map::normalise "~$pl/$_";
1483 }
1484
1485 \@paths
1486 }
1487
1488 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1489
1490 Expand crossfire pod fragments into protocol xml.
1491
1492 =cut
1493
1494 sub expand_cfpod {
1495 ((my $self), (local $_)) = @_;
1496
1497 # escape & and <
1498 s/&/&amp;/g;
1499 s/(?<![BIUGH])</&lt;/g;
1500
1501 # this is buggy, it needs to properly take care of nested <'s
1502
1503 1 while
1504 # replace B<>, I<>, U<> etc.
1505 s/B<([^\>]*)>/<b>$1<\/b>/
1506 || s/I<([^\>]*)>/<i>$1<\/i>/
1507 || s/U<([^\>]*)>/<u>$1<\/u>/
1508 # replace G<male|female> tags
1509 || s{G<([^>|]*)\|([^>]*)>}{
1510 $self->gender ? $2 : $1
1511 }ge
1512 # replace H<hint text>
1513 || s{H<([^\>]*)>}
1514 {
1515 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1516 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1517 "")
1518 [$self->{hintmode}]
1519 }ge;
1520
1521 # create single paragraphs (very hackish)
1522 s/(?<=\S)\n(?=\w)/ /g;
1523
1524 # compress some whitespace
1525 s/\s+\n/\n/g; # ws line-ends
1526 s/\n\n+/\n/g; # double lines
1527 s/^\n+//; # beginning lines
1528 s/\n+$//; # ending lines
1529
1530 $_
1531 }
1532
1533 sub hintmode {
1534 $_[0]{hintmode} = $_[1] if @_ > 1;
1535 $_[0]{hintmode}
1536 }
1537
1538 =item $player->ext_reply ($msgid, @msg)
1539
1540 Sends an ext reply to the player.
1541
1542 =cut
1543
1544 sub ext_reply($$@) {
1545 my ($self, $id, @msg) = @_;
1546
1547 if ($self->ns->extcmd == 2) {
1548 $self->send ("ext " . $self->ns->{json_coder}->encode (["reply-$id", @msg]));
1549 } elsif ($self->ns->extcmd == 1) {
1550 #TODO: version 1, remove
1551 unshift @msg, msgtype => "reply", msgid => $id;
1552 $self->send ("ext " . $self->ns->{json_coder}->encode ({@msg}));
1553 }
1554 }
1555
1556 =item $player->ext_msg ($type, @msg)
1557
1558 Sends an ext event to the client.
1559
1560 =cut
1561
1562 sub ext_msg($$@) {
1563 my ($self, $type, @msg) = @_;
1564
1565 $self->ns->ext_msg ($type, @msg);
1566 }
1567
1568 =head3 cf::region
1569
1570 =over 4
1571
1572 =cut
1573
1574 package cf::region;
1575
1576 =item cf::region::find_by_path $path
1577
1578 Tries to decuce the likely region for a map knowing only its path.
1579
1580 =cut
1581
1582 sub find_by_path($) {
1583 my ($path) = @_;
1584
1585 my ($match, $specificity);
1586
1587 for my $region (list) {
1588 if ($region->{match} && $path =~ $region->{match}) {
1589 ($match, $specificity) = ($region, $region->specificity)
1590 if $region->specificity > $specificity;
1591 }
1592 }
1593
1594 $match
1595 }
1596
1597 =back
1598
1599 =head3 cf::map
1600
1601 =over 4
1602
1603 =cut
1604
1605 package cf::map;
1606
1607 use Fcntl;
1608 use Coro::AIO;
1609
1610 use overload
1611 '""' => \&as_string,
1612 fallback => 1;
1613
1614 our $MAX_RESET = 3600;
1615 our $DEFAULT_RESET = 3000;
1616
1617 sub generate_random_map {
1618 my ($self, $rmp) = @_;
1619 # mit "rum" bekleckern, nicht
1620 $self->_create_random_map (
1621 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1622 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1623 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1624 $rmp->{exit_on_final_map},
1625 $rmp->{xsize}, $rmp->{ysize},
1626 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1627 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1628 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1629 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1630 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1631 (cf::region::find $rmp->{region}), $rmp->{custom}
1632 )
1633 }
1634
1635 =item cf::map->register ($regex, $prio)
1636
1637 Register a handler for the map path matching the given regex at the
1638 givne priority (higher is better, built-in handlers have priority 0, the
1639 default).
1640
1641 =cut
1642
1643 sub register {
1644 my (undef, $regex, $prio) = @_;
1645 my $pkg = caller;
1646
1647 no strict;
1648 push @{"$pkg\::ISA"}, __PACKAGE__;
1649
1650 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1651 }
1652
1653 # also paths starting with '/'
1654 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1655
1656 sub thawer_merge {
1657 my ($self, $merge) = @_;
1658
1659 # we have to keep some variables in memory intact
1660 local $self->{path};
1661 local $self->{load_path};
1662
1663 $self->SUPER::thawer_merge ($merge);
1664 }
1665
1666 sub normalise {
1667 my ($path, $base) = @_;
1668
1669 $path = "$path"; # make sure its a string
1670
1671 $path =~ s/\.map$//;
1672
1673 # map plan:
1674 #
1675 # /! non-realised random map exit (special hack!)
1676 # {... are special paths that are not being touched
1677 # ?xxx/... are special absolute paths
1678 # ?random/... random maps
1679 # /... normal maps
1680 # ~user/... per-player map of a specific user
1681
1682 $path =~ s/$PATH_SEP/\//go;
1683
1684 # treat it as relative path if it starts with
1685 # something that looks reasonable
1686 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1687 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1688
1689 $base =~ s{[^/]+/?$}{};
1690 $path = "$base/$path";
1691 }
1692
1693 for ($path) {
1694 redo if s{//}{/};
1695 redo if s{/\.?/}{/};
1696 redo if s{/[^/]+/\.\./}{/};
1697 }
1698
1699 $path
1700 }
1701
1702 sub new_from_path {
1703 my (undef, $path, $base) = @_;
1704
1705 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1706
1707 $path = normalise $path, $base;
1708
1709 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1710 if ($path =~ $EXT_MAP{$pkg}[1]) {
1711 my $self = bless cf::map::new, $pkg;
1712 $self->{path} = $path; $self->path ($path);
1713 $self->init; # pass $1 etc.
1714 return $self;
1715 }
1716 }
1717
1718 Carp::cluck "unable to resolve path '$path' (base '$base').";
1719 ()
1720 }
1721
1722 sub init {
1723 my ($self) = @_;
1724
1725 $self
1726 }
1727
1728 sub as_string {
1729 my ($self) = @_;
1730
1731 "$self->{path}"
1732 }
1733
1734 # the displayed name, this is a one way mapping
1735 sub visible_name {
1736 &as_string
1737 }
1738
1739 # the original (read-only) location
1740 sub load_path {
1741 my ($self) = @_;
1742
1743 "$MAPDIR/$self->{path}.map"
1744 }
1745
1746 # the temporary/swap location
1747 sub save_path {
1748 my ($self) = @_;
1749
1750 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1751 "$TMPDIR/$path.map"
1752 }
1753
1754 # the unique path, undef == no special unique path
1755 sub uniq_path {
1756 my ($self) = @_;
1757
1758 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1759 "$UNIQUEDIR/$path"
1760 }
1761
1762 # and all this just because we cannot iterate over
1763 # all maps in C++...
1764 sub change_all_map_light {
1765 my ($change) = @_;
1766
1767 $_->change_map_light ($change)
1768 for grep $_->outdoor, values %cf::MAP;
1769 }
1770
1771 sub decay_objects {
1772 my ($self) = @_;
1773
1774 return if $self->{deny_reset};
1775
1776 $self->do_decay_objects;
1777 }
1778
1779 sub unlink_save {
1780 my ($self) = @_;
1781
1782 utf8::encode (my $save = $self->save_path);
1783 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1784 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1785 }
1786
1787 sub load_header_from($) {
1788 my ($self, $path) = @_;
1789
1790 utf8::encode $path;
1791 #aio_open $path, O_RDONLY, 0
1792 # or return;
1793
1794 $self->_load_header ($path)
1795 or return;
1796
1797 $self->{load_path} = $path;
1798
1799 1
1800 }
1801
1802 sub load_header_orig {
1803 my ($self) = @_;
1804
1805 $self->load_header_from ($self->load_path)
1806 }
1807
1808 sub load_header_temp {
1809 my ($self) = @_;
1810
1811 $self->load_header_from ($self->save_path)
1812 }
1813
1814 sub prepare_temp {
1815 my ($self) = @_;
1816
1817 $self->last_access ((delete $self->{last_access})
1818 || $cf::RUNTIME); #d#
1819 # safety
1820 $self->{instantiate_time} = $cf::RUNTIME
1821 if $self->{instantiate_time} > $cf::RUNTIME;
1822 }
1823
1824 sub prepare_orig {
1825 my ($self) = @_;
1826
1827 $self->{load_original} = 1;
1828 $self->{instantiate_time} = $cf::RUNTIME;
1829 $self->last_access ($cf::RUNTIME);
1830 $self->instantiate;
1831 }
1832
1833 sub load_header {
1834 my ($self) = @_;
1835
1836 if ($self->load_header_temp) {
1837 $self->prepare_temp;
1838 } else {
1839 $self->load_header_orig
1840 or return;
1841 $self->prepare_orig;
1842 }
1843
1844 $self->{deny_reset} = 1
1845 if $self->no_reset;
1846
1847 $self->default_region (cf::region::find_by_path $self->{path})
1848 unless $self->default_region;
1849
1850 1
1851 }
1852
1853 sub find;
1854 sub find {
1855 my ($path, $origin) = @_;
1856
1857 $path = normalise $path, $origin && $origin->path;
1858
1859 cf::lock_wait "map_find:$path";
1860
1861 $cf::MAP{$path} || do {
1862 my $guard = cf::lock_acquire "map_find:$path";
1863 my $map = new_from_path cf::map $path
1864 or return;
1865
1866 $map->{last_save} = $cf::RUNTIME;
1867
1868 $map->load_header
1869 or return;
1870
1871 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1872 # doing this can freeze the server in a sync job, obviously
1873 #$cf::WAIT_FOR_TICK->wait;
1874 $map->reset;
1875 undef $guard;
1876 return find $path;
1877 }
1878
1879 $cf::MAP{$path} = $map
1880 }
1881 }
1882
1883 sub pre_load { }
1884 sub post_load { }
1885
1886 sub load {
1887 my ($self) = @_;
1888
1889 local $self->{deny_reset} = 1; # loading can take a long time
1890
1891 my $path = $self->{path};
1892
1893 {
1894 my $guard = cf::lock_acquire "map_load:$path";
1895
1896 return if $self->in_memory != cf::MAP_SWAPPED;
1897
1898 $self->in_memory (cf::MAP_LOADING);
1899
1900 $self->alloc;
1901
1902 $self->pre_load;
1903 Coro::cede;
1904
1905 $self->_load_objects ($self->{load_path}, 1)
1906 or return;
1907
1908 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1909 if delete $self->{load_original};
1910
1911 if (my $uniq = $self->uniq_path) {
1912 utf8::encode $uniq;
1913 if (aio_open $uniq, O_RDONLY, 0) {
1914 $self->clear_unique_items;
1915 $self->_load_objects ($uniq, 0);
1916 }
1917 }
1918
1919 Coro::cede;
1920 # now do the right thing for maps
1921 $self->link_multipart_objects;
1922 $self->difficulty ($self->estimate_difficulty)
1923 unless $self->difficulty;
1924 Coro::cede;
1925
1926 unless ($self->{deny_activate}) {
1927 $self->decay_objects;
1928 $self->fix_auto_apply;
1929 $self->update_buttons;
1930 Coro::cede;
1931 $self->set_darkness_map;
1932 Coro::cede;
1933 $self->activate;
1934 }
1935
1936 $self->{last_save} = $cf::RUNTIME;
1937 $self->last_access ($cf::RUNTIME);
1938
1939 $self->in_memory (cf::MAP_IN_MEMORY);
1940 }
1941
1942 $self->post_load;
1943 }
1944
1945 sub customise_for {
1946 my ($self, $ob) = @_;
1947
1948 return find "~" . $ob->name . "/" . $self->{path}
1949 if $self->per_player;
1950
1951 # return find "?party/" . $ob->name . "/" . $self->{path}
1952 # if $self->per_party;
1953
1954 $self
1955 }
1956
1957 # find and load all maps in the 3x3 area around a map
1958 sub load_diag {
1959 my ($map) = @_;
1960
1961 my @diag; # diagonal neighbours
1962
1963 for (0 .. 3) {
1964 my $neigh = $map->tile_path ($_)
1965 or next;
1966 $neigh = find $neigh, $map
1967 or next;
1968 $neigh->load;
1969
1970 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1971 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1972 }
1973
1974 for (@diag) {
1975 my $neigh = find @$_
1976 or next;
1977 $neigh->load;
1978 }
1979 }
1980
1981 sub find_sync {
1982 my ($path, $origin) = @_;
1983
1984 cf::sync_job { find $path, $origin }
1985 }
1986
1987 sub do_load_sync {
1988 my ($map) = @_;
1989
1990 cf::sync_job { $map->load };
1991 }
1992
1993 our %MAP_PREFETCH;
1994 our $MAP_PREFETCHER = undef;
1995
1996 sub find_async {
1997 my ($path, $origin) = @_;
1998
1999 $path = normalise $path, $origin && $origin->{path};
2000
2001 if (my $map = $cf::MAP{$path}) {
2002 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
2003 }
2004
2005 undef $MAP_PREFETCH{$path};
2006 $MAP_PREFETCHER ||= cf::async {
2007 while (%MAP_PREFETCH) {
2008 for my $path (keys %MAP_PREFETCH) {
2009 if (my $map = find $path) {
2010 $map->load;
2011 }
2012
2013 delete $MAP_PREFETCH{$path};
2014 }
2015 }
2016 undef $MAP_PREFETCHER;
2017 };
2018 $MAP_PREFETCHER->prio (6);
2019
2020 ()
2021 }
2022
2023 sub save {
2024 my ($self) = @_;
2025
2026 my $lock = cf::lock_acquire "map_data:" . $self->path;
2027
2028 $self->{last_save} = $cf::RUNTIME;
2029
2030 return unless $self->dirty;
2031
2032 my $save = $self->save_path; utf8::encode $save;
2033 my $uniq = $self->uniq_path; utf8::encode $uniq;
2034
2035 $self->{load_path} = $save;
2036
2037 return if $self->{deny_save};
2038
2039 local $self->{last_access} = $self->last_access;#d#
2040
2041 cf::async {
2042 $_->contr->save for $self->players;
2043 };
2044
2045 if ($uniq) {
2046 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2047 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2048 } else {
2049 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2050 }
2051 }
2052
2053 sub swap_out {
2054 my ($self) = @_;
2055
2056 # save first because save cedes
2057 $self->save;
2058
2059 my $lock = cf::lock_acquire "map_data:" . $self->path;
2060
2061 return if $self->players;
2062 return if $self->in_memory != cf::MAP_IN_MEMORY;
2063 return if $self->{deny_save};
2064
2065 $self->clear;
2066 $self->in_memory (cf::MAP_SWAPPED);
2067 }
2068
2069 sub reset_at {
2070 my ($self) = @_;
2071
2072 # TODO: safety, remove and allow resettable per-player maps
2073 return 1e99 if $self->{deny_reset};
2074
2075 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2076 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2077
2078 $time + $to
2079 }
2080
2081 sub should_reset {
2082 my ($self) = @_;
2083
2084 $self->reset_at <= $cf::RUNTIME
2085 }
2086
2087 sub reset {
2088 my ($self) = @_;
2089
2090 my $lock = cf::lock_acquire "map_data:$self->{path}";
2091
2092 return if $self->players;
2093
2094 warn "resetting map ", $self->path;
2095
2096 $self->in_memory (cf::MAP_SWAPPED);
2097
2098 # need to save uniques path
2099 unless ($self->{deny_save}) {
2100 my $uniq = $self->uniq_path; utf8::encode $uniq;
2101
2102 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2103 if $uniq;
2104 }
2105
2106 delete $cf::MAP{$self->path};
2107
2108 $self->clear;
2109
2110 $_->clear_links_to ($self) for values %cf::MAP;
2111
2112 $self->unlink_save;
2113 $self->destroy;
2114 }
2115
2116 my $nuke_counter = "aaaa";
2117
2118 sub nuke {
2119 my ($self) = @_;
2120
2121 delete $cf::MAP{$self->path};
2122
2123 $self->unlink_save;
2124
2125 bless $self, "cf::map";
2126 delete $self->{deny_reset};
2127 $self->{deny_save} = 1;
2128 $self->reset_timeout (1);
2129 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2130
2131 $cf::MAP{$self->path} = $self;
2132
2133 $self->reset; # polite request, might not happen
2134 }
2135
2136 =item $maps = cf::map::tmp_maps
2137
2138 Returns an arrayref with all map paths of currently instantiated and saved
2139 maps. May block.
2140
2141 =cut
2142
2143 sub tmp_maps() {
2144 [
2145 map {
2146 utf8::decode $_;
2147 /\.map$/
2148 ? normalise $_
2149 : ()
2150 } @{ aio_readdir $TMPDIR or [] }
2151 ]
2152 }
2153
2154 =item $maps = cf::map::random_maps
2155
2156 Returns an arrayref with all map paths of currently instantiated and saved
2157 random maps. May block.
2158
2159 =cut
2160
2161 sub random_maps() {
2162 [
2163 map {
2164 utf8::decode $_;
2165 /\.map$/
2166 ? normalise "?random/$_"
2167 : ()
2168 } @{ aio_readdir $RANDOMDIR or [] }
2169 ]
2170 }
2171
2172 =item cf::map::unique_maps
2173
2174 Returns an arrayref of paths of all shared maps that have
2175 instantiated unique items. May block.
2176
2177 =cut
2178
2179 sub unique_maps() {
2180 [
2181 map {
2182 utf8::decode $_;
2183 /\.map$/
2184 ? normalise $_
2185 : ()
2186 } @{ aio_readdir $UNIQUEDIR or [] }
2187 ]
2188 }
2189
2190 package cf;
2191
2192 =back
2193
2194 =head3 cf::object
2195
2196 =cut
2197
2198 package cf::object;
2199
2200 =over 4
2201
2202 =item $ob->inv_recursive
2203
2204 Returns the inventory of the object _and_ their inventories, recursively.
2205
2206 =cut
2207
2208 sub inv_recursive_;
2209 sub inv_recursive_ {
2210 map { $_, inv_recursive_ $_->inv } @_
2211 }
2212
2213 sub inv_recursive {
2214 inv_recursive_ inv $_[0]
2215 }
2216
2217 package cf;
2218
2219 =back
2220
2221 =head3 cf::object::player
2222
2223 =over 4
2224
2225 =item $player_object->reply ($npc, $msg[, $flags])
2226
2227 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2228 can be C<undef>. Does the right thing when the player is currently in a
2229 dialogue with the given NPC character.
2230
2231 =cut
2232
2233 # rough implementation of a future "reply" method that works
2234 # with dialog boxes.
2235 #TODO: the first argument must go, split into a $npc->reply_to ( method
2236 sub cf::object::player::reply($$$;$) {
2237 my ($self, $npc, $msg, $flags) = @_;
2238
2239 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2240
2241 if ($self->{record_replies}) {
2242 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2243
2244 } else {
2245 my $pl = $self->contr;
2246
2247 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2248 my $dialog = $pl->{npc_dialog};
2249 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2250
2251 } else {
2252 $msg = $npc->name . " says: $msg" if $npc;
2253 $self->message ($msg, $flags);
2254 }
2255 }
2256 }
2257
2258 =item $object->send_msg ($channel, $msg, $color, [extra...])
2259
2260 =cut
2261
2262 sub cf::object::send_msg {
2263 my $pl = shift->contr
2264 or return;
2265 $pl->send_msg (@_);
2266 }
2267
2268 =item $player_object->may ("access")
2269
2270 Returns wether the given player is authorized to access resource "access"
2271 (e.g. "command_wizcast").
2272
2273 =cut
2274
2275 sub cf::object::player::may {
2276 my ($self, $access) = @_;
2277
2278 $self->flag (cf::FLAG_WIZ) ||
2279 (ref $cf::CFG{"may_$access"}
2280 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2281 : $cf::CFG{"may_$access"})
2282 }
2283
2284 =item $player_object->enter_link
2285
2286 Freezes the player and moves him/her to a special map (C<{link}>).
2287
2288 The player should be reasonably safe there for short amounts of time. You
2289 I<MUST> call C<leave_link> as soon as possible, though.
2290
2291 Will never block.
2292
2293 =item $player_object->leave_link ($map, $x, $y)
2294
2295 Moves the player out of the special C<{link}> map onto the specified
2296 map. If the map is not valid (or omitted), the player will be moved back
2297 to the location he/she was before the call to C<enter_link>, or, if that
2298 fails, to the emergency map position.
2299
2300 Might block.
2301
2302 =cut
2303
2304 sub link_map {
2305 unless ($LINK_MAP) {
2306 $LINK_MAP = cf::map::find "{link}"
2307 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2308 $LINK_MAP->load;
2309 }
2310
2311 $LINK_MAP
2312 }
2313
2314 sub cf::object::player::enter_link {
2315 my ($self) = @_;
2316
2317 $self->deactivate_recursive;
2318
2319 return if UNIVERSAL::isa $self->map, "ext::map_link";
2320
2321 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2322 if $self->map && $self->map->{path} ne "{link}";
2323
2324 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2325 }
2326
2327 sub cf::object::player::leave_link {
2328 my ($self, $map, $x, $y) = @_;
2329
2330 return unless $self->contr->active;
2331
2332 my $link_pos = delete $self->{_link_pos};
2333
2334 unless ($map) {
2335 # restore original map position
2336 ($map, $x, $y) = @{ $link_pos || [] };
2337 $map = cf::map::find $map;
2338
2339 unless ($map) {
2340 ($map, $x, $y) = @$EMERGENCY_POSITION;
2341 $map = cf::map::find $map
2342 or die "FATAL: cannot load emergency map\n";
2343 }
2344 }
2345
2346 ($x, $y) = (-1, -1)
2347 unless (defined $x) && (defined $y);
2348
2349 # use -1 or undef as default coordinates, not 0, 0
2350 ($x, $y) = ($map->enter_x, $map->enter_y)
2351 if $x <=0 && $y <= 0;
2352
2353 $map->load;
2354 $map->load_diag;
2355
2356 return unless $self->contr->active;
2357 $self->activate_recursive;
2358
2359 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2360 $self->enter_map ($map, $x, $y);
2361 }
2362
2363 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2364
2365 Moves the player to the given map-path and coordinates by first freezing
2366 her, loading and preparing them map, calling the provided $check callback
2367 that has to return the map if sucecssful, and then unfreezes the player on
2368 the new (success) or old (failed) map position. In either case, $done will
2369 be called at the end of this process.
2370
2371 =cut
2372
2373 our $GOTOGEN;
2374
2375 sub cf::object::player::goto {
2376 my ($self, $path, $x, $y, $check, $done) = @_;
2377
2378 # do generation counting so two concurrent goto's will be executed in-order
2379 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2380
2381 $self->enter_link;
2382
2383 (async {
2384 my $map = eval {
2385 my $map = cf::map::find $path;
2386
2387 if ($map) {
2388 $map = $map->customise_for ($self);
2389 $map = $check->($map) if $check && $map;
2390 } else {
2391 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
2392 }
2393
2394 $map
2395 };
2396
2397 if ($@) {
2398 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2399 LOG llevError | logBacktrace, Carp::longmess $@;
2400 }
2401
2402 if ($gen == $self->{_goto_generation}) {
2403 delete $self->{_goto_generation};
2404 $self->leave_link ($map, $x, $y);
2405 }
2406
2407 $done->() if $done;
2408 })->prio (1);
2409 }
2410
2411 =item $player_object->enter_exit ($exit_object)
2412
2413 =cut
2414
2415 sub parse_random_map_params {
2416 my ($spec) = @_;
2417
2418 my $rmp = { # defaults
2419 xsize => (cf::rndm 15, 40),
2420 ysize => (cf::rndm 15, 40),
2421 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2422 #layout => string,
2423 };
2424
2425 for (split /\n/, $spec) {
2426 my ($k, $v) = split /\s+/, $_, 2;
2427
2428 $rmp->{lc $k} = $v if (length $k) && (length $v);
2429 }
2430
2431 $rmp
2432 }
2433
2434 sub prepare_random_map {
2435 my ($exit) = @_;
2436
2437 my $guard = cf::lock_acquire "exit_prepare:$exit";
2438
2439 # all this does is basically replace the /! path by
2440 # a new random map path (?random/...) with a seed
2441 # that depends on the exit object
2442
2443 my $rmp = parse_random_map_params $exit->msg;
2444
2445 if ($exit->map) {
2446 $rmp->{region} = $exit->region->name;
2447 $rmp->{origin_map} = $exit->map->path;
2448 $rmp->{origin_x} = $exit->x;
2449 $rmp->{origin_y} = $exit->y;
2450 }
2451
2452 $rmp->{random_seed} ||= $exit->random_seed;
2453
2454 my $data = cf::to_json $rmp;
2455 my $md5 = Digest::MD5::md5_hex $data;
2456 my $meta = "$RANDOMDIR/$md5.meta";
2457
2458 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2459 aio_write $fh, 0, (length $data), $data, 0;
2460 undef $fh;
2461 aio_rename "$meta~", $meta;
2462
2463 $exit->slaying ("?random/$md5");
2464 $exit->msg (undef);
2465 }
2466 }
2467
2468 sub cf::object::player::enter_exit {
2469 my ($self, $exit) = @_;
2470
2471 return unless $self->type == cf::PLAYER;
2472
2473 if ($exit->slaying eq "/!") {
2474 #TODO: this should de-fi-ni-te-ly not be a sync-job
2475 # the problem is that $exit might not survive long enough
2476 # so it needs to be done right now, right here
2477 cf::sync_job { prepare_random_map $exit };
2478 }
2479
2480 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2481 my $hp = $exit->stats->hp;
2482 my $sp = $exit->stats->sp;
2483
2484 $self->enter_link;
2485
2486 # if exit is damned, update players death & WoR home-position
2487 $self->contr->savebed ($slaying, $hp, $sp)
2488 if $exit->flag (FLAG_DAMNED);
2489
2490 (async {
2491 $self->deactivate_recursive; # just to be sure
2492 unless (eval {
2493 $self->goto ($slaying, $hp, $sp);
2494
2495 1;
2496 }) {
2497 $self->message ("Something went wrong deep within the crossfire server. "
2498 . "I'll try to bring you back to the map you were before. "
2499 . "Please report this to the dungeon master!",
2500 cf::NDI_UNIQUE | cf::NDI_RED);
2501
2502 warn "ERROR in enter_exit: $@";
2503 $self->leave_link;
2504 }
2505 })->prio (1);
2506 }
2507
2508 =head3 cf::client
2509
2510 =over 4
2511
2512 =item $client->send_drawinfo ($text, $flags)
2513
2514 Sends a drawinfo packet to the client. Circumvents output buffering so
2515 should not be used under normal circumstances.
2516
2517 =cut
2518
2519 sub cf::client::send_drawinfo {
2520 my ($self, $text, $flags) = @_;
2521
2522 utf8::encode $text;
2523 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2524 }
2525
2526 =item $client->send_msg ($channel, $msg, $color, [extra...])
2527
2528 Send a drawinfo or msg packet to the client, formatting the msg for the
2529 client if neccessary. C<$type> should be a string identifying the type of
2530 the message, with C<log> being the default. If C<$color> is negative, suppress
2531 the message unless the client supports the msg packet.
2532
2533 =cut
2534
2535 sub cf::client::send_msg {
2536 my ($self, $channel, $msg, $color, @extra) = @_;
2537
2538 $msg = $self->pl->expand_cfpod ($msg);
2539
2540 $color &= cf::NDI_CLIENT_MASK; # just in case...
2541
2542 if (ref $channel) {
2543 # send meta info to client, if not yet sent
2544 unless (exists $self->{channel}{$channel->{id}}) {
2545 $self->{channel}{$channel->{id}} = $channel;
2546 $self->ext_msg (channel_info => $channel);
2547 }
2548
2549 $channel = $channel->{id};
2550 }
2551
2552 return unless @extra || length $msg;
2553
2554 if ($self->can_msg) {
2555 # default colour, mask it out
2556 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2557 if $color & cf::NDI_DEF;
2558
2559 $self->send_packet ("msg " . $self->{json_coder}->encode (
2560 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2561 } else {
2562 if ($color >= 0) {
2563 # replace some tags by gcfclient-compatible ones
2564 for ($msg) {
2565 1 while
2566 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2567 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2568 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2569 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2570 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2571 }
2572
2573 $color &= cf::NDI_COLOR_MASK;
2574
2575 utf8::encode $msg;
2576
2577 if (0 && $msg =~ /\[/) {
2578 # COMMAND/INFO
2579 $self->send_packet ("drawextinfo $color 10 8 $msg")
2580 } else {
2581 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2582 $self->send_packet ("drawinfo $color $msg")
2583 }
2584 }
2585 }
2586 }
2587
2588 =item $client->ext_msg ($type, @msg)
2589
2590 Sends an ext event to the client.
2591
2592 =cut
2593
2594 sub cf::client::ext_msg($$@) {
2595 my ($self, $type, @msg) = @_;
2596
2597 my $extcmd = $self->extcmd;
2598
2599 if ($extcmd == 2) {
2600 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2601 } elsif ($extcmd == 1) { # TODO: remove
2602 push @msg, msgtype => "event_$type";
2603 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2604 }
2605 }
2606
2607 =item $success = $client->query ($flags, "text", \&cb)
2608
2609 Queues a query to the client, calling the given callback with
2610 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2611 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2612
2613 Queries can fail, so check the return code. Or don't, as queries will
2614 become reliable at some point in the future.
2615
2616 =cut
2617
2618 sub cf::client::query {
2619 my ($self, $flags, $text, $cb) = @_;
2620
2621 return unless $self->state == ST_PLAYING
2622 || $self->state == ST_SETUP
2623 || $self->state == ST_CUSTOM;
2624
2625 $self->state (ST_CUSTOM);
2626
2627 utf8::encode $text;
2628 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2629
2630 $self->send_packet ($self->{query_queue}[0][0])
2631 if @{ $self->{query_queue} } == 1;
2632
2633 1
2634 }
2635
2636 cf::client->attach (
2637 on_connect => sub {
2638 my ($ns) = @_;
2639
2640 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2641 },
2642 on_reply => sub {
2643 my ($ns, $msg) = @_;
2644
2645 # this weird shuffling is so that direct followup queries
2646 # get handled first
2647 my $queue = delete $ns->{query_queue}
2648 or return; # be conservative, not sure how that can happen, but we saw a crash here
2649
2650 (shift @$queue)->[1]->($msg);
2651 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2652
2653 push @{ $ns->{query_queue} }, @$queue;
2654
2655 if (@{ $ns->{query_queue} } == @$queue) {
2656 if (@$queue) {
2657 $ns->send_packet ($ns->{query_queue}[0][0]);
2658 } else {
2659 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2660 }
2661 }
2662 },
2663 on_exticmd => sub {
2664 my ($ns, $buf) = @_;
2665
2666 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2667
2668 if (ref $msg) {
2669 my ($type, $reply, @payload) =
2670 "ARRAY" eq ref $msg
2671 ? @$msg
2672 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2673
2674 if (my $cb = $EXTICMD{$type}) {
2675 my @reply = $cb->($ns, @payload);
2676
2677 $ns->ext_reply ($reply, @reply)
2678 if $reply;
2679 }
2680 } else {
2681 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2682 }
2683
2684 cf::override;
2685 },
2686 );
2687
2688 =item $client->async (\&cb)
2689
2690 Create a new coroutine, running the specified callback. The coroutine will
2691 be automatically cancelled when the client gets destroyed (e.g. on logout,
2692 or loss of connection).
2693
2694 =cut
2695
2696 sub cf::client::async {
2697 my ($self, $cb) = @_;
2698
2699 my $coro = &Coro::async ($cb);
2700
2701 $coro->on_destroy (sub {
2702 delete $self->{_coro}{$coro+0};
2703 });
2704
2705 $self->{_coro}{$coro+0} = $coro;
2706
2707 $coro
2708 }
2709
2710 cf::client->attach (
2711 on_destroy => sub {
2712 my ($ns) = @_;
2713
2714 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2715 },
2716 );
2717
2718 =back
2719
2720
2721 =head2 SAFE SCRIPTING
2722
2723 Functions that provide a safe environment to compile and execute
2724 snippets of perl code without them endangering the safety of the server
2725 itself. Looping constructs, I/O operators and other built-in functionality
2726 is not available in the safe scripting environment, and the number of
2727 functions and methods that can be called is greatly reduced.
2728
2729 =cut
2730
2731 our $safe = new Safe "safe";
2732 our $safe_hole = new Safe::Hole;
2733
2734 $SIG{FPE} = 'IGNORE';
2735
2736 $safe->permit_only (Opcode::opset qw(
2737 :base_core :base_mem :base_orig :base_math
2738 grepstart grepwhile mapstart mapwhile
2739 sort time
2740 ));
2741
2742 # here we export the classes and methods available to script code
2743
2744 =pod
2745
2746 The following functions and methods are available within a safe environment:
2747
2748 cf::object
2749 contr pay_amount pay_player map x y force_find force_add
2750 insert remove name archname title slaying race
2751
2752 cf::object::player
2753 player
2754
2755 cf::player
2756 peaceful
2757
2758 cf::map
2759 trigger
2760
2761 =cut
2762
2763 for (
2764 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2765 insert remove inv name archname title slaying race)],
2766 ["cf::object::player" => qw(player)],
2767 ["cf::player" => qw(peaceful)],
2768 ["cf::map" => qw(trigger)],
2769 ) {
2770 no strict 'refs';
2771 my ($pkg, @funs) = @$_;
2772 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2773 for @funs;
2774 }
2775
2776 =over 4
2777
2778 =item @retval = safe_eval $code, [var => value, ...]
2779
2780 Compiled and executes the given perl code snippet. additional var/value
2781 pairs result in temporary local (my) scalar variables of the given name
2782 that are available in the code snippet. Example:
2783
2784 my $five = safe_eval '$first + $second', first => 1, second => 4;
2785
2786 =cut
2787
2788 sub safe_eval($;@) {
2789 my ($code, %vars) = @_;
2790
2791 my $qcode = $code;
2792 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2793 $qcode =~ s/\n/\\n/g;
2794
2795 local $_;
2796 local @safe::cf::_safe_eval_args = values %vars;
2797
2798 my $eval =
2799 "do {\n"
2800 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2801 . "#line 0 \"{$qcode}\"\n"
2802 . $code
2803 . "\n}"
2804 ;
2805
2806 sub_generation_inc;
2807 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2808 sub_generation_inc;
2809
2810 if ($@) {
2811 warn "$@";
2812 warn "while executing safe code '$code'\n";
2813 warn "with arguments " . (join " ", %vars) . "\n";
2814 }
2815
2816 wantarray ? @res : $res[0]
2817 }
2818
2819 =item cf::register_script_function $function => $cb
2820
2821 Register a function that can be called from within map/npc scripts. The
2822 function should be reasonably secure and should be put into a package name
2823 like the extension.
2824
2825 Example: register a function that gets called whenever a map script calls
2826 C<rent::overview>, as used by the C<rent> extension.
2827
2828 cf::register_script_function "rent::overview" => sub {
2829 ...
2830 };
2831
2832 =cut
2833
2834 sub register_script_function {
2835 my ($fun, $cb) = @_;
2836
2837 no strict 'refs';
2838 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2839 }
2840
2841 =back
2842
2843 =cut
2844
2845 #############################################################################
2846 # the server's init and main functions
2847
2848 sub load_facedata($) {
2849 my ($path) = @_;
2850
2851 warn "loading facedata from $path\n";
2852
2853 my $facedata;
2854 0 < aio_load $path, $facedata
2855 or die "$path: $!";
2856
2857 $facedata = Coro::Storable::thaw $facedata;
2858
2859 $facedata->{version} == 2
2860 or cf::cleanup "$path: version mismatch, cannot proceed.";
2861
2862 {
2863 my $faces = $facedata->{faceinfo};
2864
2865 while (my ($face, $info) = each %$faces) {
2866 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2867 cf::face::set_visibility $idx, $info->{visibility};
2868 cf::face::set_magicmap $idx, $info->{magicmap};
2869 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2870 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2871
2872 cf::cede_to_tick;
2873 }
2874
2875 while (my ($face, $info) = each %$faces) {
2876 next unless $info->{smooth};
2877 my $idx = cf::face::find $face
2878 or next;
2879 if (my $smooth = cf::face::find $info->{smooth}) {
2880 cf::face::set_smooth $idx, $smooth;
2881 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
2882 } else {
2883 warn "smooth face '$info->{smooth}' not found for face '$face'";
2884 }
2885
2886 cf::cede_to_tick;
2887 }
2888 }
2889
2890 {
2891 my $anims = $facedata->{animinfo};
2892
2893 while (my ($anim, $info) = each %$anims) {
2894 cf::anim::set $anim, $info->{frames}, $info->{facings};
2895 cf::cede_to_tick;
2896 }
2897
2898 cf::anim::invalidate_all; # d'oh
2899 }
2900
2901 {
2902 # TODO: for gcfclient pleasure, we should give resources
2903 # that gcfclient doesn't grok a >10000 face index.
2904 my $res = $facedata->{resource};
2905 my $enc = JSON::XS->new->utf8->canonical;
2906
2907 my $soundconf = delete $res->{"res/sound.conf"};
2908
2909 while (my ($name, $info) = each %$res) {
2910 my $meta = $enc->encode ({
2911 name => $name,
2912 %{ $info->{meta} || {} },
2913 });
2914
2915 my $idx = (cf::face::find $name) || cf::face::alloc $name;
2916
2917 if ($info->{type} & 1) {
2918 # prepend meta info
2919
2920 my $data = pack "(w/a*)*", $meta, $info->{data};
2921 my $chk = Digest::MD5::md5 "$info->{chksum},$meta"; # mangle data checksum and metadata
2922
2923 cf::face::set_data $idx, 0, $data, $chk;
2924 } else {
2925 cf::face::set_data $idx, 0, $info->{data}, $info->{chksum};
2926 }
2927
2928 cf::face::set_type $idx, $info->{type};
2929
2930 cf::cede_to_tick;
2931 }
2932
2933 if ($soundconf) {
2934 $soundconf = $enc->decode (delete $soundconf->{data});
2935
2936 for (0 .. SOUND_CAST_SPELL_0 - 1) {
2937 my $sound = $soundconf->{compat}[$_]
2938 or next;
2939
2940 my $face = cf::face::find "sound/$sound->[1]";
2941 cf::sound::set $sound->[0] => $face;
2942 cf::sound::old_sound_index $_, $face; # gcfclient-compat
2943 }
2944
2945 while (my ($k, $v) = each %{$soundconf->{event}}) {
2946 my $face = cf::face::find "sound/$v";
2947 cf::sound::set $k => $face;
2948 }
2949 }
2950 }
2951
2952 1
2953 }
2954
2955 register_exticmd fx_want => sub {
2956 my ($ns, $want) = @_;
2957
2958 while (my ($k, $v) = each %$want) {
2959 $ns->fx_want ($k, $v);
2960 }
2961 };
2962
2963 sub reload_regions {
2964 load_resource_file "$MAPDIR/regions"
2965 or die "unable to load regions file\n";
2966
2967 for (cf::region::list) {
2968 $_->{match} = qr/$_->{match}/
2969 if exists $_->{match};
2970 }
2971 }
2972
2973 sub reload_facedata {
2974 load_facedata "$DATADIR/facedata"
2975 or die "unable to load facedata\n";
2976 }
2977
2978 sub reload_archetypes {
2979 load_resource_file "$DATADIR/archetypes"
2980 or die "unable to load archetypes\n";
2981 #d# NEED to laod twice to resolve forward references
2982 # this really needs to be done in an extra post-pass
2983 # (which needs to be synchronous, so solve it differently)
2984 load_resource_file "$DATADIR/archetypes"
2985 or die "unable to load archetypes\n";
2986 }
2987
2988 sub reload_treasures {
2989 load_resource_file "$DATADIR/treasures"
2990 or die "unable to load treasurelists\n";
2991 }
2992
2993 sub reload_resources {
2994 warn "reloading resource files...\n";
2995
2996 reload_regions;
2997 reload_facedata;
2998 #reload_archetypes;#d#
2999 reload_archetypes;
3000 reload_treasures;
3001
3002 warn "finished reloading resource files\n";
3003 }
3004
3005 sub init {
3006 reload_resources;
3007 }
3008
3009 sub cfg_load {
3010 open my $fh, "<:utf8", "$CONFDIR/config"
3011 or return;
3012
3013 local $/;
3014 *CFG = YAML::Syck::Load <$fh>;
3015
3016 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3017
3018 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3019 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3020
3021 if (exists $CFG{mlockall}) {
3022 eval {
3023 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3024 and die "WARNING: m(un)lockall failed: $!\n";
3025 };
3026 warn $@ if $@;
3027 }
3028 }
3029
3030 sub main {
3031 # we must not ever block the main coroutine
3032 local $Coro::idle = sub {
3033 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3034 (async {
3035 Event::one_event;
3036 })->prio (Coro::PRIO_MAX);
3037 };
3038
3039 cfg_load;
3040 db_init;
3041 load_extensions;
3042
3043 $TICK_WATCHER->start;
3044 Event::loop;
3045 }
3046
3047 #############################################################################
3048 # initialisation and cleanup
3049
3050 # install some emergency cleanup handlers
3051 BEGIN {
3052 for my $signal (qw(INT HUP TERM)) {
3053 Event->signal (
3054 reentrant => 0,
3055 data => WF_AUTOCANCEL,
3056 signal => $signal,
3057 prio => 0,
3058 cb => sub {
3059 cf::cleanup "SIG$signal";
3060 },
3061 );
3062 }
3063 }
3064
3065 sub write_runtime {
3066 my $runtime = "$LOCALDIR/runtime";
3067
3068 # first touch the runtime file to show we are still running:
3069 # the fsync below can take a very very long time.
3070
3071 IO::AIO::aio_utime $runtime, undef, undef;
3072
3073 my $guard = cf::lock_acquire "write_runtime";
3074
3075 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3076 or return;
3077
3078 my $value = $cf::RUNTIME + 90 + 10;
3079 # 10 is the runtime save interval, for a monotonic clock
3080 # 60 allows for the watchdog to kill the server.
3081
3082 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3083 and return;
3084
3085 # always fsync - this file is important
3086 aio_fsync $fh
3087 and return;
3088
3089 # touch it again to show we are up-to-date
3090 aio_utime $fh, undef, undef;
3091
3092 close $fh
3093 or return;
3094
3095 aio_rename "$runtime~", $runtime
3096 and return;
3097
3098 warn "runtime file written.\n";
3099
3100 1
3101 }
3102
3103 sub emergency_save() {
3104 my $freeze_guard = cf::freeze_mainloop;
3105
3106 warn "enter emergency perl save\n";
3107
3108 cf::sync_job {
3109 # use a peculiar iteration method to avoid tripping on perl
3110 # refcount bugs in for. also avoids problems with players
3111 # and maps saved/destroyed asynchronously.
3112 warn "begin emergency player save\n";
3113 for my $login (keys %cf::PLAYER) {
3114 my $pl = $cf::PLAYER{$login} or next;
3115 $pl->valid or next;
3116 $pl->save;
3117 }
3118 warn "end emergency player save\n";
3119
3120 warn "begin emergency map save\n";
3121 for my $path (keys %cf::MAP) {
3122 my $map = $cf::MAP{$path} or next;
3123 $map->valid or next;
3124 $map->save;
3125 }
3126 warn "end emergency map save\n";
3127
3128 warn "begin emergency database checkpoint\n";
3129 BDB::db_env_txn_checkpoint $DB_ENV;
3130 warn "end emergency database checkpoint\n";
3131 };
3132
3133 warn "leave emergency perl save\n";
3134 }
3135
3136 sub post_cleanup {
3137 my ($make_core) = @_;
3138
3139 warn Carp::longmess "post_cleanup backtrace"
3140 if $make_core;
3141 }
3142
3143 sub do_reload_perl() {
3144 # can/must only be called in main
3145 if ($Coro::current != $Coro::main) {
3146 warn "can only reload from main coroutine";
3147 return;
3148 }
3149
3150 warn "reloading...";
3151
3152 warn "entering sync_job";
3153
3154 cf::sync_job {
3155 cf::write_runtime; # external watchdog should not bark
3156 cf::emergency_save;
3157 cf::write_runtime; # external watchdog should not bark
3158
3159 warn "syncing database to disk";
3160 BDB::db_env_txn_checkpoint $DB_ENV;
3161
3162 # if anything goes wrong in here, we should simply crash as we already saved
3163
3164 warn "cancelling all WF_AUTOCANCEL watchers";
3165 for (Event::all_watchers) {
3166 $_->cancel if $_->data & WF_AUTOCANCEL;
3167 }
3168
3169 warn "flushing outstanding aio requests";
3170 for (;;) {
3171 BDB::flush;
3172 IO::AIO::flush;
3173 Coro::cede;
3174 last unless IO::AIO::nreqs || BDB::nreqs;
3175 warn "iterate...";
3176 }
3177
3178 ++$RELOAD;
3179
3180 warn "cancelling all extension coros";
3181 $_->cancel for values %EXT_CORO;
3182 %EXT_CORO = ();
3183
3184 warn "removing commands";
3185 %COMMAND = ();
3186
3187 warn "removing ext/exti commands";
3188 %EXTCMD = ();
3189 %EXTICMD = ();
3190
3191 warn "unloading/nuking all extensions";
3192 for my $pkg (@EXTS) {
3193 warn "... unloading $pkg";
3194
3195 if (my $cb = $pkg->can ("unload")) {
3196 eval {
3197 $cb->($pkg);
3198 1
3199 } or warn "$pkg unloaded, but with errors: $@";
3200 }
3201
3202 warn "... nuking $pkg";
3203 Symbol::delete_package $pkg;
3204 }
3205
3206 warn "unloading all perl modules loaded from $LIBDIR";
3207 while (my ($k, $v) = each %INC) {
3208 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3209
3210 warn "... unloading $k";
3211 delete $INC{$k};
3212
3213 $k =~ s/\.pm$//;
3214 $k =~ s/\//::/g;
3215
3216 if (my $cb = $k->can ("unload_module")) {
3217 $cb->();
3218 }
3219
3220 Symbol::delete_package $k;
3221 }
3222
3223 warn "getting rid of safe::, as good as possible";
3224 Symbol::delete_package "safe::$_"
3225 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3226
3227 warn "unloading cf.pm \"a bit\"";
3228 delete $INC{"cf.pm"};
3229 delete $INC{"cf/pod.pm"};
3230
3231 # don't, removes xs symbols, too,
3232 # and global variables created in xs
3233 #Symbol::delete_package __PACKAGE__;
3234
3235 warn "unload completed, starting to reload now";
3236
3237 warn "reloading cf.pm";
3238 require cf;
3239 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3240
3241 warn "loading config and database again";
3242 cf::cfg_load;
3243
3244 warn "loading extensions";
3245 cf::load_extensions;
3246
3247 warn "reattaching attachments to objects/players";
3248 _global_reattach; # objects, sockets
3249 warn "reattaching attachments to maps";
3250 reattach $_ for values %MAP;
3251 warn "reattaching attachments to players";
3252 reattach $_ for values %PLAYER;
3253
3254 warn "leaving sync_job";
3255
3256 1
3257 } or do {
3258 warn $@;
3259 warn "error while reloading, exiting.";
3260 exit 1;
3261 };
3262
3263 warn "reloaded";
3264 };
3265
3266 our $RELOAD_WATCHER; # used only during reload
3267
3268 sub reload_perl() {
3269 # doing reload synchronously and two reloads happen back-to-back,
3270 # coro crashes during coro_state_free->destroy here.
3271
3272 $RELOAD_WATCHER ||= Event->timer (
3273 reentrant => 0,
3274 after => 0,
3275 data => WF_AUTOCANCEL,
3276 cb => sub {
3277 do_reload_perl;
3278 undef $RELOAD_WATCHER;
3279 },
3280 );
3281 }
3282
3283 register_command "reload" => sub {
3284 my ($who, $arg) = @_;
3285
3286 if ($who->flag (FLAG_WIZ)) {
3287 $who->message ("reloading server.");
3288 async { reload_perl };
3289 }
3290 };
3291
3292 unshift @INC, $LIBDIR;
3293
3294 my $bug_warning = 0;
3295
3296 our @WAIT_FOR_TICK;
3297 our @WAIT_FOR_TICK_BEGIN;
3298
3299 sub wait_for_tick {
3300 return unless $TICK_WATCHER->is_active;
3301 return if $Coro::current == $Coro::main;
3302
3303 my $signal = new Coro::Signal;
3304 push @WAIT_FOR_TICK, $signal;
3305 $signal->wait;
3306 }
3307
3308 sub wait_for_tick_begin {
3309 return unless $TICK_WATCHER->is_active;
3310 return if $Coro::current == $Coro::main;
3311
3312 my $signal = new Coro::Signal;
3313 push @WAIT_FOR_TICK_BEGIN, $signal;
3314 $signal->wait;
3315 }
3316
3317 my $min = 1e6;#d#
3318 my $avg = 10;
3319 $TICK_WATCHER = Event->timer (
3320 reentrant => 0,
3321 parked => 1,
3322 prio => 0,
3323 at => $NEXT_TICK || $TICK,
3324 data => WF_AUTOCANCEL,
3325 cb => sub {
3326 if ($Coro::current != $Coro::main) {
3327 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3328 unless ++$bug_warning > 10;
3329 return;
3330 }
3331
3332 $NOW = $tick_start = Event::time;
3333
3334 cf::server_tick; # one server iteration
3335
3336 0 && sync_job {#d#
3337 for(1..10) {
3338 my $t = Event::time;
3339 my $map = my $map = new_from_path cf::map "/tmp/x.map"
3340 or die;
3341
3342 $map->width (50);
3343 $map->height (50);
3344 $map->alloc;
3345 $map->_load_objects ("/tmp/x.map", 1);
3346 my $t = Event::time - $t;
3347
3348 #next unless $t < 0.0013;#d#
3349 if ($t < $min) {
3350 $min = $t;
3351 }
3352 $avg = $avg * 0.99 + $t * 0.01;
3353 }
3354 warn "XXXXXXXXXXXXXXXXXX min $min avg $avg\n";#d#
3355 exit 0;
3356 # 2007-05-22 02:33:04.569 min 0.00112509727478027 avg 0.0012259249572477
3357 };
3358
3359 $RUNTIME += $TICK;
3360 $NEXT_TICK += $TICK;
3361
3362 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3363 $NEXT_RUNTIME_WRITE = $NOW + 10;
3364 Coro::async_pool {
3365 write_runtime
3366 or warn "ERROR: unable to write runtime file: $!";
3367 };
3368 }
3369
3370 # my $AFTER = Event::time;
3371 # warn $AFTER - $NOW;#d#
3372
3373 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3374 $sig->send;
3375 }
3376 while (my $sig = shift @WAIT_FOR_TICK) {
3377 $sig->send;
3378 }
3379
3380 $NOW = Event::time;
3381
3382 # if we are delayed by four ticks or more, skip them all
3383 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3384
3385 $TICK_WATCHER->at ($NEXT_TICK);
3386 $TICK_WATCHER->start;
3387
3388 $LOAD = ($NOW - $tick_start) / $TICK;
3389 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3390
3391 _post_tick;
3392
3393
3394 },
3395 );
3396
3397 {
3398 BDB::max_poll_time $TICK * 0.1;
3399 $BDB_POLL_WATCHER = Event->io (
3400 reentrant => 0,
3401 fd => BDB::poll_fileno,
3402 poll => 'r',
3403 prio => 0,
3404 data => WF_AUTOCANCEL,
3405 cb => \&BDB::poll_cb,
3406 );
3407 BDB::min_parallel 8;
3408
3409 BDB::set_sync_prepare {
3410 my $status;
3411 my $current = $Coro::current;
3412 (
3413 sub {
3414 $status = $!;
3415 $current->ready; undef $current;
3416 },
3417 sub {
3418 Coro::schedule while defined $current;
3419 $! = $status;
3420 },
3421 )
3422 };
3423
3424 unless ($DB_ENV) {
3425 $DB_ENV = BDB::db_env_create;
3426
3427 cf::sync_job {
3428 eval {
3429 BDB::db_env_open
3430 $DB_ENV,
3431 $BDBDIR,
3432 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3433 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3434 0666;
3435
3436 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3437
3438 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
3439 $DB_ENV->set_lk_detect;
3440 };
3441
3442 cf::cleanup "db_env_open(db): $@" if $@;
3443 };
3444 }
3445 }
3446
3447 {
3448 IO::AIO::min_parallel 8;
3449
3450 undef $Coro::AIO::WATCHER;
3451 IO::AIO::max_poll_time $TICK * 0.1;
3452 $AIO_POLL_WATCHER = Event->io (
3453 reentrant => 0,
3454 data => WF_AUTOCANCEL,
3455 fd => IO::AIO::poll_fileno,
3456 poll => 'r',
3457 prio => 6,
3458 cb => \&IO::AIO::poll_cb,
3459 );
3460 }
3461
3462 my $_log_backtrace;
3463
3464 sub _log_backtrace {
3465 my ($msg, @addr) = @_;
3466
3467 $msg =~ s/\n//;
3468
3469 # limit the # of concurrent backtraces
3470 if ($_log_backtrace < 2) {
3471 ++$_log_backtrace;
3472 async {
3473 my @bt = fork_call {
3474 @addr = map { sprintf "%x", $_ } @addr;
3475 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3476 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3477 or die "addr2line: $!";
3478
3479 my @funcs;
3480 my @res = <$fh>;
3481 chomp for @res;
3482 while (@res) {
3483 my ($func, $line) = splice @res, 0, 2, ();
3484 push @funcs, "[$func] $line";
3485 }
3486
3487 @funcs
3488 };
3489
3490 LOG llevInfo, "[ABT] $msg\n";
3491 LOG llevInfo, "[ABT] $_\n" for @bt;
3492 --$_log_backtrace;
3493 };
3494 } else {
3495 LOG llevInfo, "[ABT] $msg\n";
3496 LOG llevInfo, "[ABT] [suppressed]\n";
3497 }
3498 }
3499
3500 # load additional modules
3501 use cf::pod;
3502
3503 END { cf::emergency_save }
3504
3505 1
3506