--- deliantra/server/lib/cf.pm 2007/01/01 17:30:34 1.116 +++ deliantra/server/lib/cf.pm 2007/01/09 21:32:42 1.155 @@ -10,27 +10,28 @@ use Safe; use Safe::Hole; -use Coro 3.3; +use Coro 3.3 (); use Coro::Event; use Coro::Timer; use Coro::Signal; use Coro::Semaphore; use Coro::AIO; +use Data::Dumper; use Digest::MD5; use Fcntl; -use IO::AIO 2.31 (); +use IO::AIO 2.32 (); use YAML::Syck (); use Time::HiRes; use Event; $Event::Eval = 1; # no idea why this is required, but it is +sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload + # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? $YAML::Syck::ImplicitUnicode = 1; -$Coro::main->prio (2); # run main coroutine ("the server") with very high priority - -sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload +$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority our %COMMAND = (); our %COMMAND_TIME = (); @@ -49,11 +50,14 @@ our $UPTIME; $UPTIME ||= time; our $RUNTIME; -our %MAP; # all maps +our %PLAYER; # all users +our %MAP; # all maps our $LINK_MAP; # the special {link} map -our $FREEZE; our $RANDOM_MAPS = cf::localdir . "/random"; -our %EXT_CORO; +our %EXT_CORO; # coroutines bound to extensions + +our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal; +our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal; binmode STDOUT; binmode STDERR; @@ -73,8 +77,7 @@ # a special map that is always available our $LINK_MAP; - -our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37]; +our $EMERGENCY_POSITION; ############################################################################# @@ -109,6 +112,13 @@ Configuration for the server, loaded from C, or from wherever your confdir points to. +=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE + +These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK) +or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick +processing has been done. Call C<< ->wait >> on them to maximise the +window of cpu time available, or simply to synchronise to the server tick. + =back =cut @@ -121,7 +131,7 @@ $msg .= "\n" unless $msg =~ /\n$/; - LOG llevError, "cfperl: $msg"; + LOG llevError, $msg; }; } @@ -157,8 +167,29 @@ =over 4 +=item dumpval $ref + =cut +sub dumpval { + eval { + local $SIG{__DIE__}; + my $d; + if (1) { + $d = new Data::Dumper([$_[0]], ["*var"]); + $d->Terse(1); + $d->Indent(2); + $d->Quotekeys(0); + $d->Useqq(1); + #$d->Bless(...); + $d->Seen($_[1]) if @_ > 1; + $d = $d->Dump(); + } + $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge; + $d + } || "[unable to dump $_[0]: '$@']"; +} + use JSON::Syck (); # TODO# replace by JSON::PC once working =item $ref = cf::from_json $json @@ -183,6 +214,66 @@ JSON::Syck::Dump $_[0] } +=item cf::lock_wait $string + +Wait until the given lock is available. See cf::lock_acquire. + +=item my $lock = cf::lock_acquire $string + +Wait until the given lock is available and then acquires it and returns +a Coro::guard object. If the guard object gets destroyed (goes out of scope, +for example when the coroutine gets canceled), the lock is automatically +returned. + +Lock names should begin with a unique identifier (for example, cf::map::find +uses map_find and cf::map::load uses map_load). + +=cut + +our %LOCK; + +sub lock_wait($) { + my ($key) = @_; + + # wait for lock, if any + while ($LOCK{$key}) { + push @{ $LOCK{$key} }, $Coro::current; + Coro::schedule; + } +} + +sub lock_acquire($) { + my ($key) = @_; + + # wait, to be sure we are not locked + lock_wait $key; + + $LOCK{$key} = []; + + Coro::guard { + # wake up all waiters, to be on the safe side + $_->ready for @{ delete $LOCK{$key} }; + } +} + +sub freeze_mainloop { + return unless $TICK_WATCHER->is_active; + + my $guard = Coro::guard { $TICK_WATCHER->start }; + $TICK_WATCHER->stop; + $guard +} + +=item cf::async { BLOCK } + +Currently the same as Coro::async_pool, meaning you cannot use +C, C or other gimmicks on these coroutines. The only +thing you are allowed to do is call C on it. + +=cut + +BEGIN { *async = \&Coro::async_pool } + =item cf::sync_job { BLOCK } The design of crossfire+ requires that the main coro ($Coro::main) is @@ -205,20 +296,19 @@ # TODO: use suspend/resume instead # (but this is cancel-safe) - local $FREEZE = 1; + my $freeze_guard = freeze_mainloop; my $busy = 1; my @res; - (Coro::async { + (async { @res = eval { $job->() }; warn $@ if $@; undef $busy; })->prio (Coro::PRIO_MAX); while ($busy) { - Coro::cede_notself; - Event::one_event unless Coro::nready; + Coro::cede or Event::one_event; } wantarray ? @res : $res[0] @@ -229,22 +319,17 @@ } } -=item $coro = cf::coro { BLOCK } +=item $coro = cf::async_ext { BLOCK } -Creates and returns a new coro. This coro is automcatially being canceled -when the extension calling this is being unloaded. +Like async, but this coro is automcatially being canceled when the +extension calling this is being unloaded. =cut -sub coro(&) { +sub async_ext(&) { my $cb = shift; - my $coro; $coro = async { - eval { - $cb->(); - }; - warn $@ if $@; - }; + my $coro = &Coro::async ($cb); $coro->on_destroy (sub { delete $EXT_CORO{$coro+0}; @@ -284,6 +369,9 @@ package cf::path; +# used to convert map paths into valid unix filenames by repalcing / by ∕ +our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons + sub new { my ($class, $path, $base) = @_; @@ -356,8 +444,7 @@ # escape the /'s in the path sub _escaped_path { - # ∕ is U+2215 - (my $path = $_[0]{path}) =~ s/\//∕/g; + (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g; $path } @@ -819,6 +906,8 @@ $av = eval { (Storable::thaw $av)->{objs} }; } + warn sprintf "loading %s (%d)\n", + $filename, length $data, scalar @{$av || []};#d# return ($data, $av); } @@ -992,46 +1081,174 @@ cf::map->attach (prio => -10000, package => cf::mapsupport::); ############################################################################# -# load/save perl data associated with player->ob objects -sub all_objects(@) { - @_, map all_objects ($_->inv), @_ +=head2 CORE EXTENSIONS + +Functions and methods that extend core crossfire objects. + +=cut + +package cf::player; + +use Coro::AIO; + +=head3 cf::player + +=over 4 + +=item cf::player::find $login + +Returns the given player object, loading it if necessary (might block). + +=cut + +sub playerdir($) { + cf::localdir + . "/" + . cf::playerdir + . "/" + . (ref $_[0] ? $_[0]->ob->name : $_[0]) } -# TODO: compatibility cruft, remove when no longer needed -cf::player->attach ( - on_load => sub { - my ($pl, $path) = @_; +sub path($) { + my $login = ref $_[0] ? $_[0]->ob->name : $_[0]; - for my $o (all_objects $pl->ob) { - if (my $value = $o->get_ob_key_value ("_perl_data")) { - $o->set_ob_key_value ("_perl_data"); + (playerdir $login) . "/$login.pl" +} - %$o = %{ Storable::thaw pack "H*", $value }; - } +sub find_active($) { + $cf::PLAYER{$_[0]} + and $cf::PLAYER{$_[0]}->active + and $cf::PLAYER{$_[0]} +} + +sub exists($) { + my ($login) = @_; + + $cf::PLAYER{$login} + or cf::sync_job { !aio_stat $login } +} + +sub find($) { + return $cf::PLAYER{$_[0]} || do { + my $login = $_[0]; + + my $guard = cf::lock_acquire "user_find:$login"; + + $cf::PLAYER{$_[0]} || do { + my $pl = load_pl path $login + or return; + $cf::PLAYER{$login} = $pl } - }, -); + } +} -############################################################################# +sub save($) { + my ($pl) = @_; -=head2 CORE EXTENSIONS + return if $pl->{deny_save}; -Functions and methods that extend core crossfire objects. + my $path = path $pl; + my $guard = cf::lock_acquire "user_save:$path"; -=head3 cf::player + return if $pl->{deny_save}; -=over 4 + aio_mkdir playerdir $pl, 0770; + $pl->{last_save} = $cf::RUNTIME; + + $pl->save_pl ($path); + Coro::cede; +} + +sub new($) { + my ($login) = @_; + + my $self = create; + + $self->ob->name ($login); + $self->{deny_save} = 1; + + $cf::PLAYER{$login} = $self; + + $self +} + +=item $pl->quit_character + +Nukes the player without looking back. If logged in, the connection will +be destroyed. May block for a long time. + +=cut + +sub quit_character { + my ($pl) = @_; + + $pl->{deny_save} = 1; + $pl->password ("*"); # this should lock out the player until we nuked the dir + + $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; + $pl->deactivate; + $pl->invoke (cf::EVENT_PLAYER_QUIT); + $pl->ns->destroy if $pl->ns; + + my $path = playerdir $pl; + my $temp = "$path~$cf::RUNTIME~deleting~"; + aio_rename $path, $temp; + delete $cf::PLAYER{$pl->ob->name}; + $pl->destroy; + IO::AIO::aio_rmtree $temp; +} + +=item cf::player::list_logins + +Returns am arrayref of all valid playernames in the system, can take a +while and may block, so not sync_job-capable, ever. + +=cut + +sub list_logins { + my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir + or return []; + + my @logins; + + for my $login (@$dirs) { + my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next; + aio_read $fh, 0, 512, my $buf, 0 or next; + $buf !~ /^password -------------$/m or next; # official not-valid tag + + utf8::decode $login; + push @logins, $login; + } -=item cf::player::exists $login + \@logins +} + +=item $player->maps -Returns true when the given account exists. +Returns an arrayref of cf::path's of all maps that are private for this +player. May block. =cut -sub cf::player::exists($) { - cf::player::find $_[0] - or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; +sub maps($) { + my ($pl) = @_; + + my $files = aio_readdir playerdir $pl + or return; + + my @paths; + + for (@$files) { + utf8::decode $_; + next if /\.(?:pl|pst)$/; + next unless /^$PATH_SEP/; + + s/$PATH_SEP/\//g; + push @paths, new cf::path "~" . $pl->ob->name . "/" . $_; + } + + \@paths } =item $player->ext_reply ($msgid, $msgtype, %msg) @@ -1040,14 +1257,16 @@ =cut -sub cf::player::ext_reply($$$%) { +sub ext_reply($$$%) { my ($self, $id, %msg) = @_; $msg{msgid} = $id; - $self->send ("ext " . to_json \%msg); + $self->send ("ext " . cf::to_json \%msg); } +package cf; + =back @@ -1062,8 +1281,8 @@ use Fcntl; use Coro::AIO; -our $MAX_RESET = 7200; -our $DEFAULT_RESET = 3600; +our $MAX_RESET = 3600; +our $DEFAULT_RESET = 3000; sub generate_random_map { my ($path, $rmp) = @_; @@ -1089,7 +1308,8 @@ sub change_all_map_light { my ($change) = @_; - $_->change_map_light ($change) for values %cf::MAP; + $_->change_map_light ($change) + for grep $_->outdoor, values %cf::MAP; } sub try_load_header($) { @@ -1102,6 +1322,9 @@ my $map = cf::map::new or return; + # for better error messages only, will be overwritten + $map->path ($path); + $map->load_header ($path) or return; @@ -1110,19 +1333,28 @@ $map } -sub find_map { +sub find; +sub find { my ($path, $origin) = @_; - #warn "find_map<$path,$origin>\n";#d# + #warn "find<$path,$origin>\n";#d# $path = new cf::path $path, $origin && $origin->path; my $key = $path->as_string; + cf::lock_wait "map_find:$key"; + $cf::MAP{$key} || do { + my $guard = cf::lock_acquire "map_find:$key"; + # do it the slow way my $map = try_load_header $path->save_path; + Coro::cede; + if ($map) { + $map->last_access ((delete $map->{last_access}) + || $cf::RUNTIME); #d# # safety $map->{instantiate_time} = $cf::RUNTIME if $map->{instantiate_time} > $cf::RUNTIME; @@ -1137,6 +1369,7 @@ $map->{load_original} = 1; $map->{instantiate_time} = $cf::RUNTIME; + $map->last_access ($cf::RUNTIME); $map->instantiate; # per-player maps become, after loading, normal maps @@ -1146,11 +1379,14 @@ $map->path ($key); $map->{path} = $path; $map->{last_save} = $cf::RUNTIME; - $map->last_access ($cf::RUNTIME); + + Coro::cede; if ($map->should_reset) { $map->reset; - $map = find_map $path; + undef $guard; + $map = find $path + or return; } $cf::MAP{$key} = $map @@ -1160,12 +1396,13 @@ sub load { my ($self) = @_; + my $path = $self->{path}; + my $guard = cf::lock_acquire "map_load:" . $path->as_string; + return if $self->in_memory != cf::MAP_SWAPPED; $self->in_memory (cf::MAP_LOADING); - my $path = $self->{path}; - $self->alloc; $self->load_objects ($self->{load_path}, 1) or return; @@ -1181,6 +1418,8 @@ } } + Coro::cede; + # now do the right thing for maps $self->link_multipart_objects; @@ -1197,36 +1436,45 @@ $self->activate; } + Coro::cede; + $self->in_memory (cf::MAP_IN_MEMORY); } -sub load_map_sync { +sub find_sync { my ($path, $origin) = @_; - #warn "load_map_sync<$path, $origin>\n";#d# + cf::sync_job { cf::map::find $path, $origin } +} - cf::sync_job { - my $map = cf::map::find_map $path, $origin - or return; - $map->load; - $map - } +sub do_load_sync { + my ($map) = @_; + + cf::sync_job { $map->load }; } sub save { my ($self) = @_; - my $save = $self->{path}->save_path; utf8::encode $save; - my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; + my $lock = cf::lock_acquire "map_data:" . $self->path; $self->{last_save} = $cf::RUNTIME; return unless $self->dirty; + my $save = $self->{path}->save_path; utf8::encode $save; + my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; + $self->{load_path} = $save; return if $self->{deny_save}; + local $self->{last_access} = $self->last_access;#d# + + cf::async { + $_->contr->save for $self->players; + }; + if ($uniq) { $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); $self->save_objects ($uniq, cf::IO_UNIQUES); @@ -1238,11 +1486,15 @@ sub swap_out { my ($self) = @_; + # save first because save cedes + $self->save; + + my $lock = cf::lock_acquire "map_data:" . $self->path; + return if $self->players; return if $self->in_memory != cf::MAP_IN_MEMORY; return if $self->{deny_save}; - $self->save; $self->clear; $self->in_memory (cf::MAP_SWAPPED); } @@ -1290,6 +1542,8 @@ sub reset { my ($self) = @_; + my $lock = cf::lock_acquire "map_data:" . $self->path; + return if $self->players; return if $self->{path}{user_rel};#d# @@ -1318,30 +1572,43 @@ my ($map, $ob) = @_; if ($map->per_player) { - return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; + return cf::map::find "~" . $ob->name . "/" . $map->{path}{path}; } $map } -sub emergency_save { - local $cf::FREEZE = 1; +package cf; - warn "enter emergency map save\n"; +=back - cf::sync_job { - warn "begin emergency map save\n"; - $_->save for values %cf::MAP; - }; +=head3 cf::object + +=cut + +package cf::object; + +=over 4 + +=item $ob->inv_recursive + +Returns the inventory of the object _and_ their inventories, recursively. - warn "end emergency map save\n"; +=cut + +sub inv_recursive_; +sub inv_recursive_ { + map { $_, inv_recursive_ $_->inv } @_ +} + +sub inv_recursive { + inv_recursive_ inv $_[0] } package cf; =back - =head3 cf::object::player =over 4 @@ -1407,13 +1674,14 @@ sub cf::object::player::enter_link { my ($self) = @_; + $self->deactivate_recursive; + return if $self->map == $LINK_MAP; - $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] + $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] if $self->map; $self->enter_map ($LINK_MAP, 20, 20); - $self->deactivate_recursive; } sub cf::object::player::leave_link { @@ -1424,11 +1692,11 @@ unless ($map) { # restore original map position ($map, $x, $y) = @{ $link_pos || [] }; - $map = cf::map::find_map $map; + $map = cf::map::find $map; unless ($map) { ($map, $x, $y) = @$EMERGENCY_POSITION; - $map = cf::map::find_map $map + $map = cf::map::find $map or die "FATAL: cannot load emergency map\n"; } } @@ -1442,29 +1710,63 @@ $map->load; + return unless $self->contr->active; $self->activate_recursive; $self->enter_map ($map, $x, $y); } -=item $player_object->goto_map ($map, $x, $y) +cf::player->attach ( + on_logout => sub { + my ($pl) = @_; + + # abort map switching before logout + if ($pl->ob->{_link_pos}) { + cf::sync_job { + $pl->ob->leave_link + }; + } + }, + on_login => sub { + my ($pl) = @_; + + # try to abort aborted map switching on player login :) + # should happen only on crashes + if ($pl->ob->{_link_pos}) { + $pl->ob->enter_link; + (async { + # we need this sleep as the login has a concurrent enter_exit running + # and this sleep increases chances of the player not ending up in scorn + $pl->ob->reply (undef, + "There was an internal problem at your last logout, " + . "the server will try to bring you to your intended destination in a second.", + cf::NDI_RED); + Coro::Timer::sleep 1; + $pl->ob->leave_link; + })->prio (2); + } + }, +); + +=item $player_object->goto ($path, $x, $y) =cut -sub cf::object::player::goto_map { +sub cf::object::player::goto { my ($self, $path, $x, $y) = @_; - $self->enter_link; + $path = new cf::path $path; + $path ne "/" or Carp::cluck ("oy");#d# - (Coro::async { - $path = new cf::path $path; + $self->enter_link; - my $map = cf::map::find_map $path->as_string; + (async { + my $map = cf::map::find $path->as_string; $map = $map->customise_for ($self) if $map; - warn "entering ", $map->path, " at ($x, $y)\n" - if $map; +# warn "entering ", $map->path, " at ($x, $y)\n" +# if $map; - $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); + $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED); $self->leave_link ($map, $x, $y); })->prio (1); @@ -1527,14 +1829,14 @@ $self->enter_link; - (Coro::async { + (async { + $self->deactivate_recursive; # just to be sure unless (eval { - prepare_random_map $exit if $exit->slaying eq "/!"; my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; - $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); + $self->goto ($path, $exit->stats->hp, $exit->stats->sp); 1; }) { @@ -1601,7 +1903,8 @@ # this weird shuffling is so that direct followup queries # get handled first - my $queue = delete $ns->{query_queue}; + my $queue = delete $ns->{query_queue} + or return; # be conservative, not sure how that can happen, but we saw a crash here (shift @$queue)->[1]->($msg); @@ -1617,7 +1920,7 @@ }, ); -=item $client->coro (\&cb) +=item $client->async (\&cb) Create a new coroutine, running the specified callback. The coroutine will be automatically cancelled when the client gets destroyed (e.g. on logout, @@ -1625,15 +1928,10 @@ =cut -sub cf::client::coro { +sub cf::client::async { my ($self, $cb) = @_; - my $coro; $coro = async { - eval { - $cb->(); - }; - warn $@ if $@; - }; + my $coro = &Coro::async ($cb); $coro->on_destroy (sub { delete $self->{_coro}{$coro+0}; @@ -1815,14 +2113,12 @@ my $path = cf::localdir . "/database.pst"; sub db_load() { - warn "loading database $path\n";#d# remove later $DB = stat $path ? Storable::retrieve $path : { }; } my $pid; sub db_save() { - warn "saving database $path\n";#d# remove later waitpid $pid, 0 if $pid; if (0 == ($pid = fork)) { $DB->{_meta}{version} = 1; @@ -1880,15 +2176,26 @@ local $/; *CFG = YAML::Syck::Load <$fh>; + + $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; + + $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset}; + $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset}; + + if (exists $CFG{mlockall}) { + eval { + $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()" + and die "WARNING: m(un)lockall failed: $!\n"; + }; + warn $@ if $@; + } } sub main { # we must not ever block the main coroutine local $Coro::idle = sub { Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# - (Coro::unblock_sub { - Event::one_event; - })->(); + async { Event::one_event }; }; cfg_load; @@ -1898,7 +2205,49 @@ } ############################################################################# -# initialisation +# initialisation and cleanup + +# install some emergency cleanup handlers +BEGIN { + for my $signal (qw(INT HUP TERM)) { + Event->signal ( + data => WF_AUTOCANCEL, + signal => $signal, + cb => sub { + cf::cleanup "SIG$signal"; + }, + ); + } +} + +sub emergency_save { + my $freeze_guard = cf::freeze_mainloop; + + warn "enter emergency perl save\n"; + + cf::sync_job { + # use a peculiar iteration method to avoid tripping on perl + # refcount bugs in for. also avoids problems with players + # and maps saved/Destroyed asynchronously. + warn "begin emergency player save\n"; + for my $login (keys %cf::PLAYER) { + my $pl = $cf::PLAYER{$login} or next; + $pl->valid or next; + $pl->save; + } + warn "end emergency player save\n"; + + warn "begin emergency map save\n"; + for my $path (keys %cf::MAP) { + my $map = $cf::MAP{$path} or next; + $map->valid or next; + $map->save; + } + warn "end emergency map save\n"; + }; + + warn "leave emergency perl save\n"; +} sub reload() { # can/must only be called in main @@ -1909,7 +2258,7 @@ warn "reloading..."; - local $FREEZE = 1; + my $guard = freeze_mainloop; cf::emergency_save; eval { @@ -1981,6 +2330,7 @@ # reattach attachments to objects warn "reattach"; _global_reattach; + reattach $_ for values %MAP; }; if ($@) { @@ -2006,7 +2356,7 @@ # dirty hack because... archetypes are not yet loaded Event->timer ( - after => 2, + after => 10, cb => sub { $_[0]->w->cancel; @@ -2055,13 +2405,13 @@ at => $NEXT_TICK || $TICK, data => WF_AUTOCANCEL, cb => sub { - unless ($FREEZE) { - cf::server_tick; # one server iteration - $RUNTIME += $TICK; - } - + cf::server_tick; # one server iteration + $RUNTIME += $TICK; $NEXT_TICK += $TICK; + $WAIT_FOR_TICK->broadcast; + $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited; + # if we are delayed by four ticks or more, skip them all $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; @@ -2092,5 +2442,7 @@ }, ); +END { cf::emergency_save } + 1