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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.102 by root, Wed Dec 27 15:20:54 2006 UTC vs.
Revision 1.143 by root, Sun Jan 7 02:39:14 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO;
18 19
20use Digest::MD5;
21use Fcntl;
19use IO::AIO 2.3; 22use IO::AIO 2.31 ();
20use YAML::Syck (); 23use YAML::Syck ();
21use Time::HiRes; 24use Time::HiRes;
22 25
23use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
24 27
25# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
26$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
27 30
28$Coro::main->prio (Coro::PRIO_MIN); 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
29 32
30sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31 34
32our %COMMAND = (); 35our %COMMAND = ();
33our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
37our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
38 41
39our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
40our $TICK_WATCHER; 43our $TICK_WATCHER;
41our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
42 46
43our %CFG; 47our %CFG;
44 48
45our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %PLAYER; # all users
53our %MAP; # all maps
54our $LINK_MAP; # the special {link} map
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
46 77
47############################################################################# 78#############################################################################
48 79
49=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
50 81
51=over 4 82=over 4
52 83
53=item $cf::UPTIME 84=item $cf::UPTIME
54 85
55The timestamp of the server start (so not actually an uptime). 86The timestamp of the server start (so not actually an uptime).
87
88=item $cf::RUNTIME
89
90The time this server has run, starts at 0 and is increased by $cf::TICK on
91every server tick.
56 92
57=item $cf::LIBDIR 93=item $cf::LIBDIR
58 94
59The perl library directory, where extensions and cf-specific modules can 95The perl library directory, where extensions and cf-specific modules can
60be found. It will be added to C<@INC> automatically. 96be found. It will be added to C<@INC> automatically.
97
98=item $cf::NOW
99
100The time of the last (current) server tick.
61 101
62=item $cf::TICK 102=item $cf::TICK
63 103
64The interval between server ticks, in seconds. 104The interval between server ticks, in seconds.
65 105
73=cut 113=cut
74 114
75BEGIN { 115BEGIN {
76 *CORE::GLOBAL::warn = sub { 116 *CORE::GLOBAL::warn = sub {
77 my $msg = join "", @_; 117 my $msg = join "", @_;
118 utf8::encode $msg;
119
78 $msg .= "\n" 120 $msg .= "\n"
79 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
80 122
81 print STDERR "cfperl: $msg";
82 LOG llevError, "cfperl: $msg"; 123 LOG llevError, "cfperl: $msg";
83 }; 124 };
84} 125}
85 126
86@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
139sub to_json($) { 180sub to_json($) {
140 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
141 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
142} 183}
143 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
290=item $coro = cf::async_ext { BLOCK }
291
292Like async, but this coro is automcatially being canceled when the
293extension calling this is being unloaded.
294
295=cut
296
297sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308}
309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
144=back 332=back
145 333
146=cut 334=cut
335
336#############################################################################
337
338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
147 455
148############################################################################# 456#############################################################################
149 457
150=head2 ATTACHABLE OBJECTS 458=head2 ATTACHABLE OBJECTS
151 459
505); 813);
506 814
507sub object_freezer_save { 815sub object_freezer_save {
508 my ($filename, $rdata, $objs) = @_; 816 my ($filename, $rdata, $objs) = @_;
509 817
818 sync_job {
510 if (length $$rdata) { 819 if (length $$rdata) {
511 warn sprintf "saving %s (%d,%d)\n", 820 warn sprintf "saving %s (%d,%d)\n",
512 $filename, length $$rdata, scalar @$objs; 821 $filename, length $$rdata, scalar @$objs;
513 822
514 if (open my $fh, ">:raw", "$filename~") { 823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
515 chmod SAVE_MODE, $fh;
516 syswrite $fh, $$rdata;
517 close $fh;
518
519 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
520 chmod SAVE_MODE, $fh; 824 chmod SAVE_MODE, $fh;
521 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs }; 825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
522 close $fh; 827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
523 rename "$filename.pst~", "$filename.pst"; 836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
524 } else { 843 } else {
525 unlink "$filename.pst"; 844 warn "FATAL: $filename~: $!\n";
526 } 845 }
527
528 rename "$filename~", $filename;
529 } else { 846 } else {
530 warn "FATAL: $filename~: $!\n";
531 }
532 } else {
533 unlink $filename; 847 aio_unlink $filename;
534 unlink "$filename.pst"; 848 aio_unlink "$filename.pst";
849 }
535 } 850 }
536} 851}
537 852
538sub object_freezer_as_string { 853sub object_freezer_as_string {
539 my ($rdata, $objs) = @_; 854 my ($rdata, $objs) = @_;
544} 859}
545 860
546sub object_thawer_load { 861sub object_thawer_load {
547 my ($filename) = @_; 862 my ($filename) = @_;
548 863
549 local $/; 864 my ($data, $av);
550 865
551 my $av; 866 (aio_load $filename, $data) >= 0
867 or return;
552 868
553 #TODO: use sysread etc. 869 unless (aio_stat "$filename.pst") {
554 if (open my $data, "<:raw:perlio", $filename) { 870 (aio_load "$filename.pst", $av) >= 0
555 $data = <$data>; 871 or return;
556 if (open my $pst, "<:raw:perlio", "$filename.pst") {
557 $av = eval { (Storable::thaw <$pst>)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
558 } 873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
559 return ($data, $av); 877 return ($data, $av);
560 }
561
562 ()
563} 878}
564 879
565############################################################################# 880#############################################################################
566# command handling &c 881# command handling &c
567 882
757 1072
758=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
759 1074
760Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
761 1076
1077=cut
1078
1079package cf::player;
1080
762=head3 cf::player 1081=head3 cf::player
763 1082
764=over 4 1083=over 4
765 1084
766=item cf::player::exists $login 1085=item cf::player::find $login
767 1086
768Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
769 1088
770=cut 1089=cut
771 1090
772sub cf::player::exists($) { 1091sub path($) {
773 cf::player::find $_[0] 1092 sprintf "%s/%s/%s/%s.pl",
774 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 cf::localdir, cf::playerdir,
1094 (ref $_[0] ? $_[0]->ob->name : $_[0]) x 2
1095}
1096
1097sub find_active($) {
1098 $cf::PLAYER{$_[0]}
1099 and $cf::PLAYER{$_[0]}->active
1100 and $cf::PLAYER{$_[0]}
1101}
1102
1103sub exists($) {
1104 my ($login) = @_;
1105
1106 $cf::PLAYER{$login}
1107 or cf::sync_job { !aio_stat $login }
1108}
1109
1110sub find($) {
1111 return $cf::PLAYER{$_[0]} || do {
1112 my $login = $_[0];
1113
1114 my $guard = cf::lock_acquire "user_find:$login";
1115
1116 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1117 };
1118}
1119
1120sub save($) {
1121 my ($pl) = @_;
1122
1123 return if $pl->{deny_save};
1124
1125 my $path = path $pl;
1126 my $guard = cf::lock_acquire "user_save:$path";
1127
1128 return if $pl->{deny_save};
1129 $pl->{last_save} = $cf::RUNTIME;
1130
1131 Coro::cede;
1132 $pl->save_pl ($path);
1133 Coro::cede;
1134}
1135
1136sub new($) {
1137 my ($login) = @_;
1138
1139 my $self = create;
1140
1141 $self->ob->name ($login);
1142 $self->{deny_save} = 1;
1143
1144 $cf::PLAYER{$login} = $self;
1145
1146 $self
775} 1147}
776 1148
777=item $player->ext_reply ($msgid, $msgtype, %msg) 1149=item $player->ext_reply ($msgid, $msgtype, %msg)
778 1150
779Sends an ext reply to the player. 1151Sends an ext reply to the player.
780 1152
781=cut 1153=cut
782 1154
783sub cf::player::ext_reply($$$%) { 1155sub ext_reply($$$%) {
784 my ($self, $id, %msg) = @_; 1156 my ($self, $id, %msg) = @_;
785 1157
786 $msg{msgid} = $id; 1158 $msg{msgid} = $id;
787 1159
788 $self->send ("ext " . to_json \%msg); 1160 $self->send ("ext " . cf::to_json \%msg);
789} 1161}
1162
1163package cf;
790 1164
791=back 1165=back
1166
1167
1168=head3 cf::map
1169
1170=over 4
1171
1172=cut
1173
1174package cf::map;
1175
1176use Fcntl;
1177use Coro::AIO;
1178
1179our $MAX_RESET = 3600;
1180our $DEFAULT_RESET = 3000;
1181
1182sub generate_random_map {
1183 my ($path, $rmp) = @_;
1184
1185 # mit "rum" bekleckern, nicht
1186 cf::map::_create_random_map
1187 $path,
1188 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1189 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1190 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1191 $rmp->{exit_on_final_map},
1192 $rmp->{xsize}, $rmp->{ysize},
1193 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1194 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1195 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1196 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1197 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1198 (cf::region::find $rmp->{region})
1199}
1200
1201# and all this just because we cannot iterate over
1202# all maps in C++...
1203sub change_all_map_light {
1204 my ($change) = @_;
1205
1206 $_->change_map_light ($change)
1207 for grep $_->outdoor, values %cf::MAP;
1208}
1209
1210sub try_load_header($) {
1211 my ($path) = @_;
1212
1213 utf8::encode $path;
1214 aio_open $path, O_RDONLY, 0
1215 or return;
1216
1217 my $map = cf::map::new
1218 or return;
1219
1220 # for better error messages only, will be overwritten
1221 $map->path ($path);
1222
1223 $map->load_header ($path)
1224 or return;
1225
1226 $map->{load_path} = $path;
1227
1228 $map
1229}
1230
1231sub find;
1232sub find {
1233 my ($path, $origin) = @_;
1234
1235 #warn "find<$path,$origin>\n";#d#
1236
1237 $path = new cf::path $path, $origin && $origin->path;
1238 my $key = $path->as_string;
1239
1240 cf::lock_wait "map_find:$key";
1241
1242 $cf::MAP{$key} || do {
1243 my $guard = cf::lock_acquire "map_find:$key";
1244
1245 # do it the slow way
1246 my $map = try_load_header $path->save_path;
1247
1248 Coro::cede;
1249
1250 if ($map) {
1251 $map->last_access ((delete $map->{last_access})
1252 || $cf::RUNTIME); #d#
1253 # safety
1254 $map->{instantiate_time} = $cf::RUNTIME
1255 if $map->{instantiate_time} > $cf::RUNTIME;
1256 } else {
1257 if (my $rmp = $path->random_map_params) {
1258 $map = generate_random_map $key, $rmp;
1259 } else {
1260 $map = try_load_header $path->load_path;
1261 }
1262
1263 $map or return;
1264
1265 $map->{load_original} = 1;
1266 $map->{instantiate_time} = $cf::RUNTIME;
1267 $map->last_access ($cf::RUNTIME);
1268 $map->instantiate;
1269
1270 # per-player maps become, after loading, normal maps
1271 $map->per_player (0) if $path->{user_rel};
1272 }
1273
1274 $map->path ($key);
1275 $map->{path} = $path;
1276 $map->{last_save} = $cf::RUNTIME;
1277
1278 Coro::cede;
1279
1280 if ($map->should_reset) {
1281 $map->reset;
1282 undef $guard;
1283 $map = find $path
1284 or return;
1285 }
1286
1287 $cf::MAP{$key} = $map
1288 }
1289}
1290
1291sub load {
1292 my ($self) = @_;
1293
1294 my $path = $self->{path};
1295 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1296
1297 return if $self->in_memory != cf::MAP_SWAPPED;
1298
1299 $self->in_memory (cf::MAP_LOADING);
1300
1301 $self->alloc;
1302 $self->load_objects ($self->{load_path}, 1)
1303 or return;
1304
1305 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1306 if delete $self->{load_original};
1307
1308 if (my $uniq = $path->uniq_path) {
1309 utf8::encode $uniq;
1310 if (aio_open $uniq, O_RDONLY, 0) {
1311 $self->clear_unique_items;
1312 $self->load_objects ($uniq, 0);
1313 }
1314 }
1315
1316 Coro::cede;
1317
1318 # now do the right thing for maps
1319 $self->link_multipart_objects;
1320
1321 if ($self->{path}->is_style_map) {
1322 $self->{deny_save} = 1;
1323 $self->{deny_reset} = 1;
1324 } else {
1325 $self->fix_auto_apply;
1326 $self->decay_objects;
1327 $self->update_buttons;
1328 $self->set_darkness_map;
1329 $self->difficulty ($self->estimate_difficulty)
1330 unless $self->difficulty;
1331 $self->activate;
1332 }
1333
1334 Coro::cede;
1335
1336 $self->in_memory (cf::MAP_IN_MEMORY);
1337}
1338
1339sub find_sync {
1340 my ($path, $origin) = @_;
1341
1342 cf::sync_job { cf::map::find $path, $origin }
1343}
1344
1345sub do_load_sync {
1346 my ($map) = @_;
1347
1348 cf::sync_job { $map->load };
1349}
1350
1351sub save {
1352 my ($self) = @_;
1353
1354 my $lock = cf::lock_acquire "map_data:" . $self->path;
1355
1356 $self->{last_save} = $cf::RUNTIME;
1357
1358 return unless $self->dirty;
1359
1360 my $save = $self->{path}->save_path; utf8::encode $save;
1361 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1362
1363 $self->{load_path} = $save;
1364
1365 return if $self->{deny_save};
1366
1367 local $self->{last_access} = $self->last_access;#d#
1368
1369 cf::async {
1370 $_->contr->save for $self->players;
1371 };
1372
1373 if ($uniq) {
1374 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1375 $self->save_objects ($uniq, cf::IO_UNIQUES);
1376 } else {
1377 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1378 }
1379}
1380
1381sub swap_out {
1382 my ($self) = @_;
1383
1384 # save first because save cedes
1385 $self->save;
1386
1387 my $lock = cf::lock_acquire "map_data:" . $self->path;
1388
1389 return if $self->players;
1390 return if $self->in_memory != cf::MAP_IN_MEMORY;
1391 return if $self->{deny_save};
1392
1393 $self->clear;
1394 $self->in_memory (cf::MAP_SWAPPED);
1395}
1396
1397sub reset_at {
1398 my ($self) = @_;
1399
1400 # TODO: safety, remove and allow resettable per-player maps
1401 return 1e99 if $self->{path}{user_rel};
1402 return 1e99 if $self->{deny_reset};
1403
1404 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1405 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1406
1407 $time + $to
1408}
1409
1410sub should_reset {
1411 my ($self) = @_;
1412
1413 $self->reset_at <= $cf::RUNTIME
1414}
1415
1416sub unlink_save {
1417 my ($self) = @_;
1418
1419 utf8::encode (my $save = $self->{path}->save_path);
1420 aioreq_pri 3; IO::AIO::aio_unlink $save;
1421 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1422}
1423
1424sub rename {
1425 my ($self, $new_path) = @_;
1426
1427 $self->unlink_save;
1428
1429 delete $cf::MAP{$self->path};
1430 $self->{path} = new cf::path $new_path;
1431 $self->path ($self->{path}->as_string);
1432 $cf::MAP{$self->path} = $self;
1433
1434 $self->save;
1435}
1436
1437sub reset {
1438 my ($self) = @_;
1439
1440 my $lock = cf::lock_acquire "map_data:" . $self->path;
1441
1442 return if $self->players;
1443 return if $self->{path}{user_rel};#d#
1444
1445 warn "resetting map ", $self->path;#d#
1446
1447 delete $cf::MAP{$self->path};
1448
1449 $_->clear_links_to ($self) for values %cf::MAP;
1450
1451 $self->unlink_save;
1452 $self->destroy;
1453}
1454
1455my $nuke_counter = "aaaa";
1456
1457sub nuke {
1458 my ($self) = @_;
1459
1460 $self->{deny_save} = 1;
1461 $self->reset_timeout (1);
1462 $self->rename ("{nuke}/" . ($nuke_counter++));
1463 $self->reset; # polite request, might not happen
1464}
1465
1466sub customise_for {
1467 my ($map, $ob) = @_;
1468
1469 if ($map->per_player) {
1470 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1471 }
1472
1473 $map
1474}
1475
1476sub emergency_save {
1477 my $freeze_guard = cf::freeze_mainloop;
1478
1479 warn "enter emergency map save\n";
1480
1481 cf::sync_job {
1482 warn "begin emergency map save\n";
1483 $_->save for values %cf::MAP;
1484 };
1485
1486 warn "end emergency map save\n";
1487}
1488
1489package cf;
1490
1491=back
1492
792 1493
793=head3 cf::object::player 1494=head3 cf::object::player
794 1495
795=over 4 1496=over 4
796 1497
832 (ref $cf::CFG{"may_$access"} 1533 (ref $cf::CFG{"may_$access"}
833 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1534 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
834 : $cf::CFG{"may_$access"}) 1535 : $cf::CFG{"may_$access"})
835} 1536}
836 1537
1538=item $player_object->enter_link
1539
1540Freezes the player and moves him/her to a special map (C<{link}>).
1541
1542The player should be reaosnably safe there for short amounts of time. You
1543I<MUST> call C<leave_link> as soon as possible, though.
1544
1545=item $player_object->leave_link ($map, $x, $y)
1546
1547Moves the player out of the specila link map onto the given map. If the
1548map is not valid (or omitted), the player will be moved back to the
1549location he/she was before the call to C<enter_link>, or, if that fails,
1550to the emergency map position.
1551
1552Might block.
1553
1554=cut
1555
1556sub cf::object::player::enter_link {
1557 my ($self) = @_;
1558
1559 $self->deactivate_recursive;
1560
1561 return if $self->map == $LINK_MAP;
1562
1563 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1564 if $self->map;
1565
1566 $self->enter_map ($LINK_MAP, 20, 20);
1567}
1568
1569sub cf::object::player::leave_link {
1570 my ($self, $map, $x, $y) = @_;
1571
1572 my $link_pos = delete $self->{_link_pos};
1573
1574 unless ($map) {
1575 # restore original map position
1576 ($map, $x, $y) = @{ $link_pos || [] };
1577 $map = cf::map::find $map;
1578
1579 unless ($map) {
1580 ($map, $x, $y) = @$EMERGENCY_POSITION;
1581 $map = cf::map::find $map
1582 or die "FATAL: cannot load emergency map\n";
1583 }
1584 }
1585
1586 ($x, $y) = (-1, -1)
1587 unless (defined $x) && (defined $y);
1588
1589 # use -1 or undef as default coordinates, not 0, 0
1590 ($x, $y) = ($map->enter_x, $map->enter_y)
1591 if $x <=0 && $y <= 0;
1592
1593 $map->load;
1594
1595 return unless $self->contr->active;
1596 $self->activate_recursive;
1597 $self->enter_map ($map, $x, $y);
1598}
1599
1600cf::player->attach (
1601 on_logout => sub {
1602 my ($pl) = @_;
1603
1604 # abort map switching before logout
1605 if ($pl->ob->{_link_pos}) {
1606 cf::sync_job {
1607 $pl->ob->leave_link
1608 };
1609 }
1610 },
1611 on_login => sub {
1612 my ($pl) = @_;
1613
1614 # try to abort aborted map switching on player login :)
1615 # should happen only on crashes
1616 if ($pl->ob->{_link_pos}) {
1617 $pl->ob->enter_link;
1618 (async {
1619 # we need this sleep as the login has a concurrent enter_exit running
1620 # and this sleep increases chances of the player not ending up in scorn
1621 $pl->ob->reply (undef,
1622 "There was an internal problem at your last logout, "
1623 . "the server will try to bring you to your intended destination in a second.",
1624 cf::NDI_RED);
1625 Coro::Timer::sleep 1;
1626 $pl->ob->leave_link;
1627 })->prio (2);
1628 }
1629 },
1630);
1631
1632=item $player_object->goto ($path, $x, $y)
1633
1634=cut
1635
1636sub cf::object::player::goto {
1637 my ($self, $path, $x, $y) = @_;
1638
1639 $self->enter_link;
1640
1641 (async {
1642 $path = new cf::path $path;
1643
1644 my $map = cf::map::find $path->as_string;
1645 $map = $map->customise_for ($self) if $map;
1646
1647# warn "entering ", $map->path, " at ($x, $y)\n"
1648# if $map;
1649
1650 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1651
1652 $self->leave_link ($map, $x, $y);
1653 })->prio (1);
1654}
1655
1656=item $player_object->enter_exit ($exit_object)
1657
1658=cut
1659
1660sub parse_random_map_params {
1661 my ($spec) = @_;
1662
1663 my $rmp = { # defaults
1664 xsize => 10,
1665 ysize => 10,
1666 };
1667
1668 for (split /\n/, $spec) {
1669 my ($k, $v) = split /\s+/, $_, 2;
1670
1671 $rmp->{lc $k} = $v if (length $k) && (length $v);
1672 }
1673
1674 $rmp
1675}
1676
1677sub prepare_random_map {
1678 my ($exit) = @_;
1679
1680 # all this does is basically replace the /! path by
1681 # a new random map path (?random/...) with a seed
1682 # that depends on the exit object
1683
1684 my $rmp = parse_random_map_params $exit->msg;
1685
1686 if ($exit->map) {
1687 $rmp->{region} = $exit->map->region_name;
1688 $rmp->{origin_map} = $exit->map->path;
1689 $rmp->{origin_x} = $exit->x;
1690 $rmp->{origin_y} = $exit->y;
1691 }
1692
1693 $rmp->{random_seed} ||= $exit->random_seed;
1694
1695 my $data = cf::to_json $rmp;
1696 my $md5 = Digest::MD5::md5_hex $data;
1697
1698 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1699 aio_write $fh, 0, (length $data), $data, 0;
1700
1701 $exit->slaying ("?random/$md5");
1702 $exit->msg (undef);
1703 }
1704}
1705
1706sub cf::object::player::enter_exit {
1707 my ($self, $exit) = @_;
1708
1709 return unless $self->type == cf::PLAYER;
1710
1711 $self->enter_link;
1712
1713 (async {
1714 $self->deactivate_recursive; # just to be sure
1715 unless (eval {
1716 prepare_random_map $exit
1717 if $exit->slaying eq "/!";
1718
1719 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1720 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1721
1722 1;
1723 }) {
1724 $self->message ("Something went wrong deep within the crossfire server. "
1725 . "I'll try to bring you back to the map you were before. "
1726 . "Please report this to the dungeon master",
1727 cf::NDI_UNIQUE | cf::NDI_RED);
1728
1729 warn "ERROR in enter_exit: $@";
1730 $self->leave_link;
1731 }
1732 })->prio (1);
1733}
1734
837=head3 cf::client 1735=head3 cf::client
838 1736
839=over 4 1737=over 4
840 1738
841=item $client->send_drawinfo ($text, $flags) 1739=item $client->send_drawinfo ($text, $flags)
884 on_reply => sub { 1782 on_reply => sub {
885 my ($ns, $msg) = @_; 1783 my ($ns, $msg) = @_;
886 1784
887 # this weird shuffling is so that direct followup queries 1785 # this weird shuffling is so that direct followup queries
888 # get handled first 1786 # get handled first
889 my $queue = delete $ns->{query_queue}; 1787 my $queue = delete $ns->{query_queue}
1788 or return; # be conservative, not sure how that can happen, but we saw a crash here
890 1789
891 (shift @$queue)->[1]->($msg); 1790 (shift @$queue)->[1]->($msg);
892 1791
893 push @{ $ns->{query_queue} }, @$queue; 1792 push @{ $ns->{query_queue} }, @$queue;
894 1793
900 } 1799 }
901 } 1800 }
902 }, 1801 },
903); 1802);
904 1803
905=item $client->coro (\&cb) 1804=item $client->async (\&cb)
906 1805
907Create a new coroutine, running the specified callback. The coroutine will 1806Create a new coroutine, running the specified callback. The coroutine will
908be automatically cancelled when the client gets destroyed (e.g. on logout, 1807be automatically cancelled when the client gets destroyed (e.g. on logout,
909or loss of connection). 1808or loss of connection).
910 1809
911=cut 1810=cut
912 1811
913sub cf::client::coro { 1812sub cf::client::async {
914 my ($self, $cb) = @_; 1813 my ($self, $cb) = @_;
915 1814
916 my $coro; $coro = async { 1815 my $coro = &Coro::async ($cb);
917 eval { 1816
918 $cb->(); 1817 $coro->on_destroy (sub {
919 };
920 warn $@ if $@;
921 delete $self->{_coro}{$coro+0}; 1818 delete $self->{_coro}{$coro+0};
922 }; 1819 });
923 1820
924 $self->{_coro}{$coro+0} = $coro; 1821 $self->{_coro}{$coro+0} = $coro;
1822
1823 $coro
925} 1824}
926 1825
927cf::client->attach ( 1826cf::client->attach (
928 on_destroy => sub { 1827 on_destroy => sub {
929 my ($ns) = @_; 1828 my ($ns) = @_;
1093 1992
1094{ 1993{
1095 my $path = cf::localdir . "/database.pst"; 1994 my $path = cf::localdir . "/database.pst";
1096 1995
1097 sub db_load() { 1996 sub db_load() {
1098 warn "loading database $path\n";#d# remove later
1099 $DB = stat $path ? Storable::retrieve $path : { }; 1997 $DB = stat $path ? Storable::retrieve $path : { };
1100 } 1998 }
1101 1999
1102 my $pid; 2000 my $pid;
1103 2001
1104 sub db_save() { 2002 sub db_save() {
1105 warn "saving database $path\n";#d# remove later
1106 waitpid $pid, 0 if $pid; 2003 waitpid $pid, 0 if $pid;
1107 if (0 == ($pid = fork)) { 2004 if (0 == ($pid = fork)) {
1108 $DB->{_meta}{version} = 1; 2005 $DB->{_meta}{version} = 1;
1109 Storable::nstore $DB, "$path~"; 2006 Storable::nstore $DB, "$path~";
1110 rename "$path~", $path; 2007 rename "$path~", $path;
1158 open my $fh, "<:utf8", cf::confdir . "/config" 2055 open my $fh, "<:utf8", cf::confdir . "/config"
1159 or return; 2056 or return;
1160 2057
1161 local $/; 2058 local $/;
1162 *CFG = YAML::Syck::Load <$fh>; 2059 *CFG = YAML::Syck::Load <$fh>;
2060
2061 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2062
2063 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2064 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2065
2066 if (exists $CFG{mlockall}) {
2067 eval {
2068 $CFG{mlockall} ? &mlockall : &munlockall
2069 and die "WARNING: m(un)lockall failed: $!\n";
2070 };
2071 warn $@ if $@;
2072 }
1163} 2073}
1164 2074
1165sub main { 2075sub main {
2076 # we must not ever block the main coroutine
2077 local $Coro::idle = sub {
2078 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2079 async { Event::one_event };
2080 };
2081
1166 cfg_load; 2082 cfg_load;
1167 db_load; 2083 db_load;
1168 load_extensions; 2084 load_extensions;
1169 Event::loop; 2085 Event::loop;
1170} 2086}
1171 2087
1172############################################################################# 2088#############################################################################
1173# initialisation 2089# initialisation
1174 2090
1175sub _perl_reload(&) { 2091sub reload() {
1176 my ($msg) = @_; 2092 # can/must only be called in main
2093 if ($Coro::current != $Coro::main) {
2094 warn "can only reload from main coroutine\n";
2095 return;
2096 }
1177 2097
1178 $msg->("reloading..."); 2098 warn "reloading...";
2099
2100 my $guard = freeze_mainloop;
2101 cf::emergency_save;
1179 2102
1180 eval { 2103 eval {
2104 # if anything goes wrong in here, we should simply crash as we already saved
2105
1181 # cancel all watchers 2106 # cancel all watchers
1182 for (Event::all_watchers) { 2107 for (Event::all_watchers) {
1183 $_->cancel if $_->data & WF_AUTOCANCEL; 2108 $_->cancel if $_->data & WF_AUTOCANCEL;
1184 } 2109 }
1185 2110
2111 # cancel all extension coros
2112 $_->cancel for values %EXT_CORO;
2113 %EXT_CORO = ();
2114
1186 # unload all extensions 2115 # unload all extensions
1187 for (@exts) { 2116 for (@exts) {
1188 $msg->("unloading <$_>"); 2117 warn "unloading <$_>";
1189 unload_extension $_; 2118 unload_extension $_;
1190 } 2119 }
1191 2120
1192 # unload all modules loaded from $LIBDIR 2121 # unload all modules loaded from $LIBDIR
1193 while (my ($k, $v) = each %INC) { 2122 while (my ($k, $v) = each %INC) {
1194 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2123 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1195 2124
1196 $msg->("removing <$k>"); 2125 warn "removing <$k>";
1197 delete $INC{$k}; 2126 delete $INC{$k};
1198 2127
1199 $k =~ s/\.pm$//; 2128 $k =~ s/\.pm$//;
1200 $k =~ s/\//::/g; 2129 $k =~ s/\//::/g;
1201 2130
1206 Symbol::delete_package $k; 2135 Symbol::delete_package $k;
1207 } 2136 }
1208 2137
1209 # sync database to disk 2138 # sync database to disk
1210 cf::db_sync; 2139 cf::db_sync;
2140 IO::AIO::flush;
1211 2141
1212 # get rid of safe::, as good as possible 2142 # get rid of safe::, as good as possible
1213 Symbol::delete_package "safe::$_" 2143 Symbol::delete_package "safe::$_"
1214 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2144 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1215 2145
1216 # remove register_script_function callbacks 2146 # remove register_script_function callbacks
1217 # TODO 2147 # TODO
1218 2148
1219 # unload cf.pm "a bit" 2149 # unload cf.pm "a bit"
1222 # don't, removes xs symbols, too, 2152 # don't, removes xs symbols, too,
1223 # and global variables created in xs 2153 # and global variables created in xs
1224 #Symbol::delete_package __PACKAGE__; 2154 #Symbol::delete_package __PACKAGE__;
1225 2155
1226 # reload cf.pm 2156 # reload cf.pm
1227 $msg->("reloading cf.pm"); 2157 warn "reloading cf.pm";
1228 require cf; 2158 require cf;
1229 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2159 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1230 2160
1231 # load config and database again 2161 # load config and database again
1232 cf::cfg_load; 2162 cf::cfg_load;
1233 cf::db_load; 2163 cf::db_load;
1234 2164
1235 # load extensions 2165 # load extensions
1236 $msg->("load extensions"); 2166 warn "load extensions";
1237 cf::load_extensions; 2167 cf::load_extensions;
1238 2168
1239 # reattach attachments to objects 2169 # reattach attachments to objects
1240 $msg->("reattach"); 2170 warn "reattach";
1241 _global_reattach; 2171 _global_reattach;
1242 }; 2172 };
1243 $msg->($@) if $@;
1244 2173
1245 $msg->("reloaded"); 2174 if ($@) {
2175 warn $@;
2176 warn "error while reloading, exiting.";
2177 exit 1;
2178 }
2179
2180 warn "reloaded successfully";
1246}; 2181};
1247 2182
1248sub perl_reload() { 2183#############################################################################
1249 _perl_reload { 2184
1250 warn $_[0]; 2185unless ($LINK_MAP) {
1251 print "$_[0]\n"; 2186 $LINK_MAP = cf::map::new;
1252 }; 2187
2188 $LINK_MAP->width (41);
2189 $LINK_MAP->height (41);
2190 $LINK_MAP->alloc;
2191 $LINK_MAP->path ("{link}");
2192 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2193 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2194
2195 # dirty hack because... archetypes are not yet loaded
2196 Event->timer (
2197 after => 10,
2198 cb => sub {
2199 $_[0]->w->cancel;
2200
2201 # provide some exits "home"
2202 my $exit = cf::object::new "exit";
2203
2204 $exit->slaying ($EMERGENCY_POSITION->[0]);
2205 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2206 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2207
2208 $LINK_MAP->insert ($exit->clone, 19, 19);
2209 $LINK_MAP->insert ($exit->clone, 19, 20);
2210 $LINK_MAP->insert ($exit->clone, 19, 21);
2211 $LINK_MAP->insert ($exit->clone, 20, 19);
2212 $LINK_MAP->insert ($exit->clone, 20, 21);
2213 $LINK_MAP->insert ($exit->clone, 21, 19);
2214 $LINK_MAP->insert ($exit->clone, 21, 20);
2215 $LINK_MAP->insert ($exit->clone, 21, 21);
2216
2217 $exit->destroy;
2218 });
2219
2220 $LINK_MAP->{deny_save} = 1;
2221 $LINK_MAP->{deny_reset} = 1;
2222
2223 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1253} 2224}
1254 2225
1255register "<global>", __PACKAGE__; 2226register "<global>", __PACKAGE__;
1256 2227
1257register_command "perl-reload" => sub { 2228register_command "reload" => sub {
1258 my ($who, $arg) = @_; 2229 my ($who, $arg) = @_;
1259 2230
1260 if ($who->flag (FLAG_WIZ)) { 2231 if ($who->flag (FLAG_WIZ)) {
1261 _perl_reload { 2232 $who->message ("start of reload.");
1262 warn $_[0]; 2233 reload;
1263 $who->message ($_[0]); 2234 $who->message ("end of reload.");
1264 };
1265 } 2235 }
1266}; 2236};
1267 2237
1268unshift @INC, $LIBDIR; 2238unshift @INC, $LIBDIR;
1269 2239
1270$TICK_WATCHER = Event->timer ( 2240$TICK_WATCHER = Event->timer (
2241 reentrant => 0,
1271 prio => 0, 2242 prio => 0,
1272 at => $NEXT_TICK || 1, 2243 at => $NEXT_TICK || $TICK,
1273 data => WF_AUTOCANCEL, 2244 data => WF_AUTOCANCEL,
1274 cb => sub { 2245 cb => sub {
1275 cf::server_tick; # one server iteration 2246 cf::server_tick; # one server iteration
1276 2247 $RUNTIME += $TICK;
1277 my $NOW = Event::time;
1278 $NEXT_TICK += $TICK; 2248 $NEXT_TICK += $TICK;
1279 2249
1280 # if we are delayed by four ticks or more, skip them all 2250 # if we are delayed by four ticks or more, skip them all
1281 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2251 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1282 2252
1283 $TICK_WATCHER->at ($NEXT_TICK); 2253 $TICK_WATCHER->at ($NEXT_TICK);
1284 $TICK_WATCHER->start; 2254 $TICK_WATCHER->start;
1285 }, 2255 },
1286); 2256);
1287 2257
1288IO::AIO::max_poll_time $TICK * 0.2; 2258IO::AIO::max_poll_time $TICK * 0.2;
1289 2259
2260Event->io (
1290Event->io (fd => IO::AIO::poll_fileno, 2261 fd => IO::AIO::poll_fileno,
1291 poll => 'r', 2262 poll => 'r',
1292 prio => 5, 2263 prio => 5,
1293 data => WF_AUTOCANCEL, 2264 data => WF_AUTOCANCEL,
1294 cb => \&IO::AIO::poll_cb); 2265 cb => \&IO::AIO::poll_cb,
2266);
2267
2268Event->timer (
2269 data => WF_AUTOCANCEL,
2270 after => 0,
2271 interval => 10,
2272 cb => sub {
2273 (Coro::unblock_sub {
2274 write_runtime
2275 or warn "ERROR: unable to write runtime file: $!";
2276 })->();
2277 },
2278);
2279
2280END { cf::emergency_save }
1295 2281
12961 22821
1297 2283

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