--- deliantra/server/lib/cf.pm 2006/12/11 02:54:57 1.84 +++ deliantra/server/lib/cf.pm 2007/10/04 11:36:38 1.377 @@ -1,36 +1,124 @@ package cf; +use utf8; +use strict; + use Symbol; use List::Util; +use Socket; use Storable; +use Event; use Opcode; use Safe; use Safe::Hole; -use IO::AIO (); +use Coro 3.64 (); +use Coro::State; +use Coro::Handle; +use Coro::Event; +use Coro::Timer; +use Coro::Signal; +use Coro::Semaphore; +use Coro::AIO; +use Coro::Storable; +use Coro::Util (); + +use JSON::XS (); +use BDB (); +use Data::Dumper; +use Digest::MD5; +use Fcntl; use YAML::Syck (); +use IO::AIO 2.32 (); use Time::HiRes; -use Event; +use Compress::LZF; +use Digest::MD5 (); + +# configure various modules to our taste +# +$Storable::canonical = 1; # reduce rsync transfers +Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator +Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later + $Event::Eval = 1; # no idea why this is required, but it is # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? $YAML::Syck::ImplicitUnicode = 1; -use strict; +$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority + +sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload + +our %COMMAND = (); +our %COMMAND_TIME = (); -_init_vars; +our @EXTS = (); # list of extension package names +our %EXTCMD = (); +our %EXTICMD = (); +our %EXT_CORO = (); # coroutines bound to extensions +our %EXT_MAP = (); # pluggable maps -our %COMMAND = (); +our $RELOAD; # number of reloads so far our @EVENT; -our $LIBDIR = maps_directory "perl"; -our $TICK = MAX_TIME * 1e-6; +our $CONFDIR = confdir; +our $DATADIR = datadir; +our $LIBDIR = "$DATADIR/ext"; +our $PODDIR = "$DATADIR/pod"; +our $MAPDIR = "$DATADIR/" . mapdir; +our $LOCALDIR = localdir; +our $TMPDIR = "$LOCALDIR/" . tmpdir; +our $UNIQUEDIR = "$LOCALDIR/" . uniquedir; +our $PLAYERDIR = "$LOCALDIR/" . playerdir; +our $RANDOMDIR = "$LOCALDIR/random"; +our $BDBDIR = "$LOCALDIR/db"; + +our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) our $TICK_WATCHER; +our $AIO_POLL_WATCHER; +our $NEXT_RUNTIME_WRITE; # when should the runtime file be written our $NEXT_TICK; +our $NOW; +our $USE_FSYNC = 1; # use fsync to write maps - default off + +our $BDB_POLL_WATCHER; +our $BDB_DEADLOCK_WATCHER; +our $BDB_CHECKPOINT_WATCHER; +our $BDB_TRICKLE_WATCHER; +our $DB_ENV; our %CFG; our $UPTIME; $UPTIME ||= time; +our $RUNTIME; + +our (%PLAYER, %PLAYER_LOADING); # all users +our (%MAP, %MAP_LOADING ); # all maps +our $LINK_MAP; # the special {link} map, which is always available + +# used to convert map paths into valid unix filenames by replacing / by ∕ +our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons + +our $LOAD; # a number between 0 (idle) and 1 (too many objects) +our $LOADAVG; # same thing, but with alpha-smoothing +our $tick_start; # for load detecting purposes + +binmode STDOUT; +binmode STDERR; + +# read virtual server time, if available +unless ($RUNTIME || !-e "$LOCALDIR/runtime") { + open my $fh, "<", "$LOCALDIR/runtime" + or die "unable to read runtime file: $!"; + $RUNTIME = <$fh> + 0.; +} + +mkdir $_ + for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR; + +our $EMERGENCY_POSITION; + +sub cf::map::normalise; ############################################################################# @@ -42,20 +130,55 @@ The timestamp of the server start (so not actually an uptime). -=item $cf::LIBDIR +=item $cf::RUNTIME + +The time this server has run, starts at 0 and is increased by $cf::TICK on +every server tick. + +=item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR +$cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR +$cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR + +Various directories - "/etc", read-only install directory, perl-library +directory, pod-directory, read-only maps directory, "/var", "/var/tmp", +unique-items directory, player file directory, random maps directory and +database environment. -The perl library directory, where extensions and cf-specific modules can -be found. It will be added to C<@INC> automatically. +=item $cf::NOW + +The time of the last (current) server tick. =item $cf::TICK The interval between server ticks, in seconds. +=item $cf::LOADAVG + +The current CPU load on the server (alpha-smoothed), as a value between 0 +(none) and 1 (overloaded), indicating how much time is spent on processing +objects per tick. Healthy values are < 0.5. + +=item $cf::LOAD + +The raw value load value from the last tick. + =item %cf::CFG Configuration for the server, loaded from C, or from wherever your confdir points to. +=item cf::wait_for_tick, cf::wait_for_tick_begin + +These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only +returns directly I the tick processing (and consequently, can only wake one process +per tick), while cf::wait_for_tick wakes up all waiters after tick processing. + +=item @cf::INVOKE_RESULTS + +This array contains the results of the last C call. When +C is called C<@cf::INVOKE_RESULTS> is set to the parameters of +that call. + =back =cut @@ -63,19 +186,33 @@ BEGIN { *CORE::GLOBAL::warn = sub { my $msg = join "", @_; + $msg .= "\n" unless $msg =~ /\n$/; - print STDERR "cfperl: $msg"; - LOG llevError, "cfperl: $msg"; + $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge; + + LOG llevError, $msg; }; } -@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; +@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; +@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; +@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable'; +@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable'; +@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable'; +@safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object'; +@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet) # we bless all objects into (empty) derived classes to force a method lookup # within the Safe compartment. -for my $pkg (qw(cf::object cf::object::player cf::player cf::map cf::party cf::region cf::arch cf::living)) { +for my $pkg (qw( + cf::global cf::attachable + cf::object cf::object::player + cf::client cf::player + cf::arch cf::living + cf::map cf::party cf::region +)) { no strict 'refs'; @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; } @@ -84,40 +221,427 @@ warn "error in event callback: @_"; }; -my %ext_pkg; -my @exts; -my @hook; -my %command; -my %extcmd; +############################################################################# =head2 UTILITY FUNCTIONS =over 4 +=item dumpval $ref + =cut -use JSON::Syck (); # TODO# replace by JSON::PC once working +sub dumpval { + eval { + local $SIG{__DIE__}; + my $d; + if (1) { + $d = new Data::Dumper([$_[0]], ["*var"]); + $d->Terse(1); + $d->Indent(2); + $d->Quotekeys(0); + $d->Useqq(1); + #$d->Bless(...); + $d->Seen($_[1]) if @_ > 1; + $d = $d->Dump(); + } + $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge; + $d + } || "[unable to dump $_[0]: '$@']"; +} =item $ref = cf::from_json $json Converts a JSON string into the corresponding perl data structure. +=item $json = cf::to_json $ref + +Converts a perl data structure into its JSON representation. + =cut -sub from_json($) { - $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs - JSON::Syck::Load $_[0] +our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max + +sub to_json ($) { $json_coder->encode ($_[0]) } +sub from_json ($) { $json_coder->decode ($_[0]) } + +=item cf::lock_wait $string + +Wait until the given lock is available. See cf::lock_acquire. + +=item my $lock = cf::lock_acquire $string + +Wait until the given lock is available and then acquires it and returns +a Coro::guard object. If the guard object gets destroyed (goes out of scope, +for example when the coroutine gets canceled), the lock is automatically +returned. + +Locks are *not* recursive, locking from the same coro twice results in a +deadlocked coro. + +Lock names should begin with a unique identifier (for example, cf::map::find +uses map_find and cf::map::load uses map_load). + +=item $locked = cf::lock_active $string + +Return true if the lock is currently active, i.e. somebody has locked it. + +=cut + +our %LOCK; +our %LOCKER;#d# + +sub lock_wait($) { + my ($key) = @_; + + if ($LOCKER{$key} == $Coro::current) {#d# + Carp::cluck "lock_wait($key) for already-acquired lock";#d# + return;#d# + }#d# + + # wait for lock, if any + while ($LOCK{$key}) { + push @{ $LOCK{$key} }, $Coro::current; + Coro::schedule; + } } -=item $json = cf::to_json $ref +sub lock_acquire($) { + my ($key) = @_; -Converts a perl data structure into its JSON representation. + # wait, to be sure we are not locked + lock_wait $key; + + $LOCK{$key} = []; + $LOCKER{$key} = $Coro::current;#d# + + Coro::guard { + delete $LOCKER{$key};#d# + # wake up all waiters, to be on the safe side + $_->ready for @{ delete $LOCK{$key} }; + } +} + +sub lock_active($) { + my ($key) = @_; + + ! ! $LOCK{$key} +} + +sub freeze_mainloop { + return unless $TICK_WATCHER->is_active; + + my $guard = Coro::guard { + $TICK_WATCHER->start; + }; + $TICK_WATCHER->stop; + $guard +} + +=item cf::get_slot $time[, $priority[, $name]] + +Allocate $time seconds of blocking CPU time at priority C<$priority>: +This call blocks and returns only when you have at least C<$time> seconds +of cpu time till the next tick. The slot is only valid till the next cede. + +The optional C<$name> can be used to identify the job to run. It might be +used for statistical purposes and should identify the same time-class. + +Useful for short background jobs. + +=cut + +our @SLOT_QUEUE; +our $SLOT_QUEUE; + +$SLOT_QUEUE->cancel if $SLOT_QUEUE; +$SLOT_QUEUE = Coro::async { + $Coro::current->desc ("timeslot manager"); + + my $signal = new Coro::Signal; + + while () { + next_job: + my $avail = cf::till_tick; + if ($avail > 0.01) { + for (0 .. $#SLOT_QUEUE) { + if ($SLOT_QUEUE[$_][0] < $avail) { + my $job = splice @SLOT_QUEUE, $_, 1, (); + $job->[2]->send; + Coro::cede; + goto next_job; + } + } + } + + if (@SLOT_QUEUE) { + # we do not use wait_For_tick() as it returns immediately when tick is inactive + push @cf::WAIT_FOR_TICK, $signal; + $signal->wait; + } else { + Coro::schedule; + } + } +}; + +sub get_slot($;$$) { + my ($time, $pri, $name) = @_; + + $time = $TICK * .6 if $time > $TICK * .6; + my $sig = new Coro::Signal; + + push @SLOT_QUEUE, [$time, $pri, $sig, $name]; + @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE; + $SLOT_QUEUE->ready; + $sig->wait; +} + +=item cf::async { BLOCK } + +Currently the same as Coro::async_pool, meaning you cannot use +C, C or other gimmicks on these coroutines. The only +thing you are allowed to do is call C on it. + +=cut + +BEGIN { *async = \&Coro::async_pool } + +=item cf::sync_job { BLOCK } + +The design of Crossfire TRT requires that the main coroutine ($Coro::main) +is always able to handle events or runnable, as Crossfire TRT is only +partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not +acceptable. + +If it must be done, put the blocking parts into C. This will run +the given BLOCK in another coroutine while waiting for the result. The +server will be frozen during this time, so the block should either finish +fast or be very important. + +=cut + +sub sync_job(&) { + my ($job) = @_; + + if ($Coro::current == $Coro::main) { + my $time = Event::time; + + # this is the main coro, too bad, we have to block + # till the operation succeeds, freezing the server :/ + + # TODO: use suspend/resume instead + # (but this is cancel-safe) + my $freeze_guard = freeze_mainloop; + + my $busy = 1; + my @res; + + (async { + $Coro::current->desc ("sync job coro"); + @res = eval { $job->() }; + warn $@ if $@; + undef $busy; + })->prio (Coro::PRIO_MAX); + + while ($busy) { + Coro::cede or Event::one_event; + } + + $time = Event::time - $time; + + LOG llevError | logBacktrace, Carp::longmess "long sync job" + if $time > $TICK * 0.5 && $TICK_WATCHER->is_active; + + $tick_start += $time; # do not account sync jobs to server load + + wantarray ? @res : $res[0] + } else { + # we are in another coroutine, how wonderful, everything just works + + $job->() + } +} + +=item $coro = cf::async_ext { BLOCK } + +Like async, but this coro is automatically being canceled when the +extension calling this is being unloaded. + +=cut + +sub async_ext(&) { + my $cb = shift; + + my $coro = &Coro::async ($cb); + + $coro->on_destroy (sub { + delete $EXT_CORO{$coro+0}; + }); + $EXT_CORO{$coro+0} = $coro; + + $coro +} + +=item fork_call { }, $args + +Executes the given code block with the given arguments in a seperate +process, returning the results. Everything must be serialisable with +Coro::Storable. May, of course, block. Note that the executed sub may +never block itself or use any form of Event handling. + +=cut + +sub fork_call(&@) { + my ($cb, @args) = @_; + + # we seemingly have to make a local copy of the whole thing, + # otherwise perl prematurely frees the stuff :/ + # TODO: investigate and fix (likely this will be rather laborious) + + my @res = Coro::Util::fork_eval { + reset_signals; + &$cb + }, @args; + + wantarray ? @res : $res[-1] +} + +=item $value = cf::db_get $family => $key + +Returns a single value from the environment database. + +=item cf::db_put $family => $key => $value + +Stores the given C<$value> in the family. It can currently store binary +data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary). + +=item $db = cf::db_table "name" + +Create and/or open a new database table. The string must not be "db" and must be unique +within each server. =cut -sub to_json($) { - $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs - JSON::Syck::Dump $_[0] +sub db_table($) { + my ($name) = @_; + my $db = BDB::db_create $DB_ENV; + + eval { + $db->set_flags (BDB::CHKSUM); + + utf8::encode $name; + BDB::db_open $db, undef, $name, undef, BDB::BTREE, + BDB::CREATE | BDB::AUTO_COMMIT, 0666; + cf::cleanup "db_open(db): $!" if $!; + }; + cf::cleanup "db_open(db): $@" if $@; + + $db +} + +our $DB; + +sub db_init { + cf::sync_job { + $DB ||= db_table "db"; + }; +} + +sub db_get($$) { + my $key = "$_[0]/$_[1]"; + + cf::sync_job { + BDB::db_get $DB, undef, $key, my $data; + + $! ? () + : $data + } +} + +sub db_put($$$) { + BDB::dbreq_pri 4; + BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { }; +} + +=item cf::cache $id => [$paths...], $processversion => $process + +Generic caching function that returns the value of the resource $id, +caching and regenerating as required. + +This function can block. + +=cut + +sub cache { + my ($id, $src, $processversion, $process) = @_; + + my $meta = + join "\x00", + $processversion, + map { + aio_stat $_ + and Carp::croak "$_: $!"; + + ($_, (stat _)[7,9]) + } @$src; + + my $dbmeta = db_get cache => "$id/meta"; + if ($dbmeta ne $meta) { + # changed, we may need to process + + my @data; + my $md5; + + for (0 .. $#$src) { + 0 <= aio_load $src->[$_], $data[$_] + or Carp::croak "$src->[$_]: $!"; + } + + # if processing is expensive, check + # checksum first + if (1) { + $md5 = + join "\x00", + $processversion, + map { + cf::cede_to_tick; + ($src->[$_], Digest::MD5::md5_hex $data[$_]) + } 0.. $#$src; + + + my $dbmd5 = db_get cache => "$id/md5"; + if ($dbmd5 eq $md5) { + db_put cache => "$id/meta", $meta; + + return db_get cache => "$id/data"; + } + } + + my $t1 = Time::HiRes::time; + my $data = $process->(\@data); + my $t2 = Time::HiRes::time; + + warn "cache: '$id' processed in ", $t2 - $t1, "s\n"; + + db_put cache => "$id/data", $data; + db_put cache => "$id/md5" , $md5; + db_put cache => "$id/meta", $meta; + + return $data; + } + + db_get cache => "$id/data" +} + +=item cf::datalog type => key => value, ... + +Log a datalog packet of the given type with the given key-value pairs. + +=cut + +sub datalog($@) { + my ($type, %kv) = @_; + warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type }); } =back @@ -126,42 +650,72 @@ ############################################################################# -=head2 EVENTS AND OBJECT ATTACHMENTS +=head2 ATTACHABLE OBJECTS + +Many objects in crossfire are so-called attachable objects. That means you can +attach callbacks/event handlers (a collection of which is called an "attachment") +to it. All such attachable objects support the following methods. + +In the following description, CLASS can be any of C, C +C, C or C (i.e. the attachable objects in +Crossfire TRT). =over 4 -=item $object->attach ($attachment, key => $value...) +=item $attachable->attach ($attachment, key => $value...) -=item $object->detach ($attachment) +=item $attachable->detach ($attachment) -Attach/detach a pre-registered attachment to an object. +Attach/detach a pre-registered attachment to a specific object and give it +the specified key/value pairs as arguments. -=item $player->attach ($attachment, key => $value...) +Example, attach a minesweeper attachment to the given object, making it a +10x10 minesweeper game: -=item $player->detach ($attachment) + $obj->attach (minesweeper => width => 10, height => 10); -Attach/detach a pre-registered attachment to a player. +=item $bool = $attachable->attached ($name) -=item $map->attach ($attachment, key => $value...) +Checks wether the named attachment is currently attached to the object. -=item $map->detach ($attachment) +=item cf::CLASS->attach ... -Attach/detach a pre-registered attachment to a map. +=item cf::CLASS->detach ... -=item $bool = $object->attached ($name) +Define an anonymous attachment and attach it to all objects of the given +CLASS. See the next function for an explanation of its arguments. -=item $bool = $player->attached ($name) +You can attach to global events by using the C class. -=item $bool = $map->attached ($name) +Example, log all player logins: -Checks wether the named attachment is currently attached to the object. + cf::player->attach ( + on_login => sub { + my ($pl) = @_; + ... + }, + ); + +Example, attach to the jeweler skill: -=item cf::attach_global ... + cf::object->attach ( + type => cf::SKILL, + subtype => cf::SK_JEWELER, + on_use_skill => sub { + my ($sk, $ob, $part, $dir, $msg) = @_; + ... + }, + ); -Attach handlers for global events. +=item cf::CLASS::attachment $name, ... -This and all following C-functions expect any number of the -following handler/hook descriptions: +Register an attachment by C<$name> through which attachable objects of the +given CLASS can refer to this attachment. + +Some classes such as crossfire maps and objects can specify attachments +that are attached at load/instantiate time, thus the need for a name. + +These calls expect any number of the following handler/hook descriptions: =over 4 @@ -173,6 +727,12 @@ registered at priority C<-1000>, so lower priorities should not be used unless you know what you are doing. +=item type => $type + +(Only for C<< cf::object->attach >> calls), limits the attachment to the +given type of objects only (the additional parameter C can be +used to further limit to the given subtype). + =item on_I => \&cb Call the given code reference whenever the named event happens (event is @@ -191,54 +751,45 @@ =back -=item cf::attach_to_type $object_type, $subtype, ... +Example, define an attachment called "sockpuppet" that calls the given +event handler when a monster attacks: -Attach handlers for a specific object type (e.g. TRANSPORT) and -subtype. If C<$subtype> is zero or undef, matches all objects of the given -type. - -=item cf::attach_to_objects ... - -Attach handlers to all objects. Do not use this except for debugging or -very rare events, as handlers are (obviously) called for I objects in -the game. - -=item cf::attach_to_players ... - -Attach handlers to all players. - -=item cf::attach_to_maps ... - -Attach handlers to all maps. - -=item cf:register_attachment $name, ... - -Register an attachment by name through which objects can refer to this -attachment. - -=item cf:register_player_attachment $name, ... - -Register an attachment by name through which players can refer to this -attachment. + cf::object::attachment sockpuppet => + on_skill_attack => sub { + my ($self, $victim) = @_; + ... + } + } -=item cf:register_map_attachment $name, ... +=item $attachable->valid -Register an attachment by name through which maps can refer to this -attachment. +Just because you have a perl object does not mean that the corresponding +C-level object still exists. If you try to access an object that has no +valid C counterpart anymore you get an exception at runtime. This method +can be used to test for existence of the C object part without causing an +exception. =cut # the following variables are defined in .xs and must not be re-created -our @CB_GLOBAL = (); # registry for all global events -our @CB_OBJECT = (); # all objects (should not be used except in emergency) -our @CB_PLAYER = (); -our @CB_TYPE = (); # registry for type (cf-object class) based events -our @CB_MAP = (); +our @CB_GLOBAL = (); # registry for all global events +our @CB_ATTACHABLE = (); # registry for all attachables +our @CB_OBJECT = (); # all objects (should not be used except in emergency) +our @CB_PLAYER = (); +our @CB_CLIENT = (); +our @CB_TYPE = (); # registry for type (cf-object class) based events +our @CB_MAP = (); my %attachment; -sub _attach_cb($\%$$$) { - my ($registry, $undo, $event, $prio, $cb) = @_; +sub cf::attachable::thawer_merge { + # simply override everything except _meta + local $_[0]{_meta}; + %{$_[0]} = %{$_[1]}; +} + +sub _attach_cb($$$$) { + my ($registry, $event, $prio, $cb) = @_; use sort 'stable'; @@ -247,42 +798,52 @@ @{$registry->[$event]} = sort { $a->[0] cmp $b->[0] } @{$registry->[$event] || []}, $cb; - - push @{$undo->{cb}}, [$event, $cb]; } +# hack +my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP; + # attach handles attaching event callbacks # the only thing the caller has to do is pass the correct # registry (== where the callback attaches to). -sub _attach(\@$@) { +sub _attach { my ($registry, $klass, @arg) = @_; + my $object_type; my $prio = 0; - - my %undo = ( - registry => $registry, - cb => [], - ); - my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; + #TODO: get rid of this hack + if ($attachable_klass{$klass}) { + %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT); + } + while (@arg) { my $type = shift @arg; if ($type eq "prio") { $prio = shift @arg; + } elsif ($type eq "type") { + $object_type = shift @arg; + $registry = $CB_TYPE[$object_type] ||= []; + + } elsif ($type eq "subtype") { + defined $object_type or Carp::croak "subtype specified without type"; + my $object_subtype = shift @arg; + $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= []; + } elsif ($type eq "package") { my $pkg = shift @arg; while (my ($name, $id) = each %cb_id) { if (my $cb = $pkg->can ($name)) { - _attach_cb $registry, %undo, $id, $prio, $cb; + _attach_cb $registry, $id, $prio, $cb; } } } elsif (exists $cb_id{$type}) { - _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg; + _attach_cb $registry, $cb_id{$type}, $prio, shift @arg; } elsif (ref $type) { warn "attaching objects not supported, ignoring.\n"; @@ -292,116 +853,85 @@ warn "attach argument '$type' not supported, ignoring.\n"; } } - - \%undo } -sub _attach_attachment { +sub _object_attach { my ($obj, $name, %arg) = @_; return if exists $obj->{_attachment}{$name}; - my $res; - if (my $attach = $attachment{$name}) { my $registry = $obj->registry; for (@$attach) { my ($klass, @attach) = @$_; - $res = _attach @$registry, $klass, @attach; + _attach $registry, $klass, @attach; } $obj->{$name} = \%arg; } else { - warn "object uses attachment '$name' that is not available, postponing.\n"; + warn "object uses attachment '$name' which is not available, postponing.\n"; } $obj->{_attachment}{$name} = undef; - - $res->{attachment} = $name; - $res } -*cf::object::attach = -*cf::player::attach = -*cf::map::attach = sub { - my ($obj, $name, %arg) = @_; - - _attach_attachment $obj, $name, %arg; +sub cf::attachable::attach { + if (ref $_[0]) { + _object_attach @_; + } else { + _attach shift->_attach_registry, @_; + } + _recalc_want; }; # all those should be optimised -*cf::object::detach = -*cf::player::detach = -*cf::map::detach = sub { +sub cf::attachable::detach { my ($obj, $name) = @_; - delete $obj->{_attachment}{$name}; - reattach ($obj); + if (ref $obj) { + delete $obj->{_attachment}{$name}; + reattach ($obj); + } else { + Carp::croak "cannot, currently, detach class attachments"; + } + _recalc_want; }; -*cf::object::attached = -*cf::player::attached = -*cf::map::attached = sub { +sub cf::attachable::attached { my ($obj, $name) = @_; exists $obj->{_attachment}{$name} -}; - -sub attach_global { - _attach @CB_GLOBAL, KLASS_GLOBAL, @_ } -sub attach_to_type { - my $type = shift; - my $subtype = shift; - - _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_ -} - -sub attach_to_objects { - _attach @CB_OBJECT, KLASS_OBJECT, @_ -} - -sub attach_to_players { - _attach @CB_PLAYER, KLASS_PLAYER, @_ -} - -sub attach_to_maps { - _attach @CB_MAP, KLASS_MAP, @_ -} - -sub register_attachment { - my $name = shift; - - $attachment{$name} = [[KLASS_OBJECT, @_]]; -} - -sub register_player_attachment { - my $name = shift; - - $attachment{$name} = [[KLASS_PLAYER, @_]]; -} +for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) { + eval "#line " . __LINE__ . " 'cf.pm' + sub cf::\L$klass\E::_attach_registry { + (\\\@CB_$klass, KLASS_$klass) + } -sub register_map_attachment { - my $name = shift; + sub cf::\L$klass\E::attachment { + my \$name = shift; - $attachment{$name} = [[KLASS_MAP, @_]]; + \$attachment{\$name} = [[KLASS_$klass, \@_]]; + } + "; + die if $@; } our $override; -our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals? +our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals? sub override { $override = 1; - @invoke_results = (); + @INVOKE_RESULTS = (@_); } sub do_invoke { my $event = shift; my $callbacks = shift; - @invoke_results = (); + @INVOKE_RESULTS = (); local $override; @@ -420,64 +950,40 @@ 0 } -=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... - -=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...) +=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...) -=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...) +=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...) -=item $bool = $map->invoke (EVENT_MAP_XXX, ...) +Generate an object-specific event with the given arguments. -Generate a global/object/player/map-specific event with the given arguments. - -This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be +This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be removed in future versions), and there is no public API to access override -results (if you must, access C<@cf::invoke_results> directly). +results (if you must, access C<@cf::INVOKE_RESULTS> directly). =back =cut ############################################################################# - -=head2 METHODS VALID FOR ALL CORE OBJECTS - -=over 4 - -=item $object->valid, $player->valid, $map->valid - -Just because you have a perl object does not mean that the corresponding -C-level object still exists. If you try to access an object that has no -valid C counterpart anymore you get an exception at runtime. This method -can be used to test for existence of the C object part without causing an -exception. - -=back - -=cut - -*cf::object::valid = -*cf::player::valid = -*cf::map::valid = \&cf::_valid; - -############################################################################# # object support +# -sub instantiate { - my ($obj, $data) = @_; +sub _can_merge { + my ($ob1, $ob2) = @_; - $data = from_json $data; + local $Storable::canonical = 1; + my $fob1 = Storable::freeze $ob1; + my $fob2 = Storable::freeze $ob2; - for (@$data) { - my ($name, $args) = @$_; - - $obj->attach ($name, %{$args || {} }); - } + $fob1 eq $fob2 } -# basically do the same as instantiate, without calling instantiate sub reattach { + # basically do the same as instantiate, without calling instantiate my ($obj) = @_; + + bless $obj, ref $obj; # re-bless in case extensions have been reloaded + my $registry = $obj->registry; @$registry = (); @@ -488,7 +994,7 @@ if (my $attach = $attachment{$name}) { for (@$attach) { my ($klass, @attach) = @$_; - _attach @$registry, $klass, @attach; + _attach $registry, $klass, @attach; } } else { warn "object uses attachment '$name' that is not available, postponing.\n"; @@ -496,35 +1002,69 @@ } } +cf::attachable->attach ( + prio => -1000000, + on_instantiate => sub { + my ($obj, $data) = @_; + + $data = from_json $data; + + for (@$data) { + my ($name, $args) = @$_; + + $obj->attach ($name, %{$args || {} }); + } + }, + on_reattach => \&reattach, + on_clone => sub { + my ($src, $dst) = @_; + + @{$dst->registry} = @{$src->registry}; + + %$dst = %$src; + + %{$dst->{_attachment}} = %{$src->{_attachment}} + if exists $src->{_attachment}; + }, +); + sub object_freezer_save { my ($filename, $rdata, $objs) = @_; - if (length $$rdata) { - warn sprintf "saving %s (%d,%d)\n", - $filename, length $$rdata, scalar @$objs; - - if (open my $fh, ">:raw", "$filename~") { - chmod SAVE_MODE, $fh; - syswrite $fh, $$rdata; - close $fh; + sync_job { + if (length $$rdata) { + utf8::decode (my $decname = $filename); + warn sprintf "saving %s (%d,%d)\n", + $decname, length $$rdata, scalar @$objs; - if (@$objs && open my $fh, ">:raw", "$filename.pst~") { + if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { chmod SAVE_MODE, $fh; - syswrite $fh, Storable::nfreeze { version => 1, objs => $objs }; + aio_write $fh, 0, (length $$rdata), $$rdata, 0; + aio_fsync $fh if $cf::USE_FSYNC; close $fh; - rename "$filename.pst~", "$filename.pst"; + + if (@$objs) { + if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) { + chmod SAVE_MODE, $fh; + my $data = Storable::nfreeze { version => 1, objs => $objs }; + aio_write $fh, 0, (length $data), $data, 0; + aio_fsync $fh if $cf::USE_FSYNC; + close $fh; + aio_rename "$filename.pst~", "$filename.pst"; + } + } else { + aio_unlink "$filename.pst"; + } + + aio_rename "$filename~", $filename; } else { - unlink "$filename.pst"; + warn "FATAL: $filename~: $!\n"; } - - rename "$filename~", $filename; } else { - warn "FATAL: $filename~: $!\n"; + aio_unlink $filename; + aio_unlink "$filename.pst"; } - } else { - unlink $filename; - unlink "$filename.pst"; - } + }; } sub object_freezer_as_string { @@ -538,256 +1078,1228 @@ sub object_thawer_load { my ($filename) = @_; - local $/; + my ($data, $av); + + (aio_load $filename, $data) >= 0 + or return; - my $av; + unless (aio_stat "$filename.pst") { + (aio_load "$filename.pst", $av) >= 0 + or return; - #TODO: use sysread etc. - if (open my $data, "<:raw:perlio", $filename) { - $data = <$data>; - if (open my $pst, "<:raw:perlio", "$filename.pst") { - $av = eval { (Storable::thaw <$pst>)->{objs} }; - } - return ($data, $av); + $av = eval { (Storable::thaw $av)->{objs} }; } - () + utf8::decode (my $decname = $filename); + warn sprintf "loading %s (%d,%d)\n", + $decname, length $data, scalar @{$av || []}; + + ($data, $av) } -attach_to_objects - prio => -1000000, - on_clone => sub { - my ($src, $dst) = @_; +=head2 COMMAND CALLBACKS - @{$dst->registry} = @{$src->registry}; +=over 4 - %$dst = %$src; +=cut - %{$dst->{_attachment}} = %{$src->{_attachment}} - if exists $src->{_attachment}; +############################################################################# +# command handling &c + +=item cf::register_command $name => \&callback($ob,$args); + +Register a callback for execution when the client sends the user command +$name. + +=cut + +sub register_command { + my ($name, $cb) = @_; + + my $caller = caller; + #warn "registering command '$name/$time' to '$caller'"; + + push @{ $COMMAND{$name} }, [$caller, $cb]; +} + +=item cf::register_extcmd $name => \&callback($pl,$packet); + +Register a callback for execution when the client sends an (synchronous) +extcmd packet. Ext commands will be processed in the order they are +received by the server, like other user commands. The first argument is +the logged-in player. Ext commands can only be processed after a player +has logged in successfully. + +If the callback returns something, it is sent back as if reply was being +called. + +=item cf::register_exticmd $name => \&callback($ns,$packet); + +Register a callback for execution when the client sends an (asynchronous) +exticmd packet. Exti commands are processed by the server as soon as they +are received, i.e. out of order w.r.t. other commands. The first argument +is a client socket. Exti commands can be received anytime, even before +log-in. + +If the callback returns something, it is sent back as if reply was being +called. + +=cut + +sub register_extcmd { + my ($name, $cb) = @_; + + $EXTCMD{$name} = $cb; +} + +sub register_exticmd { + my ($name, $cb) = @_; + + $EXTICMD{$name} = $cb; +} + +cf::player->attach ( + on_command => sub { + my ($pl, $name, $params) = @_; + + my $cb = $COMMAND{$name} + or return; + + for my $cmd (@$cb) { + $cmd->[1]->($pl->ob, $params); + } + + cf::override; }, -; + on_extcmd => sub { + my ($pl, $buf) = @_; + + my $msg = eval { $pl->ns->{json_coder}->decode ($buf) }; + + if (ref $msg) { + my ($type, $reply, @payload) = + "ARRAY" eq ref $msg + ? @$msg + : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove + + my @reply; + + if (my $cb = $EXTCMD{$type}) { + @reply = $cb->($pl, @payload); + } + + $pl->ext_reply ($reply, @reply) + if $reply; + + } else { + warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; + } + + cf::override; + }, +); + +sub load_extensions { + cf::sync_job { + my %todo; + + for my $path (<$LIBDIR/*.ext>) { + next unless -r $path; + + $path =~ /([^\/\\]+)\.ext$/ or die "$path"; + my $base = $1; + my $pkg = $1; + $pkg =~ s/[^[:word:]]/_/g; + $pkg = "ext::$pkg"; + + open my $fh, "<:utf8", $path + or die "$path: $!"; + + my $source = do { local $/; <$fh> }; + + my %ext = ( + path => $path, + base => $base, + pkg => $pkg, + ); + + $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 } + if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m; + + $ext{source} = + "package $pkg; use strict; use utf8;\n" + . "#line 1 \"$path\"\n{\n" + . $source + . "\n};\n1"; + + $todo{$base} = \%ext; + } + + my %done; + while (%todo) { + my $progress; + + while (my ($k, $v) = each %todo) { + for (split /,\s*/, $v->{meta}{depends}) { + goto skip + unless exists $done{$_}; + } + + warn "... loading '$k' into '$v->{pkg}'\n"; + + unless (eval $v->{source}) { + my $msg = $@ ? "$v->{path}: $@\n" + : "$v->{base}: extension inactive.\n"; + + if (exists $v->{meta}{mandatory}) { + warn $msg; + warn "mandatory extension failed to load, exiting.\n"; + exit 1; + } + + warn $msg; + } + + $done{$k} = delete $todo{$k}; + push @EXTS, $v->{pkg}; + $progress = 1; + } + + skip: + die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n" + unless $progress; + } + }; +} ############################################################################# -# old plug-in events -sub inject_event { - my $extension = shift; - my $event_code = shift; +=back - my $cb = $hook[$event_code]{$extension} - or return; +=head2 CORE EXTENSIONS + +Functions and methods that extend core crossfire objects. + +=cut + +package cf::player; - &$cb +use Coro::AIO; + +=head3 cf::player + +=over 4 + +=item cf::player::num_playing + +Returns the official number of playing players, as per the Crossfire metaserver rules. + +=cut + +sub num_playing { + scalar grep + $_->ob->map + && !$_->hidden + && !$_->ob->flag (cf::FLAG_WIZ), + cf::player::list } -sub inject_global_event { - my $event = shift; +=item cf::player::find $login + +Returns the given player object, loading it if necessary (might block). + +=cut + +sub playerdir($) { + "$PLAYERDIR/" + . (ref $_[0] ? $_[0]->ob->name : $_[0]) +} + +sub path($) { + my $login = ref $_[0] ? $_[0]->ob->name : $_[0]; + + (playerdir $login) . "/playerdata" +} + +sub find_active($) { + $cf::PLAYER{$_[0]} + and $cf::PLAYER{$_[0]}->active + and $cf::PLAYER{$_[0]} +} + +sub exists($) { + my ($login) = @_; + + $cf::PLAYER{$login} + or cf::sync_job { !aio_stat path $login } +} + +sub find($) { + return $cf::PLAYER{$_[0]} || do { + my $login = $_[0]; + + my $guard = cf::lock_acquire "user_find:$login"; + + $cf::PLAYER{$_[0]} || do { + # rename old playerfiles to new ones + #TODO: remove when no longer required + aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst"; + aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata"; + aio_unlink +(playerdir $login) . "/$login.pl.pst"; + aio_unlink +(playerdir $login) . "/$login.pl"; + + my $f = new_from_file cf::object::thawer path $login + or return; + + my $pl = cf::player::load_pl $f + or return; + local $cf::PLAYER_LOADING{$login} = $pl; + $f->resolve_delayed_derefs; + $cf::PLAYER{$login} = $pl + } + } +} + +sub save($) { + my ($pl) = @_; + + return if $pl->{deny_save}; + + my $path = path $pl; + my $guard = cf::lock_acquire "user_save:$path"; + + return if $pl->{deny_save}; + + aio_mkdir playerdir $pl, 0770; + $pl->{last_save} = $cf::RUNTIME; - my $cb = $hook[$event] + $pl->save_pl ($path); + cf::cede_to_tick; +} + +sub new($) { + my ($login) = @_; + + my $self = create; + + $self->ob->name ($login); + $self->{deny_save} = 1; + + $cf::PLAYER{$login} = $self; + + $self +} + +=item $player->send_msg ($channel, $msg, $color, [extra...]) + +=cut + +sub send_msg { + my $ns = shift->ns or return; + $ns->send_msg (@_); +} + +=item $pl->quit_character + +Nukes the player without looking back. If logged in, the connection will +be destroyed. May block for a long time. + +=cut + +sub quit_character { + my ($pl) = @_; + + my $name = $pl->ob->name; - List::Util::max map &$_, values %$cb + $pl->{deny_save} = 1; + $pl->password ("*"); # this should lock out the player until we nuked the dir + + $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; + $pl->deactivate; + $pl->invoke (cf::EVENT_PLAYER_QUIT); + $pl->ns->destroy if $pl->ns; + + my $path = playerdir $pl; + my $temp = "$path~$cf::RUNTIME~deleting~"; + aio_rename $path, $temp; + delete $cf::PLAYER{$pl->ob->name}; + $pl->destroy; + + my $prefix = qr<^~\Q$name\E/>; + + # nuke player maps + $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP; + + IO::AIO::aio_rmtree $temp; +} + +=item $pl->kick + +Kicks a player out of the game. This destroys the connection. + +=cut + +sub kick { + my ($pl, $kicker) = @_; + + $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker); + $pl->killer ("kicked"); + $pl->ns->destroy; } -sub inject_command { - my ($name, $obj, $params) = @_; +=item cf::player::list_logins - for my $cmd (@{ $command{$name} }) { - $cmd->[1]->($obj, $params); +Returns am arrayref of all valid playernames in the system, can take a +while and may block, so not sync_job-capable, ever. + +=cut + +sub list_logins { + my $dirs = aio_readdir $PLAYERDIR + or return []; + + my @logins; + + for my $login (@$dirs) { + my $path = path $login; + + # a .pst is a dead give-away for a valid player + unless (-e "$path.pst") { + my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next; + aio_read $fh, 0, 512, my $buf, 0 or next; + $buf !~ /^password -------------$/m or next; # official not-valid tag + } + + utf8::decode $login; + push @logins, $login; } - -1 + \@logins } -sub register_command { - my ($name, $time, $cb) = @_; +=item $player->maps - my $caller = caller; - #warn "registering command '$name/$time' to '$caller'"; +Returns an arrayref of map paths that are private for this +player. May block. + +=cut + +sub maps($) { + my ($pl) = @_; + + $pl = ref $pl ? $pl->ob->name : $pl; + + my $files = aio_readdir playerdir $pl + or return; + + my @paths; - push @{ $command{$name} }, [$time, $cb, $caller]; - $COMMAND{"$name\000"} = List::Util::max map $_->[0], @{ $command{$name} }; + for (@$files) { + utf8::decode $_; + next if /\.(?:pl|pst)$/; + next unless /^$PATH_SEP/o; + + push @paths, cf::map::normalise "~$pl/$_"; + } + + \@paths } -sub register_extcmd { - my ($name, $cb) = @_; +=item $protocol_xml = $player->expand_cfpod ($crossfire_pod) - my $caller = caller; - #warn "registering extcmd '$name' to '$caller'"; +Expand crossfire pod fragments into protocol xml. + +=cut + +sub expand_cfpod { + ((my $self), (local $_)) = @_; - $extcmd{$name} = [$cb, $caller]; + # escape & and < + s/&/&/g; + s/(?, I<>, U<> etc. + s/B<([^\>]*)>/$1<\/b>/ + || s/I<([^\>]*)>/$1<\/i>/ + || s/U<([^\>]*)>/$1<\/u>/ + || s/T<([^\>]*)>/$1<\/b><\/big>/ + # replace G tags + || s{G<([^>|]*)\|([^>]*)>}{ + $self->gender ? $2 : $1 + }ge + # replace H + || s{H<([^\>]*)>} + { + ("[$1 (Use hintmode to suppress hints)]", + "[Hint suppressed, see hintmode]", + "") + [$self->{hintmode}] + }ge; + + # create single paragraphs (very hackish) + s/(?<=\S)\n(?=\w)/ /g; + + # compress some whitespace + s/\s+\n/\n/g; # ws line-ends + s/\n\n+/\n/g; # double lines + s/^\n+//; # beginning lines + s/\n+$//; # ending lines + + $_ +} + +sub hintmode { + $_[0]{hintmode} = $_[1] if @_ > 1; + $_[0]{hintmode} } -sub register { - my ($base, $pkg) = @_; +=item $player->ext_reply ($msgid, @msg) + +Sends an ext reply to the player. + +=cut - #TODO +sub ext_reply($$@) { + my ($self, $id, @msg) = @_; + + $self->ns->ext_reply ($id, @msg) } -sub load_extension { +=item $player->ext_msg ($type, @msg) + +Sends an ext event to the client. + +=cut + +sub ext_msg($$@) { + my ($self, $type, @msg) = @_; + + $self->ns->ext_msg ($type, @msg); +} + +=head3 cf::region + +=over 4 + +=cut + +package cf::region; + +=item cf::region::find_by_path $path + +Tries to decuce the likely region for a map knowing only its path. + +=cut + +sub find_by_path($) { my ($path) = @_; - $path =~ /([^\/\\]+)\.ext$/ or die "$path"; - my $base = $1; - my $pkg = $1; - $pkg =~ s/[^[:word:]]/_/g; - $pkg = "ext::$pkg"; + my ($match, $specificity); - warn "loading '$path' into '$pkg'\n"; + for my $region (list) { + if ($region->{match} && $path =~ $region->{match}) { + ($match, $specificity) = ($region, $region->specificity) + if $region->specificity > $specificity; + } + } - open my $fh, "<:utf8", $path - or die "$path: $!"; + $match +} - my $source = - "package $pkg; use strict; use utf8;\n" - . "#line 1 \"$path\"\n{\n" - . (do { local $/; <$fh> }) - . "\n};\n1"; +=back - eval $source - or die $@ ? "$path: $@\n" - : "extension disabled.\n"; +=head3 cf::map - push @exts, $pkg; - $ext_pkg{$base} = $pkg; +=over 4 + +=cut -# no strict 'refs'; -# @{"$pkg\::ISA"} = ext::; +package cf::map; + +use Fcntl; +use Coro::AIO; + +use overload + '""' => \&as_string, + fallback => 1; + +our $MAX_RESET = 3600; +our $DEFAULT_RESET = 3000; + +sub generate_random_map { + my ($self, $rmp) = @_; + # mit "rum" bekleckern, nicht + $self->_create_random_map ( + $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, + $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, + $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, + $rmp->{exit_on_final_map}, + $rmp->{xsize}, $rmp->{ysize}, + $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, + $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, + $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, + $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, + $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, + (cf::region::find $rmp->{region}), $rmp->{custom} + ) +} + +=item cf::map->register ($regex, $prio) + +Register a handler for the map path matching the given regex at the +givne priority (higher is better, built-in handlers have priority 0, the +default). + +=cut - register $base, $pkg; +sub register { + my (undef, $regex, $prio) = @_; + my $pkg = caller; + + no strict; + push @{"$pkg\::ISA"}, __PACKAGE__; + + $EXT_MAP{$pkg} = [$prio, qr<$regex>]; } -sub unload_extension { - my ($pkg) = @_; +# also paths starting with '/' +$EXT_MAP{"cf::map"} = [0, qr{^(?=/)}]; - warn "removing extension $pkg\n"; +sub thawer_merge { + my ($self, $merge) = @_; - # remove hooks - #TODO -# for my $idx (0 .. $#PLUGIN_EVENT) { -# delete $hook[$idx]{$pkg}; -# } + # we have to keep some variables in memory intact + local $self->{path}; + local $self->{load_path}; - # remove commands - for my $name (keys %command) { - my @cb = grep $_->[2] ne $pkg, @{ $command{$name} }; + $self->SUPER::thawer_merge ($merge); +} - if (@cb) { - $command{$name} = \@cb; - $COMMAND{"$name\000"} = List::Util::max map $_->[0], @cb; - } else { - delete $command{$name}; - delete $COMMAND{"$name\000"}; - } +sub normalise { + my ($path, $base) = @_; + + $path = "$path"; # make sure its a string + + $path =~ s/\.map$//; + + # map plan: + # + # /! non-realised random map exit (special hack!) + # {... are special paths that are not being touched + # ?xxx/... are special absolute paths + # ?random/... random maps + # /... normal maps + # ~user/... per-player map of a specific user + + $path =~ s/$PATH_SEP/\//go; + + # treat it as relative path if it starts with + # something that looks reasonable + if ($path =~ m{^(?:\./|\.\./|\w)}) { + $base or Carp::carp "normalise called with relative path and no base: '$path'"; + + $base =~ s{[^/]+/?$}{}; + $path = "$base/$path"; } - # remove extcmds - for my $name (grep $extcmd{$_}[1] eq $pkg, keys %extcmd) { - delete $extcmd{$name}; + for ($path) { + redo if s{//}{/}; + redo if s{/\.?/}{/}; + redo if s{/[^/]+/\.\./}{/}; } - if (my $cb = $pkg->can ("unload")) { - eval { - $cb->($pkg); - 1 - } or warn "$pkg unloaded, but with errors: $@"; + $path +} + +sub new_from_path { + my (undef, $path, $base) = @_; + + return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object + + $path = normalise $path, $base; + + for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) { + if ($path =~ $EXT_MAP{$pkg}[1]) { + my $self = bless cf::map::new, $pkg; + $self->{path} = $path; $self->path ($path); + $self->init; # pass $1 etc. + return $self; + } } - Symbol::delete_package $pkg; + Carp::cluck "unable to resolve path '$path' (base '$base')."; + () } -sub load_extensions { - my $LIBDIR = maps_directory "perl"; +sub init { + my ($self) = @_; - for my $ext (<$LIBDIR/*.ext>) { - next unless -r $ext; - eval { - load_extension $ext; - 1 - } or warn "$ext not loaded: $@"; + $self +} + +sub as_string { + my ($self) = @_; + + "$self->{path}" +} + +# the displayed name, this is a one way mapping +sub visible_name { + &as_string +} + +# the original (read-only) location +sub load_path { + my ($self) = @_; + + "$MAPDIR/$self->{path}.map" +} + +# the temporary/swap location +sub save_path { + my ($self) = @_; + + (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g; + "$TMPDIR/$path.map" +} + +# the unique path, undef == no special unique path +sub uniq_path { + my ($self) = @_; + + (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g; + "$UNIQUEDIR/$path" +} + +# and all this just because we cannot iterate over +# all maps in C++... +sub change_all_map_light { + my ($change) = @_; + + $_->change_map_light ($change) + for grep $_->outdoor, values %cf::MAP; +} + +sub decay_objects { + my ($self) = @_; + + return if $self->{deny_reset}; + + $self->do_decay_objects; +} + +sub unlink_save { + my ($self) = @_; + + utf8::encode (my $save = $self->save_path); + IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save; + IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst"; +} + +sub load_header_from($) { + my ($self, $path) = @_; + + utf8::encode $path; + my $f = new_from_file cf::object::thawer $path + or return; + + $self->_load_header ($f) + or return; + + local $MAP_LOADING{$self->{path}} = $self; + $f->resolve_delayed_derefs; + + $self->{load_path} = $path; + + 1 +} + +sub load_header_orig { + my ($self) = @_; + + $self->load_header_from ($self->load_path) +} + +sub load_header_temp { + my ($self) = @_; + + $self->load_header_from ($self->save_path) +} + +sub prepare_temp { + my ($self) = @_; + + $self->last_access ((delete $self->{last_access}) + || $cf::RUNTIME); #d# + # safety + $self->{instantiate_time} = $cf::RUNTIME + if $self->{instantiate_time} > $cf::RUNTIME; +} + +sub prepare_orig { + my ($self) = @_; + + $self->{load_original} = 1; + $self->{instantiate_time} = $cf::RUNTIME; + $self->last_access ($cf::RUNTIME); + $self->instantiate; +} + +sub load_header { + my ($self) = @_; + + if ($self->load_header_temp) { + $self->prepare_temp; + } else { + $self->load_header_orig + or return; + $self->prepare_orig; } + + $self->{deny_reset} = 1 + if $self->no_reset; + + $self->default_region (cf::region::find_by_path $self->{path}) + unless $self->default_region; + + 1 } -############################################################################# -# extcmd framework, basically convert ext -# into pkg::->on_extcmd_arg1 (...) while shortcutting a few +sub find; +sub find { + my ($path, $origin) = @_; -attach_to_players - on_extcmd => sub { - my ($pl, $buf) = @_; + $path = normalise $path, $origin && $origin->path; - my $msg = eval { from_json $buf }; + cf::lock_wait "map_data:$path";#d#remove + cf::lock_wait "map_find:$path"; - if (ref $msg) { - if (my $cb = $extcmd{$msg->{msgtype}}) { - if (my %reply = $cb->[0]->($pl, $msg)) { - $pl->ext_reply ($msg->{msgid}, %reply); + $cf::MAP{$path} || do { + my $guard1 = cf::lock_acquire "map_find:$path"; + my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it + + my $map = new_from_path cf::map $path + or return; + + $map->{last_save} = $cf::RUNTIME; + + $map->load_header + or return; + + if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) + # doing this can freeze the server in a sync job, obviously + #$cf::WAIT_FOR_TICK->wait; + undef $guard1; + undef $guard2; + $map->reset; + return find $path; + } + + $cf::MAP{$path} = $map + } +} + +sub pre_load { } +sub post_load { } + +sub load { + my ($self) = @_; + + local $self->{deny_reset} = 1; # loading can take a long time + + my $path = $self->{path}; + + { + my $guard = cf::lock_acquire "map_data:$path"; + + return unless $self->valid; + return unless $self->in_memory == cf::MAP_SWAPPED; + + $self->in_memory (cf::MAP_LOADING); + + $self->alloc; + + $self->pre_load; + cf::cede_to_tick; + + my $f = new_from_file cf::object::thawer $self->{load_path}; + $f->skip_block; + $self->_load_objects ($f) + or return; + + $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) + if delete $self->{load_original}; + + if (my $uniq = $self->uniq_path) { + utf8::encode $uniq; + unless (aio_stat $uniq) { + if (my $f = new_from_file cf::object::thawer $uniq) { + $self->clear_unique_items; + $self->_load_objects ($f); + $f->resolve_delayed_derefs; } } - } else { - warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; } - cf::override; - }, -; + $f->resolve_delayed_derefs; -############################################################################# -# load/save/clean perl data associated with a map + cf::cede_to_tick; + # now do the right thing for maps + $self->link_multipart_objects; + $self->difficulty ($self->estimate_difficulty) + unless $self->difficulty; + cf::cede_to_tick; + + unless ($self->{deny_activate}) { + $self->decay_objects; + $self->fix_auto_apply; + $self->update_buttons; + cf::cede_to_tick; + $self->set_darkness_map; + cf::cede_to_tick; + $self->activate; + } -*cf::mapsupport::on_clean = sub { + $self->{last_save} = $cf::RUNTIME; + $self->last_access ($cf::RUNTIME); + + $self->in_memory (cf::MAP_IN_MEMORY); + } + + $self->post_load; +} + +sub customise_for { + my ($self, $ob) = @_; + + return find "~" . $ob->name . "/" . $self->{path} + if $self->per_player; + +# return find "?party/" . $ob->name . "/" . $self->{path} +# if $self->per_party; + + $self +} + +# find and load all maps in the 3x3 area around a map +sub load_neighbours { my ($map) = @_; - my $path = $map->tmpname; - defined $path or return; + my @neigh; # diagonal neighbours - unlink "$path.pst"; -}; + for (0 .. 3) { + my $neigh = $map->tile_path ($_) + or next; + $neigh = find $neigh, $map + or next; + $neigh->load; -attach_to_maps prio => -10000, package => cf::mapsupport::; + push @neigh, + [$neigh->tile_path (($_ + 3) % 4), $neigh], + [$neigh->tile_path (($_ + 1) % 4), $neigh]; + } -############################################################################# -# load/save perl data associated with player->ob objects + for (grep defined $_->[0], @neigh) { + my ($path, $origin) = @$_; + my $neigh = find $path, $origin + or next; + $neigh->load; + } +} -sub all_objects(@) { - @_, map all_objects ($_->inv), @_ +sub find_sync { + my ($path, $origin) = @_; + + cf::sync_job { find $path, $origin } } -# TODO: compatibility cruft, remove when no longer needed -attach_to_players - on_load => sub { - my ($pl, $path) = @_; +sub do_load_sync { + my ($map) = @_; + + cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync" + if $Coro::current == $Coro::main; - for my $o (all_objects $pl->ob) { - if (my $value = $o->get_ob_key_value ("_perl_data")) { - $o->set_ob_key_value ("_perl_data"); + cf::sync_job { $map->load }; +} - %$o = %{ Storable::thaw pack "H*", $value }; +our %MAP_PREFETCH; +our $MAP_PREFETCHER = undef; + +sub find_async { + my ($path, $origin, $load) = @_; + + $path = normalise $path, $origin && $origin->{path}; + + if (my $map = $cf::MAP{$path}) { + return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY; + } + + $MAP_PREFETCH{$path} |= $load; + + $MAP_PREFETCHER ||= cf::async { + $Coro::current->{desc} = "map prefetcher"; + + while (%MAP_PREFETCH) { + while (my ($k, $v) = each %MAP_PREFETCH) { + if (my $map = find $k) { + $map->load if $v; + } + + delete $MAP_PREFETCH{$k}; } } - }, -; + undef $MAP_PREFETCHER; + }; + $MAP_PREFETCHER->prio (6); -############################################################################# + () +} -=head2 CORE EXTENSIONS +sub save { + my ($self) = @_; -Functions and methods that extend core crossfire objects. + my $lock = cf::lock_acquire "map_data:$self->{path}"; + + $self->{last_save} = $cf::RUNTIME; + + return unless $self->dirty; + + my $save = $self->save_path; utf8::encode $save; + my $uniq = $self->uniq_path; utf8::encode $uniq; + + $self->{load_path} = $save; + + return if $self->{deny_save}; + + local $self->{last_access} = $self->last_access;#d# + + cf::async { + $Coro::current->{desc} = "map player save"; + $_->contr->save for $self->players; + }; + + if ($uniq) { + $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); + $self->_save_objects ($uniq, cf::IO_UNIQUES); + } else { + $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); + } +} + +sub swap_out { + my ($self) = @_; + + # save first because save cedes + $self->save; + + my $lock = cf::lock_acquire "map_data:$self->{path}"; + + return if $self->players; + return if $self->in_memory != cf::MAP_IN_MEMORY; + return if $self->{deny_save}; + + $self->in_memory (cf::MAP_SWAPPED); + + $self->deactivate; + $_->clear_links_to ($self) for values %cf::MAP; + $self->clear; +} + +sub reset_at { + my ($self) = @_; + + # TODO: safety, remove and allow resettable per-player maps + return 1e99 if $self->{deny_reset}; + + my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; + my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; + + $time + $to +} + +sub should_reset { + my ($self) = @_; + + $self->reset_at <= $cf::RUNTIME +} + +sub reset { + my ($self) = @_; + + my $lock = cf::lock_acquire "map_data:$self->{path}"; + + return if $self->players; + + warn "resetting map ", $self->path; + + $self->in_memory (cf::MAP_SWAPPED); + + # need to save uniques path + unless ($self->{deny_save}) { + my $uniq = $self->uniq_path; utf8::encode $uniq; + + $self->_save_objects ($uniq, cf::IO_UNIQUES) + if $uniq; + } + + delete $cf::MAP{$self->path}; + + $self->deactivate; + $_->clear_links_to ($self) for values %cf::MAP; + $self->clear; + + $self->unlink_save; + $self->destroy; +} + +my $nuke_counter = "aaaa"; + +sub nuke { + my ($self) = @_; + + { + my $lock = cf::lock_acquire "map_data:$self->{path}"; + + delete $cf::MAP{$self->path}; + + $self->unlink_save; + + bless $self, "cf::map"; + delete $self->{deny_reset}; + $self->{deny_save} = 1; + $self->reset_timeout (1); + $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++)); + + $cf::MAP{$self->path} = $self; + } + + $self->reset; # polite request, might not happen +} + +=item $maps = cf::map::tmp_maps + +Returns an arrayref with all map paths of currently instantiated and saved +maps. May block. + +=cut + +sub tmp_maps() { + [ + map { + utf8::decode $_; + /\.map$/ + ? normalise $_ + : () + } @{ aio_readdir $TMPDIR or [] } + ] +} + +=item $maps = cf::map::random_maps + +Returns an arrayref with all map paths of currently instantiated and saved +random maps. May block. + +=cut + +sub random_maps() { + [ + map { + utf8::decode $_; + /\.map$/ + ? normalise "?random/$_" + : () + } @{ aio_readdir $RANDOMDIR or [] } + ] +} + +=item cf::map::unique_maps + +Returns an arrayref of paths of all shared maps that have +instantiated unique items. May block. + +=cut + +sub unique_maps() { + [ + map { + utf8::decode $_; + /\.map$/ + ? normalise $_ + : () + } @{ aio_readdir $UNIQUEDIR or [] } + ] +} + +package cf; + +=back + +=head3 cf::object + +=cut + +package cf::object; =over 4 -=item cf::player::exists $login +=item $ob->inv_recursive + +Returns the inventory of the object _and_ their inventories, recursively. + +=cut + +sub inv_recursive_; +sub inv_recursive_ { + map { $_, inv_recursive_ $_->inv } @_ +} + +sub inv_recursive { + inv_recursive_ inv $_[0] +} + +=item $ref = $ob->ref + +creates and returns a persistent reference to an objetc that can be stored as a string. -Returns true when the given account exists. +=item $ob = cf::object::deref ($refstring) + +returns the objetc referenced by refstring. may return undef when it cnanot find the object, +even if the object actually exists. May block. =cut -sub cf::player::exists($) { - cf::player::find $_[0] - or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; +sub deref { + my ($ref) = @_; + + # temporary compatibility#TODO#remove + $ref =~ s{^<}{player/<}; + + if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) { + my ($uuid, $name) = ($1, $2); + my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name + or return; + $pl->ob->uuid eq $uuid + or return; + + $pl->ob + } else { + warn "$ref: cannot resolve object reference\n"; + undef + } } +package cf; + +=back + +=head3 cf::object::player + +=over 4 + =item $player_object->reply ($npc, $msg[, $flags]) Sends a message to the player, as if the npc C<$npc> replied. C<$npc> @@ -798,6 +2310,7 @@ # rough implementation of a future "reply" method that works # with dialog boxes. +#TODO: the first argument must go, split into a $npc->reply_to ( method sub cf::object::player::reply($$$;$) { my ($self, $npc, $msg, $flags) = @_; @@ -805,24 +2318,29 @@ if ($self->{record_replies}) { push @{ $self->{record_replies} }, [$npc, $msg, $flags]; + } else { - $msg = $npc->name . " says: $msg" if $npc; - $self->message ($msg, $flags); + my $pl = $self->contr; + + if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) { + my $dialog = $pl->{npc_dialog}; + $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg)); + + } else { + $msg = $npc->name . " says: $msg" if $npc; + $self->message ($msg, $flags); + } } } -=item $player->ext_reply ($msgid, $msgtype, %msg) - -Sends an ext reply to the player. +=item $object->send_msg ($channel, $msg, $color, [extra...]) =cut -sub cf::player::ext_reply($$$%) { - my ($self, $id, %msg) = @_; - - $msg{msgid} = $id; - - $self->send ("ext " . to_json \%msg); +sub cf::object::send_msg { + my $pl = shift->contr + or return; + $pl->send_msg (@_); } =item $player_object->may ("access") @@ -841,9 +2359,515 @@ : $cf::CFG{"may_$access"}) } +=item $player_object->enter_link + +Freezes the player and moves him/her to a special map (C<{link}>). + +The player should be reasonably safe there for short amounts of time. You +I call C as soon as possible, though. + +Will never block. + +=item $player_object->leave_link ($map, $x, $y) + +Moves the player out of the special C<{link}> map onto the specified +map. If the map is not valid (or omitted), the player will be moved back +to the location he/she was before the call to C, or, if that +fails, to the emergency map position. + +Might block. + =cut -############################################################################# +sub link_map { + unless ($LINK_MAP) { + $LINK_MAP = cf::map::find "{link}" + or cf::cleanup "FATAL: unable to provide {link} map, exiting."; + $LINK_MAP->load; + } + + $LINK_MAP +} + +sub cf::object::player::enter_link { + my ($self) = @_; + + $self->deactivate_recursive; + + return if UNIVERSAL::isa $self->map, "ext::map_link"; + + $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] + if $self->map && $self->map->{path} ne "{link}"; + + $self->enter_map ($LINK_MAP || link_map, 10, 10); +} + +sub cf::object::player::leave_link { + my ($self, $map, $x, $y) = @_; + + return unless $self->contr->active; + + my $link_pos = delete $self->{_link_pos}; + + unless ($map) { + # restore original map position + ($map, $x, $y) = @{ $link_pos || [] }; + $map = cf::map::find $map; + + unless ($map) { + ($map, $x, $y) = @$EMERGENCY_POSITION; + $map = cf::map::find $map + or die "FATAL: cannot load emergency map\n"; + } + } + + ($x, $y) = (-1, -1) + unless (defined $x) && (defined $y); + + # use -1 or undef as default coordinates, not 0, 0 + ($x, $y) = ($map->enter_x, $map->enter_y) + if $x <=0 && $y <= 0; + + $map->load; + $map->load_neighbours; + + return unless $self->contr->active; + $self->activate_recursive; + + local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext + $self->enter_map ($map, $x, $y); +} + +=item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]]) + +Moves the player to the given map-path and coordinates by first freezing +her, loading and preparing them map, calling the provided $check callback +that has to return the map if sucecssful, and then unfreezes the player on +the new (success) or old (failed) map position. In either case, $done will +be called at the end of this process. + +=cut + +our $GOTOGEN; + +sub cf::object::player::goto { + my ($self, $path, $x, $y, $check, $done) = @_; + + # do generation counting so two concurrent goto's will be executed in-order + my $gen = $self->{_goto_generation} = ++$GOTOGEN; + + $self->enter_link; + + (async { + $Coro::current->{desc} = "player::goto $path $x $y"; + + # *tag paths override both path and x|y + if ($path =~ /^\*(.*)$/) { + if (my @obs = grep $_->map, ext::map_tags::find $1) { + my $ob = $obs[rand @obs]; + + # see if we actually can go there + if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) { + $ob = $obs[rand @obs]; + } else { + $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED); + } + # else put us there anyways for now #d# + + ($path, $x, $y) = ($ob->map, $ob->x, $ob->y); + } else { + ($path, $x, $y) = (undef, undef, undef); + } + } + + my $map = eval { + my $map = defined $path ? cf::map::find $path : undef; + + if ($map) { + $map = $map->customise_for ($self); + $map = $check->($map) if $check && $map; + } else { + $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED); + } + + $map + }; + + if ($@) { + $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED); + LOG llevError | logBacktrace, Carp::longmess $@; + } + + if ($gen == $self->{_goto_generation}) { + delete $self->{_goto_generation}; + $self->leave_link ($map, $x, $y); + } + + $done->() if $done; + })->prio (1); +} + +=item $player_object->enter_exit ($exit_object) + +=cut + +sub parse_random_map_params { + my ($spec) = @_; + + my $rmp = { # defaults + xsize => (cf::rndm 15, 40), + ysize => (cf::rndm 15, 40), + symmetry => (cf::rndm 1, cf::SYMMETRY_XY), + #layout => string, + }; + + for (split /\n/, $spec) { + my ($k, $v) = split /\s+/, $_, 2; + + $rmp->{lc $k} = $v if (length $k) && (length $v); + } + + $rmp +} + +sub prepare_random_map { + my ($exit) = @_; + + my $guard = cf::lock_acquire "exit_prepare:$exit"; + + # all this does is basically replace the /! path by + # a new random map path (?random/...) with a seed + # that depends on the exit object + + my $rmp = parse_random_map_params $exit->msg; + + if ($exit->map) { + $rmp->{region} = $exit->region->name; + $rmp->{origin_map} = $exit->map->path; + $rmp->{origin_x} = $exit->x; + $rmp->{origin_y} = $exit->y; + } + + $rmp->{random_seed} ||= $exit->random_seed; + + my $data = cf::to_json $rmp; + my $md5 = Digest::MD5::md5_hex $data; + my $meta = "$RANDOMDIR/$md5.meta"; + + if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { + aio_write $fh, 0, (length $data), $data, 0; + undef $fh; + aio_rename "$meta~", $meta; + + $exit->slaying ("?random/$md5"); + $exit->msg (undef); + } +} + +sub cf::object::player::enter_exit { + my ($self, $exit) = @_; + + return unless $self->type == cf::PLAYER; + + if ($exit->slaying eq "/!") { + #TODO: this should de-fi-ni-te-ly not be a sync-job + # the problem is that $exit might not survive long enough + # so it needs to be done right now, right here + cf::sync_job { prepare_random_map $exit }; + } + + my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path; + my $hp = $exit->stats->hp; + my $sp = $exit->stats->sp; + + $self->enter_link; + + # if exit is damned, update players death & WoR home-position + $self->contr->savebed ($slaying, $hp, $sp) + if $exit->flag (FLAG_DAMNED); + + (async { + $Coro::current->{desc} = "enter_exit $slaying $hp $sp"; + + $self->deactivate_recursive; # just to be sure + unless (eval { + $self->goto ($slaying, $hp, $sp); + + 1; + }) { + $self->message ("Something went wrong deep within the crossfire server. " + . "I'll try to bring you back to the map you were before. " + . "Please report this to the dungeon master!", + cf::NDI_UNIQUE | cf::NDI_RED); + + warn "ERROR in enter_exit: $@"; + $self->leave_link; + } + })->prio (1); +} + +=head3 cf::client + +=over 4 + +=item $client->send_drawinfo ($text, $flags) + +Sends a drawinfo packet to the client. Circumvents output buffering so +should not be used under normal circumstances. + +=cut + +sub cf::client::send_drawinfo { + my ($self, $text, $flags) = @_; + + utf8::encode $text; + $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text); +} + +=item $client->send_msg ($channel, $msg, $color, [extra...]) + +Send a drawinfo or msg packet to the client, formatting the msg for the +client if neccessary. C<$type> should be a string identifying the type of +the message, with C being the default. If C<$color> is negative, suppress +the message unless the client supports the msg packet. + +=cut + +our %CHANNEL = ( + "c/identify" => { + id => "infobox", + title => "Identify", + reply => undef, + tooltip => "Items recently identified", + }, + "c/examine" => { + id => "infobox", + title => "Examine", + reply => undef, + tooltip => "Signs and other items you examined", + }, + "c/lookat" => { + id => "infobox", + title => "Look", + reply => undef, + tooltip => "What you saw there", + }, +); + +sub cf::client::send_msg { + my ($self, $channel, $msg, $color, @extra) = @_; + + $msg = $self->pl->expand_cfpod ($msg); + + $color &= cf::NDI_CLIENT_MASK; # just in case... + + # check predefined channels, for the benefit of C + if ($CHANNEL{$channel}) { + $channel = $CHANNEL{$channel}; + + $self->ext_msg (channel_info => $channel) + if $self->can_msg; + + $channel = $channel->{id}; + + } elsif (ref $channel) { + # send meta info to client, if not yet sent + unless (exists $self->{channel}{$channel->{id}}) { + $self->{channel}{$channel->{id}} = $channel; + $self->ext_msg (channel_info => $channel) + if $self->can_msg; + } + + $channel = $channel->{id}; + } + + return unless @extra || length $msg; + + if ($self->can_msg) { + # default colour, mask it out + $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF) + if $color & cf::NDI_DEF; + + $self->send_packet ("msg " . $self->{json_coder}->encode ( + [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra])); + } else { + if ($color >= 0) { + # replace some tags by gcfclient-compatible ones + for ($msg) { + 1 while + s/([^<]*)<\/b>/[b]${1}[\/b]/ + || s/([^<]*)<\/i>/[i]${1}[\/i]/ + || s/([^<]*)<\/u>/[ul]${1}[\/ul]/ + || s/([^<]*)<\/tt>/[fixed]${1}[\/fixed]/ + || s/([^<]*)<\/fg>/[color=$1]${2}[\/color]/; + } + + $color &= cf::NDI_COLOR_MASK; + + utf8::encode $msg; + + if (0 && $msg =~ /\[/) { + # COMMAND/INFO + $self->send_packet ("drawextinfo $color 10 8 $msg") + } else { + $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g; + $self->send_packet ("drawinfo $color $msg") + } + } + } +} + +=item $client->ext_msg ($type, @msg) + +Sends an ext event to the client. + +=cut + +sub cf::client::ext_msg($$@) { + my ($self, $type, @msg) = @_; + + if ($self->extcmd == 2) { + $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg])); + } elsif ($self->extcmd == 1) { # TODO: remove + push @msg, msgtype => "event_$type"; + $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg})); + } +} + +=item $client->ext_reply ($msgid, @msg) + +Sends an ext reply to the client. + +=cut + +sub cf::client::ext_reply($$@) { + my ($self, $id, @msg) = @_; + + if ($self->extcmd == 2) { + $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg])); + } elsif ($self->extcmd == 1) { + #TODO: version 1, remove + unshift @msg, msgtype => "reply", msgid => $id; + $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg})); + } +} + +=item $success = $client->query ($flags, "text", \&cb) + +Queues a query to the client, calling the given callback with +the reply text on a reply. flags can be C, +C or C or C<0>. + +Queries can fail, so check the return code. Or don't, as queries will +become reliable at some point in the future. + +=cut + +sub cf::client::query { + my ($self, $flags, $text, $cb) = @_; + + return unless $self->state == ST_PLAYING + || $self->state == ST_SETUP + || $self->state == ST_CUSTOM; + + $self->state (ST_CUSTOM); + + utf8::encode $text; + push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb]; + + $self->send_packet ($self->{query_queue}[0][0]) + if @{ $self->{query_queue} } == 1; + + 1 +} + +cf::client->attach ( + on_connect => sub { + my ($ns) = @_; + + $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed; + }, + on_reply => sub { + my ($ns, $msg) = @_; + + # this weird shuffling is so that direct followup queries + # get handled first + my $queue = delete $ns->{query_queue} + or return; # be conservative, not sure how that can happen, but we saw a crash here + + (shift @$queue)->[1]->($msg); + return unless $ns->valid; # temporary(?) workaround for callback destroying socket + + push @{ $ns->{query_queue} }, @$queue; + + if (@{ $ns->{query_queue} } == @$queue) { + if (@$queue) { + $ns->send_packet ($ns->{query_queue}[0][0]); + } else { + $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM; + } + } + }, + on_exticmd => sub { + my ($ns, $buf) = @_; + + my $msg = eval { $ns->{json_coder}->decode ($buf) }; + + if (ref $msg) { + my ($type, $reply, @payload) = + "ARRAY" eq ref $msg + ? @$msg + : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove + + my @reply; + + if (my $cb = $EXTICMD{$type}) { + @reply = $cb->($ns, @payload); + } + + $ns->ext_reply ($reply, @reply) + if $reply; + + } else { + warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n"; + } + + cf::override; + }, +); + +=item $client->async (\&cb) + +Create a new coroutine, running the specified callback. The coroutine will +be automatically cancelled when the client gets destroyed (e.g. on logout, +or loss of connection). + +=cut + +sub cf::client::async { + my ($self, $cb) = @_; + + my $coro = &Coro::async ($cb); + + $coro->on_destroy (sub { + delete $self->{_coro}{$coro+0}; + }); + + $self->{_coro}{$coro+0} = $coro; + + $coro +} + +cf::client->attach ( + on_destroy => sub { + my ($ns) = @_; + + $_->cancel for values %{ (delete $ns->{_coro}) || {} }; + }, +); + +=back + =head2 SAFE SCRIPTING @@ -860,24 +2884,40 @@ $SIG{FPE} = 'IGNORE'; -$safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time)); +$safe->permit_only (Opcode::opset qw( + :base_core :base_mem :base_orig :base_math + grepstart grepwhile mapstart mapwhile + sort time +)); # here we export the classes and methods available to script code =pod -The following fucntions and emthods are available within a safe environment: +The following functions and methods are available within a safe environment: + + cf::object + contr pay_amount pay_player map x y force_find force_add + insert remove name archname title slaying race decrease_ob_nr + + cf::object::player + player + + cf::player + peaceful - cf::object contr pay_amount pay_player - cf::object::player player - cf::player peaceful + cf::map + trigger =cut for ( - ["cf::object" => qw(contr pay_amount pay_player)], + ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y + insert remove inv name archname title slaying race + decrease_ob_nr)], ["cf::object::player" => qw(player)], ["cf::player" => qw(peaceful)], + ["cf::map" => qw(trigger)], ) { no strict 'refs'; my ($pkg, @funs) = @$_; @@ -955,151 +2995,387 @@ =cut ############################################################################# +# the server's init and main functions -=head2 EXTENSION DATABASE SUPPORT +sub load_facedata($) { + my ($path) = @_; -Crossfire maintains a very simple database for extension use. It can -currently store anything that can be serialised using Storable, which -excludes objects. + # HACK to clear player env face cache, we need some signal framework + # for this (global event?) + %ext::player_env::MUSIC_FACE_CACHE = (); -The parameter C<$family> should best start with the name of the extension -using it, it should be unique. + my $enc = JSON::XS->new->utf8->canonical->relaxed; -=over 4 + warn "loading facedata from $path\n"; -=item $hashref = cf::db_get $family + my $facedata; + 0 < aio_load $path, $facedata + or die "$path: $!"; -Return a hashref for use by the extension C<$family>, which can be -modified. After modifications, you have to call C or -C. + $facedata = Coro::Storable::thaw $facedata; -=item $value = cf::db_get $family => $key + $facedata->{version} == 2 + or cf::cleanup "$path: version mismatch, cannot proceed."; -Returns a single value from the database + # patch in the exptable + $facedata->{resource}{"res/exp_table"} = { + type => FT_RSRC, + data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]), + }; + cf::cede_to_tick; -=item cf::db_put $family => $hashref + { + my $faces = $facedata->{faceinfo}; -Stores the given family hashref into the database. Updates are delayed, if -you want the data to be synced to disk immediately, use C. + while (my ($face, $info) = each %$faces) { + my $idx = (cf::face::find $face) || cf::face::alloc $face; + cf::face::set_visibility $idx, $info->{visibility}; + cf::face::set_magicmap $idx, $info->{magicmap}; + cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32}; + cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64}; -=item cf::db_put $family => $key => $value + cf::cede_to_tick; + } -Stores the given C<$value> in the family hash. Updates are delayed, if you -want the data to be synced to disk immediately, use C. + while (my ($face, $info) = each %$faces) { + next unless $info->{smooth}; + my $idx = cf::face::find $face + or next; + if (my $smooth = cf::face::find $info->{smooth}) { + cf::face::set_smooth $idx, $smooth; + cf::face::set_smoothlevel $idx, $info->{smoothlevel}; + } else { + warn "smooth face '$info->{smooth}' not found for face '$face'"; + } -=item cf::db_dirty + cf::cede_to_tick; + } + } -Marks the database as dirty, to be updated at a later time. + { + my $anims = $facedata->{animinfo}; -=item cf::db_sync + while (my ($anim, $info) = each %$anims) { + cf::anim::set $anim, $info->{frames}, $info->{facings}; + cf::cede_to_tick; + } -Immediately write the database to disk I. + cf::anim::invalidate_all; # d'oh + } -=cut + { + # TODO: for gcfclient pleasure, we should give resources + # that gcfclient doesn't grok a >10000 face index. + my $res = $facedata->{resource}; -our $DB; + my $soundconf = delete $res->{"res/sound.conf"}; -{ - my $path = cf::localdir . "/database.pst"; + while (my ($name, $info) = each %$res) { + my $idx = (cf::face::find $name) || cf::face::alloc $name; + my $data; - sub db_load() { - warn "loading database $path\n";#d# remove later - $DB = stat $path ? Storable::retrieve $path : { }; - } + if ($info->{type} & 1) { + # prepend meta info + + my $meta = $enc->encode ({ + name => $name, + %{ $info->{meta} || {} }, + }); + + $data = pack "(w/a*)*", $meta, $info->{data}; + } else { + $data = $info->{data}; + } - my $pid; + cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data; + cf::face::set_type $idx, $info->{type}; - sub db_save() { - warn "saving database $path\n";#d# remove later - waitpid $pid, 0 if $pid; - if (0 == ($pid = fork)) { - $DB->{_meta}{version} = 1; - Storable::nstore $DB, "$path~"; - rename "$path~", $path; - cf::_exit 0 if defined $pid; + cf::cede_to_tick; } - } - my $dirty; + if ($soundconf) { + $soundconf = $enc->decode (delete $soundconf->{data}); + + for (0 .. SOUND_CAST_SPELL_0 - 1) { + my $sound = $soundconf->{compat}[$_] + or next; + + my $face = cf::face::find "sound/$sound->[1]"; + cf::sound::set $sound->[0] => $face; + cf::sound::old_sound_index $_, $face; # gcfclient-compat + } - sub db_sync() { - db_save if $dirty; - undef $dirty; + while (my ($k, $v) = each %{$soundconf->{event}}) { + my $face = cf::face::find "sound/$v"; + cf::sound::set $k => $face; + } + } } - my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { - db_sync; - }); + 1 +} - sub db_dirty() { - $dirty = 1; - $idle->start; - } +register_exticmd fx_want => sub { + my ($ns, $want) = @_; - sub db_get($;$) { - @_ >= 2 - ? $DB->{$_[0]}{$_[1]} - : ($DB->{$_[0]} ||= { }) + while (my ($k, $v) = each %$want) { + $ns->fx_want ($k, $v); } +}; - sub db_put($$;$) { - if (@_ >= 3) { - $DB->{$_[0]}{$_[1]} = $_[2]; - } else { - $DB->{$_[0]} = $_[1]; - } - db_dirty; +sub reload_regions { + # HACK to clear player env face cache, we need some signal framework + # for this (global event?) + %ext::player_env::MUSIC_FACE_CACHE = (); + + load_resource_file "$MAPDIR/regions" + or die "unable to load regions file\n"; + + for (cf::region::list) { + $_->{match} = qr/$_->{match}/ + if exists $_->{match}; } +} - attach_global - prio => 10000, - on_cleanup => sub { - db_sync; - }, - ; +sub reload_facedata { + load_facedata "$DATADIR/facedata" + or die "unable to load facedata\n"; } -############################################################################# -# the server's main() +sub reload_archetypes { + load_resource_file "$DATADIR/archetypes" + or die "unable to load archetypes\n"; + #d# NEED to laod twice to resolve forward references + # this really needs to be done in an extra post-pass + # (which needs to be synchronous, so solve it differently) + load_resource_file "$DATADIR/archetypes" + or die "unable to load archetypes\n"; +} -sub cfg_load { - open my $fh, "<:utf8", cf::confdir . "/config" +sub reload_treasures { + load_resource_file "$DATADIR/treasures" + or die "unable to load treasurelists\n"; +} + +sub reload_resources { + warn "reloading resource files...\n"; + + reload_regions; + reload_facedata; + #reload_archetypes;#d# + reload_archetypes; + reload_treasures; + + warn "finished reloading resource files\n"; +} + +sub init { + reload_resources; +} + +sub reload_config { + open my $fh, "<:utf8", "$CONFDIR/config" or return; local $/; *CFG = YAML::Syck::Load <$fh>; + + $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; + + $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset}; + $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset}; + + if (exists $CFG{mlockall}) { + eval { + $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()" + and die "WARNING: m(un)lockall failed: $!\n"; + }; + warn $@ if $@; + } } sub main { - cfg_load; - db_load; + # we must not ever block the main coroutine + local $Coro::idle = sub { + Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# + (async { + $Coro::current->{desc} = "IDLE BUG HANDLER"; + Event::one_event; + })->prio (Coro::PRIO_MAX); + }; + + reload_config; + db_init; load_extensions; + + $TICK_WATCHER->start; Event::loop; } ############################################################################# -# initialisation +# initialisation and cleanup -sub _perl_reload(&) { - my ($msg) = @_; +# install some emergency cleanup handlers +BEGIN { + for my $signal (qw(INT HUP TERM)) { + Event->signal ( + reentrant => 0, + data => WF_AUTOCANCEL, + signal => $signal, + prio => 0, + cb => sub { + cf::cleanup "SIG$signal"; + }, + ); + } +} - $msg->("reloading..."); +sub write_runtime { + my $runtime = "$LOCALDIR/runtime"; - eval { - # cancel all watchers - $_->cancel for Event::all_watchers; + # first touch the runtime file to show we are still running: + # the fsync below can take a very very long time. + + IO::AIO::aio_utime $runtime, undef, undef; + + my $guard = cf::lock_acquire "write_runtime"; + + my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 + or return; + + my $value = $cf::RUNTIME + 90 + 10; + # 10 is the runtime save interval, for a monotonic clock + # 60 allows for the watchdog to kill the server. + + (aio_write $fh, 0, (length $value), $value, 0) <= 0 + and return; + + # always fsync - this file is important + aio_fsync $fh + and return; + + # touch it again to show we are up-to-date + aio_utime $fh, undef, undef; + + close $fh + or return; + + aio_rename "$runtime~", $runtime + and return; + + warn "runtime file written.\n"; + + 1 +} + +sub emergency_save() { + my $freeze_guard = cf::freeze_mainloop; - # unload all extensions - for (@exts) { - $msg->("unloading <$_>"); - unload_extension $_; + warn "enter emergency perl save\n"; + + cf::sync_job { + # use a peculiar iteration method to avoid tripping on perl + # refcount bugs in for. also avoids problems with players + # and maps saved/destroyed asynchronously. + warn "begin emergency player save\n"; + for my $login (keys %cf::PLAYER) { + my $pl = $cf::PLAYER{$login} or next; + $pl->valid or next; + $pl->save; + } + warn "end emergency player save\n"; + + warn "begin emergency map save\n"; + for my $path (keys %cf::MAP) { + my $map = $cf::MAP{$path} or next; + $map->valid or next; + $map->save; } + warn "end emergency map save\n"; + + warn "begin emergency database checkpoint\n"; + BDB::db_env_txn_checkpoint $DB_ENV; + warn "end emergency database checkpoint\n"; + }; + + warn "leave emergency perl save\n"; +} + +sub post_cleanup { + my ($make_core) = @_; + + warn Carp::longmess "post_cleanup backtrace" + if $make_core; +} + +sub do_reload_perl() { + # can/must only be called in main + if ($Coro::current != $Coro::main) { + warn "can only reload from main coroutine"; + return; + } + + warn "reloading..."; + + warn "entering sync_job"; + + cf::sync_job { + cf::write_runtime; # external watchdog should not bark + cf::emergency_save; + cf::write_runtime; # external watchdog should not bark + + warn "syncing database to disk"; + BDB::db_env_txn_checkpoint $DB_ENV; + + # if anything goes wrong in here, we should simply crash as we already saved - # unload all modules loaded from $LIBDIR + warn "cancelling all WF_AUTOCANCEL watchers"; + for (Event::all_watchers) { + $_->cancel if $_->data & WF_AUTOCANCEL; + } + + warn "flushing outstanding aio requests"; + for (;;) { + BDB::flush; + IO::AIO::flush; + Coro::cede; + last unless IO::AIO::nreqs || BDB::nreqs; + warn "iterate..."; + } + + ++$RELOAD; + + warn "cancelling all extension coros"; + $_->cancel for values %EXT_CORO; + %EXT_CORO = (); + + warn "removing commands"; + %COMMAND = (); + + warn "removing ext/exti commands"; + %EXTCMD = (); + %EXTICMD = (); + + warn "unloading/nuking all extensions"; + for my $pkg (@EXTS) { + warn "... unloading $pkg"; + + if (my $cb = $pkg->can ("unload")) { + eval { + $cb->($pkg); + 1 + } or warn "$pkg unloaded, but with errors: $@"; + } + + warn "... nuking $pkg"; + Symbol::delete_package $pkg; + } + + warn "unloading all perl modules loaded from $LIBDIR"; while (my ($k, $v) = each %INC) { next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; - $msg->("removing <$k>"); + warn "... unloading $k"; delete $INC{$k}; $k =~ s/\.pm$//; @@ -1112,90 +3388,295 @@ Symbol::delete_package $k; } - # sync database to disk - cf::db_sync; - - # get rid of safe::, as good as possible + warn "getting rid of safe::, as good as possible"; Symbol::delete_package "safe::$_" - for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); + for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); - # remove register_script_function callbacks - # TODO - - # unload cf.pm "a bit" + warn "unloading cf.pm \"a bit\""; delete $INC{"cf.pm"}; + delete $INC{"cf/pod.pm"}; # don't, removes xs symbols, too, # and global variables created in xs #Symbol::delete_package __PACKAGE__; - # reload cf.pm - $msg->("reloading cf.pm"); + warn "unload completed, starting to reload now"; + + warn "reloading cf.pm"; require cf; + cf::_connect_to_perl; # nominally unnecessary, but cannot hurt - # load config and database again - cf::cfg_load; - cf::db_load; + warn "loading config and database again"; + cf::reload_config; - # load extensions - $msg->("load extensions"); + warn "loading extensions"; cf::load_extensions; - # reattach attachments to objects - $msg->("reattach"); - _global_reattach; + warn "reattaching attachments to objects/players"; + _global_reattach; # objects, sockets + warn "reattaching attachments to maps"; + reattach $_ for values %MAP; + warn "reattaching attachments to players"; + reattach $_ for values %PLAYER; + + warn "leaving sync_job"; + + 1 + } or do { + warn $@; + warn "error while reloading, exiting."; + exit 1; }; - $msg->($@) if $@; - $msg->("reloaded"); + warn "reloaded"; }; -sub perl_reload() { - _perl_reload { - warn $_[0]; - print "$_[0]\n"; - }; +our $RELOAD_WATCHER; # used only during reload + +sub reload_perl() { + # doing reload synchronously and two reloads happen back-to-back, + # coro crashes during coro_state_free->destroy here. + + $RELOAD_WATCHER ||= Event->timer ( + reentrant => 0, + after => 0, + data => WF_AUTOCANCEL, + cb => sub { + do_reload_perl; + undef $RELOAD_WATCHER; + }, + ); } -register_command "perl-reload", 0, sub { +register_command "reload" => sub { my ($who, $arg) = @_; if ($who->flag (FLAG_WIZ)) { - _perl_reload { - warn $_[0]; - $who->message ($_[0]); + $who->message ("reloading server."); + async { + $Coro::current->{desc} = "perl_reload"; + reload_perl; }; } }; -register "", __PACKAGE__; - unshift @INC, $LIBDIR; +my $bug_warning = 0; + +our @WAIT_FOR_TICK; +our @WAIT_FOR_TICK_BEGIN; + +sub wait_for_tick { + return unless $TICK_WATCHER->is_active; + return if $Coro::current == $Coro::main; + + my $signal = new Coro::Signal; + push @WAIT_FOR_TICK, $signal; + $signal->wait; +} + +sub wait_for_tick_begin { + return unless $TICK_WATCHER->is_active; + return if $Coro::current == $Coro::main; + + my $signal = new Coro::Signal; + push @WAIT_FOR_TICK_BEGIN, $signal; + $signal->wait; +} + $TICK_WATCHER = Event->timer ( - prio => 1, - async => 1, - at => $NEXT_TICK || 1, - cb => sub { + reentrant => 0, + parked => 1, + prio => 0, + at => $NEXT_TICK || $TICK, + data => WF_AUTOCANCEL, + cb => sub { + if ($Coro::current != $Coro::main) { + Carp::cluck "major BUG: server tick called outside of main coro, skipping it" + unless ++$bug_warning > 10; + return; + } + + $NOW = $tick_start = Event::time; + cf::server_tick; # one server iteration - my $NOW = Event::time; + $RUNTIME += $TICK; $NEXT_TICK += $TICK; + if ($NOW >= $NEXT_RUNTIME_WRITE) { + $NEXT_RUNTIME_WRITE = $NOW + 10; + Coro::async_pool { + $Coro::current->{desc} = "runtime saver"; + write_runtime + or warn "ERROR: unable to write runtime file: $!"; + }; + } + + if (my $sig = shift @WAIT_FOR_TICK_BEGIN) { + $sig->send; + } + while (my $sig = shift @WAIT_FOR_TICK) { + $sig->send; + } + + $NOW = Event::time; + # if we are delayed by four ticks or more, skip them all $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; $TICK_WATCHER->at ($NEXT_TICK); $TICK_WATCHER->start; + + $LOAD = ($NOW - $tick_start) / $TICK; + $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25; + + _post_tick; }, ); -IO::AIO::max_poll_time $TICK * 0.2; +{ + BDB::min_parallel 8; + BDB::max_poll_time $TICK * 0.1; + $BDB_POLL_WATCHER = Event->io ( + reentrant => 0, + fd => BDB::poll_fileno, + poll => 'r', + prio => 0, + data => WF_AUTOCANCEL, + cb => \&BDB::poll_cb, + ); + + BDB::set_sync_prepare { + my $status; + my $current = $Coro::current; + ( + sub { + $status = $!; + $current->ready; undef $current; + }, + sub { + Coro::schedule while defined $current; + $! = $status; + }, + ) + }; + + unless ($DB_ENV) { + $DB_ENV = BDB::db_env_create; + $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC + | BDB::LOG_AUTOREMOVE, 1); + $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT); + $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT); + + cf::sync_job { + eval { + BDB::db_env_open + $DB_ENV, + $BDBDIR, + BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN + | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE, + 0666; + + cf::cleanup "db_env_open($BDBDIR): $!" if $!; + }; + + cf::cleanup "db_env_open(db): $@" if $@; + }; + } + + $BDB_DEADLOCK_WATCHER = Event->timer ( + after => 3, + interval => 1, + hard => 1, + prio => 0, + data => WF_AUTOCANCEL, + cb => sub { + BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { }; + }, + ); + $BDB_CHECKPOINT_WATCHER = Event->timer ( + after => 11, + interval => 60, + hard => 1, + prio => 0, + data => WF_AUTOCANCEL, + cb => sub { + BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { }; + }, + ); + $BDB_TRICKLE_WATCHER = Event->timer ( + after => 5, + interval => 10, + hard => 1, + prio => 0, + data => WF_AUTOCANCEL, + cb => sub { + BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { }; + }, + ); +} + +{ + IO::AIO::min_parallel 8; + + undef $Coro::AIO::WATCHER; + IO::AIO::max_poll_time $TICK * 0.1; + $AIO_POLL_WATCHER = Event->io ( + reentrant => 0, + data => WF_AUTOCANCEL, + fd => IO::AIO::poll_fileno, + poll => 'r', + prio => 0, + cb => \&IO::AIO::poll_cb, + ); +} + +my $_log_backtrace; + +sub _log_backtrace { + my ($msg, @addr) = @_; + + $msg =~ s/\n//; + + # limit the # of concurrent backtraces + if ($_log_backtrace < 2) { + ++$_log_backtrace; + async { + $Coro::current->{desc} = "abt $msg"; + + my @bt = fork_call { + @addr = map { sprintf "%x", $_ } @addr; + my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X; + open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |" + or die "addr2line: $!"; + + my @funcs; + my @res = <$fh>; + chomp for @res; + while (@res) { + my ($func, $line) = splice @res, 0, 2, (); + push @funcs, "[$func] $line"; + } + + @funcs + }; + + LOG llevInfo, "[ABT] $msg\n"; + LOG llevInfo, "[ABT] $_\n" for @bt; + --$_log_backtrace; + }; + } else { + LOG llevInfo, "[ABT] $msg\n"; + LOG llevInfo, "[ABT] [suppressed]\n"; + } +} + +# load additional modules +use cf::pod; -Event->io (fd => IO::AIO::poll_fileno, - poll => 'r', - prio => 5, - cb => \&IO::AIO::poll_cb); +END { cf::emergency_save } 1