--- deliantra/server/lib/cf.pm 2007/01/01 17:30:34 1.116 +++ deliantra/server/lib/cf.pm 2007/01/07 21:54:59 1.145 @@ -10,7 +10,7 @@ use Safe; use Safe::Hole; -use Coro 3.3; +use Coro 3.3 (); use Coro::Event; use Coro::Timer; use Coro::Signal; @@ -19,7 +19,7 @@ use Digest::MD5; use Fcntl; -use IO::AIO 2.31 (); +use IO::AIO 2.32 (); use YAML::Syck (); use Time::HiRes; @@ -28,7 +28,7 @@ # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? $YAML::Syck::ImplicitUnicode = 1; -$Coro::main->prio (2); # run main coroutine ("the server") with very high priority +$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload @@ -49,11 +49,11 @@ our $UPTIME; $UPTIME ||= time; our $RUNTIME; -our %MAP; # all maps +our %PLAYER; # all users +our %MAP; # all maps our $LINK_MAP; # the special {link} map -our $FREEZE; our $RANDOM_MAPS = cf::localdir . "/random"; -our %EXT_CORO; +our %EXT_CORO; # coroutines bound to extensions binmode STDOUT; binmode STDERR; @@ -73,8 +73,7 @@ # a special map that is always available our $LINK_MAP; - -our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37]; +our $EMERGENCY_POSITION; ############################################################################# @@ -183,6 +182,66 @@ JSON::Syck::Dump $_[0] } +=item cf::lock_wait $string + +Wait until the given lock is available. See cf::lock_acquire. + +=item my $lock = cf::lock_acquire $string + +Wait until the given lock is available and then acquires it and returns +a Coro::guard object. If the guard object gets destroyed (goes out of scope, +for example when the coroutine gets canceled), the lock is automatically +returned. + +Lock names should begin with a unique identifier (for example, cf::map::find +uses map_find and cf::map::load uses map_load). + +=cut + +our %LOCK; + +sub lock_wait($) { + my ($key) = @_; + + # wait for lock, if any + while ($LOCK{$key}) { + push @{ $LOCK{$key} }, $Coro::current; + Coro::schedule; + } +} + +sub lock_acquire($) { + my ($key) = @_; + + # wait, to be sure we are not locked + lock_wait $key; + + $LOCK{$key} = []; + + Coro::guard { + # wake up all waiters, to be on the safe side + $_->ready for @{ delete $LOCK{$key} }; + } +} + +sub freeze_mainloop { + return unless $TICK_WATCHER->is_active; + + my $guard = Coro::guard { $TICK_WATCHER->start }; + $TICK_WATCHER->stop; + $guard +} + +=item cf::async { BLOCK } + +Currently the same as Coro::async_pool, meaning you cannot use +C, C or other gimmicks on these coroutines. The only +thing you are allowed to do is call C on it. + +=cut + +BEGIN { *async = \&Coro::async_pool } + =item cf::sync_job { BLOCK } The design of crossfire+ requires that the main coro ($Coro::main) is @@ -205,20 +264,19 @@ # TODO: use suspend/resume instead # (but this is cancel-safe) - local $FREEZE = 1; + my $freeze_guard = freeze_mainloop; my $busy = 1; my @res; - (Coro::async { + (async { @res = eval { $job->() }; warn $@ if $@; undef $busy; })->prio (Coro::PRIO_MAX); while ($busy) { - Coro::cede_notself; - Event::one_event unless Coro::nready; + Coro::cede or Event::one_event; } wantarray ? @res : $res[0] @@ -229,22 +287,17 @@ } } -=item $coro = cf::coro { BLOCK } +=item $coro = cf::async_ext { BLOCK } -Creates and returns a new coro. This coro is automcatially being canceled -when the extension calling this is being unloaded. +Like async, but this coro is automcatially being canceled when the +extension calling this is being unloaded. =cut -sub coro(&) { +sub async_ext(&) { my $cb = shift; - my $coro; $coro = async { - eval { - $cb->(); - }; - warn $@ if $@; - }; + my $coro = &Coro::async ($cb); $coro->on_destroy (sub { delete $EXT_CORO{$coro+0}; @@ -819,6 +872,8 @@ $av = eval { (Storable::thaw $av)->{objs} }; } + warn sprintf "loading %s (%d)\n", + $filename, length $data, scalar @{$av || []};#d# return ($data, $av); } @@ -1019,19 +1074,105 @@ Functions and methods that extend core crossfire objects. +=cut + +package cf::player; + =head3 cf::player =over 4 -=item cf::player::exists $login +=item cf::player::find $login -Returns true when the given account exists. +Returns the given player object, loading it if necessary (might block). =cut -sub cf::player::exists($) { - cf::player::find $_[0] - or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; +sub playerdir($) { + cf::localdir + . "/" + . cf::playerdir + . "/" + . (ref $_[0] ? $_[0]->ob->name : $_[0]) +} + +sub path($) { + my $login = ref $_[0] ? $_[0]->ob->name : $_[0]; + + (playerdir $login) . "/$login.pl" +} + +sub find_active($) { + $cf::PLAYER{$_[0]} + and $cf::PLAYER{$_[0]}->active + and $cf::PLAYER{$_[0]} +} + +sub exists($) { + my ($login) = @_; + + $cf::PLAYER{$login} + or cf::sync_job { !aio_stat $login } +} + +sub find($) { + return $cf::PLAYER{$_[0]} || do { + my $login = $_[0]; + + my $guard = cf::lock_acquire "user_find:$login"; + + $cf::PLAYER{$login} ||= (load_pl path $login or return); + }; +} + +sub save($) { + my ($pl) = @_; + + return if $pl->{deny_save}; + + my $path = path $pl; + my $guard = cf::lock_acquire "user_save:$path"; + + return if $pl->{deny_save}; + $pl->{last_save} = $cf::RUNTIME; + + Coro::cede; + $pl->save_pl ($path); + Coro::cede; +} + +sub new($) { + my ($login) = @_; + + my $self = create; + + $self->ob->name ($login); + $self->{deny_save} = 1; + + $cf::PLAYER{$login} = $self; + + $self +} + +sub quit_character { + my ($pl) = @_; + + $pl->{deny_save} = 1; + $pl->password ("*"); # this should lock out the player until we nuked the dir + + $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; + $pl->deactivate; + $pl->invoke (cf::EVENT_PLAYER_QUIT); + $pl->ns->destroy if $pl->ns; + + my $path = playerdir $pl; + my $temp = "$path~$cf::RUNTIME~deleting~"; + IO::AIO::aio_rename $path, $temp, sub { + delete $cf::PLAYER{$pl->ob->name}; + $pl->destroy; + + IO::AIO::aio_rmtree $temp; + }; } =item $player->ext_reply ($msgid, $msgtype, %msg) @@ -1040,14 +1181,16 @@ =cut -sub cf::player::ext_reply($$$%) { +sub ext_reply($$$%) { my ($self, $id, %msg) = @_; $msg{msgid} = $id; - $self->send ("ext " . to_json \%msg); + $self->send ("ext " . cf::to_json \%msg); } +package cf; + =back @@ -1062,8 +1205,8 @@ use Fcntl; use Coro::AIO; -our $MAX_RESET = 7200; -our $DEFAULT_RESET = 3600; +our $MAX_RESET = 3600; +our $DEFAULT_RESET = 3000; sub generate_random_map { my ($path, $rmp) = @_; @@ -1089,7 +1232,8 @@ sub change_all_map_light { my ($change) = @_; - $_->change_map_light ($change) for values %cf::MAP; + $_->change_map_light ($change) + for grep $_->outdoor, values %cf::MAP; } sub try_load_header($) { @@ -1102,6 +1246,9 @@ my $map = cf::map::new or return; + # for better error messages only, will be overwritten + $map->path ($path); + $map->load_header ($path) or return; @@ -1110,19 +1257,28 @@ $map } -sub find_map { +sub find; +sub find { my ($path, $origin) = @_; - #warn "find_map<$path,$origin>\n";#d# + #warn "find<$path,$origin>\n";#d# $path = new cf::path $path, $origin && $origin->path; my $key = $path->as_string; + cf::lock_wait "map_find:$key"; + $cf::MAP{$key} || do { + my $guard = cf::lock_acquire "map_find:$key"; + # do it the slow way my $map = try_load_header $path->save_path; + Coro::cede; + if ($map) { + $map->last_access ((delete $map->{last_access}) + || $cf::RUNTIME); #d# # safety $map->{instantiate_time} = $cf::RUNTIME if $map->{instantiate_time} > $cf::RUNTIME; @@ -1137,6 +1293,7 @@ $map->{load_original} = 1; $map->{instantiate_time} = $cf::RUNTIME; + $map->last_access ($cf::RUNTIME); $map->instantiate; # per-player maps become, after loading, normal maps @@ -1146,11 +1303,14 @@ $map->path ($key); $map->{path} = $path; $map->{last_save} = $cf::RUNTIME; - $map->last_access ($cf::RUNTIME); + + Coro::cede; if ($map->should_reset) { $map->reset; - $map = find_map $path; + undef $guard; + $map = find $path + or return; } $cf::MAP{$key} = $map @@ -1160,12 +1320,13 @@ sub load { my ($self) = @_; + my $path = $self->{path}; + my $guard = cf::lock_acquire "map_load:" . $path->as_string; + return if $self->in_memory != cf::MAP_SWAPPED; $self->in_memory (cf::MAP_LOADING); - my $path = $self->{path}; - $self->alloc; $self->load_objects ($self->{load_path}, 1) or return; @@ -1181,6 +1342,8 @@ } } + Coro::cede; + # now do the right thing for maps $self->link_multipart_objects; @@ -1197,36 +1360,45 @@ $self->activate; } + Coro::cede; + $self->in_memory (cf::MAP_IN_MEMORY); } -sub load_map_sync { +sub find_sync { my ($path, $origin) = @_; - #warn "load_map_sync<$path, $origin>\n";#d# + cf::sync_job { cf::map::find $path, $origin } +} + +sub do_load_sync { + my ($map) = @_; - cf::sync_job { - my $map = cf::map::find_map $path, $origin - or return; - $map->load; - $map - } + cf::sync_job { $map->load }; } sub save { my ($self) = @_; - my $save = $self->{path}->save_path; utf8::encode $save; - my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; + my $lock = cf::lock_acquire "map_data:" . $self->path; $self->{last_save} = $cf::RUNTIME; return unless $self->dirty; + my $save = $self->{path}->save_path; utf8::encode $save; + my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; + $self->{load_path} = $save; return if $self->{deny_save}; + local $self->{last_access} = $self->last_access;#d# + + cf::async { + $_->contr->save for $self->players; + }; + if ($uniq) { $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); $self->save_objects ($uniq, cf::IO_UNIQUES); @@ -1238,11 +1410,15 @@ sub swap_out { my ($self) = @_; + # save first because save cedes + $self->save; + + my $lock = cf::lock_acquire "map_data:" . $self->path; + return if $self->players; return if $self->in_memory != cf::MAP_IN_MEMORY; return if $self->{deny_save}; - $self->save; $self->clear; $self->in_memory (cf::MAP_SWAPPED); } @@ -1290,6 +1466,8 @@ sub reset { my ($self) = @_; + my $lock = cf::lock_acquire "map_data:" . $self->path; + return if $self->players; return if $self->{path}{user_rel};#d# @@ -1318,23 +1496,28 @@ my ($map, $ob) = @_; if ($map->per_player) { - return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; + return cf::map::find "~" . $ob->name . "/" . $map->{path}{path}; } $map } sub emergency_save { - local $cf::FREEZE = 1; + my $freeze_guard = cf::freeze_mainloop; - warn "enter emergency map save\n"; + warn "enter emergency perl save\n"; cf::sync_job { + warn "begin emergency player save\n"; + $_->save for values %cf::PLAYER; + warn "end emergency player save\n"; + warn "begin emergency map save\n"; $_->save for values %cf::MAP; + warn "end emergency map save\n"; }; - warn "end emergency map save\n"; + warn "leave emergency perl save\n"; } package cf; @@ -1407,13 +1590,14 @@ sub cf::object::player::enter_link { my ($self) = @_; + $self->deactivate_recursive; + return if $self->map == $LINK_MAP; - $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] + $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] if $self->map; $self->enter_map ($LINK_MAP, 20, 20); - $self->deactivate_recursive; } sub cf::object::player::leave_link { @@ -1424,11 +1608,11 @@ unless ($map) { # restore original map position ($map, $x, $y) = @{ $link_pos || [] }; - $map = cf::map::find_map $map; + $map = cf::map::find $map; unless ($map) { ($map, $x, $y) = @$EMERGENCY_POSITION; - $map = cf::map::find_map $map + $map = cf::map::find $map or die "FATAL: cannot load emergency map\n"; } } @@ -1442,27 +1626,60 @@ $map->load; + return unless $self->contr->active; $self->activate_recursive; $self->enter_map ($map, $x, $y); } -=item $player_object->goto_map ($map, $x, $y) +cf::player->attach ( + on_logout => sub { + my ($pl) = @_; + + # abort map switching before logout + if ($pl->ob->{_link_pos}) { + cf::sync_job { + $pl->ob->leave_link + }; + } + }, + on_login => sub { + my ($pl) = @_; + + # try to abort aborted map switching on player login :) + # should happen only on crashes + if ($pl->ob->{_link_pos}) { + $pl->ob->enter_link; + (async { + # we need this sleep as the login has a concurrent enter_exit running + # and this sleep increases chances of the player not ending up in scorn + $pl->ob->reply (undef, + "There was an internal problem at your last logout, " + . "the server will try to bring you to your intended destination in a second.", + cf::NDI_RED); + Coro::Timer::sleep 1; + $pl->ob->leave_link; + })->prio (2); + } + }, +); + +=item $player_object->goto ($path, $x, $y) =cut -sub cf::object::player::goto_map { +sub cf::object::player::goto { my ($self, $path, $x, $y) = @_; $self->enter_link; - (Coro::async { + (async { $path = new cf::path $path; - my $map = cf::map::find_map $path->as_string; + my $map = cf::map::find $path->as_string; $map = $map->customise_for ($self) if $map; - warn "entering ", $map->path, " at ($x, $y)\n" - if $map; +# warn "entering ", $map->path, " at ($x, $y)\n" +# if $map; $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); @@ -1527,14 +1744,14 @@ $self->enter_link; - (Coro::async { + (async { + $self->deactivate_recursive; # just to be sure unless (eval { - prepare_random_map $exit if $exit->slaying eq "/!"; my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; - $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); + $self->goto ($path, $exit->stats->hp, $exit->stats->sp); 1; }) { @@ -1601,7 +1818,8 @@ # this weird shuffling is so that direct followup queries # get handled first - my $queue = delete $ns->{query_queue}; + my $queue = delete $ns->{query_queue} + or return; # be conservative, not sure how that can happen, but we saw a crash here (shift @$queue)->[1]->($msg); @@ -1617,7 +1835,7 @@ }, ); -=item $client->coro (\&cb) +=item $client->async (\&cb) Create a new coroutine, running the specified callback. The coroutine will be automatically cancelled when the client gets destroyed (e.g. on logout, @@ -1625,15 +1843,10 @@ =cut -sub cf::client::coro { +sub cf::client::async { my ($self, $cb) = @_; - my $coro; $coro = async { - eval { - $cb->(); - }; - warn $@ if $@; - }; + my $coro = &Coro::async ($cb); $coro->on_destroy (sub { delete $self->{_coro}{$coro+0}; @@ -1815,14 +2028,12 @@ my $path = cf::localdir . "/database.pst"; sub db_load() { - warn "loading database $path\n";#d# remove later $DB = stat $path ? Storable::retrieve $path : { }; } my $pid; sub db_save() { - warn "saving database $path\n";#d# remove later waitpid $pid, 0 if $pid; if (0 == ($pid = fork)) { $DB->{_meta}{version} = 1; @@ -1880,15 +2091,26 @@ local $/; *CFG = YAML::Syck::Load <$fh>; + + $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; + + $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset}; + $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset}; + + if (exists $CFG{mlockall}) { + eval { + $CFG{mlockall} ? &mlockall : &munlockall + and die "WARNING: m(un)lockall failed: $!\n"; + }; + warn $@ if $@; + } } sub main { # we must not ever block the main coroutine local $Coro::idle = sub { Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# - (Coro::unblock_sub { - Event::one_event; - })->(); + async { Event::one_event }; }; cfg_load; @@ -1909,7 +2131,7 @@ warn "reloading..."; - local $FREEZE = 1; + my $guard = freeze_mainloop; cf::emergency_save; eval { @@ -1981,6 +2203,7 @@ # reattach attachments to objects warn "reattach"; _global_reattach; + reattach $_ for values %MAP; }; if ($@) { @@ -2006,7 +2229,7 @@ # dirty hack because... archetypes are not yet loaded Event->timer ( - after => 2, + after => 10, cb => sub { $_[0]->w->cancel; @@ -2055,11 +2278,8 @@ at => $NEXT_TICK || $TICK, data => WF_AUTOCANCEL, cb => sub { - unless ($FREEZE) { - cf::server_tick; # one server iteration - $RUNTIME += $TICK; - } - + cf::server_tick; # one server iteration + $RUNTIME += $TICK; $NEXT_TICK += $TICK; # if we are delayed by four ticks or more, skip them all @@ -2092,5 +2312,7 @@ }, ); +END { cf::emergency_save } + 1