--- deliantra/server/lib/cf.pm 2007/12/17 07:09:18 1.403 +++ deliantra/server/lib/cf.pm 2008/05/04 14:12:37 1.430 @@ -1,3 +1,24 @@ +# +# This file is part of Deliantra, the Roguelike Realtime MMORPG. +# +# Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team +# +# Deliantra is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . +# +# The authors can be reached via e-mail to +# + package cf; use utf8; @@ -6,13 +27,13 @@ use Symbol; use List::Util; use Socket; -use EV; +use EV 3.2; use Opcode; use Safe; use Safe::Hole; use Storable (); -use Coro 4.32 (); +use Coro 4.50 (); use Coro::State; use Coro::Handle; use Coro::EV; @@ -29,7 +50,7 @@ use Data::Dumper; use Digest::MD5; use Fcntl; -use YAML::Syck (); +use YAML (); use IO::AIO 2.51 (); use Time::HiRes; use Compress::LZF; @@ -41,9 +62,6 @@ Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later -# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? -$YAML::Syck::ImplicitUnicode = 1; - $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload @@ -71,9 +89,9 @@ our $PLAYERDIR = "$LOCALDIR/" . playerdir; our $RANDOMDIR = "$LOCALDIR/random"; our $BDBDIR = "$LOCALDIR/db"; +our %RESOURCE; our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) -our $TICK_WATCHER; our $AIO_POLL_WATCHER; our $NEXT_RUNTIME_WRITE; # when should the runtime file be written our $NEXT_TICK; @@ -100,7 +118,8 @@ our $LOAD; # a number between 0 (idle) and 1 (too many objects) our $LOADAVG; # same thing, but with alpha-smoothing -our $tick_start; # for load detecting purposes +our $JITTER; # average jitter +our $TICK_START; # for load detecting purposes binmode STDOUT; binmode STDERR; @@ -195,6 +214,21 @@ }; } +$Coro::State::DIEHOOK = sub { + return unless $^S eq 0; # "eq", not "==" + + if ($Coro::current == $Coro::main) {#d# + warn "DIEHOOK called in main context, Coro bug?\n";#d# + return;#d# + }#d# + + # kill coroutine otherwise + warn Carp::longmess $_[0]; + Coro::terminate +}; + +$SIG{__DIE__} = sub { }; #d#? + @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable'; @@ -328,13 +362,9 @@ } sub freeze_mainloop { - return unless $TICK_WATCHER->is_active; + tick_inhibit_inc; - my $guard = Coro::guard { - $TICK_WATCHER->start; - }; - $TICK_WATCHER->stop; - $guard + Coro::guard \&tick_inhibit_dec; } =item cf::periodic $interval, $cb @@ -399,6 +429,8 @@ }; sub get_slot($;$$) { + return if tick_inhibit || $Coro::current == $Coro::main; + my ($time, $pri, $name) = @_; $time = $TICK * .6 if $time > $TICK * .6; @@ -445,8 +477,6 @@ LOG llevError, Carp::longmess "sync job";#d# - # TODO: use suspend/resume instead - # (but this is cancel-safe) my $freeze_guard = freeze_mainloop; my $busy = 1; @@ -467,12 +497,9 @@ } } - $time = EV::time - $time; - - LOG llevError | logBacktrace, Carp::longmess "long sync job" - if $time > $TICK * 0.5 && $TICK_WATCHER->is_active; + my $time = EV::time - $time; - $tick_start += $time; # do not account sync jobs to server load + $TICK_START += $time; # do not account sync jobs to server load wantarray ? @res : $res[0] } else { @@ -526,6 +553,33 @@ wantarray ? @res : $res[-1] } +=item $coin = coin_from_name $name + +=cut + +our %coin_alias = ( + "silver" => "silvercoin", + "silvercoin" => "silvercoin", + "silvercoins" => "silvercoin", + "gold" => "goldcoin", + "goldcoin" => "goldcoin", + "goldcoins" => "goldcoin", + "platinum" => "platinacoin", + "platinumcoin" => "platinacoin", + "platinumcoins" => "platinacoin", + "platina" => "platinacoin", + "platinacoin" => "platinacoin", + "platinacoins" => "platinacoin", + "royalty" => "royalty", + "royalties" => "royalty", +); + +sub coin_from_name($) { + $coin_alias{$_[0]} + ? cf::arch::find $coin_alias{$_[0]} + : undef +} + =item $value = cf::db_get $family => $key Returns a single value from the environment database. @@ -970,7 +1024,7 @@ 0 } -=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...) +=item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...) =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...) @@ -1089,18 +1143,18 @@ $decname, length $$rdata, scalar @$objs; if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { - chmod SAVE_MODE, $fh; + aio_chmod $fh, SAVE_MODE; aio_write $fh, 0, (length $$rdata), $$rdata, 0; aio_fsync $fh if $cf::USE_FSYNC; - close $fh; + aio_close $fh; if (@$objs) { if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) { - chmod SAVE_MODE, $fh; + aio_chmod $fh, SAVE_MODE; my $data = Coro::Storable::nfreeze { version => 1, objs => $objs }; aio_write $fh, 0, (length $data), $data, 0; aio_fsync $fh if $cf::USE_FSYNC; - close $fh; + aio_close $fh; aio_rename "$filename.pst~", "$filename.pst"; } } else { @@ -1305,8 +1359,7 @@ if (exists $v->{meta}{mandatory}) { warn $msg; - warn "mandatory extension failed to load, exiting.\n"; - exit 1; + cf::cleanup "mandatory extension failed to load, exiting."; } warn $msg; @@ -1405,6 +1458,7 @@ my $pl = cf::player::load_pl $f or return; + local $cf::PLAYER_LOADING{$login} = $pl; $f->resolve_delayed_derefs; $cf::PLAYER{$login} = $pl @@ -1425,6 +1479,8 @@ aio_mkdir playerdir $pl, 0770; $pl->{last_save} = $cf::RUNTIME; + cf::get_slot 0.01; + $pl->save_pl ($path); cf::cede_to_tick; } @@ -1517,7 +1573,8 @@ my $path = path $login; # a .pst is a dead give-away for a valid player - unless (-e "$path.pst") { + # if no pst file found, open and chekc for blocked users + if (aio_stat "$path.pst") { my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next; aio_read $fh, 0, 512, my $buf, 0 or next; $buf !~ /^password -------------$/m or next; # official not-valid tag @@ -1726,6 +1783,9 @@ sub generate_random_map { my ($self, $rmp) = @_; + + my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM + # mit "rum" bekleckern, nicht $self->_create_random_map ( $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, @@ -1857,7 +1917,7 @@ sub save_path { my ($self) = @_; - (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g; + (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go; "$TMPDIR/$path.map" } @@ -1865,7 +1925,7 @@ sub uniq_path { my ($self) = @_; - (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g; + (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go; "$UNIQUEDIR/$path" } @@ -1973,8 +2033,8 @@ cf::lock_wait "map_find:$path"; $cf::MAP{$path} || do { - my $guard1 = cf::lock_acquire "map_find:$path"; - my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it + my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it + my $guard2 = cf::lock_acquire "map_find:$path"; my $map = new_from_path cf::map $path or return; @@ -1987,8 +2047,8 @@ if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) # doing this can freeze the server in a sync job, obviously #$cf::WAIT_FOR_TICK->wait; - undef $guard1; undef $guard2; + undef $guard1; $map->reset; return find $path; } @@ -2061,7 +2121,7 @@ $self->{last_save} = $cf::RUNTIME; $self->last_access ($cf::RUNTIME); - $self->in_memory (cf::MAP_IN_MEMORY); + $self->in_memory (cf::MAP_ACTIVE); } $self->post_load; @@ -2129,7 +2189,7 @@ $path = normalise $path, $origin && $origin->{path}; if (my $map = $cf::MAP{$path}) { - return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY; + return $map if !$load || $map->in_memory == cf::MAP_ACTIVE; } $MAP_PREFETCH{$path} |= $load; @@ -2176,6 +2236,8 @@ $_->contr->save for $self->players; }; + cf::get_slot 0.02; + if ($uniq) { $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); $self->_save_objects ($uniq, cf::IO_UNIQUES); @@ -2193,7 +2255,7 @@ my $lock = cf::lock_acquire "map_data:$self->{path}"; return if $self->players; - return if $self->in_memory != cf::MAP_IN_MEMORY; + return if $self->in_memory != cf::MAP_ACTIVE; return if $self->{deny_save}; $self->in_memory (cf::MAP_SWAPPED); @@ -2321,15 +2383,14 @@ [ map { utf8::decode $_; - /\.map$/ - ? normalise $_ - : () + s/\.map$//; # TODO future compatibility hack + /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/ + ? () + : normalise $_ } @{ aio_readdir $UNIQUEDIR or [] } ] } -package cf; - =back =head3 cf::object @@ -2342,7 +2403,8 @@ =item $ob->inv_recursive -Returns the inventory of the object _and_ their inventories, recursively. +Returns the inventory of the object I their inventories, recursively, +but I the object itself. =cut @@ -2357,7 +2419,7 @@ =item $ref = $ob->ref -creates and returns a persistent reference to an objetc that can be stored as a string. +Creates and returns a persistent reference to an object that can be stored as a string. =item $ob = cf::object::deref ($refstring) @@ -2399,6 +2461,20 @@ =cut +our $SAY_CHANNEL = { + id => "say", + title => "Map", + reply => "say ", + tooltip => "Things said to and replied from npcs near you and other players on the same map only.", +}; + +our $CHAT_CHANNEL = { + id => "chat", + title => "Chat", + reply => "chat ", + tooltip => "Player chat and shouts, global to the server.", +}; + # rough implementation of a future "reply" method that works # with dialog boxes. #TODO: the first argument must go, split into a $npc->reply_to ( method @@ -2419,7 +2495,7 @@ } else { $msg = $npc->name . " says: $msg" if $npc; - $self->message ($msg, $flags); + $self->send_msg ($SAY_CHANNEL => $msg, $flags); } } } @@ -2624,8 +2700,6 @@ sub prepare_random_map { my ($exit) = @_; - my $guard = cf::lock_acquire "exit_prepare:$exit"; - # all this does is basically replace the /! path by # a new random map path (?random/...) with a seed # that depends on the exit object @@ -2637,11 +2711,13 @@ $rmp->{origin_map} = $exit->map->path; $rmp->{origin_x} = $exit->x; $rmp->{origin_y} = $exit->y; + + $exit->map->touch; } $rmp->{random_seed} ||= $exit->random_seed; - my $data = cf::encode_json $rmp; + my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp); my $md5 = Digest::MD5::md5_hex $data; my $meta = "$RANDOMDIR/$md5.meta"; @@ -2650,8 +2726,12 @@ undef $fh; aio_rename "$meta~", $meta; - $exit->slaying ("?random/$md5"); - $exit->msg (undef); + my $slaying = "?random/$md5"; + + if ($exit->valid) { + $exit->slaying ("?random/$md5"); + $exit->msg (undef); + } } } @@ -2660,31 +2740,33 @@ return unless $self->type == cf::PLAYER; - if ($exit->slaying eq "/!") { - #TODO: this should de-fi-ni-te-ly not be a sync-job - # the problem is that $exit might not survive long enough - # so it needs to be done right now, right here - cf::sync_job { prepare_random_map $exit }; - } - - my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path; - my $hp = $exit->stats->hp; - my $sp = $exit->stats->sp; - $self->enter_link; - # if exit is damned, update players death & WoR home-position - $self->contr->savebed ($slaying, $hp, $sp) - if $exit->flag (FLAG_DAMNED); - (async { - $Coro::current->{desc} = "enter_exit $slaying $hp $sp"; + $Coro::current->{desc} = "enter_exit"; - $self->deactivate_recursive; # just to be sure unless (eval { - $self->goto ($slaying, $hp, $sp); + $self->deactivate_recursive; # just to be sure + + # random map handling + { + my $guard = cf::lock_acquire "exit_prepare:$exit"; - 1; + prepare_random_map $exit + if $exit->slaying eq "/!"; + } + + my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path; + my $x = $exit->stats->hp; + my $y = $exit->stats->sp; + + $self->goto ($map, $x, $y); + + # if exit is damned, update players death & WoR home-position + $self->contr->savebed ($map, $x, $y) + if $exit->flag (cf::FLAG_DAMNED); + + 1 }) { $self->message ("Something went wrong deep within the crossfire server. " . "I'll try to bring you back to the map you were before. " @@ -2774,6 +2856,12 @@ reply => undef, tooltip => "Information related to the maps", }, + "c/party" => { + id => "party", + title => "Party", + reply => "gsay ", + tooltip => "Messages and chat related to your party", + }, ); sub cf::client::send_msg { @@ -3020,7 +3108,7 @@ cf::object contr pay_amount pay_player map x y force_find force_add destroy - insert remove name archname title slaying race decrease_ob_nr + insert remove name archname title slaying race decrease split cf::object::player player @@ -3036,7 +3124,7 @@ for ( ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y insert remove inv name archname title slaying race - decrease_ob_nr destroy)], + decrease split destroy)], ["cf::object::player" => qw(player)], ["cf::player" => qw(peaceful)], ["cf::map" => qw(trigger)], @@ -3151,6 +3239,7 @@ while (my ($face, $info) = each %$faces) { my $idx = (cf::face::find $face) || cf::face::alloc $face; + cf::face::set_visibility $idx, $info->{visibility}; cf::face::set_magicmap $idx, $info->{magicmap}; cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32}; @@ -3161,8 +3250,10 @@ while (my ($face, $info) = each %$faces) { next unless $info->{smooth}; + my $idx = cf::face::find $face or next; + if (my $smooth = cf::face::find $info->{smooth}) { cf::face::set_smooth $idx, $smooth; cf::face::set_smoothlevel $idx, $info->{smoothlevel}; @@ -3190,52 +3281,58 @@ # that gcfclient doesn't grok a >10000 face index. my $res = $facedata->{resource}; - my $soundconf = delete $res->{"res/sound.conf"}; - while (my ($name, $info) = each %$res) { - my $idx = (cf::face::find $name) || cf::face::alloc $name; - my $data; + if (defined $info->{type}) { + my $idx = (cf::face::find $name) || cf::face::alloc $name; + my $data; + + if ($info->{type} & 1) { + # prepend meta info + + my $meta = $enc->encode ({ + name => $name, + %{ $info->{meta} || {} }, + }); - if ($info->{type} & 1) { - # prepend meta info - - my $meta = $enc->encode ({ - name => $name, - %{ $info->{meta} || {} }, - }); + $data = pack "(w/a*)*", $meta, $info->{data}; + } else { + $data = $info->{data}; + } - $data = pack "(w/a*)*", $meta, $info->{data}; + cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data; + cf::face::set_type $idx, $info->{type}; } else { - $data = $info->{data}; + $RESOURCE{$name} = $info; } - cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data; - cf::face::set_type $idx, $info->{type}; - cf::cede_to_tick; } + } - if ($soundconf) { - $soundconf = $enc->decode (delete $soundconf->{data}); + cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE); - for (0 .. SOUND_CAST_SPELL_0 - 1) { - my $sound = $soundconf->{compat}[$_] - or next; + 1 +} - my $face = cf::face::find "sound/$sound->[1]"; - cf::sound::set $sound->[0] => $face; - cf::sound::old_sound_index $_, $face; # gcfclient-compat - } +cf::global->attach (on_resource_update => sub { + if (my $soundconf = $RESOURCE{"res/sound.conf"}) { + $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data}); - while (my ($k, $v) = each %{$soundconf->{event}}) { - my $face = cf::face::find "sound/$v"; - cf::sound::set $k => $face; - } + for (0 .. SOUND_CAST_SPELL_0 - 1) { + my $sound = $soundconf->{compat}[$_] + or next; + + my $face = cf::face::find "sound/$sound->[1]"; + cf::sound::set $sound->[0] => $face; + cf::sound::old_sound_index $_, $face; # gcfclient-compat } - } - 1 -} + while (my ($k, $v) = each %{$soundconf->{event}}) { + my $face = cf::face::find "sound/$v"; + cf::sound::set $k => $face; + } + } +}); register_exticmd fx_want => sub { my ($ns, $want) = @_; @@ -3245,6 +3342,16 @@ } }; +sub load_resource_file($) { + my $guard = lock_acquire "load_resource_file"; + + my $status = load_resource_file_ $_[0]; + get_slot 0.1, 100; + cf::arch::commit_load; + + $status +} + sub reload_regions { # HACK to clear player env face cache, we need some signal framework # for this (global event?) @@ -3267,11 +3374,6 @@ sub reload_archetypes { load_resource_file "$DATADIR/archetypes" or die "unable to load archetypes\n"; - #d# NEED to laod twice to resolve forward references - # this really needs to be done in an extra post-pass - # (which needs to be synchronous, so solve it differently) - load_resource_file "$DATADIR/archetypes" - or die "unable to load archetypes\n"; } sub reload_treasures { @@ -3282,16 +3384,17 @@ sub reload_resources { warn "reloading resource files...\n"; - reload_regions; reload_facedata; - #reload_archetypes;#d# reload_archetypes; + reload_regions; reload_treasures; warn "finished reloading resource files\n"; } sub init { + my $guard = freeze_mainloop; + reload_resources; } @@ -3300,7 +3403,7 @@ or return; local $/; - *CFG = YAML::Syck::Load <$fh>; + *CFG = YAML::Load <$fh>; $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; @@ -3326,12 +3429,16 @@ })->prio (Coro::PRIO_MAX); }; - reload_config; - db_init; - load_extensions; + { + my $guard = freeze_mainloop; + reload_config; + db_init; + load_extensions; + + $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority + evthread_start IO::AIO::poll_fileno; + } - $TICK_WATCHER->start; - $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority EV::loop; } @@ -3348,7 +3455,7 @@ } } -sub write_runtime { +sub write_runtime_sync { my $runtime = "$LOCALDIR/runtime"; # first touch the runtime file to show we are still running: @@ -3386,6 +3493,49 @@ 1 } +our $uuid_lock; +our $uuid_skip; + +sub write_uuid_sync($) { + $uuid_skip ||= $_[0]; + + return if $uuid_lock; + local $uuid_lock = 1; + + my $uuid = "$LOCALDIR/uuid"; + + my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644 + or return; + + my $value = uuid_str $uuid_skip + uuid_seq uuid_cur; + $uuid_skip = 0; + + (aio_write $fh, 0, (length $value), $value, 0) <= 0 + and return; + + # always fsync - this file is important + aio_fsync $fh + and return; + + close $fh + or return; + + aio_rename "$uuid~", $uuid + and return; + + warn "uuid file written ($value).\n"; + + 1 + +} + +sub write_uuid($$) { + my ($skip, $sync) = @_; + + $sync ? write_uuid_sync $skip + : async { write_uuid_sync $skip }; +} + sub emergency_save() { my $freeze_guard = cf::freeze_mainloop; @@ -3415,6 +3565,10 @@ warn "begin emergency database checkpoint\n"; BDB::db_env_txn_checkpoint $DB_ENV; warn "end emergency database checkpoint\n"; + + warn "begin write uuid\n"; + write_uuid_sync 1; + warn "end write uuid\n"; }; warn "leave emergency perl save\n"; @@ -3439,9 +3593,9 @@ warn "entering sync_job"; cf::sync_job { - cf::write_runtime; # external watchdog should not bark + cf::write_runtime_sync; # external watchdog should not bark cf::emergency_save; - cf::write_runtime; # external watchdog should not bark + cf::write_runtime_sync; # external watchdog should not bark warn "syncing database to disk"; BDB::db_env_txn_checkpoint $DB_ENV; @@ -3538,8 +3692,7 @@ 1 } or do { warn $@; - warn "error while reloading, exiting."; - exit 1; + cf::cleanup "error while reloading, exiting."; }; warn "reloaded"; @@ -3552,8 +3705,8 @@ # coro crashes during coro_state_free->destroy here. $RELOAD_WATCHER ||= EV::timer 0, 0, sub { - undef $RELOAD_WATCHER; do_reload_perl; + undef $RELOAD_WATCHER; }; } @@ -3577,8 +3730,7 @@ our @WAIT_FOR_TICK_BEGIN; sub wait_for_tick { - return unless $TICK_WATCHER->is_active; - return if $Coro::current == $Coro::main; + return if tick_inhibit || $Coro::current == $Coro::main; my $signal = new Coro::Signal; push @WAIT_FOR_TICK, $signal; @@ -3586,33 +3738,27 @@ } sub wait_for_tick_begin { - return unless $TICK_WATCHER->is_active; - return if $Coro::current == $Coro::main; + return if tick_inhibit || $Coro::current == $Coro::main; my $signal = new Coro::Signal; push @WAIT_FOR_TICK_BEGIN, $signal; $signal->wait; } -$TICK_WATCHER = EV::periodic_ns 0, $TICK, 0, sub { +sub tick { if ($Coro::current != $Coro::main) { Carp::cluck "major BUG: server tick called outside of main coro, skipping it" unless ++$bug_warning > 10; return; } - $NOW = $tick_start = EV::now; - cf::server_tick; # one server iteration - $RUNTIME += $TICK; - $NEXT_TICK += $TICK; - if ($NOW >= $NEXT_RUNTIME_WRITE) { $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.; Coro::async_pool { $Coro::current->{desc} = "runtime saver"; - write_runtime + write_runtime_sync or warn "ERROR: unable to write runtime file: $!"; }; } @@ -3624,12 +3770,17 @@ $sig->send; } - $LOAD = ($NOW - $tick_start) / $TICK; + $LOAD = ($NOW - $TICK_START) / $TICK; $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25; - _post_tick; -}; -$TICK_WATCHER->priority (EV::MAXPRI); + if (0) { + if ($NEXT_TICK) { + my $jitter = $TICK_START - $NEXT_TICK; + $JITTER = $JITTER * 0.75 + $jitter * 0.25; + warn "jitter $JITTER\n";#d# + } + } +} { # configure BDB