--- deliantra/server/lib/cf.pm 2006/12/31 22:23:12 1.109 +++ deliantra/server/lib/cf.pm 2007/01/01 11:21:55 1.110 @@ -74,6 +74,8 @@ # a special map that is always available our $LINK_MAP; +our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37]; + ############################################################################# =head2 GLOBAL VARIABLES @@ -200,9 +202,6 @@ my $busy = 1; my @res; - # TODO: use suspend/resume instead - local $FREEZE = 1; - my $coro = Coro::async { @res = eval { $job->() }; warn $@ if $@; @@ -210,6 +209,8 @@ }; if ($Coro::current == $Coro::main) { + # TODO: use suspend/resume instead + local $FREEZE = 1; $coro->prio (Coro::PRIO_MAX); while ($busy) { Coro::cede_notself; @@ -280,6 +281,8 @@ sub new { my ($class, $path, $base) = @_; + $path = $path->as_string if ref $path; + my $self = bless { }, $class; if ($path =~ s{^\?random/}{}) { @@ -1031,6 +1034,260 @@ =back + +=head3 cf::map + +=over 4 + +=cut + +package cf::map; + +use Fcntl; +use Coro::AIO; + +our $MAX_RESET = 7200; +our $DEFAULT_RESET = 3600; +$MAX_RESET = 10;#d# +$DEFAULT_RESET = 10;#d# + +sub generate_random_map { + my ($path, $rmp) = @_; + + # mit "rum" bekleckern, nicht + cf::map::_create_random_map + $path, + $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, + $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, + $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, + $rmp->{exit_on_final_map}, + $rmp->{xsize}, $rmp->{ysize}, + $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, + $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, + $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, + $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, + $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, + (cf::region::find $rmp->{region}) +} + +# and all this just because we cannot iterate over +# all maps in C++... +sub change_all_map_light { + my ($change) = @_; + + $_->change_map_light ($change) for values %cf::MAP; +} + +sub try_load_header($) { + my ($path) = @_; + + utf8::encode $path; + aio_open $path, O_RDONLY, 0 + or return; + + my $map = cf::map::new + or return; + + $map->load_header ($path) + or return; + + $map->{load_path} = $path; + use Data::Dumper; warn Dumper $map;#d# + + $map +} + +sub find_map { + my ($path, $origin) = @_; + + #warn "find_map<$path,$origin>\n";#d# + + $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; + my $key = $path->as_string; + + $cf::MAP{$key} || do { + # do it the slow way + my $map = try_load_header $path->save_path; + + if ($map) { + # safety + $map->{instantiate_time} = $cf::RUNTIME + if $map->{instantiate_time} > $cf::RUNTIME; + } else { + if (my $rmp = $path->random_map_params) { + $map = generate_random_map $key, $rmp; + } else { + $map = try_load_header $path->load_path; + } + + $map or return; + + $map->{instantiate_time} = $cf::RUNTIME; + $map->instantiate; + + # per-player maps become, after loading, normal maps + $map->per_player (0) if $path->{user_rel}; + } + + $map->path ($key); + $map->{path} = $path; + $map->last_access ($cf::RUNTIME); + + $map->reset if $map->should_reset; + + $cf::MAP{$key} = $map + } +} + +sub load { + my ($self) = @_; + + return if $self->in_memory != cf::MAP_SWAPPED; + + $self->in_memory (cf::MAP_LOADING); + + my $path = $self->{path}; + + $self->alloc; + $self->load_objects ($self->{load_path}, 1) + or return; + + if (my $uniq = $path->uniq_path) { + utf8::encode $uniq; + if (aio_open $uniq, O_RDONLY, 0) { + $self->clear_unique_items; + $self->load_objects ($uniq, 0); + } + } + + # now do the right thing for maps + $self->link_multipart_objects; + + if ($self->{path}->is_style_map) { + $self->{deny_save} = 1; + $self->{deny_reset} = 1; + } else { + $self->fix_auto_apply; + $self->decay_objects; + $self->update_buttons; + $self->set_darkness_map; + $self->difficulty ($self->estimate_difficulty) + unless $self->difficulty; + $self->activate; + } + + $self->in_memory (cf::MAP_IN_MEMORY); +} + +sub load_map_sync { + my ($path, $origin) = @_; + + #warn "load_map_sync<$path, $origin>\n";#d# + + cf::sync_job { + my $map = cf::map::find_map $path, $origin + or return; + $map->load; + $map + } +} + +sub save { + my ($self) = @_; + + my $save = $self->{path}->save_path; utf8::encode $save; + my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; + + $self->{last_save} = $cf::RUNTIME; + + return unless $self->dirty; + + $self->{load_path} = $save; + + return if $self->{deny_save}; + + warn "saving map ", $self->path; + + if ($uniq) { + $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); + $self->save_objects ($uniq, cf::IO_UNIQUES); + } else { + $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); + } +} + +sub swap_out { + my ($self) = @_; + + return if $self->players; + return if $self->in_memory != cf::MAP_IN_MEMORY; + return if $self->{deny_save}; + + $self->save; + $self->clear; + $self->in_memory (cf::MAP_SWAPPED); +} + +sub should_reset { + my ($map) = @_; + + # TODO: safety, remove and allow resettable per-player maps + return if $map->{path}{user_rel};#d# + return if $map->{deny_reset}; + #return unless $map->reset_timeout; + + my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access; + + $time + ($map->reset_timeout || $DEFAULT_RESET) < $cf::RUNTIME +} + +sub reset { + my ($self) = @_; + + return if $self->players; + return if $self->{path}{user_rel};#d# + + warn "resetting map ", $self->path;#d# + + utf8::encode (my $save = $self->{path}->save_path); + aioreq_pri 3; IO::AIO::aio_unlink $save; + aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; + + $_->clear_links_to ($self) for values %cf::MAP; + + $self->clear; + $self->in_memory (cf::MAP_SWAPPED); + utf8::encode ($self->{load_path} = $self->{path}->load_path); +} + +sub customise_for { + my ($map, $ob) = @_; + + if ($map->per_player) { + return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; + } + + $map +} + +sub emergency_save { + local $cf::FREEZE = 1; + + warn "enter emergency map save\n"; + + cf::sync_job { + warn "begin emergency map save\n"; + $_->save for values %cf::MAP; + }; + + warn "end emergency map save\n"; +} + +package cf; + +=back + + =head3 cf::object::player =over 4 @@ -1075,6 +1332,151 @@ : $cf::CFG{"may_$access"}) } +sub cf::object::player::enter_link { + my ($self) = @_; + + return if $self->map == $LINK_MAP; + + $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] + if $self->map; + + $self->enter_map ($LINK_MAP, 20, 20); + $self->deactivate_recursive; +} + +sub cf::object::player::leave_link { + my ($self, $map, $x, $y) = @_; + + my $link_pos = delete $self->{_link_pos}; + + unless ($map) { + $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); + + # restore original map position + ($map, $x, $y) = @{ $link_pos || [] }; + $map = cf::map::find_map $map; + + unless ($map) { + ($map, $x, $y) = @$EMERGENCY_POSITION; + $map = cf::map::find_map $map + or die "FATAL: cannot load emergency map\n"; + } + } + + ($x, $y) = (-1, -1) + unless (defined $x) && (defined $y); + + # use -1 or undef as default coordinates, not 0, 0 + ($x, $y) = ($map->enter_x, $map->enter_y) + if $x <=0 && $y <= 0; + + $map->load; + + $self->activate_recursive; + $self->enter_map ($map, $x, $y); +} + +=item $player_object->goto_map ($map, $x, $y) + +=cut + +sub cf::object::player::goto_map { + my ($self, $path, $x, $y) = @_; + + $self->enter_link; + + (Coro::async { + $path = new cf::path $path; + + my $map = cf::map::find_map $path->as_string; + $map = $map->customise_for ($self) if $map; + + warn "entering ", $map->path, " at ($x, $y)\n" + if $map; + + $self->leave_link ($map, $x, $y); + })->prio (1); +} + +=item $player_object->enter_exit ($exit_object) + +=cut + +sub parse_random_map_params { + my ($spec) = @_; + + my $rmp = { # defaults + xsize => 10, + ysize => 10, + }; + + for (split /\n/, $spec) { + my ($k, $v) = split /\s+/, $_, 2; + + $rmp->{lc $k} = $v if (length $k) && (length $v); + } + + $rmp +} + +sub prepare_random_map { + my ($exit) = @_; + + # all this does is basically replace the /! path by + # a new random map path (?random/...) with a seed + # that depends on the exit object + + my $rmp = parse_random_map_params $exit->msg; + + if ($exit->map) { + $rmp->{region} = $exit->map->region_name; + $rmp->{origin_map} = $exit->map->path; + $rmp->{origin_x} = $exit->x; + $rmp->{origin_y} = $exit->y; + } + + $rmp->{random_seed} ||= $exit->random_seed; + + my $data = cf::to_json $rmp; + my $md5 = Digest::MD5::md5_hex $data; + + if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) { + aio_write $fh, 0, (length $data), $data, 0; + + $exit->slaying ("?random/$md5"); + $exit->msg (undef); + } +} + +sub cf::object::player::enter_exit { + my ($self, $exit) = @_; + + return unless $self->type == cf::PLAYER; + + $self->enter_link; + + (Coro::async { + unless (eval { + + prepare_random_map $exit + if $exit->slaying eq "/!"; + + my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; + $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); + + 1; + }) { + $self->message ("Something went wrong deep within the crossfire server. " + . "I'll try to bring you back to the map you were before. " + . "Please report this to the dungeon master", + cf::NDI_UNIQUE | cf::NDI_RED); + + warn "ERROR in enter_exit: $@"; + $self->leave_link; + } + })->prio (1); +} + =head3 cf::client =over 4 @@ -1529,6 +1931,36 @@ $LINK_MAP->path ("{link}"); $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; $LINK_MAP->in_memory (MAP_IN_MEMORY); + + # dirty hack because... archetypes are not yet loaded + Event->timer ( + after => 2, + cb => sub { + $_[0]->w->cancel; + + # provide some exits "home" + my $exit = cf::object::new "exit"; + + $exit->slaying ($EMERGENCY_POSITION->[0]); + $exit->stats->hp ($EMERGENCY_POSITION->[1]); + $exit->stats->sp ($EMERGENCY_POSITION->[2]); + + $LINK_MAP->insert ($exit->clone, 19, 19); + $LINK_MAP->insert ($exit->clone, 19, 20); + $LINK_MAP->insert ($exit->clone, 19, 21); + $LINK_MAP->insert ($exit->clone, 20, 19); + $LINK_MAP->insert ($exit->clone, 20, 21); + $LINK_MAP->insert ($exit->clone, 21, 19); + $LINK_MAP->insert ($exit->clone, 21, 20); + $LINK_MAP->insert ($exit->clone, 21, 21); + + $exit->destroy; + }); + + $LINK_MAP->{deny_save} = 1; + $LINK_MAP->{deny_reset} = 1; + + $cf::MAP{$LINK_MAP->path} = $LINK_MAP; } register "", __PACKAGE__;