--- deliantra/server/lib/cf/mapscript.pm 2009/01/08 19:23:44 1.3 +++ deliantra/server/lib/cf/mapscript.pm 2009/01/08 21:35:54 1.4 @@ -1,26 +1,83 @@ #! perl -# this implements the mapscript connectable +=head1 NAME + +cf::mapscript + +=head1 DESCRIPTION + +This module implements the mapscript object. + +Map scripts are perl snippets that get executed whenever any connected +element is triggered (e.g. a check inv, a lever etc.) + +=head1 ENVIRONMENT + +The map scripts are compiled and executed into a namespace with the +following symbols available: + +=over 4 + +=cut package safe::mapscript; use strict qw(subs vars); +=item $self + +The mapscript object itself + +=item $state + +The state value (0 means release, <>0 means push/trigger/enable) that +triggered the map script. + +=item $activator + +The object that was triggered (the lever, check inv element, npc etc.). + +=item $originator + +The object that triggered the activator, usually (but not always) the +player who stepped on a check inv, pulled a lever etc. Can be C. + +=cut + our ($self, $state, $activator, $originator); +=item @obs = find $id_or_object + +Finds all objects with the given I C<$id>. If an object +reference is passed, it will be returned unchanged. + +=cut + sub find($) { ref $_[0] ? $_[0] : $self->map->find_link ($_[0]) } -sub get($) { - (&find)[0]->value -} +=item trigger $id_or_object[, $state] + +Triggers the linked chain with the given I id, or the connected +chain associated with the given object (if an objetc reference is passed), +and passes the given state (or C<1>, if missing) to it. + +=cut sub trigger($;$) { $self->map->trigger ($_[0], $#_ ? $_[1] : 1, $self); } +=item timer $id_or_object, $seconds + +Starts the timer on the given mapscript object (usually, $id_or_object is +C<$self>). When the timer expires on the mapscript object, it will trigger +the script with C<$activator == $self> and C<$originator == undef>. + +=cut + sub timer($$) { my $ob = (&find)[0]; $ob->speed_left ($_[1] / -cf::TICK); @@ -46,4 +103,12 @@ )->(); } +=back + +=head1 EXAMPLE + +Have a look at F for a nontrivial example. + +=cut + 1;